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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Drawing;
32using System.IO;
33using System.Reflection;
34using log4net;
35using Mono.Data.SqliteClient;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40
41namespace OpenSim.Data.SQLiteLegacy
42{
43 /// <summary>
44 /// A RegionData Interface to the SQLite database
45 /// </summary>
46 public class SQLiteSimulationData : ISimulationDataStore
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 private const string primSelect = "select * from prims";
51 private const string shapeSelect = "select * from primshapes";
52 private const string itemsSelect = "select * from primitems";
53 private const string terrainSelect = "select * from terrain limit 1";
54 private const string landSelect = "select * from land";
55 private const string landAccessListSelect = "select distinct * from landaccesslist";
56 private const string regionbanListSelect = "select * from regionban";
57 private const string regionSettingsSelect = "select * from regionsettings";
58
59 private DataSet ds;
60 private SqliteDataAdapter primDa;
61 private SqliteDataAdapter shapeDa;
62 private SqliteDataAdapter itemsDa;
63 private SqliteDataAdapter terrainDa;
64 private SqliteDataAdapter landDa;
65 private SqliteDataAdapter landAccessListDa;
66 private SqliteDataAdapter regionSettingsDa;
67
68 private SqliteConnection m_conn;
69
70 private String m_connectionString;
71
72 public SQLiteSimulationData()
73 {
74 }
75
76 public SQLiteSimulationData(string connectionString)
77 {
78 Initialise(connectionString);
79 }
80
81 // Temporary attribute while this is experimental
82
83 /***********************************************************************
84 *
85 * Public Interface Functions
86 *
87 **********************************************************************/
88
89 /// <summary>
90 /// <list type="bullet">
91 /// <item>Initialises RegionData Interface</item>
92 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
93 /// </list>
94 /// </summary>
95 /// <param name="connectionString">the connection string</param>
96 public void Initialise(string connectionString)
97 {
98 m_connectionString = connectionString;
99
100 ds = new DataSet();
101
102 m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
103 m_conn = new SqliteConnection(m_connectionString);
104 m_conn.Open();
105
106
107
108 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
109 primDa = new SqliteDataAdapter(primSelectCmd);
110 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
111
112 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
113 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
114 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
115
116 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
117 itemsDa = new SqliteDataAdapter(itemsSelectCmd);
118
119 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
120 terrainDa = new SqliteDataAdapter(terrainSelectCmd);
121
122 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
123 landDa = new SqliteDataAdapter(landSelectCmd);
124
125 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
126 landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
127
128 SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
129 regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
130 // This actually does the roll forward assembly stuff
131 Assembly assem = GetType().Assembly;
132 Migration m = new Migration(m_conn, assem, "RegionStore");
133 m.Update();
134
135 lock (ds)
136 {
137 ds.Tables.Add(createPrimTable());
138 setupPrimCommands(primDa, m_conn);
139 primDa.Fill(ds.Tables["prims"]);
140
141 ds.Tables.Add(createShapeTable());
142 setupShapeCommands(shapeDa, m_conn);
143
144 ds.Tables.Add(createItemsTable());
145 setupItemsCommands(itemsDa, m_conn);
146 itemsDa.Fill(ds.Tables["primitems"]);
147
148 ds.Tables.Add(createTerrainTable());
149 setupTerrainCommands(terrainDa, m_conn);
150
151 ds.Tables.Add(createLandTable());
152 setupLandCommands(landDa, m_conn);
153
154 ds.Tables.Add(createLandAccessListTable());
155 setupLandAccessCommands(landAccessListDa, m_conn);
156
157 ds.Tables.Add(createRegionSettingsTable());
158
159 setupRegionSettingsCommands(regionSettingsDa, m_conn);
160
161 // WORKAROUND: This is a work around for sqlite on
162 // windows, which gets really unhappy with blob columns
163 // that have no sample data in them. At some point we
164 // need to actually find a proper way to handle this.
165 try
166 {
167 shapeDa.Fill(ds.Tables["primshapes"]);
168 }
169 catch (Exception)
170 {
171 m_log.Info("[REGION DB]: Caught fill error on primshapes table");
172 }
173
174 try
175 {
176 terrainDa.Fill(ds.Tables["terrain"]);
177 }
178 catch (Exception)
179 {
180 m_log.Info("[REGION DB]: Caught fill error on terrain table");
181 }
182
183 try
184 {
185 landDa.Fill(ds.Tables["land"]);
186 }
187 catch (Exception)
188 {
189 m_log.Info("[REGION DB]: Caught fill error on land table");
190 }
191
192 try
193 {
194 landAccessListDa.Fill(ds.Tables["landaccesslist"]);
195 }
196 catch (Exception)
197 {
198 m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
199 }
200
201 try
202 {
203 regionSettingsDa.Fill(ds.Tables["regionsettings"]);
204 }
205 catch (Exception)
206 {
207 m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
208 }
209 return;
210 }
211 }
212
213 public void Dispose()
214 {
215 if (m_conn != null)
216 {
217 m_conn.Close();
218 m_conn = null;
219 }
220 if (ds != null)
221 {
222 ds.Dispose();
223 ds = null;
224 }
225 if (primDa != null)
226 {
227 primDa.Dispose();
228 primDa = null;
229 }
230 if (shapeDa != null)
231 {
232 shapeDa.Dispose();
233 shapeDa = null;
234 }
235 if (itemsDa != null)
236 {
237 itemsDa.Dispose();
238 itemsDa = null;
239 }
240 if (terrainDa != null)
241 {
242 terrainDa.Dispose();
243 terrainDa = null;
244 }
245 if (landDa != null)
246 {
247 landDa.Dispose();
248 landDa = null;
249 }
250 if (landAccessListDa != null)
251 {
252 landAccessListDa.Dispose();
253 landAccessListDa = null;
254 }
255 if (regionSettingsDa != null)
256 {
257 regionSettingsDa.Dispose();
258 regionSettingsDa = null;
259 }
260 }
261
262 public void StoreRegionSettings(RegionSettings rs)
263 {
264 lock (ds)
265 {
266 DataTable regionsettings = ds.Tables["regionsettings"];
267
268 DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
269 if (settingsRow == null)
270 {
271 settingsRow = regionsettings.NewRow();
272 fillRegionSettingsRow(settingsRow, rs);
273 regionsettings.Rows.Add(settingsRow);
274 }
275 else
276 {
277 fillRegionSettingsRow(settingsRow, rs);
278 }
279
280 Commit();
281 }
282 }
283 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
284 {
285 //This connector doesn't support the windlight module yet
286 //Return default LL windlight settings
287 return new RegionLightShareData();
288 }
289 public void RemoveRegionWindlightSettings(UUID regionID)
290 {
291 }
292 public void StoreRegionWindlightSettings(RegionLightShareData wl)
293 {
294 //This connector doesn't support the windlight module yet
295 }
296 public RegionSettings LoadRegionSettings(UUID regionUUID)
297 {
298 lock (ds)
299 {
300 DataTable regionsettings = ds.Tables["regionsettings"];
301
302 string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
303 DataRow[] rawsettings = regionsettings.Select(searchExp);
304 if (rawsettings.Length == 0)
305 {
306 RegionSettings rs = new RegionSettings();
307 rs.RegionUUID = regionUUID;
308 rs.OnSave += StoreRegionSettings;
309
310 StoreRegionSettings(rs);
311
312 return rs;
313 }
314 DataRow row = rawsettings[0];
315
316 RegionSettings newSettings = buildRegionSettings(row);
317 newSettings.OnSave += StoreRegionSettings;
318
319 return newSettings;
320 }
321 }
322
323 /// <summary>
324 /// Adds an object into region storage
325 /// </summary>
326 /// <param name="obj">the object</param>
327 /// <param name="regionUUID">the region UUID</param>
328 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
329 {
330 uint flags = obj.RootPart.GetEffectiveObjectFlags();
331
332 // Eligibility check
333 //
334 if ((flags & (uint)PrimFlags.Temporary) != 0)
335 return;
336 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
337 return;
338
339 lock (ds)
340 {
341 foreach (SceneObjectPart prim in obj.Parts)
342 {
343// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
344 addPrim(prim, obj.UUID, regionUUID);
345 }
346 }
347
348 Commit();
349 // m_log.Info("[Dump of prims]: " + ds.GetXml());
350 }
351
352 /// <summary>
353 /// Removes an object from region storage
354 /// </summary>
355 /// <param name="obj">the object</param>
356 /// <param name="regionUUID">the region UUID</param>
357 public void RemoveObject(UUID obj, UUID regionUUID)
358 {
359 // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
360
361 DataTable prims = ds.Tables["prims"];
362 DataTable shapes = ds.Tables["primshapes"];
363
364 string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
365 lock (ds)
366 {
367 DataRow[] primRows = prims.Select(selectExp);
368 foreach (DataRow row in primRows)
369 {
370 // Remove shape rows
371 UUID uuid = new UUID((string) row["UUID"]);
372 DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
373 if (shapeRow != null)
374 {
375 shapeRow.Delete();
376 }
377
378 RemoveItems(uuid);
379
380 // Remove prim row
381 row.Delete();
382 }
383 }
384
385 Commit();
386 }
387
388 /// <summary>
389 /// Remove all persisted items of the given prim.
390 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
391 /// </summary>
392 /// <param name="uuid">The item UUID</param>
393 private void RemoveItems(UUID uuid)
394 {
395 DataTable items = ds.Tables["primitems"];
396
397 String sql = String.Format("primID = '{0}'", uuid);
398 DataRow[] itemRows = items.Select(sql);
399
400 foreach (DataRow itemRow in itemRows)
401 {
402 itemRow.Delete();
403 }
404 }
405
406 /// <summary>
407 /// Load persisted objects from region storage.
408 /// </summary>
409 /// <param name="regionUUID">The region UUID</param>
410 /// <returns>List of loaded groups</returns>
411 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
412 {
413 Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
414
415 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
416
417 DataTable prims = ds.Tables["prims"];
418 DataTable shapes = ds.Tables["primshapes"];
419
420 string byRegion = "RegionUUID = '" + regionUUID + "'";
421
422 lock (ds)
423 {
424 DataRow[] primsForRegion = prims.Select(byRegion);
425 m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
426
427 // First, create all groups
428 foreach (DataRow primRow in primsForRegion)
429 {
430 try
431 {
432 SceneObjectPart prim = null;
433
434 string uuid = (string) primRow["UUID"];
435 string objID = (string) primRow["SceneGroupID"];
436
437 if (uuid == objID) //is new SceneObjectGroup ?
438 {
439 prim = buildPrim(primRow);
440 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
441 if (shapeRow != null)
442 {
443 prim.Shape = buildShape(shapeRow);
444 }
445 else
446 {
447 m_log.Info(
448 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
449 prim.Shape = PrimitiveBaseShape.Default;
450 }
451
452 SceneObjectGroup group = new SceneObjectGroup(prim);
453 createdObjects.Add(group.UUID, group);
454 retvals.Add(group);
455 LoadItems(prim);
456 }
457 }
458 catch (Exception e)
459 {
460 m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
461 m_log.Info("[REGION DB]: " + e.ToString());
462 foreach (DataColumn col in prims.Columns)
463 {
464 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
465 }
466 }
467 }
468
469 // Now fill the groups with part data
470 foreach (DataRow primRow in primsForRegion)
471 {
472 try
473 {
474 SceneObjectPart prim = null;
475
476 string uuid = (string) primRow["UUID"];
477 string objID = (string) primRow["SceneGroupID"];
478 if (uuid != objID) //is new SceneObjectGroup ?
479 {
480 prim = buildPrim(primRow);
481 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
482 if (shapeRow != null)
483 {
484 prim.Shape = buildShape(shapeRow);
485 }
486 else
487 {
488 m_log.Warn(
489 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
490 prim.Shape = PrimitiveBaseShape.Default;
491 }
492
493 createdObjects[new UUID(objID)].AddPart(prim);
494 LoadItems(prim);
495 }
496 }
497 catch (Exception e)
498 {
499 m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
500 m_log.Info("[REGION DB]: " + e.ToString());
501 foreach (DataColumn col in prims.Columns)
502 {
503 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
504 }
505 }
506 }
507 }
508 return retvals;
509 }
510
511 /// <summary>
512 /// Load in a prim's persisted inventory.
513 /// </summary>
514 /// <param name="prim">the prim</param>
515 private void LoadItems(SceneObjectPart prim)
516 {
517 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
518
519 DataTable dbItems = ds.Tables["primitems"];
520 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
521 DataRow[] dbItemRows = dbItems.Select(sql);
522 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
523
524 foreach (DataRow row in dbItemRows)
525 {
526 TaskInventoryItem item = buildItem(row);
527 inventory.Add(item);
528
529 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
530 }
531
532 prim.Inventory.RestoreInventoryItems(inventory);
533 }
534
535 /// <summary>
536 /// Store a terrain revision in region storage
537 /// </summary>
538 /// <param name="ter">terrain heightfield</param>
539 /// <param name="regionID">region UUID</param>
540 public void StoreTerrain(double[,] ter, UUID regionID)
541 {
542 lock (ds)
543 {
544 int revision = Util.UnixTimeSinceEpoch();
545
546 // This is added to get rid of the infinitely growing
547 // terrain databases which negatively impact on SQLite
548 // over time. Before reenabling this feature there
549 // needs to be a limitter put on the number of
550 // revisions in the database, as this old
551 // implementation is a DOS attack waiting to happen.
552
553 using (
554 SqliteCommand cmd =
555 new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
556 m_conn))
557 {
558 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
559 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
560 cmd.ExecuteNonQuery();
561 }
562
563 // the following is an work around for .NET. The perf
564 // issues associated with it aren't as bad as you think.
565 m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
566 String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
567 " values(:RegionUUID, :Revision, :Heightfield)";
568
569 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
570 {
571 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
572 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
573 cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
574 cmd.ExecuteNonQuery();
575 }
576 }
577 }
578
579 /// <summary>
580 /// Load the latest terrain revision from region storage
581 /// </summary>
582 /// <param name="regionID">the region UUID</param>
583 /// <returns>Heightfield data</returns>
584 public double[,] LoadTerrain(UUID regionID)
585 {
586 lock (ds)
587 {
588 double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
589 terret.Initialize();
590
591 String sql = "select RegionUUID, Revision, Heightfield from terrain" +
592 " where RegionUUID=:RegionUUID order by Revision desc";
593
594 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
595 {
596 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
597
598 using (IDataReader row = cmd.ExecuteReader())
599 {
600 int rev = 0;
601 if (row.Read())
602 {
603 // TODO: put this into a function
604 using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
605 {
606 using (BinaryReader br = new BinaryReader(str))
607 {
608 for (int x = 0; x < (int)Constants.RegionSize; x++)
609 {
610 for (int y = 0; y < (int)Constants.RegionSize; y++)
611 {
612 terret[x, y] = br.ReadDouble();
613 }
614 }
615 }
616 }
617 rev = (int) row["Revision"];
618 }
619 else
620 {
621 m_log.Info("[REGION DB]: No terrain found for region");
622 return null;
623 }
624
625 m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
626 }
627 }
628 return terret;
629 }
630 }
631
632 /// <summary>
633 ///
634 /// </summary>
635 /// <param name="globalID"></param>
636 public void RemoveLandObject(UUID globalID)
637 {
638 lock (ds)
639 {
640 // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
641 // after you're done.
642 // replaced below code with the SqliteAdapter version.
643 //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
644 //{
645 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
646 // cmd.ExecuteNonQuery();
647 //}
648
649 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
650 //{
651 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
652 // cmd.ExecuteNonQuery();
653 //}
654
655 DataTable land = ds.Tables["land"];
656 DataTable landaccesslist = ds.Tables["landaccesslist"];
657 DataRow landRow = land.Rows.Find(globalID.ToString());
658 if (landRow != null)
659 {
660 landRow.Delete();
661 land.Rows.Remove(landRow);
662 }
663 List<DataRow> rowsToDelete = new List<DataRow>();
664 foreach (DataRow rowToCheck in landaccesslist.Rows)
665 {
666 if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
667 rowsToDelete.Add(rowToCheck);
668 }
669 for (int iter = 0; iter < rowsToDelete.Count; iter++)
670 {
671 rowsToDelete[iter].Delete();
672 landaccesslist.Rows.Remove(rowsToDelete[iter]);
673 }
674
675
676 }
677 Commit();
678 }
679
680 /// <summary>
681 ///
682 /// </summary>
683 /// <param name="parcel"></param>
684 public void StoreLandObject(ILandObject parcel)
685 {
686 lock (ds)
687 {
688 DataTable land = ds.Tables["land"];
689 DataTable landaccesslist = ds.Tables["landaccesslist"];
690
691 DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
692 if (landRow == null)
693 {
694 landRow = land.NewRow();
695 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
696 land.Rows.Add(landRow);
697 }
698 else
699 {
700 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
701 }
702
703 // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
704 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
705 //{
706 // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
707 // cmd.ExecuteNonQuery();
708
709// }
710
711 // This is the slower.. but more appropriate thing to do
712
713 // We can't modify the table with direct queries before calling Commit() and re-filling them.
714 List<DataRow> rowsToDelete = new List<DataRow>();
715 foreach (DataRow rowToCheck in landaccesslist.Rows)
716 {
717 if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
718 rowsToDelete.Add(rowToCheck);
719 }
720 for (int iter = 0; iter < rowsToDelete.Count; iter++)
721 {
722 rowsToDelete[iter].Delete();
723 landaccesslist.Rows.Remove(rowsToDelete[iter]);
724 }
725 rowsToDelete.Clear();
726 foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
727 {
728 DataRow newAccessRow = landaccesslist.NewRow();
729 fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
730 landaccesslist.Rows.Add(newAccessRow);
731 }
732 }
733
734 Commit();
735 }
736
737 /// <summary>
738 ///
739 /// </summary>
740 /// <param name="regionUUID"></param>
741 /// <returns></returns>
742 public List<LandData> LoadLandObjects(UUID regionUUID)
743 {
744 List<LandData> landDataForRegion = new List<LandData>();
745 lock (ds)
746 {
747 DataTable land = ds.Tables["land"];
748 DataTable landaccesslist = ds.Tables["landaccesslist"];
749 string searchExp = "RegionUUID = '" + regionUUID + "'";
750 DataRow[] rawDataForRegion = land.Select(searchExp);
751 foreach (DataRow rawDataLand in rawDataForRegion)
752 {
753 LandData newLand = buildLandData(rawDataLand);
754 string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
755 DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
756 foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
757 {
758 newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
759 }
760
761 landDataForRegion.Add(newLand);
762 }
763 }
764 return landDataForRegion;
765 }
766
767 /// <summary>
768 ///
769 /// </summary>
770 public void Commit()
771 {
772 lock (ds)
773 {
774 primDa.Update(ds, "prims");
775 shapeDa.Update(ds, "primshapes");
776
777 itemsDa.Update(ds, "primitems");
778
779 terrainDa.Update(ds, "terrain");
780 landDa.Update(ds, "land");
781 landAccessListDa.Update(ds, "landaccesslist");
782 try
783 {
784 regionSettingsDa.Update(ds, "regionsettings");
785 }
786 catch (SqliteExecutionException SqlEx)
787 {
788 if (SqlEx.Message.Contains("logic error"))
789 {
790 throw new Exception(
791 "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
792 SqlEx);
793 }
794 else
795 {
796 throw SqlEx;
797 }
798 }
799 ds.AcceptChanges();
800 }
801 }
802
803 /// <summary>
804 /// See <see cref="Commit"/>
805 /// </summary>
806 public void Shutdown()
807 {
808 Commit();
809 }
810
811 /***********************************************************************
812 *
813 * Database Definition Functions
814 *
815 * This should be db agnostic as we define them in ADO.NET terms
816 *
817 **********************************************************************/
818
819 /// <summary>
820 ///
821 /// </summary>
822 /// <param name="dt"></param>
823 /// <param name="name"></param>
824 /// <param name="type"></param>
825 private static void createCol(DataTable dt, string name, Type type)
826 {
827 DataColumn col = new DataColumn(name, type);
828 dt.Columns.Add(col);
829 }
830
831 /// <summary>
832 /// Creates the "terrain" table
833 /// </summary>
834 /// <returns>terrain table DataTable</returns>
835 private static DataTable createTerrainTable()
836 {
837 DataTable terrain = new DataTable("terrain");
838
839 createCol(terrain, "RegionUUID", typeof (String));
840 createCol(terrain, "Revision", typeof (Int32));
841 createCol(terrain, "Heightfield", typeof (Byte[]));
842
843 return terrain;
844 }
845
846 /// <summary>
847 /// Creates the "prims" table
848 /// </summary>
849 /// <returns>prim table DataTable</returns>
850 private static DataTable createPrimTable()
851 {
852 DataTable prims = new DataTable("prims");
853
854 createCol(prims, "UUID", typeof (String));
855 createCol(prims, "RegionUUID", typeof (String));
856 createCol(prims, "CreationDate", typeof (Int32));
857 createCol(prims, "Name", typeof (String));
858 createCol(prims, "SceneGroupID", typeof (String));
859 // various text fields
860 createCol(prims, "Text", typeof (String));
861 createCol(prims, "ColorR", typeof (Int32));
862 createCol(prims, "ColorG", typeof (Int32));
863 createCol(prims, "ColorB", typeof (Int32));
864 createCol(prims, "ColorA", typeof (Int32));
865 createCol(prims, "Description", typeof (String));
866 createCol(prims, "SitName", typeof (String));
867 createCol(prims, "TouchName", typeof (String));
868 // permissions
869 createCol(prims, "ObjectFlags", typeof (Int32));
870 createCol(prims, "CreatorID", typeof (String));
871 createCol(prims, "OwnerID", typeof (String));
872 createCol(prims, "GroupID", typeof (String));
873 createCol(prims, "LastOwnerID", typeof (String));
874 createCol(prims, "OwnerMask", typeof (Int32));
875 createCol(prims, "NextOwnerMask", typeof (Int32));
876 createCol(prims, "GroupMask", typeof (Int32));
877 createCol(prims, "EveryoneMask", typeof (Int32));
878 createCol(prims, "BaseMask", typeof (Int32));
879 // vectors
880 createCol(prims, "PositionX", typeof (Double));
881 createCol(prims, "PositionY", typeof (Double));
882 createCol(prims, "PositionZ", typeof (Double));
883 createCol(prims, "GroupPositionX", typeof (Double));
884 createCol(prims, "GroupPositionY", typeof (Double));
885 createCol(prims, "GroupPositionZ", typeof (Double));
886 createCol(prims, "VelocityX", typeof (Double));
887 createCol(prims, "VelocityY", typeof (Double));
888 createCol(prims, "VelocityZ", typeof (Double));
889 createCol(prims, "AngularVelocityX", typeof (Double));
890 createCol(prims, "AngularVelocityY", typeof (Double));
891 createCol(prims, "AngularVelocityZ", typeof (Double));
892 createCol(prims, "AccelerationX", typeof (Double));
893 createCol(prims, "AccelerationY", typeof (Double));
894 createCol(prims, "AccelerationZ", typeof (Double));
895 // quaternions
896 createCol(prims, "RotationX", typeof (Double));
897 createCol(prims, "RotationY", typeof (Double));
898 createCol(prims, "RotationZ", typeof (Double));
899 createCol(prims, "RotationW", typeof (Double));
900
901 // sit target
902 createCol(prims, "SitTargetOffsetX", typeof (Double));
903 createCol(prims, "SitTargetOffsetY", typeof (Double));
904 createCol(prims, "SitTargetOffsetZ", typeof (Double));
905
906 createCol(prims, "SitTargetOrientW", typeof (Double));
907 createCol(prims, "SitTargetOrientX", typeof (Double));
908 createCol(prims, "SitTargetOrientY", typeof (Double));
909 createCol(prims, "SitTargetOrientZ", typeof (Double));
910
911 createCol(prims, "PayPrice", typeof(Int32));
912 createCol(prims, "PayButton1", typeof(Int32));
913 createCol(prims, "PayButton2", typeof(Int32));
914 createCol(prims, "PayButton3", typeof(Int32));
915 createCol(prims, "PayButton4", typeof(Int32));
916
917 createCol(prims, "LoopedSound", typeof(String));
918 createCol(prims, "LoopedSoundGain", typeof(Double));
919 createCol(prims, "TextureAnimation", typeof(String));
920 createCol(prims, "ParticleSystem", typeof(String));
921
922 createCol(prims, "OmegaX", typeof(Double));
923 createCol(prims, "OmegaY", typeof(Double));
924 createCol(prims, "OmegaZ", typeof(Double));
925
926 createCol(prims, "CameraEyeOffsetX", typeof(Double));
927 createCol(prims, "CameraEyeOffsetY", typeof(Double));
928 createCol(prims, "CameraEyeOffsetZ", typeof(Double));
929
930 createCol(prims, "CameraAtOffsetX", typeof(Double));
931 createCol(prims, "CameraAtOffsetY", typeof(Double));
932 createCol(prims, "CameraAtOffsetZ", typeof(Double));
933
934 createCol(prims, "ForceMouselook", typeof(Int16));
935
936 createCol(prims, "ScriptAccessPin", typeof(Int32));
937
938 createCol(prims, "AllowedDrop", typeof(Int16));
939 createCol(prims, "DieAtEdge", typeof(Int16));
940
941 createCol(prims, "SalePrice", typeof(Int32));
942 createCol(prims, "SaleType", typeof(Int16));
943
944 // click action
945 createCol(prims, "ClickAction", typeof (Byte));
946
947 createCol(prims, "Material", typeof(Byte));
948
949 createCol(prims, "CollisionSound", typeof(String));
950 createCol(prims, "CollisionSoundVolume", typeof(Double));
951
952 createCol(prims, "VolumeDetect", typeof(Int16));
953
954 // Add in contraints
955 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
956
957 return prims;
958 }
959
960 /// <summary>
961 /// Creates "primshapes" table
962 /// </summary>
963 /// <returns>shape table DataTable</returns>
964 private static DataTable createShapeTable()
965 {
966 DataTable shapes = new DataTable("primshapes");
967 createCol(shapes, "UUID", typeof (String));
968 // shape is an enum
969 createCol(shapes, "Shape", typeof (Int32));
970 // vectors
971 createCol(shapes, "ScaleX", typeof (Double));
972 createCol(shapes, "ScaleY", typeof (Double));
973 createCol(shapes, "ScaleZ", typeof (Double));
974 // paths
975 createCol(shapes, "PCode", typeof (Int32));
976 createCol(shapes, "PathBegin", typeof (Int32));
977 createCol(shapes, "PathEnd", typeof (Int32));
978 createCol(shapes, "PathScaleX", typeof (Int32));
979 createCol(shapes, "PathScaleY", typeof (Int32));
980 createCol(shapes, "PathShearX", typeof (Int32));
981 createCol(shapes, "PathShearY", typeof (Int32));
982 createCol(shapes, "PathSkew", typeof (Int32));
983 createCol(shapes, "PathCurve", typeof (Int32));
984 createCol(shapes, "PathRadiusOffset", typeof (Int32));
985 createCol(shapes, "PathRevolutions", typeof (Int32));
986 createCol(shapes, "PathTaperX", typeof (Int32));
987 createCol(shapes, "PathTaperY", typeof (Int32));
988 createCol(shapes, "PathTwist", typeof (Int32));
989 createCol(shapes, "PathTwistBegin", typeof (Int32));
990 // profile
991 createCol(shapes, "ProfileBegin", typeof (Int32));
992 createCol(shapes, "ProfileEnd", typeof (Int32));
993 createCol(shapes, "ProfileCurve", typeof (Int32));
994 createCol(shapes, "ProfileHollow", typeof (Int32));
995 createCol(shapes, "State", typeof(Int32));
996 // text TODO: this isn't right, but I'm not sure the right
997 // way to specify this as a blob atm
998 createCol(shapes, "Texture", typeof (Byte[]));
999 createCol(shapes, "ExtraParams", typeof (Byte[]));
1000
1001 shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
1002
1003 return shapes;
1004 }
1005
1006 /// <summary>
1007 /// creates "primitems" table
1008 /// </summary>
1009 /// <returns>item table DataTable</returns>
1010 private static DataTable createItemsTable()
1011 {
1012 DataTable items = new DataTable("primitems");
1013
1014 createCol(items, "itemID", typeof (String));
1015 createCol(items, "primID", typeof (String));
1016 createCol(items, "assetID", typeof (String));
1017 createCol(items, "parentFolderID", typeof (String));
1018
1019 createCol(items, "invType", typeof (Int32));
1020 createCol(items, "assetType", typeof (Int32));
1021
1022 createCol(items, "name", typeof (String));
1023 createCol(items, "description", typeof (String));
1024
1025 createCol(items, "creationDate", typeof (Int64));
1026 createCol(items, "creatorID", typeof (String));
1027 createCol(items, "ownerID", typeof (String));
1028 createCol(items, "lastOwnerID", typeof (String));
1029 createCol(items, "groupID", typeof (String));
1030
1031 createCol(items, "nextPermissions", typeof (UInt32));
1032 createCol(items, "currentPermissions", typeof (UInt32));
1033 createCol(items, "basePermissions", typeof (UInt32));
1034 createCol(items, "everyonePermissions", typeof (UInt32));
1035 createCol(items, "groupPermissions", typeof (UInt32));
1036 createCol(items, "flags", typeof (UInt32));
1037
1038 items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
1039
1040 return items;
1041 }
1042
1043 /// <summary>
1044 /// Creates "land" table
1045 /// </summary>
1046 /// <returns>land table DataTable</returns>
1047 private static DataTable createLandTable()
1048 {
1049 DataTable land = new DataTable("land");
1050 createCol(land, "UUID", typeof (String));
1051 createCol(land, "RegionUUID", typeof (String));
1052 createCol(land, "LocalLandID", typeof (UInt32));
1053
1054 // Bitmap is a byte[512]
1055 createCol(land, "Bitmap", typeof (Byte[]));
1056
1057 createCol(land, "Name", typeof (String));
1058 createCol(land, "Desc", typeof (String));
1059 createCol(land, "OwnerUUID", typeof (String));
1060 createCol(land, "IsGroupOwned", typeof (Boolean));
1061 createCol(land, "Area", typeof (Int32));
1062 createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
1063 createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
1064 createCol(land, "ClaimDate", typeof (Int32));
1065 createCol(land, "ClaimPrice", typeof (Int32));
1066 createCol(land, "GroupUUID", typeof (string));
1067 createCol(land, "SalePrice", typeof (Int32));
1068 createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
1069 createCol(land, "LandFlags", typeof (UInt32));
1070 createCol(land, "LandingType", typeof (Byte));
1071 createCol(land, "MediaAutoScale", typeof (Byte));
1072 createCol(land, "MediaTextureUUID", typeof (String));
1073 createCol(land, "MediaURL", typeof (String));
1074 createCol(land, "MusicURL", typeof (String));
1075 createCol(land, "PassHours", typeof (Double));
1076 createCol(land, "PassPrice", typeof (UInt32));
1077 createCol(land, "SnapshotUUID", typeof (String));
1078 createCol(land, "UserLocationX", typeof (Double));
1079 createCol(land, "UserLocationY", typeof (Double));
1080 createCol(land, "UserLocationZ", typeof (Double));
1081 createCol(land, "UserLookAtX", typeof (Double));
1082 createCol(land, "UserLookAtY", typeof (Double));
1083 createCol(land, "UserLookAtZ", typeof (Double));
1084 createCol(land, "AuthbuyerID", typeof(String));
1085 createCol(land, "OtherCleanTime", typeof(Int32));
1086
1087 land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
1088
1089 return land;
1090 }
1091
1092 /// <summary>
1093 /// create "landaccesslist" table
1094 /// </summary>
1095 /// <returns>Landacceslist DataTable</returns>
1096 private static DataTable createLandAccessListTable()
1097 {
1098 DataTable landaccess = new DataTable("landaccesslist");
1099 createCol(landaccess, "LandUUID", typeof (String));
1100 createCol(landaccess, "AccessUUID", typeof (String));
1101 createCol(landaccess, "Flags", typeof (UInt32));
1102
1103 return landaccess;
1104 }
1105
1106 private static DataTable createRegionSettingsTable()
1107 {
1108 DataTable regionsettings = new DataTable("regionsettings");
1109 createCol(regionsettings, "regionUUID", typeof(String));
1110 createCol(regionsettings, "block_terraform", typeof (Int32));
1111 createCol(regionsettings, "block_fly", typeof (Int32));
1112 createCol(regionsettings, "allow_damage", typeof (Int32));
1113 createCol(regionsettings, "restrict_pushing", typeof (Int32));
1114 createCol(regionsettings, "allow_land_resell", typeof (Int32));
1115 createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
1116 createCol(regionsettings, "block_show_in_search", typeof (Int32));
1117 createCol(regionsettings, "agent_limit", typeof (Int32));
1118 createCol(regionsettings, "object_bonus", typeof (Double));
1119 createCol(regionsettings, "maturity", typeof (Int32));
1120 createCol(regionsettings, "disable_scripts", typeof (Int32));
1121 createCol(regionsettings, "disable_collisions", typeof (Int32));
1122 createCol(regionsettings, "disable_physics", typeof (Int32));
1123 createCol(regionsettings, "terrain_texture_1", typeof(String));
1124 createCol(regionsettings, "terrain_texture_2", typeof(String));
1125 createCol(regionsettings, "terrain_texture_3", typeof(String));
1126 createCol(regionsettings, "terrain_texture_4", typeof(String));
1127 createCol(regionsettings, "elevation_1_nw", typeof (Double));
1128 createCol(regionsettings, "elevation_2_nw", typeof (Double));
1129 createCol(regionsettings, "elevation_1_ne", typeof (Double));
1130 createCol(regionsettings, "elevation_2_ne", typeof (Double));
1131 createCol(regionsettings, "elevation_1_se", typeof (Double));
1132 createCol(regionsettings, "elevation_2_se", typeof (Double));
1133 createCol(regionsettings, "elevation_1_sw", typeof (Double));
1134 createCol(regionsettings, "elevation_2_sw", typeof (Double));
1135 createCol(regionsettings, "water_height", typeof (Double));
1136 createCol(regionsettings, "terrain_raise_limit", typeof (Double));
1137 createCol(regionsettings, "terrain_lower_limit", typeof (Double));
1138 createCol(regionsettings, "use_estate_sun", typeof (Int32));
1139 createCol(regionsettings, "sandbox", typeof (Int32));
1140 createCol(regionsettings, "sunvectorx",typeof (Double));
1141 createCol(regionsettings, "sunvectory",typeof (Double));
1142 createCol(regionsettings, "sunvectorz",typeof (Double));
1143 createCol(regionsettings, "fixed_sun", typeof (Int32));
1144 createCol(regionsettings, "sun_position", typeof (Double));
1145 createCol(regionsettings, "covenant", typeof(String));
1146 regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
1147 return regionsettings;
1148 }
1149
1150 /***********************************************************************
1151 *
1152 * Convert between ADO.NET <=> OpenSim Objects
1153 *
1154 * These should be database independant
1155 *
1156 **********************************************************************/
1157
1158 /// <summary>
1159 ///
1160 /// </summary>
1161 /// <param name="row"></param>
1162 /// <returns></returns>
1163 private SceneObjectPart buildPrim(DataRow row)
1164 {
1165 // Code commented. Uncomment to test the unit test inline.
1166
1167 // The unit test mentions this commented code for the purposes
1168 // of debugging a unit test failure
1169
1170 // SceneObjectGroup sog = new SceneObjectGroup();
1171 // SceneObjectPart sop = new SceneObjectPart();
1172 // sop.LocalId = 1;
1173 // sop.Name = "object1";
1174 // sop.Description = "object1";
1175 // sop.Text = "";
1176 // sop.SitName = "";
1177 // sop.TouchName = "";
1178 // sop.UUID = UUID.Random();
1179 // sop.Shape = PrimitiveBaseShape.Default;
1180 // sog.SetRootPart(sop);
1181 // Add breakpoint in above line. Check sop fields.
1182
1183 // TODO: this doesn't work yet because something more
1184 // interesting has to be done to actually get these values
1185 // back out. Not enough time to figure it out yet.
1186
1187 SceneObjectPart prim = new SceneObjectPart();
1188 prim.UUID = new UUID((String) row["UUID"]);
1189 // explicit conversion of integers is required, which sort
1190 // of sucks. No idea if there is a shortcut here or not.
1191 prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
1192 prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
1193 // various text fields
1194 prim.Text = (String) row["Text"];
1195 prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
1196 Convert.ToInt32(row["ColorR"]),
1197 Convert.ToInt32(row["ColorG"]),
1198 Convert.ToInt32(row["ColorB"]));
1199 prim.Description = (String) row["Description"];
1200 prim.SitName = (String) row["SitName"];
1201 prim.TouchName = (String) row["TouchName"];
1202 // permissions
1203 prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]);
1204 prim.CreatorIdentification = (String) row["CreatorID"];
1205 prim.OwnerID = new UUID((String) row["OwnerID"]);
1206 prim.GroupID = new UUID((String) row["GroupID"]);
1207 prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
1208 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
1209 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
1210 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
1211 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
1212 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
1213 // vectors
1214 prim.OffsetPosition = new Vector3(
1215 Convert.ToSingle(row["PositionX"]),
1216 Convert.ToSingle(row["PositionY"]),
1217 Convert.ToSingle(row["PositionZ"])
1218 );
1219 prim.GroupPosition = new Vector3(
1220 Convert.ToSingle(row["GroupPositionX"]),
1221 Convert.ToSingle(row["GroupPositionY"]),
1222 Convert.ToSingle(row["GroupPositionZ"])
1223 );
1224 prim.Velocity = new Vector3(
1225 Convert.ToSingle(row["VelocityX"]),
1226 Convert.ToSingle(row["VelocityY"]),
1227 Convert.ToSingle(row["VelocityZ"])
1228 );
1229 prim.AngularVelocity = new Vector3(
1230 Convert.ToSingle(row["AngularVelocityX"]),
1231 Convert.ToSingle(row["AngularVelocityY"]),
1232 Convert.ToSingle(row["AngularVelocityZ"])
1233 );
1234 prim.Acceleration = new Vector3(
1235 Convert.ToSingle(row["AccelerationX"]),
1236 Convert.ToSingle(row["AccelerationY"]),
1237 Convert.ToSingle(row["AccelerationZ"])
1238 );
1239 // quaternions
1240 prim.RotationOffset = new Quaternion(
1241 Convert.ToSingle(row["RotationX"]),
1242 Convert.ToSingle(row["RotationY"]),
1243 Convert.ToSingle(row["RotationZ"]),
1244 Convert.ToSingle(row["RotationW"])
1245 );
1246
1247 prim.SitTargetPositionLL = new Vector3(
1248 Convert.ToSingle(row["SitTargetOffsetX"]),
1249 Convert.ToSingle(row["SitTargetOffsetY"]),
1250 Convert.ToSingle(row["SitTargetOffsetZ"]));
1251 prim.SitTargetOrientationLL = new Quaternion(
1252 Convert.ToSingle(
1253 row["SitTargetOrientX"]),
1254 Convert.ToSingle(
1255 row["SitTargetOrientY"]),
1256 Convert.ToSingle(
1257 row["SitTargetOrientZ"]),
1258 Convert.ToSingle(
1259 row["SitTargetOrientW"]));
1260
1261 prim.ClickAction = Convert.ToByte(row["ClickAction"]);
1262 prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
1263 prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
1264 prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
1265 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
1266 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
1267
1268 prim.Sound = new UUID(row["LoopedSound"].ToString());
1269 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
1270 prim.SoundFlags = 1; // If it's persisted at all, it's looped
1271
1272 if (!row.IsNull("TextureAnimation"))
1273 prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
1274 if (!row.IsNull("ParticleSystem"))
1275 prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
1276
1277 prim.AngularVelocity = new Vector3(
1278 Convert.ToSingle(row["OmegaX"]),
1279 Convert.ToSingle(row["OmegaY"]),
1280 Convert.ToSingle(row["OmegaZ"])
1281 );
1282
1283 prim.SetCameraEyeOffset(new Vector3(
1284 Convert.ToSingle(row["CameraEyeOffsetX"]),
1285 Convert.ToSingle(row["CameraEyeOffsetY"]),
1286 Convert.ToSingle(row["CameraEyeOffsetZ"])
1287 ));
1288
1289 prim.SetCameraAtOffset(new Vector3(
1290 Convert.ToSingle(row["CameraAtOffsetX"]),
1291 Convert.ToSingle(row["CameraAtOffsetY"]),
1292 Convert.ToSingle(row["CameraAtOffsetZ"])
1293 ));
1294
1295 if (Convert.ToInt16(row["ForceMouselook"]) != 0)
1296 prim.SetForceMouselook(true);
1297
1298 prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
1299
1300 if (Convert.ToInt16(row["AllowedDrop"]) != 0)
1301 prim.AllowedDrop = true;
1302
1303 if (Convert.ToInt16(row["DieAtEdge"]) != 0)
1304 prim.DIE_AT_EDGE = true;
1305
1306 prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
1307 prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
1308
1309 prim.Material = Convert.ToByte(row["Material"]);
1310
1311 prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
1312 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
1313
1314 if (Convert.ToInt16(row["VolumeDetect"]) != 0)
1315 prim.VolumeDetectActive = true;
1316
1317 return prim;
1318 }
1319
1320 /// <summary>
1321 /// Build a prim inventory item from the persisted data.
1322 /// </summary>
1323 /// <param name="row"></param>
1324 /// <returns></returns>
1325 private static TaskInventoryItem buildItem(DataRow row)
1326 {
1327 TaskInventoryItem taskItem = new TaskInventoryItem();
1328
1329 taskItem.ItemID = new UUID((String)row["itemID"]);
1330 taskItem.ParentPartID = new UUID((String)row["primID"]);
1331 taskItem.AssetID = new UUID((String)row["assetID"]);
1332 taskItem.ParentID = new UUID((String)row["parentFolderID"]);
1333
1334 taskItem.InvType = Convert.ToInt32(row["invType"]);
1335 taskItem.Type = Convert.ToInt32(row["assetType"]);
1336
1337 taskItem.Name = (String)row["name"];
1338 taskItem.Description = (String)row["description"];
1339 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1340 taskItem.CreatorIdentification = (String)row["creatorID"];
1341 taskItem.OwnerID = new UUID((String)row["ownerID"]);
1342 taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
1343 taskItem.GroupID = new UUID((String)row["groupID"]);
1344
1345 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1346 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1347 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1348 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1349 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1350 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1351
1352 return taskItem;
1353 }
1354
1355 /// <summary>
1356 /// Build a Land Data from the persisted data.
1357 /// </summary>
1358 /// <param name="row"></param>
1359 /// <returns></returns>
1360 private LandData buildLandData(DataRow row)
1361 {
1362 LandData newData = new LandData();
1363
1364 newData.GlobalID = new UUID((String) row["UUID"]);
1365 newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
1366
1367 // Bitmap is a byte[512]
1368 newData.Bitmap = (Byte[]) row["Bitmap"];
1369
1370 newData.Name = (String) row["Name"];
1371 newData.Description = (String) row["Desc"];
1372 newData.OwnerID = (UUID)(String) row["OwnerUUID"];
1373 newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
1374 newData.Area = Convert.ToInt32(row["Area"]);
1375 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
1376 newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
1377 //Enum OpenMetaverse.Parcel.ParcelCategory
1378 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
1379 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
1380 newData.GroupID = new UUID((String) row["GroupUUID"]);
1381 newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
1382 newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
1383 //Enum. OpenMetaverse.Parcel.ParcelStatus
1384 newData.Flags = Convert.ToUInt32(row["LandFlags"]);
1385 newData.LandingType = (Byte) row["LandingType"];
1386 newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
1387 newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
1388 newData.MediaURL = (String) row["MediaURL"];
1389 newData.MusicURL = (String) row["MusicURL"];
1390 newData.PassHours = Convert.ToSingle(row["PassHours"]);
1391 newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
1392 newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
1393 try
1394 {
1395
1396 newData.UserLocation =
1397 new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
1398 Convert.ToSingle(row["UserLocationZ"]));
1399 newData.UserLookAt =
1400 new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
1401 Convert.ToSingle(row["UserLookAtZ"]));
1402
1403 }
1404 catch (InvalidCastException)
1405 {
1406 m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
1407 newData.UserLocation = Vector3.Zero;
1408 newData.UserLookAt = Vector3.Zero;
1409 }
1410 newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
1411 UUID authBuyerID = UUID.Zero;
1412
1413 UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
1414
1415 newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
1416
1417 return newData;
1418 }
1419
1420 private RegionSettings buildRegionSettings(DataRow row)
1421 {
1422 RegionSettings newSettings = new RegionSettings();
1423
1424 newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
1425 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
1426 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
1427 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
1428 newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
1429 newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
1430 newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
1431 newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
1432 newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
1433 newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
1434 newSettings.Maturity = Convert.ToInt32(row["maturity"]);
1435 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
1436 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
1437 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
1438 newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
1439 newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
1440 newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
1441 newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
1442 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
1443 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
1444 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
1445 newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
1446 newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
1447 newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
1448 newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
1449 newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
1450 newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
1451 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
1452 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
1453 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
1454 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
1455 newSettings.SunVector = new Vector3 (
1456 Convert.ToSingle(row["sunvectorx"]),
1457 Convert.ToSingle(row["sunvectory"]),
1458 Convert.ToSingle(row["sunvectorz"])
1459 );
1460 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1461 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1462 newSettings.Covenant = new UUID((String) row["covenant"]);
1463
1464 return newSettings;
1465 }
1466
1467 /// <summary>
1468 /// Build a land access entry from the persisted data.
1469 /// </summary>
1470 /// <param name="row"></param>
1471 /// <returns></returns>
1472 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
1473 {
1474 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1475 entry.AgentID = new UUID((string) row["AccessUUID"]);
1476 entry.Flags = (AccessList) row["Flags"];
1477 entry.Time = new DateTime();
1478 return entry;
1479 }
1480
1481 /// <summary>
1482 ///
1483 /// </summary>
1484 /// <param name="val"></param>
1485 /// <returns></returns>
1486 private static Array serializeTerrain(double[,] val)
1487 {
1488 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1489 BinaryWriter bw = new BinaryWriter(str);
1490
1491 // TODO: COMPATIBILITY - Add byte-order conversions
1492 for (int x = 0; x < (int)Constants.RegionSize; x++)
1493 for (int y = 0; y < (int)Constants.RegionSize; y++)
1494 bw.Write(val[x, y]);
1495
1496 return str.ToArray();
1497 }
1498
1499// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
1500// {
1501// row["RegionUUID"] = regionUUID;
1502// row["Revision"] = rev;
1503
1504 // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
1505// BinaryWriter bw = new BinaryWriter(str);
1506
1507// // TODO: COMPATIBILITY - Add byte-order conversions
1508 // for (int x = 0; x < (int)Constants.RegionSize; x++)
1509 // for (int y = 0; y < (int)Constants.RegionSize; y++)
1510// bw.Write(val[x, y]);
1511
1512// row["Heightfield"] = str.ToArray();
1513// }
1514
1515 /// <summary>
1516 ///
1517 /// </summary>
1518 /// <param name="row"></param>
1519 /// <param name="prim"></param>
1520 /// <param name="sceneGroupID"></param>
1521 /// <param name="regionUUID"></param>
1522 private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1523 {
1524 row["UUID"] = prim.UUID.ToString();
1525 row["RegionUUID"] = regionUUID.ToString();
1526 row["CreationDate"] = prim.CreationDate;
1527 row["Name"] = prim.Name;
1528 row["SceneGroupID"] = sceneGroupID.ToString();
1529 // the UUID of the root part for this SceneObjectGroup
1530 // various text fields
1531 row["Text"] = prim.Text;
1532 row["Description"] = prim.Description;
1533 row["SitName"] = prim.SitName;
1534 row["TouchName"] = prim.TouchName;
1535 // permissions
1536 row["ObjectFlags"] = (uint)prim.Flags;
1537 row["CreatorID"] = prim.CreatorIdentification.ToString();
1538 row["OwnerID"] = prim.OwnerID.ToString();
1539 row["GroupID"] = prim.GroupID.ToString();
1540 row["LastOwnerID"] = prim.LastOwnerID.ToString();
1541 row["OwnerMask"] = prim.OwnerMask;
1542 row["NextOwnerMask"] = prim.NextOwnerMask;
1543 row["GroupMask"] = prim.GroupMask;
1544 row["EveryoneMask"] = prim.EveryoneMask;
1545 row["BaseMask"] = prim.BaseMask;
1546 // vectors
1547 row["PositionX"] = prim.OffsetPosition.X;
1548 row["PositionY"] = prim.OffsetPosition.Y;
1549 row["PositionZ"] = prim.OffsetPosition.Z;
1550 row["GroupPositionX"] = prim.GroupPosition.X;
1551 row["GroupPositionY"] = prim.GroupPosition.Y;
1552 row["GroupPositionZ"] = prim.GroupPosition.Z;
1553 row["VelocityX"] = prim.Velocity.X;
1554 row["VelocityY"] = prim.Velocity.Y;
1555 row["VelocityZ"] = prim.Velocity.Z;
1556 row["AngularVelocityX"] = prim.AngularVelocity.X;
1557 row["AngularVelocityY"] = prim.AngularVelocity.Y;
1558 row["AngularVelocityZ"] = prim.AngularVelocity.Z;
1559 row["AccelerationX"] = prim.Acceleration.X;
1560 row["AccelerationY"] = prim.Acceleration.Y;
1561 row["AccelerationZ"] = prim.Acceleration.Z;
1562 // quaternions
1563 row["RotationX"] = prim.RotationOffset.X;
1564 row["RotationY"] = prim.RotationOffset.Y;
1565 row["RotationZ"] = prim.RotationOffset.Z;
1566 row["RotationW"] = prim.RotationOffset.W;
1567
1568 // Sit target
1569 Vector3 sitTargetPos = prim.SitTargetPositionLL;
1570 row["SitTargetOffsetX"] = sitTargetPos.X;
1571 row["SitTargetOffsetY"] = sitTargetPos.Y;
1572 row["SitTargetOffsetZ"] = sitTargetPos.Z;
1573
1574 Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
1575 row["SitTargetOrientW"] = sitTargetOrient.W;
1576 row["SitTargetOrientX"] = sitTargetOrient.X;
1577 row["SitTargetOrientY"] = sitTargetOrient.Y;
1578 row["SitTargetOrientZ"] = sitTargetOrient.Z;
1579 row["ColorR"] = Convert.ToInt32(prim.Color.R);
1580 row["ColorG"] = Convert.ToInt32(prim.Color.G);
1581 row["ColorB"] = Convert.ToInt32(prim.Color.B);
1582 row["ColorA"] = Convert.ToInt32(prim.Color.A);
1583 row["PayPrice"] = prim.PayPrice[0];
1584 row["PayButton1"] = prim.PayPrice[1];
1585 row["PayButton2"] = prim.PayPrice[2];
1586 row["PayButton3"] = prim.PayPrice[3];
1587 row["PayButton4"] = prim.PayPrice[4];
1588
1589
1590 row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
1591 row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
1592
1593 row["OmegaX"] = prim.AngularVelocity.X;
1594 row["OmegaY"] = prim.AngularVelocity.Y;
1595 row["OmegaZ"] = prim.AngularVelocity.Z;
1596
1597 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
1598 row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
1599 row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
1600
1601 row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
1602 row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
1603 row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
1604
1605
1606 if ((prim.SoundFlags & 1) != 0) // Looped
1607 {
1608 row["LoopedSound"] = prim.Sound.ToString();
1609 row["LoopedSoundGain"] = prim.SoundGain;
1610 }
1611 else
1612 {
1613 row["LoopedSound"] = UUID.Zero.ToString();
1614 row["LoopedSoundGain"] = 0.0f;
1615 }
1616
1617 if (prim.GetForceMouselook())
1618 row["ForceMouselook"] = 1;
1619 else
1620 row["ForceMouselook"] = 0;
1621
1622 row["ScriptAccessPin"] = prim.ScriptAccessPin;
1623
1624 if (prim.AllowedDrop)
1625 row["AllowedDrop"] = 1;
1626 else
1627 row["AllowedDrop"] = 0;
1628
1629 if (prim.DIE_AT_EDGE)
1630 row["DieAtEdge"] = 1;
1631 else
1632 row["DieAtEdge"] = 0;
1633
1634 row["SalePrice"] = prim.SalePrice;
1635 row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
1636
1637 // click action
1638 row["ClickAction"] = prim.ClickAction;
1639
1640 row["SalePrice"] = prim.SalePrice;
1641 row["Material"] = prim.Material;
1642
1643 row["CollisionSound"] = prim.CollisionSound.ToString();
1644 row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
1645 if (prim.VolumeDetectActive)
1646 row["VolumeDetect"] = 1;
1647 else
1648 row["VolumeDetect"] = 0;
1649
1650 }
1651
1652 /// <summary>
1653 ///
1654 /// </summary>
1655 /// <param name="row"></param>
1656 /// <param name="taskItem"></param>
1657 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1658 {
1659 row["itemID"] = taskItem.ItemID.ToString();
1660 row["primID"] = taskItem.ParentPartID.ToString();
1661 row["assetID"] = taskItem.AssetID.ToString();
1662 row["parentFolderID"] = taskItem.ParentID.ToString();
1663
1664 row["invType"] = taskItem.InvType;
1665 row["assetType"] = taskItem.Type;
1666
1667 row["name"] = taskItem.Name;
1668 row["description"] = taskItem.Description;
1669 row["creationDate"] = taskItem.CreationDate;
1670 row["creatorID"] = taskItem.CreatorIdentification.ToString();
1671 row["ownerID"] = taskItem.OwnerID.ToString();
1672 row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
1673 row["groupID"] = taskItem.GroupID.ToString();
1674 row["nextPermissions"] = taskItem.NextPermissions;
1675 row["currentPermissions"] = taskItem.CurrentPermissions;
1676 row["basePermissions"] = taskItem.BasePermissions;
1677 row["everyonePermissions"] = taskItem.EveryonePermissions;
1678 row["groupPermissions"] = taskItem.GroupPermissions;
1679 row["flags"] = taskItem.Flags;
1680 }
1681
1682 /// <summary>
1683 ///
1684 /// </summary>
1685 /// <param name="row"></param>
1686 /// <param name="land"></param>
1687 /// <param name="regionUUID"></param>
1688 private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
1689 {
1690 row["UUID"] = land.GlobalID.ToString();
1691 row["RegionUUID"] = regionUUID.ToString();
1692 row["LocalLandID"] = land.LocalID;
1693
1694 // Bitmap is a byte[512]
1695 row["Bitmap"] = land.Bitmap;
1696
1697 row["Name"] = land.Name;
1698 row["Desc"] = land.Description;
1699 row["OwnerUUID"] = land.OwnerID.ToString();
1700 row["IsGroupOwned"] = land.IsGroupOwned;
1701 row["Area"] = land.Area;
1702 row["AuctionID"] = land.AuctionID; //Unemplemented
1703 row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
1704 row["ClaimDate"] = land.ClaimDate;
1705 row["ClaimPrice"] = land.ClaimPrice;
1706 row["GroupUUID"] = land.GroupID.ToString();
1707 row["SalePrice"] = land.SalePrice;
1708 row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
1709 row["LandFlags"] = land.Flags;
1710 row["LandingType"] = land.LandingType;
1711 row["MediaAutoScale"] = land.MediaAutoScale;
1712 row["MediaTextureUUID"] = land.MediaID.ToString();
1713 row["MediaURL"] = land.MediaURL;
1714 row["MusicURL"] = land.MusicURL;
1715 row["PassHours"] = land.PassHours;
1716 row["PassPrice"] = land.PassPrice;
1717 row["SnapshotUUID"] = land.SnapshotID.ToString();
1718 row["UserLocationX"] = land.UserLocation.X;
1719 row["UserLocationY"] = land.UserLocation.Y;
1720 row["UserLocationZ"] = land.UserLocation.Z;
1721 row["UserLookAtX"] = land.UserLookAt.X;
1722 row["UserLookAtY"] = land.UserLookAt.Y;
1723 row["UserLookAtZ"] = land.UserLookAt.Z;
1724 row["AuthbuyerID"] = land.AuthBuyerID.ToString();
1725 row["OtherCleanTime"] = land.OtherCleanTime;
1726 }
1727
1728 /// <summary>
1729 ///
1730 /// </summary>
1731 /// <param name="row"></param>
1732 /// <param name="entry"></param>
1733 /// <param name="parcelID"></param>
1734 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
1735 {
1736 row["LandUUID"] = parcelID.ToString();
1737 row["AccessUUID"] = entry.AgentID.ToString();
1738 row["Flags"] = entry.Flags;
1739 }
1740
1741 private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
1742 {
1743 row["regionUUID"] = settings.RegionUUID.ToString();
1744 row["block_terraform"] = settings.BlockTerraform;
1745 row["block_fly"] = settings.BlockFly;
1746 row["allow_damage"] = settings.AllowDamage;
1747 row["restrict_pushing"] = settings.RestrictPushing;
1748 row["allow_land_resell"] = settings.AllowLandResell;
1749 row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
1750 row["block_show_in_search"] = settings.BlockShowInSearch;
1751 row["agent_limit"] = settings.AgentLimit;
1752 row["object_bonus"] = settings.ObjectBonus;
1753 row["maturity"] = settings.Maturity;
1754 row["disable_scripts"] = settings.DisableScripts;
1755 row["disable_collisions"] = settings.DisableCollisions;
1756 row["disable_physics"] = settings.DisablePhysics;
1757 row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
1758 row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
1759 row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
1760 row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
1761 row["elevation_1_nw"] = settings.Elevation1NW;
1762 row["elevation_2_nw"] = settings.Elevation2NW;
1763 row["elevation_1_ne"] = settings.Elevation1NE;
1764 row["elevation_2_ne"] = settings.Elevation2NE;
1765 row["elevation_1_se"] = settings.Elevation1SE;
1766 row["elevation_2_se"] = settings.Elevation2SE;
1767 row["elevation_1_sw"] = settings.Elevation1SW;
1768 row["elevation_2_sw"] = settings.Elevation2SW;
1769 row["water_height"] = settings.WaterHeight;
1770 row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
1771 row["terrain_lower_limit"] = settings.TerrainLowerLimit;
1772 row["use_estate_sun"] = settings.UseEstateSun;
1773 row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
1774 row["sunvectorx"] = settings.SunVector.X;
1775 row["sunvectory"] = settings.SunVector.Y;
1776 row["sunvectorz"] = settings.SunVector.Z;
1777 row["fixed_sun"] = settings.FixedSun;
1778 row["sun_position"] = settings.SunPosition;
1779 row["covenant"] = settings.Covenant.ToString();
1780 }
1781
1782 /// <summary>
1783 ///
1784 /// </summary>
1785 /// <param name="row"></param>
1786 /// <returns></returns>
1787 private PrimitiveBaseShape buildShape(DataRow row)
1788 {
1789 PrimitiveBaseShape s = new PrimitiveBaseShape();
1790 s.Scale = new Vector3(
1791 Convert.ToSingle(row["ScaleX"]),
1792 Convert.ToSingle(row["ScaleY"]),
1793 Convert.ToSingle(row["ScaleZ"])
1794 );
1795 // paths
1796 s.PCode = Convert.ToByte(row["PCode"]);
1797 s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
1798 s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
1799 s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
1800 s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
1801 s.PathShearX = Convert.ToByte(row["PathShearX"]);
1802 s.PathShearY = Convert.ToByte(row["PathShearY"]);
1803 s.PathSkew = Convert.ToSByte(row["PathSkew"]);
1804 s.PathCurve = Convert.ToByte(row["PathCurve"]);
1805 s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
1806 s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
1807 s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
1808 s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
1809 s.PathTwist = Convert.ToSByte(row["PathTwist"]);
1810 s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
1811 // profile
1812 s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
1813 s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
1814 s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
1815 s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
1816 s.State = Convert.ToByte(row["State"]);
1817
1818 byte[] textureEntry = (byte[])row["Texture"];
1819 s.TextureEntry = textureEntry;
1820
1821 s.ExtraParams = (byte[]) row["ExtraParams"];
1822 return s;
1823 }
1824
1825 /// <summary>
1826 ///
1827 /// </summary>
1828 /// <param name="row"></param>
1829 /// <param name="prim"></param>
1830 private static void fillShapeRow(DataRow row, SceneObjectPart prim)
1831 {
1832 PrimitiveBaseShape s = prim.Shape;
1833 row["UUID"] = prim.UUID.ToString();
1834 // shape is an enum
1835 row["Shape"] = 0;
1836 // vectors
1837 row["ScaleX"] = s.Scale.X;
1838 row["ScaleY"] = s.Scale.Y;
1839 row["ScaleZ"] = s.Scale.Z;
1840 // paths
1841 row["PCode"] = s.PCode;
1842 row["PathBegin"] = s.PathBegin;
1843 row["PathEnd"] = s.PathEnd;
1844 row["PathScaleX"] = s.PathScaleX;
1845 row["PathScaleY"] = s.PathScaleY;
1846 row["PathShearX"] = s.PathShearX;
1847 row["PathShearY"] = s.PathShearY;
1848 row["PathSkew"] = s.PathSkew;
1849 row["PathCurve"] = s.PathCurve;
1850 row["PathRadiusOffset"] = s.PathRadiusOffset;
1851 row["PathRevolutions"] = s.PathRevolutions;
1852 row["PathTaperX"] = s.PathTaperX;
1853 row["PathTaperY"] = s.PathTaperY;
1854 row["PathTwist"] = s.PathTwist;
1855 row["PathTwistBegin"] = s.PathTwistBegin;
1856 // profile
1857 row["ProfileBegin"] = s.ProfileBegin;
1858 row["ProfileEnd"] = s.ProfileEnd;
1859 row["ProfileCurve"] = s.ProfileCurve;
1860 row["ProfileHollow"] = s.ProfileHollow;
1861 row["State"] = s.State;
1862
1863 row["Texture"] = s.TextureEntry;
1864 row["ExtraParams"] = s.ExtraParams;
1865 }
1866
1867 /// <summary>
1868 ///
1869 /// </summary>
1870 /// <param name="prim"></param>
1871 /// <param name="sceneGroupID"></param>
1872 /// <param name="regionUUID"></param>
1873 private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1874 {
1875
1876 DataTable prims = ds.Tables["prims"];
1877 DataTable shapes = ds.Tables["primshapes"];
1878
1879 DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
1880 if (primRow == null)
1881 {
1882 primRow = prims.NewRow();
1883 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1884 prims.Rows.Add(primRow);
1885 }
1886 else
1887 {
1888 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1889 }
1890
1891 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
1892 if (shapeRow == null)
1893 {
1894 shapeRow = shapes.NewRow();
1895 fillShapeRow(shapeRow, prim);
1896 shapes.Rows.Add(shapeRow);
1897 }
1898 else
1899 {
1900 fillShapeRow(shapeRow, prim);
1901 }
1902 }
1903
1904 /// <summary>
1905 /// </summary>
1906 /// <param name="primID"></param>
1907 /// <param name="items"></param>
1908 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1909 {
1910 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
1911
1912 DataTable dbItems = ds.Tables["primitems"];
1913
1914 // For now, we're just going to crudely remove all the previous inventory items
1915 // no matter whether they have changed or not, and replace them with the current set.
1916 lock (ds)
1917 {
1918 RemoveItems(primID);
1919
1920 // repalce with current inventory details
1921 foreach (TaskInventoryItem newItem in items)
1922 {
1923// m_log.InfoFormat(
1924// "[DATASTORE]: ",
1925// "Adding item {0}, {1} to prim ID {2}",
1926// newItem.Name, newItem.ItemID, newItem.ParentPartID);
1927
1928 DataRow newItemRow = dbItems.NewRow();
1929 fillItemRow(newItemRow, newItem);
1930 dbItems.Rows.Add(newItemRow);
1931 }
1932 }
1933
1934 Commit();
1935 }
1936
1937 /***********************************************************************
1938 *
1939 * SQL Statement Creation Functions
1940 *
1941 * These functions create SQL statements for update, insert, and create.
1942 * They can probably be factored later to have a db independant
1943 * portion and a db specific portion
1944 *
1945 **********************************************************************/
1946
1947 /// <summary>
1948 /// Create an insert command
1949 /// </summary>
1950 /// <param name="table">table name</param>
1951 /// <param name="dt">data table</param>
1952 /// <returns>the created command</returns>
1953 /// <remarks>
1954 /// This is subtle enough to deserve some commentary.
1955 /// Instead of doing *lots* and *lots of hardcoded strings
1956 /// for database definitions we'll use the fact that
1957 /// realistically all insert statements look like "insert
1958 /// into A(b, c) values(:b, :c) on the parameterized query
1959 /// front. If we just have a list of b, c, etc... we can
1960 /// generate these strings instead of typing them out.
1961 /// </remarks>
1962 private static SqliteCommand createInsertCommand(string table, DataTable dt)
1963 {
1964 string[] cols = new string[dt.Columns.Count];
1965 for (int i = 0; i < dt.Columns.Count; i++)
1966 {
1967 DataColumn col = dt.Columns[i];
1968 cols[i] = col.ColumnName;
1969 }
1970
1971 string sql = "insert into " + table + "(";
1972 sql += String.Join(", ", cols);
1973 // important, the first ':' needs to be here, the rest get added in the join
1974 sql += ") values (:";
1975 sql += String.Join(", :", cols);
1976 sql += ")";
1977 SqliteCommand cmd = new SqliteCommand(sql);
1978
1979 // this provides the binding for all our parameters, so
1980 // much less code than it used to be
1981 foreach (DataColumn col in dt.Columns)
1982 {
1983 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
1984 }
1985 return cmd;
1986 }
1987
1988
1989 /// <summary>
1990 /// create an update command
1991 /// </summary>
1992 /// <param name="table">table name</param>
1993 /// <param name="pk"></param>
1994 /// <param name="dt"></param>
1995 /// <returns>the created command</returns>
1996 private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
1997 {
1998 string sql = "update " + table + " set ";
1999 string subsql = String.Empty;
2000 foreach (DataColumn col in dt.Columns)
2001 {
2002 if (subsql.Length > 0)
2003 {
2004 // a map function would rock so much here
2005 subsql += ", ";
2006 }
2007 subsql += col.ColumnName + "= :" + col.ColumnName;
2008 }
2009 sql += subsql;
2010 sql += " where " + pk;
2011 SqliteCommand cmd = new SqliteCommand(sql);
2012
2013 // this provides the binding for all our parameters, so
2014 // much less code than it used to be
2015
2016 foreach (DataColumn col in dt.Columns)
2017 {
2018 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2019 }
2020 return cmd;
2021 }
2022
2023 /// <summary>
2024 /// create an update command
2025 /// </summary>
2026 /// <param name="table">table name</param>
2027 /// <param name="pk"></param>
2028 /// <param name="dt"></param>
2029 /// <returns>the created command</returns>
2030 private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
2031 {
2032 string sql = "update " + table + " set ";
2033 string subsql = String.Empty;
2034 foreach (DataColumn col in dt.Columns)
2035 {
2036 if (subsql.Length > 0)
2037 {
2038 // a map function would rock so much here
2039 subsql += ", ";
2040 }
2041 subsql += col.ColumnName + "= :" + col.ColumnName;
2042 }
2043 sql += subsql;
2044 sql += " where " + pk1 + " and " + pk2;
2045 SqliteCommand cmd = new SqliteCommand(sql);
2046
2047 // this provides the binding for all our parameters, so
2048 // much less code than it used to be
2049
2050 foreach (DataColumn col in dt.Columns)
2051 {
2052 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2053 }
2054 return cmd;
2055 }
2056
2057 /// <summary>
2058 ///
2059 /// </summary>
2060 /// <param name="dt">Data Table</param>
2061 /// <returns></returns>
2062 // private static string defineTable(DataTable dt)
2063 // {
2064 // string sql = "create table " + dt.TableName + "(";
2065 // string subsql = String.Empty;
2066 // foreach (DataColumn col in dt.Columns)
2067 // {
2068 // if (subsql.Length > 0)
2069 // {
2070 // // a map function would rock so much here
2071 // subsql += ",\n";
2072 // }
2073 // subsql += col.ColumnName + " " + sqliteType(col.DataType);
2074 // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
2075 // {
2076 // subsql += " primary key";
2077 // }
2078 // }
2079 // sql += subsql;
2080 // sql += ")";
2081 // return sql;
2082 // }
2083
2084 /***********************************************************************
2085 *
2086 * Database Binding functions
2087 *
2088 * These will be db specific due to typing, and minor differences
2089 * in databases.
2090 *
2091 **********************************************************************/
2092
2093 ///<summary>
2094 /// This is a convenience function that collapses 5 repetitive
2095 /// lines for defining SqliteParameters to 2 parameters:
2096 /// column name and database type.
2097 ///
2098 /// It assumes certain conventions like :param as the param
2099 /// name to replace in parametrized queries, and that source
2100 /// version is always current version, both of which are fine
2101 /// for us.
2102 ///</summary>
2103 ///<returns>a built sqlite parameter</returns>
2104 private static SqliteParameter createSqliteParameter(string name, Type type)
2105 {
2106 SqliteParameter param = new SqliteParameter();
2107 param.ParameterName = ":" + name;
2108 param.DbType = dbtypeFromType(type);
2109 param.SourceColumn = name;
2110 param.SourceVersion = DataRowVersion.Current;
2111 return param;
2112 }
2113
2114 /// <summary>
2115 ///
2116 /// </summary>
2117 /// <param name="da"></param>
2118 /// <param name="conn"></param>
2119 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
2120 {
2121 da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
2122 da.InsertCommand.Connection = conn;
2123
2124 da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
2125 da.UpdateCommand.Connection = conn;
2126
2127 SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
2128 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2129 delete.Connection = conn;
2130 da.DeleteCommand = delete;
2131 }
2132
2133 /// <summary>
2134 ///
2135 /// </summary>
2136 /// <param name="da"></param>
2137 /// <param name="conn"></param>
2138 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
2139 {
2140 da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
2141 da.InsertCommand.Connection = conn;
2142
2143 da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
2144 da.UpdateCommand.Connection = conn;
2145
2146 SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
2147 delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
2148 delete.Connection = conn;
2149 da.DeleteCommand = delete;
2150 }
2151
2152 /// <summary>
2153 ///
2154 /// </summary>
2155 /// <param name="da"></param>
2156 /// <param name="conn"></param>
2157 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
2158 {
2159 da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
2160 da.InsertCommand.Connection = conn;
2161 }
2162
2163 /// <summary>
2164 ///
2165 /// </summary>
2166 /// <param name="da"></param>
2167 /// <param name="conn"></param>
2168 private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
2169 {
2170 da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
2171 da.InsertCommand.Connection = conn;
2172
2173 da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
2174 da.UpdateCommand.Connection = conn;
2175
2176 SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
2177 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
2178 da.DeleteCommand = delete;
2179 da.DeleteCommand.Connection = conn;
2180 }
2181
2182 /// <summary>
2183 ///
2184 /// </summary>
2185 /// <param name="da"></param>
2186 /// <param name="conn"></param>
2187 private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
2188 {
2189 da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
2190 da.InsertCommand.Connection = conn;
2191
2192 da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
2193 da.UpdateCommand.Connection = conn;
2194
2195 SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
2196 delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
2197 delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
2198 da.DeleteCommand = delete;
2199 da.DeleteCommand.Connection = conn;
2200
2201 }
2202
2203 private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
2204 {
2205 da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
2206 da.InsertCommand.Connection = conn;
2207 da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
2208 da.UpdateCommand.Connection = conn;
2209 }
2210
2211 /// <summary>
2212 ///
2213 /// </summary>
2214 /// <param name="da"></param>
2215 /// <param name="conn"></param>
2216 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
2217 {
2218 da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
2219 da.InsertCommand.Connection = conn;
2220
2221 da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
2222 da.UpdateCommand.Connection = conn;
2223
2224 SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
2225 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2226 delete.Connection = conn;
2227 da.DeleteCommand = delete;
2228 }
2229
2230 /***********************************************************************
2231 *
2232 * Type conversion functions
2233 *
2234 **********************************************************************/
2235
2236 /// <summary>
2237 /// Type conversion function
2238 /// </summary>
2239 /// <param name="type"></param>
2240 /// <returns></returns>
2241 private static DbType dbtypeFromType(Type type)
2242 {
2243 if (type == typeof (String))
2244 {
2245 return DbType.String;
2246 }
2247 else if (type == typeof (Int32))
2248 {
2249 return DbType.Int32;
2250 }
2251 else if (type == typeof (Double))
2252 {
2253 return DbType.Double;
2254 }
2255 else if (type == typeof (Byte))
2256 {
2257 return DbType.Byte;
2258 }
2259 else if (type == typeof (Double))
2260 {
2261 return DbType.Double;
2262 }
2263 else if (type == typeof (Byte[]))
2264 {
2265 return DbType.Binary;
2266 }
2267 else
2268 {
2269 return DbType.String;
2270 }
2271 }
2272
2273 }
2274}