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Diffstat (limited to 'OpenSim/Data/SQLiteNG/SQLiteRegionData.cs')
-rw-r--r-- | OpenSim/Data/SQLiteNG/SQLiteRegionData.cs | 2318 |
1 files changed, 2318 insertions, 0 deletions
diff --git a/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs new file mode 100644 index 0000000..bad8adc --- /dev/null +++ b/OpenSim/Data/SQLiteNG/SQLiteRegionData.cs | |||
@@ -0,0 +1,2318 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Data; | ||
31 | using System.Drawing; | ||
32 | using System.IO; | ||
33 | using System.Reflection; | ||
34 | using log4net; | ||
35 | using Mono.Data.Sqlite; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | |||
41 | namespace OpenSim.Data.SQLite | ||
42 | { | ||
43 | /// <summary> | ||
44 | /// A RegionData Interface to the SQLite database | ||
45 | /// </summary> | ||
46 | public class SQLiteRegionData : IRegionDataStore | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | private const string primSelect = "select * from prims"; | ||
51 | private const string shapeSelect = "select * from primshapes"; | ||
52 | private const string itemsSelect = "select * from primitems"; | ||
53 | private const string terrainSelect = "select * from terrain limit 1"; | ||
54 | private const string landSelect = "select * from land"; | ||
55 | private const string landAccessListSelect = "select distinct * from landaccesslist"; | ||
56 | private const string regionbanListSelect = "select * from regionban"; | ||
57 | private const string regionSettingsSelect = "select * from regionsettings"; | ||
58 | |||
59 | private DataSet ds; | ||
60 | private SqliteDataAdapter primDa; | ||
61 | private SqliteDataAdapter shapeDa; | ||
62 | private SqliteDataAdapter itemsDa; | ||
63 | private SqliteDataAdapter terrainDa; | ||
64 | private SqliteDataAdapter landDa; | ||
65 | private SqliteDataAdapter landAccessListDa; | ||
66 | private SqliteDataAdapter regionSettingsDa; | ||
67 | |||
68 | private SqliteConnection m_conn; | ||
69 | |||
70 | private String m_connectionString; | ||
71 | |||
72 | // Temporary attribute while this is experimental | ||
73 | |||
74 | /*********************************************************************** | ||
75 | * | ||
76 | * Public Interface Functions | ||
77 | * | ||
78 | **********************************************************************/ | ||
79 | |||
80 | /// <summary> | ||
81 | /// See IRegionDataStore | ||
82 | /// <list type="bullet"> | ||
83 | /// <item>Initialises RegionData Interface</item> | ||
84 | /// <item>Loads and initialises a new SQLite connection and maintains it.</item> | ||
85 | /// </list> | ||
86 | /// </summary> | ||
87 | /// <param name="connectionString">the connection string</param> | ||
88 | public void Initialise(string connectionString) | ||
89 | { | ||
90 | try | ||
91 | { | ||
92 | m_connectionString = connectionString; | ||
93 | |||
94 | ds = new DataSet("Region"); | ||
95 | |||
96 | m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); | ||
97 | m_conn = new SqliteConnection(m_connectionString); | ||
98 | m_conn.Open(); | ||
99 | |||
100 | SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); | ||
101 | //SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); | ||
102 | //primDa = new SqliteDataAdapter(primSelectCmd); | ||
103 | primDa = new SqliteDataAdapter(primSelect, m_connectionString); | ||
104 | // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); | ||
105 | |||
106 | SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); | ||
107 | shapeDa = new SqliteDataAdapter(shapeSelectCmd); | ||
108 | // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa); | ||
109 | |||
110 | SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); | ||
111 | itemsDa = new SqliteDataAdapter(itemsSelectCmd); | ||
112 | |||
113 | SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); | ||
114 | terrainDa = new SqliteDataAdapter(terrainSelectCmd); | ||
115 | |||
116 | SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); | ||
117 | landDa = new SqliteDataAdapter(landSelectCmd); | ||
118 | |||
119 | SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); | ||
120 | landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); | ||
121 | |||
122 | SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); | ||
123 | regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); | ||
124 | // This actually does the roll forward assembly stuff | ||
125 | Assembly assem = GetType().Assembly; | ||
126 | Migration m = new Migration(m_conn, assem, "RegionStore"); | ||
127 | m.Update(); | ||
128 | |||
129 | lock (ds) | ||
130 | { | ||
131 | //ds.Tables.Add(createPrimTable()); | ||
132 | //setupPrimCommands(primDa, m_conn); | ||
133 | //primDa.Fill(ds.Tables["prims"]); | ||
134 | primDa.Fill(ds, "prims"); | ||
135 | |||
136 | ds.Tables.Add(createShapeTable()); | ||
137 | setupShapeCommands(shapeDa, m_conn); | ||
138 | |||
139 | ds.Tables.Add(createItemsTable()); | ||
140 | setupItemsCommands(itemsDa, m_conn); | ||
141 | itemsDa.Fill(ds.Tables["primitems"]); | ||
142 | |||
143 | ds.Tables.Add(createTerrainTable()); | ||
144 | setupTerrainCommands(terrainDa, m_conn); | ||
145 | |||
146 | ds.Tables.Add(createLandTable()); | ||
147 | setupLandCommands(landDa, m_conn); | ||
148 | |||
149 | ds.Tables.Add(createLandAccessListTable()); | ||
150 | setupLandAccessCommands(landAccessListDa, m_conn); | ||
151 | |||
152 | ds.Tables.Add(createRegionSettingsTable()); | ||
153 | |||
154 | setupRegionSettingsCommands(regionSettingsDa, m_conn); | ||
155 | |||
156 | // WORKAROUND: This is a work around for sqlite on | ||
157 | // windows, which gets really unhappy with blob columns | ||
158 | // that have no sample data in them. At some point we | ||
159 | // need to actually find a proper way to handle this. | ||
160 | try | ||
161 | { | ||
162 | shapeDa.Fill(ds.Tables["primshapes"]); | ||
163 | } | ||
164 | catch (Exception) | ||
165 | { | ||
166 | m_log.Info("[REGION DB]: Caught fill error on primshapes table"); | ||
167 | } | ||
168 | |||
169 | try | ||
170 | { | ||
171 | terrainDa.Fill(ds.Tables["terrain"]); | ||
172 | } | ||
173 | catch (Exception) | ||
174 | { | ||
175 | m_log.Info("[REGION DB]: Caught fill error on terrain table"); | ||
176 | } | ||
177 | |||
178 | try | ||
179 | { | ||
180 | landDa.Fill(ds.Tables["land"]); | ||
181 | } | ||
182 | catch (Exception) | ||
183 | { | ||
184 | m_log.Info("[REGION DB]: Caught fill error on land table"); | ||
185 | } | ||
186 | |||
187 | try | ||
188 | { | ||
189 | landAccessListDa.Fill(ds.Tables["landaccesslist"]); | ||
190 | } | ||
191 | catch (Exception) | ||
192 | { | ||
193 | m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); | ||
194 | } | ||
195 | |||
196 | try | ||
197 | { | ||
198 | regionSettingsDa.Fill(ds.Tables["regionsettings"]); | ||
199 | } | ||
200 | catch (Exception) | ||
201 | { | ||
202 | m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); | ||
203 | } | ||
204 | |||
205 | // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values! | ||
206 | // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409 | ||
207 | CreateDataSetMapping(primDa, "prims"); | ||
208 | CreateDataSetMapping(shapeDa, "primshapes"); | ||
209 | CreateDataSetMapping(itemsDa, "primitems"); | ||
210 | CreateDataSetMapping(terrainDa, "terrain"); | ||
211 | CreateDataSetMapping(landDa, "land"); | ||
212 | CreateDataSetMapping(landAccessListDa, "landaccesslist"); | ||
213 | CreateDataSetMapping(regionSettingsDa, "regionsettings"); | ||
214 | } | ||
215 | } | ||
216 | catch (Exception e) | ||
217 | { | ||
218 | m_log.Error(e); | ||
219 | Environment.Exit(23); | ||
220 | } | ||
221 | |||
222 | return; | ||
223 | } | ||
224 | |||
225 | public void Dispose() | ||
226 | { | ||
227 | if (m_conn != null) | ||
228 | { | ||
229 | m_conn.Close(); | ||
230 | m_conn = null; | ||
231 | } | ||
232 | if (ds != null) | ||
233 | { | ||
234 | ds.Dispose(); | ||
235 | ds = null; | ||
236 | } | ||
237 | if (primDa != null) | ||
238 | { | ||
239 | primDa.Dispose(); | ||
240 | primDa = null; | ||
241 | } | ||
242 | if (shapeDa != null) | ||
243 | { | ||
244 | shapeDa.Dispose(); | ||
245 | shapeDa = null; | ||
246 | } | ||
247 | if (itemsDa != null) | ||
248 | { | ||
249 | itemsDa.Dispose(); | ||
250 | itemsDa = null; | ||
251 | } | ||
252 | if (terrainDa != null) | ||
253 | { | ||
254 | terrainDa.Dispose(); | ||
255 | terrainDa = null; | ||
256 | } | ||
257 | if (landDa != null) | ||
258 | { | ||
259 | landDa.Dispose(); | ||
260 | landDa = null; | ||
261 | } | ||
262 | if (landAccessListDa != null) | ||
263 | { | ||
264 | landAccessListDa.Dispose(); | ||
265 | landAccessListDa = null; | ||
266 | } | ||
267 | if (regionSettingsDa != null) | ||
268 | { | ||
269 | regionSettingsDa.Dispose(); | ||
270 | regionSettingsDa = null; | ||
271 | } | ||
272 | } | ||
273 | |||
274 | public void StoreRegionSettings(RegionSettings rs) | ||
275 | { | ||
276 | lock (ds) | ||
277 | { | ||
278 | DataTable regionsettings = ds.Tables["regionsettings"]; | ||
279 | |||
280 | DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString()); | ||
281 | if (settingsRow == null) | ||
282 | { | ||
283 | settingsRow = regionsettings.NewRow(); | ||
284 | fillRegionSettingsRow(settingsRow, rs); | ||
285 | regionsettings.Rows.Add(settingsRow); | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | fillRegionSettingsRow(settingsRow, rs); | ||
290 | } | ||
291 | |||
292 | Commit(); | ||
293 | } | ||
294 | } | ||
295 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) | ||
296 | { | ||
297 | //This connector doesn't support the windlight module yet | ||
298 | //Return default LL windlight settings | ||
299 | return new RegionLightShareData(); | ||
300 | } | ||
301 | public void StoreRegionWindlightSettings(RegionLightShareData wl) | ||
302 | { | ||
303 | //This connector doesn't support the windlight module yet | ||
304 | } | ||
305 | public RegionSettings LoadRegionSettings(UUID regionUUID) | ||
306 | { | ||
307 | lock (ds) | ||
308 | { | ||
309 | DataTable regionsettings = ds.Tables["regionsettings"]; | ||
310 | |||
311 | string searchExp = "regionUUID = '" + regionUUID.ToString() + "'"; | ||
312 | DataRow[] rawsettings = regionsettings.Select(searchExp); | ||
313 | if (rawsettings.Length == 0) | ||
314 | { | ||
315 | RegionSettings rs = new RegionSettings(); | ||
316 | rs.RegionUUID = regionUUID; | ||
317 | rs.OnSave += StoreRegionSettings; | ||
318 | |||
319 | StoreRegionSettings(rs); | ||
320 | |||
321 | return rs; | ||
322 | } | ||
323 | DataRow row = rawsettings[0]; | ||
324 | |||
325 | RegionSettings newSettings = buildRegionSettings(row); | ||
326 | newSettings.OnSave += StoreRegionSettings; | ||
327 | |||
328 | return newSettings; | ||
329 | } | ||
330 | } | ||
331 | |||
332 | /// <summary> | ||
333 | /// Adds an object into region storage | ||
334 | /// </summary> | ||
335 | /// <param name="obj">the object</param> | ||
336 | /// <param name="regionUUID">the region UUID</param> | ||
337 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) | ||
338 | { | ||
339 | uint flags = obj.RootPart.GetEffectiveObjectFlags(); | ||
340 | |||
341 | // Eligibility check | ||
342 | // | ||
343 | if ((flags & (uint)PrimFlags.Temporary) != 0) | ||
344 | return; | ||
345 | if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) | ||
346 | return; | ||
347 | |||
348 | lock (ds) | ||
349 | { | ||
350 | foreach (SceneObjectPart prim in obj.Children.Values) | ||
351 | { | ||
352 | // m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); | ||
353 | addPrim(prim, obj.UUID, regionUUID); | ||
354 | } | ||
355 | } | ||
356 | |||
357 | Commit(); | ||
358 | // m_log.Info("[Dump of prims]: " + ds.GetXml()); | ||
359 | } | ||
360 | |||
361 | /// <summary> | ||
362 | /// Removes an object from region storage | ||
363 | /// </summary> | ||
364 | /// <param name="obj">the object</param> | ||
365 | /// <param name="regionUUID">the region UUID</param> | ||
366 | public void RemoveObject(UUID obj, UUID regionUUID) | ||
367 | { | ||
368 | // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID); | ||
369 | |||
370 | DataTable prims = ds.Tables["prims"]; | ||
371 | DataTable shapes = ds.Tables["primshapes"]; | ||
372 | |||
373 | string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'"; | ||
374 | lock (ds) | ||
375 | { | ||
376 | DataRow[] primRows = prims.Select(selectExp); | ||
377 | foreach (DataRow row in primRows) | ||
378 | { | ||
379 | // Remove shape rows | ||
380 | UUID uuid = new UUID((string) row["UUID"]); | ||
381 | DataRow shapeRow = shapes.Rows.Find(uuid.ToString()); | ||
382 | if (shapeRow != null) | ||
383 | { | ||
384 | shapeRow.Delete(); | ||
385 | } | ||
386 | |||
387 | RemoveItems(uuid); | ||
388 | |||
389 | // Remove prim row | ||
390 | row.Delete(); | ||
391 | } | ||
392 | } | ||
393 | |||
394 | Commit(); | ||
395 | } | ||
396 | |||
397 | /// <summary> | ||
398 | /// Remove all persisted items of the given prim. | ||
399 | /// The caller must acquire the necessrary synchronization locks and commit or rollback changes. | ||
400 | /// </summary> | ||
401 | /// <param name="uuid">The item UUID</param> | ||
402 | private void RemoveItems(UUID uuid) | ||
403 | { | ||
404 | DataTable items = ds.Tables["primitems"]; | ||
405 | |||
406 | String sql = String.Format("primID = '{0}'", uuid); | ||
407 | DataRow[] itemRows = items.Select(sql); | ||
408 | |||
409 | foreach (DataRow itemRow in itemRows) | ||
410 | { | ||
411 | itemRow.Delete(); | ||
412 | } | ||
413 | } | ||
414 | |||
415 | /// <summary> | ||
416 | /// Load persisted objects from region storage. | ||
417 | /// </summary> | ||
418 | /// <param name="regionUUID">The region UUID</param> | ||
419 | /// <returns>List of loaded groups</returns> | ||
420 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) | ||
421 | { | ||
422 | Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>(); | ||
423 | |||
424 | List<SceneObjectGroup> retvals = new List<SceneObjectGroup>(); | ||
425 | |||
426 | DataTable prims = ds.Tables["prims"]; | ||
427 | DataTable shapes = ds.Tables["primshapes"]; | ||
428 | |||
429 | string byRegion = "RegionUUID = '" + regionUUID + "'"; | ||
430 | |||
431 | lock (ds) | ||
432 | { | ||
433 | DataRow[] primsForRegion = prims.Select(byRegion); | ||
434 | m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); | ||
435 | |||
436 | // First, create all groups | ||
437 | foreach (DataRow primRow in primsForRegion) | ||
438 | { | ||
439 | try | ||
440 | { | ||
441 | SceneObjectPart prim = null; | ||
442 | |||
443 | string uuid = (string) primRow["UUID"]; | ||
444 | string objID = (string) primRow["SceneGroupID"]; | ||
445 | |||
446 | if (uuid == objID) //is new SceneObjectGroup ? | ||
447 | { | ||
448 | prim = buildPrim(primRow); | ||
449 | DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); | ||
450 | if (shapeRow != null) | ||
451 | { | ||
452 | prim.Shape = buildShape(shapeRow); | ||
453 | } | ||
454 | else | ||
455 | { | ||
456 | m_log.Info( | ||
457 | "[REGION DB]: No shape found for prim in storage, so setting default box shape"); | ||
458 | prim.Shape = PrimitiveBaseShape.Default; | ||
459 | } | ||
460 | |||
461 | SceneObjectGroup group = new SceneObjectGroup(prim); | ||
462 | createdObjects.Add(group.UUID, group); | ||
463 | retvals.Add(group); | ||
464 | LoadItems(prim); | ||
465 | } | ||
466 | } | ||
467 | catch (Exception e) | ||
468 | { | ||
469 | m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows"); | ||
470 | m_log.Info("[REGION DB]: " + e.ToString()); | ||
471 | foreach (DataColumn col in prims.Columns) | ||
472 | { | ||
473 | m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); | ||
474 | } | ||
475 | } | ||
476 | } | ||
477 | |||
478 | // Now fill the groups with part data | ||
479 | foreach (DataRow primRow in primsForRegion) | ||
480 | { | ||
481 | try | ||
482 | { | ||
483 | SceneObjectPart prim = null; | ||
484 | |||
485 | string uuid = (string) primRow["UUID"]; | ||
486 | string objID = (string) primRow["SceneGroupID"]; | ||
487 | if (uuid != objID) //is new SceneObjectGroup ? | ||
488 | { | ||
489 | prim = buildPrim(primRow); | ||
490 | DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); | ||
491 | if (shapeRow != null) | ||
492 | { | ||
493 | prim.Shape = buildShape(shapeRow); | ||
494 | } | ||
495 | else | ||
496 | { | ||
497 | m_log.Warn( | ||
498 | "[REGION DB]: No shape found for prim in storage, so setting default box shape"); | ||
499 | prim.Shape = PrimitiveBaseShape.Default; | ||
500 | } | ||
501 | |||
502 | createdObjects[new UUID(objID)].AddPart(prim); | ||
503 | LoadItems(prim); | ||
504 | } | ||
505 | } | ||
506 | catch (Exception e) | ||
507 | { | ||
508 | m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows"); | ||
509 | m_log.Info("[REGION DB]: " + e.ToString()); | ||
510 | foreach (DataColumn col in prims.Columns) | ||
511 | { | ||
512 | m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]); | ||
513 | } | ||
514 | } | ||
515 | } | ||
516 | } | ||
517 | return retvals; | ||
518 | } | ||
519 | |||
520 | /// <summary> | ||
521 | /// Load in a prim's persisted inventory. | ||
522 | /// </summary> | ||
523 | /// <param name="prim">the prim</param> | ||
524 | private void LoadItems(SceneObjectPart prim) | ||
525 | { | ||
526 | //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID); | ||
527 | |||
528 | DataTable dbItems = ds.Tables["primitems"]; | ||
529 | String sql = String.Format("primID = '{0}'", prim.UUID.ToString()); | ||
530 | DataRow[] dbItemRows = dbItems.Select(sql); | ||
531 | IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>(); | ||
532 | |||
533 | foreach (DataRow row in dbItemRows) | ||
534 | { | ||
535 | TaskInventoryItem item = buildItem(row); | ||
536 | inventory.Add(item); | ||
537 | |||
538 | //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); | ||
539 | } | ||
540 | |||
541 | prim.Inventory.RestoreInventoryItems(inventory); | ||
542 | } | ||
543 | |||
544 | /// <summary> | ||
545 | /// Store a terrain revision in region storage | ||
546 | /// </summary> | ||
547 | /// <param name="ter">terrain heightfield</param> | ||
548 | /// <param name="regionID">region UUID</param> | ||
549 | public void StoreTerrain(double[,] ter, UUID regionID) | ||
550 | { | ||
551 | lock (ds) | ||
552 | { | ||
553 | int revision = Util.UnixTimeSinceEpoch(); | ||
554 | |||
555 | // This is added to get rid of the infinitely growing | ||
556 | // terrain databases which negatively impact on SQLite | ||
557 | // over time. Before reenabling this feature there | ||
558 | // needs to be a limitter put on the number of | ||
559 | // revisions in the database, as this old | ||
560 | // implementation is a DOS attack waiting to happen. | ||
561 | |||
562 | using ( | ||
563 | SqliteCommand cmd = | ||
564 | new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision", | ||
565 | m_conn)) | ||
566 | { | ||
567 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); | ||
568 | cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); | ||
569 | cmd.ExecuteNonQuery(); | ||
570 | } | ||
571 | |||
572 | // the following is an work around for .NET. The perf | ||
573 | // issues associated with it aren't as bad as you think. | ||
574 | m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString()); | ||
575 | String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" + | ||
576 | " values(:RegionUUID, :Revision, :Heightfield)"; | ||
577 | |||
578 | using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) | ||
579 | { | ||
580 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); | ||
581 | cmd.Parameters.Add(new SqliteParameter(":Revision", revision)); | ||
582 | cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter))); | ||
583 | cmd.ExecuteNonQuery(); | ||
584 | } | ||
585 | } | ||
586 | } | ||
587 | |||
588 | /// <summary> | ||
589 | /// Load the latest terrain revision from region storage | ||
590 | /// </summary> | ||
591 | /// <param name="regionID">the region UUID</param> | ||
592 | /// <returns>Heightfield data</returns> | ||
593 | public double[,] LoadTerrain(UUID regionID) | ||
594 | { | ||
595 | lock (ds) | ||
596 | { | ||
597 | double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize]; | ||
598 | terret.Initialize(); | ||
599 | |||
600 | String sql = "select RegionUUID, Revision, Heightfield from terrain" + | ||
601 | " where RegionUUID=:RegionUUID order by Revision desc"; | ||
602 | |||
603 | using (SqliteCommand cmd = new SqliteCommand(sql, m_conn)) | ||
604 | { | ||
605 | cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString())); | ||
606 | |||
607 | using (IDataReader row = cmd.ExecuteReader()) | ||
608 | { | ||
609 | int rev = 0; | ||
610 | if (row.Read()) | ||
611 | { | ||
612 | // TODO: put this into a function | ||
613 | using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"])) | ||
614 | { | ||
615 | using (BinaryReader br = new BinaryReader(str)) | ||
616 | { | ||
617 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
618 | { | ||
619 | for (int y = 0; y < (int)Constants.RegionSize; y++) | ||
620 | { | ||
621 | terret[x, y] = br.ReadDouble(); | ||
622 | } | ||
623 | } | ||
624 | } | ||
625 | } | ||
626 | rev = Convert.ToInt32(row["Revision"]); | ||
627 | } | ||
628 | else | ||
629 | { | ||
630 | m_log.Info("[REGION DB]: No terrain found for region"); | ||
631 | return null; | ||
632 | } | ||
633 | |||
634 | m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString()); | ||
635 | } | ||
636 | } | ||
637 | return terret; | ||
638 | } | ||
639 | } | ||
640 | |||
641 | /// <summary> | ||
642 | /// | ||
643 | /// </summary> | ||
644 | /// <param name="globalID"></param> | ||
645 | public void RemoveLandObject(UUID globalID) | ||
646 | { | ||
647 | lock (ds) | ||
648 | { | ||
649 | // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter | ||
650 | // after you're done. | ||
651 | // replaced below code with the SqliteAdapter version. | ||
652 | //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn)) | ||
653 | //{ | ||
654 | // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); | ||
655 | // cmd.ExecuteNonQuery(); | ||
656 | //} | ||
657 | |||
658 | //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn)) | ||
659 | //{ | ||
660 | // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString())); | ||
661 | // cmd.ExecuteNonQuery(); | ||
662 | //} | ||
663 | |||
664 | DataTable land = ds.Tables["land"]; | ||
665 | DataTable landaccesslist = ds.Tables["landaccesslist"]; | ||
666 | DataRow landRow = land.Rows.Find(globalID.ToString()); | ||
667 | if (landRow != null) | ||
668 | { | ||
669 | land.Rows.Remove(landRow); | ||
670 | } | ||
671 | List<DataRow> rowsToDelete = new List<DataRow>(); | ||
672 | foreach (DataRow rowToCheck in landaccesslist.Rows) | ||
673 | { | ||
674 | if (rowToCheck["LandUUID"].ToString() == globalID.ToString()) | ||
675 | rowsToDelete.Add(rowToCheck); | ||
676 | } | ||
677 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | ||
678 | { | ||
679 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | ||
680 | } | ||
681 | |||
682 | |||
683 | } | ||
684 | Commit(); | ||
685 | } | ||
686 | |||
687 | /// <summary> | ||
688 | /// | ||
689 | /// </summary> | ||
690 | /// <param name="parcel"></param> | ||
691 | public void StoreLandObject(ILandObject parcel) | ||
692 | { | ||
693 | lock (ds) | ||
694 | { | ||
695 | DataTable land = ds.Tables["land"]; | ||
696 | DataTable landaccesslist = ds.Tables["landaccesslist"]; | ||
697 | |||
698 | DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString()); | ||
699 | if (landRow == null) | ||
700 | { | ||
701 | landRow = land.NewRow(); | ||
702 | fillLandRow(landRow, parcel.LandData, parcel.RegionUUID); | ||
703 | land.Rows.Add(landRow); | ||
704 | } | ||
705 | else | ||
706 | { | ||
707 | fillLandRow(landRow, parcel.LandData, parcel.RegionUUID); | ||
708 | } | ||
709 | |||
710 | // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around | ||
711 | //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn)) | ||
712 | //{ | ||
713 | // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString())); | ||
714 | // cmd.ExecuteNonQuery(); | ||
715 | |||
716 | // } | ||
717 | |||
718 | // This is the slower.. but more appropriate thing to do | ||
719 | |||
720 | // We can't modify the table with direct queries before calling Commit() and re-filling them. | ||
721 | List<DataRow> rowsToDelete = new List<DataRow>(); | ||
722 | foreach (DataRow rowToCheck in landaccesslist.Rows) | ||
723 | { | ||
724 | if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString()) | ||
725 | rowsToDelete.Add(rowToCheck); | ||
726 | } | ||
727 | for (int iter = 0; iter < rowsToDelete.Count; iter++) | ||
728 | { | ||
729 | landaccesslist.Rows.Remove(rowsToDelete[iter]); | ||
730 | } | ||
731 | rowsToDelete.Clear(); | ||
732 | foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList) | ||
733 | { | ||
734 | DataRow newAccessRow = landaccesslist.NewRow(); | ||
735 | fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID); | ||
736 | landaccesslist.Rows.Add(newAccessRow); | ||
737 | } | ||
738 | } | ||
739 | |||
740 | Commit(); | ||
741 | } | ||
742 | |||
743 | /// <summary> | ||
744 | /// | ||
745 | /// </summary> | ||
746 | /// <param name="regionUUID"></param> | ||
747 | /// <returns></returns> | ||
748 | public List<LandData> LoadLandObjects(UUID regionUUID) | ||
749 | { | ||
750 | List<LandData> landDataForRegion = new List<LandData>(); | ||
751 | lock (ds) | ||
752 | { | ||
753 | DataTable land = ds.Tables["land"]; | ||
754 | DataTable landaccesslist = ds.Tables["landaccesslist"]; | ||
755 | string searchExp = "RegionUUID = '" + regionUUID + "'"; | ||
756 | DataRow[] rawDataForRegion = land.Select(searchExp); | ||
757 | foreach (DataRow rawDataLand in rawDataForRegion) | ||
758 | { | ||
759 | LandData newLand = buildLandData(rawDataLand); | ||
760 | string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'"; | ||
761 | DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp); | ||
762 | foreach (DataRow rawDataLandAccess in rawDataForLandAccessList) | ||
763 | { | ||
764 | newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess)); | ||
765 | } | ||
766 | |||
767 | landDataForRegion.Add(newLand); | ||
768 | } | ||
769 | } | ||
770 | return landDataForRegion; | ||
771 | } | ||
772 | |||
773 | /// <summary> | ||
774 | /// | ||
775 | /// </summary> | ||
776 | public void Commit() | ||
777 | { | ||
778 | m_log.Debug("[SQLITE]: Starting commit"); | ||
779 | lock (ds) | ||
780 | { | ||
781 | primDa.Update(ds, "prims"); | ||
782 | shapeDa.Update(ds, "primshapes"); | ||
783 | |||
784 | itemsDa.Update(ds, "primitems"); | ||
785 | |||
786 | terrainDa.Update(ds, "terrain"); | ||
787 | landDa.Update(ds, "land"); | ||
788 | landAccessListDa.Update(ds, "landaccesslist"); | ||
789 | try | ||
790 | { | ||
791 | regionSettingsDa.Update(ds, "regionsettings"); | ||
792 | } | ||
793 | catch (SqliteException SqlEx) | ||
794 | { | ||
795 | throw new Exception( | ||
796 | "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!", | ||
797 | SqlEx); | ||
798 | } | ||
799 | ds.AcceptChanges(); | ||
800 | } | ||
801 | } | ||
802 | |||
803 | /// <summary> | ||
804 | /// See <see cref="Commit"/> | ||
805 | /// </summary> | ||
806 | public void Shutdown() | ||
807 | { | ||
808 | Commit(); | ||
809 | } | ||
810 | |||
811 | /*********************************************************************** | ||
812 | * | ||
813 | * Database Definition Functions | ||
814 | * | ||
815 | * This should be db agnostic as we define them in ADO.NET terms | ||
816 | * | ||
817 | **********************************************************************/ | ||
818 | |||
819 | protected void CreateDataSetMapping(IDataAdapter da, string tableName) | ||
820 | { | ||
821 | ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName); | ||
822 | foreach (DataColumn col in ds.Tables[tableName].Columns) | ||
823 | { | ||
824 | dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName); | ||
825 | } | ||
826 | } | ||
827 | |||
828 | /// <summary> | ||
829 | /// | ||
830 | /// </summary> | ||
831 | /// <param name="dt"></param> | ||
832 | /// <param name="name"></param> | ||
833 | /// <param name="type"></param> | ||
834 | private static void createCol(DataTable dt, string name, Type type) | ||
835 | { | ||
836 | DataColumn col = new DataColumn(name, type); | ||
837 | dt.Columns.Add(col); | ||
838 | } | ||
839 | |||
840 | /// <summary> | ||
841 | /// Creates the "terrain" table | ||
842 | /// </summary> | ||
843 | /// <returns>terrain table DataTable</returns> | ||
844 | private static DataTable createTerrainTable() | ||
845 | { | ||
846 | DataTable terrain = new DataTable("terrain"); | ||
847 | |||
848 | createCol(terrain, "RegionUUID", typeof (String)); | ||
849 | createCol(terrain, "Revision", typeof (Int32)); | ||
850 | createCol(terrain, "Heightfield", typeof (Byte[])); | ||
851 | |||
852 | return terrain; | ||
853 | } | ||
854 | |||
855 | /// <summary> | ||
856 | /// Creates the "prims" table | ||
857 | /// </summary> | ||
858 | /// <returns>prim table DataTable</returns> | ||
859 | private static DataTable createPrimTable() | ||
860 | { | ||
861 | DataTable prims = new DataTable("prims"); | ||
862 | |||
863 | createCol(prims, "UUID", typeof (String)); | ||
864 | createCol(prims, "RegionUUID", typeof (String)); | ||
865 | createCol(prims, "CreationDate", typeof (Int32)); | ||
866 | createCol(prims, "Name", typeof (String)); | ||
867 | createCol(prims, "SceneGroupID", typeof (String)); | ||
868 | // various text fields | ||
869 | createCol(prims, "Text", typeof (String)); | ||
870 | createCol(prims, "ColorR", typeof (Int32)); | ||
871 | createCol(prims, "ColorG", typeof (Int32)); | ||
872 | createCol(prims, "ColorB", typeof (Int32)); | ||
873 | createCol(prims, "ColorA", typeof (Int32)); | ||
874 | createCol(prims, "Description", typeof (String)); | ||
875 | createCol(prims, "SitName", typeof (String)); | ||
876 | createCol(prims, "TouchName", typeof (String)); | ||
877 | // permissions | ||
878 | createCol(prims, "ObjectFlags", typeof (Int32)); | ||
879 | createCol(prims, "CreatorID", typeof (String)); | ||
880 | createCol(prims, "OwnerID", typeof (String)); | ||
881 | createCol(prims, "GroupID", typeof (String)); | ||
882 | createCol(prims, "LastOwnerID", typeof (String)); | ||
883 | createCol(prims, "OwnerMask", typeof (Int32)); | ||
884 | createCol(prims, "NextOwnerMask", typeof (Int32)); | ||
885 | createCol(prims, "GroupMask", typeof (Int32)); | ||
886 | createCol(prims, "EveryoneMask", typeof (Int32)); | ||
887 | createCol(prims, "BaseMask", typeof (Int32)); | ||
888 | // vectors | ||
889 | createCol(prims, "PositionX", typeof (Double)); | ||
890 | createCol(prims, "PositionY", typeof (Double)); | ||
891 | createCol(prims, "PositionZ", typeof (Double)); | ||
892 | createCol(prims, "GroupPositionX", typeof (Double)); | ||
893 | createCol(prims, "GroupPositionY", typeof (Double)); | ||
894 | createCol(prims, "GroupPositionZ", typeof (Double)); | ||
895 | createCol(prims, "VelocityX", typeof (Double)); | ||
896 | createCol(prims, "VelocityY", typeof (Double)); | ||
897 | createCol(prims, "VelocityZ", typeof (Double)); | ||
898 | createCol(prims, "AngularVelocityX", typeof (Double)); | ||
899 | createCol(prims, "AngularVelocityY", typeof (Double)); | ||
900 | createCol(prims, "AngularVelocityZ", typeof (Double)); | ||
901 | createCol(prims, "AccelerationX", typeof (Double)); | ||
902 | createCol(prims, "AccelerationY", typeof (Double)); | ||
903 | createCol(prims, "AccelerationZ", typeof (Double)); | ||
904 | // quaternions | ||
905 | createCol(prims, "RotationX", typeof (Double)); | ||
906 | createCol(prims, "RotationY", typeof (Double)); | ||
907 | createCol(prims, "RotationZ", typeof (Double)); | ||
908 | createCol(prims, "RotationW", typeof (Double)); | ||
909 | |||
910 | // sit target | ||
911 | createCol(prims, "SitTargetOffsetX", typeof (Double)); | ||
912 | createCol(prims, "SitTargetOffsetY", typeof (Double)); | ||
913 | createCol(prims, "SitTargetOffsetZ", typeof (Double)); | ||
914 | |||
915 | createCol(prims, "SitTargetOrientW", typeof (Double)); | ||
916 | createCol(prims, "SitTargetOrientX", typeof (Double)); | ||
917 | createCol(prims, "SitTargetOrientY", typeof (Double)); | ||
918 | createCol(prims, "SitTargetOrientZ", typeof (Double)); | ||
919 | |||
920 | createCol(prims, "PayPrice", typeof(Int32)); | ||
921 | createCol(prims, "PayButton1", typeof(Int32)); | ||
922 | createCol(prims, "PayButton2", typeof(Int32)); | ||
923 | createCol(prims, "PayButton3", typeof(Int32)); | ||
924 | createCol(prims, "PayButton4", typeof(Int32)); | ||
925 | |||
926 | createCol(prims, "LoopedSound", typeof(String)); | ||
927 | createCol(prims, "LoopedSoundGain", typeof(Double)); | ||
928 | createCol(prims, "TextureAnimation", typeof(String)); | ||
929 | createCol(prims, "ParticleSystem", typeof(String)); | ||
930 | |||
931 | createCol(prims, "OmegaX", typeof(Double)); | ||
932 | createCol(prims, "OmegaY", typeof(Double)); | ||
933 | createCol(prims, "OmegaZ", typeof(Double)); | ||
934 | |||
935 | createCol(prims, "CameraEyeOffsetX", typeof(Double)); | ||
936 | createCol(prims, "CameraEyeOffsetY", typeof(Double)); | ||
937 | createCol(prims, "CameraEyeOffsetZ", typeof(Double)); | ||
938 | |||
939 | createCol(prims, "CameraAtOffsetX", typeof(Double)); | ||
940 | createCol(prims, "CameraAtOffsetY", typeof(Double)); | ||
941 | createCol(prims, "CameraAtOffsetZ", typeof(Double)); | ||
942 | |||
943 | createCol(prims, "ForceMouselook", typeof(Int16)); | ||
944 | |||
945 | createCol(prims, "ScriptAccessPin", typeof(Int32)); | ||
946 | |||
947 | createCol(prims, "AllowedDrop", typeof(Int16)); | ||
948 | createCol(prims, "DieAtEdge", typeof(Int16)); | ||
949 | |||
950 | createCol(prims, "SalePrice", typeof(Int32)); | ||
951 | createCol(prims, "SaleType", typeof(Int16)); | ||
952 | |||
953 | // click action | ||
954 | createCol(prims, "ClickAction", typeof (Byte)); | ||
955 | |||
956 | createCol(prims, "Material", typeof(Byte)); | ||
957 | |||
958 | createCol(prims, "CollisionSound", typeof(String)); | ||
959 | createCol(prims, "CollisionSoundVolume", typeof(Double)); | ||
960 | |||
961 | createCol(prims, "VolumeDetect", typeof(Int16)); | ||
962 | |||
963 | // Add in contraints | ||
964 | prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]}; | ||
965 | |||
966 | return prims; | ||
967 | } | ||
968 | |||
969 | /// <summary> | ||
970 | /// Creates "primshapes" table | ||
971 | /// </summary> | ||
972 | /// <returns>shape table DataTable</returns> | ||
973 | private static DataTable createShapeTable() | ||
974 | { | ||
975 | DataTable shapes = new DataTable("primshapes"); | ||
976 | createCol(shapes, "UUID", typeof (String)); | ||
977 | // shape is an enum | ||
978 | createCol(shapes, "Shape", typeof (Int32)); | ||
979 | // vectors | ||
980 | createCol(shapes, "ScaleX", typeof (Double)); | ||
981 | createCol(shapes, "ScaleY", typeof (Double)); | ||
982 | createCol(shapes, "ScaleZ", typeof (Double)); | ||
983 | // paths | ||
984 | createCol(shapes, "PCode", typeof (Int32)); | ||
985 | createCol(shapes, "PathBegin", typeof (Int32)); | ||
986 | createCol(shapes, "PathEnd", typeof (Int32)); | ||
987 | createCol(shapes, "PathScaleX", typeof (Int32)); | ||
988 | createCol(shapes, "PathScaleY", typeof (Int32)); | ||
989 | createCol(shapes, "PathShearX", typeof (Int32)); | ||
990 | createCol(shapes, "PathShearY", typeof (Int32)); | ||
991 | createCol(shapes, "PathSkew", typeof (Int32)); | ||
992 | createCol(shapes, "PathCurve", typeof (Int32)); | ||
993 | createCol(shapes, "PathRadiusOffset", typeof (Int32)); | ||
994 | createCol(shapes, "PathRevolutions", typeof (Int32)); | ||
995 | createCol(shapes, "PathTaperX", typeof (Int32)); | ||
996 | createCol(shapes, "PathTaperY", typeof (Int32)); | ||
997 | createCol(shapes, "PathTwist", typeof (Int32)); | ||
998 | createCol(shapes, "PathTwistBegin", typeof (Int32)); | ||
999 | // profile | ||
1000 | createCol(shapes, "ProfileBegin", typeof (Int32)); | ||
1001 | createCol(shapes, "ProfileEnd", typeof (Int32)); | ||
1002 | createCol(shapes, "ProfileCurve", typeof (Int32)); | ||
1003 | createCol(shapes, "ProfileHollow", typeof (Int32)); | ||
1004 | createCol(shapes, "State", typeof(Int32)); | ||
1005 | // text TODO: this isn't right, but I'm not sure the right | ||
1006 | // way to specify this as a blob atm | ||
1007 | createCol(shapes, "Texture", typeof (Byte[])); | ||
1008 | createCol(shapes, "ExtraParams", typeof (Byte[])); | ||
1009 | |||
1010 | shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]}; | ||
1011 | |||
1012 | return shapes; | ||
1013 | } | ||
1014 | |||
1015 | /// <summary> | ||
1016 | /// creates "primitems" table | ||
1017 | /// </summary> | ||
1018 | /// <returns>item table DataTable</returns> | ||
1019 | private static DataTable createItemsTable() | ||
1020 | { | ||
1021 | DataTable items = new DataTable("primitems"); | ||
1022 | |||
1023 | createCol(items, "itemID", typeof (String)); | ||
1024 | createCol(items, "primID", typeof (String)); | ||
1025 | createCol(items, "assetID", typeof (String)); | ||
1026 | createCol(items, "parentFolderID", typeof (String)); | ||
1027 | |||
1028 | createCol(items, "invType", typeof (Int32)); | ||
1029 | createCol(items, "assetType", typeof (Int32)); | ||
1030 | |||
1031 | createCol(items, "name", typeof (String)); | ||
1032 | createCol(items, "description", typeof (String)); | ||
1033 | |||
1034 | createCol(items, "creationDate", typeof (Int64)); | ||
1035 | createCol(items, "creatorID", typeof (String)); | ||
1036 | createCol(items, "ownerID", typeof (String)); | ||
1037 | createCol(items, "lastOwnerID", typeof (String)); | ||
1038 | createCol(items, "groupID", typeof (String)); | ||
1039 | |||
1040 | createCol(items, "nextPermissions", typeof (UInt32)); | ||
1041 | createCol(items, "currentPermissions", typeof (UInt32)); | ||
1042 | createCol(items, "basePermissions", typeof (UInt32)); | ||
1043 | createCol(items, "everyonePermissions", typeof (UInt32)); | ||
1044 | createCol(items, "groupPermissions", typeof (UInt32)); | ||
1045 | createCol(items, "flags", typeof (UInt32)); | ||
1046 | |||
1047 | items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] }; | ||
1048 | |||
1049 | return items; | ||
1050 | } | ||
1051 | |||
1052 | /// <summary> | ||
1053 | /// Creates "land" table | ||
1054 | /// </summary> | ||
1055 | /// <returns>land table DataTable</returns> | ||
1056 | private static DataTable createLandTable() | ||
1057 | { | ||
1058 | DataTable land = new DataTable("land"); | ||
1059 | createCol(land, "UUID", typeof (String)); | ||
1060 | createCol(land, "RegionUUID", typeof (String)); | ||
1061 | createCol(land, "LocalLandID", typeof (UInt32)); | ||
1062 | |||
1063 | // Bitmap is a byte[512] | ||
1064 | createCol(land, "Bitmap", typeof (Byte[])); | ||
1065 | |||
1066 | createCol(land, "Name", typeof (String)); | ||
1067 | createCol(land, "Desc", typeof (String)); | ||
1068 | createCol(land, "OwnerUUID", typeof (String)); | ||
1069 | createCol(land, "IsGroupOwned", typeof (Boolean)); | ||
1070 | createCol(land, "Area", typeof (Int32)); | ||
1071 | createCol(land, "AuctionID", typeof (Int32)); //Unemplemented | ||
1072 | createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory | ||
1073 | createCol(land, "ClaimDate", typeof (Int32)); | ||
1074 | createCol(land, "ClaimPrice", typeof (Int32)); | ||
1075 | createCol(land, "GroupUUID", typeof (string)); | ||
1076 | createCol(land, "SalePrice", typeof (Int32)); | ||
1077 | createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus | ||
1078 | createCol(land, "LandFlags", typeof (UInt32)); | ||
1079 | createCol(land, "LandingType", typeof (Byte)); | ||
1080 | createCol(land, "MediaAutoScale", typeof (Byte)); | ||
1081 | createCol(land, "MediaTextureUUID", typeof (String)); | ||
1082 | createCol(land, "MediaURL", typeof (String)); | ||
1083 | createCol(land, "MusicURL", typeof (String)); | ||
1084 | createCol(land, "PassHours", typeof (Double)); | ||
1085 | createCol(land, "PassPrice", typeof (UInt32)); | ||
1086 | createCol(land, "SnapshotUUID", typeof (String)); | ||
1087 | createCol(land, "UserLocationX", typeof (Double)); | ||
1088 | createCol(land, "UserLocationY", typeof (Double)); | ||
1089 | createCol(land, "UserLocationZ", typeof (Double)); | ||
1090 | createCol(land, "UserLookAtX", typeof (Double)); | ||
1091 | createCol(land, "UserLookAtY", typeof (Double)); | ||
1092 | createCol(land, "UserLookAtZ", typeof (Double)); | ||
1093 | createCol(land, "AuthbuyerID", typeof(String)); | ||
1094 | createCol(land, "OtherCleanTime", typeof(Int32)); | ||
1095 | createCol(land, "Dwell", typeof(Int32)); | ||
1096 | |||
1097 | land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]}; | ||
1098 | |||
1099 | return land; | ||
1100 | } | ||
1101 | |||
1102 | /// <summary> | ||
1103 | /// create "landaccesslist" table | ||
1104 | /// </summary> | ||
1105 | /// <returns>Landacceslist DataTable</returns> | ||
1106 | private static DataTable createLandAccessListTable() | ||
1107 | { | ||
1108 | DataTable landaccess = new DataTable("landaccesslist"); | ||
1109 | createCol(landaccess, "LandUUID", typeof (String)); | ||
1110 | createCol(landaccess, "AccessUUID", typeof (String)); | ||
1111 | createCol(landaccess, "Flags", typeof (UInt32)); | ||
1112 | |||
1113 | return landaccess; | ||
1114 | } | ||
1115 | |||
1116 | private static DataTable createRegionSettingsTable() | ||
1117 | { | ||
1118 | DataTable regionsettings = new DataTable("regionsettings"); | ||
1119 | createCol(regionsettings, "regionUUID", typeof(String)); | ||
1120 | createCol(regionsettings, "block_terraform", typeof (Int32)); | ||
1121 | createCol(regionsettings, "block_fly", typeof (Int32)); | ||
1122 | createCol(regionsettings, "allow_damage", typeof (Int32)); | ||
1123 | createCol(regionsettings, "restrict_pushing", typeof (Int32)); | ||
1124 | createCol(regionsettings, "allow_land_resell", typeof (Int32)); | ||
1125 | createCol(regionsettings, "allow_land_join_divide", typeof (Int32)); | ||
1126 | createCol(regionsettings, "block_show_in_search", typeof (Int32)); | ||
1127 | createCol(regionsettings, "agent_limit", typeof (Int32)); | ||
1128 | createCol(regionsettings, "object_bonus", typeof (Double)); | ||
1129 | createCol(regionsettings, "maturity", typeof (Int32)); | ||
1130 | createCol(regionsettings, "disable_scripts", typeof (Int32)); | ||
1131 | createCol(regionsettings, "disable_collisions", typeof (Int32)); | ||
1132 | createCol(regionsettings, "disable_physics", typeof (Int32)); | ||
1133 | createCol(regionsettings, "terrain_texture_1", typeof(String)); | ||
1134 | createCol(regionsettings, "terrain_texture_2", typeof(String)); | ||
1135 | createCol(regionsettings, "terrain_texture_3", typeof(String)); | ||
1136 | createCol(regionsettings, "terrain_texture_4", typeof(String)); | ||
1137 | createCol(regionsettings, "elevation_1_nw", typeof (Double)); | ||
1138 | createCol(regionsettings, "elevation_2_nw", typeof (Double)); | ||
1139 | createCol(regionsettings, "elevation_1_ne", typeof (Double)); | ||
1140 | createCol(regionsettings, "elevation_2_ne", typeof (Double)); | ||
1141 | createCol(regionsettings, "elevation_1_se", typeof (Double)); | ||
1142 | createCol(regionsettings, "elevation_2_se", typeof (Double)); | ||
1143 | createCol(regionsettings, "elevation_1_sw", typeof (Double)); | ||
1144 | createCol(regionsettings, "elevation_2_sw", typeof (Double)); | ||
1145 | createCol(regionsettings, "water_height", typeof (Double)); | ||
1146 | createCol(regionsettings, "terrain_raise_limit", typeof (Double)); | ||
1147 | createCol(regionsettings, "terrain_lower_limit", typeof (Double)); | ||
1148 | createCol(regionsettings, "use_estate_sun", typeof (Int32)); | ||
1149 | createCol(regionsettings, "sandbox", typeof (Int32)); | ||
1150 | createCol(regionsettings, "sunvectorx",typeof (Double)); | ||
1151 | createCol(regionsettings, "sunvectory",typeof (Double)); | ||
1152 | createCol(regionsettings, "sunvectorz",typeof (Double)); | ||
1153 | createCol(regionsettings, "fixed_sun", typeof (Int32)); | ||
1154 | createCol(regionsettings, "sun_position", typeof (Double)); | ||
1155 | createCol(regionsettings, "covenant", typeof(String)); | ||
1156 | regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] }; | ||
1157 | return regionsettings; | ||
1158 | } | ||
1159 | |||
1160 | /*********************************************************************** | ||
1161 | * | ||
1162 | * Convert between ADO.NET <=> OpenSim Objects | ||
1163 | * | ||
1164 | * These should be database independant | ||
1165 | * | ||
1166 | **********************************************************************/ | ||
1167 | |||
1168 | /// <summary> | ||
1169 | /// | ||
1170 | /// </summary> | ||
1171 | /// <param name="row"></param> | ||
1172 | /// <returns></returns> | ||
1173 | private SceneObjectPart buildPrim(DataRow row) | ||
1174 | { | ||
1175 | // Code commented. Uncomment to test the unit test inline. | ||
1176 | |||
1177 | // The unit test mentions this commented code for the purposes | ||
1178 | // of debugging a unit test failure | ||
1179 | |||
1180 | // SceneObjectGroup sog = new SceneObjectGroup(); | ||
1181 | // SceneObjectPart sop = new SceneObjectPart(); | ||
1182 | // sop.LocalId = 1; | ||
1183 | // sop.Name = "object1"; | ||
1184 | // sop.Description = "object1"; | ||
1185 | // sop.Text = ""; | ||
1186 | // sop.SitName = ""; | ||
1187 | // sop.TouchName = ""; | ||
1188 | // sop.UUID = UUID.Random(); | ||
1189 | // sop.Shape = PrimitiveBaseShape.Default; | ||
1190 | // sog.SetRootPart(sop); | ||
1191 | // Add breakpoint in above line. Check sop fields. | ||
1192 | |||
1193 | // TODO: this doesn't work yet because something more | ||
1194 | // interesting has to be done to actually get these values | ||
1195 | // back out. Not enough time to figure it out yet. | ||
1196 | |||
1197 | SceneObjectPart prim = new SceneObjectPart(); | ||
1198 | prim.UUID = new UUID((String) row["UUID"]); | ||
1199 | // explicit conversion of integers is required, which sort | ||
1200 | // of sucks. No idea if there is a shortcut here or not. | ||
1201 | prim.CreationDate = Convert.ToInt32(row["CreationDate"]); | ||
1202 | prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"]; | ||
1203 | // various text fields | ||
1204 | prim.Text = (String) row["Text"]; | ||
1205 | prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), | ||
1206 | Convert.ToInt32(row["ColorR"]), | ||
1207 | Convert.ToInt32(row["ColorG"]), | ||
1208 | Convert.ToInt32(row["ColorB"])); | ||
1209 | prim.Description = (String) row["Description"]; | ||
1210 | prim.SitName = (String) row["SitName"]; | ||
1211 | prim.TouchName = (String) row["TouchName"]; | ||
1212 | // permissions | ||
1213 | prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); | ||
1214 | prim.CreatorID = new UUID((String) row["CreatorID"]); | ||
1215 | prim.OwnerID = new UUID((String) row["OwnerID"]); | ||
1216 | prim.GroupID = new UUID((String) row["GroupID"]); | ||
1217 | prim.LastOwnerID = new UUID((String) row["LastOwnerID"]); | ||
1218 | prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); | ||
1219 | prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); | ||
1220 | prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); | ||
1221 | prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); | ||
1222 | prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); | ||
1223 | // vectors | ||
1224 | prim.OffsetPosition = new Vector3( | ||
1225 | Convert.ToSingle(row["PositionX"]), | ||
1226 | Convert.ToSingle(row["PositionY"]), | ||
1227 | Convert.ToSingle(row["PositionZ"]) | ||
1228 | ); | ||
1229 | prim.GroupPosition = new Vector3( | ||
1230 | Convert.ToSingle(row["GroupPositionX"]), | ||
1231 | Convert.ToSingle(row["GroupPositionY"]), | ||
1232 | Convert.ToSingle(row["GroupPositionZ"]) | ||
1233 | ); | ||
1234 | prim.Velocity = new Vector3( | ||
1235 | Convert.ToSingle(row["VelocityX"]), | ||
1236 | Convert.ToSingle(row["VelocityY"]), | ||
1237 | Convert.ToSingle(row["VelocityZ"]) | ||
1238 | ); | ||
1239 | prim.AngularVelocity = new Vector3( | ||
1240 | Convert.ToSingle(row["AngularVelocityX"]), | ||
1241 | Convert.ToSingle(row["AngularVelocityY"]), | ||
1242 | Convert.ToSingle(row["AngularVelocityZ"]) | ||
1243 | ); | ||
1244 | prim.Acceleration = new Vector3( | ||
1245 | Convert.ToSingle(row["AccelerationX"]), | ||
1246 | Convert.ToSingle(row["AccelerationY"]), | ||
1247 | Convert.ToSingle(row["AccelerationZ"]) | ||
1248 | ); | ||
1249 | // quaternions | ||
1250 | prim.RotationOffset = new Quaternion( | ||
1251 | Convert.ToSingle(row["RotationX"]), | ||
1252 | Convert.ToSingle(row["RotationY"]), | ||
1253 | Convert.ToSingle(row["RotationZ"]), | ||
1254 | Convert.ToSingle(row["RotationW"]) | ||
1255 | ); | ||
1256 | |||
1257 | prim.SitTargetPositionLL = new Vector3( | ||
1258 | Convert.ToSingle(row["SitTargetOffsetX"]), | ||
1259 | Convert.ToSingle(row["SitTargetOffsetY"]), | ||
1260 | Convert.ToSingle(row["SitTargetOffsetZ"])); | ||
1261 | prim.SitTargetOrientationLL = new Quaternion( | ||
1262 | Convert.ToSingle( | ||
1263 | row["SitTargetOrientX"]), | ||
1264 | Convert.ToSingle( | ||
1265 | row["SitTargetOrientY"]), | ||
1266 | Convert.ToSingle( | ||
1267 | row["SitTargetOrientZ"]), | ||
1268 | Convert.ToSingle( | ||
1269 | row["SitTargetOrientW"])); | ||
1270 | |||
1271 | prim.ClickAction = Convert.ToByte(row["ClickAction"]); | ||
1272 | prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]); | ||
1273 | prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]); | ||
1274 | prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]); | ||
1275 | prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]); | ||
1276 | prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]); | ||
1277 | |||
1278 | prim.Sound = new UUID(row["LoopedSound"].ToString()); | ||
1279 | prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); | ||
1280 | prim.SoundFlags = 1; // If it's persisted at all, it's looped | ||
1281 | |||
1282 | if (!row.IsNull("TextureAnimation")) | ||
1283 | prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString()); | ||
1284 | if (!row.IsNull("ParticleSystem")) | ||
1285 | prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString()); | ||
1286 | |||
1287 | prim.AngularVelocity = new Vector3( | ||
1288 | Convert.ToSingle(row["OmegaX"]), | ||
1289 | Convert.ToSingle(row["OmegaY"]), | ||
1290 | Convert.ToSingle(row["OmegaZ"]) | ||
1291 | ); | ||
1292 | |||
1293 | prim.SetCameraEyeOffset(new Vector3( | ||
1294 | Convert.ToSingle(row["CameraEyeOffsetX"]), | ||
1295 | Convert.ToSingle(row["CameraEyeOffsetY"]), | ||
1296 | Convert.ToSingle(row["CameraEyeOffsetZ"]) | ||
1297 | )); | ||
1298 | |||
1299 | prim.SetCameraAtOffset(new Vector3( | ||
1300 | Convert.ToSingle(row["CameraAtOffsetX"]), | ||
1301 | Convert.ToSingle(row["CameraAtOffsetY"]), | ||
1302 | Convert.ToSingle(row["CameraAtOffsetZ"]) | ||
1303 | )); | ||
1304 | |||
1305 | if (Convert.ToInt16(row["ForceMouselook"]) != 0) | ||
1306 | prim.SetForceMouselook(true); | ||
1307 | |||
1308 | prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]); | ||
1309 | |||
1310 | if (Convert.ToInt16(row["AllowedDrop"]) != 0) | ||
1311 | prim.AllowedDrop = true; | ||
1312 | |||
1313 | if (Convert.ToInt16(row["DieAtEdge"]) != 0) | ||
1314 | prim.DIE_AT_EDGE = true; | ||
1315 | |||
1316 | prim.SalePrice = Convert.ToInt32(row["SalePrice"]); | ||
1317 | prim.ObjectSaleType = Convert.ToByte(row["SaleType"]); | ||
1318 | |||
1319 | prim.Material = Convert.ToByte(row["Material"]); | ||
1320 | |||
1321 | prim.CollisionSound = new UUID(row["CollisionSound"].ToString()); | ||
1322 | prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]); | ||
1323 | |||
1324 | if (Convert.ToInt16(row["VolumeDetect"]) != 0) | ||
1325 | prim.VolumeDetectActive = true; | ||
1326 | |||
1327 | return prim; | ||
1328 | } | ||
1329 | |||
1330 | /// <summary> | ||
1331 | /// Build a prim inventory item from the persisted data. | ||
1332 | /// </summary> | ||
1333 | /// <param name="row"></param> | ||
1334 | /// <returns></returns> | ||
1335 | private static TaskInventoryItem buildItem(DataRow row) | ||
1336 | { | ||
1337 | TaskInventoryItem taskItem = new TaskInventoryItem(); | ||
1338 | |||
1339 | taskItem.ItemID = new UUID((String)row["itemID"]); | ||
1340 | taskItem.ParentPartID = new UUID((String)row["primID"]); | ||
1341 | taskItem.AssetID = new UUID((String)row["assetID"]); | ||
1342 | taskItem.ParentID = new UUID((String)row["parentFolderID"]); | ||
1343 | |||
1344 | taskItem.InvType = Convert.ToInt32(row["invType"]); | ||
1345 | taskItem.Type = Convert.ToInt32(row["assetType"]); | ||
1346 | |||
1347 | taskItem.Name = (String)row["name"]; | ||
1348 | taskItem.Description = (String)row["description"]; | ||
1349 | taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); | ||
1350 | taskItem.CreatorID = new UUID((String)row["creatorID"]); | ||
1351 | taskItem.OwnerID = new UUID((String)row["ownerID"]); | ||
1352 | taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); | ||
1353 | taskItem.GroupID = new UUID((String)row["groupID"]); | ||
1354 | |||
1355 | taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); | ||
1356 | taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); | ||
1357 | taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); | ||
1358 | taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); | ||
1359 | taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); | ||
1360 | taskItem.Flags = Convert.ToUInt32(row["flags"]); | ||
1361 | |||
1362 | return taskItem; | ||
1363 | } | ||
1364 | |||
1365 | /// <summary> | ||
1366 | /// Build a Land Data from the persisted data. | ||
1367 | /// </summary> | ||
1368 | /// <param name="row"></param> | ||
1369 | /// <returns></returns> | ||
1370 | private LandData buildLandData(DataRow row) | ||
1371 | { | ||
1372 | LandData newData = new LandData(); | ||
1373 | |||
1374 | newData.GlobalID = new UUID((String) row["UUID"]); | ||
1375 | newData.LocalID = Convert.ToInt32(row["LocalLandID"]); | ||
1376 | |||
1377 | // Bitmap is a byte[512] | ||
1378 | newData.Bitmap = (Byte[]) row["Bitmap"]; | ||
1379 | |||
1380 | newData.Name = (String) row["Name"]; | ||
1381 | newData.Description = (String) row["Desc"]; | ||
1382 | newData.OwnerID = (UUID)(String) row["OwnerUUID"]; | ||
1383 | newData.IsGroupOwned = (Boolean) row["IsGroupOwned"]; | ||
1384 | newData.Area = Convert.ToInt32(row["Area"]); | ||
1385 | newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented | ||
1386 | newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]); | ||
1387 | //Enum OpenMetaverse.Parcel.ParcelCategory | ||
1388 | newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); | ||
1389 | newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); | ||
1390 | newData.GroupID = new UUID((String) row["GroupUUID"]); | ||
1391 | newData.SalePrice = Convert.ToInt32(row["SalePrice"]); | ||
1392 | newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]); | ||
1393 | //Enum. OpenMetaverse.Parcel.ParcelStatus | ||
1394 | newData.Flags = Convert.ToUInt32(row["LandFlags"]); | ||
1395 | newData.LandingType = (Byte) row["LandingType"]; | ||
1396 | newData.MediaAutoScale = (Byte) row["MediaAutoScale"]; | ||
1397 | newData.MediaID = new UUID((String) row["MediaTextureUUID"]); | ||
1398 | newData.MediaURL = (String) row["MediaURL"]; | ||
1399 | newData.MusicURL = (String) row["MusicURL"]; | ||
1400 | newData.PassHours = Convert.ToSingle(row["PassHours"]); | ||
1401 | newData.PassPrice = Convert.ToInt32(row["PassPrice"]); | ||
1402 | newData.SnapshotID = (UUID)(String) row["SnapshotUUID"]; | ||
1403 | try | ||
1404 | { | ||
1405 | |||
1406 | newData.UserLocation = | ||
1407 | new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), | ||
1408 | Convert.ToSingle(row["UserLocationZ"])); | ||
1409 | newData.UserLookAt = | ||
1410 | new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), | ||
1411 | Convert.ToSingle(row["UserLookAtZ"])); | ||
1412 | |||
1413 | } | ||
1414 | catch (InvalidCastException) | ||
1415 | { | ||
1416 | m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name); | ||
1417 | newData.UserLocation = Vector3.Zero; | ||
1418 | newData.UserLookAt = Vector3.Zero; | ||
1419 | } | ||
1420 | newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>(); | ||
1421 | UUID authBuyerID = UUID.Zero; | ||
1422 | |||
1423 | UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID); | ||
1424 | |||
1425 | newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]); | ||
1426 | newData.Dwell = Convert.ToInt32(row["Dwell"]); | ||
1427 | |||
1428 | return newData; | ||
1429 | } | ||
1430 | |||
1431 | private RegionSettings buildRegionSettings(DataRow row) | ||
1432 | { | ||
1433 | RegionSettings newSettings = new RegionSettings(); | ||
1434 | |||
1435 | newSettings.RegionUUID = new UUID((string) row["regionUUID"]); | ||
1436 | newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); | ||
1437 | newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); | ||
1438 | newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); | ||
1439 | newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]); | ||
1440 | newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]); | ||
1441 | newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]); | ||
1442 | newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]); | ||
1443 | newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]); | ||
1444 | newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]); | ||
1445 | newSettings.Maturity = Convert.ToInt32(row["maturity"]); | ||
1446 | newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); | ||
1447 | newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); | ||
1448 | newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); | ||
1449 | newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]); | ||
1450 | newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]); | ||
1451 | newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]); | ||
1452 | newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]); | ||
1453 | newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); | ||
1454 | newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); | ||
1455 | newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); | ||
1456 | newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]); | ||
1457 | newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]); | ||
1458 | newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]); | ||
1459 | newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]); | ||
1460 | newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]); | ||
1461 | newSettings.WaterHeight = Convert.ToDouble(row["water_height"]); | ||
1462 | newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); | ||
1463 | newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); | ||
1464 | newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); | ||
1465 | newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); | ||
1466 | newSettings.SunVector = new Vector3 ( | ||
1467 | Convert.ToSingle(row["sunvectorx"]), | ||
1468 | Convert.ToSingle(row["sunvectory"]), | ||
1469 | Convert.ToSingle(row["sunvectorz"]) | ||
1470 | ); | ||
1471 | newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); | ||
1472 | newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); | ||
1473 | newSettings.Covenant = new UUID((String) row["covenant"]); | ||
1474 | |||
1475 | return newSettings; | ||
1476 | } | ||
1477 | |||
1478 | /// <summary> | ||
1479 | /// Build a land access entry from the persisted data. | ||
1480 | /// </summary> | ||
1481 | /// <param name="row"></param> | ||
1482 | /// <returns></returns> | ||
1483 | private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) | ||
1484 | { | ||
1485 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
1486 | entry.AgentID = new UUID((string) row["AccessUUID"]); | ||
1487 | entry.Flags = (AccessList) row["Flags"]; | ||
1488 | entry.Time = new DateTime(); | ||
1489 | return entry; | ||
1490 | } | ||
1491 | |||
1492 | /// <summary> | ||
1493 | /// | ||
1494 | /// </summary> | ||
1495 | /// <param name="val"></param> | ||
1496 | /// <returns></returns> | ||
1497 | private static Array serializeTerrain(double[,] val) | ||
1498 | { | ||
1499 | MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); | ||
1500 | BinaryWriter bw = new BinaryWriter(str); | ||
1501 | |||
1502 | // TODO: COMPATIBILITY - Add byte-order conversions | ||
1503 | for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
1504 | for (int y = 0; y < (int)Constants.RegionSize; y++) | ||
1505 | bw.Write(val[x, y]); | ||
1506 | |||
1507 | return str.ToArray(); | ||
1508 | } | ||
1509 | |||
1510 | // private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val) | ||
1511 | // { | ||
1512 | // row["RegionUUID"] = regionUUID; | ||
1513 | // row["Revision"] = rev; | ||
1514 | |||
1515 | // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double)); | ||
1516 | // BinaryWriter bw = new BinaryWriter(str); | ||
1517 | |||
1518 | // // TODO: COMPATIBILITY - Add byte-order conversions | ||
1519 | // for (int x = 0; x < (int)Constants.RegionSize; x++) | ||
1520 | // for (int y = 0; y < (int)Constants.RegionSize; y++) | ||
1521 | // bw.Write(val[x, y]); | ||
1522 | |||
1523 | // row["Heightfield"] = str.ToArray(); | ||
1524 | // } | ||
1525 | |||
1526 | /// <summary> | ||
1527 | /// | ||
1528 | /// </summary> | ||
1529 | /// <param name="row"></param> | ||
1530 | /// <param name="prim"></param> | ||
1531 | /// <param name="sceneGroupID"></param> | ||
1532 | /// <param name="regionUUID"></param> | ||
1533 | private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) | ||
1534 | { | ||
1535 | row["UUID"] = prim.UUID.ToString(); | ||
1536 | row["RegionUUID"] = regionUUID.ToString(); | ||
1537 | row["CreationDate"] = prim.CreationDate; | ||
1538 | row["Name"] = prim.Name; | ||
1539 | row["SceneGroupID"] = sceneGroupID.ToString(); | ||
1540 | // the UUID of the root part for this SceneObjectGroup | ||
1541 | // various text fields | ||
1542 | row["Text"] = prim.Text; | ||
1543 | row["Description"] = prim.Description; | ||
1544 | row["SitName"] = prim.SitName; | ||
1545 | row["TouchName"] = prim.TouchName; | ||
1546 | // permissions | ||
1547 | row["ObjectFlags"] = prim.ObjectFlags; | ||
1548 | row["CreatorID"] = prim.CreatorID.ToString(); | ||
1549 | row["OwnerID"] = prim.OwnerID.ToString(); | ||
1550 | row["GroupID"] = prim.GroupID.ToString(); | ||
1551 | row["LastOwnerID"] = prim.LastOwnerID.ToString(); | ||
1552 | row["OwnerMask"] = prim.OwnerMask; | ||
1553 | row["NextOwnerMask"] = prim.NextOwnerMask; | ||
1554 | row["GroupMask"] = prim.GroupMask; | ||
1555 | row["EveryoneMask"] = prim.EveryoneMask; | ||
1556 | row["BaseMask"] = prim.BaseMask; | ||
1557 | // vectors | ||
1558 | row["PositionX"] = prim.OffsetPosition.X; | ||
1559 | row["PositionY"] = prim.OffsetPosition.Y; | ||
1560 | row["PositionZ"] = prim.OffsetPosition.Z; | ||
1561 | row["GroupPositionX"] = prim.GroupPosition.X; | ||
1562 | row["GroupPositionY"] = prim.GroupPosition.Y; | ||
1563 | row["GroupPositionZ"] = prim.GroupPosition.Z; | ||
1564 | row["VelocityX"] = prim.Velocity.X; | ||
1565 | row["VelocityY"] = prim.Velocity.Y; | ||
1566 | row["VelocityZ"] = prim.Velocity.Z; | ||
1567 | row["AngularVelocityX"] = prim.AngularVelocity.X; | ||
1568 | row["AngularVelocityY"] = prim.AngularVelocity.Y; | ||
1569 | row["AngularVelocityZ"] = prim.AngularVelocity.Z; | ||
1570 | row["AccelerationX"] = prim.Acceleration.X; | ||
1571 | row["AccelerationY"] = prim.Acceleration.Y; | ||
1572 | row["AccelerationZ"] = prim.Acceleration.Z; | ||
1573 | // quaternions | ||
1574 | row["RotationX"] = prim.RotationOffset.X; | ||
1575 | row["RotationY"] = prim.RotationOffset.Y; | ||
1576 | row["RotationZ"] = prim.RotationOffset.Z; | ||
1577 | row["RotationW"] = prim.RotationOffset.W; | ||
1578 | |||
1579 | // Sit target | ||
1580 | Vector3 sitTargetPos = prim.SitTargetPositionLL; | ||
1581 | row["SitTargetOffsetX"] = sitTargetPos.X; | ||
1582 | row["SitTargetOffsetY"] = sitTargetPos.Y; | ||
1583 | row["SitTargetOffsetZ"] = sitTargetPos.Z; | ||
1584 | |||
1585 | Quaternion sitTargetOrient = prim.SitTargetOrientationLL; | ||
1586 | row["SitTargetOrientW"] = sitTargetOrient.W; | ||
1587 | row["SitTargetOrientX"] = sitTargetOrient.X; | ||
1588 | row["SitTargetOrientY"] = sitTargetOrient.Y; | ||
1589 | row["SitTargetOrientZ"] = sitTargetOrient.Z; | ||
1590 | row["ColorR"] = Convert.ToInt32(prim.Color.R); | ||
1591 | row["ColorG"] = Convert.ToInt32(prim.Color.G); | ||
1592 | row["ColorB"] = Convert.ToInt32(prim.Color.B); | ||
1593 | row["ColorA"] = Convert.ToInt32(prim.Color.A); | ||
1594 | row["PayPrice"] = prim.PayPrice[0]; | ||
1595 | row["PayButton1"] = prim.PayPrice[1]; | ||
1596 | row["PayButton2"] = prim.PayPrice[2]; | ||
1597 | row["PayButton3"] = prim.PayPrice[3]; | ||
1598 | row["PayButton4"] = prim.PayPrice[4]; | ||
1599 | |||
1600 | |||
1601 | row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation); | ||
1602 | row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem); | ||
1603 | |||
1604 | row["OmegaX"] = prim.AngularVelocity.X; | ||
1605 | row["OmegaY"] = prim.AngularVelocity.Y; | ||
1606 | row["OmegaZ"] = prim.AngularVelocity.Z; | ||
1607 | |||
1608 | row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X; | ||
1609 | row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y; | ||
1610 | row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z; | ||
1611 | |||
1612 | row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X; | ||
1613 | row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y; | ||
1614 | row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z; | ||
1615 | |||
1616 | |||
1617 | if ((prim.SoundFlags & 1) != 0) // Looped | ||
1618 | { | ||
1619 | row["LoopedSound"] = prim.Sound.ToString(); | ||
1620 | row["LoopedSoundGain"] = prim.SoundGain; | ||
1621 | } | ||
1622 | else | ||
1623 | { | ||
1624 | row["LoopedSound"] = UUID.Zero.ToString(); | ||
1625 | row["LoopedSoundGain"] = 0.0f; | ||
1626 | } | ||
1627 | |||
1628 | if (prim.GetForceMouselook()) | ||
1629 | row["ForceMouselook"] = 1; | ||
1630 | else | ||
1631 | row["ForceMouselook"] = 0; | ||
1632 | |||
1633 | row["ScriptAccessPin"] = prim.ScriptAccessPin; | ||
1634 | |||
1635 | if (prim.AllowedDrop) | ||
1636 | row["AllowedDrop"] = 1; | ||
1637 | else | ||
1638 | row["AllowedDrop"] = 0; | ||
1639 | |||
1640 | if (prim.DIE_AT_EDGE) | ||
1641 | row["DieAtEdge"] = 1; | ||
1642 | else | ||
1643 | row["DieAtEdge"] = 0; | ||
1644 | |||
1645 | row["SalePrice"] = prim.SalePrice; | ||
1646 | row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType); | ||
1647 | |||
1648 | // click action | ||
1649 | row["ClickAction"] = prim.ClickAction; | ||
1650 | |||
1651 | row["SalePrice"] = prim.SalePrice; | ||
1652 | row["Material"] = prim.Material; | ||
1653 | |||
1654 | row["CollisionSound"] = prim.CollisionSound.ToString(); | ||
1655 | row["CollisionSoundVolume"] = prim.CollisionSoundVolume; | ||
1656 | if (prim.VolumeDetectActive) | ||
1657 | row["VolumeDetect"] = 1; | ||
1658 | else | ||
1659 | row["VolumeDetect"] = 0; | ||
1660 | |||
1661 | } | ||
1662 | |||
1663 | /// <summary> | ||
1664 | /// | ||
1665 | /// </summary> | ||
1666 | /// <param name="row"></param> | ||
1667 | /// <param name="taskItem"></param> | ||
1668 | private static void fillItemRow(DataRow row, TaskInventoryItem taskItem) | ||
1669 | { | ||
1670 | row["itemID"] = taskItem.ItemID.ToString(); | ||
1671 | row["primID"] = taskItem.ParentPartID.ToString(); | ||
1672 | row["assetID"] = taskItem.AssetID.ToString(); | ||
1673 | row["parentFolderID"] = taskItem.ParentID.ToString(); | ||
1674 | |||
1675 | row["invType"] = taskItem.InvType; | ||
1676 | row["assetType"] = taskItem.Type; | ||
1677 | |||
1678 | row["name"] = taskItem.Name; | ||
1679 | row["description"] = taskItem.Description; | ||
1680 | row["creationDate"] = taskItem.CreationDate; | ||
1681 | row["creatorID"] = taskItem.CreatorID.ToString(); | ||
1682 | row["ownerID"] = taskItem.OwnerID.ToString(); | ||
1683 | row["lastOwnerID"] = taskItem.LastOwnerID.ToString(); | ||
1684 | row["groupID"] = taskItem.GroupID.ToString(); | ||
1685 | row["nextPermissions"] = taskItem.NextPermissions; | ||
1686 | row["currentPermissions"] = taskItem.CurrentPermissions; | ||
1687 | row["basePermissions"] = taskItem.BasePermissions; | ||
1688 | row["everyonePermissions"] = taskItem.EveryonePermissions; | ||
1689 | row["groupPermissions"] = taskItem.GroupPermissions; | ||
1690 | row["flags"] = taskItem.Flags; | ||
1691 | } | ||
1692 | |||
1693 | /// <summary> | ||
1694 | /// | ||
1695 | /// </summary> | ||
1696 | /// <param name="row"></param> | ||
1697 | /// <param name="land"></param> | ||
1698 | /// <param name="regionUUID"></param> | ||
1699 | private static void fillLandRow(DataRow row, LandData land, UUID regionUUID) | ||
1700 | { | ||
1701 | row["UUID"] = land.GlobalID.ToString(); | ||
1702 | row["RegionUUID"] = regionUUID.ToString(); | ||
1703 | row["LocalLandID"] = land.LocalID; | ||
1704 | |||
1705 | // Bitmap is a byte[512] | ||
1706 | row["Bitmap"] = land.Bitmap; | ||
1707 | |||
1708 | row["Name"] = land.Name; | ||
1709 | row["Desc"] = land.Description; | ||
1710 | row["OwnerUUID"] = land.OwnerID.ToString(); | ||
1711 | row["IsGroupOwned"] = land.IsGroupOwned; | ||
1712 | row["Area"] = land.Area; | ||
1713 | row["AuctionID"] = land.AuctionID; //Unemplemented | ||
1714 | row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory | ||
1715 | row["ClaimDate"] = land.ClaimDate; | ||
1716 | row["ClaimPrice"] = land.ClaimPrice; | ||
1717 | row["GroupUUID"] = land.GroupID.ToString(); | ||
1718 | row["SalePrice"] = land.SalePrice; | ||
1719 | row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus | ||
1720 | row["LandFlags"] = land.Flags; | ||
1721 | row["LandingType"] = land.LandingType; | ||
1722 | row["MediaAutoScale"] = land.MediaAutoScale; | ||
1723 | row["MediaTextureUUID"] = land.MediaID.ToString(); | ||
1724 | row["MediaURL"] = land.MediaURL; | ||
1725 | row["MusicURL"] = land.MusicURL; | ||
1726 | row["PassHours"] = land.PassHours; | ||
1727 | row["PassPrice"] = land.PassPrice; | ||
1728 | row["SnapshotUUID"] = land.SnapshotID.ToString(); | ||
1729 | row["UserLocationX"] = land.UserLocation.X; | ||
1730 | row["UserLocationY"] = land.UserLocation.Y; | ||
1731 | row["UserLocationZ"] = land.UserLocation.Z; | ||
1732 | row["UserLookAtX"] = land.UserLookAt.X; | ||
1733 | row["UserLookAtY"] = land.UserLookAt.Y; | ||
1734 | row["UserLookAtZ"] = land.UserLookAt.Z; | ||
1735 | row["AuthbuyerID"] = land.AuthBuyerID.ToString(); | ||
1736 | row["OtherCleanTime"] = land.OtherCleanTime; | ||
1737 | row["Dwell"] = land.Dwell; | ||
1738 | } | ||
1739 | |||
1740 | /// <summary> | ||
1741 | /// | ||
1742 | /// </summary> | ||
1743 | /// <param name="row"></param> | ||
1744 | /// <param name="entry"></param> | ||
1745 | /// <param name="parcelID"></param> | ||
1746 | private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID) | ||
1747 | { | ||
1748 | row["LandUUID"] = parcelID.ToString(); | ||
1749 | row["AccessUUID"] = entry.AgentID.ToString(); | ||
1750 | row["Flags"] = entry.Flags; | ||
1751 | } | ||
1752 | |||
1753 | private static void fillRegionSettingsRow(DataRow row, RegionSettings settings) | ||
1754 | { | ||
1755 | row["regionUUID"] = settings.RegionUUID.ToString(); | ||
1756 | row["block_terraform"] = settings.BlockTerraform; | ||
1757 | row["block_fly"] = settings.BlockFly; | ||
1758 | row["allow_damage"] = settings.AllowDamage; | ||
1759 | row["restrict_pushing"] = settings.RestrictPushing; | ||
1760 | row["allow_land_resell"] = settings.AllowLandResell; | ||
1761 | row["allow_land_join_divide"] = settings.AllowLandJoinDivide; | ||
1762 | row["block_show_in_search"] = settings.BlockShowInSearch; | ||
1763 | row["agent_limit"] = settings.AgentLimit; | ||
1764 | row["object_bonus"] = settings.ObjectBonus; | ||
1765 | row["maturity"] = settings.Maturity; | ||
1766 | row["disable_scripts"] = settings.DisableScripts; | ||
1767 | row["disable_collisions"] = settings.DisableCollisions; | ||
1768 | row["disable_physics"] = settings.DisablePhysics; | ||
1769 | row["terrain_texture_1"] = settings.TerrainTexture1.ToString(); | ||
1770 | row["terrain_texture_2"] = settings.TerrainTexture2.ToString(); | ||
1771 | row["terrain_texture_3"] = settings.TerrainTexture3.ToString(); | ||
1772 | row["terrain_texture_4"] = settings.TerrainTexture4.ToString(); | ||
1773 | row["elevation_1_nw"] = settings.Elevation1NW; | ||
1774 | row["elevation_2_nw"] = settings.Elevation2NW; | ||
1775 | row["elevation_1_ne"] = settings.Elevation1NE; | ||
1776 | row["elevation_2_ne"] = settings.Elevation2NE; | ||
1777 | row["elevation_1_se"] = settings.Elevation1SE; | ||
1778 | row["elevation_2_se"] = settings.Elevation2SE; | ||
1779 | row["elevation_1_sw"] = settings.Elevation1SW; | ||
1780 | row["elevation_2_sw"] = settings.Elevation2SW; | ||
1781 | row["water_height"] = settings.WaterHeight; | ||
1782 | row["terrain_raise_limit"] = settings.TerrainRaiseLimit; | ||
1783 | row["terrain_lower_limit"] = settings.TerrainLowerLimit; | ||
1784 | row["use_estate_sun"] = settings.UseEstateSun; | ||
1785 | row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox | ||
1786 | row["sunvectorx"] = settings.SunVector.X; | ||
1787 | row["sunvectory"] = settings.SunVector.Y; | ||
1788 | row["sunvectorz"] = settings.SunVector.Z; | ||
1789 | row["fixed_sun"] = settings.FixedSun; | ||
1790 | row["sun_position"] = settings.SunPosition; | ||
1791 | row["covenant"] = settings.Covenant.ToString(); | ||
1792 | } | ||
1793 | |||
1794 | /// <summary> | ||
1795 | /// | ||
1796 | /// </summary> | ||
1797 | /// <param name="row"></param> | ||
1798 | /// <returns></returns> | ||
1799 | private PrimitiveBaseShape buildShape(DataRow row) | ||
1800 | { | ||
1801 | PrimitiveBaseShape s = new PrimitiveBaseShape(); | ||
1802 | s.Scale = new Vector3( | ||
1803 | Convert.ToSingle(row["ScaleX"]), | ||
1804 | Convert.ToSingle(row["ScaleY"]), | ||
1805 | Convert.ToSingle(row["ScaleZ"]) | ||
1806 | ); | ||
1807 | // paths | ||
1808 | s.PCode = Convert.ToByte(row["PCode"]); | ||
1809 | s.PathBegin = Convert.ToUInt16(row["PathBegin"]); | ||
1810 | s.PathEnd = Convert.ToUInt16(row["PathEnd"]); | ||
1811 | s.PathScaleX = Convert.ToByte(row["PathScaleX"]); | ||
1812 | s.PathScaleY = Convert.ToByte(row["PathScaleY"]); | ||
1813 | s.PathShearX = Convert.ToByte(row["PathShearX"]); | ||
1814 | s.PathShearY = Convert.ToByte(row["PathShearY"]); | ||
1815 | s.PathSkew = Convert.ToSByte(row["PathSkew"]); | ||
1816 | s.PathCurve = Convert.ToByte(row["PathCurve"]); | ||
1817 | s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); | ||
1818 | s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); | ||
1819 | s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); | ||
1820 | s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); | ||
1821 | s.PathTwist = Convert.ToSByte(row["PathTwist"]); | ||
1822 | s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); | ||
1823 | // profile | ||
1824 | s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); | ||
1825 | s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); | ||
1826 | s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); | ||
1827 | s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); | ||
1828 | s.State = Convert.ToByte(row["State"]); | ||
1829 | |||
1830 | byte[] textureEntry = (byte[])row["Texture"]; | ||
1831 | s.TextureEntry = textureEntry; | ||
1832 | |||
1833 | s.ExtraParams = (byte[]) row["ExtraParams"]; | ||
1834 | return s; | ||
1835 | } | ||
1836 | |||
1837 | /// <summary> | ||
1838 | /// | ||
1839 | /// </summary> | ||
1840 | /// <param name="row"></param> | ||
1841 | /// <param name="prim"></param> | ||
1842 | private static void fillShapeRow(DataRow row, SceneObjectPart prim) | ||
1843 | { | ||
1844 | PrimitiveBaseShape s = prim.Shape; | ||
1845 | row["UUID"] = prim.UUID.ToString(); | ||
1846 | // shape is an enum | ||
1847 | row["Shape"] = 0; | ||
1848 | // vectors | ||
1849 | row["ScaleX"] = s.Scale.X; | ||
1850 | row["ScaleY"] = s.Scale.Y; | ||
1851 | row["ScaleZ"] = s.Scale.Z; | ||
1852 | // paths | ||
1853 | row["PCode"] = s.PCode; | ||
1854 | row["PathBegin"] = s.PathBegin; | ||
1855 | row["PathEnd"] = s.PathEnd; | ||
1856 | row["PathScaleX"] = s.PathScaleX; | ||
1857 | row["PathScaleY"] = s.PathScaleY; | ||
1858 | row["PathShearX"] = s.PathShearX; | ||
1859 | row["PathShearY"] = s.PathShearY; | ||
1860 | row["PathSkew"] = s.PathSkew; | ||
1861 | row["PathCurve"] = s.PathCurve; | ||
1862 | row["PathRadiusOffset"] = s.PathRadiusOffset; | ||
1863 | row["PathRevolutions"] = s.PathRevolutions; | ||
1864 | row["PathTaperX"] = s.PathTaperX; | ||
1865 | row["PathTaperY"] = s.PathTaperY; | ||
1866 | row["PathTwist"] = s.PathTwist; | ||
1867 | row["PathTwistBegin"] = s.PathTwistBegin; | ||
1868 | // profile | ||
1869 | row["ProfileBegin"] = s.ProfileBegin; | ||
1870 | row["ProfileEnd"] = s.ProfileEnd; | ||
1871 | row["ProfileCurve"] = s.ProfileCurve; | ||
1872 | row["ProfileHollow"] = s.ProfileHollow; | ||
1873 | row["State"] = s.State; | ||
1874 | |||
1875 | row["Texture"] = s.TextureEntry; | ||
1876 | row["ExtraParams"] = s.ExtraParams; | ||
1877 | } | ||
1878 | |||
1879 | /// <summary> | ||
1880 | /// | ||
1881 | /// </summary> | ||
1882 | /// <param name="prim"></param> | ||
1883 | /// <param name="sceneGroupID"></param> | ||
1884 | /// <param name="regionUUID"></param> | ||
1885 | private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID) | ||
1886 | { | ||
1887 | |||
1888 | DataTable prims = ds.Tables["prims"]; | ||
1889 | DataTable shapes = ds.Tables["primshapes"]; | ||
1890 | |||
1891 | DataRow primRow = prims.Rows.Find(prim.UUID.ToString()); | ||
1892 | if (primRow == null) | ||
1893 | { | ||
1894 | primRow = prims.NewRow(); | ||
1895 | fillPrimRow(primRow, prim, sceneGroupID, regionUUID); | ||
1896 | prims.Rows.Add(primRow); | ||
1897 | } | ||
1898 | else | ||
1899 | { | ||
1900 | fillPrimRow(primRow, prim, sceneGroupID, regionUUID); | ||
1901 | } | ||
1902 | |||
1903 | DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString()); | ||
1904 | if (shapeRow == null) | ||
1905 | { | ||
1906 | shapeRow = shapes.NewRow(); | ||
1907 | fillShapeRow(shapeRow, prim); | ||
1908 | shapes.Rows.Add(shapeRow); | ||
1909 | } | ||
1910 | else | ||
1911 | { | ||
1912 | fillShapeRow(shapeRow, prim); | ||
1913 | } | ||
1914 | } | ||
1915 | |||
1916 | /// <summary> | ||
1917 | /// see IRegionDatastore | ||
1918 | /// </summary> | ||
1919 | /// <param name="primID"></param> | ||
1920 | /// <param name="items"></param> | ||
1921 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) | ||
1922 | { | ||
1923 | m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); | ||
1924 | |||
1925 | DataTable dbItems = ds.Tables["primitems"]; | ||
1926 | |||
1927 | // For now, we're just going to crudely remove all the previous inventory items | ||
1928 | // no matter whether they have changed or not, and replace them with the current set. | ||
1929 | lock (ds) | ||
1930 | { | ||
1931 | RemoveItems(primID); | ||
1932 | |||
1933 | // repalce with current inventory details | ||
1934 | foreach (TaskInventoryItem newItem in items) | ||
1935 | { | ||
1936 | // m_log.InfoFormat( | ||
1937 | // "[DATASTORE]: ", | ||
1938 | // "Adding item {0}, {1} to prim ID {2}", | ||
1939 | // newItem.Name, newItem.ItemID, newItem.ParentPartID); | ||
1940 | |||
1941 | DataRow newItemRow = dbItems.NewRow(); | ||
1942 | fillItemRow(newItemRow, newItem); | ||
1943 | dbItems.Rows.Add(newItemRow); | ||
1944 | } | ||
1945 | } | ||
1946 | |||
1947 | Commit(); | ||
1948 | } | ||
1949 | |||
1950 | /*********************************************************************** | ||
1951 | * | ||
1952 | * SQL Statement Creation Functions | ||
1953 | * | ||
1954 | * These functions create SQL statements for update, insert, and create. | ||
1955 | * They can probably be factored later to have a db independant | ||
1956 | * portion and a db specific portion | ||
1957 | * | ||
1958 | **********************************************************************/ | ||
1959 | |||
1960 | /// <summary> | ||
1961 | /// Create an insert command | ||
1962 | /// </summary> | ||
1963 | /// <param name="table">table name</param> | ||
1964 | /// <param name="dt">data table</param> | ||
1965 | /// <returns>the created command</returns> | ||
1966 | /// <remarks> | ||
1967 | /// This is subtle enough to deserve some commentary. | ||
1968 | /// Instead of doing *lots* and *lots of hardcoded strings | ||
1969 | /// for database definitions we'll use the fact that | ||
1970 | /// realistically all insert statements look like "insert | ||
1971 | /// into A(b, c) values(:b, :c) on the parameterized query | ||
1972 | /// front. If we just have a list of b, c, etc... we can | ||
1973 | /// generate these strings instead of typing them out. | ||
1974 | /// </remarks> | ||
1975 | private static SqliteCommand createInsertCommand(string table, DataTable dt) | ||
1976 | { | ||
1977 | string[] cols = new string[dt.Columns.Count]; | ||
1978 | for (int i = 0; i < dt.Columns.Count; i++) | ||
1979 | { | ||
1980 | DataColumn col = dt.Columns[i]; | ||
1981 | cols[i] = col.ColumnName; | ||
1982 | } | ||
1983 | |||
1984 | string sql = "insert into " + table + "("; | ||
1985 | sql += String.Join(", ", cols); | ||
1986 | // important, the first ':' needs to be here, the rest get added in the join | ||
1987 | sql += ") values (:"; | ||
1988 | sql += String.Join(", :", cols); | ||
1989 | sql += ")"; | ||
1990 | m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql); | ||
1991 | SqliteCommand cmd = new SqliteCommand(sql); | ||
1992 | |||
1993 | // this provides the binding for all our parameters, so | ||
1994 | // much less code than it used to be | ||
1995 | foreach (DataColumn col in dt.Columns) | ||
1996 | { | ||
1997 | cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); | ||
1998 | } | ||
1999 | return cmd; | ||
2000 | } | ||
2001 | |||
2002 | |||
2003 | /// <summary> | ||
2004 | /// create an update command | ||
2005 | /// </summary> | ||
2006 | /// <param name="table">table name</param> | ||
2007 | /// <param name="pk"></param> | ||
2008 | /// <param name="dt"></param> | ||
2009 | /// <returns>the created command</returns> | ||
2010 | private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt) | ||
2011 | { | ||
2012 | string sql = "update " + table + " set "; | ||
2013 | string subsql = String.Empty; | ||
2014 | foreach (DataColumn col in dt.Columns) | ||
2015 | { | ||
2016 | if (subsql.Length > 0) | ||
2017 | { | ||
2018 | // a map function would rock so much here | ||
2019 | subsql += ", "; | ||
2020 | } | ||
2021 | subsql += col.ColumnName + "= :" + col.ColumnName; | ||
2022 | } | ||
2023 | sql += subsql; | ||
2024 | sql += " where " + pk; | ||
2025 | SqliteCommand cmd = new SqliteCommand(sql); | ||
2026 | |||
2027 | // this provides the binding for all our parameters, so | ||
2028 | // much less code than it used to be | ||
2029 | |||
2030 | foreach (DataColumn col in dt.Columns) | ||
2031 | { | ||
2032 | cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); | ||
2033 | } | ||
2034 | return cmd; | ||
2035 | } | ||
2036 | |||
2037 | /// <summary> | ||
2038 | /// create an update command | ||
2039 | /// </summary> | ||
2040 | /// <param name="table">table name</param> | ||
2041 | /// <param name="pk"></param> | ||
2042 | /// <param name="dt"></param> | ||
2043 | /// <returns>the created command</returns> | ||
2044 | private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt) | ||
2045 | { | ||
2046 | string sql = "update " + table + " set "; | ||
2047 | string subsql = String.Empty; | ||
2048 | foreach (DataColumn col in dt.Columns) | ||
2049 | { | ||
2050 | if (subsql.Length > 0) | ||
2051 | { | ||
2052 | // a map function would rock so much here | ||
2053 | subsql += ", "; | ||
2054 | } | ||
2055 | subsql += col.ColumnName + "= :" + col.ColumnName; | ||
2056 | } | ||
2057 | sql += subsql; | ||
2058 | sql += " where " + pk1 + " and " + pk2; | ||
2059 | SqliteCommand cmd = new SqliteCommand(sql); | ||
2060 | |||
2061 | // this provides the binding for all our parameters, so | ||
2062 | // much less code than it used to be | ||
2063 | |||
2064 | foreach (DataColumn col in dt.Columns) | ||
2065 | { | ||
2066 | cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType)); | ||
2067 | } | ||
2068 | return cmd; | ||
2069 | } | ||
2070 | |||
2071 | /// <summary> | ||
2072 | /// | ||
2073 | /// </summary> | ||
2074 | /// <param name="dt">Data Table</param> | ||
2075 | /// <returns></returns> | ||
2076 | // private static string defineTable(DataTable dt) | ||
2077 | // { | ||
2078 | // string sql = "create table " + dt.TableName + "("; | ||
2079 | // string subsql = String.Empty; | ||
2080 | // foreach (DataColumn col in dt.Columns) | ||
2081 | // { | ||
2082 | // if (subsql.Length > 0) | ||
2083 | // { | ||
2084 | // // a map function would rock so much here | ||
2085 | // subsql += ",\n"; | ||
2086 | // } | ||
2087 | // subsql += col.ColumnName + " " + sqliteType(col.DataType); | ||
2088 | // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) | ||
2089 | // { | ||
2090 | // subsql += " primary key"; | ||
2091 | // } | ||
2092 | // } | ||
2093 | // sql += subsql; | ||
2094 | // sql += ")"; | ||
2095 | // return sql; | ||
2096 | // } | ||
2097 | |||
2098 | /*********************************************************************** | ||
2099 | * | ||
2100 | * Database Binding functions | ||
2101 | * | ||
2102 | * These will be db specific due to typing, and minor differences | ||
2103 | * in databases. | ||
2104 | * | ||
2105 | **********************************************************************/ | ||
2106 | |||
2107 | ///<summary> | ||
2108 | /// This is a convenience function that collapses 5 repetitive | ||
2109 | /// lines for defining SqliteParameters to 2 parameters: | ||
2110 | /// column name and database type. | ||
2111 | /// | ||
2112 | /// It assumes certain conventions like :param as the param | ||
2113 | /// name to replace in parametrized queries, and that source | ||
2114 | /// version is always current version, both of which are fine | ||
2115 | /// for us. | ||
2116 | ///</summary> | ||
2117 | ///<returns>a built sqlite parameter</returns> | ||
2118 | private static SqliteParameter createSqliteParameter(string name, Type type) | ||
2119 | { | ||
2120 | SqliteParameter param = new SqliteParameter(); | ||
2121 | param.ParameterName = ":" + name; | ||
2122 | param.DbType = dbtypeFromType(type); | ||
2123 | param.SourceColumn = name; | ||
2124 | param.SourceVersion = DataRowVersion.Current; | ||
2125 | return param; | ||
2126 | } | ||
2127 | |||
2128 | /// <summary> | ||
2129 | /// | ||
2130 | /// </summary> | ||
2131 | /// <param name="da"></param> | ||
2132 | /// <param name="conn"></param> | ||
2133 | private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2134 | { | ||
2135 | da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]); | ||
2136 | da.InsertCommand.Connection = conn; | ||
2137 | |||
2138 | da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]); | ||
2139 | da.UpdateCommand.Connection = conn; | ||
2140 | |||
2141 | SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID"); | ||
2142 | delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); | ||
2143 | delete.Connection = conn; | ||
2144 | da.DeleteCommand = delete; | ||
2145 | } | ||
2146 | |||
2147 | /// <summary> | ||
2148 | /// | ||
2149 | /// </summary> | ||
2150 | /// <param name="da"></param> | ||
2151 | /// <param name="conn"></param> | ||
2152 | private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2153 | { | ||
2154 | da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]); | ||
2155 | da.InsertCommand.Connection = conn; | ||
2156 | |||
2157 | da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]); | ||
2158 | da.UpdateCommand.Connection = conn; | ||
2159 | |||
2160 | SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID"); | ||
2161 | delete.Parameters.Add(createSqliteParameter("itemID", typeof (String))); | ||
2162 | delete.Connection = conn; | ||
2163 | da.DeleteCommand = delete; | ||
2164 | } | ||
2165 | |||
2166 | /// <summary> | ||
2167 | /// | ||
2168 | /// </summary> | ||
2169 | /// <param name="da"></param> | ||
2170 | /// <param name="conn"></param> | ||
2171 | private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2172 | { | ||
2173 | da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]); | ||
2174 | da.InsertCommand.Connection = conn; | ||
2175 | } | ||
2176 | |||
2177 | /// <summary> | ||
2178 | /// | ||
2179 | /// </summary> | ||
2180 | /// <param name="da"></param> | ||
2181 | /// <param name="conn"></param> | ||
2182 | private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2183 | { | ||
2184 | da.InsertCommand = createInsertCommand("land", ds.Tables["land"]); | ||
2185 | da.InsertCommand.Connection = conn; | ||
2186 | |||
2187 | da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]); | ||
2188 | da.UpdateCommand.Connection = conn; | ||
2189 | |||
2190 | SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID"); | ||
2191 | delete.Parameters.Add(createSqliteParameter("UUID", typeof(String))); | ||
2192 | da.DeleteCommand = delete; | ||
2193 | da.DeleteCommand.Connection = conn; | ||
2194 | } | ||
2195 | |||
2196 | /// <summary> | ||
2197 | /// | ||
2198 | /// </summary> | ||
2199 | /// <param name="da"></param> | ||
2200 | /// <param name="conn"></param> | ||
2201 | private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2202 | { | ||
2203 | da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]); | ||
2204 | da.InsertCommand.Connection = conn; | ||
2205 | |||
2206 | da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]); | ||
2207 | da.UpdateCommand.Connection = conn; | ||
2208 | |||
2209 | SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID"); | ||
2210 | delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String))); | ||
2211 | delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String))); | ||
2212 | da.DeleteCommand = delete; | ||
2213 | da.DeleteCommand.Connection = conn; | ||
2214 | |||
2215 | } | ||
2216 | |||
2217 | private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2218 | { | ||
2219 | da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]); | ||
2220 | da.InsertCommand.Connection = conn; | ||
2221 | da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]); | ||
2222 | da.UpdateCommand.Connection = conn; | ||
2223 | } | ||
2224 | |||
2225 | /// <summary> | ||
2226 | /// | ||
2227 | /// </summary> | ||
2228 | /// <param name="da"></param> | ||
2229 | /// <param name="conn"></param> | ||
2230 | private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
2231 | { | ||
2232 | da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]); | ||
2233 | da.InsertCommand.Connection = conn; | ||
2234 | |||
2235 | da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]); | ||
2236 | da.UpdateCommand.Connection = conn; | ||
2237 | |||
2238 | SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID"); | ||
2239 | delete.Parameters.Add(createSqliteParameter("UUID", typeof (String))); | ||
2240 | delete.Connection = conn; | ||
2241 | da.DeleteCommand = delete; | ||
2242 | } | ||
2243 | |||
2244 | /*********************************************************************** | ||
2245 | * | ||
2246 | * Type conversion functions | ||
2247 | * | ||
2248 | **********************************************************************/ | ||
2249 | |||
2250 | /// <summary> | ||
2251 | /// Type conversion function | ||
2252 | /// </summary> | ||
2253 | /// <param name="type"></param> | ||
2254 | /// <returns></returns> | ||
2255 | private static DbType dbtypeFromType(Type type) | ||
2256 | { | ||
2257 | if (type == typeof (String)) | ||
2258 | { | ||
2259 | return DbType.String; | ||
2260 | } | ||
2261 | else if (type == typeof (Int32)) | ||
2262 | { | ||
2263 | return DbType.Int32; | ||
2264 | } | ||
2265 | else if (type == typeof (Double)) | ||
2266 | { | ||
2267 | return DbType.Double; | ||
2268 | } | ||
2269 | else if (type == typeof (Byte)) | ||
2270 | { | ||
2271 | return DbType.Byte; | ||
2272 | } | ||
2273 | else if (type == typeof (Double)) | ||
2274 | { | ||
2275 | return DbType.Double; | ||
2276 | } | ||
2277 | else if (type == typeof (Byte[])) | ||
2278 | { | ||
2279 | return DbType.Binary; | ||
2280 | } | ||
2281 | else | ||
2282 | { | ||
2283 | return DbType.String; | ||
2284 | } | ||
2285 | } | ||
2286 | |||
2287 | static void PrintDataSet(DataSet ds) | ||
2288 | { | ||
2289 | // Print out any name and extended properties. | ||
2290 | Console.WriteLine("DataSet is named: {0}", ds.DataSetName); | ||
2291 | foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties) | ||
2292 | { | ||
2293 | Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value); | ||
2294 | } | ||
2295 | Console.WriteLine(); | ||
2296 | foreach (DataTable dt in ds.Tables) | ||
2297 | { | ||
2298 | Console.WriteLine("=> {0} Table:", dt.TableName); | ||
2299 | // Print out the column names. | ||
2300 | for (int curCol = 0; curCol < dt.Columns.Count; curCol++) | ||
2301 | { | ||
2302 | Console.Write(dt.Columns[curCol].ColumnName + "\t"); | ||
2303 | } | ||
2304 | Console.WriteLine("\n----------------------------------"); | ||
2305 | // Print the DataTable. | ||
2306 | for (int curRow = 0; curRow < dt.Rows.Count; curRow++) | ||
2307 | { | ||
2308 | for (int curCol = 0; curCol < dt.Columns.Count; curCol++) | ||
2309 | { | ||
2310 | Console.Write(dt.Rows[curRow][curCol].ToString() + "\t"); | ||
2311 | } | ||
2312 | Console.WriteLine(); | ||
2313 | } | ||
2314 | } | ||
2315 | } | ||
2316 | |||
2317 | } | ||
2318 | } | ||