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Diffstat (limited to 'OpenSim/Data/Tests/AssetTests.cs')
-rw-r--r-- | OpenSim/Data/Tests/AssetTests.cs | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/OpenSim/Data/Tests/AssetTests.cs b/OpenSim/Data/Tests/AssetTests.cs new file mode 100644 index 0000000..5d7b169 --- /dev/null +++ b/OpenSim/Data/Tests/AssetTests.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using log4net.Config; | ||
31 | using NUnit.Framework; | ||
32 | using NUnit.Framework.Constraints; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Tests.Common; | ||
36 | using System.Data.Common; | ||
37 | using log4net; | ||
38 | |||
39 | // DBMS-specific: | ||
40 | using MySql.Data.MySqlClient; | ||
41 | using OpenSim.Data.MySQL; | ||
42 | |||
43 | using Mono.Data.Sqlite; | ||
44 | using OpenSim.Data.SQLite; | ||
45 | |||
46 | namespace OpenSim.Data.Tests | ||
47 | { | ||
48 | [TestFixture(Description = "Asset store tests (SQLite)")] | ||
49 | public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData> | ||
50 | { | ||
51 | } | ||
52 | |||
53 | [TestFixture(Description = "Asset store tests (MySQL)")] | ||
54 | public class MySqlAssetTests : AssetTests<MySqlConnection, MySQLAssetData> | ||
55 | { | ||
56 | } | ||
57 | |||
58 | public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData> | ||
59 | where TConn : DbConnection, new() | ||
60 | where TAssetData : AssetDataBase, new() | ||
61 | { | ||
62 | TAssetData m_db; | ||
63 | |||
64 | public UUID uuid1 = UUID.Random(); | ||
65 | public UUID uuid2 = UUID.Random(); | ||
66 | public UUID uuid3 = UUID.Random(); | ||
67 | |||
68 | public string critter1 = UUID.Random().ToString(); | ||
69 | public string critter2 = UUID.Random().ToString(); | ||
70 | public string critter3 = UUID.Random().ToString(); | ||
71 | |||
72 | public byte[] data1 = new byte[100]; | ||
73 | |||
74 | PropertyScrambler<AssetBase> scrambler = new PropertyScrambler<AssetBase>() | ||
75 | .DontScramble(x => x.ID) | ||
76 | .DontScramble(x => x.Type) | ||
77 | .DontScramble(x => x.FullID) | ||
78 | .DontScramble(x => x.Metadata.ID) | ||
79 | .DontScramble(x => x.Metadata.CreatorID) | ||
80 | .DontScramble(x => x.Metadata.ContentType) | ||
81 | .DontScramble(x => x.Metadata.FullID) | ||
82 | .DontScramble(x => x.Data); | ||
83 | |||
84 | protected override void InitService(object service) | ||
85 | { | ||
86 | ClearDB(); | ||
87 | m_db = (TAssetData)service; | ||
88 | m_db.Initialise(m_connStr); | ||
89 | } | ||
90 | |||
91 | private void ClearDB() | ||
92 | { | ||
93 | DropTables("assets"); | ||
94 | ResetMigrations("AssetStore"); | ||
95 | } | ||
96 | |||
97 | |||
98 | [Test] | ||
99 | public void T001_LoadEmpty() | ||
100 | { | ||
101 | TestHelpers.InMethod(); | ||
102 | |||
103 | bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 }); | ||
104 | Assert.IsFalse(exist[0]); | ||
105 | Assert.IsFalse(exist[1]); | ||
106 | Assert.IsFalse(exist[2]); | ||
107 | } | ||
108 | |||
109 | [Test] | ||
110 | public void T010_StoreReadVerifyAssets() | ||
111 | { | ||
112 | TestHelpers.InMethod(); | ||
113 | |||
114 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString()); | ||
115 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString()); | ||
116 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString()); | ||
117 | a1.Data = data1; | ||
118 | a2.Data = data1; | ||
119 | a3.Data = data1; | ||
120 | |||
121 | scrambler.Scramble(a1); | ||
122 | scrambler.Scramble(a2); | ||
123 | scrambler.Scramble(a3); | ||
124 | |||
125 | m_db.StoreAsset(a1); | ||
126 | m_db.StoreAsset(a2); | ||
127 | m_db.StoreAsset(a3); | ||
128 | |||
129 | AssetBase a1a = m_db.GetAsset(uuid1); | ||
130 | Assert.That(a1a, Constraints.PropertyCompareConstraint(a1)); | ||
131 | |||
132 | AssetBase a2a = m_db.GetAsset(uuid2); | ||
133 | Assert.That(a2a, Constraints.PropertyCompareConstraint(a2)); | ||
134 | |||
135 | AssetBase a3a = m_db.GetAsset(uuid3); | ||
136 | Assert.That(a3a, Constraints.PropertyCompareConstraint(a3)); | ||
137 | |||
138 | scrambler.Scramble(a1a); | ||
139 | scrambler.Scramble(a2a); | ||
140 | scrambler.Scramble(a3a); | ||
141 | |||
142 | m_db.StoreAsset(a1a); | ||
143 | m_db.StoreAsset(a2a); | ||
144 | m_db.StoreAsset(a3a); | ||
145 | |||
146 | AssetBase a1b = m_db.GetAsset(uuid1); | ||
147 | Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a)); | ||
148 | |||
149 | AssetBase a2b = m_db.GetAsset(uuid2); | ||
150 | Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a)); | ||
151 | |||
152 | AssetBase a3b = m_db.GetAsset(uuid3); | ||
153 | Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a)); | ||
154 | |||
155 | bool[] exist = m_db.AssetsExist(new[] { uuid1, uuid2, uuid3 }); | ||
156 | Assert.IsTrue(exist[0]); | ||
157 | Assert.IsTrue(exist[1]); | ||
158 | Assert.IsTrue(exist[2]); | ||
159 | |||
160 | List<AssetMetadata> metadatas = m_db.FetchAssetMetadataSet(0, 1000); | ||
161 | |||
162 | Assert.That(metadatas.Count >= 3, "FetchAssetMetadataSet() should have returned at least 3 assets!"); | ||
163 | |||
164 | // It is possible that the Asset table is filled with data, in which case we don't try to find "our" | ||
165 | // assets there: | ||
166 | if (metadatas.Count < 1000) | ||
167 | { | ||
168 | AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1); | ||
169 | Assert.That(metadata.Name, Is.EqualTo(a1b.Name)); | ||
170 | Assert.That(metadata.Description, Is.EqualTo(a1b.Description)); | ||
171 | Assert.That(metadata.Type, Is.EqualTo(a1b.Type)); | ||
172 | Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary)); | ||
173 | Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID)); | ||
174 | } | ||
175 | } | ||
176 | |||
177 | [Test] | ||
178 | public void T020_CheckForWeirdCreatorID() | ||
179 | { | ||
180 | TestHelpers.InMethod(); | ||
181 | |||
182 | // It is expected that eventually the CreatorID might be an arbitrary string (an URI) | ||
183 | // rather than a valid UUID (?). This test is to make sure that the database layer does not | ||
184 | // attempt to convert CreatorID to GUID, but just passes it both ways as a string. | ||
185 | AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1); | ||
186 | AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, "This is not a GUID!"); | ||
187 | AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, ""); | ||
188 | a1.Data = data1; | ||
189 | a2.Data = data1; | ||
190 | a3.Data = data1; | ||
191 | |||
192 | m_db.StoreAsset(a1); | ||
193 | m_db.StoreAsset(a2); | ||
194 | m_db.StoreAsset(a3); | ||
195 | |||
196 | AssetBase a1a = m_db.GetAsset(uuid1); | ||
197 | Assert.That(a1a, Constraints.PropertyCompareConstraint(a1)); | ||
198 | |||
199 | AssetBase a2a = m_db.GetAsset(uuid2); | ||
200 | Assert.That(a2a, Constraints.PropertyCompareConstraint(a2)); | ||
201 | |||
202 | AssetBase a3a = m_db.GetAsset(uuid3); | ||
203 | Assert.That(a3a, Constraints.PropertyCompareConstraint(a3)); | ||
204 | } | ||
205 | } | ||
206 | } \ No newline at end of file | ||