diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/Tests/BasicAssetTest.cs | 34 | ||||
-rw-r--r-- | OpenSim/Data/Tests/BasicEstateTest.cs | 12 | ||||
-rw-r--r-- | OpenSim/Data/Tests/BasicGridTest.cs | 20 | ||||
-rw-r--r-- | OpenSim/Data/Tests/BasicInventoryTest.cs | 44 | ||||
-rw-r--r-- | OpenSim/Data/Tests/BasicRegionTest.cs | 24 | ||||
-rw-r--r-- | OpenSim/Data/Tests/BasicUserTest.cs | 12 | ||||
-rw-r--r-- | OpenSim/Data/Tests/PropertyScrambler.cs | 159 | ||||
-rw-r--r-- | OpenSim/Data/Tests/ScrambleForTesting.cs | 129 |
8 files changed, 210 insertions, 224 deletions
diff --git a/OpenSim/Data/Tests/BasicAssetTest.cs b/OpenSim/Data/Tests/BasicAssetTest.cs index 23041ad..09131c1 100644 --- a/OpenSim/Data/Tests/BasicAssetTest.cs +++ b/OpenSim/Data/Tests/BasicAssetTest.cs | |||
@@ -69,18 +69,20 @@ namespace OpenSim.Data.Tests | |||
69 | AssetBase a1 = new AssetBase(uuid1, "asset one"); | 69 | AssetBase a1 = new AssetBase(uuid1, "asset one"); |
70 | AssetBase a2 = new AssetBase(uuid2, "asset two"); | 70 | AssetBase a2 = new AssetBase(uuid2, "asset two"); |
71 | AssetBase a3 = new AssetBase(uuid3, "asset three"); | 71 | AssetBase a3 = new AssetBase(uuid3, "asset three"); |
72 | |||
73 | ScrambleForTesting.Scramble(a1); | ||
74 | ScrambleForTesting.Scramble(a2); | ||
75 | ScrambleForTesting.Scramble(a3); | ||
76 | |||
77 | a1.Data = asset1; | 72 | a1.Data = asset1; |
78 | a2.Data = asset1; | 73 | a2.Data = asset1; |
79 | a3.Data = asset1; | 74 | a3.Data = asset1; |
80 | 75 | ||
81 | a1.FullID = uuid1; | 76 | PropertyScrambler<AssetBase> scrambler = new PropertyScrambler<AssetBase>() |
82 | a2.FullID = uuid2; | 77 | .DontScramble(x => x.Data) |
83 | a3.FullID = uuid3; | 78 | .DontScramble(x => x.ID) |
79 | .DontScramble(x => x.FullID) | ||
80 | .DontScramble(x => x.Metadata.ID) | ||
81 | .DontScramble(x => x.Metadata.FullID); | ||
82 | |||
83 | scrambler.Scramble(a1); | ||
84 | scrambler.Scramble(a2); | ||
85 | scrambler.Scramble(a3); | ||
84 | 86 | ||
85 | db.CreateAsset(a1); | 87 | db.CreateAsset(a1); |
86 | db.CreateAsset(a2); | 88 | db.CreateAsset(a2); |
@@ -95,17 +97,9 @@ namespace OpenSim.Data.Tests | |||
95 | AssetBase a3a = db.FetchAsset(uuid3); | 97 | AssetBase a3a = db.FetchAsset(uuid3); |
96 | Assert.That(a3a, Constraints.PropertyCompareConstraint(a3)); | 98 | Assert.That(a3a, Constraints.PropertyCompareConstraint(a3)); |
97 | 99 | ||
98 | ScrambleForTesting.Scramble(a1a); | 100 | scrambler.Scramble(a1a); |
99 | ScrambleForTesting.Scramble(a2a); | 101 | scrambler.Scramble(a2a); |
100 | ScrambleForTesting.Scramble(a3a); | 102 | scrambler.Scramble(a3a); |
101 | |||
102 | a1a.Data = asset1; | ||
103 | a2a.Data = asset1; | ||
104 | a3a.Data = asset1; | ||
105 | |||
106 | a1a.FullID = uuid1; | ||
107 | a2a.FullID = uuid2; | ||
108 | a3a.FullID = uuid3; | ||
109 | 103 | ||
110 | db.UpdateAsset(a1a); | 104 | db.UpdateAsset(a1a); |
111 | db.UpdateAsset(a2a); | 105 | db.UpdateAsset(a2a); |
diff --git a/OpenSim/Data/Tests/BasicEstateTest.cs b/OpenSim/Data/Tests/BasicEstateTest.cs index b702e2a..284d066 100644 --- a/OpenSim/Data/Tests/BasicEstateTest.cs +++ b/OpenSim/Data/Tests/BasicEstateTest.cs | |||
@@ -40,7 +40,6 @@ namespace OpenSim.Data.Tests | |||
40 | { | 40 | { |
41 | public class BasicEstateTest | 41 | public class BasicEstateTest |
42 | { | 42 | { |
43 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | public IEstateDataStore db; | 43 | public IEstateDataStore db; |
45 | public IRegionDataStore regionDb; | 44 | public IRegionDataStore regionDb; |
46 | 45 | ||
@@ -57,14 +56,7 @@ namespace OpenSim.Data.Tests | |||
57 | 56 | ||
58 | public void SuperInit() | 57 | public void SuperInit() |
59 | { | 58 | { |
60 | try | 59 | OpenSim.Tests.Common.TestLogging.LogToConsole(); |
61 | { | ||
62 | XmlConfigurator.Configure(); | ||
63 | } | ||
64 | catch (Exception) | ||
65 | { | ||
66 | // I don't care, just leave log4net off | ||
67 | } | ||
68 | } | 60 | } |
69 | 61 | ||
70 | #region 0Tests | 62 | #region 0Tests |
@@ -168,7 +160,7 @@ namespace OpenSim.Data.Tests | |||
168 | 160 | ||
169 | // Letting estate store generate rows to database for us | 161 | // Letting estate store generate rows to database for us |
170 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID); | 162 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID); |
171 | ScrambleForTesting.Scramble(originalSettings); | 163 | new PropertyScrambler<EstateSettings>().Scramble(originalSettings); |
172 | 164 | ||
173 | // Saving settings. | 165 | // Saving settings. |
174 | db.StoreEstateSettings(originalSettings); | 166 | db.StoreEstateSettings(originalSettings); |
diff --git a/OpenSim/Data/Tests/BasicGridTest.cs b/OpenSim/Data/Tests/BasicGridTest.cs index b0ee4a0..a25b736 100644 --- a/OpenSim/Data/Tests/BasicGridTest.cs +++ b/OpenSim/Data/Tests/BasicGridTest.cs | |||
@@ -28,22 +28,18 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using log4net.Config; | ||
32 | using NUnit.Framework; | 31 | using NUnit.Framework; |
33 | using NUnit.Framework.SyntaxHelpers; | 32 | using NUnit.Framework.SyntaxHelpers; |
34 | using OpenMetaverse; | 33 | using OpenMetaverse; |
35 | using log4net; | ||
36 | using System.Reflection; | ||
37 | 34 | ||
38 | namespace OpenSim.Data.Tests | 35 | namespace OpenSim.Data.Tests |
39 | { | 36 | { |
40 | public class BasicGridTest | 37 | public class BasicGridTest |
41 | { | 38 | { |
42 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 39 | public IGridDataPlugin db; |
43 | public GridDataBase db; | ||
44 | public UUID region1, region2, region3; | 40 | public UUID region1, region2, region3; |
45 | public UUID zero = UUID.Zero; | 41 | public UUID zero = UUID.Zero; |
46 | public static Random random; | 42 | public static Random random = new Random(); |
47 | 43 | ||
48 | [TearDown] | 44 | [TearDown] |
49 | public void removeAllRegions() | 45 | public void removeAllRegions() |
@@ -61,24 +57,16 @@ namespace OpenSim.Data.Tests | |||
61 | 57 | ||
62 | public void SuperInit() | 58 | public void SuperInit() |
63 | { | 59 | { |
64 | try | 60 | OpenSim.Tests.Common.TestLogging.LogToConsole(); |
65 | { | ||
66 | XmlConfigurator.Configure(); | ||
67 | } | ||
68 | catch (Exception) | ||
69 | { | ||
70 | // I don't care, just leave log4net off | ||
71 | } | ||
72 | region1 = UUID.Random(); | 61 | region1 = UUID.Random(); |
73 | region2 = UUID.Random(); | 62 | region2 = UUID.Random(); |
74 | region3 = UUID.Random(); | 63 | region3 = UUID.Random(); |
75 | random = new Random(); | ||
76 | } | 64 | } |
77 | 65 | ||
78 | protected RegionProfileData createRegion(UUID regionUUID, string regionName) | 66 | protected RegionProfileData createRegion(UUID regionUUID, string regionName) |
79 | { | 67 | { |
80 | RegionProfileData reg = new RegionProfileData(); | 68 | RegionProfileData reg = new RegionProfileData(); |
81 | ScrambleForTesting.Scramble(reg); | 69 | new PropertyScrambler<RegionProfileData>().Scramble(reg); |
82 | reg.Uuid = regionUUID; | 70 | reg.Uuid = regionUUID; |
83 | reg.RegionName = regionName; | 71 | reg.RegionName = regionName; |
84 | 72 | ||
diff --git a/OpenSim/Data/Tests/BasicInventoryTest.cs b/OpenSim/Data/Tests/BasicInventoryTest.cs index 21552c8..900186b 100644 --- a/OpenSim/Data/Tests/BasicInventoryTest.cs +++ b/OpenSim/Data/Tests/BasicInventoryTest.cs | |||
@@ -66,14 +66,7 @@ namespace OpenSim.Data.Tests | |||
66 | 66 | ||
67 | public void SuperInit() | 67 | public void SuperInit() |
68 | { | 68 | { |
69 | try | 69 | OpenSim.Tests.Common.TestLogging.LogToConsole(); |
70 | { | ||
71 | XmlConfigurator.Configure(); | ||
72 | } | ||
73 | catch (Exception) | ||
74 | { | ||
75 | // I don't care, just leave log4net off | ||
76 | } | ||
77 | 70 | ||
78 | folder1 = UUID.Random(); | 71 | folder1 = UUID.Random(); |
79 | folder2 = UUID.Random(); | 72 | folder2 = UUID.Random(); |
@@ -258,37 +251,38 @@ namespace OpenSim.Data.Tests | |||
258 | [Test] | 251 | [Test] |
259 | public void T104_RandomUpdateItem() | 252 | public void T104_RandomUpdateItem() |
260 | { | 253 | { |
254 | PropertyScrambler<InventoryFolderBase> folderScrambler = | ||
255 | new PropertyScrambler<InventoryFolderBase>() | ||
256 | .DontScramble(x => x.Owner) | ||
257 | .DontScramble(x => x.ParentID) | ||
258 | .DontScramble(x => x.ID); | ||
261 | UUID owner = UUID.Random(); | 259 | UUID owner = UUID.Random(); |
262 | UUID folder = UUID.Random(); | 260 | UUID folder = UUID.Random(); |
263 | UUID rootId = UUID.Random(); | 261 | UUID rootId = UUID.Random(); |
264 | UUID rootAsset = UUID.Random(); | 262 | UUID rootAsset = UUID.Random(); |
265 | InventoryFolderBase f1 = NewFolder(folder, zero, owner, name1); | 263 | InventoryFolderBase f1 = NewFolder(folder, zero, owner, name1); |
266 | ScrambleForTesting.Scramble(f1); | 264 | folderScrambler.Scramble(f1); |
267 | f1.Owner = owner; | ||
268 | f1.ParentID = zero; | ||
269 | f1.ID = folder; | ||
270 | 265 | ||
271 | // succeed with true | ||
272 | db.addInventoryFolder(f1); | 266 | db.addInventoryFolder(f1); |
273 | InventoryFolderBase f1a = db.getUserRootFolder(owner); | 267 | InventoryFolderBase f1a = db.getUserRootFolder(owner); |
274 | Assert.That(f1a, Constraints.PropertyCompareConstraint(f1)); | 268 | Assert.That(f1a, Constraints.PropertyCompareConstraint(f1)); |
275 | 269 | ||
276 | ScrambleForTesting.Scramble(f1a); | 270 | folderScrambler.Scramble(f1a); |
277 | f1a.Owner = owner; | 271 | |
278 | f1a.ParentID = zero; | ||
279 | f1a.ID = folder; | ||
280 | db.updateInventoryFolder(f1a); | 272 | db.updateInventoryFolder(f1a); |
281 | 273 | ||
282 | InventoryFolderBase f1b = db.getUserRootFolder(owner); | 274 | InventoryFolderBase f1b = db.getUserRootFolder(owner); |
283 | Assert.That(f1b, Constraints.PropertyCompareConstraint(f1a)); | 275 | Assert.That(f1b, Constraints.PropertyCompareConstraint(f1a)); |
284 | 276 | ||
285 | //Now we have a valid folder to insert into, we can insert the item. | 277 | //Now we have a valid folder to insert into, we can insert the item. |
278 | PropertyScrambler<InventoryItemBase> inventoryScrambler = | ||
279 | new PropertyScrambler<InventoryItemBase>() | ||
280 | .DontScramble(x => x.ID) | ||
281 | .DontScramble(x => x.AssetID) | ||
282 | .DontScramble(x => x.Owner) | ||
283 | .DontScramble(x => x.Folder); | ||
286 | InventoryItemBase root = NewItem(rootId, folder, owner, iname1, rootAsset); | 284 | InventoryItemBase root = NewItem(rootId, folder, owner, iname1, rootAsset); |
287 | ScrambleForTesting.Scramble(root); | 285 | inventoryScrambler.Scramble(root); |
288 | root.ID = rootId; | ||
289 | root.AssetID = rootAsset; | ||
290 | root.Owner = owner; | ||
291 | root.Folder = folder; | ||
292 | db.addInventoryItem(root); | 286 | db.addInventoryItem(root); |
293 | 287 | ||
294 | InventoryItemBase expected = db.getInventoryItem(rootId); | 288 | InventoryItemBase expected = db.getInventoryItem(rootId); |
@@ -298,11 +292,7 @@ namespace OpenSim.Data.Tests | |||
298 | .IgnoreProperty(x => x.Description) | 292 | .IgnoreProperty(x => x.Description) |
299 | .IgnoreProperty(x => x.CreatorId)); | 293 | .IgnoreProperty(x => x.CreatorId)); |
300 | 294 | ||
301 | ScrambleForTesting.Scramble(expected); | 295 | inventoryScrambler.Scramble(expected); |
302 | expected.ID = rootId; | ||
303 | expected.AssetID = rootAsset; | ||
304 | expected.Owner = owner; | ||
305 | expected.Folder = folder; | ||
306 | db.updateInventoryItem(expected); | 296 | db.updateInventoryItem(expected); |
307 | 297 | ||
308 | InventoryItemBase actual = db.getInventoryItem(rootId); | 298 | InventoryItemBase actual = db.getInventoryItem(rootId); |
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index 8373922..8474921 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs | |||
@@ -71,14 +71,7 @@ namespace OpenSim.Data.Tests | |||
71 | 71 | ||
72 | public void SuperInit() | 72 | public void SuperInit() |
73 | { | 73 | { |
74 | try | 74 | OpenSim.Tests.Common.TestLogging.LogToConsole(); |
75 | { | ||
76 | XmlConfigurator.Configure(); | ||
77 | } | ||
78 | catch (Exception) | ||
79 | { | ||
80 | // I don't care, just leave log4net off | ||
81 | } | ||
82 | 75 | ||
83 | region1 = UUID.Random(); | 76 | region1 = UUID.Random(); |
84 | region3 = UUID.Random(); | 77 | region3 = UUID.Random(); |
@@ -536,6 +529,9 @@ namespace OpenSim.Data.Tests | |||
536 | [Test] | 529 | [Test] |
537 | public void T016_RandomSogWithSceneParts() | 530 | public void T016_RandomSogWithSceneParts() |
538 | { | 531 | { |
532 | PropertyScrambler<SceneObjectPart> scrambler = | ||
533 | new PropertyScrambler<SceneObjectPart>() | ||
534 | .DontScramble(x => x.UUID); | ||
539 | UUID tmpSog = UUID.Random(); | 535 | UUID tmpSog = UUID.Random(); |
540 | UUID tmp1 = UUID.Random(); | 536 | UUID tmp1 = UUID.Random(); |
541 | UUID tmp2 = UUID.Random(); | 537 | UUID tmp2 = UUID.Random(); |
@@ -547,14 +543,18 @@ namespace OpenSim.Data.Tests | |||
547 | p1.Shape = PrimitiveBaseShape.Default; | 543 | p1.Shape = PrimitiveBaseShape.Default; |
548 | p2.Shape = PrimitiveBaseShape.Default; | 544 | p2.Shape = PrimitiveBaseShape.Default; |
549 | p3.Shape = PrimitiveBaseShape.Default; | 545 | p3.Shape = PrimitiveBaseShape.Default; |
550 | ScrambleForTesting.Scramble(p1); | ||
551 | ScrambleForTesting.Scramble(p2); | ||
552 | ScrambleForTesting.Scramble(p3); | ||
553 | p1.UUID = tmp1; | 546 | p1.UUID = tmp1; |
554 | p2.UUID = tmp2; | 547 | p2.UUID = tmp2; |
555 | p3.UUID = tmp3; | 548 | p3.UUID = tmp3; |
549 | scrambler.Scramble(p1); | ||
550 | scrambler.Scramble(p2); | ||
551 | scrambler.Scramble(p3); | ||
552 | |||
556 | SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion); | 553 | SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion); |
557 | ScrambleForTesting.Scramble(sog); | 554 | PropertyScrambler<SceneObjectGroup> sogScrambler = |
555 | new PropertyScrambler<SceneObjectGroup>() | ||
556 | .DontScramble(x => x.UUID); | ||
557 | sogScrambler.Scramble(sog); | ||
558 | sog.UUID = tmpSog; | 558 | sog.UUID = tmpSog; |
559 | sog.AddPart(p1); | 559 | sog.AddPart(p1); |
560 | sog.AddPart(p2); | 560 | sog.AddPart(p2); |
diff --git a/OpenSim/Data/Tests/BasicUserTest.cs b/OpenSim/Data/Tests/BasicUserTest.cs index a3c125d..f9feb9b 100644 --- a/OpenSim/Data/Tests/BasicUserTest.cs +++ b/OpenSim/Data/Tests/BasicUserTest.cs | |||
@@ -71,14 +71,7 @@ namespace OpenSim.Data.Tests | |||
71 | 71 | ||
72 | public void SuperInit() | 72 | public void SuperInit() |
73 | { | 73 | { |
74 | try | 74 | OpenSim.Tests.Common.TestLogging.LogToConsole(); |
75 | { | ||
76 | XmlConfigurator.Configure(); | ||
77 | } | ||
78 | catch (Exception) | ||
79 | { | ||
80 | // I don't care, just leave log4net off | ||
81 | } | ||
82 | random = new Random(); | 75 | random = new Random(); |
83 | user1 = UUID.Random(); | 76 | user1 = UUID.Random(); |
84 | user2 = UUID.Random(); | 77 | user2 = UUID.Random(); |
@@ -395,8 +388,7 @@ namespace OpenSim.Data.Tests | |||
395 | { | 388 | { |
396 | UUID id = user5; | 389 | UUID id = user5; |
397 | UserProfileData u = db.GetUserByUUID(id); | 390 | UserProfileData u = db.GetUserByUUID(id); |
398 | ScrambleForTesting.Scramble(u); | 391 | new PropertyScrambler<UserProfileData>().DontScramble(x=>x.ID).Scramble(u); |
399 | u.ID = id; | ||
400 | 392 | ||
401 | db.UpdateUserProfile(u); | 393 | db.UpdateUserProfile(u); |
402 | UserProfileData u1a = db.GetUserByUUID(id); | 394 | UserProfileData u1a = db.GetUserByUUID(id); |
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs new file mode 100644 index 0000000..c56c10f --- /dev/null +++ b/OpenSim/Data/Tests/PropertyScrambler.cs | |||
@@ -0,0 +1,159 @@ | |||
1 | using System; | ||
2 | using System.Collections; | ||
3 | using System.Collections.Generic; | ||
4 | using System.Linq.Expressions; | ||
5 | using System.Reflection; | ||
6 | using System.Text; | ||
7 | using NUnit.Framework; | ||
8 | using NUnit.Framework.SyntaxHelpers; | ||
9 | using OpenMetaverse; | ||
10 | using OpenSim.Framework; | ||
11 | |||
12 | namespace OpenSim.Data.Tests | ||
13 | { | ||
14 | |||
15 | //This is generic so that the lambda expressions will work right in IDEs. | ||
16 | public class PropertyScrambler<T> | ||
17 | { | ||
18 | readonly System.Collections.Generic.List<string> membersToNotScramble = new List<string>(); | ||
19 | |||
20 | private void AddExpressionToNotScrableList(Expression expression) | ||
21 | { | ||
22 | UnaryExpression unaryExpression = expression as UnaryExpression; | ||
23 | if(unaryExpression != null) | ||
24 | { | ||
25 | AddExpressionToNotScrableList(unaryExpression.Operand); | ||
26 | return; | ||
27 | } | ||
28 | |||
29 | MemberExpression memberExpression = expression as MemberExpression; | ||
30 | if (memberExpression != null) | ||
31 | { | ||
32 | if (!(memberExpression.Member is PropertyInfo)) | ||
33 | { | ||
34 | throw new NotImplementedException("I don't know how deal with a MemberExpression that is a " + expression.Type); | ||
35 | } | ||
36 | membersToNotScramble.Add(memberExpression.Member.Name); | ||
37 | return; | ||
38 | } | ||
39 | |||
40 | throw new NotImplementedException("I don't know how to parse a " + expression.Type); | ||
41 | } | ||
42 | |||
43 | public PropertyScrambler<T> DontScramble(Expression<Func<T, object>> expression) | ||
44 | { | ||
45 | AddExpressionToNotScrableList(expression.Body); | ||
46 | return this; | ||
47 | } | ||
48 | |||
49 | public void Scramble(T obj) | ||
50 | { | ||
51 | internalScramble(obj); | ||
52 | } | ||
53 | |||
54 | private void internalScramble(object obj) | ||
55 | { | ||
56 | PropertyInfo[] properties = obj.GetType().GetProperties(); | ||
57 | foreach (var property in properties) | ||
58 | { | ||
59 | //Skip indexers of classes. We will assume that everything that has an indexer | ||
60 | // is also IEnumberable. May not always be true, but should be true normally. | ||
61 | if(property.GetIndexParameters().Length > 0) | ||
62 | continue; | ||
63 | |||
64 | RandomizeProperty(obj, property, null); | ||
65 | } | ||
66 | //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize | ||
67 | // everything inside of it. | ||
68 | IEnumerable enumerable = obj as IEnumerable; | ||
69 | if(enumerable != null) | ||
70 | { | ||
71 | foreach (object value in enumerable) | ||
72 | { | ||
73 | internalScramble(value); | ||
74 | } | ||
75 | } | ||
76 | } | ||
77 | |||
78 | private readonly Random random = new Random(); | ||
79 | private void RandomizeProperty(object obj, PropertyInfo property, object[] index) | ||
80 | {//I'd like a better way to compare, but I had lots of problems with InventoryFolderBase because the ID is inherited. | ||
81 | if(membersToNotScramble.Contains(property.Name)) | ||
82 | return; | ||
83 | Type t = property.PropertyType; | ||
84 | if (!property.CanWrite) | ||
85 | return; | ||
86 | object value = property.GetValue(obj, index); | ||
87 | if (value == null) | ||
88 | return; | ||
89 | |||
90 | if (t == typeof(string)) | ||
91 | property.SetValue(obj, RandomName(), index); | ||
92 | else if (t == typeof(UUID)) | ||
93 | property.SetValue(obj, UUID.Random(), index); | ||
94 | else if (t == typeof(sbyte)) | ||
95 | property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index); | ||
96 | else if (t == typeof(short)) | ||
97 | property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index); | ||
98 | else if (t == typeof(int)) | ||
99 | property.SetValue(obj, random.Next(), index); | ||
100 | else if (t == typeof(long)) | ||
101 | property.SetValue(obj, random.Next() * int.MaxValue, index); | ||
102 | else if (t == typeof(byte)) | ||
103 | property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index); | ||
104 | else if (t == typeof(ushort)) | ||
105 | property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index); | ||
106 | else if (t == typeof(uint)) | ||
107 | property.SetValue(obj, Convert.ToUInt32(random.Next()), index); | ||
108 | else if (t == typeof(ulong)) | ||
109 | property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index); | ||
110 | else if (t == typeof(bool)) | ||
111 | property.SetValue(obj, true, index); | ||
112 | else if (t == typeof(byte[])) | ||
113 | { | ||
114 | byte[] bytes = new byte[30]; | ||
115 | random.NextBytes(bytes); | ||
116 | property.SetValue(obj, bytes, index); | ||
117 | } | ||
118 | else | ||
119 | internalScramble(value); | ||
120 | } | ||
121 | |||
122 | private string RandomName() | ||
123 | { | ||
124 | StringBuilder name = new StringBuilder(); | ||
125 | int size = random.Next(5, 12); | ||
126 | for (int i = 0; i < size; i++) | ||
127 | { | ||
128 | char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))); | ||
129 | name.Append(ch); | ||
130 | } | ||
131 | return name.ToString(); | ||
132 | } | ||
133 | } | ||
134 | |||
135 | [TestFixture] | ||
136 | public class PropertyScramblerTests | ||
137 | { | ||
138 | [Test] | ||
139 | public void TestScramble() | ||
140 | { | ||
141 | AssetBase actual = new AssetBase(UUID.Random(), "asset one"); | ||
142 | new PropertyScrambler<AssetBase>().Scramble(actual); | ||
143 | } | ||
144 | |||
145 | [Test] | ||
146 | public void DontScramble() | ||
147 | { | ||
148 | UUID uuid = UUID.Random(); | ||
149 | AssetBase asset = new AssetBase(); | ||
150 | asset.FullID = uuid; | ||
151 | new PropertyScrambler<AssetBase>() | ||
152 | .DontScramble(x => x.Metadata) | ||
153 | .DontScramble(x => x.FullID) | ||
154 | .DontScramble(x => x.ID) | ||
155 | .Scramble(asset); | ||
156 | Assert.That(asset.FullID, Is.EqualTo(uuid)); | ||
157 | } | ||
158 | } | ||
159 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Tests/ScrambleForTesting.cs b/OpenSim/Data/Tests/ScrambleForTesting.cs deleted file mode 100644 index 3a22347..0000000 --- a/OpenSim/Data/Tests/ScrambleForTesting.cs +++ /dev/null | |||
@@ -1,129 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | |||
36 | namespace OpenSim.Data.Tests | ||
37 | { | ||
38 | public static class ScrambleForTesting | ||
39 | { | ||
40 | private static readonly Random random = new Random(); | ||
41 | public static void Scramble(object obj) | ||
42 | { | ||
43 | PropertyInfo[] properties = obj.GetType().GetProperties(); | ||
44 | foreach (var property in properties) | ||
45 | { | ||
46 | //Skip indexers of classes. We will assume that everything that has an indexer | ||
47 | // is also IEnumberable. May not always be true, but should be true normally. | ||
48 | if (property.GetIndexParameters().Length > 0) | ||
49 | continue; | ||
50 | |||
51 | RandomizeProperty(obj, property, null); | ||
52 | } | ||
53 | //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize | ||
54 | // everything inside of it. | ||
55 | IEnumerable enumerable = obj as IEnumerable; | ||
56 | if (enumerable != null) | ||
57 | { | ||
58 | foreach (object value in enumerable) | ||
59 | { | ||
60 | Scramble(value); | ||
61 | } | ||
62 | } | ||
63 | } | ||
64 | |||
65 | private static void RandomizeProperty(object obj, PropertyInfo property, object[] index) | ||
66 | { | ||
67 | Type t = property.PropertyType; | ||
68 | if (!property.CanWrite) | ||
69 | return; | ||
70 | object value = property.GetValue(obj, index); | ||
71 | if (value == null) | ||
72 | return; | ||
73 | |||
74 | if (t == typeof (string)) | ||
75 | property.SetValue(obj, RandomName(), index); | ||
76 | else if (t == typeof (UUID)) | ||
77 | property.SetValue(obj, UUID.Random(), index); | ||
78 | else if (t == typeof (sbyte)) | ||
79 | property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index); | ||
80 | else if (t == typeof (short)) | ||
81 | property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index); | ||
82 | else if (t == typeof (int)) | ||
83 | property.SetValue(obj, random.Next(), index); | ||
84 | else if (t == typeof (long)) | ||
85 | property.SetValue(obj, random.Next() * int.MaxValue, index); | ||
86 | else if (t == typeof (byte)) | ||
87 | property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index); | ||
88 | else if (t == typeof (ushort)) | ||
89 | property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index); | ||
90 | else if (t == typeof (uint)) | ||
91 | property.SetValue(obj, Convert.ToUInt32(random.Next()), index); | ||
92 | else if (t == typeof (ulong)) | ||
93 | property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index); | ||
94 | else if (t == typeof (bool)) | ||
95 | property.SetValue(obj, true, index); | ||
96 | else if (t == typeof (byte[])) | ||
97 | { | ||
98 | byte[] bytes = new byte[30]; | ||
99 | random.NextBytes(bytes); | ||
100 | property.SetValue(obj, bytes, index); | ||
101 | } | ||
102 | else | ||
103 | Scramble(value); | ||
104 | } | ||
105 | |||
106 | private static string RandomName() | ||
107 | { | ||
108 | StringBuilder name = new StringBuilder(); | ||
109 | int size = random.Next(5, 12); | ||
110 | for (int i = 0; i < size; i++) | ||
111 | { | ||
112 | char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))); | ||
113 | name.Append(ch); | ||
114 | } | ||
115 | return name.ToString(); | ||
116 | } | ||
117 | } | ||
118 | |||
119 | [TestFixture] | ||
120 | public class ScrableForTestingTest | ||
121 | { | ||
122 | [Test] | ||
123 | public void TestScramble() | ||
124 | { | ||
125 | AssetBase actual = new AssetBase(UUID.Random(), "asset one"); | ||
126 | ScrambleForTesting.Scramble(actual); | ||
127 | } | ||
128 | } | ||
129 | } \ No newline at end of file | ||