diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/Tests/BasicRegionTest.cs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index 8373922..8474921 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs | |||
@@ -71,14 +71,7 @@ namespace OpenSim.Data.Tests | |||
71 | 71 | ||
72 | public void SuperInit() | 72 | public void SuperInit() |
73 | { | 73 | { |
74 | try | 74 | OpenSim.Tests.Common.TestLogging.LogToConsole(); |
75 | { | ||
76 | XmlConfigurator.Configure(); | ||
77 | } | ||
78 | catch (Exception) | ||
79 | { | ||
80 | // I don't care, just leave log4net off | ||
81 | } | ||
82 | 75 | ||
83 | region1 = UUID.Random(); | 76 | region1 = UUID.Random(); |
84 | region3 = UUID.Random(); | 77 | region3 = UUID.Random(); |
@@ -536,6 +529,9 @@ namespace OpenSim.Data.Tests | |||
536 | [Test] | 529 | [Test] |
537 | public void T016_RandomSogWithSceneParts() | 530 | public void T016_RandomSogWithSceneParts() |
538 | { | 531 | { |
532 | PropertyScrambler<SceneObjectPart> scrambler = | ||
533 | new PropertyScrambler<SceneObjectPart>() | ||
534 | .DontScramble(x => x.UUID); | ||
539 | UUID tmpSog = UUID.Random(); | 535 | UUID tmpSog = UUID.Random(); |
540 | UUID tmp1 = UUID.Random(); | 536 | UUID tmp1 = UUID.Random(); |
541 | UUID tmp2 = UUID.Random(); | 537 | UUID tmp2 = UUID.Random(); |
@@ -547,14 +543,18 @@ namespace OpenSim.Data.Tests | |||
547 | p1.Shape = PrimitiveBaseShape.Default; | 543 | p1.Shape = PrimitiveBaseShape.Default; |
548 | p2.Shape = PrimitiveBaseShape.Default; | 544 | p2.Shape = PrimitiveBaseShape.Default; |
549 | p3.Shape = PrimitiveBaseShape.Default; | 545 | p3.Shape = PrimitiveBaseShape.Default; |
550 | ScrambleForTesting.Scramble(p1); | ||
551 | ScrambleForTesting.Scramble(p2); | ||
552 | ScrambleForTesting.Scramble(p3); | ||
553 | p1.UUID = tmp1; | 546 | p1.UUID = tmp1; |
554 | p2.UUID = tmp2; | 547 | p2.UUID = tmp2; |
555 | p3.UUID = tmp3; | 548 | p3.UUID = tmp3; |
549 | scrambler.Scramble(p1); | ||
550 | scrambler.Scramble(p2); | ||
551 | scrambler.Scramble(p3); | ||
552 | |||
556 | SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion); | 553 | SceneObjectGroup sog = NewSOG("Sop 0", tmpSog, newregion); |
557 | ScrambleForTesting.Scramble(sog); | 554 | PropertyScrambler<SceneObjectGroup> sogScrambler = |
555 | new PropertyScrambler<SceneObjectGroup>() | ||
556 | .DontScramble(x => x.UUID); | ||
557 | sogScrambler.Scramble(sog); | ||
558 | sog.UUID = tmpSog; | 558 | sog.UUID = tmpSog; |
559 | sog.AddPart(p1); | 559 | sog.AddPart(p1); |
560 | sog.AddPart(p2); | 560 | sog.AddPart(p2); |