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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using System.Reflection;
31using System.Collections.Generic;
32using Mono.Data.Sqlite;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.SQLite
38{
39 /// <summary>
40 /// A MySQL Interface for the Asset Server
41 /// </summary>
42 public class SQLiteXInventoryData : IXInventoryData
43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
47 private SqliteItemHandler m_Items;
48
49 public SQLiteXInventoryData(string conn, string realm)
50 {
51 m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
52 conn, "inventoryfolders", "InventoryStore");
53 m_Items = new SqliteItemHandler(
54 conn, "inventoryitems", String.Empty);
55 }
56
57 public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
58 {
59 return m_Folders.Get(fields, vals);
60 }
61
62 public XInventoryItem[] GetItems(string[] fields, string[] vals)
63 {
64 return m_Items.Get(fields, vals);
65 }
66
67 public bool StoreFolder(XInventoryFolder folder)
68 {
69 return m_Folders.Store(folder);
70 }
71
72 public bool StoreItem(XInventoryItem item)
73 {
74 return m_Items.Store(item);
75 }
76
77 public bool DeleteFolders(string field, string val)
78 {
79 return m_Folders.Delete(field, val);
80 }
81
82 public bool DeleteItems(string field, string val)
83 {
84 return m_Items.Delete(field, val);
85 }
86
87 public bool MoveItem(string id, string newParent)
88 {
89 return m_Items.MoveItem(id, newParent);
90 }
91
92 public XInventoryItem[] GetActiveGestures(UUID principalID)
93 {
94 return m_Items.GetActiveGestures(principalID);
95 }
96
97 public int GetAssetPermissions(UUID principalID, UUID assetID)
98 {
99 return m_Items.GetAssetPermissions(principalID, assetID);
100 }
101 }
102
103 public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
104 {
105 public SqliteItemHandler(string c, string t, string m) :
106 base(c, t, m)
107 {
108 }
109
110 public bool MoveItem(string id, string newParent)
111 {
112 SqliteCommand cmd = new SqliteCommand();
113
114 cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
115 cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
116 cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
117
118 return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
119 }
120
121 public XInventoryItem[] GetActiveGestures(UUID principalID)
122 {
123 SqliteCommand cmd = new SqliteCommand();
124 cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
125
126 cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
127 cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
128
129 return DoQuery(cmd);
130 }
131
132 public int GetAssetPermissions(UUID principalID, UUID assetID)
133 {
134 SqliteCommand cmd = new SqliteCommand();
135
136 cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
137 cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
138 cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
139
140 IDataReader reader = ExecuteReader(cmd, m_Connection);
141
142 int perms = 0;
143
144 while (reader.Read())
145 {
146 perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
147 }
148
149 reader.Close();
150 //CloseCommand(cmd);
151
152 return perms;
153 }
154 }
155}