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-rw-r--r--OpenSim/Data/SQLite/Resources/001_AuthStore.sql18
-rw-r--r--OpenSim/Data/SQLite/Resources/001_Avatar.sql9
-rw-r--r--OpenSim/Data/SQLite/Resources/001_FriendsStore.sql10
-rw-r--r--OpenSim/Data/SQLite/Resources/001_GridUserStore.sql16
-rw-r--r--OpenSim/Data/SQLite/Resources/001_UserAccount.sql17
-rw-r--r--OpenSim/Data/SQLite/Resources/001_XInventoryStore.sql38
-rw-r--r--OpenSim/Data/SQLite/Resources/002_AuthStore.sql5
-rw-r--r--OpenSim/Data/SQLite/Resources/002_FriendsStore.sql5
-rw-r--r--OpenSim/Data/SQLite/Resources/002_UserAccount.sql5
-rw-r--r--OpenSim/Data/SQLite/Resources/002_XInventoryStore.sql8
-rw-r--r--OpenSim/Data/SQLite/Resources/005_AssetStore.sql5
-rw-r--r--OpenSim/Data/SQLite/Resources/019_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs53
-rw-r--r--OpenSim/Data/SQLite/SQLiteAuthenticationData.cs261
-rw-r--r--OpenSim/Data/SQLite/SQLiteAvatarData.cs74
-rw-r--r--OpenSim/Data/SQLite/SQLiteEstateData.cs131
-rw-r--r--OpenSim/Data/SQLite/SQLiteFramework.cs42
-rw-r--r--OpenSim/Data/SQLite/SQLiteFriendsData.cs70
-rw-r--r--OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs37
-rw-r--r--OpenSim/Data/SQLite/SQLiteGridData.cs286
-rw-r--r--OpenSim/Data/SQLite/SQLiteGridUserData.cs (renamed from OpenSim/Grid/Manager/OpenGridServices.Manager/BlockingQueue.cs)45
-rw-r--r--OpenSim/Data/SQLite/SQLiteInventoryStore.cs76
-rw-r--r--OpenSim/Data/SQLite/SQLiteManager.cs225
-rw-r--r--OpenSim/Data/SQLite/SQLiteRegionData.cs270
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserAccountData.cs81
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserData.cs1262
-rw-r--r--OpenSim/Data/SQLite/SQLiteUtils.cs2
-rw-r--r--OpenSim/Data/SQLite/SQLiteXInventoryData.cs10
-rw-r--r--OpenSim/Data/SQLite/Tests/SQLiteUserTest.cs64
-rw-r--r--OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs (renamed from OpenSim/Region/Communications/Local/Properties/AssemblyInfo.cs)6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql12
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql18
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql9
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql10
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql32
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql144
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql17
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql39
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql10
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql10
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql1
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql7
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql36
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql38
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql102
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql20
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql7
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql11
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql37
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql28
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql79
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml20
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs347
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs266
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs74
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs387
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs91
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs70
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs268
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs898
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs2264
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs81
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs307
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs155
86 files changed, 7072 insertions, 2089 deletions
diff --git a/OpenSim/Data/SQLite/Resources/001_AuthStore.sql b/OpenSim/Data/SQLite/Resources/001_AuthStore.sql
new file mode 100644
index 0000000..468567d
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/001_AuthStore.sql
@@ -0,0 +1,18 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE auth (
4 UUID char(36) NOT NULL,
5 passwordHash char(32) NOT NULL default '',
6 passwordSalt char(32) NOT NULL default '',
7 webLoginKey varchar(255) NOT NULL default '',
8 accountType VARCHAR(32) NOT NULL DEFAULT 'UserAccount',
9 PRIMARY KEY (`UUID`)
10);
11
12CREATE TABLE tokens (
13 UUID char(36) NOT NULL,
14 token varchar(255) NOT NULL,
15 validity datetime NOT NULL
16);
17
18COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/001_Avatar.sql b/OpenSim/Data/SQLite/Resources/001_Avatar.sql
new file mode 100644
index 0000000..7ec906b
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/001_Avatar.sql
@@ -0,0 +1,9 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE Avatars (
4 PrincipalID CHAR(36) NOT NULL,
5 Name VARCHAR(32) NOT NULL,
6 Value VARCHAR(255) NOT NULL DEFAULT '',
7 PRIMARY KEY(PrincipalID, Name));
8
9COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/001_FriendsStore.sql b/OpenSim/Data/SQLite/Resources/001_FriendsStore.sql
new file mode 100644
index 0000000..f1b9ab9
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/001_FriendsStore.sql
@@ -0,0 +1,10 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE `Friends` (
4 `PrincipalID` CHAR(36) NOT NULL,
5 `Friend` VARCHAR(255) NOT NULL,
6 `Flags` VARCHAR(16) NOT NULL DEFAULT 0,
7 `Offered` VARCHAR(32) NOT NULL DEFAULT 0,
8 PRIMARY KEY(`PrincipalID`, `Friend`));
9
10COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/001_GridUserStore.sql b/OpenSim/Data/SQLite/Resources/001_GridUserStore.sql
new file mode 100644
index 0000000..1a24613
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/001_GridUserStore.sql
@@ -0,0 +1,16 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE GridUser (
4 UserID VARCHAR(255) primary key,
5 HomeRegionID CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000',
6 HomePosition CHAR(64) NOT NULL DEFAULT '<0,0,0>',
7 HomeLookAt CHAR(64) NOT NULL DEFAULT '<0,0,0>',
8 LastRegionID CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000',
9 LastPosition CHAR(64) NOT NULL DEFAULT '<0,0,0>',
10 LastLookAt CHAR(64) NOT NULL DEFAULT '<0,0,0>',
11 Online CHAR(5) NOT NULL DEFAULT 'false',
12 Login CHAR(16) NOT NULL DEFAULT '0',
13 Logout CHAR(16) NOT NULL DEFAULT '0'
14) ;
15
16COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/001_UserAccount.sql b/OpenSim/Data/SQLite/Resources/001_UserAccount.sql
new file mode 100644
index 0000000..c38d9a7
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/001_UserAccount.sql
@@ -0,0 +1,17 @@
1BEGIN TRANSACTION;
2
3-- useraccounts table
4CREATE TABLE UserAccounts (
5 PrincipalID CHAR(36) primary key,
6 ScopeID CHAR(36) NOT NULL,
7 FirstName VARCHAR(64) NOT NULL,
8 LastName VARCHAR(64) NOT NULL,
9 Email VARCHAR(64),
10 ServiceURLs TEXT,
11 Created INT(11),
12 UserLevel integer NOT NULL DEFAULT 0,
13 UserFlags integer NOT NULL DEFAULT 0,
14 UserTitle varchar(64) NOT NULL DEFAULT ''
15);
16
17COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLite/Resources/001_XInventoryStore.sql b/OpenSim/Data/SQLite/Resources/001_XInventoryStore.sql
new file mode 100644
index 0000000..7e21996
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/001_XInventoryStore.sql
@@ -0,0 +1,38 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE inventoryfolders(
4 folderName varchar(255),
5 type integer,
6 version integer,
7 folderID varchar(255) primary key,
8 agentID varchar(255) not null default '00000000-0000-0000-0000-000000000000',
9 parentFolderID varchar(255) not null default '00000000-0000-0000-0000-000000000000');
10
11CREATE TABLE inventoryitems(
12 assetID varchar(255),
13 assetType integer,
14 inventoryName varchar(255),
15 inventoryDescription varchar(255),
16 inventoryNextPermissions integer,
17 inventoryCurrentPermissions integer,
18 invType integer,
19 creatorID varchar(255),
20 inventoryBasePermissions integer,
21 inventoryEveryOnePermissions integer,
22 salePrice integer default 99,
23 saleType integer default 0,
24 creationDate integer default 2000,
25 groupID varchar(255) default '00000000-0000-0000-0000-000000000000',
26 groupOwned integer default 0,
27 flags integer default 0,
28 inventoryID varchar(255) primary key,
29 parentFolderID varchar(255) not null default '00000000-0000-0000-0000-000000000000',
30 avatarID varchar(255) not null default '00000000-0000-0000-0000-000000000000',
31 inventoryGroupPermissions integer not null default 0);
32
33create index inventoryfolders_agentid on inventoryfolders(agentID);
34create index inventoryfolders_parentid on inventoryfolders(parentFolderID);
35create index inventoryitems_parentfolderid on inventoryitems(parentFolderID);
36create index inventoryitems_avatarid on inventoryitems(avatarID);
37
38COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/002_AuthStore.sql b/OpenSim/Data/SQLite/Resources/002_AuthStore.sql
new file mode 100644
index 0000000..3237b68
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/002_AuthStore.sql
@@ -0,0 +1,5 @@
1BEGIN TRANSACTION;
2
3INSERT INTO auth (UUID, passwordHash, passwordSalt, webLoginKey) SELECT `UUID` AS UUID, `passwordHash` AS passwordHash, `passwordSalt` AS passwordSalt, `webLoginKey` AS webLoginKey FROM users;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/002_FriendsStore.sql b/OpenSim/Data/SQLite/Resources/002_FriendsStore.sql
new file mode 100644
index 0000000..6733502
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/002_FriendsStore.sql
@@ -0,0 +1,5 @@
1BEGIN TRANSACTION;
2
3INSERT INTO `Friends` SELECT `ownerID`, `friendID`, `friendPerms`, 0 FROM `userfriends`;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/002_UserAccount.sql b/OpenSim/Data/SQLite/Resources/002_UserAccount.sql
new file mode 100644
index 0000000..c7a6293
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/002_UserAccount.sql
@@ -0,0 +1,5 @@
1BEGIN TRANSACTION;
2
3INSERT INTO UserAccounts (PrincipalID, ScopeID, FirstName, LastName, Email, ServiceURLs, Created) SELECT `UUID` AS PrincipalID, '00000000-0000-0000-0000-000000000000' AS ScopeID, username AS FirstName, surname AS LastName, '' as Email, '' AS ServiceURLs, created as Created FROM users;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/002_XInventoryStore.sql b/OpenSim/Data/SQLite/Resources/002_XInventoryStore.sql
new file mode 100644
index 0000000..d38e2b7
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/002_XInventoryStore.sql
@@ -0,0 +1,8 @@
1ATTACH 'inventoryStore.db' AS old;
2
3BEGIN TRANSACTION;
4
5INSERT INTO inventoryfolders (folderName, type, version, folderID, agentID, parentFolderID) SELECT `name` AS folderName, `type` AS type, `version` AS version, `UUID` AS folderID, `agentID` AS agentID, `parentID` AS parentFolderID from old.inventoryfolders;
6INSERT INTO inventoryitems (assetID, assetType, inventoryName, inventoryDescription, inventoryNextPermissions, inventoryCurrentPermissions, invType, creatorID, inventoryBasePermissions, inventoryEveryOnePermissions, salePrice, saleType, creationDate, groupID, groupOwned, flags, inventoryID, parentFolderID, avatarID, inventoryGroupPermissions) SELECT `assetID`, `assetType` AS assetType, `inventoryName` AS inventoryName, `inventoryDescription` AS inventoryDescription, `inventoryNextPermissions` AS inventoryNextPermissions, `inventoryCurrentPermissions` AS inventoryCurrentPermissions, `invType` AS invType, `creatorsID` AS creatorID, `inventoryBasePermissions` AS inventoryBasePermissions, `inventoryEveryOnePermissions` AS inventoryEveryOnePermissions, `salePrice` AS salePrice, `saleType` AS saleType, `creationDate` AS creationDate, `groupID` AS groupID, `groupOwned` AS groupOwned, `flags` AS flags, `UUID` AS inventoryID, `parentFolderID` AS parentFolderID, `avatarID` AS avatarID, `inventoryGroupPermissions` AS inventoryGroupPermissions FROM old.inventoryitems;
7
8COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/005_AssetStore.sql b/OpenSim/Data/SQLite/Resources/005_AssetStore.sql
new file mode 100644
index 0000000..f06121a
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/005_AssetStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE assets ADD COLUMN asset_flags INTEGER NOT NULL DEFAULT 0;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLite/Resources/019_RegionStore.sql b/OpenSim/Data/SQLite/Resources/019_RegionStore.sql
new file mode 100644
index 0000000..d62f848
--- /dev/null
+++ b/OpenSim/Data/SQLite/Resources/019_RegionStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE regionsettings ADD COLUMN map_tile_ID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
4
5COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index c52f60b..7081f99 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -30,7 +30,7 @@ using System.Data;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using log4net; 32using log4net;
33using Mono.Data.SqliteClient; 33using Mono.Data.Sqlite;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36 36
@@ -44,10 +44,10 @@ namespace OpenSim.Data.SQLite
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; 46 private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
47 private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count"; 47 private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, asset_flags, UUID from assets limit :start, :count";
48 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; 48 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
49 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)"; 49 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, asset_flags, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Flags, :Data)";
50 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID"; 50 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, asset_flags=:Flags, Data=:Data where UUID=:UUID";
51 private const string assetSelect = "select * from assets"; 51 private const string assetSelect = "select * from assets";
52 52
53 private SqliteConnection m_conn; 53 private SqliteConnection m_conn;
@@ -136,6 +136,7 @@ namespace OpenSim.Data.SQLite
136 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); 136 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
139 cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 140 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
140 141
141 cmd.ExecuteNonQuery(); 142 cmd.ExecuteNonQuery();
@@ -154,6 +155,7 @@ namespace OpenSim.Data.SQLite
154 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type)); 155 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
155 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 156 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
156 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 157 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
158 cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
157 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 159 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
158 160
159 cmd.ExecuteNonQuery(); 161 cmd.ExecuteNonQuery();
@@ -208,20 +210,6 @@ namespace OpenSim.Data.SQLite
208 } 210 }
209 211
210 /// <summary> 212 /// <summary>
211 /// Delete an asset from database
212 /// </summary>
213 /// <param name="uuid"></param>
214 public void DeleteAsset(UUID uuid)
215 {
216 using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
217 {
218 cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
219
220 cmd.ExecuteNonQuery();
221 }
222 }
223
224 /// <summary>
225 /// 213 ///
226 /// </summary> 214 /// </summary>
227 /// <param name="row"></param> 215 /// <param name="row"></param>
@@ -234,13 +222,15 @@ namespace OpenSim.Data.SQLite
234 AssetBase asset = new AssetBase( 222 AssetBase asset = new AssetBase(
235 new UUID((String)row["UUID"]), 223 new UUID((String)row["UUID"]),
236 (String)row["Name"], 224 (String)row["Name"],
237 Convert.ToSByte(row["Type"]) 225 Convert.ToSByte(row["Type"]),
226 UUID.Zero.ToString()
238 ); 227 );
239 228
240 asset.Description = (String) row["Description"]; 229 asset.Description = (String) row["Description"];
241 asset.Local = Convert.ToBoolean(row["Local"]); 230 asset.Local = Convert.ToBoolean(row["Local"]);
242 asset.Temporary = Convert.ToBoolean(row["Temporary"]); 231 asset.Temporary = Convert.ToBoolean(row["Temporary"]);
243 asset.Data = (byte[]) row["Data"]; 232 asset.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]);
233 asset.Data = (byte[])row["Data"];
244 return asset; 234 return asset;
245 } 235 }
246 236
@@ -253,6 +243,7 @@ namespace OpenSim.Data.SQLite
253 metadata.Description = (string) row["Description"]; 243 metadata.Description = (string) row["Description"];
254 metadata.Type = Convert.ToSByte(row["Type"]); 244 metadata.Type = Convert.ToSByte(row["Type"]);
255 metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct. 245 metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
246 metadata.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]);
256 247
257 // Current SHA1s are not stored/computed. 248 // Current SHA1s are not stored/computed.
258 metadata.SHA1 = new byte[] {}; 249 metadata.SHA1 = new byte[] {};
@@ -337,6 +328,26 @@ namespace OpenSim.Data.SQLite
337 get { return "SQLite Asset storage engine"; } 328 get { return "SQLite Asset storage engine"; }
338 } 329 }
339 330
331 public override bool Delete(string id)
332 {
333 UUID assetID;
334
335 if (!UUID.TryParse(id, out assetID))
336 return false;
337
338 lock (this)
339 {
340 using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
341 {
342 cmd.Parameters.Add(new SqliteParameter(":UUID", assetID.ToString()));
343
344 cmd.ExecuteNonQuery();
345 }
346 }
347
348 return true;
349 }
350
340 #endregion 351 #endregion
341 } 352 }
342} \ No newline at end of file 353}
diff --git a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
new file mode 100644
index 0000000..a1412ff
--- /dev/null
+++ b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
@@ -0,0 +1,261 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using System.Reflection;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36using Mono.Data.Sqlite;
37
38namespace OpenSim.Data.SQLite
39{
40 public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private string m_Realm;
45 private List<string> m_ColumnNames;
46 private int m_LastExpire;
47 private string m_connectionString;
48
49 protected static SqliteConnection m_Connection;
50 private static bool m_initialized = false;
51
52 public SQLiteAuthenticationData(string connectionString, string realm)
53 : base(connectionString)
54 {
55 m_Realm = realm;
56 m_connectionString = connectionString;
57
58 if (!m_initialized)
59 {
60 m_Connection = new SqliteConnection(connectionString);
61 m_Connection.Open();
62
63 Migration m = new Migration(m_Connection, GetType().Assembly, "AuthStore");
64 m.Update();
65
66 m_initialized = true;
67 }
68 }
69
70 public AuthenticationData Get(UUID principalID)
71 {
72 AuthenticationData ret = new AuthenticationData();
73 ret.Data = new Dictionary<string, object>();
74
75 SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID");
76 cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
77
78 IDataReader result = ExecuteReader(cmd, m_Connection);
79
80 try
81 {
82 if (result.Read())
83 {
84 ret.PrincipalID = principalID;
85
86 if (m_ColumnNames == null)
87 {
88 m_ColumnNames = new List<string>();
89
90 DataTable schemaTable = result.GetSchemaTable();
91 foreach (DataRow row in schemaTable.Rows)
92 m_ColumnNames.Add(row["ColumnName"].ToString());
93 }
94
95 foreach (string s in m_ColumnNames)
96 {
97 if (s == "UUID")
98 continue;
99
100 ret.Data[s] = result[s].ToString();
101 }
102
103 return ret;
104 }
105 else
106 {
107 return null;
108 }
109 }
110 catch
111 {
112 }
113 finally
114 {
115 //CloseCommand(cmd);
116 }
117
118 return null;
119 }
120
121 public bool Store(AuthenticationData data)
122 {
123 if (data.Data.ContainsKey("UUID"))
124 data.Data.Remove("UUID");
125
126 string[] fields = new List<string>(data.Data.Keys).ToArray();
127 string[] values = new string[data.Data.Count];
128 int i = 0;
129 foreach (object o in data.Data.Values)
130 values[i++] = o.ToString();
131
132 SqliteCommand cmd = new SqliteCommand();
133
134 if (Get(data.PrincipalID) != null)
135 {
136
137
138 string update = "update `" + m_Realm + "` set ";
139 bool first = true;
140 foreach (string field in fields)
141 {
142 if (!first)
143 update += ", ";
144 update += "`" + field + "` = :" + field;
145 cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
146
147 first = false;
148 }
149
150 update += " where UUID = :UUID";
151 cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
152
153 cmd.CommandText = update;
154 try
155 {
156 if (ExecuteNonQuery(cmd, m_Connection) < 1)
157 {
158 //CloseCommand(cmd);
159 return false;
160 }
161 }
162 catch (Exception e)
163 {
164 m_log.Error("[SQLITE]: Exception storing authentication data", e);
165 //CloseCommand(cmd);
166 return false;
167 }
168 }
169
170 else
171 {
172 string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
173 String.Join("`, `", fields) +
174 "`) values (:UUID, :" + String.Join(", :", fields) + ")";
175
176 cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
177 foreach (string field in fields)
178 cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
179
180 cmd.CommandText = insert;
181
182 try
183 {
184 if (ExecuteNonQuery(cmd, m_Connection) < 1)
185 {
186 //CloseCommand(cmd);
187 return false;
188 }
189 }
190 catch (Exception e)
191 {
192 Console.WriteLine(e.ToString());
193 //CloseCommand(cmd);
194 return false;
195 }
196 }
197
198 //CloseCommand(cmd);
199
200 return true;
201 }
202
203 public bool SetDataItem(UUID principalID, string item, string value)
204 {
205 SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
206 "` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'");
207
208 if (ExecuteNonQuery(cmd, m_Connection) > 0)
209 return true;
210
211 return false;
212 }
213
214 public bool SetToken(UUID principalID, string token, int lifetime)
215 {
216 if (System.Environment.TickCount - m_LastExpire > 30000)
217 DoExpire();
218
219 SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
220 "', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))");
221
222 if (ExecuteNonQuery(cmd, m_Connection) > 0)
223 {
224 cmd.Dispose();
225 return true;
226 }
227
228 cmd.Dispose();
229 return false;
230 }
231
232 public bool CheckToken(UUID principalID, string token, int lifetime)
233 {
234 if (System.Environment.TickCount - m_LastExpire > 30000)
235 DoExpire();
236
237 SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
238 " minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
239
240 if (ExecuteNonQuery(cmd, m_Connection) > 0)
241 {
242 cmd.Dispose();
243 return true;
244 }
245
246 cmd.Dispose();
247
248 return false;
249 }
250
251 private void DoExpire()
252 {
253 SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')");
254 ExecuteNonQuery(cmd, m_Connection);
255
256 cmd.Dispose();
257
258 m_LastExpire = System.Environment.TickCount;
259 }
260 }
261}
diff --git a/OpenSim/Data/SQLite/SQLiteAvatarData.cs b/OpenSim/Data/SQLite/SQLiteAvatarData.cs
new file mode 100644
index 0000000..c093884
--- /dev/null
+++ b/OpenSim/Data/SQLite/SQLiteAvatarData.cs
@@ -0,0 +1,74 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using System.Threading;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36using Mono.Data.Sqlite;
37
38namespace OpenSim.Data.SQLite
39{
40 /// <summary>
41 /// A SQLite Interface for Avatar Data
42 /// </summary>
43 public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
44 IAvatarData
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 public SQLiteAvatarData(string connectionString, string realm) :
49 base(connectionString, realm, "Avatar")
50 {
51 }
52
53 public bool Delete(UUID principalID, string name)
54 {
55 SqliteCommand cmd = new SqliteCommand();
56
57 cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
58 cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
59 cmd.Parameters.AddWithValue(":Name", name);
60
61 try
62 {
63 if (ExecuteNonQuery(cmd, m_Connection) > 0)
64 return true;
65
66 return false;
67 }
68 finally
69 {
70 //CloseCommand(cmd);
71 }
72 }
73 }
74}
diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs
index 1be99ee..9dd4a2e 100644
--- a/OpenSim/Data/SQLite/SQLiteEstateData.cs
+++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Reflection; 31using System.Reflection;
32using log4net; 32using log4net;
33using Mono.Data.SqliteClient; 33using Mono.Data.Sqlite;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
@@ -62,8 +62,8 @@ namespace OpenSim.Data.SQLite
62 Migration m = new Migration(m_connection, assem, "EstateStore"); 62 Migration m = new Migration(m_connection, assem, "EstateStore");
63 m.Update(); 63 m.Update();
64 64
65 m_connection.Close(); 65 //m_connection.Close();
66 m_connection.Open(); 66 // m_connection.Open();
67 67
68 Type t = typeof(EstateSettings); 68 Type t = typeof(EstateSettings);
69 m_Fields = t.GetFields(BindingFlags.NonPublic | 69 m_Fields = t.GetFields(BindingFlags.NonPublic |
@@ -80,17 +80,22 @@ namespace OpenSim.Data.SQLite
80 get { return new List<string>(m_FieldMap.Keys).ToArray(); } 80 get { return new List<string>(m_FieldMap.Keys).ToArray(); }
81 } 81 }
82 82
83 public EstateSettings LoadEstateSettings(UUID regionID) 83 public EstateSettings LoadEstateSettings(UUID regionID, bool create)
84 { 84 {
85 EstateSettings es = new EstateSettings();
86 es.OnSave += StoreEstateSettings;
87
88 string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID"; 85 string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID";
89 86
90 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); 87 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
91 88
92 cmd.CommandText = sql; 89 cmd.CommandText = sql;
93 cmd.Parameters.Add(":RegionID", regionID.ToString()); 90 cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
91
92 return DoLoad(cmd, regionID, create);
93 }
94
95 private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
96 {
97 EstateSettings es = new EstateSettings();
98 es.OnSave += StoreEstateSettings;
94 99
95 IDataReader r = cmd.ExecuteReader(); 100 IDataReader r = cmd.ExecuteReader();
96 101
@@ -120,17 +125,15 @@ namespace OpenSim.Data.SQLite
120 } 125 }
121 r.Close(); 126 r.Close();
122 } 127 }
123 else 128 else if (create)
124 { 129 {
125 // Migration case
126 //
127 r.Close(); 130 r.Close();
128 131
129 List<string> names = new List<string>(FieldList); 132 List<string> names = new List<string>(FieldList);
130 133
131 names.Remove("EstateID"); 134 names.Remove("EstateID");
132 135
133 sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")"; 136 string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
134 137
135 cmd.CommandText = sql; 138 cmd.CommandText = sql;
136 cmd.Parameters.Clear(); 139 cmd.Parameters.Clear();
@@ -140,13 +143,13 @@ namespace OpenSim.Data.SQLite
140 if (m_FieldMap[name].GetValue(es) is bool) 143 if (m_FieldMap[name].GetValue(es) is bool)
141 { 144 {
142 if ((bool)m_FieldMap[name].GetValue(es)) 145 if ((bool)m_FieldMap[name].GetValue(es))
143 cmd.Parameters.Add(":"+name, "1"); 146 cmd.Parameters.AddWithValue(":"+name, "1");
144 else 147 else
145 cmd.Parameters.Add(":"+name, "0"); 148 cmd.Parameters.AddWithValue(":"+name, "0");
146 } 149 }
147 else 150 else
148 { 151 {
149 cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); 152 cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
150 } 153 }
151 } 154 }
152 155
@@ -164,8 +167,8 @@ namespace OpenSim.Data.SQLite
164 r.Close(); 167 r.Close();
165 168
166 cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)"; 169 cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
167 cmd.Parameters.Add(":RegionID", regionID.ToString()); 170 cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
168 cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); 171 cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
169 172
170 // This will throw on dupe key 173 // This will throw on dupe key
171 try 174 try
@@ -176,20 +179,6 @@ namespace OpenSim.Data.SQLite
176 { 179 {
177 } 180 }
178 181
179 // Munge and transfer the ban list
180 //
181 cmd.Parameters.Clear();
182 cmd.CommandText = "insert into estateban select "+es.EstateID.ToString()+", bannedUUID, bannedIp, bannedIpHostMask, '' from regionban where regionban.regionUUID = :UUID";
183 cmd.Parameters.Add(":UUID", regionID.ToString());
184
185 try
186 {
187 cmd.ExecuteNonQuery();
188 }
189 catch (Exception)
190 {
191 }
192
193 es.Save(); 182 es.Save();
194 } 183 }
195 184
@@ -222,13 +211,13 @@ namespace OpenSim.Data.SQLite
222 if (m_FieldMap[name].GetValue(es) is bool) 211 if (m_FieldMap[name].GetValue(es) is bool)
223 { 212 {
224 if ((bool)m_FieldMap[name].GetValue(es)) 213 if ((bool)m_FieldMap[name].GetValue(es))
225 cmd.Parameters.Add(":"+name, "1"); 214 cmd.Parameters.AddWithValue(":"+name, "1");
226 else 215 else
227 cmd.Parameters.Add(":"+name, "0"); 216 cmd.Parameters.AddWithValue(":"+name, "0");
228 } 217 }
229 else 218 else
230 { 219 {
231 cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString()); 220 cmd.Parameters.AddWithValue(":"+name, m_FieldMap[name].GetValue(es).ToString());
232 } 221 }
233 } 222 }
234 223
@@ -247,7 +236,7 @@ namespace OpenSim.Data.SQLite
247 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); 236 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
248 237
249 cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID"; 238 cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
250 cmd.Parameters.Add(":EstateID", es.EstateID); 239 cmd.Parameters.AddWithValue(":EstateID", es.EstateID);
251 240
252 IDataReader r = cmd.ExecuteReader(); 241 IDataReader r = cmd.ExecuteReader();
253 242
@@ -271,7 +260,7 @@ namespace OpenSim.Data.SQLite
271 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); 260 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
272 261
273 cmd.CommandText = "delete from estateban where EstateID = :EstateID"; 262 cmd.CommandText = "delete from estateban where EstateID = :EstateID";
274 cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); 263 cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
275 264
276 cmd.ExecuteNonQuery(); 265 cmd.ExecuteNonQuery();
277 266
@@ -281,8 +270,8 @@ namespace OpenSim.Data.SQLite
281 270
282 foreach (EstateBan b in es.EstateBans) 271 foreach (EstateBan b in es.EstateBans)
283 { 272 {
284 cmd.Parameters.Add(":EstateID", es.EstateID.ToString()); 273 cmd.Parameters.AddWithValue(":EstateID", es.EstateID.ToString());
285 cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString()); 274 cmd.Parameters.AddWithValue(":bannedUUID", b.BannedUserID.ToString());
286 275
287 cmd.ExecuteNonQuery(); 276 cmd.ExecuteNonQuery();
288 cmd.Parameters.Clear(); 277 cmd.Parameters.Clear();
@@ -294,7 +283,7 @@ namespace OpenSim.Data.SQLite
294 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); 283 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
295 284
296 cmd.CommandText = "delete from "+table+" where EstateID = :EstateID"; 285 cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
297 cmd.Parameters.Add(":EstateID", EstateID.ToString()); 286 cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
298 287
299 cmd.ExecuteNonQuery(); 288 cmd.ExecuteNonQuery();
300 289
@@ -304,8 +293,8 @@ namespace OpenSim.Data.SQLite
304 293
305 foreach (UUID uuid in data) 294 foreach (UUID uuid in data)
306 { 295 {
307 cmd.Parameters.Add(":EstateID", EstateID.ToString()); 296 cmd.Parameters.AddWithValue(":EstateID", EstateID.ToString());
308 cmd.Parameters.Add(":uuid", uuid.ToString()); 297 cmd.Parameters.AddWithValue(":uuid", uuid.ToString());
309 298
310 cmd.ExecuteNonQuery(); 299 cmd.ExecuteNonQuery();
311 cmd.Parameters.Clear(); 300 cmd.Parameters.Clear();
@@ -319,7 +308,7 @@ namespace OpenSim.Data.SQLite
319 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand(); 308 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
320 309
321 cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID"; 310 cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
322 cmd.Parameters.Add(":EstateID", EstateID); 311 cmd.Parameters.AddWithValue(":EstateID", EstateID);
323 312
324 IDataReader r = cmd.ExecuteReader(); 313 IDataReader r = cmd.ExecuteReader();
325 314
@@ -336,5 +325,63 @@ namespace OpenSim.Data.SQLite
336 325
337 return uuids.ToArray(); 326 return uuids.ToArray();
338 } 327 }
328
329 public EstateSettings LoadEstateSettings(int estateID)
330 {
331 string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID :EstateID";
332
333 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
334
335 cmd.CommandText = sql;
336 cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
337
338 return DoLoad(cmd, UUID.Zero, false);
339 }
340
341 public List<int> GetEstates(string search)
342 {
343 List<int> result = new List<int>();
344
345 string sql = "select EstateID from estate_settings where estate_settings.EstateName :EstateName";
346
347 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
348
349 cmd.CommandText = sql;
350 cmd.Parameters.AddWithValue(":EstateName", search);
351
352 IDataReader r = cmd.ExecuteReader();
353
354 while (r.Read())
355 {
356 result.Add(Convert.ToInt32(r["EstateID"]));
357 }
358 r.Close();
359
360 return result;
361 }
362
363 public bool LinkRegion(UUID regionID, int estateID)
364 {
365 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
366
367 cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
368 cmd.Parameters.AddWithValue(":RegionID", regionID.ToString());
369 cmd.Parameters.AddWithValue(":EstateID", estateID.ToString());
370
371 if (cmd.ExecuteNonQuery() == 0)
372 return false;
373
374 return true;
375 }
376
377 public List<UUID> GetRegions(int estateID)
378 {
379 return new List<UUID>();
380 }
381
382 public bool DeleteEstate(int estateID)
383 {
384 return false;
385 }
339 } 386 }
340} 387}
diff --git a/OpenSim/Data/SQLite/SQLiteFramework.cs b/OpenSim/Data/SQLite/SQLiteFramework.cs
index 12b2750..cf114d1 100644
--- a/OpenSim/Data/SQLite/SQLiteFramework.cs
+++ b/OpenSim/Data/SQLite/SQLiteFramework.cs
@@ -31,7 +31,7 @@ using System.Collections.Generic;
31using System.Data; 31using System.Data;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using Mono.Data.SqliteClient; 34using Mono.Data.Sqlite;
35 35
36namespace OpenSim.Data.SQLite 36namespace OpenSim.Data.SQLite
37{ 37{
@@ -40,12 +40,10 @@ namespace OpenSim.Data.SQLite
40 /// </summary> 40 /// </summary>
41 public class SQLiteFramework 41 public class SQLiteFramework
42 { 42 {
43 protected SqliteConnection m_Connection; 43 protected Object m_lockObject = new Object();
44 44
45 protected SQLiteFramework(string connectionString) 45 protected SQLiteFramework(string connectionString)
46 { 46 {
47 m_Connection = new SqliteConnection(connectionString);
48 m_Connection.Open();
49 } 47 }
50 48
51 ////////////////////////////////////////////////////////////// 49 //////////////////////////////////////////////////////////////
@@ -53,27 +51,41 @@ namespace OpenSim.Data.SQLite
53 // All non queries are funneled through one connection 51 // All non queries are funneled through one connection
54 // to increase performance a little 52 // to increase performance a little
55 // 53 //
56 protected int ExecuteNonQuery(SqliteCommand cmd) 54 protected int ExecuteNonQuery(SqliteCommand cmd, SqliteConnection connection)
57 { 55 {
58 lock (m_Connection) 56 lock (connection)
59 { 57 {
60 cmd.Connection = m_Connection; 58/*
59 SqliteConnection newConnection =
60 (SqliteConnection)((ICloneable)connection).Clone();
61 newConnection.Open();
62
63 cmd.Connection = newConnection;
64*/
65 cmd.Connection = connection;
66 //Console.WriteLine("XXX " + cmd.CommandText);
61 67
62 return cmd.ExecuteNonQuery(); 68 return cmd.ExecuteNonQuery();
63 } 69 }
64 } 70 }
65 71
66 protected IDataReader ExecuteReader(SqliteCommand cmd) 72 protected IDataReader ExecuteReader(SqliteCommand cmd, SqliteConnection connection)
67 { 73 {
68 SqliteConnection newConnection = 74 lock (connection)
69 (SqliteConnection)((ICloneable)m_Connection).Clone(); 75 {
70 newConnection.Open(); 76 //SqliteConnection newConnection =
77 // (SqliteConnection)((ICloneable)connection).Clone();
78 //newConnection.Open();
79
80 //cmd.Connection = newConnection;
81 cmd.Connection = connection;
82 //Console.WriteLine("XXX " + cmd.CommandText);
71 83
72 cmd.Connection = newConnection; 84 return cmd.ExecuteReader();
73 return cmd.ExecuteReader(); 85 }
74 } 86 }
75 87
76 protected void CloseReaderCommand(SqliteCommand cmd) 88 protected void CloseCommand(SqliteCommand cmd)
77 { 89 {
78 cmd.Connection.Close(); 90 cmd.Connection.Close();
79 cmd.Connection.Dispose(); 91 cmd.Connection.Dispose();
diff --git a/OpenSim/Data/SQLite/SQLiteFriendsData.cs b/OpenSim/Data/SQLite/SQLiteFriendsData.cs
new file mode 100644
index 0000000..b06853c
--- /dev/null
+++ b/OpenSim/Data/SQLite/SQLiteFriendsData.cs
@@ -0,0 +1,70 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using OpenMetaverse;
33using OpenSim.Framework;
34using Mono.Data.Sqlite;
35
36namespace OpenSim.Data.SQLite
37{
38 public class SQLiteFriendsData : SQLiteGenericTableHandler<FriendsData>, IFriendsData
39 {
40 public SQLiteFriendsData(string connectionString, string realm)
41 : base(connectionString, realm, "FriendsStore")
42 {
43 }
44
45 public FriendsData[] GetFriends(UUID userID)
46 {
47 SqliteCommand cmd = new SqliteCommand();
48
49 cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
50 cmd.Parameters.AddWithValue(":PrincipalID", userID.ToString());
51
52 return DoQuery(cmd);
53
54 }
55
56 public bool Delete(UUID principalID, string friend)
57 {
58 SqliteCommand cmd = new SqliteCommand();
59
60 cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
61 cmd.Parameters.AddWithValue(":PrincipalID", principalID.ToString());
62 cmd.Parameters.AddWithValue(":Friend", friend);
63
64 ExecuteNonQuery(cmd, cmd.Connection);
65
66 return true;
67 }
68
69 }
70}
diff --git a/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs
index 8e91693..9b8e2fa 100644
--- a/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs
+++ b/OpenSim/Data/SQLite/SQLiteGenericTableHandler.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Reflection; 31using System.Reflection;
32using log4net; 32using log4net;
33using Mono.Data.SqliteClient; 33using Mono.Data.Sqlite;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
@@ -48,16 +48,35 @@ namespace OpenSim.Data.SQLite
48 protected string m_Realm; 48 protected string m_Realm;
49 protected FieldInfo m_DataField = null; 49 protected FieldInfo m_DataField = null;
50 50
51 protected static SqliteConnection m_Connection;
52 private static bool m_initialized;
53
51 public SQLiteGenericTableHandler(string connectionString, 54 public SQLiteGenericTableHandler(string connectionString,
52 string realm, string storeName) : base(connectionString) 55 string realm, string storeName) : base(connectionString)
53 { 56 {
54 m_Realm = realm; 57 m_Realm = realm;
55 if (storeName != String.Empty) 58
59 if (!m_initialized)
56 { 60 {
57 Assembly assem = GetType().Assembly; 61 m_Connection = new SqliteConnection(connectionString);
62 //Console.WriteLine(string.Format("OPENING CONNECTION FOR {0} USING {1}", storeName, connectionString));
63 m_Connection.Open();
64
65 if (storeName != String.Empty)
66 {
67 Assembly assem = GetType().Assembly;
68 //SqliteConnection newConnection =
69 // (SqliteConnection)((ICloneable)m_Connection).Clone();
70 //newConnection.Open();
71
72 //Migration m = new Migration(newConnection, assem, storeName);
73 Migration m = new Migration(m_Connection, assem, storeName);
74 m.Update();
75 //newConnection.Close();
76 //newConnection.Dispose();
77 }
58 78
59 Migration m = new Migration(m_Connection, assem, storeName); 79 m_initialized = true;
60 m.Update();
61 } 80 }
62 81
63 Type t = typeof(T); 82 Type t = typeof(T);
@@ -125,7 +144,7 @@ namespace OpenSim.Data.SQLite
125 144
126 protected T[] DoQuery(SqliteCommand cmd) 145 protected T[] DoQuery(SqliteCommand cmd)
127 { 146 {
128 IDataReader reader = ExecuteReader(cmd); 147 IDataReader reader = ExecuteReader(cmd, m_Connection);
129 if (reader == null) 148 if (reader == null)
130 return new T[0]; 149 return new T[0];
131 150
@@ -180,7 +199,7 @@ namespace OpenSim.Data.SQLite
180 result.Add(row); 199 result.Add(row);
181 } 200 }
182 201
183 CloseReaderCommand(cmd); 202 //CloseCommand(cmd);
184 203
185 return result.ToArray(); 204 return result.ToArray();
186 } 205 }
@@ -229,7 +248,7 @@ namespace OpenSim.Data.SQLite
229 248
230 cmd.CommandText = query; 249 cmd.CommandText = query;
231 250
232 if (ExecuteNonQuery(cmd) > 0) 251 if (ExecuteNonQuery(cmd, m_Connection) > 0)
233 return true; 252 return true;
234 253
235 return false; 254 return false;
@@ -242,7 +261,7 @@ namespace OpenSim.Data.SQLite
242 cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field); 261 cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field);
243 cmd.Parameters.Add(new SqliteParameter(field, val)); 262 cmd.Parameters.Add(new SqliteParameter(field, val));
244 263
245 if (ExecuteNonQuery(cmd) > 0) 264 if (ExecuteNonQuery(cmd, m_Connection) > 0)
246 return true; 265 return true;
247 266
248 return false; 267 return false;
diff --git a/OpenSim/Data/SQLite/SQLiteGridData.cs b/OpenSim/Data/SQLite/SQLiteGridData.cs
deleted file mode 100644
index 18abb88..0000000
--- a/OpenSim/Data/SQLite/SQLiteGridData.cs
+++ /dev/null
@@ -1,286 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using log4net;
33using OpenMetaverse;
34using OpenSim.Framework;
35
36namespace OpenSim.Data.SQLite
37{
38 /// <summary>
39 /// A Grid Interface to the SQLite database
40 /// </summary>
41 public class SQLiteGridData : GridDataBase
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 /// <summary>
46 /// SQLite database manager
47 /// </summary>
48 private SQLiteManager database;
49
50 override public void Initialise()
51 {
52 m_log.Info("[SQLite]: " + Name + " cannot be default-initialized!");
53 throw new PluginNotInitialisedException (Name);
54 }
55
56 /// <summary>
57 /// <list type="bullet">
58 /// <item>Initialises Inventory interface</item>
59 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
60 /// <item>use default URI if connect string is empty.</item>
61 /// </list>
62 /// </summary>
63 /// <param name="dbconnect">connect string</param>
64 override public void Initialise(string connect)
65 {
66 database = new SQLiteManager(connect);
67 }
68
69 /// <summary>
70 /// Shuts down the grid interface
71 /// </summary>
72 override public void Dispose()
73 {
74 database.Close();
75 }
76
77 /// <summary>
78 /// Returns the name of this grid interface
79 /// </summary>
80 /// <returns>A string containing the grid interface</returns>
81 override public string Name
82 {
83 get { return "SQLite OpenGridData"; }
84 }
85
86 /// <summary>
87 /// Returns the version of this grid interface
88 /// </summary>
89 /// <returns>A string containing the version</returns>
90 override public string Version
91 {
92 get { return "0.1"; }
93 }
94
95 /// <summary>
96 /// Returns a list of regions within the specified ranges
97 /// </summary>
98 /// <param name="a">minimum X coordinate</param>
99 /// <param name="b">minimum Y coordinate</param>
100 /// <param name="c">maximum X coordinate</param>
101 /// <param name="d">maximum Y coordinate</param>
102 /// <returns>An array of region profiles</returns>
103 /// <remarks>NOT IMPLEMENTED ? always return null</remarks>
104 override public RegionProfileData[] GetProfilesInRange(uint a, uint b, uint c, uint d)
105 {
106 return null;
107 }
108
109
110 /// <summary>
111 /// Returns up to maxNum profiles of regions that have a name starting with namePrefix
112 /// </summary>
113 /// <param name="name">The name to match against</param>
114 /// <param name="maxNum">Maximum number of profiles to return</param>
115 /// <returns>A list of sim profiles</returns>
116 override public List<RegionProfileData> GetRegionsByName (string namePrefix, uint maxNum)
117 {
118 return null;
119 }
120
121 /// <summary>
122 /// Returns a sim profile from it's handle
123 /// </summary>
124 /// <param name="handle">Region location handle</param>
125 /// <returns>Sim profile</returns>
126 override public RegionProfileData GetProfileByHandle(ulong handle)
127 {
128 Dictionary<string, string> param = new Dictionary<string, string>();
129 param["handle"] = handle.ToString();
130
131 IDbCommand result = database.Query("SELECT * FROM regions WHERE handle = @handle", param);
132 IDataReader reader = result.ExecuteReader();
133
134 RegionProfileData row = database.getRow(reader);
135 reader.Close();
136 result.Dispose();
137
138 return row;
139 }
140
141 /// <summary>
142 /// Returns a sim profile from it's Region name string
143 /// </summary>
144 /// <param name="regionName">The region name search query</param>
145 /// <returns>The sim profile</returns>
146 override public RegionProfileData GetProfileByString(string regionName)
147 {
148 if (regionName.Length > 2)
149 {
150 Dictionary<string, string> param = new Dictionary<string, string>();
151 // Add % because this is a like query.
152 param["?regionName"] = regionName + "%";
153 // Only returns one record or no record.
154 IDbCommand result = database.Query("SELECT * FROM regions WHERE regionName like ?regionName LIMIT 1", param);
155 IDataReader reader = result.ExecuteReader();
156
157 RegionProfileData row = database.getRow(reader);
158 reader.Close();
159 result.Dispose();
160
161 return row;
162 }
163 else
164 {
165 //m_log.Error("[DATABASE]: Searched for a Region Name shorter then 3 characters");
166 return null;
167 }
168 }
169
170 /// <summary>
171 /// Returns a sim profile from it's UUID
172 /// </summary>
173 /// <param name="uuid">The region UUID</param>
174 /// <returns>The sim profile</returns>
175 override public RegionProfileData GetProfileByUUID(UUID uuid)
176 {
177 Dictionary<string, string> param = new Dictionary<string, string>();
178 param["uuid"] = uuid.ToString();
179
180 IDbCommand result = database.Query("SELECT * FROM regions WHERE uuid = @uuid", param);
181 IDataReader reader = result.ExecuteReader();
182
183 RegionProfileData row = database.getRow(reader);
184 reader.Close();
185 result.Dispose();
186
187 return row;
188 }
189
190 /// <summary>
191 /// Returns a list of avatar and UUIDs that match the query
192 /// </summary>
193 /// <remarks>do nothing yet</remarks>
194 public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
195 {
196 //Do nothing yet
197 List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>();
198 return returnlist;
199 }
200
201 /// <summary>
202 /// Adds a new specified region to the database
203 /// </summary>
204 /// <param name="profile">The profile to add</param>
205 /// <returns>A dataresponse enum indicating success</returns>
206 override public DataResponse StoreProfile(RegionProfileData profile)
207 {
208 if (database.insertRow(profile))
209 {
210 return DataResponse.RESPONSE_OK;
211 }
212 else
213 {
214 return DataResponse.RESPONSE_ERROR;
215 }
216 }
217
218 /// <summary>
219 /// Deletes a sim profile from the database
220 /// </summary>
221 /// <param name="uuid">the sim UUID</param>
222 /// <returns>Successful?</returns>
223 override public DataResponse DeleteProfile(string uuid)
224 {
225 Dictionary<string, string> param = new Dictionary<string, string>();
226 param["uuid"] = uuid;
227
228 IDbCommand result = database.Query("DELETE FROM regions WHERE uuid = @uuid", param);
229 if (result.ExecuteNonQuery() > 0)
230 {
231 return DataResponse.RESPONSE_OK;
232 }
233 return DataResponse.RESPONSE_ERROR;
234 }
235
236 /// <summary>
237 /// DEPRECATED. Attempts to authenticate a region by comparing a shared secret.
238 /// </summary>
239 /// <param name="uuid">The UUID of the challenger</param>
240 /// <param name="handle">The attempted regionHandle of the challenger</param>
241 /// <param name="authkey">The secret</param>
242 /// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
243 override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey)
244 {
245 bool throwHissyFit = false; // Should be true by 1.0
246
247 if (throwHissyFit)
248 throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
249
250 RegionProfileData data = GetProfileByUUID(uuid);
251
252 return (handle == data.regionHandle && authkey == data.regionSecret);
253 }
254
255 /// <summary>
256 /// NOT YET FUNCTIONAL. Provides a cryptographic authentication of a region
257 /// </summary>
258 /// <remarks>This requires a security audit.</remarks>
259 /// <param name="uuid"></param>
260 /// <param name="handle"></param>
261 /// <param name="authhash"></param>
262 /// <param name="challenge"></param>
263 /// <returns></returns>
264 public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge)
265 {
266 // SHA512Managed HashProvider = new SHA512Managed();
267 // Encoding TextProvider = new UTF8Encoding();
268
269 // byte[] stream = TextProvider.GetBytes(uuid.ToString() + ":" + handle.ToString() + ":" + challenge);
270 // byte[] hash = HashProvider.ComputeHash(stream);
271
272 return false;
273 }
274
275 /// <summary>
276 /// NOT IMPLEMENTED
277 /// </summary>
278 /// <param name="x">x coordinate</param>
279 /// <param name="y">y coordinate</param>
280 /// <returns>always return null</returns>
281 override public ReservationData GetReservationAtPoint(uint x, uint y)
282 {
283 return null;
284 }
285 }
286}
diff --git a/OpenSim/Grid/Manager/OpenGridServices.Manager/BlockingQueue.cs b/OpenSim/Data/SQLite/SQLiteGridUserData.cs
index 2e39cd0..1bb5ed8 100644
--- a/OpenSim/Grid/Manager/OpenGridServices.Manager/BlockingQueue.cs
+++ b/OpenSim/Data/SQLite/SQLiteGridUserData.cs
@@ -26,35 +26,36 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Threading;
30using System.Collections.Generic; 29using System.Collections.Generic;
31using System.Text; 30using System.Data;
31using System.Reflection;
32using System.Threading;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
32 36
33namespace OpenGridServices.Manager 37namespace OpenSim.Data.SQLite
34{ 38{
35 public class BlockingQueue<T> 39 /// <summary>
40 /// A SQL Interface for user grid data
41 /// </summary>
42 public class SQLiteGridUserData : SQLiteGenericTableHandler<GridUserData>, IGridUserData
36 { 43 {
37 private Queue<T> _queue = new Queue<T>(); 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
38 private object _queueSync = new object();
39 45
40 public void Enqueue(T value) 46 public SQLiteGridUserData(string connectionString, string realm)
41 { 47 : base(connectionString, realm, "GridUserStore") {}
42 lock (_queueSync)
43 {
44 _queue.Enqueue(value);
45 Monitor.Pulse(_queueSync);
46 }
47 }
48 48
49 public T Dequeue() 49 public new GridUserData Get(string userID)
50 { 50 {
51 lock (_queueSync) 51 GridUserData[] ret = Get("UserID", userID);
52 {
53 if (_queue.Count < 1)
54 Monitor.Wait(_queueSync);
55 52
56 return _queue.Dequeue(); 53 if (ret.Length == 0)
57 } 54 return null;
55
56 return ret[0];
58 } 57 }
58
59
59 } 60 }
60} 61} \ No newline at end of file
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
index 64591fd..ece2495 100644
--- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
+++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs
@@ -30,7 +30,7 @@ using System.Collections.Generic;
30using System.Data; 30using System.Data;
31using System.Reflection; 31using System.Reflection;
32using log4net; 32using log4net;
33using Mono.Data.SqliteClient; 33using Mono.Data.Sqlite;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36 36
@@ -46,10 +46,12 @@ namespace OpenSim.Data.SQLite
46 private const string invItemsSelect = "select * from inventoryitems"; 46 private const string invItemsSelect = "select * from inventoryitems";
47 private const string invFoldersSelect = "select * from inventoryfolders"; 47 private const string invFoldersSelect = "select * from inventoryfolders";
48 48
49 private SqliteConnection conn; 49 private static SqliteConnection conn;
50 private DataSet ds; 50 private static DataSet ds;
51 private SqliteDataAdapter invItemsDa; 51 private static SqliteDataAdapter invItemsDa;
52 private SqliteDataAdapter invFoldersDa; 52 private static SqliteDataAdapter invFoldersDa;
53
54 private static bool m_Initialized = false;
53 55
54 public void Initialise() 56 public void Initialise()
55 { 57 {
@@ -67,39 +69,46 @@ namespace OpenSim.Data.SQLite
67 /// <param name="dbconnect">connect string</param> 69 /// <param name="dbconnect">connect string</param>
68 public void Initialise(string dbconnect) 70 public void Initialise(string dbconnect)
69 { 71 {
70 if (dbconnect == string.Empty) 72 if (!m_Initialized)
71 { 73 {
72 dbconnect = "URI=file:inventoryStore.db,version=3"; 74 m_Initialized = true;
73 } 75
74 m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect); 76 if (dbconnect == string.Empty)
75 conn = new SqliteConnection(dbconnect); 77 {
78 dbconnect = "URI=file:inventoryStore.db,version=3";
79 }
80 m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
81 conn = new SqliteConnection(dbconnect);
76 82
77 conn.Open(); 83 conn.Open();
78 84
79 Assembly assem = GetType().Assembly; 85 Assembly assem = GetType().Assembly;
80 Migration m = new Migration(conn, assem, "InventoryStore"); 86 Migration m = new Migration(conn, assem, "InventoryStore");
81 m.Update(); 87 m.Update();
82 88
83 SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn); 89 SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
84 invItemsDa = new SqliteDataAdapter(itemsSelectCmd); 90 invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
85 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa); 91 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
86 92
87 SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn); 93 SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
88 invFoldersDa = new SqliteDataAdapter(foldersSelectCmd); 94 invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
89 95
90 ds = new DataSet(); 96 ds = new DataSet();
91 97
92 ds.Tables.Add(createInventoryFoldersTable()); 98 ds.Tables.Add(createInventoryFoldersTable());
93 invFoldersDa.Fill(ds.Tables["inventoryfolders"]); 99 invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
94 setupFoldersCommands(invFoldersDa, conn); 100 setupFoldersCommands(invFoldersDa, conn);
95 m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions"); 101 CreateDataSetMapping(invFoldersDa, "inventoryfolders");
102 m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
96 103
97 ds.Tables.Add(createInventoryItemsTable()); 104 ds.Tables.Add(createInventoryItemsTable());
98 invItemsDa.Fill(ds.Tables["inventoryitems"]); 105 invItemsDa.Fill(ds.Tables["inventoryitems"]);
99 setupItemsCommands(invItemsDa, conn); 106 setupItemsCommands(invItemsDa, conn);
100 m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions"); 107 CreateDataSetMapping(invItemsDa, "inventoryitems");
108 m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
101 109
102 ds.AcceptChanges(); 110 ds.AcceptChanges();
111 }
103 } 112 }
104 113
105 /// <summary> 114 /// <summary>
@@ -721,6 +730,15 @@ namespace OpenSim.Data.SQLite
721 * 730 *
722 **********************************************************************/ 731 **********************************************************************/
723 732
733 protected void CreateDataSetMapping(IDataAdapter da, string tableName)
734 {
735 ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
736 foreach (DataColumn col in ds.Tables[tableName].Columns)
737 {
738 dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
739 }
740 }
741
724 /// <summary> 742 /// <summary>
725 /// Create the "inventoryitems" table 743 /// Create the "inventoryitems" table
726 /// </summary> 744 /// </summary>
diff --git a/OpenSim/Data/SQLite/SQLiteManager.cs b/OpenSim/Data/SQLite/SQLiteManager.cs
deleted file mode 100644
index b6d4a1c..0000000
--- a/OpenSim/Data/SQLite/SQLiteManager.cs
+++ /dev/null
@@ -1,225 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Data.SQLite;
32using System.Reflection;
33using log4net;
34using OpenMetaverse;
35
36namespace OpenSim.Data.SQLite
37{
38 /// <summary>
39 /// SQLite Manager
40 /// </summary>
41 internal class SQLiteManager : SQLiteUtil
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 private IDbConnection dbcon;
46
47 /// <summary>
48 /// <list type="bullet">
49 /// <item>Initialises and creates a new SQLite connection and maintains it.</item>
50 /// <item>use default URI if connect string is empty.</item>
51 /// </list>
52 /// </summary>
53 /// <param name="connect">connect string</param>
54 public SQLiteManager(string connect)
55 {
56 try
57 {
58 string connectionString = String.Empty;
59 if (connect != String.Empty)
60 {
61 connectionString = connect;
62 }
63 else
64 {
65 m_log.Warn("[SQLITE] grid db not specified, using default");
66 connectionString = "URI=file:GridServerSqlite.db;";
67 }
68
69 dbcon = new SQLiteConnection(connectionString);
70
71 dbcon.Open();
72 }
73 catch (Exception e)
74 {
75 throw new Exception("Error initialising SQLite Database: " + e.ToString());
76 }
77 }
78
79 /// <summary>
80 /// Shuts down the database connection
81 /// </summary>
82 public void Close()
83 {
84 dbcon.Close();
85 dbcon = null;
86 }
87
88 /// <summary>
89 /// Runs a query with protection against SQL Injection by using parameterised input.
90 /// </summary>
91 /// <param name="sql">The SQL string - replace any variables such as WHERE x = "y" with WHERE x = @y</param>
92 /// <param name="parameters">The parameters - index so that @y is indexed as 'y'</param>
93 /// <returns>A SQLite DB Command</returns>
94 public IDbCommand Query(string sql, Dictionary<string, string> parameters)
95 {
96 SQLiteCommand dbcommand = (SQLiteCommand) dbcon.CreateCommand();
97 dbcommand.CommandText = sql;
98 foreach (KeyValuePair<string, string> param in parameters)
99 {
100 SQLiteParameter paramx = new SQLiteParameter(param.Key, param.Value);
101 dbcommand.Parameters.Add(paramx);
102 }
103
104 return (IDbCommand) dbcommand;
105 }
106
107 /// <summary>
108 /// Reads a region row from a database reader
109 /// </summary>
110 /// <param name="reader">An active database reader</param>
111 /// <returns>A region profile</returns>
112 public RegionProfileData getRow(IDataReader reader)
113 {
114 RegionProfileData retval = new RegionProfileData();
115
116 if (reader.Read())
117 {
118 // Region Main
119 retval.regionHandle = (ulong) reader["regionHandle"];
120 retval.regionName = (string) reader["regionName"];
121 retval.UUID = new UUID((string) reader["uuid"]);
122
123 // Secrets
124 retval.regionRecvKey = (string) reader["regionRecvKey"];
125 retval.regionSecret = (string) reader["regionSecret"];
126 retval.regionSendKey = (string) reader["regionSendKey"];
127
128 // Region Server
129 retval.regionDataURI = (string) reader["regionDataURI"];
130 retval.regionOnline = false; // Needs to be pinged before this can be set.
131 retval.serverIP = (string) reader["serverIP"];
132 retval.serverPort = (uint) reader["serverPort"];
133 retval.serverURI = (string) reader["serverURI"];
134
135 // Location
136 retval.regionLocX = (uint) ((int) reader["locX"]);
137 retval.regionLocY = (uint) ((int) reader["locY"]);
138 retval.regionLocZ = (uint) ((int) reader["locZ"]);
139
140 // Neighbours - 0 = No Override
141 retval.regionEastOverrideHandle = (ulong) reader["eastOverrideHandle"];
142 retval.regionWestOverrideHandle = (ulong) reader["westOverrideHandle"];
143 retval.regionSouthOverrideHandle = (ulong) reader["southOverrideHandle"];
144 retval.regionNorthOverrideHandle = (ulong) reader["northOverrideHandle"];
145
146 // Assets
147 retval.regionAssetURI = (string) reader["regionAssetURI"];
148 retval.regionAssetRecvKey = (string) reader["regionAssetRecvKey"];
149 retval.regionAssetSendKey = (string) reader["regionAssetSendKey"];
150
151 // Userserver
152 retval.regionUserURI = (string) reader["regionUserURI"];
153 retval.regionUserRecvKey = (string) reader["regionUserRecvKey"];
154 retval.regionUserSendKey = (string) reader["regionUserSendKey"];
155 }
156 else
157 {
158 throw new Exception("No rows to return");
159 }
160 return retval;
161 }
162
163 /// <summary>
164 /// Inserts a new region into the database
165 /// </summary>
166 /// <param name="profile">The region to insert</param>
167 /// <returns>Success?</returns>
168 public bool insertRow(RegionProfileData profile)
169 {
170 string sql =
171 "REPLACE INTO regions VALUES (regionHandle, regionName, uuid, regionRecvKey, regionSecret, regionSendKey, regionDataURI, ";
172 sql +=
173 "serverIP, serverPort, serverURI, locX, locY, locZ, eastOverrideHandle, westOverrideHandle, southOverrideHandle, northOverrideHandle, regionAssetURI, regionAssetRecvKey, ";
174 sql += "regionAssetSendKey, regionUserURI, regionUserRecvKey, regionUserSendKey) VALUES ";
175
176 sql += "(@regionHandle, @regionName, @uuid, @regionRecvKey, @regionSecret, @regionSendKey, @regionDataURI, ";
177 sql +=
178 "@serverIP, @serverPort, @serverURI, @locX, @locY, @locZ, @eastOverrideHandle, @westOverrideHandle, @southOverrideHandle, @northOverrideHandle, @regionAssetURI, @regionAssetRecvKey, ";
179 sql += "@regionAssetSendKey, @regionUserURI, @regionUserRecvKey, @regionUserSendKey);";
180
181 Dictionary<string, string> parameters = new Dictionary<string, string>();
182
183 parameters["regionHandle"] = profile.regionHandle.ToString();
184 parameters["regionName"] = profile.regionName;
185 parameters["uuid"] = profile.UUID.ToString();
186 parameters["regionRecvKey"] = profile.regionRecvKey;
187 parameters["regionSendKey"] = profile.regionSendKey;
188 parameters["regionDataURI"] = profile.regionDataURI;
189 parameters["serverIP"] = profile.serverIP;
190 parameters["serverPort"] = profile.serverPort.ToString();
191 parameters["serverURI"] = profile.serverURI;
192 parameters["locX"] = profile.regionLocX.ToString();
193 parameters["locY"] = profile.regionLocY.ToString();
194 parameters["locZ"] = profile.regionLocZ.ToString();
195 parameters["eastOverrideHandle"] = profile.regionEastOverrideHandle.ToString();
196 parameters["westOverrideHandle"] = profile.regionWestOverrideHandle.ToString();
197 parameters["northOverrideHandle"] = profile.regionNorthOverrideHandle.ToString();
198 parameters["southOverrideHandle"] = profile.regionSouthOverrideHandle.ToString();
199 parameters["regionAssetURI"] = profile.regionAssetURI;
200 parameters["regionAssetRecvKey"] = profile.regionAssetRecvKey;
201 parameters["regionAssetSendKey"] = profile.regionAssetSendKey;
202 parameters["regionUserURI"] = profile.regionUserURI;
203 parameters["regionUserRecvKey"] = profile.regionUserRecvKey;
204 parameters["regionUserSendKey"] = profile.regionUserSendKey;
205
206 bool returnval = false;
207
208 try
209 {
210 IDbCommand result = Query(sql, parameters);
211
212 if (result.ExecuteNonQuery() == 1)
213 returnval = true;
214
215 result.Dispose();
216 }
217 catch (Exception)
218 {
219 return false;
220 }
221
222 return returnval;
223 }
224 }
225}
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs
index 81c0703..85703dc 100644
--- a/OpenSim/Data/SQLite/SQLiteRegionData.cs
+++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs
@@ -32,7 +32,7 @@ using System.Drawing;
32using System.IO; 32using System.IO;
33using System.Reflection; 33using System.Reflection;
34using log4net; 34using log4net;
35using Mono.Data.SqliteClient; 35using Mono.Data.Sqlite;
36using OpenMetaverse; 36using OpenMetaverse;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Region.Framework.Interfaces; 38using OpenSim.Region.Framework.Interfaces;
@@ -87,119 +87,142 @@ namespace OpenSim.Data.SQLite
87 /// <param name="connectionString">the connection string</param> 87 /// <param name="connectionString">the connection string</param>
88 public void Initialise(string connectionString) 88 public void Initialise(string connectionString)
89 { 89 {
90 m_connectionString = connectionString; 90 try
91 {
92 m_connectionString = connectionString;
91 93
92 ds = new DataSet(); 94 ds = new DataSet("Region");
93 95
94 m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString); 96 m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
95 m_conn = new SqliteConnection(m_connectionString); 97 m_conn = new SqliteConnection(m_connectionString);
96 m_conn.Open(); 98 m_conn.Open();
97 99
100 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
101 primDa = new SqliteDataAdapter(primSelectCmd);
98 102
103 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
104 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
105 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
99 106
100 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn); 107 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
101 primDa = new SqliteDataAdapter(primSelectCmd); 108 itemsDa = new SqliteDataAdapter(itemsSelectCmd);
102 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
103 109
104 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn); 110 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
105 shapeDa = new SqliteDataAdapter(shapeSelectCmd); 111 terrainDa = new SqliteDataAdapter(terrainSelectCmd);
106 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
107 112
108 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn); 113 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
109 itemsDa = new SqliteDataAdapter(itemsSelectCmd); 114 landDa = new SqliteDataAdapter(landSelectCmd);
110 115
111 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn); 116 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
112 terrainDa = new SqliteDataAdapter(terrainSelectCmd); 117 landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
113 118
114 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn); 119 SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
115 landDa = new SqliteDataAdapter(landSelectCmd); 120 regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
121 // This actually does the roll forward assembly stuff
122 Assembly assem = GetType().Assembly;
123 Migration m = new Migration(m_conn, assem, "RegionStore");
124 m.Update();
116 125
117 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn); 126 lock (ds)
118 landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd); 127 {
128 ds.Tables.Add(createPrimTable());
129 setupPrimCommands(primDa, m_conn);
119 130
120 SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn); 131 ds.Tables.Add(createShapeTable());
121 regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd); 132 setupShapeCommands(shapeDa, m_conn);
122 // This actually does the roll forward assembly stuff
123 Assembly assem = GetType().Assembly;
124 Migration m = new Migration(m_conn, assem, "RegionStore");
125 m.Update();
126 133
127 lock (ds) 134 ds.Tables.Add(createItemsTable());
128 { 135 setupItemsCommands(itemsDa, m_conn);
129 ds.Tables.Add(createPrimTable());
130 setupPrimCommands(primDa, m_conn);
131 primDa.Fill(ds.Tables["prims"]);
132 136
133 ds.Tables.Add(createShapeTable()); 137 ds.Tables.Add(createTerrainTable());
134 setupShapeCommands(shapeDa, m_conn); 138 setupTerrainCommands(terrainDa, m_conn);
135 139
136 ds.Tables.Add(createItemsTable()); 140 ds.Tables.Add(createLandTable());
137 setupItemsCommands(itemsDa, m_conn); 141 setupLandCommands(landDa, m_conn);
138 itemsDa.Fill(ds.Tables["primitems"]);
139 142
140 ds.Tables.Add(createTerrainTable()); 143 ds.Tables.Add(createLandAccessListTable());
141 setupTerrainCommands(terrainDa, m_conn); 144 setupLandAccessCommands(landAccessListDa, m_conn);
142 145
143 ds.Tables.Add(createLandTable()); 146 ds.Tables.Add(createRegionSettingsTable());
144 setupLandCommands(landDa, m_conn); 147 setupRegionSettingsCommands(regionSettingsDa, m_conn);
145 148
146 ds.Tables.Add(createLandAccessListTable()); 149 // WORKAROUND: This is a work around for sqlite on
147 setupLandAccessCommands(landAccessListDa, m_conn); 150 // windows, which gets really unhappy with blob columns
151 // that have no sample data in them. At some point we
152 // need to actually find a proper way to handle this.
153 try
154 {
155 primDa.Fill(ds.Tables["prims"]);
156 }
157 catch (Exception)
158 {
159 m_log.Info("[REGION DB]: Caught fill error on prims table");
160 }
148 161
149 ds.Tables.Add(createRegionSettingsTable()); 162 try
150 163 {
151 setupRegionSettingsCommands(regionSettingsDa, m_conn); 164 shapeDa.Fill(ds.Tables["primshapes"]);
165 }
166 catch (Exception)
167 {
168 m_log.Info("[REGION DB]: Caught fill error on primshapes table");
169 }
152 170
153 // WORKAROUND: This is a work around for sqlite on 171 try
154 // windows, which gets really unhappy with blob columns 172 {
155 // that have no sample data in them. At some point we 173 terrainDa.Fill(ds.Tables["terrain"]);
156 // need to actually find a proper way to handle this. 174 }
157 try 175 catch (Exception)
158 { 176 {
159 shapeDa.Fill(ds.Tables["primshapes"]); 177 m_log.Info("[REGION DB]: Caught fill error on terrain table");
160 } 178 }
161 catch (Exception)
162 {
163 m_log.Info("[REGION DB]: Caught fill error on primshapes table");
164 }
165 179
166 try 180 try
167 { 181 {
168 terrainDa.Fill(ds.Tables["terrain"]); 182 landDa.Fill(ds.Tables["land"]);
169 } 183 }
170 catch (Exception) 184 catch (Exception)
171 { 185 {
172 m_log.Info("[REGION DB]: Caught fill error on terrain table"); 186 m_log.Info("[REGION DB]: Caught fill error on land table");
173 } 187 }
174 188
175 try 189 try
176 { 190 {
177 landDa.Fill(ds.Tables["land"]); 191 landAccessListDa.Fill(ds.Tables["landaccesslist"]);
178 } 192 }
179 catch (Exception) 193 catch (Exception)
180 { 194 {
181 m_log.Info("[REGION DB]: Caught fill error on land table"); 195 m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
182 } 196 }
183 197
184 try 198 try
185 { 199 {
186 landAccessListDa.Fill(ds.Tables["landaccesslist"]); 200 regionSettingsDa.Fill(ds.Tables["regionsettings"]);
187 } 201 }
188 catch (Exception) 202 catch (Exception)
189 { 203 {
190 m_log.Info("[REGION DB]: Caught fill error on landaccesslist table"); 204 m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
191 } 205 }
192 206
193 try 207 // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
194 { 208 // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
195 regionSettingsDa.Fill(ds.Tables["regionsettings"]); 209 // Possibly because we manually set up our own DataTables before connecting to the database
196 } 210 CreateDataSetMapping(primDa, "prims");
197 catch (Exception) 211 CreateDataSetMapping(shapeDa, "primshapes");
198 { 212 CreateDataSetMapping(itemsDa, "primitems");
199 m_log.Info("[REGION DB]: Caught fill error on regionsettings table"); 213 CreateDataSetMapping(terrainDa, "terrain");
214 CreateDataSetMapping(landDa, "land");
215 CreateDataSetMapping(landAccessListDa, "landaccesslist");
216 CreateDataSetMapping(regionSettingsDa, "regionsettings");
200 } 217 }
201 return;
202 } 218 }
219 catch (Exception e)
220 {
221 m_log.Error(e);
222 Environment.Exit(23);
223 }
224
225 return;
203 } 226 }
204 227
205 public void Dispose() 228 public void Dispose()
@@ -272,13 +295,13 @@ namespace OpenSim.Data.SQLite
272 Commit(); 295 Commit();
273 } 296 }
274 } 297 }
275 public RegionMeta7WindlightData LoadRegionWindlightSettings(UUID regionUUID) 298 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
276 { 299 {
277 //This connector doesn't support the windlight module yet 300 //This connector doesn't support the windlight module yet
278 //Return default LL windlight settings 301 //Return default LL windlight settings
279 return new RegionMeta7WindlightData(); 302 return new RegionLightShareData();
280 } 303 }
281 public void StoreRegionWindlightSettings(RegionMeta7WindlightData wl) 304 public void StoreRegionWindlightSettings(RegionLightShareData wl)
282 { 305 {
283 //This connector doesn't support the windlight module yet 306 //This connector doesn't support the windlight module yet
284 } 307 }
@@ -603,7 +626,7 @@ namespace OpenSim.Data.SQLite
603 } 626 }
604 } 627 }
605 } 628 }
606 rev = (int) row["Revision"]; 629 rev = Convert.ToInt32(row["Revision"]);
607 } 630 }
608 else 631 else
609 { 632 {
@@ -755,6 +778,7 @@ namespace OpenSim.Data.SQLite
755 /// </summary> 778 /// </summary>
756 public void Commit() 779 public void Commit()
757 { 780 {
781 //m_log.Debug("[SQLITE]: Starting commit");
758 lock (ds) 782 lock (ds)
759 { 783 {
760 primDa.Update(ds, "prims"); 784 primDa.Update(ds, "prims");
@@ -769,18 +793,11 @@ namespace OpenSim.Data.SQLite
769 { 793 {
770 regionSettingsDa.Update(ds, "regionsettings"); 794 regionSettingsDa.Update(ds, "regionsettings");
771 } 795 }
772 catch (SqliteExecutionException SqlEx) 796 catch (SqliteException SqlEx)
773 { 797 {
774 if (SqlEx.Message.Contains("logic error")) 798 throw new Exception(
775 { 799 "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
776 throw new Exception( 800 SqlEx);
777 "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
778 SqlEx);
779 }
780 else
781 {
782 throw SqlEx;
783 }
784 } 801 }
785 ds.AcceptChanges(); 802 ds.AcceptChanges();
786 } 803 }
@@ -802,6 +819,15 @@ namespace OpenSim.Data.SQLite
802 * 819 *
803 **********************************************************************/ 820 **********************************************************************/
804 821
822 protected void CreateDataSetMapping(IDataAdapter da, string tableName)
823 {
824 ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
825 foreach (DataColumn col in ds.Tables[tableName].Columns)
826 {
827 dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
828 }
829 }
830
805 /// <summary> 831 /// <summary>
806 /// 832 ///
807 /// </summary> 833 /// </summary>
@@ -1130,6 +1156,7 @@ namespace OpenSim.Data.SQLite
1130 createCol(regionsettings, "fixed_sun", typeof (Int32)); 1156 createCol(regionsettings, "fixed_sun", typeof (Int32));
1131 createCol(regionsettings, "sun_position", typeof (Double)); 1157 createCol(regionsettings, "sun_position", typeof (Double));
1132 createCol(regionsettings, "covenant", typeof(String)); 1158 createCol(regionsettings, "covenant", typeof(String));
1159 createCol(regionsettings, "map_tile_ID", typeof(String));
1133 regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] }; 1160 regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
1134 return regionsettings; 1161 return regionsettings;
1135 } 1162 }
@@ -1448,6 +1475,7 @@ namespace OpenSim.Data.SQLite
1448 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); 1475 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1449 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); 1476 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1450 newSettings.Covenant = new UUID((String) row["covenant"]); 1477 newSettings.Covenant = new UUID((String) row["covenant"]);
1478 newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
1451 1479
1452 return newSettings; 1480 return newSettings;
1453 } 1481 }
@@ -1766,6 +1794,7 @@ namespace OpenSim.Data.SQLite
1766 row["fixed_sun"] = settings.FixedSun; 1794 row["fixed_sun"] = settings.FixedSun;
1767 row["sun_position"] = settings.SunPosition; 1795 row["sun_position"] = settings.SunPosition;
1768 row["covenant"] = settings.Covenant.ToString(); 1796 row["covenant"] = settings.Covenant.ToString();
1797 row["map_tile_ID"] = settings.TerrainImageID.ToString();
1769 } 1798 }
1770 1799
1771 /// <summary> 1800 /// <summary>
@@ -1897,7 +1926,7 @@ namespace OpenSim.Data.SQLite
1897 /// <param name="items"></param> 1926 /// <param name="items"></param>
1898 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) 1927 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1899 { 1928 {
1900 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID); 1929 //m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
1901 1930
1902 DataTable dbItems = ds.Tables["primitems"]; 1931 DataTable dbItems = ds.Tables["primitems"];
1903 1932
@@ -1964,6 +1993,7 @@ namespace OpenSim.Data.SQLite
1964 sql += ") values (:"; 1993 sql += ") values (:";
1965 sql += String.Join(", :", cols); 1994 sql += String.Join(", :", cols);
1966 sql += ")"; 1995 sql += ")";
1996 //m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
1967 SqliteCommand cmd = new SqliteCommand(sql); 1997 SqliteCommand cmd = new SqliteCommand(sql);
1968 1998
1969 // this provides the binding for all our parameters, so 1999 // this provides the binding for all our parameters, so
@@ -2259,6 +2289,36 @@ namespace OpenSim.Data.SQLite
2259 return DbType.String; 2289 return DbType.String;
2260 } 2290 }
2261 } 2291 }
2292
2293 static void PrintDataSet(DataSet ds)
2294 {
2295 // Print out any name and extended properties.
2296 Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
2297 foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
2298 {
2299 Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
2300 }
2301 Console.WriteLine();
2302 foreach (DataTable dt in ds.Tables)
2303 {
2304 Console.WriteLine("=> {0} Table:", dt.TableName);
2305 // Print out the column names.
2306 for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
2307 {
2308 Console.Write(dt.Columns[curCol].ColumnName + "\t");
2309 }
2310 Console.WriteLine("\n----------------------------------");
2311 // Print the DataTable.
2312 for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
2313 {
2314 for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
2315 {
2316 Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
2317 }
2318 Console.WriteLine();
2319 }
2320 }
2321 }
2262 2322
2263 } 2323 }
2264} 2324}
diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
new file mode 100644
index 0000000..893f105
--- /dev/null
+++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
@@ -0,0 +1,81 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using OpenMetaverse;
33using OpenSim.Framework;
34using Mono.Data.Sqlite;
35
36namespace OpenSim.Data.SQLite
37{
38 public class SQLiteUserAccountData : SQLiteGenericTableHandler<UserAccountData>, IUserAccountData
39 {
40 public SQLiteUserAccountData(string connectionString, string realm)
41 : base(connectionString, realm, "UserAccount")
42 {
43 }
44
45 public UserAccountData[] GetUsers(UUID scopeID, string query)
46 {
47 string[] words = query.Split(new char[] {' '});
48
49 for (int i = 0 ; i < words.Length ; i++)
50 {
51 if (words[i].Length < 3)
52 {
53 if (i != words.Length - 1)
54 Array.Copy(words, i + 1, words, i, words.Length - i - 1);
55 Array.Resize(ref words, words.Length - 1);
56 }
57 }
58
59 if (words.Length == 0)
60 return new UserAccountData[0];
61
62 if (words.Length > 2)
63 return new UserAccountData[0];
64
65 SqliteCommand cmd = new SqliteCommand();
66
67 if (words.Length == 1)
68 {
69 cmd.CommandText = String.Format("select * from {0} where ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
70 m_Realm, scopeID.ToString(), words[0]);
71 }
72 else
73 {
74 cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
75 m_Realm, scopeID.ToString(), words[0], words[1]);
76 }
77
78 return DoQuery(cmd);
79 }
80 }
81}
diff --git a/OpenSim/Data/SQLite/SQLiteUserData.cs b/OpenSim/Data/SQLite/SQLiteUserData.cs
deleted file mode 100644
index caddcf8..0000000
--- a/OpenSim/Data/SQLite/SQLiteUserData.cs
+++ /dev/null
@@ -1,1262 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using log4net;
33using Mono.Data.SqliteClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.SQLite
38{
39 /// <summary>
40 /// A User storage interface for the SQLite database system
41 /// </summary>
42 public class SQLiteUserData : UserDataBase
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 /// <summary>
47 /// The database manager
48 /// </summary>
49 /// <summary>
50 /// Artificial constructor called upon plugin load
51 /// </summary>
52 private const string SelectUserByUUID = "select * from users where UUID=:UUID";
53 private const string SelectUserByName = "select * from users where username=:username and surname=:surname";
54 private const string SelectFriendsByUUID = "select a.friendID, a.friendPerms, b.friendPerms from userfriends as a, userfriends as b where a.ownerID=:ownerID and b.ownerID=a.friendID and b.friendID=a.ownerID";
55
56 private const string userSelect = "select * from users";
57 private const string userFriendsSelect = "select a.ownerID as ownerID,a.friendID as friendID,a.friendPerms as friendPerms,b.friendPerms as ownerperms, b.ownerID as fownerID, b.friendID as ffriendID from userfriends as a, userfriends as b";
58 private const string userAgentSelect = "select * from useragents";
59 private const string AvatarAppearanceSelect = "select * from avatarappearance";
60
61 private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname";
62 private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname";
63
64 private DataSet ds;
65 private SqliteDataAdapter da;
66 private SqliteDataAdapter daf;
67 private SqliteDataAdapter dua;
68 private SqliteDataAdapter daa;
69 SqliteConnection g_conn;
70
71 public override void Initialise()
72 {
73 m_log.Info("[SQLiteUserData]: " + Name + " cannot be default-initialized!");
74 throw new PluginNotInitialisedException (Name);
75 }
76
77 /// <summary>
78 /// <list type="bullet">
79 /// <item>Initialises User Interface</item>
80 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
81 /// <item>use default URI if connect string string is empty.</item>
82 /// </list>
83 /// </summary>
84 /// <param name="connect">connect string</param>
85 override public void Initialise(string connect)
86 {
87 // default to something sensible
88 if (connect == "")
89 connect = "URI=file:userprofiles.db,version=3";
90
91 SqliteConnection conn = new SqliteConnection(connect);
92
93 // This sucks, but It doesn't seem to work with the dataset Syncing :P
94 g_conn = conn;
95 g_conn.Open();
96
97 Assembly assem = GetType().Assembly;
98 Migration m = new Migration(g_conn, assem, "UserStore");
99 m.Update();
100
101
102 ds = new DataSet();
103 da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn));
104 dua = new SqliteDataAdapter(new SqliteCommand(userAgentSelect, conn));
105 daf = new SqliteDataAdapter(new SqliteCommand(userFriendsSelect, conn));
106 daa = new SqliteDataAdapter(new SqliteCommand(AvatarAppearanceSelect, conn));
107 //if (daa == null) m_log.Info("[SQLiteUserData]: daa = null");
108
109 lock (ds)
110 {
111 ds.Tables.Add(createUsersTable());
112 ds.Tables.Add(createUserAgentsTable());
113 ds.Tables.Add(createUserFriendsTable());
114 ds.Tables.Add(createAvatarAppearanceTable());
115
116 setupUserCommands(da, conn);
117 da.Fill(ds.Tables["users"]);
118
119 setupAgentCommands(dua, conn);
120 dua.Fill(ds.Tables["useragents"]);
121
122 setupUserFriendsCommands(daf, conn);
123 daf.Fill(ds.Tables["userfriends"]);
124
125 setupAvatarAppearanceCommands(daa, conn);
126 daa.Fill(ds.Tables["avatarappearance"]);
127 }
128
129 return;
130 }
131
132 public override void Dispose ()
133 {
134 if (g_conn != null)
135 {
136 g_conn.Close();
137 g_conn = null;
138 }
139 if (ds != null)
140 {
141 ds.Dispose();
142 ds = null;
143 }
144 if (da != null)
145 {
146 da.Dispose();
147 da = null;
148 }
149 if (daf != null)
150 {
151 daf.Dispose();
152 daf = null;
153 }
154 if (dua != null)
155 {
156 dua.Dispose();
157 dua = null;
158 }
159 if (daa != null)
160 {
161 daa.Dispose();
162 daa = null;
163 }
164 }
165
166 /// <summary>
167 /// see IUserDataPlugin,
168 /// Get user data profile by UUID
169 /// </summary>
170 /// <param name="uuid">User UUID</param>
171 /// <returns>user profile data</returns>
172 override public UserProfileData GetUserByUUID(UUID uuid)
173 {
174 lock (ds)
175 {
176 DataRow row = ds.Tables["users"].Rows.Find(uuid.ToString());
177 if (row != null)
178 {
179 UserProfileData user = buildUserProfile(row);
180 return user;
181 }
182 else
183 {
184 return null;
185 }
186 }
187 }
188
189 /// <summary>
190 /// see IUserDataPlugin,
191 /// Get user data profile by name
192 /// </summary>
193 /// <param name="fname">first name</param>
194 /// <param name="lname">last name</param>
195 /// <returns>user profile data</returns>
196 override public UserProfileData GetUserByName(string fname, string lname)
197 {
198 string select = "surname = '" + lname + "' and username = '" + fname + "'";
199 lock (ds)
200 {
201 DataRow[] rows = ds.Tables["users"].Select(select);
202 if (rows.Length > 0)
203 {
204 UserProfileData user = buildUserProfile(rows[0]);
205 return user;
206 }
207 else
208 {
209 return null;
210 }
211 }
212 }
213
214 #region User Friends List Data
215
216 private bool ExistsFriend(UUID owner, UUID friend)
217 {
218 string FindFriends = "select * from userfriends where (ownerID=:ownerID and friendID=:friendID) or (ownerID=:friendID and friendID=:ownerID)";
219 using (SqliteCommand cmd = new SqliteCommand(FindFriends, g_conn))
220 {
221 cmd.Parameters.Add(new SqliteParameter(":ownerID", owner.ToString()));
222 cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
223 try
224 {
225 using (IDataReader reader = cmd.ExecuteReader())
226 {
227 if (reader.Read())
228 {
229 reader.Close();
230 return true;
231 }
232 else
233 {
234 reader.Close();
235 return false;
236 }
237 }
238 }
239 catch (Exception ex)
240 {
241 m_log.Error("[USER DB]: Exception getting friends list for user: " + ex.ToString());
242 return false;
243 }
244 }
245 }
246 /// <summary>
247 /// Add a new friend in the friendlist
248 /// </summary>
249 /// <param name="friendlistowner">UUID of the friendlist owner</param>
250 /// <param name="friend">UUID of the friend to add</param>
251 /// <param name="perms">permission flag</param>
252 override public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
253 {
254 if (ExistsFriend(friendlistowner, friend))
255 return;
256
257 string InsertFriends = "insert into userfriends(ownerID, friendID, friendPerms) values(:ownerID, :friendID, :perms)";
258 using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn))
259 {
260 cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
261 cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
262 cmd.Parameters.Add(new SqliteParameter(":perms", perms));
263 cmd.ExecuteNonQuery();
264 }
265 using (SqliteCommand cmd = new SqliteCommand(InsertFriends, g_conn))
266 {
267 cmd.Parameters.Add(new SqliteParameter(":ownerID", friend.ToString()));
268 cmd.Parameters.Add(new SqliteParameter(":friendID", friendlistowner.ToString()));
269 cmd.Parameters.Add(new SqliteParameter(":perms", perms));
270 cmd.ExecuteNonQuery();
271 }
272 }
273
274 /// <summary>
275 /// Remove a user from the friendlist
276 /// </summary>
277 /// <param name="friendlistowner">UUID of the friendlist owner</param>
278 /// <param name="friend">UUID of the friend to remove</param>
279 override public void RemoveUserFriend(UUID friendlistowner, UUID friend)
280 {
281 string DeletePerms = "delete from userfriends where (ownerID=:ownerID and friendID=:friendID) or (ownerID=:friendID and friendID=:ownerID)";
282 using (SqliteCommand cmd = new SqliteCommand(DeletePerms, g_conn))
283 {
284 cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
285 cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
286 cmd.ExecuteNonQuery();
287 }
288 }
289
290 /// <summary>
291 /// Update the friendlist permission
292 /// </summary>
293 /// <param name="friendlistowner">UUID of the friendlist owner</param>
294 /// <param name="friend">UUID of the friend to modify</param>
295 /// <param name="perms">updated permission flag</param>
296 override public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
297 {
298 string UpdatePerms = "update userfriends set friendPerms=:perms where ownerID=:ownerID and friendID=:friendID";
299 using (SqliteCommand cmd = new SqliteCommand(UpdatePerms, g_conn))
300 {
301 cmd.Parameters.Add(new SqliteParameter(":perms", perms));
302 cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
303 cmd.Parameters.Add(new SqliteParameter(":friendID", friend.ToString()));
304 cmd.ExecuteNonQuery();
305 }
306 }
307
308 /// <summary>
309 /// Get (fetch?) the friendlist for a user
310 /// </summary>
311 /// <param name="friendlistowner">UUID of the friendlist owner</param>
312 /// <returns>The friendlist list</returns>
313 override public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
314 {
315 List<FriendListItem> returnlist = new List<FriendListItem>();
316
317 using (SqliteCommand cmd = new SqliteCommand(SelectFriendsByUUID, g_conn))
318 {
319 cmd.Parameters.Add(new SqliteParameter(":ownerID", friendlistowner.ToString()));
320
321 try
322 {
323 using (IDataReader reader = cmd.ExecuteReader())
324 {
325 while (reader.Read())
326 {
327 FriendListItem user = new FriendListItem();
328 user.FriendListOwner = friendlistowner;
329 user.Friend = new UUID((string)reader[0]);
330 user.FriendPerms = Convert.ToUInt32(reader[1]);
331 user.FriendListOwnerPerms = Convert.ToUInt32(reader[2]);
332 returnlist.Add(user);
333 }
334 reader.Close();
335 }
336 }
337 catch (Exception ex)
338 {
339 m_log.Error("[USER DB]: Exception getting friends list for user: " + ex.ToString());
340 }
341 }
342
343 return returnlist;
344 }
345
346 override public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos (List<UUID> uuids)
347 {
348 Dictionary<UUID, FriendRegionInfo> infos = new Dictionary<UUID,FriendRegionInfo>();
349
350 DataTable agents = ds.Tables["useragents"];
351 foreach (UUID uuid in uuids)
352 {
353 lock (ds)
354 {
355 DataRow row = agents.Rows.Find(uuid.ToString());
356 if (row == null) infos[uuid] = null;
357 else
358 {
359 FriendRegionInfo fri = new FriendRegionInfo();
360 fri.isOnline = (bool)row["agentOnline"];
361 fri.regionHandle = Convert.ToUInt64(row["currentHandle"]);
362 infos[uuid] = fri;
363 }
364 }
365 }
366 return infos;
367 }
368
369 #endregion
370
371 /// <summary>
372 ///
373 /// </summary>
374 /// <param name="queryID"></param>
375 /// <param name="query"></param>
376 /// <returns></returns>
377 override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
378 {
379 List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>();
380 string[] querysplit;
381 querysplit = query.Split(' ');
382 if (querysplit.Length == 2)
383 {
384 using (SqliteCommand cmd = new SqliteCommand(AvatarPickerAndSQL, g_conn))
385 {
386 cmd.Parameters.Add(new SqliteParameter(":username", querysplit[0] + "%"));
387 cmd.Parameters.Add(new SqliteParameter(":surname", querysplit[1] + "%"));
388
389 using (IDataReader reader = cmd.ExecuteReader())
390 {
391 while (reader.Read())
392 {
393 AvatarPickerAvatar user = new AvatarPickerAvatar();
394 user.AvatarID = new UUID((string) reader["UUID"]);
395 user.firstName = (string) reader["username"];
396 user.lastName = (string) reader["surname"];
397 returnlist.Add(user);
398 }
399 reader.Close();
400 }
401 }
402 }
403 else if (querysplit.Length == 1)
404 {
405 using (SqliteCommand cmd = new SqliteCommand(AvatarPickerOrSQL, g_conn))
406 {
407 cmd.Parameters.Add(new SqliteParameter(":username", querysplit[0] + "%"));
408 cmd.Parameters.Add(new SqliteParameter(":surname", querysplit[0] + "%"));
409
410 using (IDataReader reader = cmd.ExecuteReader())
411 {
412 while (reader.Read())
413 {
414 AvatarPickerAvatar user = new AvatarPickerAvatar();
415 user.AvatarID = new UUID((string) reader["UUID"]);
416 user.firstName = (string) reader["username"];
417 user.lastName = (string) reader["surname"];
418 returnlist.Add(user);
419 }
420 reader.Close();
421 }
422 }
423 }
424 return returnlist;
425 }
426
427 /// <summary>
428 /// Returns a user by UUID direct
429 /// </summary>
430 /// <param name="uuid">The user's account ID</param>
431 /// <returns>A matching user profile</returns>
432 override public UserAgentData GetAgentByUUID(UUID uuid)
433 {
434 lock (ds)
435 {
436 DataRow row = ds.Tables["useragents"].Rows.Find(uuid.ToString());
437 if (row != null)
438 {
439 return buildUserAgent(row);
440 }
441 else
442 {
443 return null;
444 }
445 }
446 }
447
448 /// <summary>
449 /// Returns a session by account name
450 /// </summary>
451 /// <param name="name">The account name</param>
452 /// <returns>The user's session agent</returns>
453 override public UserAgentData GetAgentByName(string name)
454 {
455 return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
456 }
457
458 /// <summary>
459 /// Returns a session by account name
460 /// </summary>
461 /// <param name="fname">The first part of the user's account name</param>
462 /// <param name="lname">The second part of the user's account name</param>
463 /// <returns>A user agent</returns>
464 override public UserAgentData GetAgentByName(string fname, string lname)
465 {
466 UserAgentData agent = null;
467
468 UserProfileData profile = GetUserByName(fname, lname);
469 if (profile != null)
470 {
471 agent = GetAgentByUUID(profile.ID);
472 }
473 return agent;
474 }
475
476 /// <summary>
477 /// DEPRECATED? Store the weblogin key
478 /// </summary>
479 /// <param name="AgentID">UUID of the user</param>
480 /// <param name="WebLoginKey">UUID of the weblogin</param>
481 override public void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey)
482 {
483 DataTable users = ds.Tables["users"];
484 lock (ds)
485 {
486 DataRow row = users.Rows.Find(AgentID.ToString());
487 if (row == null)
488 {
489 m_log.Warn("[USER DB]: Unable to store new web login key for non-existant user");
490 }
491 else
492 {
493 UserProfileData user = GetUserByUUID(AgentID);
494 user.WebLoginKey = WebLoginKey;
495 fillUserRow(row, user);
496 da.Update(ds, "users");
497 }
498 }
499 }
500
501 private bool ExistsFirstLastName(String fname, String lname)
502 {
503 string FindUser = "select * from users where (username=:username and surname=:surname)";
504 using (SqliteCommand cmd = new SqliteCommand(FindUser, g_conn))
505 {
506 cmd.Parameters.Add(new SqliteParameter(":username", fname));
507 cmd.Parameters.Add(new SqliteParameter(":surname", lname));
508 try
509 {
510 using (IDataReader reader = cmd.ExecuteReader())
511 {
512 if (reader.Read())
513 {
514 reader.Close();
515 return true;
516 }
517 else
518 {
519 reader.Close();
520 return false;
521 }
522 }
523 }
524 catch (Exception ex)
525 {
526 m_log.Error("[USER DB]: Exception searching for user's first and last name: " + ex.ToString());
527 return false;
528 }
529 }
530 }
531
532 /// <summary>
533 /// Creates a new user profile
534 /// </summary>
535 /// <param name="user">The profile to add to the database</param>
536 override public void AddNewUserProfile(UserProfileData user)
537 {
538 DataTable users = ds.Tables["users"];
539 UUID zero = UUID.Zero;
540 if (ExistsFirstLastName(user.FirstName, user.SurName) || user.ID == zero)
541 return;
542
543 lock (ds)
544 {
545 DataRow row = users.Rows.Find(user.ID.ToString());
546 if (row == null)
547 {
548 row = users.NewRow();
549 fillUserRow(row, user);
550 users.Rows.Add(row);
551
552 m_log.Debug("[USER DB]: Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
553
554 // save changes off to disk
555 da.Update(ds, "users");
556 }
557 else
558 {
559 m_log.WarnFormat("[USER DB]: Ignoring add since user with id {0} already exists", user.ID);
560 }
561 }
562 }
563
564 /// <summary>
565 /// Creates a new user profile
566 /// </summary>
567 /// <param name="user">The profile to add to the database</param>
568 /// <returns>True on success, false on error</returns>
569 override public bool UpdateUserProfile(UserProfileData user)
570 {
571 DataTable users = ds.Tables["users"];
572 lock (ds)
573 {
574 DataRow row = users.Rows.Find(user.ID.ToString());
575 if (row == null)
576 {
577 return false;
578 }
579 else
580 {
581 fillUserRow(row, user);
582 da.Update(ds, "users");
583 }
584 }
585
586 //AddNewUserProfile(user);
587 return true;
588 }
589
590 /// <summary>
591 /// Creates a new user agent
592 /// </summary>
593 /// <param name="agent">The agent to add to the database</param>
594 override public void AddNewUserAgent(UserAgentData agent)
595 {
596 UUID zero = UUID.Zero;
597 if (agent.SessionID == zero || agent.ProfileID == zero)
598 return;
599
600 DataTable agents = ds.Tables["useragents"];
601 lock (ds)
602 {
603 DataRow row = agents.Rows.Find(agent.ProfileID.ToString());
604 if (row == null)
605 {
606 row = agents.NewRow();
607 fillUserAgentRow(row, agent);
608 agents.Rows.Add(row);
609 }
610 else
611 {
612 fillUserAgentRow(row, agent);
613
614 }
615 m_log.Info("[USER DB]: Syncing useragent database: " + ds.Tables["useragents"].Rows.Count + " agents stored");
616 // save changes off to disk
617 dua.Update(ds, "useragents");
618 }
619 }
620
621 /// <summary>
622 /// Transfers money between two user accounts
623 /// </summary>
624 /// <param name="from">Starting account</param>
625 /// <param name="to">End account</param>
626 /// <param name="amount">The amount to move</param>
627 /// <returns>Success?</returns>
628 override public bool MoneyTransferRequest(UUID from, UUID to, uint amount)
629 {
630 return false; // for consistency with the MySQL impl
631 }
632
633 /// <summary>
634 /// Transfers inventory between two accounts
635 /// </summary>
636 /// <remarks>Move to inventory server</remarks>
637 /// <param name="from">Senders account</param>
638 /// <param name="to">Receivers account</param>
639 /// <param name="item">Inventory item</param>
640 /// <returns>Success?</returns>
641 override public bool InventoryTransferRequest(UUID from, UUID to, UUID item)
642 {
643 return false; //for consistency with the MySQL impl
644 }
645
646
647 /// <summary>
648 /// Appearance.
649 /// TODO: stubs for now to do in memory appearance.
650 /// </summary>
651 /// <param name="user">The user UUID</param>
652 /// <returns>Avatar Appearence</returns>
653 override public AvatarAppearance GetUserAppearance(UUID user)
654 {
655 m_log.Info("[APPEARANCE] GetUserAppearance " + user.ToString());
656
657 AvatarAppearance aa = new AvatarAppearance(user);
658 //try {
659 aa.Owner = user;
660
661 DataTable aap = ds.Tables["avatarappearance"];
662 lock (ds)
663 {
664 DataRow row = aap.Rows.Find(Util.ToRawUuidString(user));
665 if (row == null)
666 {
667 m_log.Info("[APPEARANCE] Could not find appearance for " + user.ToString());
668
669 //m_log.Debug("[USER DB]: Creating avatarappearance For: " + user.ToString());
670
671 //row = aap.NewRow();
672 //fillAvatarAppearanceRow(row, user, appearance);
673 //aap.Rows.Add(row);
674 // m_log.Debug("[USER DB]: Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
675 // save changes off to disk
676 //daa.Update(ds, "avatarappearance");
677 }
678 else
679 {
680 m_log.InfoFormat("[APPEARANCE] appearance found for {0}", user.ToString());
681
682 aa.BodyAsset = new UUID((String)row["BodyAsset"]);
683 aa.BodyItem = new UUID((String)row["BodyItem"]);
684 aa.SkinItem = new UUID((String)row["SkinItem"]);
685 aa.SkinAsset = new UUID((String)row["SkinAsset"]);
686 aa.HairItem = new UUID((String)row["HairItem"]);
687 aa.HairAsset = new UUID((String)row["HairAsset"]);
688 aa.EyesItem = new UUID((String)row["EyesItem"]);
689 aa.EyesAsset = new UUID((String)row["EyesAsset"]);
690 aa.ShirtItem = new UUID((String)row["ShirtItem"]);
691 aa.ShirtAsset = new UUID((String)row["ShirtAsset"]);
692 aa.PantsItem = new UUID((String)row["PantsItem"]);
693 aa.PantsAsset = new UUID((String)row["PantsAsset"]);
694 aa.ShoesItem = new UUID((String)row["ShoesItem"]);
695 aa.ShoesAsset = new UUID((String)row["ShoesAsset"]);
696 aa.SocksItem = new UUID((String)row["SocksItem"]);
697 aa.SocksAsset = new UUID((String)row["SocksAsset"]);
698 aa.JacketItem = new UUID((String)row["JacketItem"]);
699 aa.JacketAsset = new UUID((String)row["JacketAsset"]);
700 aa.GlovesItem = new UUID((String)row["GlovesItem"]);
701 aa.GlovesAsset = new UUID((String)row["GlovesAsset"]);
702 aa.UnderShirtItem = new UUID((String)row["UnderShirtItem"]);
703 aa.UnderShirtAsset = new UUID((String)row["UnderShirtAsset"]);
704 aa.UnderPantsItem = new UUID((String)row["UnderPantsItem"]);
705 aa.UnderPantsAsset = new UUID((String)row["UnderPantsAsset"]);
706 aa.SkirtItem = new UUID((String)row["SkirtItem"]);
707 aa.SkirtAsset = new UUID((String)row["SkirtAsset"]);
708
709 // Ewe Loon
710 // Used Base64String because for some reason it wont accept using Byte[] (which works in Region date)
711
712 String str = (String)row["Texture"];
713 byte[] texture = Convert.FromBase64String(str);
714 aa.Texture = new Primitive.TextureEntry(texture, 0, texture.Length);
715
716 str = (String)row["VisualParams"];
717 byte[] VisualParams = Convert.FromBase64String(str);
718 aa.VisualParams = VisualParams;
719
720 aa.Serial = Convert.ToInt32(row["Serial"]);
721 aa.AvatarHeight = Convert.ToSingle(row["AvatarHeight"]);
722 m_log.InfoFormat("[APPEARANCE] appearance set for {0}", user.ToString());
723 }
724 }
725
726 // m_log.Info("[APPEARANCE] Found appearance for " + user.ToString() + aa.ToString());
727 // } catch (KeyNotFoundException) {
728 // m_log.InfoFormat("[APPEARANCE] No appearance found for {0}", user.ToString());
729 // }
730 return aa;
731 }
732
733 /// <summary>
734 /// Update a user appearence
735 /// </summary>
736 /// <param name="user">the user UUID</param>
737 /// <param name="appearance">appearence</param>
738 override public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
739 {
740 appearance.Owner = user;
741 DataTable aap = ds.Tables["avatarappearance"];
742 lock (ds)
743 {
744 DataRow row = aap.Rows.Find(Util.ToRawUuidString(user));
745 if (row == null)
746 {
747 m_log.Debug("[USER DB]: Creating UserAppearance For: " + user.ToString());
748
749 row = aap.NewRow();
750 fillAvatarAppearanceRow(row, user, appearance);
751 aap.Rows.Add(row);
752 // m_log.Debug("[USER DB]: Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
753 // save changes off to disk
754 daa.Update(ds, "avatarappearance");
755 }
756 else
757 {
758 m_log.Debug("[USER DB]: Updating UserAppearance For: " + user.ToString());
759 fillAvatarAppearanceRow(row, user, appearance);
760 daa.Update(ds, "avatarappearance");
761 }
762 }
763 }
764
765 /// <summary>
766 /// Returns the name of the storage provider
767 /// </summary>
768 /// <returns>Storage provider name</returns>
769 override public string Name
770 {
771 get {return "Sqlite Userdata";}
772 }
773
774 /// <summary>
775 /// Returns the version of the storage provider
776 /// </summary>
777 /// <returns>Storage provider version</returns>
778 override public string Version
779 {
780 get {return "0.1";}
781 }
782
783 /***********************************************************************
784 *
785 * DataTable creation
786 *
787 **********************************************************************/
788 /***********************************************************************
789 *
790 * Database Definition Functions
791 *
792 * This should be db agnostic as we define them in ADO.NET terms
793 *
794 **********************************************************************/
795
796 /// <summary>
797 /// Create the "users" table
798 /// </summary>
799 /// <returns>DataTable</returns>
800 private static DataTable createUsersTable()
801 {
802 DataTable users = new DataTable("users");
803
804 SQLiteUtil.createCol(users, "UUID", typeof (String));
805 SQLiteUtil.createCol(users, "username", typeof (String));
806 SQLiteUtil.createCol(users, "surname", typeof (String));
807 SQLiteUtil.createCol(users, "email", typeof (String));
808 SQLiteUtil.createCol(users, "passwordHash", typeof (String));
809 SQLiteUtil.createCol(users, "passwordSalt", typeof (String));
810
811 SQLiteUtil.createCol(users, "homeRegionX", typeof (Int32));
812 SQLiteUtil.createCol(users, "homeRegionY", typeof (Int32));
813 SQLiteUtil.createCol(users, "homeRegionID", typeof (String));
814 SQLiteUtil.createCol(users, "homeLocationX", typeof (Double));
815 SQLiteUtil.createCol(users, "homeLocationY", typeof (Double));
816 SQLiteUtil.createCol(users, "homeLocationZ", typeof (Double));
817 SQLiteUtil.createCol(users, "homeLookAtX", typeof (Double));
818 SQLiteUtil.createCol(users, "homeLookAtY", typeof (Double));
819 SQLiteUtil.createCol(users, "homeLookAtZ", typeof (Double));
820 SQLiteUtil.createCol(users, "created", typeof (Int32));
821 SQLiteUtil.createCol(users, "lastLogin", typeof (Int32));
822
823 //TODO: Please delete this column. It's now a brick
824 SQLiteUtil.createCol(users, "rootInventoryFolderID", typeof (String));
825
826 SQLiteUtil.createCol(users, "userInventoryURI", typeof (String));
827 SQLiteUtil.createCol(users, "userAssetURI", typeof (String));
828 SQLiteUtil.createCol(users, "profileCanDoMask", typeof (Int32));
829 SQLiteUtil.createCol(users, "profileWantDoMask", typeof (Int32));
830 SQLiteUtil.createCol(users, "profileAboutText", typeof (String));
831 SQLiteUtil.createCol(users, "profileFirstText", typeof (String));
832 SQLiteUtil.createCol(users, "profileImage", typeof (String));
833 SQLiteUtil.createCol(users, "profileFirstImage", typeof (String));
834 SQLiteUtil.createCol(users, "webLoginKey", typeof(String));
835 SQLiteUtil.createCol(users, "userFlags", typeof (Int32));
836 SQLiteUtil.createCol(users, "godLevel", typeof (Int32));
837 SQLiteUtil.createCol(users, "customType", typeof (String));
838 SQLiteUtil.createCol(users, "partner", typeof (String));
839 // Add in contraints
840 users.PrimaryKey = new DataColumn[] {users.Columns["UUID"]};
841 return users;
842 }
843
844 /// <summary>
845 /// Create the "useragents" table
846 /// </summary>
847 /// <returns>Data Table</returns>
848 private static DataTable createUserAgentsTable()
849 {
850 DataTable ua = new DataTable("useragents");
851 // this is the UUID of the user
852 SQLiteUtil.createCol(ua, "UUID", typeof (String));
853 SQLiteUtil.createCol(ua, "agentIP", typeof (String));
854 SQLiteUtil.createCol(ua, "agentPort", typeof (Int32));
855 SQLiteUtil.createCol(ua, "agentOnline", typeof (Boolean));
856 SQLiteUtil.createCol(ua, "sessionID", typeof (String));
857 SQLiteUtil.createCol(ua, "secureSessionID", typeof (String));
858 SQLiteUtil.createCol(ua, "regionID", typeof (String));
859 SQLiteUtil.createCol(ua, "loginTime", typeof (Int32));
860 SQLiteUtil.createCol(ua, "logoutTime", typeof (Int32));
861 SQLiteUtil.createCol(ua, "currentRegion", typeof (String));
862 SQLiteUtil.createCol(ua, "currentHandle", typeof (String));
863 // vectors
864 SQLiteUtil.createCol(ua, "currentPosX", typeof (Double));
865 SQLiteUtil.createCol(ua, "currentPosY", typeof (Double));
866 SQLiteUtil.createCol(ua, "currentPosZ", typeof (Double));
867 // constraints
868 ua.PrimaryKey = new DataColumn[] {ua.Columns["UUID"]};
869
870 return ua;
871 }
872
873 /// <summary>
874 /// Create the "userfriends" table
875 /// </summary>
876 /// <returns>Data Table</returns>
877 private static DataTable createUserFriendsTable()
878 {
879 DataTable ua = new DataTable("userfriends");
880 // table contains user <----> user relationship with perms
881 SQLiteUtil.createCol(ua, "ownerID", typeof(String));
882 SQLiteUtil.createCol(ua, "friendID", typeof(String));
883 SQLiteUtil.createCol(ua, "friendPerms", typeof(Int32));
884 SQLiteUtil.createCol(ua, "ownerPerms", typeof(Int32));
885 SQLiteUtil.createCol(ua, "datetimestamp", typeof(Int32));
886
887 return ua;
888 }
889
890 /// <summary>
891 /// Create the "avatarappearance" table
892 /// </summary>
893 /// <returns>Data Table</returns>
894 private static DataTable createAvatarAppearanceTable()
895 {
896 DataTable aa = new DataTable("avatarappearance");
897 // table contains user appearance items
898
899 SQLiteUtil.createCol(aa, "Owner", typeof(String));
900 SQLiteUtil.createCol(aa, "BodyItem", typeof(String));
901 SQLiteUtil.createCol(aa, "BodyAsset", typeof(String));
902 SQLiteUtil.createCol(aa, "SkinItem", typeof(String));
903 SQLiteUtil.createCol(aa, "SkinAsset", typeof(String));
904 SQLiteUtil.createCol(aa, "HairItem", typeof(String));
905 SQLiteUtil.createCol(aa, "HairAsset", typeof(String));
906 SQLiteUtil.createCol(aa, "EyesItem", typeof(String));
907 SQLiteUtil.createCol(aa, "EyesAsset", typeof(String));
908 SQLiteUtil.createCol(aa, "ShirtItem", typeof(String));
909 SQLiteUtil.createCol(aa, "ShirtAsset", typeof(String));
910 SQLiteUtil.createCol(aa, "PantsItem", typeof(String));
911 SQLiteUtil.createCol(aa, "PantsAsset", typeof(String));
912 SQLiteUtil.createCol(aa, "ShoesItem", typeof(String));
913 SQLiteUtil.createCol(aa, "ShoesAsset", typeof(String));
914 SQLiteUtil.createCol(aa, "SocksItem", typeof(String));
915 SQLiteUtil.createCol(aa, "SocksAsset", typeof(String));
916 SQLiteUtil.createCol(aa, "JacketItem", typeof(String));
917 SQLiteUtil.createCol(aa, "JacketAsset", typeof(String));
918 SQLiteUtil.createCol(aa, "GlovesItem", typeof(String));
919 SQLiteUtil.createCol(aa, "GlovesAsset", typeof(String));
920 SQLiteUtil.createCol(aa, "UnderShirtItem", typeof(String));
921 SQLiteUtil.createCol(aa, "UnderShirtAsset", typeof(String));
922 SQLiteUtil.createCol(aa, "UnderPantsItem", typeof(String));
923 SQLiteUtil.createCol(aa, "UnderPantsAsset", typeof(String));
924 SQLiteUtil.createCol(aa, "SkirtItem", typeof(String));
925 SQLiteUtil.createCol(aa, "SkirtAsset", typeof(String));
926
927 // Used Base64String because for some reason it wont accept using Byte[] (which works in Region date)
928 SQLiteUtil.createCol(aa, "Texture", typeof (String));
929 SQLiteUtil.createCol(aa, "VisualParams", typeof (String));
930
931 SQLiteUtil.createCol(aa, "Serial", typeof(Int32));
932 SQLiteUtil.createCol(aa, "AvatarHeight", typeof(Double));
933
934 aa.PrimaryKey = new DataColumn[] { aa.Columns["Owner"] };
935
936 return aa;
937 }
938
939 /***********************************************************************
940 *
941 * Convert between ADO.NET <=> OpenSim Objects
942 *
943 * These should be database independant
944 *
945 **********************************************************************/
946
947 /// <summary>
948 /// TODO: this doesn't work yet because something more
949 /// interesting has to be done to actually get these values
950 /// back out. Not enough time to figure it out yet.
951 /// </summary>
952 /// <param name="row"></param>
953 /// <returns></returns>
954 private static UserProfileData buildUserProfile(DataRow row)
955 {
956 UserProfileData user = new UserProfileData();
957 UUID tmp;
958 UUID.TryParse((String)row["UUID"], out tmp);
959 user.ID = tmp;
960 user.FirstName = (String) row["username"];
961 user.SurName = (String) row["surname"];
962 user.Email = (row.IsNull("email")) ? "" : (String) row["email"];
963
964 user.PasswordHash = (String) row["passwordHash"];
965 user.PasswordSalt = (String) row["passwordSalt"];
966
967 user.HomeRegionX = Convert.ToUInt32(row["homeRegionX"]);
968 user.HomeRegionY = Convert.ToUInt32(row["homeRegionY"]);
969 user.HomeLocation = new Vector3(
970 Convert.ToSingle(row["homeLocationX"]),
971 Convert.ToSingle(row["homeLocationY"]),
972 Convert.ToSingle(row["homeLocationZ"])
973 );
974 user.HomeLookAt = new Vector3(
975 Convert.ToSingle(row["homeLookAtX"]),
976 Convert.ToSingle(row["homeLookAtY"]),
977 Convert.ToSingle(row["homeLookAtZ"])
978 );
979
980 UUID regionID = UUID.Zero;
981 UUID.TryParse(row["homeRegionID"].ToString(), out regionID); // it's ok if it doesn't work; just use UUID.Zero
982 user.HomeRegionID = regionID;
983
984 user.Created = Convert.ToInt32(row["created"]);
985 user.LastLogin = Convert.ToInt32(row["lastLogin"]);
986 user.UserInventoryURI = (String) row["userInventoryURI"];
987 user.UserAssetURI = (String) row["userAssetURI"];
988 user.CanDoMask = Convert.ToUInt32(row["profileCanDoMask"]);
989 user.WantDoMask = Convert.ToUInt32(row["profileWantDoMask"]);
990 user.AboutText = (String) row["profileAboutText"];
991 user.FirstLifeAboutText = (String) row["profileFirstText"];
992 UUID.TryParse((String)row["profileImage"], out tmp);
993 user.Image = tmp;
994 UUID.TryParse((String)row["profileFirstImage"], out tmp);
995 user.FirstLifeImage = tmp;
996 user.WebLoginKey = new UUID((String) row["webLoginKey"]);
997 user.UserFlags = Convert.ToInt32(row["userFlags"]);
998 user.GodLevel = Convert.ToInt32(row["godLevel"]);
999 user.CustomType = row["customType"].ToString();
1000 user.Partner = new UUID((String) row["partner"]);
1001
1002 return user;
1003 }
1004
1005 /// <summary>
1006 /// Persist user profile data
1007 /// </summary>
1008 /// <param name="row"></param>
1009 /// <param name="user"></param>
1010 private void fillUserRow(DataRow row, UserProfileData user)
1011 {
1012 row["UUID"] = user.ID.ToString();
1013 row["username"] = user.FirstName;
1014 row["surname"] = user.SurName;
1015 row["email"] = user.Email;
1016 row["passwordHash"] = user.PasswordHash;
1017 row["passwordSalt"] = user.PasswordSalt;
1018
1019 row["homeRegionX"] = user.HomeRegionX;
1020 row["homeRegionY"] = user.HomeRegionY;
1021 row["homeRegionID"] = user.HomeRegionID.ToString();
1022 row["homeLocationX"] = user.HomeLocation.X;
1023 row["homeLocationY"] = user.HomeLocation.Y;
1024 row["homeLocationZ"] = user.HomeLocation.Z;
1025 row["homeLookAtX"] = user.HomeLookAt.X;
1026 row["homeLookAtY"] = user.HomeLookAt.Y;
1027 row["homeLookAtZ"] = user.HomeLookAt.Z;
1028
1029 row["created"] = user.Created;
1030 row["lastLogin"] = user.LastLogin;
1031 //TODO: Get rid of rootInventoryFolderID in a safe way.
1032 row["rootInventoryFolderID"] = UUID.Zero.ToString();
1033 row["userInventoryURI"] = user.UserInventoryURI;
1034 row["userAssetURI"] = user.UserAssetURI;
1035 row["profileCanDoMask"] = user.CanDoMask;
1036 row["profileWantDoMask"] = user.WantDoMask;
1037 row["profileAboutText"] = user.AboutText;
1038 row["profileFirstText"] = user.FirstLifeAboutText;
1039 row["profileImage"] = user.Image.ToString();
1040 row["profileFirstImage"] = user.FirstLifeImage.ToString();
1041 row["webLoginKey"] = user.WebLoginKey.ToString();
1042 row["userFlags"] = user.UserFlags;
1043 row["godLevel"] = user.GodLevel;
1044 row["customType"] = user.CustomType == null ? "" : user.CustomType;
1045 row["partner"] = user.Partner.ToString();
1046
1047 // ADO.NET doesn't handle NULL very well
1048 foreach (DataColumn col in ds.Tables["users"].Columns)
1049 {
1050 if (row[col] == null)
1051 {
1052 row[col] = String.Empty;
1053 }
1054 }
1055 }
1056
1057 /// <summary>
1058 ///
1059 /// </summary>
1060 /// <param name="row"></param>
1061 /// <param name="user"></param>
1062 private void fillAvatarAppearanceRow(DataRow row, UUID user, AvatarAppearance appearance)
1063 {
1064 row["Owner"] = Util.ToRawUuidString(user);
1065 row["BodyItem"] = appearance.BodyItem.ToString();
1066 row["BodyAsset"] = appearance.BodyAsset.ToString();
1067 row["SkinItem"] = appearance.SkinItem.ToString();
1068 row["SkinAsset"] = appearance.SkinAsset.ToString();
1069 row["HairItem"] = appearance.HairItem.ToString();
1070 row["HairAsset"] = appearance.HairAsset.ToString();
1071 row["EyesItem"] = appearance.EyesItem.ToString();
1072 row["EyesAsset"] = appearance.EyesAsset.ToString();
1073 row["ShirtItem"] = appearance.ShirtItem.ToString();
1074 row["ShirtAsset"] = appearance.ShirtAsset.ToString();
1075 row["PantsItem"] = appearance.PantsItem.ToString();
1076 row["PantsAsset"] = appearance.PantsAsset.ToString();
1077 row["ShoesItem"] = appearance.ShoesItem.ToString();
1078 row["ShoesAsset"] = appearance.ShoesAsset.ToString();
1079 row["SocksItem"] = appearance.SocksItem.ToString();
1080 row["SocksAsset"] = appearance.SocksAsset.ToString();
1081 row["JacketItem"] = appearance.JacketItem.ToString();
1082 row["JacketAsset"] = appearance.JacketAsset.ToString();
1083 row["GlovesItem"] = appearance.GlovesItem.ToString();
1084 row["GlovesAsset"] = appearance.GlovesAsset.ToString();
1085 row["UnderShirtItem"] = appearance.UnderShirtItem.ToString();
1086 row["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
1087 row["UnderPantsItem"] = appearance.UnderPantsItem.ToString();
1088 row["UnderPantsAsset"] = appearance.UnderPantsAsset.ToString();
1089 row["SkirtItem"] = appearance.SkirtItem.ToString();
1090 row["SkirtAsset"] = appearance.SkirtAsset.ToString();
1091
1092 // Used Base64String because for some reason it wont accept using Byte[] (which works in Region date)
1093 row["Texture"] = Convert.ToBase64String(appearance.Texture.GetBytes());
1094 row["VisualParams"] = Convert.ToBase64String(appearance.VisualParams);
1095
1096 row["Serial"] = appearance.Serial;
1097 row["AvatarHeight"] = appearance.AvatarHeight;
1098
1099 // ADO.NET doesn't handle NULL very well
1100 foreach (DataColumn col in ds.Tables["avatarappearance"].Columns)
1101 {
1102 if (row[col] == null)
1103 {
1104 row[col] = String.Empty;
1105 }
1106 }
1107 }
1108
1109 /// <summary>
1110 ///
1111 /// </summary>
1112 /// <param name="row"></param>
1113 /// <returns></returns>
1114 private static UserAgentData buildUserAgent(DataRow row)
1115 {
1116 UserAgentData ua = new UserAgentData();
1117
1118 UUID tmp;
1119 UUID.TryParse((String)row["UUID"], out tmp);
1120 ua.ProfileID = tmp;
1121 ua.AgentIP = (String)row["agentIP"];
1122 ua.AgentPort = Convert.ToUInt32(row["agentPort"]);
1123 ua.AgentOnline = Convert.ToBoolean(row["agentOnline"]);
1124 ua.SessionID = new UUID((String) row["sessionID"]);
1125 ua.SecureSessionID = new UUID((String) row["secureSessionID"]);
1126 ua.InitialRegion = new UUID((String) row["regionID"]);
1127 ua.LoginTime = Convert.ToInt32(row["loginTime"]);
1128 ua.LogoutTime = Convert.ToInt32(row["logoutTime"]);
1129 ua.Region = new UUID((String) row["currentRegion"]);
1130 ua.Handle = Convert.ToUInt64(row["currentHandle"]);
1131 ua.Position = new Vector3(
1132 Convert.ToSingle(row["currentPosX"]),
1133 Convert.ToSingle(row["currentPosY"]),
1134 Convert.ToSingle(row["currentPosZ"])
1135 );
1136 ua.LookAt = new Vector3(
1137 Convert.ToSingle(row["currentLookAtX"]),
1138 Convert.ToSingle(row["currentLookAtY"]),
1139 Convert.ToSingle(row["currentLookAtZ"])
1140 );
1141 return ua;
1142 }
1143
1144 /// <summary>
1145 ///
1146 /// </summary>
1147 /// <param name="row"></param>
1148 /// <param name="ua"></param>
1149 private static void fillUserAgentRow(DataRow row, UserAgentData ua)
1150 {
1151 row["UUID"] = ua.ProfileID.ToString();
1152 row["agentIP"] = ua.AgentIP;
1153 row["agentPort"] = ua.AgentPort;
1154 row["agentOnline"] = ua.AgentOnline;
1155 row["sessionID"] = ua.SessionID.ToString();
1156 row["secureSessionID"] = ua.SecureSessionID.ToString();
1157 row["regionID"] = ua.InitialRegion.ToString();
1158 row["loginTime"] = ua.LoginTime;
1159 row["logoutTime"] = ua.LogoutTime;
1160 row["currentRegion"] = ua.Region.ToString();
1161 row["currentHandle"] = ua.Handle.ToString();
1162 // vectors
1163 row["currentPosX"] = ua.Position.X;
1164 row["currentPosY"] = ua.Position.Y;
1165 row["currentPosZ"] = ua.Position.Z;
1166 row["currentLookAtX"] = ua.LookAt.X;
1167 row["currentLookAtY"] = ua.LookAt.Y;
1168 row["currentLookAtZ"] = ua.LookAt.Z;
1169 }
1170
1171 /***********************************************************************
1172 *
1173 * Database Binding functions
1174 *
1175 * These will be db specific due to typing, and minor differences
1176 * in databases.
1177 *
1178 **********************************************************************/
1179
1180 /// <summary>
1181 ///
1182 /// </summary>
1183 /// <param name="da"></param>
1184 /// <param name="conn"></param>
1185 private void setupUserCommands(SqliteDataAdapter da, SqliteConnection conn)
1186 {
1187 da.InsertCommand = SQLiteUtil.createInsertCommand("users", ds.Tables["users"]);
1188 da.InsertCommand.Connection = conn;
1189
1190 da.UpdateCommand = SQLiteUtil.createUpdateCommand("users", "UUID=:UUID", ds.Tables["users"]);
1191 da.UpdateCommand.Connection = conn;
1192
1193 SqliteCommand delete = new SqliteCommand("delete from users where UUID = :UUID");
1194 delete.Parameters.Add(SQLiteUtil.createSqliteParameter("UUID", typeof(String)));
1195 delete.Connection = conn;
1196 da.DeleteCommand = delete;
1197 }
1198
1199 private void setupAgentCommands(SqliteDataAdapter da, SqliteConnection conn)
1200 {
1201 da.InsertCommand = SQLiteUtil.createInsertCommand("useragents", ds.Tables["useragents"]);
1202 da.InsertCommand.Connection = conn;
1203
1204 da.UpdateCommand = SQLiteUtil.createUpdateCommand("useragents", "UUID=:UUID", ds.Tables["useragents"]);
1205 da.UpdateCommand.Connection = conn;
1206
1207 SqliteCommand delete = new SqliteCommand("delete from useragents where UUID = :ProfileID");
1208 delete.Parameters.Add(SQLiteUtil.createSqliteParameter("ProfileID", typeof(String)));
1209 delete.Connection = conn;
1210 da.DeleteCommand = delete;
1211 }
1212
1213 /// <summary>
1214 ///
1215 /// </summary>
1216 /// <param name="daf"></param>
1217 /// <param name="conn"></param>
1218 private void setupUserFriendsCommands(SqliteDataAdapter daf, SqliteConnection conn)
1219 {
1220 daf.InsertCommand = SQLiteUtil.createInsertCommand("userfriends", ds.Tables["userfriends"]);
1221 daf.InsertCommand.Connection = conn;
1222
1223 daf.UpdateCommand = SQLiteUtil.createUpdateCommand("userfriends", "ownerID=:ownerID and friendID=:friendID", ds.Tables["userfriends"]);
1224 daf.UpdateCommand.Connection = conn;
1225
1226 SqliteCommand delete = new SqliteCommand("delete from userfriends where ownerID=:ownerID and friendID=:friendID");
1227 delete.Parameters.Add(SQLiteUtil.createSqliteParameter("ownerID", typeof(String)));
1228 delete.Parameters.Add(SQLiteUtil.createSqliteParameter("friendID", typeof(String)));
1229 delete.Connection = conn;
1230 daf.DeleteCommand = delete;
1231
1232 }
1233
1234 /// <summary>
1235 ///
1236 /// </summary>
1237 /// <param name="daf"></param>
1238 /// <param name="conn"></param>
1239 private void setupAvatarAppearanceCommands(SqliteDataAdapter daa, SqliteConnection conn)
1240 {
1241 daa.InsertCommand = SQLiteUtil.createInsertCommand("avatarappearance", ds.Tables["avatarappearance"]);
1242 daa.InsertCommand.Connection = conn;
1243
1244 daa.UpdateCommand = SQLiteUtil.createUpdateCommand("avatarappearance", "Owner=:Owner", ds.Tables["avatarappearance"]);
1245 daa.UpdateCommand.Connection = conn;
1246
1247 SqliteCommand delete = new SqliteCommand("delete from avatarappearance where Owner=:Owner");
1248 delete.Parameters.Add(SQLiteUtil.createSqliteParameter("Owner", typeof(String)));
1249 delete.Connection = conn;
1250 daa.DeleteCommand = delete;
1251 }
1252
1253
1254 override public void ResetAttachments(UUID userID)
1255 {
1256 }
1257
1258 override public void LogoutUsers(UUID regionID)
1259 {
1260 }
1261 }
1262}
diff --git a/OpenSim/Data/SQLite/SQLiteUtils.cs b/OpenSim/Data/SQLite/SQLiteUtils.cs
index 4a835ce..07c6b69 100644
--- a/OpenSim/Data/SQLite/SQLiteUtils.cs
+++ b/OpenSim/Data/SQLite/SQLiteUtils.cs
@@ -27,7 +27,7 @@
27 27
28using System; 28using System;
29using System.Data; 29using System.Data;
30using Mono.Data.SqliteClient; 30using Mono.Data.Sqlite;
31 31
32namespace OpenSim.Data.SQLite 32namespace OpenSim.Data.SQLite
33{ 33{
diff --git a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs
index 5c93f88..6064538 100644
--- a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs
+++ b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs
@@ -29,7 +29,7 @@ using System;
29using System.Data; 29using System.Data;
30using System.Reflection; 30using System.Reflection;
31using System.Collections.Generic; 31using System.Collections.Generic;
32using Mono.Data.SqliteClient; 32using Mono.Data.Sqlite;
33using log4net; 33using log4net;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
@@ -49,7 +49,7 @@ namespace OpenSim.Data.SQLite
49 public SQLiteXInventoryData(string conn, string realm) 49 public SQLiteXInventoryData(string conn, string realm)
50 { 50 {
51 m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>( 51 m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
52 conn, "inventoryfolders", "InventoryStore"); 52 conn, "inventoryfolders", "XInventoryStore");
53 m_Items = new SqliteItemHandler( 53 m_Items = new SqliteItemHandler(
54 conn, "inventoryitems", String.Empty); 54 conn, "inventoryitems", String.Empty);
55 } 55 }
@@ -115,7 +115,7 @@ namespace OpenSim.Data.SQLite
115 cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent)); 115 cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
116 cmd.Parameters.Add(new SqliteParameter(":InventoryID", id)); 116 cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
117 117
118 return ExecuteNonQuery(cmd) == 0 ? false : true; 118 return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
119 } 119 }
120 120
121 public XInventoryItem[] GetActiveGestures(UUID principalID) 121 public XInventoryItem[] GetActiveGestures(UUID principalID)
@@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLite
137 cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString())); 137 cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
138 cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString())); 138 cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
139 139
140 IDataReader reader = ExecuteReader(cmd); 140 IDataReader reader = ExecuteReader(cmd, m_Connection);
141 141
142 int perms = 0; 142 int perms = 0;
143 143
@@ -147,7 +147,7 @@ namespace OpenSim.Data.SQLite
147 } 147 }
148 148
149 reader.Close(); 149 reader.Close();
150 CloseReaderCommand(cmd); 150 //CloseCommand(cmd);
151 151
152 return perms; 152 return perms;
153 } 153 }
diff --git a/OpenSim/Data/SQLite/Tests/SQLiteUserTest.cs b/OpenSim/Data/SQLite/Tests/SQLiteUserTest.cs
deleted file mode 100644
index c9953c5..0000000
--- a/OpenSim/Data/SQLite/Tests/SQLiteUserTest.cs
+++ /dev/null
@@ -1,64 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.IO;
29using NUnit.Framework;
30using OpenSim.Data.Tests;
31using OpenSim.Tests.Common;
32
33namespace OpenSim.Data.SQLite.Tests
34{
35 [TestFixture, DatabaseTest]
36 public class SQLiteUserTest : BasicUserTest
37 {
38 public string file;
39 public string connect;
40
41 [TestFixtureSetUp]
42 public void Init()
43 {
44 // SQLite doesn't work on power or z linux
45 if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
46 {
47 Assert.Ignore();
48 }
49
50 SuperInit();
51 file = Path.GetTempFileName() + ".db";
52 connect = "URI=file:" + file + ",version=3";
53 db = new SQLiteUserData();
54 db.Initialise(connect);
55 }
56
57 [TestFixtureTearDown]
58 public void Cleanup()
59 {
60 db.Dispose();
61 File.Delete(file);
62 }
63 }
64}
diff --git a/OpenSim/Region/Communications/Local/Properties/AssemblyInfo.cs b/OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs
index c631bf7..609a024 100644
--- a/OpenSim/Region/Communications/Local/Properties/AssemblyInfo.cs
+++ b/OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs
@@ -32,11 +32,11 @@ using System.Runtime.InteropServices;
32// set of attributes. Change these attribute values to modify the information 32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly. 33// associated with an assembly.
34 34
35[assembly : AssemblyTitle("OpenSim.Region.Communications.Local")] 35[assembly : AssemblyTitle("OpenSim.Data.SQLiteLegacy")]
36[assembly : AssemblyDescription("")] 36[assembly : AssemblyDescription("")]
37[assembly : AssemblyConfiguration("")] 37[assembly : AssemblyConfiguration("")]
38[assembly : AssemblyCompany("http://opensimulator.org")] 38[assembly : AssemblyCompany("http://opensimulator.org")]
39[assembly : AssemblyProduct("OpenSim.Region.Communications.Local")] 39[assembly : AssemblyProduct("OpenSim.Data.SQLiteLegacy")]
40[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")] 40[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
41[assembly : AssemblyTrademark("")] 41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")] 42[assembly : AssemblyCulture("")]
@@ -49,7 +49,7 @@ using System.Runtime.InteropServices;
49 49
50// The following GUID is for the ID of the typelib if this project is exposed to COM 50// The following GUID is for the ID of the typelib if this project is exposed to COM
51 51
52[assembly : Guid("fb173926-bd0a-4cd0-bb45-185b2f72ddfb")] 52[assembly : Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")]
53 53
54// Version information for an assembly consists of the following four values: 54// Version information for an assembly consists of the following four values:
55// 55//
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql
new file mode 100644
index 0000000..2e026ca
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql
@@ -0,0 +1,12 @@
1BEGIN TRANSACTION;
2CREATE TABLE assets(
3 UUID varchar(255) primary key,
4 Name varchar(255),
5 Description varchar(255),
6 Type integer,
7 InvType integer,
8 Local integer,
9 Temporary integer,
10 Data blob);
11
12COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql
new file mode 100644
index 0000000..468567d
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql
@@ -0,0 +1,18 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE auth (
4 UUID char(36) NOT NULL,
5 passwordHash char(32) NOT NULL default '',
6 passwordSalt char(32) NOT NULL default '',
7 webLoginKey varchar(255) NOT NULL default '',
8 accountType VARCHAR(32) NOT NULL DEFAULT 'UserAccount',
9 PRIMARY KEY (`UUID`)
10);
11
12CREATE TABLE tokens (
13 UUID char(36) NOT NULL,
14 token varchar(255) NOT NULL,
15 validity datetime NOT NULL
16);
17
18COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql
new file mode 100644
index 0000000..7ec906b
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql
@@ -0,0 +1,9 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE Avatars (
4 PrincipalID CHAR(36) NOT NULL,
5 Name VARCHAR(32) NOT NULL,
6 Value VARCHAR(255) NOT NULL DEFAULT '',
7 PRIMARY KEY(PrincipalID, Name));
8
9COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql
new file mode 100644
index 0000000..f1b9ab9
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql
@@ -0,0 +1,10 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE `Friends` (
4 `PrincipalID` CHAR(36) NOT NULL,
5 `Friend` VARCHAR(255) NOT NULL,
6 `Flags` VARCHAR(16) NOT NULL DEFAULT 0,
7 `Offered` VARCHAR(32) NOT NULL DEFAULT 0,
8 PRIMARY KEY(`PrincipalID`, `Friend`));
9
10COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql
new file mode 100644
index 0000000..554d5c2
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql
@@ -0,0 +1,32 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE inventoryfolders(
4 UUID varchar(255) primary key,
5 name varchar(255),
6 agentID varchar(255),
7 parentID varchar(255),
8 type integer,
9 version integer);
10
11CREATE TABLE inventoryitems(
12 UUID varchar(255) primary key,
13 assetID varchar(255),
14 assetType integer,
15 invType integer,
16 parentFolderID varchar(255),
17 avatarID varchar(255),
18 creatorsID varchar(255),
19 inventoryName varchar(255),
20 inventoryDescription varchar(255),
21 inventoryNextPermissions integer,
22 inventoryCurrentPermissions integer,
23 inventoryBasePermissions integer,
24 inventoryEveryOnePermissions integer,
25 salePrice integer default 99,
26 saleType integer default 0,
27 creationDate integer default 2000,
28 groupID varchar(255) default '00000000-0000-0000-0000-000000000000',
29 groupOwned integer default 0,
30 flags integer default 0);
31
32COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql
new file mode 100644
index 0000000..39e8180
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql
@@ -0,0 +1,144 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE prims(
4 UUID varchar(255) primary key,
5 RegionUUID varchar(255),
6 ParentID integer,
7 CreationDate integer,
8 Name varchar(255),
9 SceneGroupID varchar(255),
10 Text varchar(255),
11 Description varchar(255),
12 SitName varchar(255),
13 TouchName varchar(255),
14 CreatorID varchar(255),
15 OwnerID varchar(255),
16 GroupID varchar(255),
17 LastOwnerID varchar(255),
18 OwnerMask integer,
19 NextOwnerMask integer,
20 GroupMask integer,
21 EveryoneMask integer,
22 BaseMask integer,
23 PositionX float,
24 PositionY float,
25 PositionZ float,
26 GroupPositionX float,
27 GroupPositionY float,
28 GroupPositionZ float,
29 VelocityX float,
30 VelocityY float,
31 VelocityZ float,
32 AngularVelocityX float,
33 AngularVelocityY float,
34 AngularVelocityZ float,
35 AccelerationX float,
36 AccelerationY float,
37 AccelerationZ float,
38 RotationX float,
39 RotationY float,
40 RotationZ float,
41 RotationW float,
42 ObjectFlags integer,
43 SitTargetOffsetX float NOT NULL default 0,
44 SitTargetOffsetY float NOT NULL default 0,
45 SitTargetOffsetZ float NOT NULL default 0,
46 SitTargetOrientW float NOT NULL default 0,
47 SitTargetOrientX float NOT NULL default 0,
48 SitTargetOrientY float NOT NULL default 0,
49 SitTargetOrientZ float NOT NULL default 0);
50
51CREATE TABLE primshapes(
52 UUID varchar(255) primary key,
53 Shape integer,
54 ScaleX float,
55 ScaleY float,
56 ScaleZ float,
57 PCode integer,
58 PathBegin integer,
59 PathEnd integer,
60 PathScaleX integer,
61 PathScaleY integer,
62 PathShearX integer,
63 PathShearY integer,
64 PathSkew integer,
65 PathCurve integer,
66 PathRadiusOffset integer,
67 PathRevolutions integer,
68 PathTaperX integer,
69 PathTaperY integer,
70 PathTwist integer,
71 PathTwistBegin integer,
72 ProfileBegin integer,
73 ProfileEnd integer,
74 ProfileCurve integer,
75 ProfileHollow integer,
76 Texture blob,
77 ExtraParams blob,
78 State Integer NOT NULL default 0);
79
80CREATE TABLE primitems(
81 itemID varchar(255) primary key,
82 primID varchar(255),
83 assetID varchar(255),
84 parentFolderID varchar(255),
85 invType integer,
86 assetType integer,
87 name varchar(255),
88 description varchar(255),
89 creationDate integer,
90 creatorID varchar(255),
91 ownerID varchar(255),
92 lastOwnerID varchar(255),
93 groupID varchar(255),
94 nextPermissions string,
95 currentPermissions string,
96 basePermissions string,
97 everyonePermissions string,
98 groupPermissions string);
99
100CREATE TABLE terrain(
101 RegionUUID varchar(255),
102 Revision integer,
103 Heightfield blob);
104
105CREATE TABLE land(
106 UUID varchar(255) primary key,
107 RegionUUID varchar(255),
108 LocalLandID string,
109 Bitmap blob,
110 Name varchar(255),
111 Desc varchar(255),
112 OwnerUUID varchar(255),
113 IsGroupOwned string,
114 Area integer,
115 AuctionID integer,
116 Category integer,
117 ClaimDate integer,
118 ClaimPrice integer,
119 GroupUUID varchar(255),
120 SalePrice integer,
121 LandStatus integer,
122 LandFlags string,
123 LandingType string,
124 MediaAutoScale string,
125 MediaTextureUUID varchar(255),
126 MediaURL varchar(255),
127 MusicURL varchar(255),
128 PassHours float,
129 PassPrice string,
130 SnapshotUUID varchar(255),
131 UserLocationX float,
132 UserLocationY float,
133 UserLocationZ float,
134 UserLookAtX float,
135 UserLookAtY float,
136 UserLookAtZ float,
137 AuthbuyerID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000');
138
139CREATE TABLE landaccesslist(
140 LandUUID varchar(255),
141 AccessUUID varchar(255),
142 Flags string);
143
144COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql
new file mode 100644
index 0000000..c38d9a7
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql
@@ -0,0 +1,17 @@
1BEGIN TRANSACTION;
2
3-- useraccounts table
4CREATE TABLE UserAccounts (
5 PrincipalID CHAR(36) primary key,
6 ScopeID CHAR(36) NOT NULL,
7 FirstName VARCHAR(64) NOT NULL,
8 LastName VARCHAR(64) NOT NULL,
9 Email VARCHAR(64),
10 ServiceURLs TEXT,
11 Created INT(11),
12 UserLevel integer NOT NULL DEFAULT 0,
13 UserFlags integer NOT NULL DEFAULT 0,
14 UserTitle varchar(64) NOT NULL DEFAULT ''
15);
16
17COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql
new file mode 100644
index 0000000..b584594
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql
@@ -0,0 +1,39 @@
1BEGIN TRANSACTION;
2
3-- users table
4CREATE TABLE users(
5 UUID varchar(255) primary key,
6 username varchar(255),
7 surname varchar(255),
8 passwordHash varchar(255),
9 passwordSalt varchar(255),
10 homeRegionX integer,
11 homeRegionY integer,
12 homeLocationX float,
13 homeLocationY float,
14 homeLocationZ float,
15 homeLookAtX float,
16 homeLookAtY float,
17 homeLookAtZ float,
18 created integer,
19 lastLogin integer,
20 rootInventoryFolderID varchar(255),
21 userInventoryURI varchar(255),
22 userAssetURI varchar(255),
23 profileCanDoMask integer,
24 profileWantDoMask integer,
25 profileAboutText varchar(255),
26 profileFirstText varchar(255),
27 profileImage varchar(255),
28 profileFirstImage varchar(255),
29 webLoginKey text default '00000000-0000-0000-0000-000000000000');
30-- friends table
31CREATE TABLE userfriends(
32 ownerID varchar(255),
33 friendID varchar(255),
34 friendPerms integer,
35 ownerPerms integer,
36 datetimestamp integer);
37
38COMMIT;
39
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql
new file mode 100644
index 0000000..5339b84
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql
@@ -0,0 +1,10 @@
1BEGIN TRANSACTION;
2
3CREATE TEMPORARY TABLE assets_backup(UUID,Name,Description,Type,Local,Temporary,Data);
4INSERT INTO assets_backup SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets;
5DROP TABLE assets;
6CREATE TABLE assets(UUID,Name,Description,Type,Local,Temporary,Data);
7INSERT INTO assets SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets_backup;
8DROP TABLE assets_backup;
9
10COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql
new file mode 100644
index 0000000..3237b68
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql
@@ -0,0 +1,5 @@
1BEGIN TRANSACTION;
2
3INSERT INTO auth (UUID, passwordHash, passwordSalt, webLoginKey) SELECT `UUID` AS UUID, `passwordHash` AS passwordHash, `passwordSalt` AS passwordSalt, `webLoginKey` AS webLoginKey FROM users;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql
new file mode 100644
index 0000000..6733502
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql
@@ -0,0 +1,5 @@
1BEGIN TRANSACTION;
2
3INSERT INTO `Friends` SELECT `ownerID`, `friendID`, `friendPerms`, 0 FROM `userfriends`;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql
new file mode 100644
index 0000000..01951d6
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql
@@ -0,0 +1,8 @@
1BEGIN TRANSACTION;
2
3create index inventoryfolders_agentid on inventoryfolders(agentid);
4create index inventoryfolders_parentid on inventoryfolders(parentid);
5create index inventoryitems_parentfolderid on inventoryitems(parentfolderid);
6create index inventoryitems_avatarid on inventoryitems(avatarid);
7
8COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql
new file mode 100644
index 0000000..c5c7c99
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql
@@ -0,0 +1,10 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE regionban(
4 regionUUID varchar (255),
5 bannedUUID varchar (255),
6 bannedIp varchar (255),
7 bannedIpHostMask varchar (255)
8 );
9
10COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql
new file mode 100644
index 0000000..c7a6293
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql
@@ -0,0 +1,5 @@
1BEGIN TRANSACTION;
2
3INSERT INTO UserAccounts (PrincipalID, ScopeID, FirstName, LastName, Email, ServiceURLs, Created) SELECT `UUID` AS PrincipalID, '00000000-0000-0000-0000-000000000000' AS ScopeID, username AS FirstName, surname AS LastName, '' as Email, '' AS ServiceURLs, created as Created FROM users;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql
new file mode 100644
index 0000000..48fc680
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE users add homeRegionID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql
new file mode 100644
index 0000000..f54f8d9
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql
@@ -0,0 +1 @@
DELETE FROM assets WHERE UUID = 'dc4b9f0bd00845c696a401dd947ac621'
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql
new file mode 100644
index 0000000..4c6da91
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3alter table inventoryitems add column inventoryGroupPermissions integer unsigned not null default 0;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql
new file mode 100644
index 0000000..4db2f75
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE primitems add flags integer not null default 0;
4
5COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql
new file mode 100644
index 0000000..6f890ee
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql
@@ -0,0 +1,6 @@
1BEGIN;
2
3ALTER TABLE users add userFlags integer NOT NULL default 0;
4ALTER TABLE users add godLevel integer NOT NULL default 0;
5
6COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql
new file mode 100644
index 0000000..39421c4
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql
@@ -0,0 +1,7 @@
1BEGIN;
2
3update assets
4 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
5 where UUID not like '%-%';
6
7COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql
new file mode 100644
index 0000000..e8f4d46
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql
@@ -0,0 +1,36 @@
1BEGIN;
2
3update inventoryitems
4 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
5 where UUID not like '%-%';
6
7update inventoryitems
8 set assetID = substr(assetID, 1, 8) || "-" || substr(assetID, 9, 4) || "-" || substr(assetID, 13, 4) || "-" || substr(assetID, 17, 4) || "-" || substr(assetID, 21, 12)
9 where assetID not like '%-%';
10
11update inventoryitems
12 set parentFolderID = substr(parentFolderID, 1, 8) || "-" || substr(parentFolderID, 9, 4) || "-" || substr(parentFolderID, 13, 4) || "-" || substr(parentFolderID, 17, 4) || "-" || substr(parentFolderID, 21, 12)
13 where parentFolderID not like '%-%';
14
15update inventoryitems
16 set avatarID = substr(avatarID, 1, 8) || "-" || substr(avatarID, 9, 4) || "-" || substr(avatarID, 13, 4) || "-" || substr(avatarID, 17, 4) || "-" || substr(avatarID, 21, 12)
17 where avatarID not like '%-%';
18
19update inventoryitems
20 set creatorsID = substr(creatorsID, 1, 8) || "-" || substr(creatorsID, 9, 4) || "-" || substr(creatorsID, 13, 4) || "-" || substr(creatorsID, 17, 4) || "-" || substr(creatorsID, 21, 12)
21 where creatorsID not like '%-%';
22
23
24update inventoryfolders
25 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
26 where UUID not like '%-%';
27
28update inventoryfolders
29 set agentID = substr(agentID, 1, 8) || "-" || substr(agentID, 9, 4) || "-" || substr(agentID, 13, 4) || "-" || substr(agentID, 17, 4) || "-" || substr(agentID, 21, 12)
30 where agentID not like '%-%';
31
32update inventoryfolders
33 set parentID = substr(parentID, 1, 8) || "-" || substr(parentID, 9, 4) || "-" || substr(parentID, 13, 4) || "-" || substr(parentID, 17, 4) || "-" || substr(parentID, 21, 12)
34 where parentID not like '%-%';
35
36COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql
new file mode 100644
index 0000000..de328cb
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql
@@ -0,0 +1,38 @@
1BEGIN;
2
3create table regionsettings (
4 regionUUID char(36) not null,
5 block_terraform integer not null,
6 block_fly integer not null,
7 allow_damage integer not null,
8 restrict_pushing integer not null,
9 allow_land_resell integer not null,
10 allow_land_join_divide integer not null,
11 block_show_in_search integer not null,
12 agent_limit integer not null,
13 object_bonus float not null,
14 maturity integer not null,
15 disable_scripts integer not null,
16 disable_collisions integer not null,
17 disable_physics integer not null,
18 terrain_texture_1 char(36) not null,
19 terrain_texture_2 char(36) not null,
20 terrain_texture_3 char(36) not null,
21 terrain_texture_4 char(36) not null,
22 elevation_1_nw float not null,
23 elevation_2_nw float not null,
24 elevation_1_ne float not null,
25 elevation_2_ne float not null,
26 elevation_1_se float not null,
27 elevation_2_se float not null,
28 elevation_1_sw float not null,
29 elevation_2_sw float not null,
30 water_height float not null,
31 terrain_raise_limit float not null,
32 terrain_lower_limit float not null,
33 use_estate_sun integer not null,
34 fixed_sun integer not null,
35 sun_position float not null,
36 covenant char(36));
37
38COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql
new file mode 100644
index 0000000..03142af
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql
@@ -0,0 +1,6 @@
1BEGIN;
2
3ALTER TABLE users add customType varchar(32) not null default '';
4ALTER TABLE users add partner char(36) not null default '00000000-0000-0000-0000-000000000000';
5
6COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql
new file mode 100644
index 0000000..1f6d1bd
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3delete from regionsettings;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql
new file mode 100644
index 0000000..e45c09a
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3CREATE TABLE `avatarattachments` (`UUID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `attachpoint` int(11) NOT NULL DEFAULT 0, `item` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `asset` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000');
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql
new file mode 100644
index 0000000..94ed818
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql
@@ -0,0 +1,102 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE estate_groups (
4 EstateID int(10) NOT NULL,
5 uuid char(36) NOT NULL
6);
7
8CREATE TABLE estate_managers (
9 EstateID int(10) NOT NULL,
10 uuid char(36) NOT NULL
11);
12
13CREATE TABLE estate_map (
14 RegionID char(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
15 EstateID int(11) NOT NULL
16);
17
18CREATE TABLE estate_settings (
19 EstateID INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
20 EstateName varchar(64) default NULL,
21 AbuseEmailToEstateOwner tinyint(4) NOT NULL,
22 DenyAnonymous tinyint(4) NOT NULL,
23 ResetHomeOnTeleport tinyint(4) NOT NULL,
24 FixedSun tinyint(4) NOT NULL,
25 DenyTransacted tinyint(4) NOT NULL,
26 BlockDwell tinyint(4) NOT NULL,
27 DenyIdentified tinyint(4) NOT NULL,
28 AllowVoice tinyint(4) NOT NULL,
29 UseGlobalTime tinyint(4) NOT NULL,
30 PricePerMeter int(11) NOT NULL,
31 TaxFree tinyint(4) NOT NULL,
32 AllowDirectTeleport tinyint(4) NOT NULL,
33 RedirectGridX int(11) NOT NULL,
34 RedirectGridY int(11) NOT NULL,
35 ParentEstateID int(10) NOT NULL,
36 SunPosition double NOT NULL,
37 EstateSkipScripts tinyint(4) NOT NULL,
38 BillableFactor float NOT NULL,
39 PublicAccess tinyint(4) NOT NULL
40);
41insert into estate_settings (EstateID,EstateName,AbuseEmailToEstateOwner,DenyAnonymous,ResetHomeOnTeleport,FixedSun,DenyTransacted,BlockDwell,DenyIdentified,AllowVoice,UseGlobalTime,PricePerMeter,TaxFree,AllowDirectTeleport,RedirectGridX,RedirectGridY,ParentEstateID,SunPosition,PublicAccess,EstateSkipScripts,BillableFactor) values ( 99, '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '');
42delete from estate_settings;
43CREATE TABLE estate_users (
44 EstateID int(10) NOT NULL,
45 uuid char(36) NOT NULL
46);
47
48CREATE TABLE estateban (
49 EstateID int(10) NOT NULL,
50 bannedUUID varchar(36) NOT NULL,
51 bannedIp varchar(16) NOT NULL,
52 bannedIpHostMask varchar(16) NOT NULL,
53 bannedNameMask varchar(64) default NULL
54);
55
56drop table regionsettings;
57CREATE TABLE regionsettings (
58 regionUUID char(36) NOT NULL,
59 block_terraform int(11) NOT NULL,
60 block_fly int(11) NOT NULL,
61 allow_damage int(11) NOT NULL,
62 restrict_pushing int(11) NOT NULL,
63 allow_land_resell int(11) NOT NULL,
64 allow_land_join_divide int(11) NOT NULL,
65 block_show_in_search int(11) NOT NULL,
66 agent_limit int(11) NOT NULL,
67 object_bonus float NOT NULL,
68 maturity int(11) NOT NULL,
69 disable_scripts int(11) NOT NULL,
70 disable_collisions int(11) NOT NULL,
71 disable_physics int(11) NOT NULL,
72 terrain_texture_1 char(36) NOT NULL,
73 terrain_texture_2 char(36) NOT NULL,
74 terrain_texture_3 char(36) NOT NULL,
75 terrain_texture_4 char(36) NOT NULL,
76 elevation_1_nw float NOT NULL,
77 elevation_2_nw float NOT NULL,
78 elevation_1_ne float NOT NULL,
79 elevation_2_ne float NOT NULL,
80 elevation_1_se float NOT NULL,
81 elevation_2_se float NOT NULL,
82 elevation_1_sw float NOT NULL,
83 elevation_2_sw float NOT NULL,
84 water_height float NOT NULL,
85 terrain_raise_limit float NOT NULL,
86 terrain_lower_limit float NOT NULL,
87 use_estate_sun int(11) NOT NULL,
88 fixed_sun int(11) NOT NULL,
89 sun_position float NOT NULL,
90 covenant char(36) default NULL,
91 Sandbox tinyint(4) NOT NULL,
92 PRIMARY KEY (regionUUID)
93);
94
95CREATE INDEX estate_ban_estate_id on estateban(EstateID);
96CREATE INDEX estate_groups_estate_id on estate_groups(EstateID);
97CREATE INDEX estate_managers_estate_id on estate_managers(EstateID);
98CREATE INDEX estate_map_estate_id on estate_map(EstateID);
99CREATE UNIQUE INDEX estate_map_region_id on estate_map(RegionID);
100CREATE INDEX estate_users_estate_id on estate_users(EstateID);
101
102COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql
new file mode 100644
index 0000000..f9454c5
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql
@@ -0,0 +1,20 @@
1BEGIN TRANSACTION;
2
3-- usersagents table
4CREATE TABLE IF NOT EXISTS useragents(
5 UUID varchar(255) primary key,
6 agentIP varchar(255),
7 agentPort integer,
8 agentOnline boolean,
9 sessionID varchar(255),
10 secureSessionID varchar(255),
11 regionID varchar(255),
12 loginTime integer,
13 logoutTime integer,
14 currentRegion varchar(255),
15 currentHandle varchar(255),
16 currentPosX float,
17 currentPosY float,
18 currentPosZ float);
19
20COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql
new file mode 100644
index 0000000..1c813a0
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql
@@ -0,0 +1,8 @@
1begin;
2
3alter table estate_settings add column AbuseEmail varchar(255) not null default '';
4
5alter table estate_settings add column EstateOwner varchar(36) not null default '';
6
7commit;
8
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql
new file mode 100644
index 0000000..8b0cd28
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql
@@ -0,0 +1,7 @@
1BEGIN TRANSACTION;
2
3ALTER TABLE useragents add currentLookAtX float not null default 128;
4ALTER TABLE useragents add currentLookAtY float not null default 128;
5ALTER TABLE useragents add currentLookAtZ float not null default 70;
6
7COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql
new file mode 100644
index 0000000..28bfbf5
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql
@@ -0,0 +1,6 @@
1begin;
2
3alter table estate_settings add column DenyMinors tinyint not null default 0;
4
5commit;
6
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql
new file mode 100644
index 0000000..97da818
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql
@@ -0,0 +1,5 @@
1BEGIN TRANSACTION;
2
3ALTER TABLE users add email varchar(250);
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql
new file mode 100644
index 0000000..1f40548
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql
@@ -0,0 +1,8 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN ColorR integer not null default 0;
4ALTER TABLE prims ADD COLUMN ColorG integer not null default 0;
5ALTER TABLE prims ADD COLUMN ColorB integer not null default 0;
6ALTER TABLE prims ADD COLUMN ColorA integer not null default 0;
7
8COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql
new file mode 100644
index 0000000..8ab03ef
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql
@@ -0,0 +1,11 @@
1BEGIN;
2
3update users
4 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
5 where UUID not like '%-%';
6
7update useragents
8 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
9 where UUID not like '%-%';
10
11COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql
new file mode 100644
index 0000000..b91ccf0
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN ClickAction INTEGER NOT NULL default 0;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql
new file mode 100644
index 0000000..5f956da
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql
@@ -0,0 +1,37 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE IF NOT EXISTS avatarappearance(
4 Owner varchar(36) NOT NULL primary key,
5 BodyItem varchar(36) DEFAULT NULL,
6 BodyAsset varchar(36) DEFAULT NULL,
7 SkinItem varchar(36) DEFAULT NULL,
8 SkinAsset varchar(36) DEFAULT NULL,
9 HairItem varchar(36) DEFAULT NULL,
10 HairAsset varchar(36) DEFAULT NULL,
11 EyesItem varchar(36) DEFAULT NULL,
12 EyesAsset varchar(36) DEFAULT NULL,
13 ShirtItem varchar(36) DEFAULT NULL,
14 ShirtAsset varchar(36) DEFAULT NULL,
15 PantsItem varchar(36) DEFAULT NULL,
16 PantsAsset varchar(36) DEFAULT NULL,
17 ShoesItem varchar(36) DEFAULT NULL,
18 ShoesAsset varchar(36) DEFAULT NULL,
19 SocksItem varchar(36) DEFAULT NULL,
20 SocksAsset varchar(36) DEFAULT NULL,
21 JacketItem varchar(36) DEFAULT NULL,
22 JacketAsset varchar(36) DEFAULT NULL,
23 GlovesItem varchar(36) DEFAULT NULL,
24 GlovesAsset varchar(36) DEFAULT NULL,
25 UnderShirtItem varchar(36) DEFAULT NULL,
26 UnderShirtAsset varchar(36) DEFAULT NULL,
27 UnderPantsItem varchar(36) DEFAULT NULL,
28 UnderPantsAsset varchar(36) DEFAULT NULL,
29 SkirtItem varchar(36) DEFAULT NULL,
30 SkirtAsset varchar(36) DEFAULT NULL,
31 Texture blob,
32 VisualParams blob,
33 Serial int DEFAULT NULL,
34 AvatarHeight float DEFAULT NULL
35);
36
37COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql
new file mode 100644
index 0000000..42bef89
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql
@@ -0,0 +1,28 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN PayPrice INTEGER NOT NULL default 0;
4ALTER TABLE prims ADD COLUMN PayButton1 INTEGER NOT NULL default 0;
5ALTER TABLE prims ADD COLUMN PayButton2 INTEGER NOT NULL default 0;
6ALTER TABLE prims ADD COLUMN PayButton3 INTEGER NOT NULL default 0;
7ALTER TABLE prims ADD COLUMN PayButton4 INTEGER NOT NULL default 0;
8ALTER TABLE prims ADD COLUMN LoopedSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
9ALTER TABLE prims ADD COLUMN LoopedSoundGain float NOT NULL default 0;
10ALTER TABLE prims ADD COLUMN TextureAnimation string;
11ALTER TABLE prims ADD COLUMN ParticleSystem string;
12ALTER TABLE prims ADD COLUMN OmegaX float NOT NULL default 0;
13ALTER TABLE prims ADD COLUMN OmegaY float NOT NULL default 0;
14ALTER TABLE prims ADD COLUMN OmegaZ float NOT NULL default 0;
15ALTER TABLE prims ADD COLUMN CameraEyeOffsetX float NOT NULL default 0;
16ALTER TABLE prims ADD COLUMN CameraEyeOffsetY float NOT NULL default 0;
17ALTER TABLE prims ADD COLUMN CameraEyeOffsetZ float NOT NULL default 0;
18ALTER TABLE prims ADD COLUMN CameraAtOffsetX float NOT NULL default 0;
19ALTER TABLE prims ADD COLUMN CameraAtOffsetY float NOT NULL default 0;
20ALTER TABLE prims ADD COLUMN CameraAtOffsetZ float NOT NULL default 0;
21ALTER TABLE prims ADD COLUMN ForceMouselook string NOT NULL default 0;
22ALTER TABLE prims ADD COLUMN ScriptAccessPin INTEGER NOT NULL default 0;
23ALTER TABLE prims ADD COLUMN AllowedDrop INTEGER NOT NULL default 0;
24ALTER TABLE prims ADD COLUMN DieAtEdge string NOT NULL default 0;
25ALTER TABLE prims ADD COLUMN SalePrice INTEGER NOT NULL default 0;
26ALTER TABLE prims ADD COLUMN SaleType string NOT NULL default 0;
27
28COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql
new file mode 100644
index 0000000..d952b78
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN Material INTEGER NOT NULL default 3;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql
new file mode 100644
index 0000000..11529cd
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql
@@ -0,0 +1,6 @@
1BEGIN;
2
3ALTER TABLE land ADD COLUMN OtherCleanTime INTEGER NOT NULL default 0;
4ALTER TABLE land ADD COLUMN Dwell INTEGER NOT NULL default 0;
5
6COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql
new file mode 100644
index 0000000..c59b27e
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql
@@ -0,0 +1,8 @@
1begin;
2
3ALTER TABLE regionsettings ADD COLUMN sunvectorx double NOT NULL default 0;
4ALTER TABLE regionsettings ADD COLUMN sunvectory double NOT NULL default 0;
5ALTER TABLE regionsettings ADD COLUMN sunvectorz double NOT NULL default 0;
6
7commit;
8
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql
new file mode 100644
index 0000000..c43f356
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql
@@ -0,0 +1,6 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN CollisionSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
4ALTER TABLE prims ADD COLUMN CollisionSoundVolume float NOT NULL default 0;
5
6COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql
new file mode 100644
index 0000000..52f160c
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql
@@ -0,0 +1,5 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN VolumeDetect INTEGER NOT NULL DEFAULT 0;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql
new file mode 100644
index 0000000..6c6b7b5
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql
@@ -0,0 +1,8 @@
1BEGIN;
2CREATE TEMPORARY TABLE prims_backup(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
3INSERT INTO prims_backup SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims;
4DROP TABLE prims;
5CREATE TABLE prims(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
6INSERT INTO prims SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims_backup;
7DROP TABLE prims_backup;
8COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql
new file mode 100644
index 0000000..6a390c2
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql
@@ -0,0 +1,79 @@
1BEGIN;
2
3update terrain
4 set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
5 where RegionUUID not like '%-%';
6
7
8update landaccesslist
9 set LandUUID = substr(LandUUID, 1, 8) || "-" || substr(LandUUID, 9, 4) || "-" || substr(LandUUID, 13, 4) || "-" || substr(LandUUID, 17, 4) || "-" || substr(LandUUID, 21, 12)
10 where LandUUID not like '%-%';
11
12update landaccesslist
13 set AccessUUID = substr(AccessUUID, 1, 8) || "-" || substr(AccessUUID, 9, 4) || "-" || substr(AccessUUID, 13, 4) || "-" || substr(AccessUUID, 17, 4) || "-" || substr(AccessUUID, 21, 12)
14 where AccessUUID not like '%-%';
15
16
17update prims
18 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
19 where UUID not like '%-%';
20
21update prims
22 set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
23 where RegionUUID not like '%-%';
24
25update prims
26 set SceneGroupID = substr(SceneGroupID, 1, 8) || "-" || substr(SceneGroupID, 9, 4) || "-" || substr(SceneGroupID, 13, 4) || "-" || substr(SceneGroupID, 17, 4) || "-" || substr(SceneGroupID, 21, 12)
27 where SceneGroupID not like '%-%';
28
29update prims
30 set CreatorID = substr(CreatorID, 1, 8) || "-" || substr(CreatorID, 9, 4) || "-" || substr(CreatorID, 13, 4) || "-" || substr(CreatorID, 17, 4) || "-" || substr(CreatorID, 21, 12)
31 where CreatorID not like '%-%';
32
33update prims
34 set OwnerID = substr(OwnerID, 1, 8) || "-" || substr(OwnerID, 9, 4) || "-" || substr(OwnerID, 13, 4) || "-" || substr(OwnerID, 17, 4) || "-" || substr(OwnerID, 21, 12)
35 where OwnerID not like '%-%';
36
37update prims
38 set GroupID = substr(GroupID, 1, 8) || "-" || substr(GroupID, 9, 4) || "-" || substr(GroupID, 13, 4) || "-" || substr(GroupID, 17, 4) || "-" || substr(GroupID, 21, 12)
39 where GroupID not like '%-%';
40
41update prims
42 set LastOwnerID = substr(LastOwnerID, 1, 8) || "-" || substr(LastOwnerID, 9, 4) || "-" || substr(LastOwnerID, 13, 4) || "-" || substr(LastOwnerID, 17, 4) || "-" || substr(LastOwnerID, 21, 12)
43 where LastOwnerID not like '%-%';
44
45
46update primshapes
47 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
48 where UUID not like '%-%';
49
50
51update land
52 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
53 where UUID not like '%-%';
54
55update land
56 set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
57 where RegionUUID not like '%-%';
58
59update land
60 set OwnerUUID = substr(OwnerUUID, 1, 8) || "-" || substr(OwnerUUID, 9, 4) || "-" || substr(OwnerUUID, 13, 4) || "-" || substr(OwnerUUID, 17, 4) || "-" || substr(OwnerUUID, 21, 12)
61 where OwnerUUID not like '%-%';
62
63update land
64 set GroupUUID = substr(GroupUUID, 1, 8) || "-" || substr(GroupUUID, 9, 4) || "-" || substr(GroupUUID, 13, 4) || "-" || substr(GroupUUID, 17, 4) || "-" || substr(GroupUUID, 21, 12)
65 where GroupUUID not like '%-%';
66
67update land
68 set MediaTextureUUID = substr(MediaTextureUUID, 1, 8) || "-" || substr(MediaTextureUUID, 9, 4) || "-" || substr(MediaTextureUUID, 13, 4) || "-" || substr(MediaTextureUUID, 17, 4) || "-" || substr(MediaTextureUUID, 21, 12)
69 where MediaTextureUUID not like '%-%';
70
71update land
72 set SnapshotUUID = substr(SnapshotUUID, 1, 8) || "-" || substr(SnapshotUUID, 9, 4) || "-" || substr(SnapshotUUID, 13, 4) || "-" || substr(SnapshotUUID, 17, 4) || "-" || substr(SnapshotUUID, 21, 12)
73 where SnapshotUUID not like '%-%';
74
75update land
76 set AuthbuyerID = substr(AuthbuyerID, 1, 8) || "-" || substr(AuthbuyerID, 9, 4) || "-" || substr(AuthbuyerID, 13, 4) || "-" || substr(AuthbuyerID, 17, 4) || "-" || substr(AuthbuyerID, 21, 12)
77 where AuthbuyerID not like '%-%';
78
79COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml b/OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml
new file mode 100644
index 0000000..e6764fa
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml
@@ -0,0 +1,20 @@
1<Addin id="OpenSim.Data.SQLite" version="0.1">
2 <Runtime>
3 <Import assembly="OpenSim.Data.SQLite.dll"/>
4 </Runtime>
5 <Dependencies>
6 <Addin id="OpenSim.Data" version="0.5" />
7 </Dependencies>
8 <Extension path = "/OpenSim/GridData">
9 <Plugin id="SQLiteGridData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteGridData" />
10 </Extension>
11 <Extension path = "/OpenSim/AssetData">
12 <Plugin id="SQLiteAssetData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteAssetData" />
13 </Extension>
14 <Extension path = "/OpenSim/InventoryData">
15 <Plugin id="SQLiteInventoryData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteInventoryStore" />
16 </Extension>
17 <Extension path = "/OpenSim/UserData">
18 <Plugin id="SQLiteUserData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteUserData" />
19 </Extension>
20</Addin>
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
new file mode 100644
index 0000000..df50902
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
@@ -0,0 +1,347 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using System.Reflection;
31using System.Collections.Generic;
32using log4net;
33using Mono.Data.SqliteClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.SQLiteLegacy
38{
39 /// <summary>
40 /// An asset storage interface for the SQLite database system
41 /// </summary>
42 public class SQLiteAssetData : AssetDataBase
43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
47 private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
48 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
49 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
50 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
51 private const string assetSelect = "select * from assets";
52
53 private SqliteConnection m_conn;
54
55 override public void Dispose()
56 {
57 if (m_conn != null)
58 {
59 m_conn.Close();
60 m_conn = null;
61 }
62 }
63
64 /// <summary>
65 /// <list type="bullet">
66 /// <item>Initialises AssetData interface</item>
67 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
68 /// <item>use default URI if connect string is empty.</item>
69 /// </list>
70 /// </summary>
71 /// <param name="dbconnect">connect string</param>
72 override public void Initialise(string dbconnect)
73 {
74 if (dbconnect == string.Empty)
75 {
76 dbconnect = "URI=file:Asset.db,version=3";
77 }
78 m_conn = new SqliteConnection(dbconnect);
79 m_conn.Open();
80
81 Assembly assem = GetType().Assembly;
82 Migration m = new Migration(m_conn, assem, "AssetStore");
83 m.Update();
84
85 return;
86 }
87
88 /// <summary>
89 /// Fetch Asset
90 /// </summary>
91 /// <param name="uuid">UUID of ... ?</param>
92 /// <returns>Asset base</returns>
93 override public AssetBase GetAsset(UUID uuid)
94 {
95 lock (this)
96 {
97 using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
98 {
99 cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
100 using (IDataReader reader = cmd.ExecuteReader())
101 {
102 if (reader.Read())
103 {
104 AssetBase asset = buildAsset(reader);
105 reader.Close();
106 return asset;
107 }
108 else
109 {
110 reader.Close();
111 return null;
112 }
113 }
114 }
115 }
116 }
117
118 /// <summary>
119 /// Create an asset
120 /// </summary>
121 /// <param name="asset">Asset Base</param>
122 override public void StoreAsset(AssetBase asset)
123 {
124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
125 if (ExistsAsset(asset.FullID))
126 {
127 //LogAssetLoad(asset);
128
129 lock (this)
130 {
131 using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
132 {
133 cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
134 cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
135 cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
136 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
140
141 cmd.ExecuteNonQuery();
142 }
143 }
144 }
145 else
146 {
147 lock (this)
148 {
149 using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
150 {
151 cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
152 cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
153 cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
154 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
155 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
156 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
157 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
158
159 cmd.ExecuteNonQuery();
160 }
161 }
162 }
163 }
164
165// /// <summary>
166// /// Some... logging functionnality
167// /// </summary>
168// /// <param name="asset"></param>
169// private static void LogAssetLoad(AssetBase asset)
170// {
171// string temporary = asset.Temporary ? "Temporary" : "Stored";
172// string local = asset.Local ? "Local" : "Remote";
173//
174// int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
175//
176// m_log.Debug("[ASSET DB]: " +
177// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
178// asset.FullID, asset.Name, asset.Description, asset.Type,
179// temporary, local, assetLength));
180// }
181
182 /// <summary>
183 /// Check if an asset exist in database
184 /// </summary>
185 /// <param name="uuid">The asset UUID</param>
186 /// <returns>True if exist, or false.</returns>
187 override public bool ExistsAsset(UUID uuid)
188 {
189 lock (this) {
190 using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
191 {
192 cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
193 using (IDataReader reader = cmd.ExecuteReader())
194 {
195 if (reader.Read())
196 {
197 reader.Close();
198 return true;
199 }
200 else
201 {
202 reader.Close();
203 return false;
204 }
205 }
206 }
207 }
208 }
209
210 /// <summary>
211 /// Delete an asset from database
212 /// </summary>
213 /// <param name="uuid"></param>
214 public void DeleteAsset(UUID uuid)
215 {
216 using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
217 {
218 cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
219
220 cmd.ExecuteNonQuery();
221 }
222 }
223
224 /// <summary>
225 ///
226 /// </summary>
227 /// <param name="row"></param>
228 /// <returns></returns>
229 private static AssetBase buildAsset(IDataReader row)
230 {
231 // TODO: this doesn't work yet because something more
232 // interesting has to be done to actually get these values
233 // back out. Not enough time to figure it out yet.
234 AssetBase asset = new AssetBase(
235 new UUID((String)row["UUID"]),
236 (String)row["Name"],
237 Convert.ToSByte(row["Type"]),
238 UUID.Zero.ToString()
239 );
240
241 asset.Description = (String) row["Description"];
242 asset.Local = Convert.ToBoolean(row["Local"]);
243 asset.Temporary = Convert.ToBoolean(row["Temporary"]);
244 asset.Data = (byte[]) row["Data"];
245 return asset;
246 }
247
248 private static AssetMetadata buildAssetMetadata(IDataReader row)
249 {
250 AssetMetadata metadata = new AssetMetadata();
251
252 metadata.FullID = new UUID((string) row["UUID"]);
253 metadata.Name = (string) row["Name"];
254 metadata.Description = (string) row["Description"];
255 metadata.Type = Convert.ToSByte(row["Type"]);
256 metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
257
258 // Current SHA1s are not stored/computed.
259 metadata.SHA1 = new byte[] {};
260
261 return metadata;
262 }
263
264 /// <summary>
265 /// Returns a list of AssetMetadata objects. The list is a subset of
266 /// the entire data set offset by <paramref name="start" /> containing
267 /// <paramref name="count" /> elements.
268 /// </summary>
269 /// <param name="start">The number of results to discard from the total data set.</param>
270 /// <param name="count">The number of rows the returned list should contain.</param>
271 /// <returns>A list of AssetMetadata objects.</returns>
272 public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
273 {
274 List<AssetMetadata> retList = new List<AssetMetadata>(count);
275
276 lock (this)
277 {
278 using (SqliteCommand cmd = new SqliteCommand(SelectAssetMetadataSQL, m_conn))
279 {
280 cmd.Parameters.Add(new SqliteParameter(":start", start));
281 cmd.Parameters.Add(new SqliteParameter(":count", count));
282
283 using (IDataReader reader = cmd.ExecuteReader())
284 {
285 while (reader.Read())
286 {
287 AssetMetadata metadata = buildAssetMetadata(reader);
288 retList.Add(metadata);
289 }
290 }
291 }
292 }
293
294 return retList;
295 }
296
297 /***********************************************************************
298 *
299 * Database Binding functions
300 *
301 * These will be db specific due to typing, and minor differences
302 * in databases.
303 *
304 **********************************************************************/
305
306 #region IPlugin interface
307
308 /// <summary>
309 ///
310 /// </summary>
311 override public string Version
312 {
313 get
314 {
315 Module module = GetType().Module;
316 // string dllName = module.Assembly.ManifestModule.Name;
317 Version dllVersion = module.Assembly.GetName().Version;
318
319 return
320 string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
321 dllVersion.Revision);
322 }
323 }
324
325 /// <summary>
326 /// Initialise the AssetData interface using default URI
327 /// </summary>
328 override public void Initialise()
329 {
330 Initialise("URI=file:Asset.db,version=3");
331 }
332
333 /// <summary>
334 /// Name of this DB provider
335 /// </summary>
336 override public string Name
337 {
338 get { return "SQLite Asset storage engine"; }
339 }
340
341 public override bool Delete(string id)
342 {
343 return false;
344 }
345 #endregion
346 }
347}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs
new file mode 100644
index 0000000..760221d
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs
@@ -0,0 +1,266 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using System.Reflection;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36using Mono.Data.SqliteClient;
37
38namespace OpenSim.Data.SQLiteLegacy
39{
40 public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private string m_Realm;
45 private List<string> m_ColumnNames;
46 private int m_LastExpire;
47 private string m_connectionString;
48
49 protected static SqliteConnection m_Connection;
50 private static bool m_initialized = false;
51
52 public SQLiteAuthenticationData(string connectionString, string realm)
53 : base(connectionString)
54 {
55 m_Realm = realm;
56 m_connectionString = connectionString;
57
58 if (!m_initialized)
59 {
60 m_Connection = new SqliteConnection(connectionString);
61 m_Connection.Open();
62
63 using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone())
64 {
65 dbcon.Open();
66 Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
67 m.Update();
68 dbcon.Close();
69 }
70
71 m_initialized = true;
72 }
73 }
74
75 public AuthenticationData Get(UUID principalID)
76 {
77 AuthenticationData ret = new AuthenticationData();
78 ret.Data = new Dictionary<string, object>();
79
80 SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID");
81 cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
82
83 IDataReader result = ExecuteReader(cmd, m_Connection);
84
85 try
86 {
87 if (result.Read())
88 {
89 ret.PrincipalID = principalID;
90
91 if (m_ColumnNames == null)
92 {
93 m_ColumnNames = new List<string>();
94
95 DataTable schemaTable = result.GetSchemaTable();
96 foreach (DataRow row in schemaTable.Rows)
97 m_ColumnNames.Add(row["ColumnName"].ToString());
98 }
99
100 foreach (string s in m_ColumnNames)
101 {
102 if (s == "UUID")
103 continue;
104
105 ret.Data[s] = result[s].ToString();
106 }
107
108 return ret;
109 }
110 else
111 {
112 return null;
113 }
114 }
115 catch
116 {
117 }
118 finally
119 {
120 CloseCommand(cmd);
121 }
122
123 return null;
124 }
125
126 public bool Store(AuthenticationData data)
127 {
128 if (data.Data.ContainsKey("UUID"))
129 data.Data.Remove("UUID");
130
131 string[] fields = new List<string>(data.Data.Keys).ToArray();
132 string[] values = new string[data.Data.Count];
133 int i = 0;
134 foreach (object o in data.Data.Values)
135 values[i++] = o.ToString();
136
137 SqliteCommand cmd = new SqliteCommand();
138
139 if (Get(data.PrincipalID) != null)
140 {
141
142
143 string update = "update `" + m_Realm + "` set ";
144 bool first = true;
145 foreach (string field in fields)
146 {
147 if (!first)
148 update += ", ";
149 update += "`" + field + "` = :" + field;
150 cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
151
152 first = false;
153 }
154
155 update += " where UUID = :UUID";
156 cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
157
158 cmd.CommandText = update;
159 try
160 {
161 if (ExecuteNonQuery(cmd, m_Connection) < 1)
162 {
163 CloseCommand(cmd);
164 return false;
165 }
166 }
167 catch (Exception e)
168 {
169 m_log.Error("[SQLITE]: Exception storing authentication data", e);
170 CloseCommand(cmd);
171 return false;
172 }
173 }
174
175 else
176 {
177 string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
178 String.Join("`, `", fields) +
179 "`) values (:UUID, :" + String.Join(", :", fields) + ")";
180
181 cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
182 foreach (string field in fields)
183 cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
184
185 cmd.CommandText = insert;
186
187 try
188 {
189 if (ExecuteNonQuery(cmd, m_Connection) < 1)
190 {
191 CloseCommand(cmd);
192 return false;
193 }
194 }
195 catch (Exception e)
196 {
197 Console.WriteLine(e.ToString());
198 CloseCommand(cmd);
199 return false;
200 }
201 }
202
203 CloseCommand(cmd);
204
205 return true;
206 }
207
208 public bool SetDataItem(UUID principalID, string item, string value)
209 {
210 SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
211 "` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'");
212
213 if (ExecuteNonQuery(cmd, m_Connection) > 0)
214 return true;
215
216 return false;
217 }
218
219 public bool SetToken(UUID principalID, string token, int lifetime)
220 {
221 if (System.Environment.TickCount - m_LastExpire > 30000)
222 DoExpire();
223
224 SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
225 "', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))");
226
227 if (ExecuteNonQuery(cmd, m_Connection) > 0)
228 {
229 cmd.Dispose();
230 return true;
231 }
232
233 cmd.Dispose();
234 return false;
235 }
236
237 public bool CheckToken(UUID principalID, string token, int lifetime)
238 {
239 if (System.Environment.TickCount - m_LastExpire > 30000)
240 DoExpire();
241
242 SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
243 " minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
244
245 if (ExecuteNonQuery(cmd, m_Connection) > 0)
246 {
247 cmd.Dispose();
248 return true;
249 }
250
251 cmd.Dispose();
252
253 return false;
254 }
255
256 private void DoExpire()
257 {
258 SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')");
259 ExecuteNonQuery(cmd, m_Connection);
260
261 cmd.Dispose();
262
263 m_LastExpire = System.Environment.TickCount;
264 }
265 }
266}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs
new file mode 100644
index 0000000..660632c
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs
@@ -0,0 +1,74 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using System.Threading;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36using Mono.Data.SqliteClient;
37
38namespace OpenSim.Data.SQLiteLegacy
39{
40 /// <summary>
41 /// A SQLite Interface for Avatar Data
42 /// </summary>
43 public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
44 IAvatarData
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47
48 public SQLiteAvatarData(string connectionString, string realm) :
49 base(connectionString, realm, "Avatar")
50 {
51 }
52
53 public bool Delete(UUID principalID, string name)
54 {
55 SqliteCommand cmd = new SqliteCommand();
56
57 cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm);
58 cmd.Parameters.Add(":PrincipalID", principalID.ToString());
59 cmd.Parameters.Add(":Name", name);
60
61 try
62 {
63 if (ExecuteNonQuery(cmd, m_Connection) > 0)
64 return true;
65
66 return false;
67 }
68 finally
69 {
70 CloseCommand(cmd);
71 }
72 }
73 }
74}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs
new file mode 100644
index 0000000..e135eaa
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs
@@ -0,0 +1,387 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using log4net;
33using Mono.Data.SqliteClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37
38namespace OpenSim.Data.SQLiteLegacy
39{
40 public class SQLiteEstateStore : IEstateDataStore
41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 private SqliteConnection m_connection;
46 private string m_connectionString;
47
48 private FieldInfo[] m_Fields;
49 private Dictionary<string, FieldInfo> m_FieldMap =
50 new Dictionary<string, FieldInfo>();
51
52 public void Initialise(string connectionString)
53 {
54 m_connectionString = connectionString;
55
56 m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString);
57
58 m_connection = new SqliteConnection(m_connectionString);
59 m_connection.Open();
60
61 Assembly assem = GetType().Assembly;
62 Migration m = new Migration(m_connection, assem, "EstateStore");
63 m.Update();
64
65 m_connection.Close();
66 m_connection.Open();
67
68 Type t = typeof(EstateSettings);
69 m_Fields = t.GetFields(BindingFlags.NonPublic |
70 BindingFlags.Instance |
71 BindingFlags.DeclaredOnly);
72
73 foreach (FieldInfo f in m_Fields)
74 if (f.Name.Substring(0, 2) == "m_")
75 m_FieldMap[f.Name.Substring(2)] = f;
76 }
77
78 private string[] FieldList
79 {
80 get { return new List<string>(m_FieldMap.Keys).ToArray(); }
81 }
82
83 public EstateSettings LoadEstateSettings(UUID regionID, bool create)
84 {
85 string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID";
86
87 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
88
89 cmd.CommandText = sql;
90 cmd.Parameters.Add(":RegionID", regionID.ToString());
91
92 return DoLoad(cmd, regionID, create);
93 }
94
95 private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
96 {
97 EstateSettings es = new EstateSettings();
98 es.OnSave += StoreEstateSettings;
99
100 IDataReader r = cmd.ExecuteReader();
101
102 if (r.Read())
103 {
104 foreach (string name in FieldList)
105 {
106 if (m_FieldMap[name].GetValue(es) is bool)
107 {
108 int v = Convert.ToInt32(r[name]);
109 if (v != 0)
110 m_FieldMap[name].SetValue(es, true);
111 else
112 m_FieldMap[name].SetValue(es, false);
113 }
114 else if (m_FieldMap[name].GetValue(es) is UUID)
115 {
116 UUID uuid = UUID.Zero;
117
118 UUID.TryParse(r[name].ToString(), out uuid);
119 m_FieldMap[name].SetValue(es, uuid);
120 }
121 else
122 {
123 m_FieldMap[name].SetValue(es, Convert.ChangeType(r[name], m_FieldMap[name].FieldType));
124 }
125 }
126 r.Close();
127 }
128 else if (create)
129 {
130 r.Close();
131
132 List<string> names = new List<string>(FieldList);
133
134 names.Remove("EstateID");
135
136 string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
137
138 cmd.CommandText = sql;
139 cmd.Parameters.Clear();
140
141 foreach (string name in FieldList)
142 {
143 if (m_FieldMap[name].GetValue(es) is bool)
144 {
145 if ((bool)m_FieldMap[name].GetValue(es))
146 cmd.Parameters.Add(":"+name, "1");
147 else
148 cmd.Parameters.Add(":"+name, "0");
149 }
150 else
151 {
152 cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
153 }
154 }
155
156 cmd.ExecuteNonQuery();
157
158 cmd.CommandText = "select LAST_INSERT_ROWID() as id";
159 cmd.Parameters.Clear();
160
161 r = cmd.ExecuteReader();
162
163 r.Read();
164
165 es.EstateID = Convert.ToUInt32(r["id"]);
166
167 r.Close();
168
169 cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
170 cmd.Parameters.Add(":RegionID", regionID.ToString());
171 cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
172
173 // This will throw on dupe key
174 try
175 {
176 cmd.ExecuteNonQuery();
177 }
178 catch (Exception)
179 {
180 }
181
182 es.Save();
183 }
184
185 LoadBanList(es);
186
187 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
188 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
189 es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
190 return es;
191 }
192
193 public void StoreEstateSettings(EstateSettings es)
194 {
195 List<string> fields = new List<string>(FieldList);
196 fields.Remove("EstateID");
197
198 List<string> terms = new List<string>();
199
200 foreach (string f in fields)
201 terms.Add(f+" = :"+f);
202
203 string sql = "update estate_settings set "+String.Join(", ", terms.ToArray())+" where EstateID = :EstateID";
204
205 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
206
207 cmd.CommandText = sql;
208
209 foreach (string name in FieldList)
210 {
211 if (m_FieldMap[name].GetValue(es) is bool)
212 {
213 if ((bool)m_FieldMap[name].GetValue(es))
214 cmd.Parameters.Add(":"+name, "1");
215 else
216 cmd.Parameters.Add(":"+name, "0");
217 }
218 else
219 {
220 cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
221 }
222 }
223
224 cmd.ExecuteNonQuery();
225
226 SaveBanList(es);
227 SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
228 SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
229 SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
230 }
231
232 private void LoadBanList(EstateSettings es)
233 {
234 es.ClearBans();
235
236 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
237
238 cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
239 cmd.Parameters.Add(":EstateID", es.EstateID);
240
241 IDataReader r = cmd.ExecuteReader();
242
243 while (r.Read())
244 {
245 EstateBan eb = new EstateBan();
246
247 UUID uuid = new UUID();
248 UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
249
250 eb.BannedUserID = uuid;
251 eb.BannedHostAddress = "0.0.0.0";
252 eb.BannedHostIPMask = "0.0.0.0";
253 es.AddBan(eb);
254 }
255 r.Close();
256 }
257
258 private void SaveBanList(EstateSettings es)
259 {
260 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
261
262 cmd.CommandText = "delete from estateban where EstateID = :EstateID";
263 cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
264
265 cmd.ExecuteNonQuery();
266
267 cmd.Parameters.Clear();
268
269 cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
270
271 foreach (EstateBan b in es.EstateBans)
272 {
273 cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
274 cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString());
275
276 cmd.ExecuteNonQuery();
277 cmd.Parameters.Clear();
278 }
279 }
280
281 void SaveUUIDList(uint EstateID, string table, UUID[] data)
282 {
283 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
284
285 cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
286 cmd.Parameters.Add(":EstateID", EstateID.ToString());
287
288 cmd.ExecuteNonQuery();
289
290 cmd.Parameters.Clear();
291
292 cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
293
294 foreach (UUID uuid in data)
295 {
296 cmd.Parameters.Add(":EstateID", EstateID.ToString());
297 cmd.Parameters.Add(":uuid", uuid.ToString());
298
299 cmd.ExecuteNonQuery();
300 cmd.Parameters.Clear();
301 }
302 }
303
304 UUID[] LoadUUIDList(uint EstateID, string table)
305 {
306 List<UUID> uuids = new List<UUID>();
307
308 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
309
310 cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
311 cmd.Parameters.Add(":EstateID", EstateID);
312
313 IDataReader r = cmd.ExecuteReader();
314
315 while (r.Read())
316 {
317 // EstateBan eb = new EstateBan();
318
319 UUID uuid = new UUID();
320 UUID.TryParse(r["uuid"].ToString(), out uuid);
321
322 uuids.Add(uuid);
323 }
324 r.Close();
325
326 return uuids.ToArray();
327 }
328
329 public EstateSettings LoadEstateSettings(int estateID)
330 {
331 string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID :EstateID";
332
333 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
334
335 cmd.CommandText = sql;
336 cmd.Parameters.Add(":EstateID", estateID.ToString());
337
338 return DoLoad(cmd, UUID.Zero, false);
339 }
340
341 public List<int> GetEstates(string search)
342 {
343 List<int> result = new List<int>();
344
345 string sql = "select EstateID from estate_settings where estate_settings.EstateName :EstateName";
346
347 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
348
349 cmd.CommandText = sql;
350 cmd.Parameters.Add(":EstateName", search);
351
352 IDataReader r = cmd.ExecuteReader();
353
354 while (r.Read())
355 {
356 result.Add(Convert.ToInt32(r["EstateID"]));
357 }
358 r.Close();
359
360 return result;
361 }
362
363 public bool LinkRegion(UUID regionID, int estateID)
364 {
365 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
366
367 cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
368 cmd.Parameters.Add(":RegionID", regionID.ToString());
369 cmd.Parameters.Add(":EstateID", estateID.ToString());
370
371 if (cmd.ExecuteNonQuery() == 0)
372 return false;
373
374 return true;
375 }
376
377 public List<UUID> GetRegions(int estateID)
378 {
379 return new List<UUID>();
380 }
381
382 public bool DeleteEstate(int estateID)
383 {
384 return false;
385 }
386 }
387}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs b/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs
new file mode 100644
index 0000000..606478e
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs
@@ -0,0 +1,91 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using OpenMetaverse;
33using OpenSim.Framework;
34using Mono.Data.SqliteClient;
35
36namespace OpenSim.Data.SQLiteLegacy
37{
38 /// <summary>
39 /// A database interface class to a user profile storage system
40 /// </summary>
41 public class SQLiteFramework
42 {
43 protected Object m_lockObject = new Object();
44
45 protected SQLiteFramework(string connectionString)
46 {
47 }
48
49 //////////////////////////////////////////////////////////////
50 //
51 // All non queries are funneled through one connection
52 // to increase performance a little
53 //
54 protected int ExecuteNonQuery(SqliteCommand cmd, SqliteConnection connection)
55 {
56 lock (connection)
57 {
58 SqliteConnection newConnection =
59 (SqliteConnection)((ICloneable)connection).Clone();
60 newConnection.Open();
61
62 cmd.Connection = newConnection;
63 //Console.WriteLine("XXX " + cmd.CommandText);
64
65 return cmd.ExecuteNonQuery();
66 }
67 }
68
69 protected IDataReader ExecuteReader(SqliteCommand cmd, SqliteConnection connection)
70 {
71 lock (connection)
72 {
73 SqliteConnection newConnection =
74 (SqliteConnection)((ICloneable)connection).Clone();
75 newConnection.Open();
76
77 cmd.Connection = newConnection;
78 //Console.WriteLine("XXX " + cmd.CommandText);
79
80 return cmd.ExecuteReader();
81 }
82 }
83
84 protected void CloseCommand(SqliteCommand cmd)
85 {
86 cmd.Connection.Close();
87 cmd.Connection.Dispose();
88 cmd.Dispose();
89 }
90 }
91}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs
new file mode 100644
index 0000000..d529d4d
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs
@@ -0,0 +1,70 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using OpenMetaverse;
33using OpenSim.Framework;
34using Mono.Data.SqliteClient;
35
36namespace OpenSim.Data.SQLiteLegacy
37{
38 public class SQLiteFriendsData : SQLiteGenericTableHandler<FriendsData>, IFriendsData
39 {
40 public SQLiteFriendsData(string connectionString, string realm)
41 : base(connectionString, realm, "FriendsStore")
42 {
43 }
44
45 public FriendsData[] GetFriends(UUID userID)
46 {
47 SqliteCommand cmd = new SqliteCommand();
48
49 cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
50 cmd.Parameters.Add(":PrincipalID", userID.ToString());
51
52 return DoQuery(cmd);
53
54 }
55
56 public bool Delete(UUID principalID, string friend)
57 {
58 SqliteCommand cmd = new SqliteCommand();
59
60 cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
61 cmd.Parameters.Add(":PrincipalID", principalID.ToString());
62 cmd.Parameters.Add(":Friend", friend);
63
64 ExecuteNonQuery(cmd, cmd.Connection);
65
66 return true;
67 }
68
69 }
70}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs
new file mode 100644
index 0000000..1c1fe8c
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs
@@ -0,0 +1,268 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using log4net;
33using Mono.Data.SqliteClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37
38namespace OpenSim.Data.SQLiteLegacy
39{
40 public class SQLiteGenericTableHandler<T> : SQLiteFramework where T: class, new()
41 {
42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 protected Dictionary<string, FieldInfo> m_Fields =
45 new Dictionary<string, FieldInfo>();
46
47 protected List<string> m_ColumnNames = null;
48 protected string m_Realm;
49 protected FieldInfo m_DataField = null;
50
51 protected static SqliteConnection m_Connection;
52 private static bool m_initialized;
53
54 public SQLiteGenericTableHandler(string connectionString,
55 string realm, string storeName) : base(connectionString)
56 {
57 m_Realm = realm;
58
59 if (!m_initialized)
60 {
61 m_Connection = new SqliteConnection(connectionString);
62 m_Connection.Open();
63
64 if (storeName != String.Empty)
65 {
66 Assembly assem = GetType().Assembly;
67 SqliteConnection newConnection =
68 (SqliteConnection)((ICloneable)m_Connection).Clone();
69 newConnection.Open();
70
71 Migration m = new Migration(newConnection, assem, storeName);
72 m.Update();
73 newConnection.Close();
74 newConnection.Dispose();
75 }
76
77 m_initialized = true;
78 }
79
80 Type t = typeof(T);
81 FieldInfo[] fields = t.GetFields(BindingFlags.Public |
82 BindingFlags.Instance |
83 BindingFlags.DeclaredOnly);
84
85 if (fields.Length == 0)
86 return;
87
88 foreach (FieldInfo f in fields)
89 {
90 if (f.Name != "Data")
91 m_Fields[f.Name] = f;
92 else
93 m_DataField = f;
94 }
95 }
96
97 private void CheckColumnNames(IDataReader reader)
98 {
99 if (m_ColumnNames != null)
100 return;
101
102 m_ColumnNames = new List<string>();
103
104 DataTable schemaTable = reader.GetSchemaTable();
105 foreach (DataRow row in schemaTable.Rows)
106 {
107 if (row["ColumnName"] != null &&
108 (!m_Fields.ContainsKey(row["ColumnName"].ToString())))
109 m_ColumnNames.Add(row["ColumnName"].ToString());
110 }
111 }
112
113 public T[] Get(string field, string key)
114 {
115 return Get(new string[] { field }, new string[] { key });
116 }
117
118 public T[] Get(string[] fields, string[] keys)
119 {
120 if (fields.Length != keys.Length)
121 return new T[0];
122
123 List<string> terms = new List<string>();
124
125 SqliteCommand cmd = new SqliteCommand();
126
127 for (int i = 0 ; i < fields.Length ; i++)
128 {
129 cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
130 terms.Add("`" + fields[i] + "` = :" + fields[i]);
131 }
132
133 string where = String.Join(" and ", terms.ToArray());
134
135 string query = String.Format("select * from {0} where {1}",
136 m_Realm, where);
137
138 cmd.CommandText = query;
139
140 return DoQuery(cmd);
141 }
142
143 protected T[] DoQuery(SqliteCommand cmd)
144 {
145 IDataReader reader = ExecuteReader(cmd, m_Connection);
146 if (reader == null)
147 return new T[0];
148
149 CheckColumnNames(reader);
150
151 List<T> result = new List<T>();
152
153 while (reader.Read())
154 {
155 T row = new T();
156
157 foreach (string name in m_Fields.Keys)
158 {
159 if (m_Fields[name].GetValue(row) is bool)
160 {
161 int v = Convert.ToInt32(reader[name]);
162 m_Fields[name].SetValue(row, v != 0 ? true : false);
163 }
164 else if (m_Fields[name].GetValue(row) is UUID)
165 {
166 UUID uuid = UUID.Zero;
167
168 UUID.TryParse(reader[name].ToString(), out uuid);
169 m_Fields[name].SetValue(row, uuid);
170 }
171 else if (m_Fields[name].GetValue(row) is int)
172 {
173 int v = Convert.ToInt32(reader[name]);
174 m_Fields[name].SetValue(row, v);
175 }
176 else
177 {
178 m_Fields[name].SetValue(row, reader[name]);
179 }
180 }
181
182 if (m_DataField != null)
183 {
184 Dictionary<string, string> data =
185 new Dictionary<string, string>();
186
187 foreach (string col in m_ColumnNames)
188 {
189 data[col] = reader[col].ToString();
190 if (data[col] == null)
191 data[col] = String.Empty;
192 }
193
194 m_DataField.SetValue(row, data);
195 }
196
197 result.Add(row);
198 }
199
200 CloseCommand(cmd);
201
202 return result.ToArray();
203 }
204
205 public T[] Get(string where)
206 {
207 SqliteCommand cmd = new SqliteCommand();
208
209 string query = String.Format("select * from {0} where {1}",
210 m_Realm, where);
211
212 cmd.CommandText = query;
213
214 return DoQuery(cmd);
215 }
216
217 public bool Store(T row)
218 {
219 SqliteCommand cmd = new SqliteCommand();
220
221 string query = "";
222 List<String> names = new List<String>();
223 List<String> values = new List<String>();
224
225 foreach (FieldInfo fi in m_Fields.Values)
226 {
227 names.Add(fi.Name);
228 values.Add(":" + fi.Name);
229 cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
230 }
231
232 if (m_DataField != null)
233 {
234 Dictionary<string, string> data =
235 (Dictionary<string, string>)m_DataField.GetValue(row);
236
237 foreach (KeyValuePair<string, string> kvp in data)
238 {
239 names.Add(kvp.Key);
240 values.Add(":" + kvp.Key);
241 cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
242 }
243 }
244
245 query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
246
247 cmd.CommandText = query;
248
249 if (ExecuteNonQuery(cmd, m_Connection) > 0)
250 return true;
251
252 return false;
253 }
254
255 public bool Delete(string field, string val)
256 {
257 SqliteCommand cmd = new SqliteCommand();
258
259 cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field);
260 cmd.Parameters.Add(new SqliteParameter(field, val));
261
262 if (ExecuteNonQuery(cmd, m_Connection) > 0)
263 return true;
264
265 return false;
266 }
267 }
268}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs b/OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs
new file mode 100644
index 0000000..726703b
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs
@@ -0,0 +1,898 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using log4net;
33using Mono.Data.SqliteClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.SQLiteLegacy
38{
39 /// <summary>
40 /// An Inventory Interface to the SQLite database
41 /// </summary>
42 public class SQLiteInventoryStore : SQLiteUtil, IInventoryDataPlugin
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private const string invItemsSelect = "select * from inventoryitems";
47 private const string invFoldersSelect = "select * from inventoryfolders";
48
49 private static SqliteConnection conn;
50 private static DataSet ds;
51 private static SqliteDataAdapter invItemsDa;
52 private static SqliteDataAdapter invFoldersDa;
53
54 private static bool m_Initialized = false;
55
56 public void Initialise()
57 {
58 m_log.Info("[SQLiteInventoryData]: " + Name + " cannot be default-initialized!");
59 throw new PluginNotInitialisedException(Name);
60 }
61
62 /// <summary>
63 /// <list type="bullet">
64 /// <item>Initialises Inventory interface</item>
65 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
66 /// <item>use default URI if connect string string is empty.</item>
67 /// </list>
68 /// </summary>
69 /// <param name="dbconnect">connect string</param>
70 public void Initialise(string dbconnect)
71 {
72 if (!m_Initialized)
73 {
74 m_Initialized = true;
75
76 if (dbconnect == string.Empty)
77 {
78 dbconnect = "URI=file:inventoryStore.db,version=3";
79 }
80 m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
81 conn = new SqliteConnection(dbconnect);
82
83 conn.Open();
84
85 Assembly assem = GetType().Assembly;
86 Migration m = new Migration(conn, assem, "InventoryStore");
87 m.Update();
88
89 SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
90 invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
91 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
92
93 SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
94 invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
95
96 ds = new DataSet();
97
98 ds.Tables.Add(createInventoryFoldersTable());
99 invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
100 setupFoldersCommands(invFoldersDa, conn);
101 m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
102
103 ds.Tables.Add(createInventoryItemsTable());
104 invItemsDa.Fill(ds.Tables["inventoryitems"]);
105 setupItemsCommands(invItemsDa, conn);
106 m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
107
108 ds.AcceptChanges();
109 }
110 }
111
112 /// <summary>
113 /// Closes the inventory interface
114 /// </summary>
115 public void Dispose()
116 {
117 if (conn != null)
118 {
119 conn.Close();
120 conn = null;
121 }
122 if (invItemsDa != null)
123 {
124 invItemsDa.Dispose();
125 invItemsDa = null;
126 }
127 if (invFoldersDa != null)
128 {
129 invFoldersDa.Dispose();
130 invFoldersDa = null;
131 }
132 if (ds != null)
133 {
134 ds.Dispose();
135 ds = null;
136 }
137 }
138
139 /// <summary>
140 ///
141 /// </summary>
142 /// <param name="row"></param>
143 /// <returns></returns>
144 public InventoryItemBase buildItem(DataRow row)
145 {
146 InventoryItemBase item = new InventoryItemBase();
147 item.ID = new UUID((string) row["UUID"]);
148 item.AssetID = new UUID((string) row["assetID"]);
149 item.AssetType = Convert.ToInt32(row["assetType"]);
150 item.InvType = Convert.ToInt32(row["invType"]);
151 item.Folder = new UUID((string) row["parentFolderID"]);
152 item.Owner = new UUID((string) row["avatarID"]);
153 item.CreatorId = (string)row["creatorsID"];
154 item.Name = (string) row["inventoryName"];
155 item.Description = (string) row["inventoryDescription"];
156
157 item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
158 item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
159 item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
160 item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
161 item.GroupPermissions = Convert.ToUInt32(row["inventoryGroupPermissions"]);
162
163 // new fields
164 if (!Convert.IsDBNull(row["salePrice"]))
165 item.SalePrice = Convert.ToInt32(row["salePrice"]);
166
167 if (!Convert.IsDBNull(row["saleType"]))
168 item.SaleType = Convert.ToByte(row["saleType"]);
169
170 if (!Convert.IsDBNull(row["creationDate"]))
171 item.CreationDate = Convert.ToInt32(row["creationDate"]);
172
173 if (!Convert.IsDBNull(row["groupID"]))
174 item.GroupID = new UUID((string)row["groupID"]);
175
176 if (!Convert.IsDBNull(row["groupOwned"]))
177 item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
178
179 if (!Convert.IsDBNull(row["Flags"]))
180 item.Flags = Convert.ToUInt32(row["Flags"]);
181
182 return item;
183 }
184
185 /// <summary>
186 /// Fill a database row with item data
187 /// </summary>
188 /// <param name="row"></param>
189 /// <param name="item"></param>
190 private static void fillItemRow(DataRow row, InventoryItemBase item)
191 {
192 row["UUID"] = item.ID.ToString();
193 row["assetID"] = item.AssetID.ToString();
194 row["assetType"] = item.AssetType;
195 row["invType"] = item.InvType;
196 row["parentFolderID"] = item.Folder.ToString();
197 row["avatarID"] = item.Owner.ToString();
198 row["creatorsID"] = item.CreatorId.ToString();
199 row["inventoryName"] = item.Name;
200 row["inventoryDescription"] = item.Description;
201
202 row["inventoryNextPermissions"] = item.NextPermissions;
203 row["inventoryCurrentPermissions"] = item.CurrentPermissions;
204 row["inventoryBasePermissions"] = item.BasePermissions;
205 row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
206 row["inventoryGroupPermissions"] = item.GroupPermissions;
207
208 // new fields
209 row["salePrice"] = item.SalePrice;
210 row["saleType"] = item.SaleType;
211 row["creationDate"] = item.CreationDate;
212 row["groupID"] = item.GroupID.ToString();
213 row["groupOwned"] = item.GroupOwned;
214 row["flags"] = item.Flags;
215 }
216
217 /// <summary>
218 /// Add inventory folder
219 /// </summary>
220 /// <param name="folder">Folder base</param>
221 /// <param name="add">true=create folder. false=update existing folder</param>
222 /// <remarks>nasty</remarks>
223 private void addFolder(InventoryFolderBase folder, bool add)
224 {
225 lock (ds)
226 {
227 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
228
229 DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
230 if (inventoryRow == null)
231 {
232 if (! add)
233 m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID);
234
235 inventoryRow = inventoryFolderTable.NewRow();
236 fillFolderRow(inventoryRow, folder);
237 inventoryFolderTable.Rows.Add(inventoryRow);
238 }
239 else
240 {
241 if (add)
242 m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.ID);
243
244 fillFolderRow(inventoryRow, folder);
245 }
246
247 invFoldersDa.Update(ds, "inventoryfolders");
248 }
249 }
250
251 /// <summary>
252 /// Move an inventory folder
253 /// </summary>
254 /// <param name="folder">folder base</param>
255 private void moveFolder(InventoryFolderBase folder)
256 {
257 lock (ds)
258 {
259 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
260
261 DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
262 if (inventoryRow == null)
263 {
264 inventoryRow = inventoryFolderTable.NewRow();
265 fillFolderRow(inventoryRow, folder);
266 inventoryFolderTable.Rows.Add(inventoryRow);
267 }
268 else
269 {
270 moveFolderRow(inventoryRow, folder);
271 }
272
273 invFoldersDa.Update(ds, "inventoryfolders");
274 }
275 }
276
277 /// <summary>
278 /// add an item in inventory
279 /// </summary>
280 /// <param name="item">the item</param>
281 /// <param name="add">true=add item ; false=update existing item</param>
282 private void addItem(InventoryItemBase item, bool add)
283 {
284 lock (ds)
285 {
286 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
287
288 DataRow inventoryRow = inventoryItemTable.Rows.Find(item.ID.ToString());
289 if (inventoryRow == null)
290 {
291 if (!add)
292 m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
293
294 inventoryRow = inventoryItemTable.NewRow();
295 fillItemRow(inventoryRow, item);
296 inventoryItemTable.Rows.Add(inventoryRow);
297 }
298 else
299 {
300 if (add)
301 m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
302
303 fillItemRow(inventoryRow, item);
304 }
305
306 invItemsDa.Update(ds, "inventoryitems");
307
308 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
309
310 inventoryRow = inventoryFolderTable.Rows.Find(item.Folder.ToString());
311 if (inventoryRow != null) //MySQL doesn't throw an exception here, so sqlite shouldn't either.
312 inventoryRow["version"] = (int)inventoryRow["version"] + 1;
313
314 invFoldersDa.Update(ds, "inventoryfolders");
315 }
316 }
317
318 /// <summary>
319 /// TODO : DataSet commit
320 /// </summary>
321 public void Shutdown()
322 {
323 // TODO: DataSet commit
324 }
325
326 /// <summary>
327 /// The name of this DB provider
328 /// </summary>
329 /// <returns>Name of DB provider</returns>
330 public string Name
331 {
332 get { return "SQLite Inventory Data Interface"; }
333 }
334
335 /// <summary>
336 /// Returns the version of this DB provider
337 /// </summary>
338 /// <returns>A string containing the DB provider version</returns>
339 public string Version
340 {
341 get
342 {
343 Module module = GetType().Module;
344 // string dllName = module.Assembly.ManifestModule.Name;
345 Version dllVersion = module.Assembly.GetName().Version;
346
347
348 return
349 string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
350 dllVersion.Revision);
351 }
352 }
353
354 /// <summary>
355 /// Returns a list of inventory items contained within the specified folder
356 /// </summary>
357 /// <param name="folderID">The UUID of the target folder</param>
358 /// <returns>A List of InventoryItemBase items</returns>
359 public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
360 {
361 lock (ds)
362 {
363 List<InventoryItemBase> retval = new List<InventoryItemBase>();
364 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
365 string selectExp = "parentFolderID = '" + folderID + "'";
366 DataRow[] rows = inventoryItemTable.Select(selectExp);
367 foreach (DataRow row in rows)
368 {
369 retval.Add(buildItem(row));
370 }
371
372 return retval;
373 }
374 }
375
376 /// <summary>
377 /// Returns a list of the root folders within a users inventory
378 /// </summary>
379 /// <param name="user">The user whos inventory is to be searched</param>
380 /// <returns>A list of folder objects</returns>
381 public List<InventoryFolderBase> getUserRootFolders(UUID user)
382 {
383 return new List<InventoryFolderBase>();
384 }
385
386 // see InventoryItemBase.getUserRootFolder
387 public InventoryFolderBase getUserRootFolder(UUID user)
388 {
389 lock (ds)
390 {
391 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
392 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
393 string selectExp = "agentID = '" + user + "' AND parentID = '" + UUID.Zero + "'";
394 DataRow[] rows = inventoryFolderTable.Select(selectExp);
395 foreach (DataRow row in rows)
396 {
397 folders.Add(buildFolder(row));
398 }
399
400 // There should only ever be one root folder for a user. However, if there's more
401 // than one we'll simply use the first one rather than failing. It would be even
402 // nicer to print some message to this effect, but this feels like it's too low a
403 // to put such a message out, and it's too minor right now to spare the time to
404 // suitably refactor.
405 if (folders.Count > 0)
406 {
407 return folders[0];
408 }
409
410 return null;
411 }
412 }
413
414 /// <summary>
415 /// Append a list of all the child folders of a parent folder
416 /// </summary>
417 /// <param name="folders">list where folders will be appended</param>
418 /// <param name="parentID">ID of parent</param>
419 protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
420 {
421 lock (ds)
422 {
423 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
424 string selectExp = "parentID = '" + parentID + "'";
425 DataRow[] rows = inventoryFolderTable.Select(selectExp);
426 foreach (DataRow row in rows)
427 {
428 folders.Add(buildFolder(row));
429 }
430
431 }
432 }
433
434 /// <summary>
435 /// Returns a list of inventory folders contained in the folder 'parentID'
436 /// </summary>
437 /// <param name="parentID">The folder to get subfolders for</param>
438 /// <returns>A list of inventory folders</returns>
439 public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
440 {
441 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
442 getInventoryFolders(ref folders, parentID);
443 return folders;
444 }
445
446 /// <summary>
447 /// See IInventoryDataPlugin
448 /// </summary>
449 /// <param name="parentID"></param>
450 /// <returns></returns>
451 public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
452 {
453 /* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one
454 * - We will only need to hit the database twice instead of n times.
455 * - We assume the database is well-formed - no stranded/dangling folders, all folders in heirarchy owned
456 * by the same person, each user only has 1 inventory heirarchy
457 * - The returned list is not ordered, instead of breadth-first ordered
458 There are basically 2 usage cases for getFolderHeirarchy:
459 1) Getting the user's entire inventory heirarchy when they log in
460 2) Finding a subfolder heirarchy to delete when emptying the trash.
461 This implementation will pull all inventory folders from the database, and then prune away any folder that
462 is not part of the requested sub-heirarchy. The theory is that it is cheaper to make 1 request from the
463 database than to make n requests. This pays off only if requested heirarchy is large.
464 By making this choice, we are making the worst case better at the cost of making the best case worse
465 - Francis
466 */
467
468 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
469 DataRow[] folderRows = null, parentRow;
470 InventoryFolderBase parentFolder = null;
471 lock (ds)
472 {
473 /* Fetch the parent folder from the database to determine the agent ID.
474 * Then fetch all inventory folders for that agent from the agent ID.
475 */
476 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
477 string selectExp = "UUID = '" + parentID + "'";
478 parentRow = inventoryFolderTable.Select(selectExp); // Assume at most 1 result
479 if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist
480 {
481 parentFolder = buildFolder(parentRow[0]);
482 UUID agentID = parentFolder.Owner;
483 selectExp = "agentID = '" + agentID + "'";
484 folderRows = inventoryFolderTable.Select(selectExp);
485 }
486
487 if (folderRows != null && folderRows.GetLength(0) >= 1) // No result means parent folder does not exist
488 { // or has no children
489 /* if we're querying the root folder, just return an unordered list of all folders in the user's
490 * inventory
491 */
492 if (parentFolder.ParentID == UUID.Zero)
493 {
494 foreach (DataRow row in folderRows)
495 {
496 InventoryFolderBase curFolder = buildFolder(row);
497 if (curFolder.ID != parentID) // Return all folders except the parent folder of heirarchy
498 folders.Add(buildFolder(row));
499 }
500 } // If requesting root folder
501 /* else we are querying a non-root folder. We currently have a list of all of the user's folders,
502 * we must construct a list of all folders in the heirarchy below parentID.
503 * Our first step will be to construct a hash table of all folders, indexed by parent ID.
504 * Once we have constructed the hash table, we will do a breadth-first traversal on the tree using the
505 * hash table to find child folders.
506 */
507 else
508 { // Querying a non-root folder
509
510 // Build a hash table of all user's inventory folders, indexed by each folder's parent ID
511 Dictionary<UUID, List<InventoryFolderBase>> hashtable =
512 new Dictionary<UUID, List<InventoryFolderBase>>(folderRows.GetLength(0));
513
514 foreach (DataRow row in folderRows)
515 {
516 InventoryFolderBase curFolder = buildFolder(row);
517 if (curFolder.ParentID != UUID.Zero) // Discard root of tree - not needed
518 {
519 if (hashtable.ContainsKey(curFolder.ParentID))
520 {
521 // Current folder already has a sibling - append to sibling list
522 hashtable[curFolder.ParentID].Add(curFolder);
523 }
524 else
525 {
526 List<InventoryFolderBase> siblingList = new List<InventoryFolderBase>();
527 siblingList.Add(curFolder);
528 // Current folder has no known (yet) siblings
529 hashtable.Add(curFolder.ParentID, siblingList);
530 }
531 }
532 } // For all inventory folders
533
534 // Note: Could release the ds lock here - we don't access folderRows or the database anymore.
535 // This is somewhat of a moot point as the callers of this function usually lock db anyways.
536
537 if (hashtable.ContainsKey(parentID)) // if requested folder does have children
538 folders.AddRange(hashtable[parentID]);
539
540 // BreadthFirstSearch build inventory tree **Note: folders.Count is *not* static
541 for (int i = 0; i < folders.Count; i++)
542 if (hashtable.ContainsKey(folders[i].ID))
543 folders.AddRange(hashtable[folders[i].ID]);
544
545 } // if requesting a subfolder heirarchy
546 } // if folder parentID exists and has children
547 } // lock ds
548 return folders;
549 }
550
551 /// <summary>
552 /// Returns an inventory item by its UUID
553 /// </summary>
554 /// <param name="item">The UUID of the item to be returned</param>
555 /// <returns>A class containing item information</returns>
556 public InventoryItemBase getInventoryItem(UUID item)
557 {
558 lock (ds)
559 {
560 DataRow row = ds.Tables["inventoryitems"].Rows.Find(item.ToString());
561 if (row != null)
562 {
563 return buildItem(row);
564 }
565 else
566 {
567 return null;
568 }
569 }
570 }
571
572 /// <summary>
573 /// Returns a specified inventory folder by its UUID
574 /// </summary>
575 /// <param name="folder">The UUID of the folder to be returned</param>
576 /// <returns>A class containing folder information</returns>
577 public InventoryFolderBase getInventoryFolder(UUID folder)
578 {
579 // TODO: Deep voodoo here. If you enable this code then
580 // multi region breaks. No idea why, but I figured it was
581 // better to leave multi region at this point. It does mean
582 // that you don't get to see system textures why creating
583 // clothes and the like. :(
584 lock (ds)
585 {
586 DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder.ToString());
587 if (row != null)
588 {
589 return buildFolder(row);
590 }
591 else
592 {
593 return null;
594 }
595 }
596 }
597
598 /// <summary>
599 /// Creates a new inventory item based on item
600 /// </summary>
601 /// <param name="item">The item to be created</param>
602 public void addInventoryItem(InventoryItemBase item)
603 {
604 addItem(item, true);
605 }
606
607 /// <summary>
608 /// Updates an inventory item with item (updates based on ID)
609 /// </summary>
610 /// <param name="item">The updated item</param>
611 public void updateInventoryItem(InventoryItemBase item)
612 {
613 addItem(item, false);
614 }
615
616 /// <summary>
617 /// Delete an inventory item
618 /// </summary>
619 /// <param name="item">The item UUID</param>
620 public void deleteInventoryItem(UUID itemID)
621 {
622 lock (ds)
623 {
624 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
625
626 DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID.ToString());
627 if (inventoryRow != null)
628 {
629 inventoryRow.Delete();
630 }
631
632 invItemsDa.Update(ds, "inventoryitems");
633 }
634 }
635
636 public InventoryItemBase queryInventoryItem(UUID itemID)
637 {
638 return getInventoryItem(itemID);
639 }
640
641 public InventoryFolderBase queryInventoryFolder(UUID folderID)
642 {
643 return getInventoryFolder(folderID);
644 }
645
646 /// <summary>
647 /// Delete all items in the specified folder
648 /// </summary>
649 /// <param name="folderId">id of the folder, whose item content should be deleted</param>
650 /// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo>
651 private void deleteItemsInFolder(UUID folderId)
652 {
653 List<InventoryItemBase> items = getInventoryInFolder(folderId);
654
655 foreach (InventoryItemBase i in items)
656 deleteInventoryItem(i.ID);
657 }
658
659 /// <summary>
660 /// Adds a new folder specified by folder
661 /// </summary>
662 /// <param name="folder">The inventory folder</param>
663 public void addInventoryFolder(InventoryFolderBase folder)
664 {
665 addFolder(folder, true);
666 }
667
668 /// <summary>
669 /// Updates a folder based on its ID with folder
670 /// </summary>
671 /// <param name="folder">The inventory folder</param>
672 public void updateInventoryFolder(InventoryFolderBase folder)
673 {
674 addFolder(folder, false);
675 }
676
677 /// <summary>
678 /// Moves a folder based on its ID with folder
679 /// </summary>
680 /// <param name="folder">The inventory folder</param>
681 public void moveInventoryFolder(InventoryFolderBase folder)
682 {
683 moveFolder(folder);
684 }
685
686 /// <summary>
687 /// Delete a folder
688 /// </summary>
689 /// <remarks>
690 /// This will clean-up any child folders and child items as well
691 /// </remarks>
692 /// <param name="folderID">the folder UUID</param>
693 public void deleteInventoryFolder(UUID folderID)
694 {
695 lock (ds)
696 {
697 List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID);
698
699 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
700 DataRow inventoryRow;
701
702 //Delete all sub-folders
703 foreach (InventoryFolderBase f in subFolders)
704 {
705 inventoryRow = inventoryFolderTable.Rows.Find(f.ID.ToString());
706 if (inventoryRow != null)
707 {
708 deleteItemsInFolder(f.ID);
709 inventoryRow.Delete();
710 }
711 }
712
713 //Delete the actual row
714 inventoryRow = inventoryFolderTable.Rows.Find(folderID.ToString());
715 if (inventoryRow != null)
716 {
717 deleteItemsInFolder(folderID);
718 inventoryRow.Delete();
719 }
720
721 invFoldersDa.Update(ds, "inventoryfolders");
722 }
723 }
724
725 /***********************************************************************
726 *
727 * Data Table definitions
728 *
729 **********************************************************************/
730
731 /// <summary>
732 /// Create the "inventoryitems" table
733 /// </summary>
734 private static DataTable createInventoryItemsTable()
735 {
736 DataTable inv = new DataTable("inventoryitems");
737
738 createCol(inv, "UUID", typeof (String)); //inventoryID
739 createCol(inv, "assetID", typeof (String));
740 createCol(inv, "assetType", typeof (Int32));
741 createCol(inv, "invType", typeof (Int32));
742 createCol(inv, "parentFolderID", typeof (String));
743 createCol(inv, "avatarID", typeof (String));
744 createCol(inv, "creatorsID", typeof (String));
745
746 createCol(inv, "inventoryName", typeof (String));
747 createCol(inv, "inventoryDescription", typeof (String));
748 // permissions
749 createCol(inv, "inventoryNextPermissions", typeof (Int32));
750 createCol(inv, "inventoryCurrentPermissions", typeof (Int32));
751 createCol(inv, "inventoryBasePermissions", typeof (Int32));
752 createCol(inv, "inventoryEveryOnePermissions", typeof (Int32));
753 createCol(inv, "inventoryGroupPermissions", typeof (Int32));
754
755 // sale info
756 createCol(inv, "salePrice", typeof(Int32));
757 createCol(inv, "saleType", typeof(Byte));
758
759 // creation date
760 createCol(inv, "creationDate", typeof(Int32));
761
762 // group info
763 createCol(inv, "groupID", typeof(String));
764 createCol(inv, "groupOwned", typeof(Boolean));
765
766 // Flags
767 createCol(inv, "flags", typeof(UInt32));
768
769 inv.PrimaryKey = new DataColumn[] { inv.Columns["UUID"] };
770 return inv;
771 }
772
773 /// <summary>
774 /// Creates the "inventoryfolders" table
775 /// </summary>
776 /// <returns></returns>
777 private static DataTable createInventoryFoldersTable()
778 {
779 DataTable fol = new DataTable("inventoryfolders");
780
781 createCol(fol, "UUID", typeof (String)); //folderID
782 createCol(fol, "name", typeof (String));
783 createCol(fol, "agentID", typeof (String));
784 createCol(fol, "parentID", typeof (String));
785 createCol(fol, "type", typeof (Int32));
786 createCol(fol, "version", typeof (Int32));
787
788 fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]};
789 return fol;
790 }
791
792 /// <summary>
793 ///
794 /// </summary>
795 /// <param name="da"></param>
796 /// <param name="conn"></param>
797 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
798 {
799 lock (ds)
800 {
801 da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
802 da.InsertCommand.Connection = conn;
803
804 da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
805 da.UpdateCommand.Connection = conn;
806
807 SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
808 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
809 delete.Connection = conn;
810 da.DeleteCommand = delete;
811 }
812 }
813
814 /// <summary>
815 ///
816 /// </summary>
817 /// <param name="da"></param>
818 /// <param name="conn"></param>
819 private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
820 {
821 lock (ds)
822 {
823 da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
824 da.InsertCommand.Connection = conn;
825
826 da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
827 da.UpdateCommand.Connection = conn;
828
829 SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
830 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
831 delete.Connection = conn;
832 da.DeleteCommand = delete;
833 }
834 }
835
836 /// <summary>
837 ///
838 /// </summary>
839 /// <param name="row"></param>
840 /// <returns></returns>
841 private static InventoryFolderBase buildFolder(DataRow row)
842 {
843 InventoryFolderBase folder = new InventoryFolderBase();
844 folder.ID = new UUID((string) row["UUID"]);
845 folder.Name = (string) row["name"];
846 folder.Owner = new UUID((string) row["agentID"]);
847 folder.ParentID = new UUID((string) row["parentID"]);
848 folder.Type = Convert.ToInt16(row["type"]);
849 folder.Version = Convert.ToUInt16(row["version"]);
850 return folder;
851 }
852
853 /// <summary>
854 ///
855 /// </summary>
856 /// <param name="row"></param>
857 /// <param name="folder"></param>
858 private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
859 {
860 row["UUID"] = folder.ID.ToString();
861 row["name"] = folder.Name;
862 row["agentID"] = folder.Owner.ToString();
863 row["parentID"] = folder.ParentID.ToString();
864 row["type"] = folder.Type;
865 row["version"] = folder.Version;
866 }
867
868 /// <summary>
869 ///
870 /// </summary>
871 /// <param name="row"></param>
872 /// <param name="folder"></param>
873 private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
874 {
875 row["UUID"] = folder.ID.ToString();
876 row["parentID"] = folder.ParentID.ToString();
877 }
878
879 public List<InventoryItemBase> fetchActiveGestures (UUID avatarID)
880 {
881 lock (ds)
882 {
883 List<InventoryItemBase> items = new List<InventoryItemBase>();
884
885 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
886 string selectExp
887 = "avatarID = '" + avatarID + "' AND assetType = " + (int)AssetType.Gesture + " AND flags = 1";
888 //m_log.DebugFormat("[SQL]: sql = " + selectExp);
889 DataRow[] rows = inventoryItemTable.Select(selectExp);
890 foreach (DataRow row in rows)
891 {
892 items.Add(buildItem(row));
893 }
894 return items;
895 }
896 }
897 }
898}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs
new file mode 100644
index 0000000..eb78037
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteRegionData.cs
@@ -0,0 +1,2264 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Drawing;
32using System.IO;
33using System.Reflection;
34using log4net;
35using Mono.Data.SqliteClient;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40
41namespace OpenSim.Data.SQLiteLegacy
42{
43 /// <summary>
44 /// A RegionData Interface to the SQLite database
45 /// </summary>
46 public class SQLiteRegionData : IRegionDataStore
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 private const string primSelect = "select * from prims";
51 private const string shapeSelect = "select * from primshapes";
52 private const string itemsSelect = "select * from primitems";
53 private const string terrainSelect = "select * from terrain limit 1";
54 private const string landSelect = "select * from land";
55 private const string landAccessListSelect = "select distinct * from landaccesslist";
56 private const string regionbanListSelect = "select * from regionban";
57 private const string regionSettingsSelect = "select * from regionsettings";
58
59 private DataSet ds;
60 private SqliteDataAdapter primDa;
61 private SqliteDataAdapter shapeDa;
62 private SqliteDataAdapter itemsDa;
63 private SqliteDataAdapter terrainDa;
64 private SqliteDataAdapter landDa;
65 private SqliteDataAdapter landAccessListDa;
66 private SqliteDataAdapter regionSettingsDa;
67
68 private SqliteConnection m_conn;
69
70 private String m_connectionString;
71
72 // Temporary attribute while this is experimental
73
74 /***********************************************************************
75 *
76 * Public Interface Functions
77 *
78 **********************************************************************/
79
80 /// <summary>
81 /// See IRegionDataStore
82 /// <list type="bullet">
83 /// <item>Initialises RegionData Interface</item>
84 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
85 /// </list>
86 /// </summary>
87 /// <param name="connectionString">the connection string</param>
88 public void Initialise(string connectionString)
89 {
90 m_connectionString = connectionString;
91
92 ds = new DataSet();
93
94 m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
95 m_conn = new SqliteConnection(m_connectionString);
96 m_conn.Open();
97
98
99
100 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
101 primDa = new SqliteDataAdapter(primSelectCmd);
102 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
103
104 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
105 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
106 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
107
108 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
109 itemsDa = new SqliteDataAdapter(itemsSelectCmd);
110
111 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
112 terrainDa = new SqliteDataAdapter(terrainSelectCmd);
113
114 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
115 landDa = new SqliteDataAdapter(landSelectCmd);
116
117 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
118 landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
119
120 SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
121 regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
122 // This actually does the roll forward assembly stuff
123 Assembly assem = GetType().Assembly;
124 Migration m = new Migration(m_conn, assem, "RegionStore");
125 m.Update();
126
127 lock (ds)
128 {
129 ds.Tables.Add(createPrimTable());
130 setupPrimCommands(primDa, m_conn);
131 primDa.Fill(ds.Tables["prims"]);
132
133 ds.Tables.Add(createShapeTable());
134 setupShapeCommands(shapeDa, m_conn);
135
136 ds.Tables.Add(createItemsTable());
137 setupItemsCommands(itemsDa, m_conn);
138 itemsDa.Fill(ds.Tables["primitems"]);
139
140 ds.Tables.Add(createTerrainTable());
141 setupTerrainCommands(terrainDa, m_conn);
142
143 ds.Tables.Add(createLandTable());
144 setupLandCommands(landDa, m_conn);
145
146 ds.Tables.Add(createLandAccessListTable());
147 setupLandAccessCommands(landAccessListDa, m_conn);
148
149 ds.Tables.Add(createRegionSettingsTable());
150
151 setupRegionSettingsCommands(regionSettingsDa, m_conn);
152
153 // WORKAROUND: This is a work around for sqlite on
154 // windows, which gets really unhappy with blob columns
155 // that have no sample data in them. At some point we
156 // need to actually find a proper way to handle this.
157 try
158 {
159 shapeDa.Fill(ds.Tables["primshapes"]);
160 }
161 catch (Exception)
162 {
163 m_log.Info("[REGION DB]: Caught fill error on primshapes table");
164 }
165
166 try
167 {
168 terrainDa.Fill(ds.Tables["terrain"]);
169 }
170 catch (Exception)
171 {
172 m_log.Info("[REGION DB]: Caught fill error on terrain table");
173 }
174
175 try
176 {
177 landDa.Fill(ds.Tables["land"]);
178 }
179 catch (Exception)
180 {
181 m_log.Info("[REGION DB]: Caught fill error on land table");
182 }
183
184 try
185 {
186 landAccessListDa.Fill(ds.Tables["landaccesslist"]);
187 }
188 catch (Exception)
189 {
190 m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
191 }
192
193 try
194 {
195 regionSettingsDa.Fill(ds.Tables["regionsettings"]);
196 }
197 catch (Exception)
198 {
199 m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
200 }
201 return;
202 }
203 }
204
205 public void Dispose()
206 {
207 if (m_conn != null)
208 {
209 m_conn.Close();
210 m_conn = null;
211 }
212 if (ds != null)
213 {
214 ds.Dispose();
215 ds = null;
216 }
217 if (primDa != null)
218 {
219 primDa.Dispose();
220 primDa = null;
221 }
222 if (shapeDa != null)
223 {
224 shapeDa.Dispose();
225 shapeDa = null;
226 }
227 if (itemsDa != null)
228 {
229 itemsDa.Dispose();
230 itemsDa = null;
231 }
232 if (terrainDa != null)
233 {
234 terrainDa.Dispose();
235 terrainDa = null;
236 }
237 if (landDa != null)
238 {
239 landDa.Dispose();
240 landDa = null;
241 }
242 if (landAccessListDa != null)
243 {
244 landAccessListDa.Dispose();
245 landAccessListDa = null;
246 }
247 if (regionSettingsDa != null)
248 {
249 regionSettingsDa.Dispose();
250 regionSettingsDa = null;
251 }
252 }
253
254 public void StoreRegionSettings(RegionSettings rs)
255 {
256 lock (ds)
257 {
258 DataTable regionsettings = ds.Tables["regionsettings"];
259
260 DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
261 if (settingsRow == null)
262 {
263 settingsRow = regionsettings.NewRow();
264 fillRegionSettingsRow(settingsRow, rs);
265 regionsettings.Rows.Add(settingsRow);
266 }
267 else
268 {
269 fillRegionSettingsRow(settingsRow, rs);
270 }
271
272 Commit();
273 }
274 }
275 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
276 {
277 //This connector doesn't support the windlight module yet
278 //Return default LL windlight settings
279 return new RegionLightShareData();
280 }
281 public void StoreRegionWindlightSettings(RegionLightShareData wl)
282 {
283 //This connector doesn't support the windlight module yet
284 }
285 public RegionSettings LoadRegionSettings(UUID regionUUID)
286 {
287 lock (ds)
288 {
289 DataTable regionsettings = ds.Tables["regionsettings"];
290
291 string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
292 DataRow[] rawsettings = regionsettings.Select(searchExp);
293 if (rawsettings.Length == 0)
294 {
295 RegionSettings rs = new RegionSettings();
296 rs.RegionUUID = regionUUID;
297 rs.OnSave += StoreRegionSettings;
298
299 StoreRegionSettings(rs);
300
301 return rs;
302 }
303 DataRow row = rawsettings[0];
304
305 RegionSettings newSettings = buildRegionSettings(row);
306 newSettings.OnSave += StoreRegionSettings;
307
308 return newSettings;
309 }
310 }
311
312 /// <summary>
313 /// Adds an object into region storage
314 /// </summary>
315 /// <param name="obj">the object</param>
316 /// <param name="regionUUID">the region UUID</param>
317 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
318 {
319 uint flags = obj.RootPart.GetEffectiveObjectFlags();
320
321 // Eligibility check
322 //
323 if ((flags & (uint)PrimFlags.Temporary) != 0)
324 return;
325 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
326 return;
327
328 lock (ds)
329 {
330 foreach (SceneObjectPart prim in obj.Children.Values)
331 {
332// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
333 addPrim(prim, obj.UUID, regionUUID);
334 }
335 }
336
337 Commit();
338 // m_log.Info("[Dump of prims]: " + ds.GetXml());
339 }
340
341 /// <summary>
342 /// Removes an object from region storage
343 /// </summary>
344 /// <param name="obj">the object</param>
345 /// <param name="regionUUID">the region UUID</param>
346 public void RemoveObject(UUID obj, UUID regionUUID)
347 {
348 // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
349
350 DataTable prims = ds.Tables["prims"];
351 DataTable shapes = ds.Tables["primshapes"];
352
353 string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
354 lock (ds)
355 {
356 DataRow[] primRows = prims.Select(selectExp);
357 foreach (DataRow row in primRows)
358 {
359 // Remove shape rows
360 UUID uuid = new UUID((string) row["UUID"]);
361 DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
362 if (shapeRow != null)
363 {
364 shapeRow.Delete();
365 }
366
367 RemoveItems(uuid);
368
369 // Remove prim row
370 row.Delete();
371 }
372 }
373
374 Commit();
375 }
376
377 /// <summary>
378 /// Remove all persisted items of the given prim.
379 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
380 /// </summary>
381 /// <param name="uuid">The item UUID</param>
382 private void RemoveItems(UUID uuid)
383 {
384 DataTable items = ds.Tables["primitems"];
385
386 String sql = String.Format("primID = '{0}'", uuid);
387 DataRow[] itemRows = items.Select(sql);
388
389 foreach (DataRow itemRow in itemRows)
390 {
391 itemRow.Delete();
392 }
393 }
394
395 /// <summary>
396 /// Load persisted objects from region storage.
397 /// </summary>
398 /// <param name="regionUUID">The region UUID</param>
399 /// <returns>List of loaded groups</returns>
400 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
401 {
402 Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
403
404 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
405
406 DataTable prims = ds.Tables["prims"];
407 DataTable shapes = ds.Tables["primshapes"];
408
409 string byRegion = "RegionUUID = '" + regionUUID + "'";
410
411 lock (ds)
412 {
413 DataRow[] primsForRegion = prims.Select(byRegion);
414 m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
415
416 // First, create all groups
417 foreach (DataRow primRow in primsForRegion)
418 {
419 try
420 {
421 SceneObjectPart prim = null;
422
423 string uuid = (string) primRow["UUID"];
424 string objID = (string) primRow["SceneGroupID"];
425
426 if (uuid == objID) //is new SceneObjectGroup ?
427 {
428 prim = buildPrim(primRow);
429 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
430 if (shapeRow != null)
431 {
432 prim.Shape = buildShape(shapeRow);
433 }
434 else
435 {
436 m_log.Info(
437 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
438 prim.Shape = PrimitiveBaseShape.Default;
439 }
440
441 SceneObjectGroup group = new SceneObjectGroup(prim);
442 createdObjects.Add(group.UUID, group);
443 retvals.Add(group);
444 LoadItems(prim);
445 }
446 }
447 catch (Exception e)
448 {
449 m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
450 m_log.Info("[REGION DB]: " + e.ToString());
451 foreach (DataColumn col in prims.Columns)
452 {
453 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
454 }
455 }
456 }
457
458 // Now fill the groups with part data
459 foreach (DataRow primRow in primsForRegion)
460 {
461 try
462 {
463 SceneObjectPart prim = null;
464
465 string uuid = (string) primRow["UUID"];
466 string objID = (string) primRow["SceneGroupID"];
467 if (uuid != objID) //is new SceneObjectGroup ?
468 {
469 prim = buildPrim(primRow);
470 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
471 if (shapeRow != null)
472 {
473 prim.Shape = buildShape(shapeRow);
474 }
475 else
476 {
477 m_log.Warn(
478 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
479 prim.Shape = PrimitiveBaseShape.Default;
480 }
481
482 createdObjects[new UUID(objID)].AddPart(prim);
483 LoadItems(prim);
484 }
485 }
486 catch (Exception e)
487 {
488 m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
489 m_log.Info("[REGION DB]: " + e.ToString());
490 foreach (DataColumn col in prims.Columns)
491 {
492 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
493 }
494 }
495 }
496 }
497 return retvals;
498 }
499
500 /// <summary>
501 /// Load in a prim's persisted inventory.
502 /// </summary>
503 /// <param name="prim">the prim</param>
504 private void LoadItems(SceneObjectPart prim)
505 {
506 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
507
508 DataTable dbItems = ds.Tables["primitems"];
509 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
510 DataRow[] dbItemRows = dbItems.Select(sql);
511 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
512
513 foreach (DataRow row in dbItemRows)
514 {
515 TaskInventoryItem item = buildItem(row);
516 inventory.Add(item);
517
518 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
519 }
520
521 prim.Inventory.RestoreInventoryItems(inventory);
522 }
523
524 /// <summary>
525 /// Store a terrain revision in region storage
526 /// </summary>
527 /// <param name="ter">terrain heightfield</param>
528 /// <param name="regionID">region UUID</param>
529 public void StoreTerrain(double[,] ter, UUID regionID)
530 {
531 lock (ds)
532 {
533 int revision = Util.UnixTimeSinceEpoch();
534
535 // This is added to get rid of the infinitely growing
536 // terrain databases which negatively impact on SQLite
537 // over time. Before reenabling this feature there
538 // needs to be a limitter put on the number of
539 // revisions in the database, as this old
540 // implementation is a DOS attack waiting to happen.
541
542 using (
543 SqliteCommand cmd =
544 new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
545 m_conn))
546 {
547 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
548 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
549 cmd.ExecuteNonQuery();
550 }
551
552 // the following is an work around for .NET. The perf
553 // issues associated with it aren't as bad as you think.
554 m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
555 String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
556 " values(:RegionUUID, :Revision, :Heightfield)";
557
558 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
559 {
560 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
561 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
562 cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
563 cmd.ExecuteNonQuery();
564 }
565 }
566 }
567
568 /// <summary>
569 /// Load the latest terrain revision from region storage
570 /// </summary>
571 /// <param name="regionID">the region UUID</param>
572 /// <returns>Heightfield data</returns>
573 public double[,] LoadTerrain(UUID regionID)
574 {
575 lock (ds)
576 {
577 double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
578 terret.Initialize();
579
580 String sql = "select RegionUUID, Revision, Heightfield from terrain" +
581 " where RegionUUID=:RegionUUID order by Revision desc";
582
583 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
584 {
585 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
586
587 using (IDataReader row = cmd.ExecuteReader())
588 {
589 int rev = 0;
590 if (row.Read())
591 {
592 // TODO: put this into a function
593 using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
594 {
595 using (BinaryReader br = new BinaryReader(str))
596 {
597 for (int x = 0; x < (int)Constants.RegionSize; x++)
598 {
599 for (int y = 0; y < (int)Constants.RegionSize; y++)
600 {
601 terret[x, y] = br.ReadDouble();
602 }
603 }
604 }
605 }
606 rev = (int) row["Revision"];
607 }
608 else
609 {
610 m_log.Info("[REGION DB]: No terrain found for region");
611 return null;
612 }
613
614 m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
615 }
616 }
617 return terret;
618 }
619 }
620
621 /// <summary>
622 ///
623 /// </summary>
624 /// <param name="globalID"></param>
625 public void RemoveLandObject(UUID globalID)
626 {
627 lock (ds)
628 {
629 // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
630 // after you're done.
631 // replaced below code with the SqliteAdapter version.
632 //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
633 //{
634 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
635 // cmd.ExecuteNonQuery();
636 //}
637
638 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
639 //{
640 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
641 // cmd.ExecuteNonQuery();
642 //}
643
644 DataTable land = ds.Tables["land"];
645 DataTable landaccesslist = ds.Tables["landaccesslist"];
646 DataRow landRow = land.Rows.Find(globalID.ToString());
647 if (landRow != null)
648 {
649 land.Rows.Remove(landRow);
650 }
651 List<DataRow> rowsToDelete = new List<DataRow>();
652 foreach (DataRow rowToCheck in landaccesslist.Rows)
653 {
654 if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
655 rowsToDelete.Add(rowToCheck);
656 }
657 for (int iter = 0; iter < rowsToDelete.Count; iter++)
658 {
659 landaccesslist.Rows.Remove(rowsToDelete[iter]);
660 }
661
662
663 }
664 Commit();
665 }
666
667 /// <summary>
668 ///
669 /// </summary>
670 /// <param name="parcel"></param>
671 public void StoreLandObject(ILandObject parcel)
672 {
673 lock (ds)
674 {
675 DataTable land = ds.Tables["land"];
676 DataTable landaccesslist = ds.Tables["landaccesslist"];
677
678 DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
679 if (landRow == null)
680 {
681 landRow = land.NewRow();
682 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
683 land.Rows.Add(landRow);
684 }
685 else
686 {
687 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
688 }
689
690 // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
691 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
692 //{
693 // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
694 // cmd.ExecuteNonQuery();
695
696// }
697
698 // This is the slower.. but more appropriate thing to do
699
700 // We can't modify the table with direct queries before calling Commit() and re-filling them.
701 List<DataRow> rowsToDelete = new List<DataRow>();
702 foreach (DataRow rowToCheck in landaccesslist.Rows)
703 {
704 if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
705 rowsToDelete.Add(rowToCheck);
706 }
707 for (int iter = 0; iter < rowsToDelete.Count; iter++)
708 {
709 landaccesslist.Rows.Remove(rowsToDelete[iter]);
710 }
711 rowsToDelete.Clear();
712 foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
713 {
714 DataRow newAccessRow = landaccesslist.NewRow();
715 fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
716 landaccesslist.Rows.Add(newAccessRow);
717 }
718 }
719
720 Commit();
721 }
722
723 /// <summary>
724 ///
725 /// </summary>
726 /// <param name="regionUUID"></param>
727 /// <returns></returns>
728 public List<LandData> LoadLandObjects(UUID regionUUID)
729 {
730 List<LandData> landDataForRegion = new List<LandData>();
731 lock (ds)
732 {
733 DataTable land = ds.Tables["land"];
734 DataTable landaccesslist = ds.Tables["landaccesslist"];
735 string searchExp = "RegionUUID = '" + regionUUID + "'";
736 DataRow[] rawDataForRegion = land.Select(searchExp);
737 foreach (DataRow rawDataLand in rawDataForRegion)
738 {
739 LandData newLand = buildLandData(rawDataLand);
740 string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
741 DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
742 foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
743 {
744 newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
745 }
746
747 landDataForRegion.Add(newLand);
748 }
749 }
750 return landDataForRegion;
751 }
752
753 /// <summary>
754 ///
755 /// </summary>
756 public void Commit()
757 {
758 lock (ds)
759 {
760 primDa.Update(ds, "prims");
761 shapeDa.Update(ds, "primshapes");
762
763 itemsDa.Update(ds, "primitems");
764
765 terrainDa.Update(ds, "terrain");
766 landDa.Update(ds, "land");
767 landAccessListDa.Update(ds, "landaccesslist");
768 try
769 {
770 regionSettingsDa.Update(ds, "regionsettings");
771 }
772 catch (SqliteExecutionException SqlEx)
773 {
774 if (SqlEx.Message.Contains("logic error"))
775 {
776 throw new Exception(
777 "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
778 SqlEx);
779 }
780 else
781 {
782 throw SqlEx;
783 }
784 }
785 ds.AcceptChanges();
786 }
787 }
788
789 /// <summary>
790 /// See <see cref="Commit"/>
791 /// </summary>
792 public void Shutdown()
793 {
794 Commit();
795 }
796
797 /***********************************************************************
798 *
799 * Database Definition Functions
800 *
801 * This should be db agnostic as we define them in ADO.NET terms
802 *
803 **********************************************************************/
804
805 /// <summary>
806 ///
807 /// </summary>
808 /// <param name="dt"></param>
809 /// <param name="name"></param>
810 /// <param name="type"></param>
811 private static void createCol(DataTable dt, string name, Type type)
812 {
813 DataColumn col = new DataColumn(name, type);
814 dt.Columns.Add(col);
815 }
816
817 /// <summary>
818 /// Creates the "terrain" table
819 /// </summary>
820 /// <returns>terrain table DataTable</returns>
821 private static DataTable createTerrainTable()
822 {
823 DataTable terrain = new DataTable("terrain");
824
825 createCol(terrain, "RegionUUID", typeof (String));
826 createCol(terrain, "Revision", typeof (Int32));
827 createCol(terrain, "Heightfield", typeof (Byte[]));
828
829 return terrain;
830 }
831
832 /// <summary>
833 /// Creates the "prims" table
834 /// </summary>
835 /// <returns>prim table DataTable</returns>
836 private static DataTable createPrimTable()
837 {
838 DataTable prims = new DataTable("prims");
839
840 createCol(prims, "UUID", typeof (String));
841 createCol(prims, "RegionUUID", typeof (String));
842 createCol(prims, "CreationDate", typeof (Int32));
843 createCol(prims, "Name", typeof (String));
844 createCol(prims, "SceneGroupID", typeof (String));
845 // various text fields
846 createCol(prims, "Text", typeof (String));
847 createCol(prims, "ColorR", typeof (Int32));
848 createCol(prims, "ColorG", typeof (Int32));
849 createCol(prims, "ColorB", typeof (Int32));
850 createCol(prims, "ColorA", typeof (Int32));
851 createCol(prims, "Description", typeof (String));
852 createCol(prims, "SitName", typeof (String));
853 createCol(prims, "TouchName", typeof (String));
854 // permissions
855 createCol(prims, "ObjectFlags", typeof (Int32));
856 createCol(prims, "CreatorID", typeof (String));
857 createCol(prims, "OwnerID", typeof (String));
858 createCol(prims, "GroupID", typeof (String));
859 createCol(prims, "LastOwnerID", typeof (String));
860 createCol(prims, "OwnerMask", typeof (Int32));
861 createCol(prims, "NextOwnerMask", typeof (Int32));
862 createCol(prims, "GroupMask", typeof (Int32));
863 createCol(prims, "EveryoneMask", typeof (Int32));
864 createCol(prims, "BaseMask", typeof (Int32));
865 // vectors
866 createCol(prims, "PositionX", typeof (Double));
867 createCol(prims, "PositionY", typeof (Double));
868 createCol(prims, "PositionZ", typeof (Double));
869 createCol(prims, "GroupPositionX", typeof (Double));
870 createCol(prims, "GroupPositionY", typeof (Double));
871 createCol(prims, "GroupPositionZ", typeof (Double));
872 createCol(prims, "VelocityX", typeof (Double));
873 createCol(prims, "VelocityY", typeof (Double));
874 createCol(prims, "VelocityZ", typeof (Double));
875 createCol(prims, "AngularVelocityX", typeof (Double));
876 createCol(prims, "AngularVelocityY", typeof (Double));
877 createCol(prims, "AngularVelocityZ", typeof (Double));
878 createCol(prims, "AccelerationX", typeof (Double));
879 createCol(prims, "AccelerationY", typeof (Double));
880 createCol(prims, "AccelerationZ", typeof (Double));
881 // quaternions
882 createCol(prims, "RotationX", typeof (Double));
883 createCol(prims, "RotationY", typeof (Double));
884 createCol(prims, "RotationZ", typeof (Double));
885 createCol(prims, "RotationW", typeof (Double));
886
887 // sit target
888 createCol(prims, "SitTargetOffsetX", typeof (Double));
889 createCol(prims, "SitTargetOffsetY", typeof (Double));
890 createCol(prims, "SitTargetOffsetZ", typeof (Double));
891
892 createCol(prims, "SitTargetOrientW", typeof (Double));
893 createCol(prims, "SitTargetOrientX", typeof (Double));
894 createCol(prims, "SitTargetOrientY", typeof (Double));
895 createCol(prims, "SitTargetOrientZ", typeof (Double));
896
897 createCol(prims, "PayPrice", typeof(Int32));
898 createCol(prims, "PayButton1", typeof(Int32));
899 createCol(prims, "PayButton2", typeof(Int32));
900 createCol(prims, "PayButton3", typeof(Int32));
901 createCol(prims, "PayButton4", typeof(Int32));
902
903 createCol(prims, "LoopedSound", typeof(String));
904 createCol(prims, "LoopedSoundGain", typeof(Double));
905 createCol(prims, "TextureAnimation", typeof(String));
906 createCol(prims, "ParticleSystem", typeof(String));
907
908 createCol(prims, "OmegaX", typeof(Double));
909 createCol(prims, "OmegaY", typeof(Double));
910 createCol(prims, "OmegaZ", typeof(Double));
911
912 createCol(prims, "CameraEyeOffsetX", typeof(Double));
913 createCol(prims, "CameraEyeOffsetY", typeof(Double));
914 createCol(prims, "CameraEyeOffsetZ", typeof(Double));
915
916 createCol(prims, "CameraAtOffsetX", typeof(Double));
917 createCol(prims, "CameraAtOffsetY", typeof(Double));
918 createCol(prims, "CameraAtOffsetZ", typeof(Double));
919
920 createCol(prims, "ForceMouselook", typeof(Int16));
921
922 createCol(prims, "ScriptAccessPin", typeof(Int32));
923
924 createCol(prims, "AllowedDrop", typeof(Int16));
925 createCol(prims, "DieAtEdge", typeof(Int16));
926
927 createCol(prims, "SalePrice", typeof(Int32));
928 createCol(prims, "SaleType", typeof(Int16));
929
930 // click action
931 createCol(prims, "ClickAction", typeof (Byte));
932
933 createCol(prims, "Material", typeof(Byte));
934
935 createCol(prims, "CollisionSound", typeof(String));
936 createCol(prims, "CollisionSoundVolume", typeof(Double));
937
938 createCol(prims, "VolumeDetect", typeof(Int16));
939
940 // Add in contraints
941 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
942
943 return prims;
944 }
945
946 /// <summary>
947 /// Creates "primshapes" table
948 /// </summary>
949 /// <returns>shape table DataTable</returns>
950 private static DataTable createShapeTable()
951 {
952 DataTable shapes = new DataTable("primshapes");
953 createCol(shapes, "UUID", typeof (String));
954 // shape is an enum
955 createCol(shapes, "Shape", typeof (Int32));
956 // vectors
957 createCol(shapes, "ScaleX", typeof (Double));
958 createCol(shapes, "ScaleY", typeof (Double));
959 createCol(shapes, "ScaleZ", typeof (Double));
960 // paths
961 createCol(shapes, "PCode", typeof (Int32));
962 createCol(shapes, "PathBegin", typeof (Int32));
963 createCol(shapes, "PathEnd", typeof (Int32));
964 createCol(shapes, "PathScaleX", typeof (Int32));
965 createCol(shapes, "PathScaleY", typeof (Int32));
966 createCol(shapes, "PathShearX", typeof (Int32));
967 createCol(shapes, "PathShearY", typeof (Int32));
968 createCol(shapes, "PathSkew", typeof (Int32));
969 createCol(shapes, "PathCurve", typeof (Int32));
970 createCol(shapes, "PathRadiusOffset", typeof (Int32));
971 createCol(shapes, "PathRevolutions", typeof (Int32));
972 createCol(shapes, "PathTaperX", typeof (Int32));
973 createCol(shapes, "PathTaperY", typeof (Int32));
974 createCol(shapes, "PathTwist", typeof (Int32));
975 createCol(shapes, "PathTwistBegin", typeof (Int32));
976 // profile
977 createCol(shapes, "ProfileBegin", typeof (Int32));
978 createCol(shapes, "ProfileEnd", typeof (Int32));
979 createCol(shapes, "ProfileCurve", typeof (Int32));
980 createCol(shapes, "ProfileHollow", typeof (Int32));
981 createCol(shapes, "State", typeof(Int32));
982 // text TODO: this isn't right, but I'm not sure the right
983 // way to specify this as a blob atm
984 createCol(shapes, "Texture", typeof (Byte[]));
985 createCol(shapes, "ExtraParams", typeof (Byte[]));
986
987 shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
988
989 return shapes;
990 }
991
992 /// <summary>
993 /// creates "primitems" table
994 /// </summary>
995 /// <returns>item table DataTable</returns>
996 private static DataTable createItemsTable()
997 {
998 DataTable items = new DataTable("primitems");
999
1000 createCol(items, "itemID", typeof (String));
1001 createCol(items, "primID", typeof (String));
1002 createCol(items, "assetID", typeof (String));
1003 createCol(items, "parentFolderID", typeof (String));
1004
1005 createCol(items, "invType", typeof (Int32));
1006 createCol(items, "assetType", typeof (Int32));
1007
1008 createCol(items, "name", typeof (String));
1009 createCol(items, "description", typeof (String));
1010
1011 createCol(items, "creationDate", typeof (Int64));
1012 createCol(items, "creatorID", typeof (String));
1013 createCol(items, "ownerID", typeof (String));
1014 createCol(items, "lastOwnerID", typeof (String));
1015 createCol(items, "groupID", typeof (String));
1016
1017 createCol(items, "nextPermissions", typeof (UInt32));
1018 createCol(items, "currentPermissions", typeof (UInt32));
1019 createCol(items, "basePermissions", typeof (UInt32));
1020 createCol(items, "everyonePermissions", typeof (UInt32));
1021 createCol(items, "groupPermissions", typeof (UInt32));
1022 createCol(items, "flags", typeof (UInt32));
1023
1024 items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
1025
1026 return items;
1027 }
1028
1029 /// <summary>
1030 /// Creates "land" table
1031 /// </summary>
1032 /// <returns>land table DataTable</returns>
1033 private static DataTable createLandTable()
1034 {
1035 DataTable land = new DataTable("land");
1036 createCol(land, "UUID", typeof (String));
1037 createCol(land, "RegionUUID", typeof (String));
1038 createCol(land, "LocalLandID", typeof (UInt32));
1039
1040 // Bitmap is a byte[512]
1041 createCol(land, "Bitmap", typeof (Byte[]));
1042
1043 createCol(land, "Name", typeof (String));
1044 createCol(land, "Desc", typeof (String));
1045 createCol(land, "OwnerUUID", typeof (String));
1046 createCol(land, "IsGroupOwned", typeof (Boolean));
1047 createCol(land, "Area", typeof (Int32));
1048 createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
1049 createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
1050 createCol(land, "ClaimDate", typeof (Int32));
1051 createCol(land, "ClaimPrice", typeof (Int32));
1052 createCol(land, "GroupUUID", typeof (string));
1053 createCol(land, "SalePrice", typeof (Int32));
1054 createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
1055 createCol(land, "LandFlags", typeof (UInt32));
1056 createCol(land, "LandingType", typeof (Byte));
1057 createCol(land, "MediaAutoScale", typeof (Byte));
1058 createCol(land, "MediaTextureUUID", typeof (String));
1059 createCol(land, "MediaURL", typeof (String));
1060 createCol(land, "MusicURL", typeof (String));
1061 createCol(land, "PassHours", typeof (Double));
1062 createCol(land, "PassPrice", typeof (UInt32));
1063 createCol(land, "SnapshotUUID", typeof (String));
1064 createCol(land, "UserLocationX", typeof (Double));
1065 createCol(land, "UserLocationY", typeof (Double));
1066 createCol(land, "UserLocationZ", typeof (Double));
1067 createCol(land, "UserLookAtX", typeof (Double));
1068 createCol(land, "UserLookAtY", typeof (Double));
1069 createCol(land, "UserLookAtZ", typeof (Double));
1070 createCol(land, "AuthbuyerID", typeof(String));
1071 createCol(land, "OtherCleanTime", typeof(Int32));
1072 createCol(land, "Dwell", typeof(Int32));
1073
1074 land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
1075
1076 return land;
1077 }
1078
1079 /// <summary>
1080 /// create "landaccesslist" table
1081 /// </summary>
1082 /// <returns>Landacceslist DataTable</returns>
1083 private static DataTable createLandAccessListTable()
1084 {
1085 DataTable landaccess = new DataTable("landaccesslist");
1086 createCol(landaccess, "LandUUID", typeof (String));
1087 createCol(landaccess, "AccessUUID", typeof (String));
1088 createCol(landaccess, "Flags", typeof (UInt32));
1089
1090 return landaccess;
1091 }
1092
1093 private static DataTable createRegionSettingsTable()
1094 {
1095 DataTable regionsettings = new DataTable("regionsettings");
1096 createCol(regionsettings, "regionUUID", typeof(String));
1097 createCol(regionsettings, "block_terraform", typeof (Int32));
1098 createCol(regionsettings, "block_fly", typeof (Int32));
1099 createCol(regionsettings, "allow_damage", typeof (Int32));
1100 createCol(regionsettings, "restrict_pushing", typeof (Int32));
1101 createCol(regionsettings, "allow_land_resell", typeof (Int32));
1102 createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
1103 createCol(regionsettings, "block_show_in_search", typeof (Int32));
1104 createCol(regionsettings, "agent_limit", typeof (Int32));
1105 createCol(regionsettings, "object_bonus", typeof (Double));
1106 createCol(regionsettings, "maturity", typeof (Int32));
1107 createCol(regionsettings, "disable_scripts", typeof (Int32));
1108 createCol(regionsettings, "disable_collisions", typeof (Int32));
1109 createCol(regionsettings, "disable_physics", typeof (Int32));
1110 createCol(regionsettings, "terrain_texture_1", typeof(String));
1111 createCol(regionsettings, "terrain_texture_2", typeof(String));
1112 createCol(regionsettings, "terrain_texture_3", typeof(String));
1113 createCol(regionsettings, "terrain_texture_4", typeof(String));
1114 createCol(regionsettings, "elevation_1_nw", typeof (Double));
1115 createCol(regionsettings, "elevation_2_nw", typeof (Double));
1116 createCol(regionsettings, "elevation_1_ne", typeof (Double));
1117 createCol(regionsettings, "elevation_2_ne", typeof (Double));
1118 createCol(regionsettings, "elevation_1_se", typeof (Double));
1119 createCol(regionsettings, "elevation_2_se", typeof (Double));
1120 createCol(regionsettings, "elevation_1_sw", typeof (Double));
1121 createCol(regionsettings, "elevation_2_sw", typeof (Double));
1122 createCol(regionsettings, "water_height", typeof (Double));
1123 createCol(regionsettings, "terrain_raise_limit", typeof (Double));
1124 createCol(regionsettings, "terrain_lower_limit", typeof (Double));
1125 createCol(regionsettings, "use_estate_sun", typeof (Int32));
1126 createCol(regionsettings, "sandbox", typeof (Int32));
1127 createCol(regionsettings, "sunvectorx",typeof (Double));
1128 createCol(regionsettings, "sunvectory",typeof (Double));
1129 createCol(regionsettings, "sunvectorz",typeof (Double));
1130 createCol(regionsettings, "fixed_sun", typeof (Int32));
1131 createCol(regionsettings, "sun_position", typeof (Double));
1132 createCol(regionsettings, "covenant", typeof(String));
1133 regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
1134 return regionsettings;
1135 }
1136
1137 /***********************************************************************
1138 *
1139 * Convert between ADO.NET <=> OpenSim Objects
1140 *
1141 * These should be database independant
1142 *
1143 **********************************************************************/
1144
1145 /// <summary>
1146 ///
1147 /// </summary>
1148 /// <param name="row"></param>
1149 /// <returns></returns>
1150 private SceneObjectPart buildPrim(DataRow row)
1151 {
1152 // Code commented. Uncomment to test the unit test inline.
1153
1154 // The unit test mentions this commented code for the purposes
1155 // of debugging a unit test failure
1156
1157 // SceneObjectGroup sog = new SceneObjectGroup();
1158 // SceneObjectPart sop = new SceneObjectPart();
1159 // sop.LocalId = 1;
1160 // sop.Name = "object1";
1161 // sop.Description = "object1";
1162 // sop.Text = "";
1163 // sop.SitName = "";
1164 // sop.TouchName = "";
1165 // sop.UUID = UUID.Random();
1166 // sop.Shape = PrimitiveBaseShape.Default;
1167 // sog.SetRootPart(sop);
1168 // Add breakpoint in above line. Check sop fields.
1169
1170 // TODO: this doesn't work yet because something more
1171 // interesting has to be done to actually get these values
1172 // back out. Not enough time to figure it out yet.
1173
1174 SceneObjectPart prim = new SceneObjectPart();
1175 prim.UUID = new UUID((String) row["UUID"]);
1176 // explicit conversion of integers is required, which sort
1177 // of sucks. No idea if there is a shortcut here or not.
1178 prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
1179 prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
1180 // various text fields
1181 prim.Text = (String) row["Text"];
1182 prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
1183 Convert.ToInt32(row["ColorR"]),
1184 Convert.ToInt32(row["ColorG"]),
1185 Convert.ToInt32(row["ColorB"]));
1186 prim.Description = (String) row["Description"];
1187 prim.SitName = (String) row["SitName"];
1188 prim.TouchName = (String) row["TouchName"];
1189 // permissions
1190 prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
1191 prim.CreatorID = new UUID((String) row["CreatorID"]);
1192 prim.OwnerID = new UUID((String) row["OwnerID"]);
1193 prim.GroupID = new UUID((String) row["GroupID"]);
1194 prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
1195 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
1196 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
1197 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
1198 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
1199 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
1200 // vectors
1201 prim.OffsetPosition = new Vector3(
1202 Convert.ToSingle(row["PositionX"]),
1203 Convert.ToSingle(row["PositionY"]),
1204 Convert.ToSingle(row["PositionZ"])
1205 );
1206 prim.GroupPosition = new Vector3(
1207 Convert.ToSingle(row["GroupPositionX"]),
1208 Convert.ToSingle(row["GroupPositionY"]),
1209 Convert.ToSingle(row["GroupPositionZ"])
1210 );
1211 prim.Velocity = new Vector3(
1212 Convert.ToSingle(row["VelocityX"]),
1213 Convert.ToSingle(row["VelocityY"]),
1214 Convert.ToSingle(row["VelocityZ"])
1215 );
1216 prim.AngularVelocity = new Vector3(
1217 Convert.ToSingle(row["AngularVelocityX"]),
1218 Convert.ToSingle(row["AngularVelocityY"]),
1219 Convert.ToSingle(row["AngularVelocityZ"])
1220 );
1221 prim.Acceleration = new Vector3(
1222 Convert.ToSingle(row["AccelerationX"]),
1223 Convert.ToSingle(row["AccelerationY"]),
1224 Convert.ToSingle(row["AccelerationZ"])
1225 );
1226 // quaternions
1227 prim.RotationOffset = new Quaternion(
1228 Convert.ToSingle(row["RotationX"]),
1229 Convert.ToSingle(row["RotationY"]),
1230 Convert.ToSingle(row["RotationZ"]),
1231 Convert.ToSingle(row["RotationW"])
1232 );
1233
1234 prim.SitTargetPositionLL = new Vector3(
1235 Convert.ToSingle(row["SitTargetOffsetX"]),
1236 Convert.ToSingle(row["SitTargetOffsetY"]),
1237 Convert.ToSingle(row["SitTargetOffsetZ"]));
1238 prim.SitTargetOrientationLL = new Quaternion(
1239 Convert.ToSingle(
1240 row["SitTargetOrientX"]),
1241 Convert.ToSingle(
1242 row["SitTargetOrientY"]),
1243 Convert.ToSingle(
1244 row["SitTargetOrientZ"]),
1245 Convert.ToSingle(
1246 row["SitTargetOrientW"]));
1247
1248 prim.ClickAction = Convert.ToByte(row["ClickAction"]);
1249 prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
1250 prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
1251 prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
1252 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
1253 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
1254
1255 prim.Sound = new UUID(row["LoopedSound"].ToString());
1256 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
1257 prim.SoundFlags = 1; // If it's persisted at all, it's looped
1258
1259 if (!row.IsNull("TextureAnimation"))
1260 prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
1261 if (!row.IsNull("ParticleSystem"))
1262 prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
1263
1264 prim.AngularVelocity = new Vector3(
1265 Convert.ToSingle(row["OmegaX"]),
1266 Convert.ToSingle(row["OmegaY"]),
1267 Convert.ToSingle(row["OmegaZ"])
1268 );
1269
1270 prim.SetCameraEyeOffset(new Vector3(
1271 Convert.ToSingle(row["CameraEyeOffsetX"]),
1272 Convert.ToSingle(row["CameraEyeOffsetY"]),
1273 Convert.ToSingle(row["CameraEyeOffsetZ"])
1274 ));
1275
1276 prim.SetCameraAtOffset(new Vector3(
1277 Convert.ToSingle(row["CameraAtOffsetX"]),
1278 Convert.ToSingle(row["CameraAtOffsetY"]),
1279 Convert.ToSingle(row["CameraAtOffsetZ"])
1280 ));
1281
1282 if (Convert.ToInt16(row["ForceMouselook"]) != 0)
1283 prim.SetForceMouselook(true);
1284
1285 prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
1286
1287 if (Convert.ToInt16(row["AllowedDrop"]) != 0)
1288 prim.AllowedDrop = true;
1289
1290 if (Convert.ToInt16(row["DieAtEdge"]) != 0)
1291 prim.DIE_AT_EDGE = true;
1292
1293 prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
1294 prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
1295
1296 prim.Material = Convert.ToByte(row["Material"]);
1297
1298 prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
1299 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
1300
1301 if (Convert.ToInt16(row["VolumeDetect"]) != 0)
1302 prim.VolumeDetectActive = true;
1303
1304 return prim;
1305 }
1306
1307 /// <summary>
1308 /// Build a prim inventory item from the persisted data.
1309 /// </summary>
1310 /// <param name="row"></param>
1311 /// <returns></returns>
1312 private static TaskInventoryItem buildItem(DataRow row)
1313 {
1314 TaskInventoryItem taskItem = new TaskInventoryItem();
1315
1316 taskItem.ItemID = new UUID((String)row["itemID"]);
1317 taskItem.ParentPartID = new UUID((String)row["primID"]);
1318 taskItem.AssetID = new UUID((String)row["assetID"]);
1319 taskItem.ParentID = new UUID((String)row["parentFolderID"]);
1320
1321 taskItem.InvType = Convert.ToInt32(row["invType"]);
1322 taskItem.Type = Convert.ToInt32(row["assetType"]);
1323
1324 taskItem.Name = (String)row["name"];
1325 taskItem.Description = (String)row["description"];
1326 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1327 taskItem.CreatorID = new UUID((String)row["creatorID"]);
1328 taskItem.OwnerID = new UUID((String)row["ownerID"]);
1329 taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
1330 taskItem.GroupID = new UUID((String)row["groupID"]);
1331
1332 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1333 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1334 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1335 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1336 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1337 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1338
1339 return taskItem;
1340 }
1341
1342 /// <summary>
1343 /// Build a Land Data from the persisted data.
1344 /// </summary>
1345 /// <param name="row"></param>
1346 /// <returns></returns>
1347 private LandData buildLandData(DataRow row)
1348 {
1349 LandData newData = new LandData();
1350
1351 newData.GlobalID = new UUID((String) row["UUID"]);
1352 newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
1353
1354 // Bitmap is a byte[512]
1355 newData.Bitmap = (Byte[]) row["Bitmap"];
1356
1357 newData.Name = (String) row["Name"];
1358 newData.Description = (String) row["Desc"];
1359 newData.OwnerID = (UUID)(String) row["OwnerUUID"];
1360 newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
1361 newData.Area = Convert.ToInt32(row["Area"]);
1362 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
1363 newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
1364 //Enum OpenMetaverse.Parcel.ParcelCategory
1365 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
1366 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
1367 newData.GroupID = new UUID((String) row["GroupUUID"]);
1368 newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
1369 newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
1370 //Enum. OpenMetaverse.Parcel.ParcelStatus
1371 newData.Flags = Convert.ToUInt32(row["LandFlags"]);
1372 newData.LandingType = (Byte) row["LandingType"];
1373 newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
1374 newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
1375 newData.MediaURL = (String) row["MediaURL"];
1376 newData.MusicURL = (String) row["MusicURL"];
1377 newData.PassHours = Convert.ToSingle(row["PassHours"]);
1378 newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
1379 newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
1380 try
1381 {
1382
1383 newData.UserLocation =
1384 new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
1385 Convert.ToSingle(row["UserLocationZ"]));
1386 newData.UserLookAt =
1387 new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
1388 Convert.ToSingle(row["UserLookAtZ"]));
1389
1390 }
1391 catch (InvalidCastException)
1392 {
1393 m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
1394 newData.UserLocation = Vector3.Zero;
1395 newData.UserLookAt = Vector3.Zero;
1396 }
1397 newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
1398 UUID authBuyerID = UUID.Zero;
1399
1400 UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
1401
1402 newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
1403 newData.Dwell = Convert.ToInt32(row["Dwell"]);
1404
1405 return newData;
1406 }
1407
1408 private RegionSettings buildRegionSettings(DataRow row)
1409 {
1410 RegionSettings newSettings = new RegionSettings();
1411
1412 newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
1413 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
1414 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
1415 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
1416 newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
1417 newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
1418 newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
1419 newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
1420 newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
1421 newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
1422 newSettings.Maturity = Convert.ToInt32(row["maturity"]);
1423 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
1424 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
1425 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
1426 newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
1427 newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
1428 newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
1429 newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
1430 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
1431 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
1432 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
1433 newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
1434 newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
1435 newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
1436 newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
1437 newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
1438 newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
1439 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
1440 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
1441 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
1442 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
1443 newSettings.SunVector = new Vector3 (
1444 Convert.ToSingle(row["sunvectorx"]),
1445 Convert.ToSingle(row["sunvectory"]),
1446 Convert.ToSingle(row["sunvectorz"])
1447 );
1448 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1449 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1450 newSettings.Covenant = new UUID((String) row["covenant"]);
1451
1452 return newSettings;
1453 }
1454
1455 /// <summary>
1456 /// Build a land access entry from the persisted data.
1457 /// </summary>
1458 /// <param name="row"></param>
1459 /// <returns></returns>
1460 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
1461 {
1462 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1463 entry.AgentID = new UUID((string) row["AccessUUID"]);
1464 entry.Flags = (AccessList) row["Flags"];
1465 entry.Time = new DateTime();
1466 return entry;
1467 }
1468
1469 /// <summary>
1470 ///
1471 /// </summary>
1472 /// <param name="val"></param>
1473 /// <returns></returns>
1474 private static Array serializeTerrain(double[,] val)
1475 {
1476 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1477 BinaryWriter bw = new BinaryWriter(str);
1478
1479 // TODO: COMPATIBILITY - Add byte-order conversions
1480 for (int x = 0; x < (int)Constants.RegionSize; x++)
1481 for (int y = 0; y < (int)Constants.RegionSize; y++)
1482 bw.Write(val[x, y]);
1483
1484 return str.ToArray();
1485 }
1486
1487// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
1488// {
1489// row["RegionUUID"] = regionUUID;
1490// row["Revision"] = rev;
1491
1492 // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
1493// BinaryWriter bw = new BinaryWriter(str);
1494
1495// // TODO: COMPATIBILITY - Add byte-order conversions
1496 // for (int x = 0; x < (int)Constants.RegionSize; x++)
1497 // for (int y = 0; y < (int)Constants.RegionSize; y++)
1498// bw.Write(val[x, y]);
1499
1500// row["Heightfield"] = str.ToArray();
1501// }
1502
1503 /// <summary>
1504 ///
1505 /// </summary>
1506 /// <param name="row"></param>
1507 /// <param name="prim"></param>
1508 /// <param name="sceneGroupID"></param>
1509 /// <param name="regionUUID"></param>
1510 private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1511 {
1512 row["UUID"] = prim.UUID.ToString();
1513 row["RegionUUID"] = regionUUID.ToString();
1514 row["CreationDate"] = prim.CreationDate;
1515 row["Name"] = prim.Name;
1516 row["SceneGroupID"] = sceneGroupID.ToString();
1517 // the UUID of the root part for this SceneObjectGroup
1518 // various text fields
1519 row["Text"] = prim.Text;
1520 row["Description"] = prim.Description;
1521 row["SitName"] = prim.SitName;
1522 row["TouchName"] = prim.TouchName;
1523 // permissions
1524 row["ObjectFlags"] = prim.ObjectFlags;
1525 row["CreatorID"] = prim.CreatorID.ToString();
1526 row["OwnerID"] = prim.OwnerID.ToString();
1527 row["GroupID"] = prim.GroupID.ToString();
1528 row["LastOwnerID"] = prim.LastOwnerID.ToString();
1529 row["OwnerMask"] = prim.OwnerMask;
1530 row["NextOwnerMask"] = prim.NextOwnerMask;
1531 row["GroupMask"] = prim.GroupMask;
1532 row["EveryoneMask"] = prim.EveryoneMask;
1533 row["BaseMask"] = prim.BaseMask;
1534 // vectors
1535 row["PositionX"] = prim.OffsetPosition.X;
1536 row["PositionY"] = prim.OffsetPosition.Y;
1537 row["PositionZ"] = prim.OffsetPosition.Z;
1538 row["GroupPositionX"] = prim.GroupPosition.X;
1539 row["GroupPositionY"] = prim.GroupPosition.Y;
1540 row["GroupPositionZ"] = prim.GroupPosition.Z;
1541 row["VelocityX"] = prim.Velocity.X;
1542 row["VelocityY"] = prim.Velocity.Y;
1543 row["VelocityZ"] = prim.Velocity.Z;
1544 row["AngularVelocityX"] = prim.AngularVelocity.X;
1545 row["AngularVelocityY"] = prim.AngularVelocity.Y;
1546 row["AngularVelocityZ"] = prim.AngularVelocity.Z;
1547 row["AccelerationX"] = prim.Acceleration.X;
1548 row["AccelerationY"] = prim.Acceleration.Y;
1549 row["AccelerationZ"] = prim.Acceleration.Z;
1550 // quaternions
1551 row["RotationX"] = prim.RotationOffset.X;
1552 row["RotationY"] = prim.RotationOffset.Y;
1553 row["RotationZ"] = prim.RotationOffset.Z;
1554 row["RotationW"] = prim.RotationOffset.W;
1555
1556 // Sit target
1557 Vector3 sitTargetPos = prim.SitTargetPositionLL;
1558 row["SitTargetOffsetX"] = sitTargetPos.X;
1559 row["SitTargetOffsetY"] = sitTargetPos.Y;
1560 row["SitTargetOffsetZ"] = sitTargetPos.Z;
1561
1562 Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
1563 row["SitTargetOrientW"] = sitTargetOrient.W;
1564 row["SitTargetOrientX"] = sitTargetOrient.X;
1565 row["SitTargetOrientY"] = sitTargetOrient.Y;
1566 row["SitTargetOrientZ"] = sitTargetOrient.Z;
1567 row["ColorR"] = Convert.ToInt32(prim.Color.R);
1568 row["ColorG"] = Convert.ToInt32(prim.Color.G);
1569 row["ColorB"] = Convert.ToInt32(prim.Color.B);
1570 row["ColorA"] = Convert.ToInt32(prim.Color.A);
1571 row["PayPrice"] = prim.PayPrice[0];
1572 row["PayButton1"] = prim.PayPrice[1];
1573 row["PayButton2"] = prim.PayPrice[2];
1574 row["PayButton3"] = prim.PayPrice[3];
1575 row["PayButton4"] = prim.PayPrice[4];
1576
1577
1578 row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
1579 row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
1580
1581 row["OmegaX"] = prim.AngularVelocity.X;
1582 row["OmegaY"] = prim.AngularVelocity.Y;
1583 row["OmegaZ"] = prim.AngularVelocity.Z;
1584
1585 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
1586 row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
1587 row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
1588
1589 row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
1590 row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
1591 row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
1592
1593
1594 if ((prim.SoundFlags & 1) != 0) // Looped
1595 {
1596 row["LoopedSound"] = prim.Sound.ToString();
1597 row["LoopedSoundGain"] = prim.SoundGain;
1598 }
1599 else
1600 {
1601 row["LoopedSound"] = UUID.Zero.ToString();
1602 row["LoopedSoundGain"] = 0.0f;
1603 }
1604
1605 if (prim.GetForceMouselook())
1606 row["ForceMouselook"] = 1;
1607 else
1608 row["ForceMouselook"] = 0;
1609
1610 row["ScriptAccessPin"] = prim.ScriptAccessPin;
1611
1612 if (prim.AllowedDrop)
1613 row["AllowedDrop"] = 1;
1614 else
1615 row["AllowedDrop"] = 0;
1616
1617 if (prim.DIE_AT_EDGE)
1618 row["DieAtEdge"] = 1;
1619 else
1620 row["DieAtEdge"] = 0;
1621
1622 row["SalePrice"] = prim.SalePrice;
1623 row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
1624
1625 // click action
1626 row["ClickAction"] = prim.ClickAction;
1627
1628 row["SalePrice"] = prim.SalePrice;
1629 row["Material"] = prim.Material;
1630
1631 row["CollisionSound"] = prim.CollisionSound.ToString();
1632 row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
1633 if (prim.VolumeDetectActive)
1634 row["VolumeDetect"] = 1;
1635 else
1636 row["VolumeDetect"] = 0;
1637
1638 }
1639
1640 /// <summary>
1641 ///
1642 /// </summary>
1643 /// <param name="row"></param>
1644 /// <param name="taskItem"></param>
1645 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1646 {
1647 row["itemID"] = taskItem.ItemID.ToString();
1648 row["primID"] = taskItem.ParentPartID.ToString();
1649 row["assetID"] = taskItem.AssetID.ToString();
1650 row["parentFolderID"] = taskItem.ParentID.ToString();
1651
1652 row["invType"] = taskItem.InvType;
1653 row["assetType"] = taskItem.Type;
1654
1655 row["name"] = taskItem.Name;
1656 row["description"] = taskItem.Description;
1657 row["creationDate"] = taskItem.CreationDate;
1658 row["creatorID"] = taskItem.CreatorID.ToString();
1659 row["ownerID"] = taskItem.OwnerID.ToString();
1660 row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
1661 row["groupID"] = taskItem.GroupID.ToString();
1662 row["nextPermissions"] = taskItem.NextPermissions;
1663 row["currentPermissions"] = taskItem.CurrentPermissions;
1664 row["basePermissions"] = taskItem.BasePermissions;
1665 row["everyonePermissions"] = taskItem.EveryonePermissions;
1666 row["groupPermissions"] = taskItem.GroupPermissions;
1667 row["flags"] = taskItem.Flags;
1668 }
1669
1670 /// <summary>
1671 ///
1672 /// </summary>
1673 /// <param name="row"></param>
1674 /// <param name="land"></param>
1675 /// <param name="regionUUID"></param>
1676 private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
1677 {
1678 row["UUID"] = land.GlobalID.ToString();
1679 row["RegionUUID"] = regionUUID.ToString();
1680 row["LocalLandID"] = land.LocalID;
1681
1682 // Bitmap is a byte[512]
1683 row["Bitmap"] = land.Bitmap;
1684
1685 row["Name"] = land.Name;
1686 row["Desc"] = land.Description;
1687 row["OwnerUUID"] = land.OwnerID.ToString();
1688 row["IsGroupOwned"] = land.IsGroupOwned;
1689 row["Area"] = land.Area;
1690 row["AuctionID"] = land.AuctionID; //Unemplemented
1691 row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
1692 row["ClaimDate"] = land.ClaimDate;
1693 row["ClaimPrice"] = land.ClaimPrice;
1694 row["GroupUUID"] = land.GroupID.ToString();
1695 row["SalePrice"] = land.SalePrice;
1696 row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
1697 row["LandFlags"] = land.Flags;
1698 row["LandingType"] = land.LandingType;
1699 row["MediaAutoScale"] = land.MediaAutoScale;
1700 row["MediaTextureUUID"] = land.MediaID.ToString();
1701 row["MediaURL"] = land.MediaURL;
1702 row["MusicURL"] = land.MusicURL;
1703 row["PassHours"] = land.PassHours;
1704 row["PassPrice"] = land.PassPrice;
1705 row["SnapshotUUID"] = land.SnapshotID.ToString();
1706 row["UserLocationX"] = land.UserLocation.X;
1707 row["UserLocationY"] = land.UserLocation.Y;
1708 row["UserLocationZ"] = land.UserLocation.Z;
1709 row["UserLookAtX"] = land.UserLookAt.X;
1710 row["UserLookAtY"] = land.UserLookAt.Y;
1711 row["UserLookAtZ"] = land.UserLookAt.Z;
1712 row["AuthbuyerID"] = land.AuthBuyerID.ToString();
1713 row["OtherCleanTime"] = land.OtherCleanTime;
1714 row["Dwell"] = land.Dwell;
1715 }
1716
1717 /// <summary>
1718 ///
1719 /// </summary>
1720 /// <param name="row"></param>
1721 /// <param name="entry"></param>
1722 /// <param name="parcelID"></param>
1723 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
1724 {
1725 row["LandUUID"] = parcelID.ToString();
1726 row["AccessUUID"] = entry.AgentID.ToString();
1727 row["Flags"] = entry.Flags;
1728 }
1729
1730 private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
1731 {
1732 row["regionUUID"] = settings.RegionUUID.ToString();
1733 row["block_terraform"] = settings.BlockTerraform;
1734 row["block_fly"] = settings.BlockFly;
1735 row["allow_damage"] = settings.AllowDamage;
1736 row["restrict_pushing"] = settings.RestrictPushing;
1737 row["allow_land_resell"] = settings.AllowLandResell;
1738 row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
1739 row["block_show_in_search"] = settings.BlockShowInSearch;
1740 row["agent_limit"] = settings.AgentLimit;
1741 row["object_bonus"] = settings.ObjectBonus;
1742 row["maturity"] = settings.Maturity;
1743 row["disable_scripts"] = settings.DisableScripts;
1744 row["disable_collisions"] = settings.DisableCollisions;
1745 row["disable_physics"] = settings.DisablePhysics;
1746 row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
1747 row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
1748 row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
1749 row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
1750 row["elevation_1_nw"] = settings.Elevation1NW;
1751 row["elevation_2_nw"] = settings.Elevation2NW;
1752 row["elevation_1_ne"] = settings.Elevation1NE;
1753 row["elevation_2_ne"] = settings.Elevation2NE;
1754 row["elevation_1_se"] = settings.Elevation1SE;
1755 row["elevation_2_se"] = settings.Elevation2SE;
1756 row["elevation_1_sw"] = settings.Elevation1SW;
1757 row["elevation_2_sw"] = settings.Elevation2SW;
1758 row["water_height"] = settings.WaterHeight;
1759 row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
1760 row["terrain_lower_limit"] = settings.TerrainLowerLimit;
1761 row["use_estate_sun"] = settings.UseEstateSun;
1762 row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
1763 row["sunvectorx"] = settings.SunVector.X;
1764 row["sunvectory"] = settings.SunVector.Y;
1765 row["sunvectorz"] = settings.SunVector.Z;
1766 row["fixed_sun"] = settings.FixedSun;
1767 row["sun_position"] = settings.SunPosition;
1768 row["covenant"] = settings.Covenant.ToString();
1769 }
1770
1771 /// <summary>
1772 ///
1773 /// </summary>
1774 /// <param name="row"></param>
1775 /// <returns></returns>
1776 private PrimitiveBaseShape buildShape(DataRow row)
1777 {
1778 PrimitiveBaseShape s = new PrimitiveBaseShape();
1779 s.Scale = new Vector3(
1780 Convert.ToSingle(row["ScaleX"]),
1781 Convert.ToSingle(row["ScaleY"]),
1782 Convert.ToSingle(row["ScaleZ"])
1783 );
1784 // paths
1785 s.PCode = Convert.ToByte(row["PCode"]);
1786 s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
1787 s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
1788 s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
1789 s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
1790 s.PathShearX = Convert.ToByte(row["PathShearX"]);
1791 s.PathShearY = Convert.ToByte(row["PathShearY"]);
1792 s.PathSkew = Convert.ToSByte(row["PathSkew"]);
1793 s.PathCurve = Convert.ToByte(row["PathCurve"]);
1794 s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
1795 s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
1796 s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
1797 s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
1798 s.PathTwist = Convert.ToSByte(row["PathTwist"]);
1799 s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
1800 // profile
1801 s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
1802 s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
1803 s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
1804 s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
1805 s.State = Convert.ToByte(row["State"]);
1806
1807 byte[] textureEntry = (byte[])row["Texture"];
1808 s.TextureEntry = textureEntry;
1809
1810 s.ExtraParams = (byte[]) row["ExtraParams"];
1811 return s;
1812 }
1813
1814 /// <summary>
1815 ///
1816 /// </summary>
1817 /// <param name="row"></param>
1818 /// <param name="prim"></param>
1819 private static void fillShapeRow(DataRow row, SceneObjectPart prim)
1820 {
1821 PrimitiveBaseShape s = prim.Shape;
1822 row["UUID"] = prim.UUID.ToString();
1823 // shape is an enum
1824 row["Shape"] = 0;
1825 // vectors
1826 row["ScaleX"] = s.Scale.X;
1827 row["ScaleY"] = s.Scale.Y;
1828 row["ScaleZ"] = s.Scale.Z;
1829 // paths
1830 row["PCode"] = s.PCode;
1831 row["PathBegin"] = s.PathBegin;
1832 row["PathEnd"] = s.PathEnd;
1833 row["PathScaleX"] = s.PathScaleX;
1834 row["PathScaleY"] = s.PathScaleY;
1835 row["PathShearX"] = s.PathShearX;
1836 row["PathShearY"] = s.PathShearY;
1837 row["PathSkew"] = s.PathSkew;
1838 row["PathCurve"] = s.PathCurve;
1839 row["PathRadiusOffset"] = s.PathRadiusOffset;
1840 row["PathRevolutions"] = s.PathRevolutions;
1841 row["PathTaperX"] = s.PathTaperX;
1842 row["PathTaperY"] = s.PathTaperY;
1843 row["PathTwist"] = s.PathTwist;
1844 row["PathTwistBegin"] = s.PathTwistBegin;
1845 // profile
1846 row["ProfileBegin"] = s.ProfileBegin;
1847 row["ProfileEnd"] = s.ProfileEnd;
1848 row["ProfileCurve"] = s.ProfileCurve;
1849 row["ProfileHollow"] = s.ProfileHollow;
1850 row["State"] = s.State;
1851
1852 row["Texture"] = s.TextureEntry;
1853 row["ExtraParams"] = s.ExtraParams;
1854 }
1855
1856 /// <summary>
1857 ///
1858 /// </summary>
1859 /// <param name="prim"></param>
1860 /// <param name="sceneGroupID"></param>
1861 /// <param name="regionUUID"></param>
1862 private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1863 {
1864
1865 DataTable prims = ds.Tables["prims"];
1866 DataTable shapes = ds.Tables["primshapes"];
1867
1868 DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
1869 if (primRow == null)
1870 {
1871 primRow = prims.NewRow();
1872 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1873 prims.Rows.Add(primRow);
1874 }
1875 else
1876 {
1877 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1878 }
1879
1880 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
1881 if (shapeRow == null)
1882 {
1883 shapeRow = shapes.NewRow();
1884 fillShapeRow(shapeRow, prim);
1885 shapes.Rows.Add(shapeRow);
1886 }
1887 else
1888 {
1889 fillShapeRow(shapeRow, prim);
1890 }
1891 }
1892
1893 /// <summary>
1894 /// see IRegionDatastore
1895 /// </summary>
1896 /// <param name="primID"></param>
1897 /// <param name="items"></param>
1898 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1899 {
1900 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
1901
1902 DataTable dbItems = ds.Tables["primitems"];
1903
1904 // For now, we're just going to crudely remove all the previous inventory items
1905 // no matter whether they have changed or not, and replace them with the current set.
1906 lock (ds)
1907 {
1908 RemoveItems(primID);
1909
1910 // repalce with current inventory details
1911 foreach (TaskInventoryItem newItem in items)
1912 {
1913// m_log.InfoFormat(
1914// "[DATASTORE]: ",
1915// "Adding item {0}, {1} to prim ID {2}",
1916// newItem.Name, newItem.ItemID, newItem.ParentPartID);
1917
1918 DataRow newItemRow = dbItems.NewRow();
1919 fillItemRow(newItemRow, newItem);
1920 dbItems.Rows.Add(newItemRow);
1921 }
1922 }
1923
1924 Commit();
1925 }
1926
1927 /***********************************************************************
1928 *
1929 * SQL Statement Creation Functions
1930 *
1931 * These functions create SQL statements for update, insert, and create.
1932 * They can probably be factored later to have a db independant
1933 * portion and a db specific portion
1934 *
1935 **********************************************************************/
1936
1937 /// <summary>
1938 /// Create an insert command
1939 /// </summary>
1940 /// <param name="table">table name</param>
1941 /// <param name="dt">data table</param>
1942 /// <returns>the created command</returns>
1943 /// <remarks>
1944 /// This is subtle enough to deserve some commentary.
1945 /// Instead of doing *lots* and *lots of hardcoded strings
1946 /// for database definitions we'll use the fact that
1947 /// realistically all insert statements look like "insert
1948 /// into A(b, c) values(:b, :c) on the parameterized query
1949 /// front. If we just have a list of b, c, etc... we can
1950 /// generate these strings instead of typing them out.
1951 /// </remarks>
1952 private static SqliteCommand createInsertCommand(string table, DataTable dt)
1953 {
1954 string[] cols = new string[dt.Columns.Count];
1955 for (int i = 0; i < dt.Columns.Count; i++)
1956 {
1957 DataColumn col = dt.Columns[i];
1958 cols[i] = col.ColumnName;
1959 }
1960
1961 string sql = "insert into " + table + "(";
1962 sql += String.Join(", ", cols);
1963 // important, the first ':' needs to be here, the rest get added in the join
1964 sql += ") values (:";
1965 sql += String.Join(", :", cols);
1966 sql += ")";
1967 SqliteCommand cmd = new SqliteCommand(sql);
1968
1969 // this provides the binding for all our parameters, so
1970 // much less code than it used to be
1971 foreach (DataColumn col in dt.Columns)
1972 {
1973 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
1974 }
1975 return cmd;
1976 }
1977
1978
1979 /// <summary>
1980 /// create an update command
1981 /// </summary>
1982 /// <param name="table">table name</param>
1983 /// <param name="pk"></param>
1984 /// <param name="dt"></param>
1985 /// <returns>the created command</returns>
1986 private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
1987 {
1988 string sql = "update " + table + " set ";
1989 string subsql = String.Empty;
1990 foreach (DataColumn col in dt.Columns)
1991 {
1992 if (subsql.Length > 0)
1993 {
1994 // a map function would rock so much here
1995 subsql += ", ";
1996 }
1997 subsql += col.ColumnName + "= :" + col.ColumnName;
1998 }
1999 sql += subsql;
2000 sql += " where " + pk;
2001 SqliteCommand cmd = new SqliteCommand(sql);
2002
2003 // this provides the binding for all our parameters, so
2004 // much less code than it used to be
2005
2006 foreach (DataColumn col in dt.Columns)
2007 {
2008 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2009 }
2010 return cmd;
2011 }
2012
2013 /// <summary>
2014 /// create an update command
2015 /// </summary>
2016 /// <param name="table">table name</param>
2017 /// <param name="pk"></param>
2018 /// <param name="dt"></param>
2019 /// <returns>the created command</returns>
2020 private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
2021 {
2022 string sql = "update " + table + " set ";
2023 string subsql = String.Empty;
2024 foreach (DataColumn col in dt.Columns)
2025 {
2026 if (subsql.Length > 0)
2027 {
2028 // a map function would rock so much here
2029 subsql += ", ";
2030 }
2031 subsql += col.ColumnName + "= :" + col.ColumnName;
2032 }
2033 sql += subsql;
2034 sql += " where " + pk1 + " and " + pk2;
2035 SqliteCommand cmd = new SqliteCommand(sql);
2036
2037 // this provides the binding for all our parameters, so
2038 // much less code than it used to be
2039
2040 foreach (DataColumn col in dt.Columns)
2041 {
2042 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2043 }
2044 return cmd;
2045 }
2046
2047 /// <summary>
2048 ///
2049 /// </summary>
2050 /// <param name="dt">Data Table</param>
2051 /// <returns></returns>
2052 // private static string defineTable(DataTable dt)
2053 // {
2054 // string sql = "create table " + dt.TableName + "(";
2055 // string subsql = String.Empty;
2056 // foreach (DataColumn col in dt.Columns)
2057 // {
2058 // if (subsql.Length > 0)
2059 // {
2060 // // a map function would rock so much here
2061 // subsql += ",\n";
2062 // }
2063 // subsql += col.ColumnName + " " + sqliteType(col.DataType);
2064 // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
2065 // {
2066 // subsql += " primary key";
2067 // }
2068 // }
2069 // sql += subsql;
2070 // sql += ")";
2071 // return sql;
2072 // }
2073
2074 /***********************************************************************
2075 *
2076 * Database Binding functions
2077 *
2078 * These will be db specific due to typing, and minor differences
2079 * in databases.
2080 *
2081 **********************************************************************/
2082
2083 ///<summary>
2084 /// This is a convenience function that collapses 5 repetitive
2085 /// lines for defining SqliteParameters to 2 parameters:
2086 /// column name and database type.
2087 ///
2088 /// It assumes certain conventions like :param as the param
2089 /// name to replace in parametrized queries, and that source
2090 /// version is always current version, both of which are fine
2091 /// for us.
2092 ///</summary>
2093 ///<returns>a built sqlite parameter</returns>
2094 private static SqliteParameter createSqliteParameter(string name, Type type)
2095 {
2096 SqliteParameter param = new SqliteParameter();
2097 param.ParameterName = ":" + name;
2098 param.DbType = dbtypeFromType(type);
2099 param.SourceColumn = name;
2100 param.SourceVersion = DataRowVersion.Current;
2101 return param;
2102 }
2103
2104 /// <summary>
2105 ///
2106 /// </summary>
2107 /// <param name="da"></param>
2108 /// <param name="conn"></param>
2109 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
2110 {
2111 da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
2112 da.InsertCommand.Connection = conn;
2113
2114 da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
2115 da.UpdateCommand.Connection = conn;
2116
2117 SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
2118 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2119 delete.Connection = conn;
2120 da.DeleteCommand = delete;
2121 }
2122
2123 /// <summary>
2124 ///
2125 /// </summary>
2126 /// <param name="da"></param>
2127 /// <param name="conn"></param>
2128 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
2129 {
2130 da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
2131 da.InsertCommand.Connection = conn;
2132
2133 da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
2134 da.UpdateCommand.Connection = conn;
2135
2136 SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
2137 delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
2138 delete.Connection = conn;
2139 da.DeleteCommand = delete;
2140 }
2141
2142 /// <summary>
2143 ///
2144 /// </summary>
2145 /// <param name="da"></param>
2146 /// <param name="conn"></param>
2147 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
2148 {
2149 da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
2150 da.InsertCommand.Connection = conn;
2151 }
2152
2153 /// <summary>
2154 ///
2155 /// </summary>
2156 /// <param name="da"></param>
2157 /// <param name="conn"></param>
2158 private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
2159 {
2160 da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
2161 da.InsertCommand.Connection = conn;
2162
2163 da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
2164 da.UpdateCommand.Connection = conn;
2165
2166 SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
2167 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
2168 da.DeleteCommand = delete;
2169 da.DeleteCommand.Connection = conn;
2170 }
2171
2172 /// <summary>
2173 ///
2174 /// </summary>
2175 /// <param name="da"></param>
2176 /// <param name="conn"></param>
2177 private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
2178 {
2179 da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
2180 da.InsertCommand.Connection = conn;
2181
2182 da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
2183 da.UpdateCommand.Connection = conn;
2184
2185 SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
2186 delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
2187 delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
2188 da.DeleteCommand = delete;
2189 da.DeleteCommand.Connection = conn;
2190
2191 }
2192
2193 private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
2194 {
2195 da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
2196 da.InsertCommand.Connection = conn;
2197 da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
2198 da.UpdateCommand.Connection = conn;
2199 }
2200
2201 /// <summary>
2202 ///
2203 /// </summary>
2204 /// <param name="da"></param>
2205 /// <param name="conn"></param>
2206 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
2207 {
2208 da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
2209 da.InsertCommand.Connection = conn;
2210
2211 da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
2212 da.UpdateCommand.Connection = conn;
2213
2214 SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
2215 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2216 delete.Connection = conn;
2217 da.DeleteCommand = delete;
2218 }
2219
2220 /***********************************************************************
2221 *
2222 * Type conversion functions
2223 *
2224 **********************************************************************/
2225
2226 /// <summary>
2227 /// Type conversion function
2228 /// </summary>
2229 /// <param name="type"></param>
2230 /// <returns></returns>
2231 private static DbType dbtypeFromType(Type type)
2232 {
2233 if (type == typeof (String))
2234 {
2235 return DbType.String;
2236 }
2237 else if (type == typeof (Int32))
2238 {
2239 return DbType.Int32;
2240 }
2241 else if (type == typeof (Double))
2242 {
2243 return DbType.Double;
2244 }
2245 else if (type == typeof (Byte))
2246 {
2247 return DbType.Byte;
2248 }
2249 else if (type == typeof (Double))
2250 {
2251 return DbType.Double;
2252 }
2253 else if (type == typeof (Byte[]))
2254 {
2255 return DbType.Binary;
2256 }
2257 else
2258 {
2259 return DbType.String;
2260 }
2261 }
2262
2263 }
2264}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs
new file mode 100644
index 0000000..27553c6
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs
@@ -0,0 +1,81 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using OpenMetaverse;
33using OpenSim.Framework;
34using Mono.Data.SqliteClient;
35
36namespace OpenSim.Data.SQLiteLegacy
37{
38 public class SQLiteUserAccountData : SQLiteGenericTableHandler<UserAccountData>, IUserAccountData
39 {
40 public SQLiteUserAccountData(string connectionString, string realm)
41 : base(connectionString, realm, "UserAccount")
42 {
43 }
44
45 public UserAccountData[] GetUsers(UUID scopeID, string query)
46 {
47 string[] words = query.Split(new char[] {' '});
48
49 for (int i = 0 ; i < words.Length ; i++)
50 {
51 if (words[i].Length < 3)
52 {
53 if (i != words.Length - 1)
54 Array.Copy(words, i + 1, words, i, words.Length - i - 1);
55 Array.Resize(ref words, words.Length - 1);
56 }
57 }
58
59 if (words.Length == 0)
60 return new UserAccountData[0];
61
62 if (words.Length > 2)
63 return new UserAccountData[0];
64
65 SqliteCommand cmd = new SqliteCommand();
66
67 if (words.Length == 1)
68 {
69 cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
70 m_Realm, scopeID.ToString(), words[0]);
71 }
72 else
73 {
74 cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
75 m_Realm, scopeID.ToString(), words[0], words[1]);
76 }
77
78 return DoQuery(cmd);
79 }
80 }
81}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs b/OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs
new file mode 100644
index 0000000..095a262
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs
@@ -0,0 +1,307 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using Mono.Data.SqliteClient;
31
32namespace OpenSim.Data.SQLiteLegacy
33{
34 /// <summary>
35 /// A base class for methods needed by all SQLite database classes
36 /// </summary>
37 public class SQLiteUtil
38 {
39 /***********************************************************************
40 *
41 * Database Definition Helper Functions
42 *
43 * This should be db agnostic as we define them in ADO.NET terms
44 *
45 **********************************************************************/
46
47 /// <summary>
48 ///
49 /// </summary>
50 /// <param name="dt"></param>
51 /// <param name="name"></param>
52 /// <param name="type"></param>
53 public static void createCol(DataTable dt, string name, Type type)
54 {
55 DataColumn col = new DataColumn(name, type);
56 dt.Columns.Add(col);
57 }
58
59 /***********************************************************************
60 *
61 * SQL Statement Creation Functions
62 *
63 * These functions create SQL statements for update, insert, and create.
64 * They can probably be factored later to have a db independant
65 * portion and a db specific portion
66 *
67 **********************************************************************/
68
69 /// <summary>
70 /// Create an insert command
71 /// </summary>
72 /// <param name="table">table name</param>
73 /// <param name="dt">data table</param>
74 /// <returns>the created command</returns>
75 /// <remarks>
76 /// This is subtle enough to deserve some commentary.
77 /// Instead of doing *lots* and *lots of hardcoded strings
78 /// for database definitions we'll use the fact that
79 /// realistically all insert statements look like "insert
80 /// into A(b, c) values(:b, :c) on the parameterized query
81 /// front. If we just have a list of b, c, etc... we can
82 /// generate these strings instead of typing them out.
83 /// </remarks>
84 public static SqliteCommand createInsertCommand(string table, DataTable dt)
85 {
86
87 string[] cols = new string[dt.Columns.Count];
88 for (int i = 0; i < dt.Columns.Count; i++)
89 {
90 DataColumn col = dt.Columns[i];
91 cols[i] = col.ColumnName;
92 }
93
94 string sql = "insert into " + table + "(";
95 sql += String.Join(", ", cols);
96 // important, the first ':' needs to be here, the rest get added in the join
97 sql += ") values (:";
98 sql += String.Join(", :", cols);
99 sql += ")";
100 SqliteCommand cmd = new SqliteCommand(sql);
101
102 // this provides the binding for all our parameters, so
103 // much less code than it used to be
104 foreach (DataColumn col in dt.Columns)
105 {
106 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
107 }
108 return cmd;
109 }
110
111 /// <summary>
112 /// create an update command
113 /// </summary>
114 /// <param name="table">table name</param>
115 /// <param name="pk"></param>
116 /// <param name="dt"></param>
117 /// <returns>the created command</returns>
118 public static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
119 {
120 string sql = "update " + table + " set ";
121 string subsql = String.Empty;
122 foreach (DataColumn col in dt.Columns)
123 {
124 if (subsql.Length > 0)
125 {
126 // a map function would rock so much here
127 subsql += ", ";
128 }
129 subsql += col.ColumnName + "= :" + col.ColumnName;
130 }
131 sql += subsql;
132 sql += " where " + pk;
133 SqliteCommand cmd = new SqliteCommand(sql);
134
135 // this provides the binding for all our parameters, so
136 // much less code than it used to be
137
138 foreach (DataColumn col in dt.Columns)
139 {
140 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
141 }
142 return cmd;
143 }
144
145 /// <summary>
146 ///
147 /// </summary>
148 /// <param name="dt">Data Table</param>
149 /// <returns></returns>
150 public static string defineTable(DataTable dt)
151 {
152 string sql = "create table " + dt.TableName + "(";
153 string subsql = String.Empty;
154 foreach (DataColumn col in dt.Columns)
155 {
156 if (subsql.Length > 0)
157 {
158 // a map function would rock so much here
159 subsql += ",\n";
160 }
161 subsql += col.ColumnName + " " + sqliteType(col.DataType);
162 if (dt.PrimaryKey.Length > 0)
163 {
164 if (col == dt.PrimaryKey[0])
165 {
166 subsql += " primary key";
167 }
168 }
169 }
170 sql += subsql;
171 sql += ")";
172 return sql;
173 }
174
175 /***********************************************************************
176 *
177 * Database Binding functions
178 *
179 * These will be db specific due to typing, and minor differences
180 * in databases.
181 *
182 **********************************************************************/
183
184 ///<summary>
185 /// <para>
186 /// This is a convenience function that collapses 5 repetitive
187 /// lines for defining SqliteParameters to 2 parameters:
188 /// column name and database type.
189 /// </para>
190 ///
191 /// <para>
192 /// It assumes certain conventions like :param as the param
193 /// name to replace in parametrized queries, and that source
194 /// version is always current version, both of which are fine
195 /// for us.
196 /// </para>
197 ///</summary>
198 /// <param name="name"></param>
199 /// <param name="type"></param>
200 ///<returns>a built sqlite parameter</returns>
201 public static SqliteParameter createSqliteParameter(string name, Type type)
202 {
203 SqliteParameter param = new SqliteParameter();
204 param.ParameterName = ":" + name;
205 param.DbType = dbtypeFromType(type);
206 param.SourceColumn = name;
207 param.SourceVersion = DataRowVersion.Current;
208 return param;
209 }
210
211 /***********************************************************************
212 *
213 * Type conversion functions
214 *
215 **********************************************************************/
216
217 /// <summary>
218 /// Type conversion function
219 /// </summary>
220 /// <param name="type">a type</param>
221 /// <returns>a DbType</returns>
222 public static DbType dbtypeFromType(Type type)
223 {
224 if (type == typeof (String))
225 {
226 return DbType.String;
227 }
228 else if (type == typeof (Int32))
229 {
230 return DbType.Int32;
231 }
232 else if (type == typeof (UInt32))
233 {
234 return DbType.UInt32;
235 }
236 else if (type == typeof (Int64))
237 {
238 return DbType.Int64;
239 }
240 else if (type == typeof (UInt64))
241 {
242 return DbType.UInt64;
243 }
244 else if (type == typeof (Double))
245 {
246 return DbType.Double;
247 }
248 else if (type == typeof (Boolean))
249 {
250 return DbType.Boolean;
251 }
252 else if (type == typeof (Byte[]))
253 {
254 return DbType.Binary;
255 }
256 else
257 {
258 return DbType.String;
259 }
260 }
261
262 /// <summary>
263 /// </summary>
264 /// <param name="type">a Type</param>
265 /// <returns>a string</returns>
266 /// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
267 public static string sqliteType(Type type)
268 {
269 if (type == typeof (String))
270 {
271 return "varchar(255)";
272 }
273 else if (type == typeof (Int32))
274 {
275 return "integer";
276 }
277 else if (type == typeof (UInt32))
278 {
279 return "integer";
280 }
281 else if (type == typeof (Int64))
282 {
283 return "varchar(255)";
284 }
285 else if (type == typeof (UInt64))
286 {
287 return "varchar(255)";
288 }
289 else if (type == typeof (Double))
290 {
291 return "float";
292 }
293 else if (type == typeof (Boolean))
294 {
295 return "integer";
296 }
297 else if (type == typeof (Byte[]))
298 {
299 return "blob";
300 }
301 else
302 {
303 return "string";
304 }
305 }
306 }
307}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs
new file mode 100644
index 0000000..5422cbf
--- /dev/null
+++ b/OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs
@@ -0,0 +1,155 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using System.Reflection;
31using System.Collections.Generic;
32using Mono.Data.SqliteClient;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.SQLiteLegacy
38{
39 /// <summary>
40 /// A MySQL Interface for the Asset Server
41 /// </summary>
42 public class SQLiteXInventoryData : IXInventoryData
43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
47 private SqliteItemHandler m_Items;
48
49 public SQLiteXInventoryData(string conn, string realm)
50 {
51 m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
52 conn, "inventoryfolders", "InventoryStore");
53 m_Items = new SqliteItemHandler(
54 conn, "inventoryitems", String.Empty);
55 }
56
57 public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
58 {
59 return m_Folders.Get(fields, vals);
60 }
61
62 public XInventoryItem[] GetItems(string[] fields, string[] vals)
63 {
64 return m_Items.Get(fields, vals);
65 }
66
67 public bool StoreFolder(XInventoryFolder folder)
68 {
69 return m_Folders.Store(folder);
70 }
71
72 public bool StoreItem(XInventoryItem item)
73 {
74 return m_Items.Store(item);
75 }
76
77 public bool DeleteFolders(string field, string val)
78 {
79 return m_Folders.Delete(field, val);
80 }
81
82 public bool DeleteItems(string field, string val)
83 {
84 return m_Items.Delete(field, val);
85 }
86
87 public bool MoveItem(string id, string newParent)
88 {
89 return m_Items.MoveItem(id, newParent);
90 }
91
92 public XInventoryItem[] GetActiveGestures(UUID principalID)
93 {
94 return m_Items.GetActiveGestures(principalID);
95 }
96
97 public int GetAssetPermissions(UUID principalID, UUID assetID)
98 {
99 return m_Items.GetAssetPermissions(principalID, assetID);
100 }
101 }
102
103 public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
104 {
105 public SqliteItemHandler(string c, string t, string m) :
106 base(c, t, m)
107 {
108 }
109
110 public bool MoveItem(string id, string newParent)
111 {
112 SqliteCommand cmd = new SqliteCommand();
113
114 cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
115 cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
116 cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
117
118 return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
119 }
120
121 public XInventoryItem[] GetActiveGestures(UUID principalID)
122 {
123 SqliteCommand cmd = new SqliteCommand();
124 cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
125
126 cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
127 cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
128
129 return DoQuery(cmd);
130 }
131
132 public int GetAssetPermissions(UUID principalID, UUID assetID)
133 {
134 SqliteCommand cmd = new SqliteCommand();
135
136 cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
137 cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
138 cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
139
140 IDataReader reader = ExecuteReader(cmd, m_Connection);
141
142 int perms = 0;
143
144 while (reader.Read())
145 {
146 perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
147 }
148
149 reader.Close();
150 CloseCommand(cmd);
151
152 return perms;
153 }
154 }
155}