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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Drawing;
31using System.Text;
32using log4net.Config;
33using NUnit.Framework;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common;
39using log4net;
40using System.Reflection;
41using System.Data.Common;
42
43// DBMS-specific:
44using MySql.Data.MySqlClient;
45using OpenSim.Data.MySQL;
46
47using System.Data.SqlClient;
48using OpenSim.Data.MSSQL;
49
50using Mono.Data.Sqlite;
51using OpenSim.Data.SQLite;
52
53namespace OpenSim.Data.Tests
54{
55 [TestFixture(Description = "Region store tests (SQLite)")]
56 public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData>
57 {
58 }
59
60 [TestFixture(Description = "Region store tests (MySQL)")]
61 public class MySqlRegionTests : RegionTests<MySqlConnection, MySQLSimulationData>
62 {
63 }
64
65 [TestFixture(Description = "Region store tests (MS SQL Server)")]
66 public class MSSQLRegionTests : RegionTests<SqlConnection, MSSQLSimulationData>
67 {
68 }
69
70 public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
71 where TConn : DbConnection, new()
72 where TRegStore : class, ISimulationDataStore, new()
73 {
74 bool m_rebuildDB;
75
76 public ISimulationDataStore db;
77 public UUID zero = UUID.Zero;
78 public UUID region1 = UUID.Random();
79 public UUID region2 = UUID.Random();
80 public UUID region3 = UUID.Random();
81 public UUID region4 = UUID.Random();
82 public UUID prim1 = UUID.Random();
83 public UUID prim2 = UUID.Random();
84 public UUID prim3 = UUID.Random();
85 public UUID prim4 = UUID.Random();
86 public UUID prim5 = UUID.Random();
87 public UUID prim6 = UUID.Random();
88 public UUID item1 = UUID.Random();
89 public UUID item2 = UUID.Random();
90 public UUID item3 = UUID.Random();
91
92 public static Random random = new Random();
93
94 public string itemname1 = "item1";
95
96 public uint localID = 1;
97
98 public double height1 = 20;
99 public double height2 = 100;
100
101 public RegionTests(string conn, bool rebuild)
102 : base(conn)
103 {
104 m_rebuildDB = rebuild;
105 }
106
107 public RegionTests() : this("", true) { }
108 public RegionTests(string conn) : this(conn, true) {}
109 public RegionTests(bool rebuild): this("", rebuild) {}
110
111
112 protected override void InitService(object service)
113 {
114 ClearDB();
115 db = (ISimulationDataStore)service;
116 db.Initialise(m_connStr);
117 }
118
119 private void ClearDB()
120 {
121 string[] reg_tables = new string[] {
122 "prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
123 };
124
125 if (m_rebuildDB)
126 {
127 DropTables(reg_tables);
128 ResetMigrations("RegionStore");
129 }
130 else
131 {
132 ClearTables(reg_tables);
133 }
134 }
135
136 // Test Plan
137 // Prims
138 // - empty test - 001
139 // - store / retrieve basic prims (most minimal we can make) - 010, 011
140 // - store / retrieve parts in a scenegroup 012
141 // - store a prim with complete information for consistency check 013
142 // - update existing prims, make sure it sticks - 014
143 // - tests empty inventory - 020
144 // - add inventory items to prims make - 021
145 // - retrieves the added item - 022
146 // - update inventory items to prims - 023
147 // - remove inventory items make sure it sticks - 024
148 // - checks if all parameters are persistent - 025
149 // - adds many items and see if it is handled correctly - 026
150
151 [Test]
152 public void T001_LoadEmpty()
153 {
154 TestHelpers.InMethod();
155
156 List<SceneObjectGroup> objs = db.LoadObjects(region1);
157 List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
158 List<LandData> land = db.LoadLandObjects(region1);
159
160 Assert.That(objs.Count, Is.EqualTo(0), "Assert.That(objs.Count, Is.EqualTo(0))");
161 Assert.That(objs3.Count, Is.EqualTo(0), "Assert.That(objs3.Count, Is.EqualTo(0))");
162 Assert.That(land.Count, Is.EqualTo(0), "Assert.That(land.Count, Is.EqualTo(0))");
163 }
164
165 // SOG round trips
166 // * store objects, make sure they save
167 // * update
168
169 [Test]
170 public void T010_StoreSimpleObject()
171 {
172 TestHelpers.InMethod();
173
174 SceneObjectGroup sog = NewSOG("object1", prim1, region1);
175 SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
176
177 // in case the objects don't store
178 try
179 {
180 db.StoreObject(sog, region1);
181 }
182 catch (Exception e)
183 {
184 m_log.Error(e.ToString());
185 Assert.Fail();
186 }
187
188 try
189 {
190 db.StoreObject(sog2, region1);
191 }
192 catch (Exception e)
193 {
194 m_log.Error(e.ToString());
195 Assert.Fail();
196 }
197
198 // This tests the ADO.NET driver
199 List<SceneObjectGroup> objs = db.LoadObjects(region1);
200
201 Assert.That(objs.Count, Is.EqualTo(2), "Assert.That(objs.Count, Is.EqualTo(2))");
202 }
203
204 [Test]
205 public void T011_ObjectNames()
206 {
207 TestHelpers.InMethod();
208
209 List<SceneObjectGroup> objs = db.LoadObjects(region1);
210 foreach (SceneObjectGroup sog in objs)
211 {
212 SceneObjectPart p = sog.RootPart;
213 Assert.That("", Is.Not.EqualTo(p.Name), "Assert.That(\"\", Is.Not.EqualTo(p.Name))");
214 Assert.That(p.Name, Is.EqualTo(p.Description), "Assert.That(p.Name, Is.EqualTo(p.Description))");
215 }
216 }
217
218 [Test]
219 public void T012_SceneParts()
220 {
221 TestHelpers.InMethod();
222
223 UUID tmp0 = UUID.Random();
224 UUID tmp1 = UUID.Random();
225 UUID tmp2 = UUID.Random();
226 UUID tmp3 = UUID.Random();
227 UUID newregion = UUID.Random();
228 SceneObjectPart p1 = NewSOP("SoP 1",tmp1);
229 SceneObjectPart p2 = NewSOP("SoP 2",tmp2);
230 SceneObjectPart p3 = NewSOP("SoP 3",tmp3);
231 SceneObjectGroup sog = NewSOG("Sop 0", tmp0, newregion);
232 sog.AddPart(p1);
233 sog.AddPart(p2);
234 sog.AddPart(p3);
235
236 SceneObjectPart[] parts = sog.Parts;
237 Assert.That(parts.Length,Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
238
239 db.StoreObject(sog, newregion);
240 List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
241 Assert.That(sogs.Count,Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
242 SceneObjectGroup newsog = sogs[0];
243
244 SceneObjectPart[] newparts = newsog.Parts;
245 Assert.That(newparts.Length,Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
246
247 Assert.That(newsog.HasChildPrim(tmp0), "Assert.That(newsog.HasChildPrim(tmp0))");
248 Assert.That(newsog.HasChildPrim(tmp1), "Assert.That(newsog.HasChildPrim(tmp1))");
249 Assert.That(newsog.HasChildPrim(tmp2), "Assert.That(newsog.HasChildPrim(tmp2))");
250 Assert.That(newsog.HasChildPrim(tmp3), "Assert.That(newsog.HasChildPrim(tmp3))");
251 }
252
253 [Test]
254 public void T013_DatabasePersistency()
255 {
256 TestHelpers.InMethod();
257
258 // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
259 // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
260 // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
261 UUID creator,uuid = new UUID();
262 creator = UUID.Random();
263 uint iserial = (uint)random.Next();
264 TaskInventoryDictionary dic = new TaskInventoryDictionary();
265 uint objf = (uint) random.Next();
266 uuid = prim4;
267 uint localid = localID+1;
268 localID = localID + 1;
269 string name = "Adam West";
270 byte material = (byte) random.Next(127);
271 ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
272 int pin = random.Next();
273 Byte[] partsys = new byte[8];
274 Byte[] textani = new byte[8];
275 random.NextBytes(textani);
276 random.NextBytes(partsys);
277 DateTime expires = new DateTime(2008, 12, 20);
278 DateTime rezzed = new DateTime(2009, 07, 15);
279 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
280 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
281 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
282 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
283 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
284 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
285 string description = name;
286 Color color = Color.FromArgb(255, 165, 50, 100);
287 string text = "All Your Base Are Belong to Us";
288 string sitname = "SitName";
289 string touchname = "TouchName";
290 int linknum = random.Next();
291 byte clickaction = (byte) random.Next(127);
292 PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
293 pbshap = PrimitiveBaseShape.Default;
294 pbshap.PathBegin = ushort.MaxValue;
295 pbshap.PathEnd = ushort.MaxValue;
296 pbshap.ProfileBegin = ushort.MaxValue;
297 pbshap.ProfileEnd = ushort.MaxValue;
298 pbshap.ProfileHollow = ushort.MaxValue;
299 Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
300
301 RegionInfo regionInfo = new RegionInfo();
302 regionInfo.RegionID = region3;
303 regionInfo.RegionLocX = 0;
304 regionInfo.RegionLocY = 0;
305
306 SceneObjectPart sop = new SceneObjectPart();
307 SceneObjectGroup sog = new SceneObjectGroup(sop);
308
309 sop.RegionHandle = regionh;
310 sop.UUID = uuid;
311 sop.LocalId = localid;
312 sop.Shape = pbshap;
313 sop.GroupPosition = groupos;
314 sop.RotationOffset = rotoff;
315 sop.CreatorID = creator;
316 sop.InventorySerial = iserial;
317 sop.TaskInventory = dic;
318 sop.Flags = (PrimFlags)objf;
319 sop.Name = name;
320 sop.Material = material;
321 sop.ScriptAccessPin = pin;
322 sop.TextureAnimation = textani;
323 sop.ParticleSystem = partsys;
324 sop.Expires = expires;
325 sop.Rezzed = rezzed;
326 sop.OffsetPosition = offset;
327 sop.Velocity = velocity;
328 sop.AngularVelocity = angvelo;
329 sop.Acceleration = accel;
330 sop.Description = description;
331 sop.Color = color;
332 sop.Text = text;
333 sop.SitName = sitname;
334 sop.TouchName = touchname;
335 sop.LinkNum = linknum;
336 sop.ClickAction = clickaction;
337 sop.Scale = scale;
338
339 //Tests if local part accepted the parameters:
340 Assert.That(regionh,Is.EqualTo(sop.RegionHandle), "Assert.That(regionh,Is.EqualTo(sop.RegionHandle))");
341 Assert.That(localid,Is.EqualTo(sop.LocalId), "Assert.That(localid,Is.EqualTo(sop.LocalId))");
342 Assert.That(groupos,Is.EqualTo(sop.GroupPosition), "Assert.That(groupos,Is.EqualTo(sop.GroupPosition))");
343 Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
344 Assert.That(rotoff,Is.EqualTo(sop.RotationOffset), "Assert.That(rotoff,Is.EqualTo(sop.RotationOffset))");
345 Assert.That(uuid,Is.EqualTo(sop.UUID), "Assert.That(uuid,Is.EqualTo(sop.UUID))");
346 Assert.That(creator,Is.EqualTo(sop.CreatorID), "Assert.That(creator,Is.EqualTo(sop.CreatorID))");
347 // Modified in-class
348 // Assert.That(iserial,Is.EqualTo(sop.InventorySerial), "Assert.That(iserial,Is.EqualTo(sop.InventorySerial))");
349 Assert.That(dic,Is.EqualTo(sop.TaskInventory), "Assert.That(dic,Is.EqualTo(sop.TaskInventory))");
350 Assert.That(objf, Is.EqualTo((uint)sop.Flags), "Assert.That(objf,Is.EqualTo(sop.Flags))");
351 Assert.That(name,Is.EqualTo(sop.Name), "Assert.That(name,Is.EqualTo(sop.Name))");
352 Assert.That(material,Is.EqualTo(sop.Material), "Assert.That(material,Is.EqualTo(sop.Material))");
353 Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin))");
354 Assert.That(textani,Is.EqualTo(sop.TextureAnimation), "Assert.That(textani,Is.EqualTo(sop.TextureAnimation))");
355 Assert.That(partsys,Is.EqualTo(sop.ParticleSystem), "Assert.That(partsys,Is.EqualTo(sop.ParticleSystem))");
356 Assert.That(expires,Is.EqualTo(sop.Expires), "Assert.That(expires,Is.EqualTo(sop.Expires))");
357 Assert.That(rezzed,Is.EqualTo(sop.Rezzed), "Assert.That(rezzed,Is.EqualTo(sop.Rezzed))");
358 Assert.That(offset,Is.EqualTo(sop.OffsetPosition), "Assert.That(offset,Is.EqualTo(sop.OffsetPosition))");
359 Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))");
360 Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity))");
361 Assert.That(accel,Is.EqualTo(sop.Acceleration), "Assert.That(accel,Is.EqualTo(sop.Acceleration))");
362 Assert.That(description,Is.EqualTo(sop.Description), "Assert.That(description,Is.EqualTo(sop.Description))");
363 Assert.That(color,Is.EqualTo(sop.Color), "Assert.That(color,Is.EqualTo(sop.Color))");
364 Assert.That(text,Is.EqualTo(sop.Text), "Assert.That(text,Is.EqualTo(sop.Text))");
365 Assert.That(sitname,Is.EqualTo(sop.SitName), "Assert.That(sitname,Is.EqualTo(sop.SitName))");
366 Assert.That(touchname,Is.EqualTo(sop.TouchName), "Assert.That(touchname,Is.EqualTo(sop.TouchName))");
367 Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))");
368 Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))");
369 Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))");
370
371 // This is necessary or object will not be inserted in DB
372 sop.Flags = PrimFlags.None;
373
374 // Inserts group in DB
375 db.StoreObject(sog,region3);
376 List<SceneObjectGroup> sogs = db.LoadObjects(region3);
377 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
378 // Makes sure there are no double insertions:
379 db.StoreObject(sog,region3);
380 sogs = db.LoadObjects(region3);
381 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
382
383
384 // Tests if the parameters were inserted correctly
385 SceneObjectPart p = sogs[0].RootPart;
386 Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))");
387 //Assert.That(localid,Is.EqualTo(p.LocalId), "Assert.That(localid,Is.EqualTo(p.LocalId))");
388 Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))");
389 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
390 Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))");
391 Assert.That(uuid,Is.EqualTo(p.UUID), "Assert.That(uuid,Is.EqualTo(p.UUID))");
392 Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
393 //Assert.That(iserial,Is.EqualTo(p.InventorySerial), "Assert.That(iserial,Is.EqualTo(p.InventorySerial))");
394 Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
395 //Assert.That(objf, Is.EqualTo((uint)p.Flags), "Assert.That(objf,Is.EqualTo(p.Flags))");
396 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
397 Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
398 Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
399 Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))");
400 Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))");
401 //Assert.That(expires,Is.EqualTo(p.Expires), "Assert.That(expires,Is.EqualTo(p.Expires))");
402 //Assert.That(rezzed,Is.EqualTo(p.Rezzed), "Assert.That(rezzed,Is.EqualTo(p.Rezzed))");
403 Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))");
404 Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))");
405 Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))");
406 Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))");
407 Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))");
408 Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))");
409 Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))");
410 Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))");
411 Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))");
412 //Assert.That(linknum,Is.EqualTo(p.LinkNum), "Assert.That(linknum,Is.EqualTo(p.LinkNum))");
413 Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
414 Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
415
416 //Assert.That(updatef,Is.EqualTo(p.UpdateFlag), "Assert.That(updatef,Is.EqualTo(p.UpdateFlag))");
417
418 Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin), "Assert.That(pbshap.PathBegin, Is.EqualTo(p.Shape.PathBegin))");
419 Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd), "Assert.That(pbshap.PathEnd, Is.EqualTo(p.Shape.PathEnd))");
420 Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin), "Assert.That(pbshap.ProfileBegin, Is.EqualTo(p.Shape.ProfileBegin))");
421 Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd), "Assert.That(pbshap.ProfileEnd, Is.EqualTo(p.Shape.ProfileEnd))");
422 Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow), "Assert.That(pbshap.ProfileHollow, Is.EqualTo(p.Shape.ProfileHollow))");
423 }
424
425 [Test]
426 public void T014_UpdateObject()
427 {
428 TestHelpers.InMethod();
429
430 string text1 = "object1 text";
431 SceneObjectGroup sog = FindSOG("object1", region1);
432 sog.RootPart.Text = text1;
433 db.StoreObject(sog, region1);
434
435 sog = FindSOG("object1", region1);
436 Assert.That(text1, Is.EqualTo(sog.RootPart.Text), "Assert.That(text1, Is.EqualTo(sog.RootPart.Text))");
437
438 // Creates random values
439 UUID creator = new UUID();
440 creator = UUID.Random();
441 TaskInventoryDictionary dic = new TaskInventoryDictionary();
442 localID = localID + 1;
443 string name = "West Adam";
444 byte material = (byte) random.Next(127);
445 ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
446 int pin = random.Next();
447 Byte[] partsys = new byte[8];
448 Byte[] textani = new byte[8];
449 random.NextBytes(textani);
450 random.NextBytes(partsys);
451 DateTime expires = new DateTime(2010, 12, 20);
452 DateTime rezzed = new DateTime(2005, 07, 15);
453 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
454 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
455 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
456 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
457 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
458 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
459 string description = name;
460 Color color = Color.FromArgb(255, 255, 255, 0);
461 string text = "What You Say?{]\vz~";
462 string sitname = RandomName();
463 string touchname = RandomName();
464 int linknum = random.Next();
465 byte clickaction = (byte) random.Next(127);
466 PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
467 pbshap = PrimitiveBaseShape.Default;
468 Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
469
470 // Updates the region with new values
471 SceneObjectGroup sog2 = FindSOG("Adam West", region3);
472 Assert.That(sog2,Is.Not.Null);
473 sog2.RootPart.RegionHandle = regionh;
474 sog2.RootPart.Shape = pbshap;
475 sog2.RootPart.GroupPosition = groupos;
476 sog2.RootPart.RotationOffset = rotoff;
477 sog2.RootPart.CreatorID = creator;
478 sog2.RootPart.TaskInventory = dic;
479 sog2.RootPart.Name = name;
480 sog2.RootPart.Material = material;
481 sog2.RootPart.ScriptAccessPin = pin;
482 sog2.RootPart.TextureAnimation = textani;
483 sog2.RootPart.ParticleSystem = partsys;
484 sog2.RootPart.Expires = expires;
485 sog2.RootPart.Rezzed = rezzed;
486 sog2.RootPart.OffsetPosition = offset;
487 sog2.RootPart.Velocity = velocity;
488 sog2.RootPart.AngularVelocity = angvelo;
489 sog2.RootPart.Acceleration = accel;
490 sog2.RootPart.Description = description;
491 sog2.RootPart.Color = color;
492 sog2.RootPart.Text = text;
493 sog2.RootPart.SitName = sitname;
494 sog2.RootPart.TouchName = touchname;
495 sog2.RootPart.LinkNum = linknum;
496 sog2.RootPart.ClickAction = clickaction;
497 sog2.RootPart.Scale = scale;
498
499 db.StoreObject(sog2, region3);
500 List<SceneObjectGroup> sogs = db.LoadObjects(region3);
501 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
502
503 SceneObjectGroup retsog = FindSOG("West Adam", region3);
504 Assert.That(retsog,Is.Not.Null);
505 SceneObjectPart p = retsog.RootPart;
506 Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))");
507 Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))");
508 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
509 Assert.That(rotoff,Is.EqualTo(p.RotationOffset), "Assert.That(rotoff,Is.EqualTo(p.RotationOffset))");
510 Assert.That(creator,Is.EqualTo(p.CreatorID), "Assert.That(creator,Is.EqualTo(p.CreatorID))");
511 Assert.That(dic,Is.EqualTo(p.TaskInventory), "Assert.That(dic,Is.EqualTo(p.TaskInventory))");
512 Assert.That(name,Is.EqualTo(p.Name), "Assert.That(name,Is.EqualTo(p.Name))");
513 Assert.That(material,Is.EqualTo(p.Material), "Assert.That(material,Is.EqualTo(p.Material))");
514 Assert.That(pin,Is.EqualTo(p.ScriptAccessPin), "Assert.That(pin,Is.EqualTo(p.ScriptAccessPin))");
515 Assert.That(textani,Is.EqualTo(p.TextureAnimation), "Assert.That(textani,Is.EqualTo(p.TextureAnimation))");
516 Assert.That(partsys,Is.EqualTo(p.ParticleSystem), "Assert.That(partsys,Is.EqualTo(p.ParticleSystem))");
517 Assert.That(offset,Is.EqualTo(p.OffsetPosition), "Assert.That(offset,Is.EqualTo(p.OffsetPosition))");
518 Assert.That(velocity,Is.EqualTo(p.Velocity), "Assert.That(velocity,Is.EqualTo(p.Velocity))");
519 Assert.That(angvelo,Is.EqualTo(p.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(p.AngularVelocity))");
520 Assert.That(accel,Is.EqualTo(p.Acceleration), "Assert.That(accel,Is.EqualTo(p.Acceleration))");
521 Assert.That(description,Is.EqualTo(p.Description), "Assert.That(description,Is.EqualTo(p.Description))");
522 Assert.That(color,Is.EqualTo(p.Color), "Assert.That(color,Is.EqualTo(p.Color))");
523 Assert.That(text,Is.EqualTo(p.Text), "Assert.That(text,Is.EqualTo(p.Text))");
524 Assert.That(sitname,Is.EqualTo(p.SitName), "Assert.That(sitname,Is.EqualTo(p.SitName))");
525 Assert.That(touchname,Is.EqualTo(p.TouchName), "Assert.That(touchname,Is.EqualTo(p.TouchName))");
526 Assert.That(clickaction,Is.EqualTo(p.ClickAction), "Assert.That(clickaction,Is.EqualTo(p.ClickAction))");
527 Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
528 }
529
530 /// <summary>
531 /// Test storage and retrieval of a scene object with a large number of parts.
532 /// </summary>
533 [Test]
534 public void T015_LargeSceneObjects()
535 {
536 TestHelpers.InMethod();
537
538 UUID id = UUID.Random();
539 Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
540 SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
541 mydic.Add(sog.RootPart.UUID,sog.RootPart);
542 for (int i = 0; i < 30; i++)
543 {
544 UUID tmp = UUID.Random();
545 SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
546 Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
547 Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
548 Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
549 Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
550 Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
551 Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
552
553 sop.GroupPosition = groupos;
554 sop.RotationOffset = rotoff;
555 sop.OffsetPosition = offset;
556 sop.Velocity = velocity;
557 sop.AngularVelocity = angvelo;
558 sop.Acceleration = accel;
559
560 mydic.Add(tmp,sop);
561 sog.AddPart(sop);
562 }
563
564 db.StoreObject(sog, region4);
565
566 SceneObjectGroup retsog = FindSOG("Test SOG", region4);
567 SceneObjectPart[] parts = retsog.Parts;
568 for (int i = 0; i < 30; i++)
569 {
570 SceneObjectPart cursop = mydic[parts[i].UUID];
571 Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))");
572 Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset), "Assert.That(cursop.RotationOffset,Is.EqualTo(parts[i].RotationOffset))");
573 Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition), "Assert.That(cursop.OffsetPosition,Is.EqualTo(parts[i].OffsetPosition))");
574 Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity), "Assert.That(cursop.Velocity,Is.EqualTo(parts[i].Velocity))");
575 Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity), "Assert.That(cursop.AngularVelocity,Is.EqualTo(parts[i].AngularVelocity))");
576 Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration), "Assert.That(cursop.Acceleration,Is.EqualTo(parts[i].Acceleration))");
577 }
578 }
579
580 //[Test]
581 public void T016_RandomSogWithSceneParts()
582 {
583 TestHelpers.InMethod();
584
585 PropertyScrambler<SceneObjectPart> scrambler =
586 new PropertyScrambler<SceneObjectPart>()
587 .DontScramble(x => x.UUID);
588 UUID tmpSog = UUID.Random();
589 UUID tmp1 = UUID.Random();
590 UUID tmp2 = UUID.Random();
591 UUID tmp3 = UUID.Random();
592 UUID newregion = UUID.Random();
593 SceneObjectPart p1 = new SceneObjectPart();
594 SceneObjectPart p2 = new SceneObjectPart();
595 SceneObjectPart p3 = new SceneObjectPart();
596 p1.Shape = PrimitiveBaseShape.Default;
597 p2.Shape = PrimitiveBaseShape.Default;
598 p3.Shape = PrimitiveBaseShape.Default;
599 p1.UUID = tmp1;
600 p2.UUID = tmp2;
601 p3.UUID = tmp3;
602 scrambler.Scramble(p1);
603 scrambler.Scramble(p2);
604 scrambler.Scramble(p3);
605
606 SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion);
607 PropertyScrambler<SceneObjectGroup> sogScrambler =
608 new PropertyScrambler<SceneObjectGroup>()
609 .DontScramble(x => x.UUID);
610 sogScrambler.Scramble(sog);
611 sog.UUID = tmpSog;
612 sog.AddPart(p1);
613 sog.AddPart(p2);
614 sog.AddPart(p3);
615
616 SceneObjectPart[] parts = sog.Parts;
617 Assert.That(parts.Length, Is.EqualTo(4), "Assert.That(parts.Length,Is.EqualTo(4))");
618
619 db.StoreObject(sog, newregion);
620 List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
621 Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count,Is.EqualTo(1))");
622 SceneObjectGroup newsog = sogs[0];
623
624 SceneObjectPart[] newparts = newsog.Parts;
625 Assert.That(newparts.Length, Is.EqualTo(4), "Assert.That(newparts.Length,Is.EqualTo(4))");
626
627 Assert.That(newsog, Constraints.PropertyCompareConstraint(sog)
628 .IgnoreProperty(x=>x.LocalId)
629 .IgnoreProperty(x=>x.HasGroupChanged)
630 .IgnoreProperty(x=>x.IsSelected)
631 .IgnoreProperty(x=>x.RegionHandle)
632 .IgnoreProperty(x=>x.RegionUUID)
633 .IgnoreProperty(x=>x.Scene)
634 .IgnoreProperty(x=>x.Parts)
635 .IgnoreProperty(x=>x.PassCollision)
636 .IgnoreProperty(x=>x.RootPart));
637 }
638
639
640 private SceneObjectGroup GetMySOG(string name)
641 {
642 SceneObjectGroup sog = FindSOG(name, region1);
643 if (sog == null)
644 {
645 sog = NewSOG(name, prim1, region1);
646 db.StoreObject(sog, region1);
647 }
648 return sog;
649 }
650
651 // NOTE: it is a bad practice to rely on some of the previous tests having been run before.
652 // If the tests are run manually, one at a time, each starts with full class init (DB cleared).
653 // Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
654 // We shouldn't expect to find anything in the DB if we haven't put it there *in the same test*!
655
656 [Test]
657 public void T020_PrimInventoryEmpty()
658 {
659 TestHelpers.InMethod();
660
661 SceneObjectGroup sog = GetMySOG("object1");
662 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
663 Assert.That(t, Is.Null);
664 }
665
666 // TODO: Is there any point to call StorePrimInventory on a list, rather than on the prim itself?
667
668 private void StoreInventory(SceneObjectGroup sog)
669 {
670 List<TaskInventoryItem> list = new List<TaskInventoryItem>();
671 // TODO: seriously??? this is the way we need to loop to get this?
672 foreach (UUID uuid in sog.RootPart.Inventory.GetInventoryList())
673 {
674 list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid));
675 }
676
677 db.StorePrimInventory(sog.RootPart.UUID, list);
678 }
679
680 [Test]
681 public void T021_PrimInventoryBasic()
682 {
683 TestHelpers.InMethod();
684
685 SceneObjectGroup sog = GetMySOG("object1");
686 InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
687
688 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
689 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
690 Assert.That(t.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
691
692 StoreInventory(sog);
693
694 SceneObjectGroup sog1 = FindSOG("object1", region1);
695 Assert.That(sog1, Is.Not.Null);
696
697 TaskInventoryItem t1 = sog1.GetInventoryItem(sog1.RootPart.LocalId, item1);
698 Assert.That(t1, Is.Not.Null);
699 Assert.That(t1.Name, Is.EqualTo(itemname1), "Assert.That(t.Name, Is.EqualTo(itemname1))");
700
701 // Updating inventory
702 t1.Name = "My New Name";
703 sog1.UpdateInventoryItem(t1);
704
705 StoreInventory(sog1);
706
707 SceneObjectGroup sog2 = FindSOG("object1", region1);
708 TaskInventoryItem t2 = sog2.GetInventoryItem(sog2.RootPart.LocalId, item1);
709 Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
710
711 // Removing inventory
712 List<TaskInventoryItem> list = new List<TaskInventoryItem>();
713 db.StorePrimInventory(prim1, list);
714
715 sog = FindSOG("object1", region1);
716 t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
717 Assert.That(t, Is.Null);
718 }
719
720 [Test]
721 public void T025_PrimInventoryPersistency()
722 {
723 TestHelpers.InMethod();
724
725 InventoryItemBase i = new InventoryItemBase();
726 UUID id = UUID.Random();
727 i.ID = id;
728 UUID folder = UUID.Random();
729 i.Folder = folder;
730 UUID owner = UUID.Random();
731 i.Owner = owner;
732 UUID creator = UUID.Random();
733 i.CreatorId = creator.ToString();
734 string name = RandomName();
735 i.Name = name;
736 i.Description = name;
737 UUID assetid = UUID.Random();
738 i.AssetID = assetid;
739 int invtype = random.Next();
740 i.InvType = invtype;
741 uint nextperm = (uint) random.Next();
742 i.NextPermissions = nextperm;
743 uint curperm = (uint) random.Next();
744 i.CurrentPermissions = curperm;
745 uint baseperm = (uint) random.Next();
746 i.BasePermissions = baseperm;
747 uint eoperm = (uint) random.Next();
748 i.EveryOnePermissions = eoperm;
749 int assettype = random.Next();
750 i.AssetType = assettype;
751 UUID groupid = UUID.Random();
752 i.GroupID = groupid;
753 bool groupown = true;
754 i.GroupOwned = groupown;
755 int saleprice = random.Next();
756 i.SalePrice = saleprice;
757 byte saletype = (byte) random.Next(127);
758 i.SaleType = saletype;
759 uint flags = (uint) random.Next();
760 i.Flags = flags;
761 int creationd = random.Next();
762 i.CreationDate = creationd;
763
764 SceneObjectGroup sog = GetMySOG("object1");
765 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
766 TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
767
768 Assert.That(t.Name, Is.EqualTo(name), "Assert.That(t.Name, Is.EqualTo(name))");
769 Assert.That(t.AssetID,Is.EqualTo(assetid), "Assert.That(t.AssetID,Is.EqualTo(assetid))");
770 Assert.That(t.BasePermissions,Is.EqualTo(baseperm), "Assert.That(t.BasePermissions,Is.EqualTo(baseperm))");
771 Assert.That(t.CreationDate,Is.EqualTo(creationd), "Assert.That(t.CreationDate,Is.EqualTo(creationd))");
772 Assert.That(t.CreatorID,Is.EqualTo(creator), "Assert.That(t.CreatorID,Is.EqualTo(creator))");
773 Assert.That(t.Description,Is.EqualTo(name), "Assert.That(t.Description,Is.EqualTo(name))");
774 Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm), "Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm))");
775 Assert.That(t.Flags,Is.EqualTo(flags), "Assert.That(t.Flags,Is.EqualTo(flags))");
776 Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID), "Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID))");
777 // Where is this group permissions??
778 // Assert.That(t.GroupPermissions,Is.EqualTo(), "Assert.That(t.GroupPermissions,Is.EqualTo())");
779 Assert.That(t.Type,Is.EqualTo(assettype), "Assert.That(t.Type,Is.EqualTo(assettype))");
780 Assert.That(t.InvType, Is.EqualTo(invtype), "Assert.That(t.InvType, Is.EqualTo(invtype))");
781 Assert.That(t.ItemID, Is.EqualTo(id), "Assert.That(t.ItemID, Is.EqualTo(id))");
782 Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID), "Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID))");
783 Assert.That(t.NextPermissions, Is.EqualTo(nextperm), "Assert.That(t.NextPermissions, Is.EqualTo(nextperm))");
784 // Ownership changes when you drop an object into an object
785 // owned by someone else
786 Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID), "Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID))");
787// Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 16), "Assert.That(t.CurrentPermissions, Is.EqualTo(curperm | 8))");
788 Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID), "Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID))");
789 Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID), "Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID))");
790 }
791
792 [Test]
793 [ExpectedException(typeof(ArgumentException))]
794 public void T026_PrimInventoryMany()
795 {
796 TestHelpers.InMethod();
797
798 UUID i1,i2,i3,i4;
799 i1 = UUID.Random();
800 i2 = UUID.Random();
801 i3 = UUID.Random();
802 i4 = i3;
803 InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero);
804 InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero);
805 InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero);
806 InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero);
807
808 SceneObjectGroup sog = FindSOG("object1", region1);
809
810 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True);
811 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True);
812 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True);
813 Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True);
814
815 TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
816 Assert.That(t1.Name, Is.EqualTo(ib1.Name), "Assert.That(t1.Name, Is.EqualTo(ib1.Name))");
817 TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2);
818 Assert.That(t2.Name, Is.EqualTo(ib2.Name), "Assert.That(t2.Name, Is.EqualTo(ib2.Name))");
819 TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3);
820 Assert.That(t3.Name, Is.EqualTo(ib3.Name), "Assert.That(t3.Name, Is.EqualTo(ib3.Name))");
821 TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4);
822 Assert.That(t4, Is.Null);
823 }
824
825 [Test]
826 public void T052_RemoveObject()
827 {
828 TestHelpers.InMethod();
829
830 db.RemoveObject(prim1, region1);
831 SceneObjectGroup sog = FindSOG("object1", region1);
832 Assert.That(sog, Is.Null);
833 }
834
835 [Test]
836 public void T100_DefaultRegionInfo()
837 {
838 TestHelpers.InMethod();
839
840 RegionSettings r1 = db.LoadRegionSettings(region1);
841 Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
842
843 RegionSettings r2 = db.LoadRegionSettings(region2);
844 Assert.That(r2.RegionUUID, Is.EqualTo(region2), "Assert.That(r2.RegionUUID, Is.EqualTo(region2))");
845 }
846
847 [Test]
848 public void T101_UpdateRegionInfo()
849 {
850 TestHelpers.InMethod();
851
852 int agentlimit = random.Next();
853 double objectbonus = random.Next();
854 int maturity = random.Next();
855 UUID tertex1 = UUID.Random();
856 UUID tertex2 = UUID.Random();
857 UUID tertex3 = UUID.Random();
858 UUID tertex4 = UUID.Random();
859 double elev1nw = random.Next();
860 double elev2nw = random.Next();
861 double elev1ne = random.Next();
862 double elev2ne = random.Next();
863 double elev1se = random.Next();
864 double elev2se = random.Next();
865 double elev1sw = random.Next();
866 double elev2sw = random.Next();
867 double waterh = random.Next();
868 double terrainraise = random.Next();
869 double terrainlower = random.Next();
870 Vector3 sunvector = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
871 UUID terimgid = UUID.Random();
872 double sunpos = random.Next();
873 UUID cov = UUID.Random();
874
875 RegionSettings r1 = db.LoadRegionSettings(region1);
876 r1.BlockTerraform = true;
877 r1.BlockFly = true;
878 r1.AllowDamage = true;
879 r1.RestrictPushing = true;
880 r1.AllowLandResell = false;
881 r1.AllowLandJoinDivide = false;
882 r1.BlockShowInSearch = true;
883 r1.AgentLimit = agentlimit;
884 r1.ObjectBonus = objectbonus;
885 r1.Maturity = maturity;
886 r1.DisableScripts = true;
887 r1.DisableCollisions = true;
888 r1.DisablePhysics = true;
889 r1.TerrainTexture1 = tertex1;
890 r1.TerrainTexture2 = tertex2;
891 r1.TerrainTexture3 = tertex3;
892 r1.TerrainTexture4 = tertex4;
893 r1.Elevation1NW = elev1nw;
894 r1.Elevation2NW = elev2nw;
895 r1.Elevation1NE = elev1ne;
896 r1.Elevation2NE = elev2ne;
897 r1.Elevation1SE = elev1se;
898 r1.Elevation2SE = elev2se;
899 r1.Elevation1SW = elev1sw;
900 r1.Elevation2SW = elev2sw;
901 r1.WaterHeight = waterh;
902 r1.TerrainRaiseLimit = terrainraise;
903 r1.TerrainLowerLimit = terrainlower;
904 r1.UseEstateSun = false;
905 r1.Sandbox = true;
906 r1.SunVector = sunvector;
907 r1.TerrainImageID = terimgid;
908 r1.FixedSun = true;
909 r1.SunPosition = sunpos;
910 r1.Covenant = cov;
911
912 db.StoreRegionSettings(r1);
913
914 RegionSettings r1a = db.LoadRegionSettings(region1);
915 Assert.That(r1a.RegionUUID, Is.EqualTo(region1), "Assert.That(r1a.RegionUUID, Is.EqualTo(region1))");
916 Assert.That(r1a.BlockTerraform,Is.True);
917 Assert.That(r1a.BlockFly,Is.True);
918 Assert.That(r1a.AllowDamage,Is.True);
919 Assert.That(r1a.RestrictPushing,Is.True);
920 Assert.That(r1a.AllowLandResell,Is.False);
921 Assert.That(r1a.AllowLandJoinDivide,Is.False);
922 Assert.That(r1a.BlockShowInSearch,Is.True);
923 Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit), "Assert.That(r1a.AgentLimit,Is.EqualTo(agentlimit))");
924 Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus), "Assert.That(r1a.ObjectBonus,Is.EqualTo(objectbonus))");
925 Assert.That(r1a.Maturity,Is.EqualTo(maturity), "Assert.That(r1a.Maturity,Is.EqualTo(maturity))");
926 Assert.That(r1a.DisableScripts,Is.True);
927 Assert.That(r1a.DisableCollisions,Is.True);
928 Assert.That(r1a.DisablePhysics,Is.True);
929 Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1), "Assert.That(r1a.TerrainTexture1,Is.EqualTo(tertex1))");
930 Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2), "Assert.That(r1a.TerrainTexture2,Is.EqualTo(tertex2))");
931 Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3), "Assert.That(r1a.TerrainTexture3,Is.EqualTo(tertex3))");
932 Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4), "Assert.That(r1a.TerrainTexture4,Is.EqualTo(tertex4))");
933 Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw), "Assert.That(r1a.Elevation1NW,Is.EqualTo(elev1nw))");
934 Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw), "Assert.That(r1a.Elevation2NW,Is.EqualTo(elev2nw))");
935 Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne), "Assert.That(r1a.Elevation1NE,Is.EqualTo(elev1ne))");
936 Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne), "Assert.That(r1a.Elevation2NE,Is.EqualTo(elev2ne))");
937 Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se), "Assert.That(r1a.Elevation1SE,Is.EqualTo(elev1se))");
938 Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se), "Assert.That(r1a.Elevation2SE,Is.EqualTo(elev2se))");
939 Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw), "Assert.That(r1a.Elevation1SW,Is.EqualTo(elev1sw))");
940 Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw), "Assert.That(r1a.Elevation2SW,Is.EqualTo(elev2sw))");
941 Assert.That(r1a.WaterHeight,Is.EqualTo(waterh), "Assert.That(r1a.WaterHeight,Is.EqualTo(waterh))");
942 Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise), "Assert.That(r1a.TerrainRaiseLimit,Is.EqualTo(terrainraise))");
943 Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower), "Assert.That(r1a.TerrainLowerLimit,Is.EqualTo(terrainlower))");
944 Assert.That(r1a.UseEstateSun,Is.False);
945 Assert.That(r1a.Sandbox,Is.True);
946 Assert.That(r1a.SunVector,Is.EqualTo(sunvector), "Assert.That(r1a.SunVector,Is.EqualTo(sunvector))");
947 //Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid), "Assert.That(r1a.TerrainImageID,Is.EqualTo(terimgid))");
948 Assert.That(r1a.FixedSun,Is.True);
949 Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
950 Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
951 }
952
953 [Test]
954 public void T300_NoTerrain()
955 {
956 TestHelpers.InMethod();
957
958 Assert.That(db.LoadTerrain(zero), Is.Null);
959 Assert.That(db.LoadTerrain(region1), Is.Null);
960 Assert.That(db.LoadTerrain(region2), Is.Null);
961 Assert.That(db.LoadTerrain(UUID.Random()), Is.Null);
962 }
963
964 [Test]
965 public void T301_CreateTerrain()
966 {
967 TestHelpers.InMethod();
968
969 double[,] t1 = GenTerrain(height1);
970 db.StoreTerrain(t1, region1);
971
972 Assert.That(db.LoadTerrain(zero), Is.Null);
973 Assert.That(db.LoadTerrain(region1), Is.Not.Null);
974 Assert.That(db.LoadTerrain(region2), Is.Null);
975 Assert.That(db.LoadTerrain(UUID.Random()), Is.Null);
976 }
977
978 [Test]
979 public void T302_FetchTerrain()
980 {
981 TestHelpers.InMethod();
982
983 double[,] baseterrain1 = GenTerrain(height1);
984 double[,] baseterrain2 = GenTerrain(height2);
985 double[,] t1 = db.LoadTerrain(region1);
986 Assert.That(CompareTerrain(t1, baseterrain1), Is.True);
987 Assert.That(CompareTerrain(t1, baseterrain2), Is.False);
988 }
989
990 [Test]
991 public void T303_UpdateTerrain()
992 {
993 TestHelpers.InMethod();
994
995 double[,] baseterrain1 = GenTerrain(height1);
996 double[,] baseterrain2 = GenTerrain(height2);
997 db.StoreTerrain(baseterrain2, region1);
998
999 double[,] t1 = db.LoadTerrain(region1);
1000 Assert.That(CompareTerrain(t1, baseterrain1), Is.False);
1001 Assert.That(CompareTerrain(t1, baseterrain2), Is.True);
1002 }
1003
1004 [Test]
1005 public void T400_EmptyLand()
1006 {
1007 TestHelpers.InMethod();
1008
1009 Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
1010 Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
1011 Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
1012 Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0))");
1013 }
1014
1015 // TODO: we should have real land tests, but Land is so
1016 // intermingled with scene that you can't test it without a
1017 // valid scene. That requires some disagregation.
1018
1019
1020 //************************************************************************************//
1021 // Extra private methods
1022
1023 private double[,] GenTerrain(double value)
1024 {
1025 double[,] terret = new double[Constants.RegionSize, Constants.RegionSize];
1026 terret.Initialize();
1027 for (int x = 0; x < Constants.RegionSize; x++)
1028 for (int y = 0; y < Constants.RegionSize; y++)
1029 terret[x,y] = value;
1030
1031 return terret;
1032 }
1033
1034 private bool CompareTerrain(double[,] one, double[,] two)
1035 {
1036 for (int x = 0; x < Constants.RegionSize; x++)
1037 for (int y = 0; y < Constants.RegionSize; y++)
1038 if (one[x,y] != two[x,y])
1039 return false;
1040
1041 return true;
1042 }
1043
1044 private SceneObjectGroup FindSOG(string name, UUID r)
1045 {
1046 List<SceneObjectGroup> objs = db.LoadObjects(r);
1047 foreach (SceneObjectGroup sog in objs)
1048 if (sog.Name == name)
1049 return sog;
1050
1051 return null;
1052 }
1053
1054 // This builds a minimalistic Prim, 1 SOG with 1 root SOP. A
1055 // common failure case is people adding new fields that aren't
1056 // initialized, but have non-null db constraints. We should
1057 // honestly be passing more and more null things in here.
1058 //
1059 // Please note that in Sqlite.BuildPrim there is a commented out inline version
1060 // of this so you can debug and step through the build process and check the fields
1061 //
1062 // Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart
1063 // causes the application to crash at the database layer because of null values
1064 // in NOT NULL fields
1065 //
1066 private SceneObjectGroup NewSOG(string name, UUID uuid, UUID regionId)
1067 {
1068 RegionInfo regionInfo = new RegionInfo();
1069 regionInfo.RegionID = regionId;
1070 regionInfo.RegionLocX = 0;
1071 regionInfo.RegionLocY = 0;
1072
1073 Scene scene = new Scene(regionInfo);
1074
1075 SceneObjectPart sop = new SceneObjectPart();
1076 sop.Name = name;
1077 sop.Description = name;
1078 sop.Text = RandomName();
1079 sop.SitName = RandomName();
1080 sop.TouchName = RandomName();
1081 sop.UUID = uuid;
1082 sop.Shape = PrimitiveBaseShape.Default;
1083
1084 SceneObjectGroup sog = new SceneObjectGroup(sop);
1085 sog.SetScene(scene);
1086
1087 return sog;
1088 }
1089
1090 private SceneObjectPart NewSOP(string name, UUID uuid)
1091 {
1092 SceneObjectPart sop = new SceneObjectPart();
1093 sop.Name = name;
1094 sop.Description = name;
1095 sop.Text = RandomName();
1096 sop.SitName = RandomName();
1097 sop.TouchName = RandomName();
1098 sop.UUID = uuid;
1099 sop.Shape = PrimitiveBaseShape.Default;
1100 return sop;
1101 }
1102
1103 // These are copied from the Inventory Item tests
1104
1105 private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
1106 {
1107 InventoryItemBase i = new InventoryItemBase();
1108 i.ID = id;
1109 i.Folder = parent;
1110 i.Owner = owner;
1111 i.CreatorId = owner.ToString();
1112 i.Name = name;
1113 i.Description = name;
1114 i.AssetID = asset;
1115 return i;
1116 }
1117
1118 private static string RandomName()
1119 {
1120 StringBuilder name = new StringBuilder();
1121 int size = random.Next(5,12);
1122 char ch ;
1123 for (int i=0; i<size; i++)
1124 {
1125 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
1126 name.Append(ch);
1127 }
1128 return name.ToString();
1129 }
1130// private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
1131// {
1132// InventoryFolderBase f = new InventoryFolderBase();
1133// f.ID = id;
1134// f.ParentID = parent;
1135// f.Owner = owner;
1136// f.Name = name;
1137// return f;
1138// }
1139 }
1140}