diff options
Diffstat (limited to 'OpenSim/Data/Tests')
-rw-r--r-- | OpenSim/Data/Tests/AssetTests.cs | 206 | ||||
-rw-r--r-- | OpenSim/Data/Tests/BasicDataServiceTest.cs | 271 | ||||
-rw-r--r-- | OpenSim/Data/Tests/DataTestUtil.cs | 88 | ||||
-rw-r--r-- | OpenSim/Data/Tests/DefaultTestConns.cs | 90 | ||||
-rw-r--r-- | OpenSim/Data/Tests/EstateTests.cs | 521 | ||||
-rw-r--r-- | OpenSim/Data/Tests/InventoryTests.cs | 381 | ||||
-rw-r--r-- | OpenSim/Data/Tests/PropertyCompareConstraint.cs | 413 | ||||
-rw-r--r-- | OpenSim/Data/Tests/PropertyScrambler.cs | 184 | ||||
-rw-r--r-- | OpenSim/Data/Tests/RegionTests.cs | 1129 | ||||
-rw-r--r-- | OpenSim/Data/Tests/Resources/TestDataConnections.ini | 24 |
10 files changed, 3307 insertions, 0 deletions
diff --git a/OpenSim/Data/Tests/AssetTests.cs b/OpenSim/Data/Tests/AssetTests.cs new file mode 100644 index 0000000..5d7b169 --- /dev/null +++ b/OpenSim/Data/Tests/AssetTests.cs | |||
@@ -0,0 +1,206 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using log4net.Config; | ||
31 | using NUnit.Framework; | ||
32 | using NUnit.Framework.Constraints; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Tests.Common; | ||
36 | using System.Data.Common; | ||
37 | using log4net; | ||
38 | |||
39 | // DBMS-specific: | ||
40 | using MySql.Data.MySqlClient; | ||
41 | using OpenSim.Data.MySQL; | ||
42 | |||
43 | using Mono.Data.Sqlite; | ||
44 | using OpenSim.Data.SQLite; | ||
45 | |||
46 | namespace OpenSim.Data.Tests | ||
47 | { | ||
48 | [TestFixture(Description = "Asset store tests (SQLite)")] | ||
49 | public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData> | ||
50 | { | ||
51 | } | ||
52 | |||
53 | [TestFixture(Description = "Asset store tests (MySQL)")] | ||
54 | public class MySqlAssetTests : AssetTests<MySqlConnection, MySQLAssetData> | ||
55 | { | ||
56 | } | ||
57 | |||
58 | public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData> | ||
59 | where TConn : DbConnection, new() | ||
60 | where TAssetData : AssetDataBase, new() | ||
61 | { | ||
62 | TAssetData m_db; | ||
63 | |||
64 | public UUID uuid1 = UUID.Random(); | ||
65 | public UUID uuid2 = UUID.Random(); | ||
66 | public UUID uuid3 = UUID.Random(); | ||
67 | |||
68 | public string critter1 = UUID.Random().ToString(); | ||
69 | public string critter2 = UUID.Random().ToString(); | ||
70 | public string critter3 = UUID.Random().ToString(); | ||
71 | |||
72 | public byte[] data1 = new byte[100]; | ||
73 | |||
74 | PropertyScrambler<AssetBase> scrambler = new PropertyScrambler<AssetBase>() | ||
75 | .DontScramble(x => x.ID) | ||
76 | .DontScramble(x => x.Type) | ||
77 | .DontScramble(x => x.FullID) | ||
78 | .DontScramble(x => x.Metadata.ID) | ||
79 | .DontScramble(x => x.Metadata.CreatorID) | ||
80 | .DontScramble(x => x.Metadata.ContentType) | ||
81 | .DontScramble(x => x.Metadata.FullID) | ||
82 | .DontScramble(x => x.Data); | ||
83 | |||
84 | protected override void InitService(object service) | ||
85 | { | ||
86 | ClearDB(); | ||
87 | m_db = (TAssetData)service; | ||
88 | m_db.Initialise(m_connStr); | ||
89 | } | ||
90 | |||
91 | private void ClearDB() | ||
92 | { | ||
93 | DropTables("assets"); | ||
94 | ResetMigrations("AssetStore"); | ||
95 | } | ||
96 | |||
97 | |||
98 | [Test] | ||
99 | public void T001_LoadEmpty() | ||
100 | { | ||
101 | TestHelpers.InMethod(); | ||
102 | |||
103 | bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 }); | ||
104 | Assert.IsFalse(exist[0]); | ||
105 | Assert.IsFalse(exist[1]); | ||
106 | Assert.IsFalse(exist[2]); | ||
107 | } | ||
108 | |||
109 | [Test] | ||
110 | public void T010_StoreReadVerifyAssets() | ||
111 | { | ||
112 | TestHelpers.InMethod(); | ||
113 | |||
114 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString()); | ||
115 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString()); | ||
116 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString()); | ||
117 | a1.Data = data1; | ||
118 | a2.Data = data1; | ||
119 | a3.Data = data1; | ||
120 | |||
121 | scrambler.Scramble(a1); | ||
122 | scrambler.Scramble(a2); | ||
123 | scrambler.Scramble(a3); | ||
124 | |||
125 | m_db.StoreAsset(a1); | ||
126 | m_db.StoreAsset(a2); | ||
127 | m_db.StoreAsset(a3); | ||
128 | |||
129 | AssetBase a1a = m_db.GetAsset(uuid1); | ||
130 | Assert.That(a1a, Constraints.PropertyCompareConstraint(a1)); | ||
131 | |||
132 | AssetBase a2a = m_db.GetAsset(uuid2); | ||
133 | Assert.That(a2a, Constraints.PropertyCompareConstraint(a2)); | ||
134 | |||
135 | AssetBase a3a = m_db.GetAsset(uuid3); | ||
136 | Assert.That(a3a, Constraints.PropertyCompareConstraint(a3)); | ||
137 | |||
138 | scrambler.Scramble(a1a); | ||
139 | scrambler.Scramble(a2a); | ||
140 | scrambler.Scramble(a3a); | ||
141 | |||
142 | m_db.StoreAsset(a1a); | ||
143 | m_db.StoreAsset(a2a); | ||
144 | m_db.StoreAsset(a3a); | ||
145 | |||
146 | AssetBase a1b = m_db.GetAsset(uuid1); | ||
147 | Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a)); | ||
148 | |||
149 | AssetBase a2b = m_db.GetAsset(uuid2); | ||
150 | Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a)); | ||
151 | |||
152 | AssetBase a3b = m_db.GetAsset(uuid3); | ||
153 | Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a)); | ||
154 | |||
155 | bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 }); | ||
156 | Assert.IsTrue(exist[0]); | ||
157 | Assert.IsTrue(exist[1]); | ||
158 | Assert.IsTrue(exist[2]); | ||
159 | |||
160 | List<AssetMetadata> metadatas = m_db.FetchAssetMetadataSet(0, 1000); | ||
161 | |||
162 | Assert.That(metadatas.Count >= 3, "FetchAssetMetadataSet() should have returned at least 3 assets!"); | ||
163 | |||
164 | // It is possible that the Asset table is filled with data, in which case we don't try to find "our" | ||
165 | // assets there: | ||
166 | if (metadatas.Count < 1000) | ||
167 | { | ||
168 | AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1); | ||
169 | Assert.That(metadata.Name, Is.EqualTo(a1b.Name)); | ||
170 | Assert.That(metadata.Description, Is.EqualTo(a1b.Description)); | ||
171 | Assert.That(metadata.Type, Is.EqualTo(a1b.Type)); | ||
172 | Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary)); | ||
173 | Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID)); | ||
174 | } | ||
175 | } | ||
176 | |||
177 | [Test] | ||
178 | public void T020_CheckForWeirdCreatorID() | ||
179 | { | ||
180 | TestHelpers.InMethod(); | ||
181 | |||
182 | // It is expected that eventually the CreatorID might be an arbitrary string (an URI) | ||
183 | // rather than a valid UUID (?). This test is to make sure that the database layer does not | ||
184 | // attempt to convert CreatorID to GUID, but just passes it both ways as a string. | ||
185 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1); | ||
186 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!"); | ||
187 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, ""); | ||
188 | a1.Data = data1; | ||
189 | a2.Data = data1; | ||
190 | a3.Data = data1; | ||
191 | |||
192 | m_db.StoreAsset(a1); | ||
193 | m_db.StoreAsset(a2); | ||
194 | m_db.StoreAsset(a3); | ||
195 | |||
196 | AssetBase a1a = m_db.GetAsset(uuid1); | ||
197 | Assert.That(a1a, Constraints.PropertyCompareConstraint(a1)); | ||
198 | |||
199 | AssetBase a2a = m_db.GetAsset(uuid2); | ||
200 | Assert.That(a2a, Constraints.PropertyCompareConstraint(a2)); | ||
201 | |||
202 | AssetBase a3a = m_db.GetAsset(uuid3); | ||
203 | Assert.That(a3a, Constraints.PropertyCompareConstraint(a3)); | ||
204 | } | ||
205 | } | ||
206 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Tests/BasicDataServiceTest.cs b/OpenSim/Data/Tests/BasicDataServiceTest.cs new file mode 100644 index 0000000..acfebd0 --- /dev/null +++ b/OpenSim/Data/Tests/BasicDataServiceTest.cs | |||
@@ -0,0 +1,271 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Collections.Generic; | ||
31 | using log4net.Config; | ||
32 | using NUnit.Framework; | ||
33 | using NUnit.Framework.Constraints; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Tests.Common; | ||
37 | using log4net; | ||
38 | using System.Data; | ||
39 | using System.Data.Common; | ||
40 | using System.Reflection; | ||
41 | |||
42 | namespace OpenSim.Data.Tests | ||
43 | { | ||
44 | /// <summary>This is a base class for testing any Data service for any DBMS. | ||
45 | /// Requires NUnit 2.5 or better (to support the generics). | ||
46 | /// </summary> | ||
47 | /// <remarks> | ||
48 | /// FIXME: Should extend OpenSimTestCase but compile on mono 2.4.3 currently fails with | ||
49 | /// AssetTests`2 : System.MemberAccessException : Cannot create an instance of OpenSim.Data.Tests.AssetTests`2[TConn,TAssetData] because Type.ContainsGenericParameters is true. | ||
50 | /// and similar on EstateTests, InventoryTests and RegionTests. | ||
51 | /// Runs fine with mono 2.10.8.1, so easiest thing is to wait until min Mono version uplifts. | ||
52 | /// </remarks> | ||
53 | /// <typeparam name="TConn"></typeparam> | ||
54 | /// <typeparam name="TService"></typeparam> | ||
55 | public class BasicDataServiceTest<TConn, TService> | ||
56 | where TConn : DbConnection, new() | ||
57 | where TService : class, new() | ||
58 | { | ||
59 | protected string m_connStr; | ||
60 | private TService m_service; | ||
61 | private string m_file; | ||
62 | |||
63 | // TODO: Is this in the right place here? | ||
64 | // Later: apparently it's not, but does it matter here? | ||
65 | // protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
66 | |||
67 | protected ILog m_log; // doesn't matter here that it's not static, init to correct type in instance .ctor | ||
68 | |||
69 | public BasicDataServiceTest() | ||
70 | : this("") | ||
71 | { | ||
72 | } | ||
73 | |||
74 | public BasicDataServiceTest(string conn) | ||
75 | { | ||
76 | m_connStr = !String.IsNullOrEmpty(conn) ? conn : DefaultTestConns.Get(typeof(TConn)); | ||
77 | |||
78 | m_log = LogManager.GetLogger(this.GetType()); | ||
79 | OpenSim.Tests.Common.TestLogging.LogToConsole(); // TODO: Is that right? | ||
80 | } | ||
81 | |||
82 | /// <summary> | ||
83 | /// To be overridden in derived classes. Do whatever init with the m_service, like setting the conn string to it. | ||
84 | /// You'd probably want to to cast the 'service' to a more specific type and store it in a member var. | ||
85 | /// This framework takes care of disposing it, if it's disposable. | ||
86 | /// </summary> | ||
87 | /// <param name="service">The service being tested</param> | ||
88 | protected virtual void InitService(object service) | ||
89 | { | ||
90 | } | ||
91 | |||
92 | [TestFixtureSetUp] | ||
93 | public void Init() | ||
94 | { | ||
95 | // Sorry, some SQLite-specific stuff goes here (not a big deal, as its just some file ops) | ||
96 | if (typeof(TConn).Name.StartsWith("Sqlite")) | ||
97 | { | ||
98 | // SQLite doesn't work on power or z linux | ||
99 | if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd")) | ||
100 | Assert.Ignore(); | ||
101 | |||
102 | if (Util.IsWindows()) | ||
103 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); | ||
104 | |||
105 | // for SQLite, if no explicit conn string is specified, use a temp file | ||
106 | if (String.IsNullOrEmpty(m_connStr)) | ||
107 | { | ||
108 | m_file = Path.GetTempFileName() + ".db"; | ||
109 | m_connStr = "URI=file:" + m_file + ",version=3"; | ||
110 | } | ||
111 | } | ||
112 | |||
113 | if (String.IsNullOrEmpty(m_connStr)) | ||
114 | { | ||
115 | string msg = String.Format("Connection string for {0} is not defined, ignoring tests", typeof(TConn).Name); | ||
116 | m_log.Warn(msg); | ||
117 | Assert.Ignore(msg); | ||
118 | } | ||
119 | |||
120 | // Try the connection, ignore tests if Open() fails | ||
121 | using (TConn conn = new TConn()) | ||
122 | { | ||
123 | conn.ConnectionString = m_connStr; | ||
124 | try | ||
125 | { | ||
126 | conn.Open(); | ||
127 | conn.Close(); | ||
128 | } | ||
129 | catch | ||
130 | { | ||
131 | string msg = String.Format("{0} is unable to connect to the database, ignoring tests", typeof(TConn).Name); | ||
132 | m_log.Warn(msg); | ||
133 | Assert.Ignore(msg); | ||
134 | } | ||
135 | } | ||
136 | |||
137 | // If we manage to connect to the database with the user | ||
138 | // and password above it is our test database, and run | ||
139 | // these tests. If anything goes wrong, ignore these | ||
140 | // tests. | ||
141 | try | ||
142 | { | ||
143 | m_service = new TService(); | ||
144 | InitService(m_service); | ||
145 | } | ||
146 | catch (Exception e) | ||
147 | { | ||
148 | m_log.Error(e.ToString()); | ||
149 | Assert.Ignore(); | ||
150 | } | ||
151 | } | ||
152 | |||
153 | [TestFixtureTearDown] | ||
154 | public void Cleanup() | ||
155 | { | ||
156 | if (m_service != null) | ||
157 | { | ||
158 | if (m_service is IDisposable) | ||
159 | ((IDisposable)m_service).Dispose(); | ||
160 | m_service = null; | ||
161 | } | ||
162 | |||
163 | if (!String.IsNullOrEmpty(m_file) && File.Exists(m_file)) | ||
164 | File.Delete(m_file); | ||
165 | } | ||
166 | |||
167 | protected virtual DbConnection Connect() | ||
168 | { | ||
169 | DbConnection cnn = new TConn(); | ||
170 | cnn.ConnectionString = m_connStr; | ||
171 | cnn.Open(); | ||
172 | return cnn; | ||
173 | } | ||
174 | |||
175 | protected virtual void ExecuteSql(string sql) | ||
176 | { | ||
177 | using (DbConnection dbcon = Connect()) | ||
178 | { | ||
179 | using (DbCommand cmd = dbcon.CreateCommand()) | ||
180 | { | ||
181 | cmd.CommandText = sql; | ||
182 | cmd.ExecuteNonQuery(); | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | |||
187 | protected delegate bool ProcessRow(IDataReader reader); | ||
188 | |||
189 | protected virtual int ExecQuery(string sql, bool bSingleRow, ProcessRow action) | ||
190 | { | ||
191 | int nRecs = 0; | ||
192 | using (DbConnection dbcon = Connect()) | ||
193 | { | ||
194 | using (DbCommand cmd = dbcon.CreateCommand()) | ||
195 | { | ||
196 | cmd.CommandText = sql; | ||
197 | CommandBehavior cb = bSingleRow ? CommandBehavior.SingleRow : CommandBehavior.Default; | ||
198 | using (DbDataReader rdr = cmd.ExecuteReader(cb)) | ||
199 | { | ||
200 | while (rdr.Read()) | ||
201 | { | ||
202 | nRecs++; | ||
203 | if (!action(rdr)) | ||
204 | break; | ||
205 | } | ||
206 | } | ||
207 | } | ||
208 | } | ||
209 | return nRecs; | ||
210 | } | ||
211 | |||
212 | /// <summary>Drop tables (listed as parameters). There is no "DROP IF EXISTS" syntax common for all | ||
213 | /// databases, so we just DROP and ignore an exception. | ||
214 | /// </summary> | ||
215 | /// <param name="tables"></param> | ||
216 | protected virtual void DropTables(params string[] tables) | ||
217 | { | ||
218 | foreach (string tbl in tables) | ||
219 | { | ||
220 | try | ||
221 | { | ||
222 | ExecuteSql("DROP TABLE " + tbl + ";"); | ||
223 | }catch | ||
224 | { | ||
225 | } | ||
226 | } | ||
227 | } | ||
228 | |||
229 | /// <summary>Clear tables listed as parameters (without dropping them). | ||
230 | /// </summary> | ||
231 | /// <param name="tables"></param> | ||
232 | protected virtual void ResetMigrations(params string[] stores) | ||
233 | { | ||
234 | string lst = ""; | ||
235 | foreach (string store in stores) | ||
236 | { | ||
237 | string s = "'" + store + "'"; | ||
238 | if (lst == "") | ||
239 | lst = s; | ||
240 | else | ||
241 | lst += ", " + s; | ||
242 | } | ||
243 | |||
244 | string sCond = stores.Length > 1 ? ("in (" + lst + ")") : ("=" + lst); | ||
245 | try | ||
246 | { | ||
247 | ExecuteSql("DELETE FROM migrations where name " + sCond); | ||
248 | } | ||
249 | catch | ||
250 | { | ||
251 | } | ||
252 | } | ||
253 | |||
254 | /// <summary>Clear tables listed as parameters (without dropping them). | ||
255 | /// </summary> | ||
256 | /// <param name="tables"></param> | ||
257 | protected virtual void ClearTables(params string[] tables) | ||
258 | { | ||
259 | foreach (string tbl in tables) | ||
260 | { | ||
261 | try | ||
262 | { | ||
263 | ExecuteSql("DELETE FROM " + tbl + ";"); | ||
264 | } | ||
265 | catch | ||
266 | { | ||
267 | } | ||
268 | } | ||
269 | } | ||
270 | } | ||
271 | } | ||
diff --git a/OpenSim/Data/Tests/DataTestUtil.cs b/OpenSim/Data/Tests/DataTestUtil.cs new file mode 100644 index 0000000..5393529 --- /dev/null +++ b/OpenSim/Data/Tests/DataTestUtil.cs | |||
@@ -0,0 +1,88 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenMetaverse; | ||
32 | using NUnit.Framework; | ||
33 | |||
34 | namespace OpenSim.Data.Tests | ||
35 | { | ||
36 | /// <summary> | ||
37 | /// Shared constants and methods for database unit tests. | ||
38 | /// </summary> | ||
39 | public class DataTestUtil | ||
40 | { | ||
41 | public const uint UNSIGNED_INTEGER_MIN = uint.MinValue; | ||
42 | //public const uint UNSIGNED_INTEGER_MAX = uint.MaxValue; | ||
43 | public const uint UNSIGNED_INTEGER_MAX = INTEGER_MAX; | ||
44 | |||
45 | public const int INTEGER_MIN = int.MinValue + 1; // Postgresql requires +1 to .NET int.MinValue | ||
46 | public const int INTEGER_MAX = int.MaxValue; | ||
47 | |||
48 | public const float FLOAT_MIN = float.MinValue * (1 - FLOAT_PRECISSION); | ||
49 | public const float FLOAT_MAX = float.MaxValue * (1 - FLOAT_PRECISSION); | ||
50 | public const float FLOAT_ACCURATE = 1.234567890123456789012f; | ||
51 | public const float FLOAT_PRECISSION = 1E-5f; // Native MySQL is severly limited with floating accuracy | ||
52 | |||
53 | public const double DOUBLE_MIN = -1E52 * (1 - DOUBLE_PRECISSION); | ||
54 | public const double DOUBLE_MAX = 1E52 * (1 - DOUBLE_PRECISSION); | ||
55 | public const double DOUBLE_ACCURATE = 1.2345678901234567890123456789012345678901234567890123f; | ||
56 | public const double DOUBLE_PRECISSION = 1E-14; // Native MySQL is severly limited with double accuracy | ||
57 | |||
58 | public const string STRING_MIN = ""; | ||
59 | public static string STRING_MAX(int length) | ||
60 | { | ||
61 | StringBuilder stringBuilder = new StringBuilder(); | ||
62 | for (int i = 0; i < length; i++) | ||
63 | { | ||
64 | stringBuilder.Append(i % 10); | ||
65 | } | ||
66 | return stringBuilder.ToString(); | ||
67 | } | ||
68 | |||
69 | public static UUID UUID_MIN = new UUID("00000000-0000-0000-0000-000000000000"); | ||
70 | public static UUID UUID_MAX = new UUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); | ||
71 | |||
72 | public const bool BOOLEAN_MIN = false; | ||
73 | public const bool BOOLEAN_MAX = true; | ||
74 | |||
75 | public static void AssertFloatEqualsWithTolerance(float expectedValue, float actualValue) | ||
76 | { | ||
77 | Assert.GreaterOrEqual(actualValue, expectedValue - Math.Abs(expectedValue) * FLOAT_PRECISSION); | ||
78 | Assert.LessOrEqual(actualValue, expectedValue + Math.Abs(expectedValue) * FLOAT_PRECISSION); | ||
79 | } | ||
80 | |||
81 | public static void AssertDoubleEqualsWithTolerance(double expectedValue, double actualValue) | ||
82 | { | ||
83 | Assert.GreaterOrEqual(actualValue, expectedValue - Math.Abs(expectedValue) * DOUBLE_PRECISSION); | ||
84 | Assert.LessOrEqual(actualValue, expectedValue + Math.Abs(expectedValue) * DOUBLE_PRECISSION); | ||
85 | } | ||
86 | } | ||
87 | } | ||
88 | |||
diff --git a/OpenSim/Data/Tests/DefaultTestConns.cs b/OpenSim/Data/Tests/DefaultTestConns.cs new file mode 100644 index 0000000..7c47bdd --- /dev/null +++ b/OpenSim/Data/Tests/DefaultTestConns.cs | |||
@@ -0,0 +1,90 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Text; | ||
32 | using System.Reflection; | ||
33 | using System.IO; | ||
34 | using Nini.Config; | ||
35 | |||
36 | namespace OpenSim.Data.Tests | ||
37 | { | ||
38 | /// <summary>This static class looks for TestDataConnections.ini file in the /bin directory to obtain | ||
39 | /// a connection string for testing one of the supported databases. | ||
40 | /// The connections must be in the section [TestConnections] with names matching the connection class | ||
41 | /// name for the specific database, e.g.: | ||
42 | /// | ||
43 | /// [TestConnections] | ||
44 | /// MySqlConnection="..." | ||
45 | /// SqlConnection="..." | ||
46 | /// SqliteConnection="..." | ||
47 | /// | ||
48 | /// Note that the conn string may also be set explicitly in the [TestCase()] attribute of test classes | ||
49 | /// based on BasicDataServiceTest.cs. | ||
50 | /// </summary> | ||
51 | |||
52 | static class DefaultTestConns | ||
53 | { | ||
54 | private static Dictionary<Type, string> conns = new Dictionary<Type, string>(); | ||
55 | |||
56 | public static string Get(Type connType) | ||
57 | { | ||
58 | string sConn; | ||
59 | |||
60 | if (conns.TryGetValue(connType, out sConn)) | ||
61 | return sConn; | ||
62 | |||
63 | Assembly asm = Assembly.GetExecutingAssembly(); | ||
64 | string sType = connType.Name; | ||
65 | |||
66 | // Note: when running from NUnit, the DLL is located in some temp dir, so how do we get | ||
67 | // to the INI file? Ok, so put it into the resources! | ||
68 | // string iniName = Path.Combine(Path.GetDirectoryName(asm.Location), "TestDataConnections.ini"); | ||
69 | |||
70 | string[] allres = asm.GetManifestResourceNames(); | ||
71 | string sResFile = Array.Find(allres, s => s.Contains("TestDataConnections.ini")); | ||
72 | |||
73 | if (String.IsNullOrEmpty(sResFile)) | ||
74 | throw new Exception(String.Format("Please add resource TestDataConnections.ini, with section [TestConnections] and settings like {0}=\"...\"", | ||
75 | sType)); | ||
76 | |||
77 | using (Stream resource = asm.GetManifestResourceStream(sResFile)) | ||
78 | { | ||
79 | IConfigSource source = new IniConfigSource(resource); | ||
80 | var cfg = source.Configs["TestConnections"]; | ||
81 | sConn = cfg.Get(sType, ""); | ||
82 | } | ||
83 | |||
84 | if (!String.IsNullOrEmpty(sConn)) | ||
85 | conns[connType] = sConn; | ||
86 | |||
87 | return sConn; | ||
88 | } | ||
89 | } | ||
90 | } | ||
diff --git a/OpenSim/Data/Tests/EstateTests.cs b/OpenSim/Data/Tests/EstateTests.cs new file mode 100644 index 0000000..e2b2d12 --- /dev/null +++ b/OpenSim/Data/Tests/EstateTests.cs | |||
@@ -0,0 +1,521 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using log4net.Config; | ||
30 | using NUnit.Framework; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Region.Framework.Interfaces; | ||
34 | using OpenSim.Tests.Common; | ||
35 | using System.Text; | ||
36 | using log4net; | ||
37 | using System.Reflection; | ||
38 | using System.Data.Common; | ||
39 | |||
40 | // DBMS-specific: | ||
41 | using MySql.Data.MySqlClient; | ||
42 | using OpenSim.Data.MySQL; | ||
43 | |||
44 | using Mono.Data.Sqlite; | ||
45 | using OpenSim.Data.SQLite; | ||
46 | |||
47 | namespace OpenSim.Data.Tests | ||
48 | { | ||
49 | [TestFixture(Description = "Estate store tests (SQLite)")] | ||
50 | public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore> | ||
51 | { | ||
52 | } | ||
53 | |||
54 | [TestFixture(Description = "Estate store tests (MySQL)")] | ||
55 | public class MySqlEstateTests : EstateTests<MySqlConnection, MySQLEstateStore> | ||
56 | { | ||
57 | } | ||
58 | |||
59 | public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore> | ||
60 | where TConn : DbConnection, new() | ||
61 | where TEstateStore : class, IEstateDataStore, new() | ||
62 | { | ||
63 | public IEstateDataStore db; | ||
64 | |||
65 | public static UUID REGION_ID = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed7"); | ||
66 | |||
67 | public static UUID USER_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed1"); | ||
68 | public static UUID USER_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed2"); | ||
69 | |||
70 | public static UUID MANAGER_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed3"); | ||
71 | public static UUID MANAGER_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed4"); | ||
72 | |||
73 | public static UUID GROUP_ID_1 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed5"); | ||
74 | public static UUID GROUP_ID_2 = new UUID("250d214e-1c7e-4f9b-a488-87c5e53feed6"); | ||
75 | |||
76 | protected override void InitService(object service) | ||
77 | { | ||
78 | ClearDB(); | ||
79 | db = (IEstateDataStore)service; | ||
80 | db.Initialise(m_connStr); | ||
81 | } | ||
82 | |||
83 | private void ClearDB() | ||
84 | { | ||
85 | // if a new table is added, it has to be dropped here | ||
86 | DropTables( | ||
87 | "estate_managers", | ||
88 | "estate_groups", | ||
89 | "estate_users", | ||
90 | "estateban", | ||
91 | "estate_settings", | ||
92 | "estate_map" | ||
93 | ); | ||
94 | ResetMigrations("EstateStore"); | ||
95 | } | ||
96 | |||
97 | #region 0Tests | ||
98 | |||
99 | [Test] | ||
100 | public void T010_EstateSettingsSimpleStorage_MinimumParameterSet() | ||
101 | { | ||
102 | TestHelpers.InMethod(); | ||
103 | |||
104 | EstateSettingsSimpleStorage( | ||
105 | REGION_ID, | ||
106 | DataTestUtil.STRING_MIN, | ||
107 | DataTestUtil.UNSIGNED_INTEGER_MIN, | ||
108 | DataTestUtil.FLOAT_MIN, | ||
109 | DataTestUtil.INTEGER_MIN, | ||
110 | DataTestUtil.INTEGER_MIN, | ||
111 | DataTestUtil.INTEGER_MIN, | ||
112 | DataTestUtil.BOOLEAN_MIN, | ||
113 | DataTestUtil.BOOLEAN_MIN, | ||
114 | DataTestUtil.DOUBLE_MIN, | ||
115 | DataTestUtil.BOOLEAN_MIN, | ||
116 | DataTestUtil.BOOLEAN_MIN, | ||
117 | DataTestUtil.BOOLEAN_MIN, | ||
118 | DataTestUtil.BOOLEAN_MIN, | ||
119 | DataTestUtil.BOOLEAN_MIN, | ||
120 | DataTestUtil.BOOLEAN_MIN, | ||
121 | DataTestUtil.BOOLEAN_MIN, | ||
122 | DataTestUtil.BOOLEAN_MIN, | ||
123 | DataTestUtil.BOOLEAN_MIN, | ||
124 | DataTestUtil.BOOLEAN_MIN, | ||
125 | DataTestUtil.BOOLEAN_MIN, | ||
126 | DataTestUtil.BOOLEAN_MIN, | ||
127 | DataTestUtil.STRING_MIN, | ||
128 | DataTestUtil.UUID_MIN | ||
129 | ); | ||
130 | } | ||
131 | |||
132 | [Test] | ||
133 | public void T011_EstateSettingsSimpleStorage_MaximumParameterSet() | ||
134 | { | ||
135 | TestHelpers.InMethod(); | ||
136 | |||
137 | EstateSettingsSimpleStorage( | ||
138 | REGION_ID, | ||
139 | DataTestUtil.STRING_MAX(64), | ||
140 | DataTestUtil.UNSIGNED_INTEGER_MAX, | ||
141 | DataTestUtil.FLOAT_MAX, | ||
142 | DataTestUtil.INTEGER_MAX, | ||
143 | DataTestUtil.INTEGER_MAX, | ||
144 | DataTestUtil.INTEGER_MAX, | ||
145 | DataTestUtil.BOOLEAN_MAX, | ||
146 | DataTestUtil.BOOLEAN_MAX, | ||
147 | DataTestUtil.DOUBLE_MAX, | ||
148 | DataTestUtil.BOOLEAN_MAX, | ||
149 | DataTestUtil.BOOLEAN_MAX, | ||
150 | DataTestUtil.BOOLEAN_MAX, | ||
151 | DataTestUtil.BOOLEAN_MAX, | ||
152 | DataTestUtil.BOOLEAN_MAX, | ||
153 | DataTestUtil.BOOLEAN_MAX, | ||
154 | DataTestUtil.BOOLEAN_MAX, | ||
155 | DataTestUtil.BOOLEAN_MAX, | ||
156 | DataTestUtil.BOOLEAN_MAX, | ||
157 | DataTestUtil.BOOLEAN_MAX, | ||
158 | DataTestUtil.BOOLEAN_MAX, | ||
159 | DataTestUtil.BOOLEAN_MAX, | ||
160 | DataTestUtil.STRING_MAX(255), | ||
161 | DataTestUtil.UUID_MAX | ||
162 | ); | ||
163 | } | ||
164 | |||
165 | [Test] | ||
166 | public void T012_EstateSettingsSimpleStorage_AccurateParameterSet() | ||
167 | { | ||
168 | TestHelpers.InMethod(); | ||
169 | |||
170 | EstateSettingsSimpleStorage( | ||
171 | REGION_ID, | ||
172 | DataTestUtil.STRING_MAX(1), | ||
173 | DataTestUtil.UNSIGNED_INTEGER_MIN, | ||
174 | DataTestUtil.FLOAT_ACCURATE, | ||
175 | DataTestUtil.INTEGER_MIN, | ||
176 | DataTestUtil.INTEGER_MIN, | ||
177 | DataTestUtil.INTEGER_MIN, | ||
178 | DataTestUtil.BOOLEAN_MIN, | ||
179 | DataTestUtil.BOOLEAN_MIN, | ||
180 | DataTestUtil.DOUBLE_ACCURATE, | ||
181 | DataTestUtil.BOOLEAN_MIN, | ||
182 | DataTestUtil.BOOLEAN_MIN, | ||
183 | DataTestUtil.BOOLEAN_MIN, | ||
184 | DataTestUtil.BOOLEAN_MIN, | ||
185 | DataTestUtil.BOOLEAN_MIN, | ||
186 | DataTestUtil.BOOLEAN_MIN, | ||
187 | DataTestUtil.BOOLEAN_MIN, | ||
188 | DataTestUtil.BOOLEAN_MIN, | ||
189 | DataTestUtil.BOOLEAN_MIN, | ||
190 | DataTestUtil.BOOLEAN_MIN, | ||
191 | DataTestUtil.BOOLEAN_MIN, | ||
192 | DataTestUtil.BOOLEAN_MIN, | ||
193 | DataTestUtil.STRING_MAX(1), | ||
194 | DataTestUtil.UUID_MIN | ||
195 | ); | ||
196 | } | ||
197 | |||
198 | [Test] | ||
199 | public void T012_EstateSettingsRandomStorage() | ||
200 | { | ||
201 | TestHelpers.InMethod(); | ||
202 | |||
203 | // Letting estate store generate rows to database for us | ||
204 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | ||
205 | new PropertyScrambler<EstateSettings>() | ||
206 | .DontScramble(x=>x.EstateID) | ||
207 | .Scramble(originalSettings); | ||
208 | |||
209 | // Saving settings. | ||
210 | db.StoreEstateSettings(originalSettings); | ||
211 | |||
212 | // Loading settings to another instance variable. | ||
213 | EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); | ||
214 | |||
215 | // Checking that loaded values are correct. | ||
216 | Assert.That(loadedSettings, Constraints.PropertyCompareConstraint(originalSettings)); | ||
217 | } | ||
218 | |||
219 | [Test] | ||
220 | public void T020_EstateSettingsManagerList() | ||
221 | { | ||
222 | TestHelpers.InMethod(); | ||
223 | |||
224 | // Letting estate store generate rows to database for us | ||
225 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | ||
226 | |||
227 | originalSettings.EstateManagers = new UUID[] { MANAGER_ID_1, MANAGER_ID_2 }; | ||
228 | |||
229 | // Saving settings. | ||
230 | db.StoreEstateSettings(originalSettings); | ||
231 | |||
232 | // Loading settings to another instance variable. | ||
233 | EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); | ||
234 | |||
235 | Assert.AreEqual(2, loadedSettings.EstateManagers.Length); | ||
236 | Assert.AreEqual(MANAGER_ID_1, loadedSettings.EstateManagers[0]); | ||
237 | Assert.AreEqual(MANAGER_ID_2, loadedSettings.EstateManagers[1]); | ||
238 | } | ||
239 | |||
240 | [Test] | ||
241 | public void T021_EstateSettingsUserList() | ||
242 | { | ||
243 | TestHelpers.InMethod(); | ||
244 | |||
245 | // Letting estate store generate rows to database for us | ||
246 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | ||
247 | |||
248 | originalSettings.EstateAccess = new UUID[] { USER_ID_1, USER_ID_2 }; | ||
249 | |||
250 | // Saving settings. | ||
251 | db.StoreEstateSettings(originalSettings); | ||
252 | |||
253 | // Loading settings to another instance variable. | ||
254 | EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); | ||
255 | |||
256 | Assert.AreEqual(2, loadedSettings.EstateAccess.Length); | ||
257 | Assert.AreEqual(USER_ID_1, loadedSettings.EstateAccess[0]); | ||
258 | Assert.AreEqual(USER_ID_2, loadedSettings.EstateAccess[1]); | ||
259 | } | ||
260 | |||
261 | [Test] | ||
262 | public void T022_EstateSettingsGroupList() | ||
263 | { | ||
264 | TestHelpers.InMethod(); | ||
265 | |||
266 | // Letting estate store generate rows to database for us | ||
267 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | ||
268 | |||
269 | originalSettings.EstateGroups = new UUID[] { GROUP_ID_1, GROUP_ID_2 }; | ||
270 | |||
271 | // Saving settings. | ||
272 | db.StoreEstateSettings(originalSettings); | ||
273 | |||
274 | // Loading settings to another instance variable. | ||
275 | EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); | ||
276 | |||
277 | Assert.AreEqual(2, loadedSettings.EstateAccess.Length); | ||
278 | Assert.AreEqual(GROUP_ID_1, loadedSettings.EstateGroups[0]); | ||
279 | Assert.AreEqual(GROUP_ID_2, loadedSettings.EstateGroups[1]); | ||
280 | } | ||
281 | |||
282 | [Test] | ||
283 | public void T022_EstateSettingsBanList() | ||
284 | { | ||
285 | TestHelpers.InMethod(); | ||
286 | |||
287 | // Letting estate store generate rows to database for us | ||
288 | EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); | ||
289 | |||
290 | EstateBan estateBan1 = new EstateBan(); | ||
291 | estateBan1.BannedUserID = DataTestUtil.UUID_MIN; | ||
292 | |||
293 | EstateBan estateBan2 = new EstateBan(); | ||
294 | estateBan2.BannedUserID = DataTestUtil.UUID_MAX; | ||
295 | |||
296 | originalSettings.EstateBans = new EstateBan[] { estateBan1, estateBan2 }; | ||
297 | |||
298 | // Saving settings. | ||
299 | db.StoreEstateSettings(originalSettings); | ||
300 | |||
301 | // Loading settings to another instance variable. | ||
302 | EstateSettings loadedSettings = db.LoadEstateSettings(REGION_ID, true); | ||
303 | |||
304 | Assert.AreEqual(2, loadedSettings.EstateBans.Length); | ||
305 | Assert.AreEqual(DataTestUtil.UUID_MIN, loadedSettings.EstateBans[0].BannedUserID); | ||
306 | |||
307 | Assert.AreEqual(DataTestUtil.UUID_MAX, loadedSettings.EstateBans[1].BannedUserID); | ||
308 | |||
309 | } | ||
310 | |||
311 | #endregion | ||
312 | |||
313 | #region Parametrizable Test Implementations | ||
314 | |||
315 | private void EstateSettingsSimpleStorage( | ||
316 | UUID regionId, | ||
317 | string estateName, | ||
318 | uint parentEstateID, | ||
319 | float billableFactor, | ||
320 | int pricePerMeter, | ||
321 | int redirectGridX, | ||
322 | int redirectGridY, | ||
323 | bool useGlobalTime, | ||
324 | bool fixedSun, | ||
325 | double sunPosition, | ||
326 | bool allowVoice, | ||
327 | bool allowDirectTeleport, | ||
328 | bool resetHomeOnTeleport, | ||
329 | bool denyAnonymous, | ||
330 | bool denyIdentified, | ||
331 | bool denyTransacted, | ||
332 | bool denyMinors, | ||
333 | bool abuseEmailToEstateOwner, | ||
334 | bool blockDwell, | ||
335 | bool estateSkipScripts, | ||
336 | bool taxFree, | ||
337 | bool publicAccess, | ||
338 | string abuseEmail, | ||
339 | UUID estateOwner | ||
340 | ) | ||
341 | { | ||
342 | |||
343 | // Letting estate store generate rows to database for us | ||
344 | EstateSettings originalSettings = db.LoadEstateSettings(regionId, true); | ||
345 | |||
346 | SetEstateSettings(originalSettings, | ||
347 | estateName, | ||
348 | parentEstateID, | ||
349 | billableFactor, | ||
350 | pricePerMeter, | ||
351 | redirectGridX, | ||
352 | redirectGridY, | ||
353 | useGlobalTime, | ||
354 | fixedSun, | ||
355 | sunPosition, | ||
356 | allowVoice, | ||
357 | allowDirectTeleport, | ||
358 | resetHomeOnTeleport, | ||
359 | denyAnonymous, | ||
360 | denyIdentified, | ||
361 | denyTransacted, | ||
362 | denyMinors, | ||
363 | abuseEmailToEstateOwner, | ||
364 | blockDwell, | ||
365 | estateSkipScripts, | ||
366 | taxFree, | ||
367 | publicAccess, | ||
368 | abuseEmail, | ||
369 | estateOwner | ||
370 | ); | ||
371 | |||
372 | // Saving settings. | ||
373 | db.StoreEstateSettings(originalSettings); | ||
374 | |||
375 | // Loading settings to another instance variable. | ||
376 | EstateSettings loadedSettings = db.LoadEstateSettings(regionId, true); | ||
377 | |||
378 | // Checking that loaded values are correct. | ||
379 | ValidateEstateSettings(loadedSettings, | ||
380 | estateName, | ||
381 | parentEstateID, | ||
382 | billableFactor, | ||
383 | pricePerMeter, | ||
384 | redirectGridX, | ||
385 | redirectGridY, | ||
386 | useGlobalTime, | ||
387 | fixedSun, | ||
388 | sunPosition, | ||
389 | allowVoice, | ||
390 | allowDirectTeleport, | ||
391 | resetHomeOnTeleport, | ||
392 | denyAnonymous, | ||
393 | denyIdentified, | ||
394 | denyTransacted, | ||
395 | denyMinors, | ||
396 | abuseEmailToEstateOwner, | ||
397 | blockDwell, | ||
398 | estateSkipScripts, | ||
399 | taxFree, | ||
400 | publicAccess, | ||
401 | abuseEmail, | ||
402 | estateOwner | ||
403 | ); | ||
404 | |||
405 | } | ||
406 | |||
407 | #endregion | ||
408 | |||
409 | #region EstateSetting Initialization and Validation Methods | ||
410 | |||
411 | private void SetEstateSettings( | ||
412 | EstateSettings estateSettings, | ||
413 | string estateName, | ||
414 | uint parentEstateID, | ||
415 | float billableFactor, | ||
416 | int pricePerMeter, | ||
417 | int redirectGridX, | ||
418 | int redirectGridY, | ||
419 | bool useGlobalTime, | ||
420 | bool fixedSun, | ||
421 | double sunPosition, | ||
422 | bool allowVoice, | ||
423 | bool allowDirectTeleport, | ||
424 | bool resetHomeOnTeleport, | ||
425 | bool denyAnonymous, | ||
426 | bool denyIdentified, | ||
427 | bool denyTransacted, | ||
428 | bool denyMinors, | ||
429 | bool abuseEmailToEstateOwner, | ||
430 | bool blockDwell, | ||
431 | bool estateSkipScripts, | ||
432 | bool taxFree, | ||
433 | bool publicAccess, | ||
434 | string abuseEmail, | ||
435 | UUID estateOwner | ||
436 | ) | ||
437 | { | ||
438 | estateSettings.EstateName = estateName; | ||
439 | estateSettings.ParentEstateID = parentEstateID; | ||
440 | estateSettings.BillableFactor = billableFactor; | ||
441 | estateSettings.PricePerMeter = pricePerMeter; | ||
442 | estateSettings.RedirectGridX = redirectGridX; | ||
443 | estateSettings.RedirectGridY = redirectGridY; | ||
444 | estateSettings.UseGlobalTime = useGlobalTime; | ||
445 | estateSettings.FixedSun = fixedSun; | ||
446 | estateSettings.SunPosition = sunPosition; | ||
447 | estateSettings.AllowVoice = allowVoice; | ||
448 | estateSettings.AllowDirectTeleport = allowDirectTeleport; | ||
449 | estateSettings.ResetHomeOnTeleport = resetHomeOnTeleport; | ||
450 | estateSettings.DenyAnonymous = denyAnonymous; | ||
451 | estateSettings.DenyIdentified = denyIdentified; | ||
452 | estateSettings.DenyTransacted = denyTransacted; | ||
453 | estateSettings.DenyMinors = denyMinors; | ||
454 | estateSettings.AbuseEmailToEstateOwner = abuseEmailToEstateOwner; | ||
455 | estateSettings.BlockDwell = blockDwell; | ||
456 | estateSettings.EstateSkipScripts = estateSkipScripts; | ||
457 | estateSettings.TaxFree = taxFree; | ||
458 | estateSettings.PublicAccess = publicAccess; | ||
459 | estateSettings.AbuseEmail = abuseEmail; | ||
460 | estateSettings.EstateOwner = estateOwner; | ||
461 | } | ||
462 | |||
463 | private void ValidateEstateSettings( | ||
464 | EstateSettings estateSettings, | ||
465 | string estateName, | ||
466 | uint parentEstateID, | ||
467 | float billableFactor, | ||
468 | int pricePerMeter, | ||
469 | int redirectGridX, | ||
470 | int redirectGridY, | ||
471 | bool useGlobalTime, | ||
472 | bool fixedSun, | ||
473 | double sunPosition, | ||
474 | bool allowVoice, | ||
475 | bool allowDirectTeleport, | ||
476 | bool resetHomeOnTeleport, | ||
477 | bool denyAnonymous, | ||
478 | bool denyIdentified, | ||
479 | bool denyTransacted, | ||
480 | bool denyMinors, | ||
481 | bool abuseEmailToEstateOwner, | ||
482 | bool blockDwell, | ||
483 | bool estateSkipScripts, | ||
484 | bool taxFree, | ||
485 | bool publicAccess, | ||
486 | string abuseEmail, | ||
487 | UUID estateOwner | ||
488 | ) | ||
489 | { | ||
490 | Assert.AreEqual(estateName, estateSettings.EstateName); | ||
491 | Assert.AreEqual(parentEstateID, estateSettings.ParentEstateID); | ||
492 | |||
493 | DataTestUtil.AssertFloatEqualsWithTolerance(billableFactor, estateSettings.BillableFactor); | ||
494 | |||
495 | Assert.AreEqual(pricePerMeter, estateSettings.PricePerMeter); | ||
496 | Assert.AreEqual(redirectGridX, estateSettings.RedirectGridX); | ||
497 | Assert.AreEqual(redirectGridY, estateSettings.RedirectGridY); | ||
498 | Assert.AreEqual(useGlobalTime, estateSettings.UseGlobalTime); | ||
499 | Assert.AreEqual(fixedSun, estateSettings.FixedSun); | ||
500 | |||
501 | DataTestUtil.AssertDoubleEqualsWithTolerance(sunPosition, estateSettings.SunPosition); | ||
502 | |||
503 | Assert.AreEqual(allowVoice, estateSettings.AllowVoice); | ||
504 | Assert.AreEqual(allowDirectTeleport, estateSettings.AllowDirectTeleport); | ||
505 | Assert.AreEqual(resetHomeOnTeleport, estateSettings.ResetHomeOnTeleport); | ||
506 | Assert.AreEqual(denyAnonymous, estateSettings.DenyAnonymous); | ||
507 | Assert.AreEqual(denyIdentified, estateSettings.DenyIdentified); | ||
508 | Assert.AreEqual(denyTransacted, estateSettings.DenyTransacted); | ||
509 | Assert.AreEqual(denyMinors, estateSettings.DenyMinors); | ||
510 | Assert.AreEqual(abuseEmailToEstateOwner, estateSettings.AbuseEmailToEstateOwner); | ||
511 | Assert.AreEqual(blockDwell, estateSettings.BlockDwell); | ||
512 | Assert.AreEqual(estateSkipScripts, estateSettings.EstateSkipScripts); | ||
513 | Assert.AreEqual(taxFree, estateSettings.TaxFree); | ||
514 | Assert.AreEqual(publicAccess, estateSettings.PublicAccess); | ||
515 | Assert.AreEqual(abuseEmail, estateSettings.AbuseEmail); | ||
516 | Assert.AreEqual(estateOwner, estateSettings.EstateOwner); | ||
517 | } | ||
518 | |||
519 | #endregion | ||
520 | } | ||
521 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Tests/InventoryTests.cs b/OpenSim/Data/Tests/InventoryTests.cs new file mode 100644 index 0000000..3edf89d --- /dev/null +++ b/OpenSim/Data/Tests/InventoryTests.cs | |||
@@ -0,0 +1,381 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using log4net.Config; | ||
30 | using NUnit.Framework; | ||
31 | using OpenMetaverse; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Tests.Common; | ||
34 | using log4net; | ||
35 | using System.Reflection; | ||
36 | using System.Data.Common; | ||
37 | |||
38 | // DBMS-specific: | ||
39 | using MySql.Data.MySqlClient; | ||
40 | using OpenSim.Data.MySQL; | ||
41 | |||
42 | using Mono.Data.Sqlite; | ||
43 | using OpenSim.Data.SQLite; | ||
44 | |||
45 | namespace OpenSim.Data.Tests | ||
46 | { | ||
47 | [TestFixture(Description = "Inventory store tests (SQLite)")] | ||
48 | public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore> | ||
49 | { | ||
50 | } | ||
51 | |||
52 | [TestFixture(Description = "Inventory store tests (MySQL)")] | ||
53 | public class MySqlInventoryTests : InventoryTests<MySqlConnection, MySQLInventoryData> | ||
54 | { | ||
55 | } | ||
56 | |||
57 | public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore> | ||
58 | where TConn : DbConnection, new() | ||
59 | where TInvStore : class, IInventoryDataPlugin, new() | ||
60 | { | ||
61 | public IInventoryDataPlugin db; | ||
62 | |||
63 | public UUID zero = UUID.Zero; | ||
64 | |||
65 | public UUID folder1 = UUID.Random(); | ||
66 | public UUID folder2 = UUID.Random(); | ||
67 | public UUID folder3 = UUID.Random(); | ||
68 | public UUID owner1 = UUID.Random(); | ||
69 | public UUID owner2 = UUID.Random(); | ||
70 | public UUID owner3 = UUID.Random(); | ||
71 | |||
72 | public UUID item1 = UUID.Random(); | ||
73 | public UUID item2 = UUID.Random(); | ||
74 | public UUID item3 = UUID.Random(); | ||
75 | public UUID asset1 = UUID.Random(); | ||
76 | public UUID asset2 = UUID.Random(); | ||
77 | public UUID asset3 = UUID.Random(); | ||
78 | |||
79 | public string name1; | ||
80 | public string name2 = "First Level folder"; | ||
81 | public string name3 = "First Level folder 2"; | ||
82 | public string niname1 = "My Shirt"; | ||
83 | public string iname1 = "Shirt"; | ||
84 | public string iname2 = "Text Board"; | ||
85 | public string iname3 = "No Pants Barrel"; | ||
86 | |||
87 | public InventoryTests(string conn) : base(conn) | ||
88 | { | ||
89 | name1 = "Root Folder for " + owner1.ToString(); | ||
90 | } | ||
91 | public InventoryTests() : this("") { } | ||
92 | |||
93 | protected override void InitService(object service) | ||
94 | { | ||
95 | ClearDB(); | ||
96 | db = (IInventoryDataPlugin)service; | ||
97 | db.Initialise(m_connStr); | ||
98 | } | ||
99 | |||
100 | private void ClearDB() | ||
101 | { | ||
102 | DropTables("inventoryitems", "inventoryfolders"); | ||
103 | ResetMigrations("InventoryStore"); | ||
104 | } | ||
105 | |||
106 | [Test] | ||
107 | public void T001_LoadEmpty() | ||
108 | { | ||
109 | TestHelpers.InMethod(); | ||
110 | |||
111 | Assert.That(db.getInventoryFolder(zero), Is.Null); | ||
112 | Assert.That(db.getInventoryFolder(folder1), Is.Null); | ||
113 | Assert.That(db.getInventoryFolder(folder2), Is.Null); | ||
114 | Assert.That(db.getInventoryFolder(folder3), Is.Null); | ||
115 | |||
116 | Assert.That(db.getInventoryItem(zero), Is.Null); | ||
117 | Assert.That(db.getInventoryItem(item1), Is.Null); | ||
118 | Assert.That(db.getInventoryItem(item2), Is.Null); | ||
119 | Assert.That(db.getInventoryItem(item3), Is.Null); | ||
120 | |||
121 | Assert.That(db.getUserRootFolder(zero), Is.Null); | ||
122 | Assert.That(db.getUserRootFolder(owner1), Is.Null); | ||
123 | } | ||
124 | |||
125 | // 01x - folder tests | ||
126 | [Test] | ||
127 | public void T010_FolderNonParent() | ||
128 | { | ||
129 | TestHelpers.InMethod(); | ||
130 | |||
131 | InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2); | ||
132 | // the folder will go in | ||
133 | db.addInventoryFolder(f1); | ||
134 | InventoryFolderBase f1a = db.getUserRootFolder(owner1); | ||
135 | Assert.That(f1a, Is.Null); | ||
136 | } | ||
137 | |||
138 | [Test] | ||
139 | public void T011_FolderCreate() | ||
140 | { | ||
141 | TestHelpers.InMethod(); | ||
142 | |||
143 | InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1); | ||
144 | // TODO: this is probably wrong behavior, but is what we have | ||
145 | // db.updateInventoryFolder(f1); | ||
146 | // InventoryFolderBase f1a = db.getUserRootFolder(owner1); | ||
147 | // Assert.That(uuid1, Is.EqualTo(f1a.ID)) | ||
148 | // Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); | ||
149 | // Assert.That(db.getUserRootFolder(owner1), Is.Null); | ||
150 | |||
151 | // succeed with true | ||
152 | db.addInventoryFolder(f1); | ||
153 | InventoryFolderBase f1a = db.getUserRootFolder(owner1); | ||
154 | Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))"); | ||
155 | Assert.That(name1, Is.StringMatching(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); | ||
156 | } | ||
157 | |||
158 | // we now have the following tree | ||
159 | // folder1 | ||
160 | // +--- folder2 | ||
161 | // +--- folder3 | ||
162 | |||
163 | [Test] | ||
164 | public void T012_FolderList() | ||
165 | { | ||
166 | TestHelpers.InMethod(); | ||
167 | |||
168 | InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3); | ||
169 | db.addInventoryFolder(f2); | ||
170 | |||
171 | Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); | ||
172 | Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(2))"); | ||
173 | Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); | ||
174 | Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(0))"); | ||
175 | Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); | ||
176 | |||
177 | } | ||
178 | |||
179 | [Test] | ||
180 | public void T013_FolderHierarchy() | ||
181 | { | ||
182 | TestHelpers.InMethod(); | ||
183 | |||
184 | int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned) | ||
185 | Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); | ||
186 | n = db.getFolderHierarchy(folder1).Count; | ||
187 | Assert.That(n, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); | ||
188 | Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); | ||
189 | Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(0))"); | ||
190 | Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); | ||
191 | } | ||
192 | |||
193 | |||
194 | [Test] | ||
195 | public void T014_MoveFolder() | ||
196 | { | ||
197 | TestHelpers.InMethod(); | ||
198 | |||
199 | InventoryFolderBase f2 = db.getInventoryFolder(folder2); | ||
200 | f2.ParentID = folder3; | ||
201 | db.moveInventoryFolder(f2); | ||
202 | |||
203 | Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(zero).Count, Is.EqualTo(1))"); | ||
204 | Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder1).Count, Is.EqualTo(1))"); | ||
205 | Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(folder2).Count, Is.EqualTo(0))"); | ||
206 | Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1), "Assert.That(db.getInventoryFolders(folder3).Count, Is.EqualTo(1))"); | ||
207 | Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getInventoryFolders(UUID.Random()).Count, Is.EqualTo(0))"); | ||
208 | } | ||
209 | |||
210 | [Test] | ||
211 | public void T015_FolderHierarchy() | ||
212 | { | ||
213 | TestHelpers.InMethod(); | ||
214 | |||
215 | Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); | ||
216 | Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); | ||
217 | Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); | ||
218 | Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1), "Assert.That(db.getFolderHierarchy(folder3).Count, Is.EqualTo(1))"); | ||
219 | Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(UUID.Random()).Count, Is.EqualTo(0))"); | ||
220 | } | ||
221 | |||
222 | // Item tests | ||
223 | [Test] | ||
224 | public void T100_NoItems() | ||
225 | { | ||
226 | TestHelpers.InMethod(); | ||
227 | |||
228 | Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); | ||
229 | Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))"); | ||
230 | Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))"); | ||
231 | Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(0))"); | ||
232 | } | ||
233 | |||
234 | // TODO: Feeding a bad inventory item down the data path will | ||
235 | // crash the system. This is largely due to the builder | ||
236 | // routines. That should be fixed and tested for. | ||
237 | [Test] | ||
238 | public void T101_CreatItems() | ||
239 | { | ||
240 | TestHelpers.InMethod(); | ||
241 | |||
242 | db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1)); | ||
243 | db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2)); | ||
244 | db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3)); | ||
245 | Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3), "Assert.That(db.getInventoryInFolder(folder3).Count, Is.EqualTo(3))"); | ||
246 | } | ||
247 | |||
248 | [Test] | ||
249 | public void T102_CompareItems() | ||
250 | { | ||
251 | TestHelpers.InMethod(); | ||
252 | |||
253 | InventoryItemBase i1 = db.getInventoryItem(item1); | ||
254 | InventoryItemBase i2 = db.getInventoryItem(item2); | ||
255 | InventoryItemBase i3 = db.getInventoryItem(item3); | ||
256 | Assert.That(i1.Name, Is.EqualTo(iname1), "Assert.That(i1.Name, Is.EqualTo(iname1))"); | ||
257 | Assert.That(i2.Name, Is.EqualTo(iname2), "Assert.That(i2.Name, Is.EqualTo(iname2))"); | ||
258 | Assert.That(i3.Name, Is.EqualTo(iname3), "Assert.That(i3.Name, Is.EqualTo(iname3))"); | ||
259 | Assert.That(i1.Owner, Is.EqualTo(owner1), "Assert.That(i1.Owner, Is.EqualTo(owner1))"); | ||
260 | Assert.That(i2.Owner, Is.EqualTo(owner1), "Assert.That(i2.Owner, Is.EqualTo(owner1))"); | ||
261 | Assert.That(i3.Owner, Is.EqualTo(owner1), "Assert.That(i3.Owner, Is.EqualTo(owner1))"); | ||
262 | Assert.That(i1.AssetID, Is.EqualTo(asset1), "Assert.That(i1.AssetID, Is.EqualTo(asset1))"); | ||
263 | Assert.That(i2.AssetID, Is.EqualTo(asset2), "Assert.That(i2.AssetID, Is.EqualTo(asset2))"); | ||
264 | Assert.That(i3.AssetID, Is.EqualTo(asset3), "Assert.That(i3.AssetID, Is.EqualTo(asset3))"); | ||
265 | } | ||
266 | |||
267 | [Test] | ||
268 | public void T103_UpdateItem() | ||
269 | { | ||
270 | TestHelpers.InMethod(); | ||
271 | |||
272 | // TODO: probably shouldn't have the ability to have an | ||
273 | // owner of an item in a folder not owned by the user | ||
274 | |||
275 | InventoryItemBase i1 = db.getInventoryItem(item1); | ||
276 | i1.Name = niname1; | ||
277 | i1.Description = niname1; | ||
278 | i1.Owner = owner2; | ||
279 | db.updateInventoryItem(i1); | ||
280 | |||
281 | i1 = db.getInventoryItem(item1); | ||
282 | Assert.That(i1.Name, Is.EqualTo(niname1), "Assert.That(i1.Name, Is.EqualTo(niname1))"); | ||
283 | Assert.That(i1.Description, Is.EqualTo(niname1), "Assert.That(i1.Description, Is.EqualTo(niname1))"); | ||
284 | Assert.That(i1.Owner, Is.EqualTo(owner2), "Assert.That(i1.Owner, Is.EqualTo(owner2))"); | ||
285 | } | ||
286 | |||
287 | [Test] | ||
288 | public void T104_RandomUpdateItem() | ||
289 | { | ||
290 | TestHelpers.InMethod(); | ||
291 | |||
292 | PropertyScrambler<InventoryFolderBase> folderScrambler = | ||
293 | new PropertyScrambler<InventoryFolderBase>() | ||
294 | .DontScramble(x => x.Owner) | ||
295 | .DontScramble(x => x.ParentID) | ||
296 | .DontScramble(x => x.ID); | ||
297 | UUID owner = UUID.Random(); | ||
298 | UUID folder = UUID.Random(); | ||
299 | UUID rootId = UUID.Random(); | ||
300 | UUID rootAsset = UUID.Random(); | ||
301 | InventoryFolderBase f1 = NewFolder(folder, zero, owner, name1); | ||
302 | folderScrambler.Scramble(f1); | ||
303 | |||
304 | db.addInventoryFolder(f1); | ||
305 | InventoryFolderBase f1a = db.getUserRootFolder(owner); | ||
306 | Assert.That(f1a, Constraints.PropertyCompareConstraint(f1)); | ||
307 | |||
308 | folderScrambler.Scramble(f1a); | ||
309 | |||
310 | db.updateInventoryFolder(f1a); | ||
311 | |||
312 | InventoryFolderBase f1b = db.getUserRootFolder(owner); | ||
313 | Assert.That(f1b, Constraints.PropertyCompareConstraint(f1a)); | ||
314 | |||
315 | //Now we have a valid folder to insert into, we can insert the item. | ||
316 | PropertyScrambler<InventoryItemBase> inventoryScrambler = | ||
317 | new PropertyScrambler<InventoryItemBase>() | ||
318 | .DontScramble(x => x.ID) | ||
319 | .DontScramble(x => x.AssetID) | ||
320 | .DontScramble(x => x.Owner) | ||
321 | .DontScramble(x => x.Folder); | ||
322 | InventoryItemBase root = NewItem(rootId, folder, owner, iname1, rootAsset); | ||
323 | inventoryScrambler.Scramble(root); | ||
324 | db.addInventoryItem(root); | ||
325 | |||
326 | InventoryItemBase expected = db.getInventoryItem(rootId); | ||
327 | Assert.That(expected, Constraints.PropertyCompareConstraint(root) | ||
328 | .IgnoreProperty(x => x.InvType) | ||
329 | .IgnoreProperty(x => x.CreatorIdAsUuid) | ||
330 | .IgnoreProperty(x => x.Description) | ||
331 | .IgnoreProperty(x => x.CreatorIdentification) | ||
332 | .IgnoreProperty(x => x.CreatorData)); | ||
333 | |||
334 | inventoryScrambler.Scramble(expected); | ||
335 | db.updateInventoryItem(expected); | ||
336 | |||
337 | InventoryItemBase actual = db.getInventoryItem(rootId); | ||
338 | Assert.That(actual, Constraints.PropertyCompareConstraint(expected) | ||
339 | .IgnoreProperty(x => x.InvType) | ||
340 | .IgnoreProperty(x => x.CreatorIdAsUuid) | ||
341 | .IgnoreProperty(x => x.Description) | ||
342 | .IgnoreProperty(x => x.CreatorIdentification) | ||
343 | .IgnoreProperty(x => x.CreatorData)); | ||
344 | } | ||
345 | |||
346 | [Test] | ||
347 | public void T999_StillNull() | ||
348 | { | ||
349 | TestHelpers.InMethod(); | ||
350 | |||
351 | // After all tests are run, these should still return no results | ||
352 | Assert.That(db.getInventoryFolder(zero), Is.Null); | ||
353 | Assert.That(db.getInventoryItem(zero), Is.Null); | ||
354 | Assert.That(db.getUserRootFolder(zero), Is.Null); | ||
355 | Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); | ||
356 | } | ||
357 | |||
358 | private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset) | ||
359 | { | ||
360 | InventoryItemBase i = new InventoryItemBase(); | ||
361 | i.ID = id; | ||
362 | i.Folder = parent; | ||
363 | i.Owner = owner; | ||
364 | i.CreatorId = owner.ToString(); | ||
365 | i.Name = name; | ||
366 | i.Description = name; | ||
367 | i.AssetID = asset; | ||
368 | return i; | ||
369 | } | ||
370 | |||
371 | private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name) | ||
372 | { | ||
373 | InventoryFolderBase f = new InventoryFolderBase(); | ||
374 | f.ID = id; | ||
375 | f.ParentID = parent; | ||
376 | f.Owner = owner; | ||
377 | f.Name = name; | ||
378 | return f; | ||
379 | } | ||
380 | } | ||
381 | } | ||
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs new file mode 100644 index 0000000..b99525a --- /dev/null +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs | |||
@@ -0,0 +1,413 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Drawing; | ||
32 | using System.Linq; | ||
33 | using System.Linq.Expressions; | ||
34 | using System.Reflection; | ||
35 | using NUnit.Framework; | ||
36 | using NUnit.Framework.Constraints; | ||
37 | using OpenMetaverse; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Tests.Common; | ||
40 | |||
41 | namespace OpenSim.Data.Tests | ||
42 | { | ||
43 | public static class Constraints | ||
44 | { | ||
45 | //This is here because C# has a gap in the language, you can't infer type from a constructor | ||
46 | public static PropertyCompareConstraint<T> PropertyCompareConstraint<T>(T expected) | ||
47 | { | ||
48 | return new PropertyCompareConstraint<T>(expected); | ||
49 | } | ||
50 | } | ||
51 | |||
52 | public class PropertyCompareConstraint<T> : NUnit.Framework.Constraints.Constraint | ||
53 | { | ||
54 | private readonly object _expected; | ||
55 | //the reason everywhere uses propertyNames.Reverse().ToArray() is because the stack is backwards of the order we want to display the properties in. | ||
56 | private string failingPropertyName = string.Empty; | ||
57 | private object failingExpected; | ||
58 | private object failingActual; | ||
59 | |||
60 | public PropertyCompareConstraint(T expected) | ||
61 | { | ||
62 | _expected = expected; | ||
63 | } | ||
64 | |||
65 | public override bool Matches(object actual) | ||
66 | { | ||
67 | return ObjectCompare(_expected, actual, new Stack<string>()); | ||
68 | } | ||
69 | |||
70 | private bool ObjectCompare(object expected, object actual, Stack<string> propertyNames) | ||
71 | { | ||
72 | //If they are both null, they are equal | ||
73 | if (actual == null && expected == null) | ||
74 | return true; | ||
75 | |||
76 | //If only one is null, then they aren't | ||
77 | if (actual == null || expected == null) | ||
78 | { | ||
79 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
80 | failingActual = actual; | ||
81 | failingExpected = expected; | ||
82 | return false; | ||
83 | } | ||
84 | |||
85 | //prevent loops... | ||
86 | if (propertyNames.Count > 50) | ||
87 | { | ||
88 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
89 | failingActual = actual; | ||
90 | failingExpected = expected; | ||
91 | return false; | ||
92 | } | ||
93 | |||
94 | if (actual.GetType() != expected.GetType()) | ||
95 | { | ||
96 | propertyNames.Push("GetType()"); | ||
97 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
98 | propertyNames.Pop(); | ||
99 | failingActual = actual.GetType(); | ||
100 | failingExpected = expected.GetType(); | ||
101 | return false; | ||
102 | } | ||
103 | |||
104 | if (actual.GetType() == typeof(Color)) | ||
105 | { | ||
106 | Color actualColor = (Color) actual; | ||
107 | Color expectedColor = (Color) expected; | ||
108 | if (actualColor.R != expectedColor.R) | ||
109 | { | ||
110 | propertyNames.Push("R"); | ||
111 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
112 | propertyNames.Pop(); | ||
113 | failingActual = actualColor.R; | ||
114 | failingExpected = expectedColor.R; | ||
115 | return false; | ||
116 | } | ||
117 | if (actualColor.G != expectedColor.G) | ||
118 | { | ||
119 | propertyNames.Push("G"); | ||
120 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
121 | propertyNames.Pop(); | ||
122 | failingActual = actualColor.G; | ||
123 | failingExpected = expectedColor.G; | ||
124 | return false; | ||
125 | } | ||
126 | if (actualColor.B != expectedColor.B) | ||
127 | { | ||
128 | propertyNames.Push("B"); | ||
129 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
130 | propertyNames.Pop(); | ||
131 | failingActual = actualColor.B; | ||
132 | failingExpected = expectedColor.B; | ||
133 | return false; | ||
134 | } | ||
135 | if (actualColor.A != expectedColor.A) | ||
136 | { | ||
137 | propertyNames.Push("A"); | ||
138 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
139 | propertyNames.Pop(); | ||
140 | failingActual = actualColor.A; | ||
141 | failingExpected = expectedColor.A; | ||
142 | return false; | ||
143 | } | ||
144 | return true; | ||
145 | } | ||
146 | |||
147 | IComparable comp = actual as IComparable; | ||
148 | if (comp != null) | ||
149 | { | ||
150 | if (comp.CompareTo(expected) != 0) | ||
151 | { | ||
152 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
153 | failingActual = actual; | ||
154 | failingExpected = expected; | ||
155 | return false; | ||
156 | } | ||
157 | return true; | ||
158 | } | ||
159 | |||
160 | //Now try the much more annoying IComparable<T> | ||
161 | Type icomparableInterface = actual.GetType().GetInterface("IComparable`1"); | ||
162 | if (icomparableInterface != null) | ||
163 | { | ||
164 | int result = (int)icomparableInterface.GetMethod("CompareTo").Invoke(actual, new[] { expected }); | ||
165 | if (result != 0) | ||
166 | { | ||
167 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
168 | failingActual = actual; | ||
169 | failingExpected = expected; | ||
170 | return false; | ||
171 | } | ||
172 | return true; | ||
173 | } | ||
174 | |||
175 | IEnumerable arr = actual as IEnumerable; | ||
176 | if (arr != null) | ||
177 | { | ||
178 | List<object> actualList = arr.Cast<object>().ToList(); | ||
179 | List<object> expectedList = ((IEnumerable)expected).Cast<object>().ToList(); | ||
180 | if (actualList.Count != expectedList.Count) | ||
181 | { | ||
182 | propertyNames.Push("Count"); | ||
183 | failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray()); | ||
184 | failingActual = actualList.Count; | ||
185 | failingExpected = expectedList.Count; | ||
186 | propertyNames.Pop(); | ||
187 | return false; | ||
188 | } | ||
189 | //actualList and expectedList should be the same size. | ||
190 | for (int i = 0; i < actualList.Count; i++) | ||
191 | { | ||
192 | propertyNames.Push("[" + i + "]"); | ||
193 | if (!ObjectCompare(expectedList[i], actualList[i], propertyNames)) | ||
194 | return false; | ||
195 | propertyNames.Pop(); | ||
196 | } | ||
197 | //Everything seems okay... | ||
198 | return true; | ||
199 | } | ||
200 | |||
201 | //Skip static properties. I had a nasty problem comparing colors because of all of the public static colors. | ||
202 | PropertyInfo[] properties = expected.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance); | ||
203 | foreach (var property in properties) | ||
204 | { | ||
205 | if (ignores.Contains(property.Name)) | ||
206 | continue; | ||
207 | |||
208 | object actualValue = property.GetValue(actual, null); | ||
209 | object expectedValue = property.GetValue(expected, null); | ||
210 | |||
211 | propertyNames.Push(property.Name); | ||
212 | if (!ObjectCompare(expectedValue, actualValue, propertyNames)) | ||
213 | return false; | ||
214 | propertyNames.Pop(); | ||
215 | } | ||
216 | |||
217 | return true; | ||
218 | } | ||
219 | |||
220 | public override void WriteDescriptionTo(MessageWriter writer) | ||
221 | { | ||
222 | writer.WriteExpectedValue(failingExpected); | ||
223 | } | ||
224 | |||
225 | public override void WriteActualValueTo(MessageWriter writer) | ||
226 | { | ||
227 | writer.WriteActualValue(failingActual); | ||
228 | writer.WriteLine(); | ||
229 | writer.Write(" On Property: " + failingPropertyName); | ||
230 | } | ||
231 | |||
232 | //These notes assume the lambda: (x=>x.Parent.Value) | ||
233 | //ignores should really contain like a fully dotted version of the property name, but I'm starting with small steps | ||
234 | readonly List<string> ignores = new List<string>(); | ||
235 | public PropertyCompareConstraint<T> IgnoreProperty(Expression<Func<T, object>> func) | ||
236 | { | ||
237 | Expression express = func.Body; | ||
238 | PullApartExpression(express); | ||
239 | |||
240 | return this; | ||
241 | } | ||
242 | |||
243 | private void PullApartExpression(Expression express) | ||
244 | { | ||
245 | //This deals with any casts... like implicit casts to object. Not all UnaryExpression are casts, but this is a first attempt. | ||
246 | if (express is UnaryExpression) | ||
247 | PullApartExpression(((UnaryExpression)express).Operand); | ||
248 | if (express is MemberExpression) | ||
249 | { | ||
250 | //If the inside of the lambda is the access to x, we've hit the end of the chain. | ||
251 | // We should track by the fully scoped parameter name, but this is the first rev of doing this. | ||
252 | ignores.Add(((MemberExpression)express).Member.Name); | ||
253 | } | ||
254 | } | ||
255 | } | ||
256 | |||
257 | [TestFixture] | ||
258 | public class PropertyCompareConstraintTest : OpenSimTestCase | ||
259 | { | ||
260 | public class HasInt | ||
261 | { | ||
262 | public int TheValue { get; set; } | ||
263 | } | ||
264 | |||
265 | [Test] | ||
266 | public void IntShouldMatch() | ||
267 | { | ||
268 | HasInt actual = new HasInt { TheValue = 5 }; | ||
269 | HasInt expected = new HasInt { TheValue = 5 }; | ||
270 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
271 | |||
272 | Assert.That(constraint.Matches(actual), Is.True); | ||
273 | } | ||
274 | |||
275 | [Test] | ||
276 | public void IntShouldNotMatch() | ||
277 | { | ||
278 | HasInt actual = new HasInt { TheValue = 5 }; | ||
279 | HasInt expected = new HasInt { TheValue = 4 }; | ||
280 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
281 | |||
282 | Assert.That(constraint.Matches(actual), Is.False); | ||
283 | } | ||
284 | |||
285 | |||
286 | [Test] | ||
287 | public void IntShouldIgnore() | ||
288 | { | ||
289 | HasInt actual = new HasInt { TheValue = 5 }; | ||
290 | HasInt expected = new HasInt { TheValue = 4 }; | ||
291 | var constraint = Constraints.PropertyCompareConstraint(expected).IgnoreProperty(x => x.TheValue); | ||
292 | |||
293 | Assert.That(constraint.Matches(actual), Is.True); | ||
294 | } | ||
295 | |||
296 | [Test] | ||
297 | public void AssetShouldMatch() | ||
298 | { | ||
299 | UUID uuid1 = UUID.Random(); | ||
300 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); | ||
301 | AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); | ||
302 | |||
303 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
304 | |||
305 | Assert.That(constraint.Matches(actual), Is.True); | ||
306 | } | ||
307 | |||
308 | [Test] | ||
309 | public void AssetShouldNotMatch() | ||
310 | { | ||
311 | UUID uuid1 = UUID.Random(); | ||
312 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); | ||
313 | AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); | ||
314 | |||
315 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
316 | |||
317 | Assert.That(constraint.Matches(actual), Is.False); | ||
318 | } | ||
319 | |||
320 | [Test] | ||
321 | public void AssetShouldNotMatch2() | ||
322 | { | ||
323 | UUID uuid1 = UUID.Random(); | ||
324 | AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); | ||
325 | AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString()); | ||
326 | |||
327 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
328 | |||
329 | Assert.That(constraint.Matches(actual), Is.False); | ||
330 | } | ||
331 | |||
332 | [Test] | ||
333 | public void UUIDShouldMatch() | ||
334 | { | ||
335 | UUID uuid1 = UUID.Random(); | ||
336 | UUID uuid2 = UUID.Parse(uuid1.ToString()); | ||
337 | |||
338 | var constraint = Constraints.PropertyCompareConstraint(uuid1); | ||
339 | |||
340 | Assert.That(constraint.Matches(uuid2), Is.True); | ||
341 | } | ||
342 | |||
343 | [Test] | ||
344 | public void UUIDShouldNotMatch() | ||
345 | { | ||
346 | UUID uuid1 = UUID.Random(); | ||
347 | UUID uuid2 = UUID.Random(); | ||
348 | |||
349 | var constraint = Constraints.PropertyCompareConstraint(uuid1); | ||
350 | |||
351 | Assert.That(constraint.Matches(uuid2), Is.False); | ||
352 | } | ||
353 | |||
354 | [Test] | ||
355 | public void TestColors() | ||
356 | { | ||
357 | Color actual = Color.Red; | ||
358 | Color expected = Color.FromArgb(actual.A, actual.R, actual.G, actual.B); | ||
359 | |||
360 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
361 | |||
362 | Assert.That(constraint.Matches(actual), Is.True); | ||
363 | } | ||
364 | |||
365 | [Test] | ||
366 | public void ShouldCompareLists() | ||
367 | { | ||
368 | List<int> expected = new List<int> { 1, 2, 3 }; | ||
369 | List<int> actual = new List<int> { 1, 2, 3 }; | ||
370 | |||
371 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
372 | Assert.That(constraint.Matches(actual), Is.True); | ||
373 | } | ||
374 | |||
375 | |||
376 | [Test] | ||
377 | public void ShouldFailToCompareListsThatAreDifferent() | ||
378 | { | ||
379 | List<int> expected = new List<int> { 1, 2, 3 }; | ||
380 | List<int> actual = new List<int> { 1, 2, 4 }; | ||
381 | |||
382 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
383 | Assert.That(constraint.Matches(actual), Is.False); | ||
384 | } | ||
385 | |||
386 | [Test] | ||
387 | public void ShouldFailToCompareListsThatAreDifferentLengths() | ||
388 | { | ||
389 | List<int> expected = new List<int> { 1, 2, 3 }; | ||
390 | List<int> actual = new List<int> { 1, 2 }; | ||
391 | |||
392 | var constraint = Constraints.PropertyCompareConstraint(expected); | ||
393 | Assert.That(constraint.Matches(actual), Is.False); | ||
394 | } | ||
395 | |||
396 | public class Recursive | ||
397 | { | ||
398 | public Recursive Other { get; set; } | ||
399 | } | ||
400 | |||
401 | [Test] | ||
402 | public void ErrorsOutOnRecursive() | ||
403 | { | ||
404 | Recursive parent = new Recursive(); | ||
405 | Recursive child = new Recursive(); | ||
406 | parent.Other = child; | ||
407 | child.Other = parent; | ||
408 | |||
409 | var constraint = Constraints.PropertyCompareConstraint(child); | ||
410 | Assert.That(constraint.Matches(child), Is.False); | ||
411 | } | ||
412 | } | ||
413 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs new file mode 100644 index 0000000..e0f5862 --- /dev/null +++ b/OpenSim/Data/Tests/PropertyScrambler.cs | |||
@@ -0,0 +1,184 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Linq.Expressions; | ||
32 | using System.Reflection; | ||
33 | using System.Text; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Tests.Common; | ||
38 | |||
39 | namespace OpenSim.Data.Tests | ||
40 | { | ||
41 | //This is generic so that the lambda expressions will work right in IDEs. | ||
42 | public class PropertyScrambler<T> | ||
43 | { | ||
44 | readonly System.Collections.Generic.List<string> membersToNotScramble = new List<string>(); | ||
45 | |||
46 | private void AddExpressionToNotScrableList(Expression expression) | ||
47 | { | ||
48 | UnaryExpression unaryExpression = expression as UnaryExpression; | ||
49 | if (unaryExpression != null) | ||
50 | { | ||
51 | AddExpressionToNotScrableList(unaryExpression.Operand); | ||
52 | return; | ||
53 | } | ||
54 | |||
55 | MemberExpression memberExpression = expression as MemberExpression; | ||
56 | if (memberExpression != null) | ||
57 | { | ||
58 | if (!(memberExpression.Member is PropertyInfo)) | ||
59 | { | ||
60 | throw new NotImplementedException("I don't know how deal with a MemberExpression that is a " + expression.Type); | ||
61 | } | ||
62 | membersToNotScramble.Add(memberExpression.Member.Name); | ||
63 | return; | ||
64 | } | ||
65 | |||
66 | throw new NotImplementedException("I don't know how to parse a " + expression.Type); | ||
67 | } | ||
68 | |||
69 | public PropertyScrambler<T> DontScramble(Expression<Func<T, object>> expression) | ||
70 | { | ||
71 | AddExpressionToNotScrableList(expression.Body); | ||
72 | return this; | ||
73 | } | ||
74 | |||
75 | public void Scramble(T obj) | ||
76 | { | ||
77 | internalScramble(obj); | ||
78 | } | ||
79 | |||
80 | private void internalScramble(object obj) | ||
81 | { | ||
82 | PropertyInfo[] properties = obj.GetType().GetProperties(); | ||
83 | foreach (var property in properties) | ||
84 | { | ||
85 | //Skip indexers of classes. We will assume that everything that has an indexer | ||
86 | // is also IEnumberable. May not always be true, but should be true normally. | ||
87 | if (property.GetIndexParameters().Length > 0) | ||
88 | continue; | ||
89 | |||
90 | RandomizeProperty(obj, property, null); | ||
91 | } | ||
92 | //Now if it implments IEnumberable, it's probably some kind of list, so we should randomize | ||
93 | // everything inside of it. | ||
94 | IEnumerable enumerable = obj as IEnumerable; | ||
95 | if (enumerable != null) | ||
96 | { | ||
97 | foreach (object value in enumerable) | ||
98 | { | ||
99 | internalScramble(value); | ||
100 | } | ||
101 | } | ||
102 | } | ||
103 | |||
104 | private readonly Random random = new Random(); | ||
105 | private void RandomizeProperty(object obj, PropertyInfo property, object[] index) | ||
106 | {//I'd like a better way to compare, but I had lots of problems with InventoryFolderBase because the ID is inherited. | ||
107 | if (membersToNotScramble.Contains(property.Name)) | ||
108 | return; | ||
109 | Type t = property.PropertyType; | ||
110 | if (!property.CanWrite) | ||
111 | return; | ||
112 | object value = property.GetValue(obj, index); | ||
113 | if (value == null) | ||
114 | return; | ||
115 | |||
116 | if (t == typeof(string)) | ||
117 | property.SetValue(obj, RandomName(), index); | ||
118 | else if (t == typeof(UUID)) | ||
119 | property.SetValue(obj, UUID.Random(), index); | ||
120 | else if (t == typeof(sbyte)) | ||
121 | property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index); | ||
122 | else if (t == typeof(short)) | ||
123 | property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index); | ||
124 | else if (t == typeof(int)) | ||
125 | property.SetValue(obj, random.Next(), index); | ||
126 | else if (t == typeof(long)) | ||
127 | property.SetValue(obj, random.Next() * int.MaxValue, index); | ||
128 | else if (t == typeof(byte)) | ||
129 | property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index); | ||
130 | else if (t == typeof(ushort)) | ||
131 | property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index); | ||
132 | else if (t == typeof(uint)) | ||
133 | property.SetValue(obj, Convert.ToUInt32(random.Next()), index); | ||
134 | else if (t == typeof(ulong)) | ||
135 | property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index); | ||
136 | else if (t == typeof(bool)) | ||
137 | property.SetValue(obj, true, index); | ||
138 | else if (t == typeof(byte[])) | ||
139 | { | ||
140 | byte[] bytes = new byte[30]; | ||
141 | random.NextBytes(bytes); | ||
142 | property.SetValue(obj, bytes, index); | ||
143 | } | ||
144 | else | ||
145 | internalScramble(value); | ||
146 | } | ||
147 | |||
148 | private string RandomName() | ||
149 | { | ||
150 | StringBuilder name = new StringBuilder(); | ||
151 | int size = random.Next(5, 12); | ||
152 | for (int i = 0; i < size; i++) | ||
153 | { | ||
154 | char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))); | ||
155 | name.Append(ch); | ||
156 | } | ||
157 | return name.ToString(); | ||
158 | } | ||
159 | } | ||
160 | |||
161 | [TestFixture] | ||
162 | public class PropertyScramblerTests : OpenSimTestCase | ||
163 | { | ||
164 | [Test] | ||
165 | public void TestScramble() | ||
166 | { | ||
167 | AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString()); | ||
168 | new PropertyScrambler<AssetBase>().Scramble(actual); | ||
169 | } | ||
170 | |||
171 | [Test] | ||
172 | public void DontScramble() | ||
173 | { | ||
174 | UUID uuid = UUID.Random(); | ||
175 | AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero.ToString()); | ||
176 | new PropertyScrambler<AssetBase>() | ||
177 | .DontScramble(x => x.Metadata) | ||
178 | .DontScramble(x => x.FullID) | ||
179 | .DontScramble(x => x.ID) | ||
180 | .Scramble(asset); | ||
181 | Assert.That(asset.FullID, Is.EqualTo(uuid)); | ||
182 | } | ||
183 | } | ||
184 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Tests/RegionTests.cs b/OpenSim/Data/Tests/RegionTests.cs new file mode 100644 index 0000000..8d4249a --- /dev/null +++ b/OpenSim/Data/Tests/RegionTests.cs | |||
@@ -0,0 +1,1129 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.Text; | ||
32 | using log4net.Config; | ||
33 | using NUnit.Framework; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using log4net; | ||
40 | using System.Reflection; | ||
41 | using System.Data.Common; | ||
42 | |||
43 | // DBMS-specific: | ||
44 | using MySql.Data.MySqlClient; | ||
45 | using OpenSim.Data.MySQL; | ||
46 | |||
47 | using Mono.Data.Sqlite; | ||
48 | using OpenSim.Data.SQLite; | ||
49 | |||
50 | namespace OpenSim.Data.Tests | ||
51 | { | ||
52 | [TestFixture(Description = "Region store tests (SQLite)")] | ||
53 | public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData> | ||
54 | { | ||
55 | } | ||
56 | |||
57 | [TestFixture(Description = "Region store tests (MySQL)")] | ||
58 | public class MySqlRegionTests : RegionTests<MySqlConnection, MySQLSimulationData> | ||
59 | { | ||
60 | } | ||
61 | |||
62 | public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore> | ||
63 | where TConn : DbConnection, new() | ||
64 | where TRegStore : class, ISimulationDataStore, new() | ||
65 | { | ||
66 | bool m_rebuildDB; | ||
67 | |||
68 | public ISimulationDataStore db; | ||
69 | public UUID zero = UUID.Zero; | ||
70 | public UUID region1 = UUID.Random(); | ||
71 | public UUID region2 = UUID.Random(); | ||
72 | public UUID region3 = UUID.Random(); | ||
73 | public UUID region4 = UUID.Random(); | ||
74 | public UUID prim1 = UUID.Random(); | ||
75 | public UUID prim2 = UUID.Random(); | ||
76 | public UUID prim3 = UUID.Random(); | ||
77 | public UUID prim4 = UUID.Random(); | ||
78 | public UUID prim5 = UUID.Random(); | ||
79 | public UUID prim6 = UUID.Random(); | ||
80 | public UUID item1 = UUID.Random(); | ||
81 | public UUID item2 = UUID.Random(); | ||
82 | public UUID item3 = UUID.Random(); | ||
83 | |||
84 | public static Random random = new Random(); | ||
85 | |||
86 | public string itemname1 = "item1"; | ||
87 | |||
88 | public uint localID = 1; | ||
89 | |||
90 | public double height1 = 20; | ||
91 | public double height2 = 100; | ||
92 | |||
93 | public RegionTests(string conn, bool rebuild) | ||
94 | : base(conn) | ||
95 | { | ||
96 | m_rebuildDB = rebuild; | ||
97 | } | ||
98 | |||
99 | public RegionTests() : this("", true) { } | ||
100 | public RegionTests(string conn) : this(conn, true) {} | ||
101 | public RegionTests(bool rebuild): this("", rebuild) {} | ||
102 | |||
103 | |||
104 | protected override void InitService(object service) | ||
105 | { | ||
106 | ClearDB(); | ||
107 | db = (ISimulationDataStore)service; | ||
108 | db.Initialise(m_connStr); | ||
109 | } | ||
110 | |||
111 | private void ClearDB() | ||
112 | { | ||
113 | string[] reg_tables = new string[] { | ||
114 | "prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings" | ||
115 | }; | ||
116 | |||
117 | if (m_rebuildDB) | ||
118 | { | ||
119 | DropTables(reg_tables); | ||
120 | ResetMigrations("RegionStore"); | ||
121 | } | ||
122 | else | ||
123 | { | ||
124 | ClearTables(reg_tables); | ||
125 | } | ||
126 | } | ||
127 | |||
128 | // Test Plan | ||
129 | // Prims | ||
130 | // - empty test - 001 | ||
131 | // - store / retrieve basic prims (most minimal we can make) - 010, 011 | ||
132 | // - store / retrieve parts in a scenegroup 012 | ||
133 | // - store a prim with complete information for consistency check 013 | ||
134 | // - update existing prims, make sure it sticks - 014 | ||
135 | // - tests empty inventory - 020 | ||
136 | // - add inventory items to prims make - 021 | ||
137 | // - retrieves the added item - 022 | ||
138 | // - update inventory items to prims - 023 | ||
139 | // - remove inventory items make sure it sticks - 024 | ||
140 | // - checks if all parameters are persistent - 025 | ||
141 | // - adds many items and see if it is handled correctly - 026 | ||
142 | |||
143 | [Test] | ||
144 | public void T001_LoadEmpty() | ||
145 | { | ||
146 | TestHelpers.InMethod(); | ||
147 | |||
148 | List<SceneObjectGroup> objs = db.LoadObjects(region1); | ||
149 | List<SceneObjectGroup> objs3 = db.LoadObjects(region3); | ||
150 | List<LandData> land = db.LoadLandObjects(region1); | ||
151 | |||
152 | Assert.That(objs.Count, Is.EqualTo(0), "Assert.That(objs.Count, Is.EqualTo(0))"); | ||
153 | Assert.That(objs3.Count, Is.EqualTo(0), "Assert.That(objs3.Count, Is.EqualTo(0))"); | ||
154 | Assert.That(land.Count, Is.EqualTo(0), "Assert.That(land.Count, Is.EqualTo(0))"); | ||
155 | } | ||
156 | |||
157 | // SOG round trips | ||
158 | // * store objects, make sure they save | ||
159 | // * update | ||
160 | |||
161 | [Test] | ||
162 | public void T010_StoreSimpleObject() | ||
163 | { | ||
164 | TestHelpers.InMethod(); | ||
165 | |||
166 | SceneObjectGroup sog = NewSOG("object1", prim1, region1); | ||
167 | SceneObjectGroup sog2 = NewSOG("object2", prim2, region1); | ||
168 | |||
169 | // in case the objects don't store | ||
170 | try | ||
171 | { | ||
172 | db.StoreObject(sog, region1); | ||
173 | } | ||
174 | catch (Exception e) | ||
175 | { | ||
176 | m_log.Error(e.ToString()); | ||
177 | Assert.Fail(); | ||
178 | } | ||
179 | |||
180 | try | ||
181 | { | ||
182 | db.StoreObject(sog2, region1); | ||
183 | } | ||
184 | catch (Exception e) | ||
185 | { | ||
186 | m_log.Error(e.ToString()); | ||
187 | Assert.Fail(); | ||
188 | } | ||
189 | |||
190 | // This tests the ADO.NET driver | ||
191 | List<SceneObjectGroup> objs = db.LoadObjects(region1); | ||
192 | |||
193 | Assert.That(objs.Count, Is.EqualTo(2), "Assert.That(objs.Count, Is.EqualTo(2))"); | ||
194 | } | ||
195 | |||
196 | [Test] | ||
197 | public void T011_ObjectNames() | ||
198 | { | ||
199 | TestHelpers.InMethod(); | ||
200 | |||
201 | List<SceneObjectGroup> objs = db.LoadObjects(region1); | ||
202 | foreach (SceneObjectGroup sog in objs) | ||
203 | { | ||
204 | SceneObjectPart p = sog.RootPart; | ||
205 | Assert.That("", Is.Not.EqualTo(p.Name), "Assert.That(\"\", Is.Not.EqualTo(p.Name))"); | ||
206 | Assert.That(p.Name, Is.EqualTo(p.Description), "Assert.That(p.Name, Is.EqualTo(p.Description))"); | ||
207 | } | ||
208 | } | ||
209 | |||
210 | [Test] | ||
211 | public void T012_SceneParts() | ||
212 | { | ||
213 | TestHelpers.InMethod(); | ||
214 | |||
215 | UUID tmp0 = UUID.Random(); | ||
216 | UUID tmp1 = UUID.Random(); | ||
217 | UUID tmp2 = UUID.Random(); | ||
218 | UUID tmp3 = UUID.Random(); | ||
219 | UUID newregion = UUID.Random(); | ||
220 | SceneObjectPart p1 = NewSOP("SoP 1",tmp1); | ||
221 | SceneObjectPart p2 = NewSOP("SoP 2",tmp2); | ||
222 | SceneObjectPart p3 = NewSOP("SoP 3",tmp3); | ||
223 | SceneObjectGroup sog = NewSOG("Sop 0", tmp0, newregion); | ||
224 | sog.AddPart(p1); | ||
225 | sog.AddPart(p2); | ||
226 | sog.AddPart(p3); | ||
227 | |||
228 | SceneObjectPart[] parts = sog.Parts; | ||
229 | Assert.That(parts.Length,Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))"); | ||
230 | |||
231 | db.StoreObject(sog, newregion); | ||
232 | List<SceneObjectGroup> sogs = db.LoadObjects(newregion); | ||
233 | Assert.That(sogs.Count,Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))"); | ||
234 | SceneObjectGroup newsog = sogs[0]; | ||
235 | |||
236 | SceneObjectPart[] newparts = newsog.Parts; | ||
237 | Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); | ||
238 | |||
239 | Assert.That(newsog.ContainsPart(tmp0), "Assert.That(newsog.ContainsPart(tmp0))"); | ||
240 | Assert.That(newsog.ContainsPart(tmp1), "Assert.That(newsog.ContainsPart(tmp1))"); | ||
241 | Assert.That(newsog.ContainsPart(tmp2), "Assert.That(newsog.ContainsPart(tmp2))"); | ||
242 | Assert.That(newsog.ContainsPart(tmp3), "Assert.That(newsog.ContainsPart(tmp3))"); | ||
243 | } | ||
244 | |||
245 | [Test] | ||
246 | public void T013_DatabasePersistency() | ||
247 | { | ||
248 | TestHelpers.InMethod(); | ||
249 | |||
250 | // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data | ||
251 | // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored | ||
252 | // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently. | ||
253 | UUID creator,uuid = new UUID(); | ||
254 | creator = UUID.Random(); | ||
255 | uint iserial = (uint)random.Next(); | ||
256 | TaskInventoryDictionary dic = new TaskInventoryDictionary(); | ||
257 | uint objf = (uint) random.Next(); | ||
258 | uuid = prim4; | ||
259 | uint localid = localID+1; | ||
260 | localID = localID + 1; | ||
261 | string name = "Adam West"; | ||
262 | byte material = (byte) random.Next(127); | ||
263 | ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); | ||
264 | int pin = random.Next(); | ||
265 | Byte[] partsys = new byte[8]; | ||
266 | Byte[] textani = new byte[8]; | ||
267 | random.NextBytes(textani); | ||
268 | random.NextBytes(partsys); | ||
269 | DateTime expires = new DateTime(2008, 12, 20); | ||
270 | DateTime rezzed = new DateTime(2009, 07, 15); | ||
271 | Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); | ||
272 | Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); | ||
273 | Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); | ||
274 | Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); | ||
275 | Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); | ||
276 | Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); | ||
277 | string description = name; | ||
278 | Color color = Color.FromArgb(255, 165, 50, 100); | ||
279 | string text = "All Your Base Are Belong to Us"; | ||
280 | string sitname = "SitName"; | ||
281 | string touchname = "TouchName"; | ||
282 | int linknum = random.Next(); | ||
283 | byte clickaction = (byte) random.Next(127); | ||
284 | PrimitiveBaseShape pbshap = new PrimitiveBaseShape(); | ||
285 | pbshap = PrimitiveBaseShape.Default; | ||
286 | pbshap.PathBegin = ushort.MaxValue; | ||
287 | pbshap.PathEnd = ushort.MaxValue; | ||
288 | pbshap.ProfileBegin = ushort.MaxValue; | ||
289 | pbshap.ProfileEnd = ushort.MaxValue; | ||
290 | pbshap.ProfileHollow = ushort.MaxValue; | ||
291 | Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next()); | ||
292 | |||
293 | RegionInfo regionInfo = new RegionInfo(); | ||
294 | regionInfo.RegionID = region3; | ||
295 | regionInfo.RegionLocX = 0; | ||
296 | regionInfo.RegionLocY = 0; | ||
297 | |||
298 | SceneObjectPart sop = new SceneObjectPart(); | ||
299 | SceneObjectGroup sog = new SceneObjectGroup(sop); | ||
300 | |||
301 | sop.RegionHandle = regionh; | ||
302 | sop.UUID = uuid; | ||
303 | sop.LocalId = localid; | ||
304 | sop.Shape = pbshap; | ||
305 | sop.GroupPosition = groupos; | ||
306 | sop.RotationOffset = rotoff; | ||
307 | sop.CreatorID = creator; | ||
308 | sop.InventorySerial = iserial; | ||
309 | sop.TaskInventory = dic; | ||
310 | sop.Flags = (PrimFlags)objf; | ||
311 | sop.Name = name; | ||
312 | sop.Material = material; | ||
313 | sop.ScriptAccessPin = pin; | ||
314 | sop.TextureAnimation = textani; | ||
315 | sop.ParticleSystem = partsys; | ||
316 | sop.Expires = expires; | ||
317 | sop.Rezzed = rezzed; | ||
318 | sop.OffsetPosition = offset; | ||
319 | sop.Velocity = velocity; | ||
320 | sop.AngularVelocity = angvelo; | ||
321 | sop.Acceleration = accel; | ||
322 | sop.Description = description; | ||
323 | sop.Color = color; | ||
324 | sop.Text = text; | ||
325 | sop.SitName = sitname; | ||
326 | sop.TouchName = touchname; | ||
327 | sop.LinkNum = linknum; | ||
328 | sop.ClickAction = clickaction; | ||
329 | sop.Scale = scale; | ||
330 | |||
331 | //Tests if local part accepted the parameters: | ||
332 | Assert.That(regionh,Is.EqualTo(sop.RegionHandle), "Assert.That(regionh,Is.EqualTo(sop.RegionHandle))"); | ||
333 | Assert.That(localid,Is.EqualTo(sop.LocalId), "Assert.That(localid,Is.EqualTo(sop.LocalId))"); | ||
334 | Assert.That(groupos,Is.EqualTo(sop.GroupPosition), "Assert.That(groupos,Is.EqualTo(sop.GroupPosition))"); | ||
335 | Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))"); | ||
336 | Assert.That(rotoff,Is.EqualTo(sop.RotationOffset), "Assert.That(rotoff,Is.EqualTo(sop.RotationOffset))"); | ||
337 | Assert.That(uuid,Is.EqualTo(sop.UUID), "Assert.That(uuid,Is.EqualTo(sop.UUID))"); | ||
338 | Assert.That(creator,Is.EqualTo(sop.CreatorID), "Assert.That(creator,Is.EqualTo(sop.CreatorID))"); | ||
339 | // Modified in-class | ||
340 | // Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))"); | ||
341 | Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))"); | ||
342 | Assert.That(objf, Is.EqualTo((uint)sop.Flags), "Assert.That(objf,Is.EqualTo(sop.Flags))"); | ||
343 | Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))"); | ||
344 | Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))"); | ||
345 | Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))"); | ||
346 | Assert.That(textani,Is.EqualTo(sop.TextureAnimation), "Assert.That(textani,Is.EqualTo(sop.TextureAnimation))"); | ||
347 | Assert.That(partsys,Is.EqualTo(sop.ParticleSystem), "Assert.That(partsys,Is.EqualTo(sop.ParticleSystem))"); | ||
348 | Assert.That(expires,Is.EqualTo(sop.Expires), "Assert.That(expires,Is.EqualTo(sop.Expires))"); | ||
349 | Assert.That(rezzed,Is.EqualTo(sop.Rezzed), "Assert.That(rezzed,Is.EqualTo(sop.Rezzed))"); | ||
350 | Assert.That(offset,Is.EqualTo(sop.OffsetPosition), "Assert.That(offset,Is.EqualTo(sop.OffsetPosition))"); | ||
351 | Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))"); | ||
352 | Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity))"); | ||
353 | Assert.That(accel,Is.EqualTo(sop.Acceleration), "Assert.That(accel,Is.EqualTo(sop.Acceleration))"); | ||
354 | Assert.That(description,Is.EqualTo(sop.Description), "Assert.That(description,Is.EqualTo(sop.Description))"); | ||
355 | Assert.That(color,Is.EqualTo(sop.Color), "Assert.That(color,Is.EqualTo(sop.Color))"); | ||
356 | Assert.That(text,Is.EqualTo(sop.Text), "Assert.That(text,Is.EqualTo(sop.Text))"); | ||
357 | Assert.That(sitname,Is.EqualTo(sop.SitName), "Assert.That(sitname,Is.EqualTo(sop.SitName))"); | ||
358 | Assert.That(touchname,Is.EqualTo(sop.TouchName), "Assert.That(touchname,Is.EqualTo(sop.TouchName))"); | ||
359 | Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))"); | ||
360 | Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))"); | ||
361 | Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))"); | ||
362 | |||
363 | // This is necessary or object will not be inserted in DB | ||
364 | sop.Flags = PrimFlags.None; | ||
365 | |||
366 | // Inserts group in DB | ||
367 | db.StoreObject(sog,region3); | ||
368 | List<SceneObjectGroup> sogs = db.LoadObjects(region3); | ||
369 | Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); | ||
370 | // Makes sure there are no double insertions: | ||
371 | db.StoreObject(sog,region3); | ||
372 | sogs = db.LoadObjects(region3); | ||
373 | Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); | ||
374 | |||
375 | |||
376 | // Tests if the parameters were inserted correctly | ||
377 | SceneObjectPart p = sogs[0].RootPart; | ||
378 | Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))"); | ||
379 | //Assert.That(localid,Is.EqualTo(p.LocalId), "Assert.That(localid,Is.EqualTo(p.LocalId))"); | ||
380 | Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))"); | ||
381 | Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); | ||
382 | Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))"); | ||
383 | Assert.That(uuid,Is.EqualTo(p.UUID), "Assert.That(uuid,Is.EqualTo(p.UUID))"); | ||
384 | Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))"); | ||
385 | //Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))"); | ||
386 | Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))"); | ||
387 | //Assert.That(objf, Is.EqualTo((uint)p.Flags), "Assert.That(objf,Is.EqualTo(p.Flags))"); | ||
388 | Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); | ||
389 | Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))"); | ||
390 | Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))"); | ||
391 | Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))"); | ||
392 | Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))"); | ||
393 | //Assert.That(expires,Is.EqualTo(p.Expires), "Assert.That(expires,Is.EqualTo(p.Expires))"); | ||
394 | //Assert.That(rezzed,Is.EqualTo(p.Rezzed), "Assert.That(rezzed,Is.EqualTo(p.Rezzed))"); | ||
395 | Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))"); | ||
396 | Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))"); | ||
397 | Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))"); | ||
398 | Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))"); | ||
399 | Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))"); | ||
400 | Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))"); | ||
401 | Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))"); | ||
402 | Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))"); | ||
403 | Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))"); | ||
404 | //Assert.That(linknum,Is.EqualTo(p.LinkNum), "Assert.That(linknum,Is.EqualTo(p.LinkNum))"); | ||
405 | Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))"); | ||
406 | Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); | ||
407 | |||
408 | //Assert.That(updatef,Is.EqualTo(p.UpdateFlag), "Assert.That(updatef,Is.EqualTo(p.UpdateFlag))"); | ||
409 | |||
410 | Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin), "Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin))"); | ||
411 | Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd), "Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd))"); | ||
412 | Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin), "Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin))"); | ||
413 | Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd), "Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd))"); | ||
414 | Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow), "Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow))"); | ||
415 | } | ||
416 | |||
417 | [Test] | ||
418 | public void T014_UpdateObject() | ||
419 | { | ||
420 | TestHelpers.InMethod(); | ||
421 | |||
422 | string text1 = "object1 text"; | ||
423 | SceneObjectGroup sog = FindSOG("object1", region1); | ||
424 | sog.RootPart.Text = text1; | ||
425 | db.StoreObject(sog, region1); | ||
426 | |||
427 | sog = FindSOG("object1", region1); | ||
428 | Assert.That(text1, Is.EqualTo(sog.RootPart.Text), "Assert.That(text1, Is.EqualTo(sog.RootPart.Text))"); | ||
429 | |||
430 | // Creates random values | ||
431 | UUID creator = new UUID(); | ||
432 | creator = UUID.Random(); | ||
433 | TaskInventoryDictionary dic = new TaskInventoryDictionary(); | ||
434 | localID = localID + 1; | ||
435 | string name = "West Adam"; | ||
436 | byte material = (byte) random.Next(127); | ||
437 | ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next(); | ||
438 | int pin = random.Next(); | ||
439 | Byte[] partsys = new byte[8]; | ||
440 | Byte[] textani = new byte[8]; | ||
441 | random.NextBytes(textani); | ||
442 | random.NextBytes(partsys); | ||
443 | DateTime expires = new DateTime(2010, 12, 20); | ||
444 | DateTime rezzed = new DateTime(2005, 07, 15); | ||
445 | Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); | ||
446 | Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); | ||
447 | Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); | ||
448 | Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); | ||
449 | Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); | ||
450 | Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); | ||
451 | string description = name; | ||
452 | Color color = Color.FromArgb(255, 255, 255, 0); | ||
453 | string text = "What You Say?{]\vz~"; | ||
454 | string sitname = RandomName(); | ||
455 | string touchname = RandomName(); | ||
456 | int linknum = random.Next(); | ||
457 | byte clickaction = (byte) random.Next(127); | ||
458 | PrimitiveBaseShape pbshap = new PrimitiveBaseShape(); | ||
459 | pbshap = PrimitiveBaseShape.Default; | ||
460 | Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next()); | ||
461 | |||
462 | // Updates the region with new values | ||
463 | SceneObjectGroup sog2 = FindSOG("Adam West", region3); | ||
464 | Assert.That(sog2,Is.Not.Null); | ||
465 | sog2.RootPart.RegionHandle = regionh; | ||
466 | sog2.RootPart.Shape = pbshap; | ||
467 | sog2.RootPart.GroupPosition = groupos; | ||
468 | sog2.RootPart.RotationOffset = rotoff; | ||
469 | sog2.RootPart.CreatorID = creator; | ||
470 | sog2.RootPart.TaskInventory = dic; | ||
471 | sog2.RootPart.Name = name; | ||
472 | sog2.RootPart.Material = material; | ||
473 | sog2.RootPart.ScriptAccessPin = pin; | ||
474 | sog2.RootPart.TextureAnimation = textani; | ||
475 | sog2.RootPart.ParticleSystem = partsys; | ||
476 | sog2.RootPart.Expires = expires; | ||
477 | sog2.RootPart.Rezzed = rezzed; | ||
478 | sog2.RootPart.OffsetPosition = offset; | ||
479 | sog2.RootPart.Velocity = velocity; | ||
480 | sog2.RootPart.AngularVelocity = angvelo; | ||
481 | sog2.RootPart.Acceleration = accel; | ||
482 | sog2.RootPart.Description = description; | ||
483 | sog2.RootPart.Color = color; | ||
484 | sog2.RootPart.Text = text; | ||
485 | sog2.RootPart.SitName = sitname; | ||
486 | sog2.RootPart.TouchName = touchname; | ||
487 | sog2.RootPart.LinkNum = linknum; | ||
488 | sog2.RootPart.ClickAction = clickaction; | ||
489 | sog2.RootPart.Scale = scale; | ||
490 | |||
491 | db.StoreObject(sog2, region3); | ||
492 | List<SceneObjectGroup> sogs = db.LoadObjects(region3); | ||
493 | Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))"); | ||
494 | |||
495 | SceneObjectGroup retsog = FindSOG("West Adam", region3); | ||
496 | Assert.That(retsog,Is.Not.Null); | ||
497 | SceneObjectPart p = retsog.RootPart; | ||
498 | Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))"); | ||
499 | Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))"); | ||
500 | Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); | ||
501 | Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))"); | ||
502 | Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))"); | ||
503 | Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))"); | ||
504 | Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))"); | ||
505 | Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))"); | ||
506 | Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))"); | ||
507 | Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))"); | ||
508 | Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))"); | ||
509 | Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))"); | ||
510 | Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))"); | ||
511 | Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))"); | ||
512 | Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))"); | ||
513 | Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))"); | ||
514 | Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))"); | ||
515 | Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))"); | ||
516 | Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))"); | ||
517 | Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))"); | ||
518 | Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))"); | ||
519 | Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); | ||
520 | } | ||
521 | |||
522 | /// <summary> | ||
523 | /// Test storage and retrieval of a scene object with a large number of parts. | ||
524 | /// </summary> | ||
525 | [Test] | ||
526 | public void T015_LargeSceneObjects() | ||
527 | { | ||
528 | TestHelpers.InMethod(); | ||
529 | |||
530 | UUID id = UUID.Random(); | ||
531 | Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>(); | ||
532 | SceneObjectGroup sog = NewSOG("Test SOG", id, region4); | ||
533 | mydic.Add(sog.RootPart.UUID,sog.RootPart); | ||
534 | for (int i = 0; i < 30; i++) | ||
535 | { | ||
536 | UUID tmp = UUID.Random(); | ||
537 | SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp); | ||
538 | Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next()); | ||
539 | Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next()); | ||
540 | Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next()); | ||
541 | Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next()); | ||
542 | Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next()); | ||
543 | Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next()); | ||
544 | |||
545 | sop.GroupPosition = groupos; | ||
546 | sop.RotationOffset = rotoff; | ||
547 | sop.OffsetPosition = offset; | ||
548 | sop.Velocity = velocity; | ||
549 | sop.AngularVelocity = angvelo; | ||
550 | sop.Acceleration = accel; | ||
551 | |||
552 | mydic.Add(tmp,sop); | ||
553 | sog.AddPart(sop); | ||
554 | } | ||
555 | |||
556 | db.StoreObject(sog, region4); | ||
557 | |||
558 | SceneObjectGroup retsog = FindSOG("Test SOG", region4); | ||
559 | SceneObjectPart[] parts = retsog.Parts; | ||
560 | for (int i = 0; i < 30; i++) | ||
561 | { | ||
562 | SceneObjectPart cursop = mydic[parts[i].UUID]; | ||
563 | Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))"); | ||
564 | Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset), "Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset))"); | ||
565 | Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition), "Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition))"); | ||
566 | Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity), "Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity))"); | ||
567 | Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity), "Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity))"); | ||
568 | Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration), "Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration))"); | ||
569 | } | ||
570 | } | ||
571 | |||
572 | //[Test] | ||
573 | public void T016_RandomSogWithSceneParts() | ||
574 | { | ||
575 | TestHelpers.InMethod(); | ||
576 | |||
577 | PropertyScrambler<SceneObjectPart> scrambler = | ||
578 | new PropertyScrambler<SceneObjectPart>() | ||
579 | .DontScramble(x => x.UUID); | ||
580 | UUID tmpSog = UUID.Random(); | ||
581 | UUID tmp1 = UUID.Random(); | ||
582 | UUID tmp2 = UUID.Random(); | ||
583 | UUID tmp3 = UUID.Random(); | ||
584 | UUID newregion = UUID.Random(); | ||
585 | SceneObjectPart p1 = new SceneObjectPart(); | ||
586 | SceneObjectPart p2 = new SceneObjectPart(); | ||
587 | SceneObjectPart p3 = new SceneObjectPart(); | ||
588 | p1.Shape = PrimitiveBaseShape.Default; | ||
589 | p2.Shape = PrimitiveBaseShape.Default; | ||
590 | p3.Shape = PrimitiveBaseShape.Default; | ||
591 | p1.UUID = tmp1; | ||
592 | p2.UUID = tmp2; | ||
593 | p3.UUID = tmp3; | ||
594 | scrambler.Scramble(p1); | ||
595 | scrambler.Scramble(p2); | ||
596 | scrambler.Scramble(p3); | ||
597 | |||
598 | SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion); | ||
599 | PropertyScrambler<SceneObjectGroup> sogScrambler = | ||
600 | new PropertyScrambler<SceneObjectGroup>() | ||
601 | .DontScramble(x => x.UUID); | ||
602 | sogScrambler.Scramble(sog); | ||
603 | sog.UUID = tmpSog; | ||
604 | sog.AddPart(p1); | ||
605 | sog.AddPart(p2); | ||
606 | sog.AddPart(p3); | ||
607 | |||
608 | SceneObjectPart[] parts = sog.Parts; | ||
609 | Assert.That(parts.Length, Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))"); | ||
610 | |||
611 | db.StoreObject(sog, newregion); | ||
612 | List<SceneObjectGroup> sogs = db.LoadObjects(newregion); | ||
613 | Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))"); | ||
614 | SceneObjectGroup newsog = sogs[0]; | ||
615 | |||
616 | SceneObjectPart[] newparts = newsog.Parts; | ||
617 | Assert.That(newparts.Length, Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))"); | ||
618 | |||
619 | Assert.That(newsog, Constraints.PropertyCompareConstraint(sog) | ||
620 | .IgnoreProperty(x=>x.LocalId) | ||
621 | .IgnoreProperty(x=>x.HasGroupChanged) | ||
622 | .IgnoreProperty(x=>x.IsSelected) | ||
623 | .IgnoreProperty(x=>x.RegionHandle) | ||
624 | .IgnoreProperty(x=>x.RegionUUID) | ||
625 | .IgnoreProperty(x=>x.Scene) | ||
626 | .IgnoreProperty(x=>x.Parts) | ||
627 | .IgnoreProperty(x=>x.RootPart)); | ||
628 | } | ||
629 | |||
630 | |||
631 | private SceneObjectGroup GetMySOG(string name) | ||
632 | { | ||
633 | SceneObjectGroup sog = FindSOG(name, region1); | ||
634 | if (sog == null) | ||
635 | { | ||
636 | sog = NewSOG(name, prim1, region1); | ||
637 | db.StoreObject(sog, region1); | ||
638 | } | ||
639 | return sog; | ||
640 | } | ||
641 | |||
642 | // NOTE: it is a bad practice to rely on some of the previous tests having been run before. | ||
643 | // If the tests are run manually, one at a time, each starts with full class init (DB cleared). | ||
644 | // Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order. | ||
645 | // We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*! | ||
646 | |||
647 | [Test] | ||
648 | public void T020_PrimInventoryEmpty() | ||
649 | { | ||
650 | TestHelpers.InMethod(); | ||
651 | |||
652 | SceneObjectGroup sog = GetMySOG("object1"); | ||
653 | TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); | ||
654 | Assert.That(t, Is.Null); | ||
655 | } | ||
656 | |||
657 | // TODO: Is there any point to call StorePrimInventory on a list, rather than on the prim itself? | ||
658 | |||
659 | private void StoreInventory(SceneObjectGroup sog) | ||
660 | { | ||
661 | List<TaskInventoryItem> list = new List<TaskInventoryItem>(); | ||
662 | // TODO: seriously??? this is the way we need to loop to get this? | ||
663 | foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList()) | ||
664 | { | ||
665 | list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid)); | ||
666 | } | ||
667 | |||
668 | db.StorePrimInventory(sog.RootPart.UUID, list); | ||
669 | } | ||
670 | |||
671 | [Test] | ||
672 | public void T021_PrimInventoryBasic() | ||
673 | { | ||
674 | TestHelpers.InMethod(); | ||
675 | |||
676 | SceneObjectGroup sog = GetMySOG("object1"); | ||
677 | InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero); | ||
678 | |||
679 | Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True); | ||
680 | TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); | ||
681 | Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))"); | ||
682 | |||
683 | StoreInventory(sog); | ||
684 | |||
685 | SceneObjectGroup sog1 = FindSOG("object1", region1); | ||
686 | Assert.That(sog1, Is.Not.Null); | ||
687 | |||
688 | TaskInventoryItem t1 = sog1.GetInventoryItem(sog1.RootPart.LocalId, item1); | ||
689 | Assert.That(t1, Is.Not.Null); | ||
690 | Assert.That(t1.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))"); | ||
691 | |||
692 | // Updating inventory | ||
693 | t1.Name = "My New Name"; | ||
694 | sog1.UpdateInventoryItem(t1); | ||
695 | |||
696 | StoreInventory(sog1); | ||
697 | |||
698 | SceneObjectGroup sog2 = FindSOG("object1", region1); | ||
699 | TaskInventoryItem t2 = sog2.GetInventoryItem(sog2.RootPart.LocalId, item1); | ||
700 | Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))"); | ||
701 | |||
702 | // Removing inventory | ||
703 | List<TaskInventoryItem> list = new List<TaskInventoryItem>(); | ||
704 | db.StorePrimInventory(prim1, list); | ||
705 | |||
706 | sog = FindSOG("object1", region1); | ||
707 | t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); | ||
708 | Assert.That(t, Is.Null); | ||
709 | } | ||
710 | |||
711 | [Test] | ||
712 | public void T025_PrimInventoryPersistency() | ||
713 | { | ||
714 | TestHelpers.InMethod(); | ||
715 | |||
716 | InventoryItemBase i = new InventoryItemBase(); | ||
717 | UUID id = UUID.Random(); | ||
718 | i.ID = id; | ||
719 | UUID folder = UUID.Random(); | ||
720 | i.Folder = folder; | ||
721 | UUID owner = UUID.Random(); | ||
722 | i.Owner = owner; | ||
723 | UUID creator = UUID.Random(); | ||
724 | i.CreatorId = creator.ToString(); | ||
725 | string name = RandomName(); | ||
726 | i.Name = name; | ||
727 | i.Description = name; | ||
728 | UUID assetid = UUID.Random(); | ||
729 | i.AssetID = assetid; | ||
730 | int invtype = random.Next(); | ||
731 | i.InvType = invtype; | ||
732 | uint nextperm = (uint) random.Next(); | ||
733 | i.NextPermissions = nextperm; | ||
734 | uint curperm = (uint) random.Next(); | ||
735 | i.CurrentPermissions = curperm; | ||
736 | uint baseperm = (uint) random.Next(); | ||
737 | i.BasePermissions = baseperm; | ||
738 | uint eoperm = (uint) random.Next(); | ||
739 | i.EveryOnePermissions = eoperm; | ||
740 | int assettype = random.Next(); | ||
741 | i.AssetType = assettype; | ||
742 | UUID groupid = UUID.Random(); | ||
743 | i.GroupID = groupid; | ||
744 | bool groupown = true; | ||
745 | i.GroupOwned = groupown; | ||
746 | int saleprice = random.Next(); | ||
747 | i.SalePrice = saleprice; | ||
748 | byte saletype = (byte) random.Next(127); | ||
749 | i.SaleType = saletype; | ||
750 | uint flags = (uint) random.Next(); | ||
751 | i.Flags = flags; | ||
752 | int creationd = random.Next(); | ||
753 | i.CreationDate = creationd; | ||
754 | |||
755 | SceneObjectGroup sog = GetMySOG("object1"); | ||
756 | Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, i, zero), Is.True); | ||
757 | TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id); | ||
758 | |||
759 | Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))"); | ||
760 | Assert.That(t.AssetID,Is.EqualTo(assetid), "Assert.That(t.AssetID,Is.EqualTo(assetid))"); | ||
761 | Assert.That(t.BasePermissions,Is.EqualTo(baseperm), "Assert.That(t.BasePermissions,Is.EqualTo(baseperm))"); | ||
762 | Assert.That(t.CreationDate,Is.EqualTo(creationd), "Assert.That(t.CreationDate,Is.EqualTo(creationd))"); | ||
763 | Assert.That(t.CreatorID,Is.EqualTo(creator), "Assert.That(t.CreatorID,Is.EqualTo(creator))"); | ||
764 | Assert.That(t.Description,Is.EqualTo(name), "Assert.That(t.Description,Is.EqualTo(name))"); | ||
765 | Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm), "Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm))"); | ||
766 | Assert.That(t.Flags,Is.EqualTo(flags), "Assert.That(t.Flags,Is.EqualTo(flags))"); | ||
767 | Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID), "Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID))"); | ||
768 | // Where is this group permissions?? | ||
769 | // Assert.That(t.GroupPermissions,Is.EqualTo(), "Assert.That(t.GroupPermissions,Is.EqualTo())"); | ||
770 | Assert.That(t.Type,Is.EqualTo(assettype), "Assert.That(t.Type,Is.EqualTo(assettype))"); | ||
771 | Assert.That(t.InvType, Is.EqualTo(invtype), "Assert.That(t.InvType, Is.EqualTo(invtype))"); | ||
772 | Assert.That(t.ItemID, Is.EqualTo(id), "Assert.That(t.ItemID, Is.EqualTo(id))"); | ||
773 | Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID), "Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID))"); | ||
774 | Assert.That(t.NextPermissions, Is.EqualTo(nextperm), "Assert.That(t.NextPermissions, Is.EqualTo(nextperm))"); | ||
775 | // Ownership changes when you drop an object into an object | ||
776 | // owned by someone else | ||
777 | Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID), "Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID))"); | ||
778 | // Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 16), "Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8))"); | ||
779 | Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))"); | ||
780 | Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))"); | ||
781 | } | ||
782 | |||
783 | [Test] | ||
784 | [ExpectedException(typeof(ArgumentException))] | ||
785 | public void T026_PrimInventoryMany() | ||
786 | { | ||
787 | TestHelpers.InMethod(); | ||
788 | |||
789 | UUID i1,i2,i3,i4; | ||
790 | i1 = UUID.Random(); | ||
791 | i2 = UUID.Random(); | ||
792 | i3 = UUID.Random(); | ||
793 | i4 = i3; | ||
794 | InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero); | ||
795 | InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero); | ||
796 | InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero); | ||
797 | InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero); | ||
798 | |||
799 | SceneObjectGroup sog = FindSOG("object1", region1); | ||
800 | |||
801 | Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib1, zero), Is.True); | ||
802 | Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib2, zero), Is.True); | ||
803 | Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib3, zero), Is.True); | ||
804 | Assert.That(sog.AddInventoryItem(zero, sog.RootPart.LocalId, ib4, zero), Is.True); | ||
805 | |||
806 | TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1); | ||
807 | Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))"); | ||
808 | TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2); | ||
809 | Assert.That(t2.Name, Is.EqualTo(ib2.Name), "Assert.That(t2.Name, Is.EqualTo(ib2.Name))"); | ||
810 | TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3); | ||
811 | Assert.That(t3.Name, Is.EqualTo(ib3.Name), "Assert.That(t3.Name, Is.EqualTo(ib3.Name))"); | ||
812 | TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4); | ||
813 | Assert.That(t4, Is.Null); | ||
814 | } | ||
815 | |||
816 | [Test] | ||
817 | public void T052_RemoveObject() | ||
818 | { | ||
819 | TestHelpers.InMethod(); | ||
820 | |||
821 | db.RemoveObject(prim1, region1); | ||
822 | SceneObjectGroup sog = FindSOG("object1", region1); | ||
823 | Assert.That(sog, Is.Null); | ||
824 | } | ||
825 | |||
826 | [Test] | ||
827 | public void T100_DefaultRegionInfo() | ||
828 | { | ||
829 | TestHelpers.InMethod(); | ||
830 | |||
831 | RegionSettings r1 = db.LoadRegionSettings(region1); | ||
832 | Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))"); | ||
833 | |||
834 | RegionSettings r2 = db.LoadRegionSettings(region2); | ||
835 | Assert.That(r2.RegionUUID, Is.EqualTo(region2), "Assert.That(r2.RegionUUID, Is.EqualTo(region2))"); | ||
836 | } | ||
837 | |||
838 | [Test] | ||
839 | public void T101_UpdateRegionInfo() | ||
840 | { | ||
841 | TestHelpers.InMethod(); | ||
842 | |||
843 | int agentlimit = random.Next(); | ||
844 | double objectbonus = random.Next(); | ||
845 | int maturity = random.Next(); | ||
846 | UUID tertex1 = UUID.Random(); | ||
847 | UUID tertex2 = UUID.Random(); | ||
848 | UUID tertex3 = UUID.Random(); | ||
849 | UUID tertex4 = UUID.Random(); | ||
850 | double elev1nw = random.Next(); | ||
851 | double elev2nw = random.Next(); | ||
852 | double elev1ne = random.Next(); | ||
853 | double elev2ne = random.Next(); | ||
854 | double elev1se = random.Next(); | ||
855 | double elev2se = random.Next(); | ||
856 | double elev1sw = random.Next(); | ||
857 | double elev2sw = random.Next(); | ||
858 | double waterh = random.Next(); | ||
859 | double terrainraise = random.Next(); | ||
860 | double terrainlower = random.Next(); | ||
861 | Vector3 sunvector = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5)); | ||
862 | UUID terimgid = UUID.Random(); | ||
863 | double sunpos = random.Next(); | ||
864 | UUID cov = UUID.Random(); | ||
865 | |||
866 | RegionSettings r1 = db.LoadRegionSettings(region1); | ||
867 | r1.BlockTerraform = true; | ||
868 | r1.BlockFly = true; | ||
869 | r1.AllowDamage = true; | ||
870 | r1.RestrictPushing = true; | ||
871 | r1.AllowLandResell = false; | ||
872 | r1.AllowLandJoinDivide = false; | ||
873 | r1.BlockShowInSearch = true; | ||
874 | r1.AgentLimit = agentlimit; | ||
875 | r1.ObjectBonus = objectbonus; | ||
876 | r1.Maturity = maturity; | ||
877 | r1.DisableScripts = true; | ||
878 | r1.DisableCollisions = true; | ||
879 | r1.DisablePhysics = true; | ||
880 | r1.TerrainTexture1 = tertex1; | ||
881 | r1.TerrainTexture2 = tertex2; | ||
882 | r1.TerrainTexture3 = tertex3; | ||
883 | r1.TerrainTexture4 = tertex4; | ||
884 | r1.Elevation1NW = elev1nw; | ||
885 | r1.Elevation2NW = elev2nw; | ||
886 | r1.Elevation1NE = elev1ne; | ||
887 | r1.Elevation2NE = elev2ne; | ||
888 | r1.Elevation1SE = elev1se; | ||
889 | r1.Elevation2SE = elev2se; | ||
890 | r1.Elevation1SW = elev1sw; | ||
891 | r1.Elevation2SW = elev2sw; | ||
892 | r1.WaterHeight = waterh; | ||
893 | r1.TerrainRaiseLimit = terrainraise; | ||
894 | r1.TerrainLowerLimit = terrainlower; | ||
895 | r1.UseEstateSun = false; | ||
896 | r1.Sandbox = true; | ||
897 | r1.SunVector = sunvector; | ||
898 | r1.TerrainImageID = terimgid; | ||
899 | r1.FixedSun = true; | ||
900 | r1.SunPosition = sunpos; | ||
901 | r1.Covenant = cov; | ||
902 | |||
903 | db.StoreRegionSettings(r1); | ||
904 | |||
905 | RegionSettings r1a = db.LoadRegionSettings(region1); | ||
906 | Assert.That(r1a.RegionUUID, Is.EqualTo(region1), "Assert.That(r1a.RegionUUID, Is.EqualTo(region1))"); | ||
907 | Assert.That(r1a.BlockTerraform,Is.True); | ||
908 | Assert.That(r1a.BlockFly,Is.True); | ||
909 | Assert.That(r1a.AllowDamage,Is.True); | ||
910 | Assert.That(r1a.RestrictPushing,Is.True); | ||
911 | Assert.That(r1a.AllowLandResell,Is.False); | ||
912 | Assert.That(r1a.AllowLandJoinDivide,Is.False); | ||
913 | Assert.That(r1a.BlockShowInSearch,Is.True); | ||
914 | Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit), "Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit))"); | ||
915 | Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus), "Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus))"); | ||
916 | Assert.That(r1a.Maturity,Is.EqualTo(maturity), "Assert.That(r1a.Maturity,Is.EqualTo(maturity))"); | ||
917 | Assert.That(r1a.DisableScripts,Is.True); | ||
918 | Assert.That(r1a.DisableCollisions,Is.True); | ||
919 | Assert.That(r1a.DisablePhysics,Is.True); | ||
920 | Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1), "Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1))"); | ||
921 | Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2), "Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2))"); | ||
922 | Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3), "Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3))"); | ||
923 | Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4), "Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4))"); | ||
924 | Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw), "Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw))"); | ||
925 | Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw), "Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw))"); | ||
926 | Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne), "Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne))"); | ||
927 | Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne), "Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne))"); | ||
928 | Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se), "Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se))"); | ||
929 | Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se), "Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se))"); | ||
930 | Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw), "Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw))"); | ||
931 | Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw), "Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw))"); | ||
932 | Assert.That(r1a.WaterHeight,Is.EqualTo(waterh), "Assert.That(r1a.WaterHeight,Is.EqualTo(waterh))"); | ||
933 | Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise), "Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise))"); | ||
934 | Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower), "Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower))"); | ||
935 | Assert.That(r1a.UseEstateSun,Is.False); | ||
936 | Assert.That(r1a.Sandbox,Is.True); | ||
937 | Assert.That(r1a.SunVector,Is.EqualTo(sunvector), "Assert.That(r1a.SunVector,Is.EqualTo(sunvector))"); | ||
938 | //Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))"); | ||
939 | Assert.That(r1a.FixedSun,Is.True); | ||
940 | Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))"); | ||
941 | Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))"); | ||
942 | } | ||
943 | |||
944 | [Test] | ||
945 | public void T300_NoTerrain() | ||
946 | { | ||
947 | TestHelpers.InMethod(); | ||
948 | |||
949 | Assert.That(db.LoadTerrain(zero), Is.Null); | ||
950 | Assert.That(db.LoadTerrain(region1), Is.Null); | ||
951 | Assert.That(db.LoadTerrain(region2), Is.Null); | ||
952 | Assert.That(db.LoadTerrain(UUID.Random()), Is.Null); | ||
953 | } | ||
954 | |||
955 | [Test] | ||
956 | public void T301_CreateTerrain() | ||
957 | { | ||
958 | TestHelpers.InMethod(); | ||
959 | |||
960 | double[,] t1 = GenTerrain(height1); | ||
961 | db.StoreTerrain(t1, region1); | ||
962 | |||
963 | Assert.That(db.LoadTerrain(zero), Is.Null); | ||
964 | Assert.That(db.LoadTerrain(region1), Is.Not.Null); | ||
965 | Assert.That(db.LoadTerrain(region2), Is.Null); | ||
966 | Assert.That(db.LoadTerrain(UUID.Random()), Is.Null); | ||
967 | } | ||
968 | |||
969 | [Test] | ||
970 | public void T302_FetchTerrain() | ||
971 | { | ||
972 | TestHelpers.InMethod(); | ||
973 | |||
974 | double[,] baseterrain1 = GenTerrain(height1); | ||
975 | double[,] baseterrain2 = GenTerrain(height2); | ||
976 | double[,] t1 = db.LoadTerrain(region1); | ||
977 | Assert.That(CompareTerrain(t1, baseterrain1), Is.True); | ||
978 | Assert.That(CompareTerrain(t1, baseterrain2), Is.False); | ||
979 | } | ||
980 | |||
981 | [Test] | ||
982 | public void T303_UpdateTerrain() | ||
983 | { | ||
984 | TestHelpers.InMethod(); | ||
985 | |||
986 | double[,] baseterrain1 = GenTerrain(height1); | ||
987 | double[,] baseterrain2 = GenTerrain(height2); | ||
988 | db.StoreTerrain(baseterrain2, region1); | ||
989 | |||
990 | double[,] t1 = db.LoadTerrain(region1); | ||
991 | Assert.That(CompareTerrain(t1, baseterrain1), Is.False); | ||
992 | Assert.That(CompareTerrain(t1, baseterrain2), Is.True); | ||
993 | } | ||
994 | |||
995 | [Test] | ||
996 | public void T400_EmptyLand() | ||
997 | { | ||
998 | TestHelpers.InMethod(); | ||
999 | |||
1000 | Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))"); | ||
1001 | Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))"); | ||
1002 | Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))"); | ||
1003 | Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0))"); | ||
1004 | } | ||
1005 | |||
1006 | // TODO: we should have real land tests, but Land is so | ||
1007 | // intermingled with scene that you can't test it without a | ||
1008 | // valid scene. That requires some disagregation. | ||
1009 | |||
1010 | |||
1011 | //************************************************************************************// | ||
1012 | // Extra private methods | ||
1013 | |||
1014 | private double[,] GenTerrain(double value) | ||
1015 | { | ||
1016 | double[,] terret = new double[Constants.RegionSize, Constants.RegionSize]; | ||
1017 | terret.Initialize(); | ||
1018 | for (int x = 0; x < Constants.RegionSize; x++) | ||
1019 | for (int y = 0; y < Constants.RegionSize; y++) | ||
1020 | terret[x,y] = value; | ||
1021 | |||
1022 | return terret; | ||
1023 | } | ||
1024 | |||
1025 | private bool CompareTerrain(double[,] one, double[,] two) | ||
1026 | { | ||
1027 | for (int x = 0; x < Constants.RegionSize; x++) | ||
1028 | for (int y = 0; y < Constants.RegionSize; y++) | ||
1029 | if (one[x,y] != two[x,y]) | ||
1030 | return false; | ||
1031 | |||
1032 | return true; | ||
1033 | } | ||
1034 | |||
1035 | private SceneObjectGroup FindSOG(string name, UUID r) | ||
1036 | { | ||
1037 | List<SceneObjectGroup> objs = db.LoadObjects(r); | ||
1038 | foreach (SceneObjectGroup sog in objs) | ||
1039 | if (sog.Name == name) | ||
1040 | return sog; | ||
1041 | |||
1042 | return null; | ||
1043 | } | ||
1044 | |||
1045 | // This builds a minimalistic Prim, 1 SOG with 1 root SOP. A | ||
1046 | // common failure case is people adding new fields that aren't | ||
1047 | // initialized, but have non-null db constraints. We should | ||
1048 | // honestly be passing more and more null things in here. | ||
1049 | // | ||
1050 | // Please note that in Sqlite.BuildPrim there is a commented out inline version | ||
1051 | // of this so you can debug and step through the build process and check the fields | ||
1052 | // | ||
1053 | // Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart | ||
1054 | // causes the application to crash at the database layer because of null values | ||
1055 | // in NOT NULL fields | ||
1056 | // | ||
1057 | private SceneObjectGroup NewSOG(string name, UUID uuid, UUID regionId) | ||
1058 | { | ||
1059 | RegionInfo regionInfo = new RegionInfo(); | ||
1060 | regionInfo.RegionID = regionId; | ||
1061 | regionInfo.RegionLocX = 0; | ||
1062 | regionInfo.RegionLocY = 0; | ||
1063 | |||
1064 | SceneObjectPart sop = new SceneObjectPart(); | ||
1065 | sop.Name = name; | ||
1066 | sop.Description = name; | ||
1067 | sop.Text = RandomName(); | ||
1068 | sop.SitName = RandomName(); | ||
1069 | sop.TouchName = RandomName(); | ||
1070 | sop.UUID = uuid; | ||
1071 | sop.Shape = PrimitiveBaseShape.Default; | ||
1072 | |||
1073 | SceneObjectGroup sog = new SceneObjectGroup(sop); | ||
1074 | // sog.SetScene(scene); | ||
1075 | |||
1076 | return sog; | ||
1077 | } | ||
1078 | |||
1079 | private SceneObjectPart NewSOP(string name, UUID uuid) | ||
1080 | { | ||
1081 | SceneObjectPart sop = new SceneObjectPart(); | ||
1082 | sop.Name = name; | ||
1083 | sop.Description = name; | ||
1084 | sop.Text = RandomName(); | ||
1085 | sop.SitName = RandomName(); | ||
1086 | sop.TouchName = RandomName(); | ||
1087 | sop.UUID = uuid; | ||
1088 | sop.Shape = PrimitiveBaseShape.Default; | ||
1089 | return sop; | ||
1090 | } | ||
1091 | |||
1092 | // These are copied from the Inventory Item tests | ||
1093 | |||
1094 | private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset) | ||
1095 | { | ||
1096 | InventoryItemBase i = new InventoryItemBase(); | ||
1097 | i.ID = id; | ||
1098 | i.Folder = parent; | ||
1099 | i.Owner = owner; | ||
1100 | i.CreatorId = owner.ToString(); | ||
1101 | i.Name = name; | ||
1102 | i.Description = name; | ||
1103 | i.AssetID = asset; | ||
1104 | return i; | ||
1105 | } | ||
1106 | |||
1107 | private static string RandomName() | ||
1108 | { | ||
1109 | StringBuilder name = new StringBuilder(); | ||
1110 | int size = random.Next(5,12); | ||
1111 | char ch ; | ||
1112 | for (int i=0; i<size; i++) | ||
1113 | { | ||
1114 | ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ; | ||
1115 | name.Append(ch); | ||
1116 | } | ||
1117 | return name.ToString(); | ||
1118 | } | ||
1119 | // private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name) | ||
1120 | // { | ||
1121 | // InventoryFolderBase f = new InventoryFolderBase(); | ||
1122 | // f.ID = id; | ||
1123 | // f.ParentID = parent; | ||
1124 | // f.Owner = owner; | ||
1125 | // f.Name = name; | ||
1126 | // return f; | ||
1127 | // } | ||
1128 | } | ||
1129 | } | ||
diff --git a/OpenSim/Data/Tests/Resources/TestDataConnections.ini b/OpenSim/Data/Tests/Resources/TestDataConnections.ini new file mode 100644 index 0000000..7b55467 --- /dev/null +++ b/OpenSim/Data/Tests/Resources/TestDataConnections.ini | |||
@@ -0,0 +1,24 @@ | |||
1 | ; The default connections to the test databases. Used by all data tests based on BasicDataServiceTest.cs. | ||
2 | ; This is read by code in DefaultTestConns.cs. | ||
3 | |||
4 | ; NOTE that this INI file is currently loaded as a embedded RESOURCE, which is weird and has a | ||
5 | ; disadvantage of having to rebuild the Tests whenever the conn strings are changed. | ||
6 | ; The only reason is that I couldn't figure out a reliable way to put this INI into the correct | ||
7 | ; dir at runtime. If somebody can do it, that would be cool. | ||
8 | |||
9 | ; I'm using a local MSDE server for testing. Obviously, you'll have to modify | ||
10 | ; the conn string to whatever MS SQL server is available to you. | ||
11 | |||
12 | ; If any of the conn strings is commented out, emty or not valid on your system, | ||
13 | ; the relevant tests will be ignored, rather than fail. | ||
14 | |||
15 | ; As to SQLite, if the conn string here is empty, it will work anyway using a temporary | ||
16 | ; file for the DB. If you want the resulting DB to persist (e.g. for performance testing, | ||
17 | ; when filling up the tables can take a long time), explicitly specify a conn string like this: | ||
18 | |||
19 | ; SqliteConnection="URI=file:<path_to_your_file>,version=3" | ||
20 | |||
21 | [TestConnections] | ||
22 | MySqlConnection="Server=localhost;Port=3306;Database=opensim-nunit;User ID=opensim-nunit;Password=opensim-nunit;" | ||
23 | SqlConnection="Server=.\SQL2008;Database=opensim-nunit;Trusted_Connection=True;" | ||
24 | SqliteConnection="URI=file:opensim-nunit.db,version=3" \ No newline at end of file | ||