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-rw-r--r--OpenSim/Data/SQLite/SQLiteXInventoryData.cs156
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using System.Reflection;
31using System.Collections.Generic;
32using Mono.Data.SqliteClient;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.SQLite
38{
39 /// <summary>
40 /// A MySQL Interface for the Asset Server
41 /// </summary>
42 public class SQLiteXInventoryData : IXInventoryData
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType);
46
47 private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
48 private SqliteItemHandler m_Items;
49
50 public SQLiteXInventoryData(string conn, string realm)
51 {
52 m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
53 conn, "inventoryfolders", "InventoryStore");
54 m_Items = new SqliteItemHandler(
55 conn, "inventoryitems", String.Empty);
56 }
57
58 public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
59 {
60 return m_Folders.Get(fields, vals);
61 }
62
63 public XInventoryItem[] GetItems(string[] fields, string[] vals)
64 {
65 return m_Items.Get(fields, vals);
66 }
67
68 public bool StoreFolder(XInventoryFolder folder)
69 {
70 return m_Folders.Store(folder);
71 }
72
73 public bool StoreItem(XInventoryItem item)
74 {
75 return m_Items.Store(item);
76 }
77
78 public bool DeleteFolders(string field, string val)
79 {
80 return m_Folders.Delete(field, val);
81 }
82
83 public bool DeleteItems(string field, string val)
84 {
85 return m_Items.Delete(field, val);
86 }
87
88 public bool MoveItem(string id, string newParent)
89 {
90 return m_Items.MoveItem(id, newParent);
91 }
92
93 public XInventoryItem[] GetActiveGestures(UUID principalID)
94 {
95 return m_Items.GetActiveGestures(principalID);
96 }
97
98 public int GetAssetPermissions(UUID principalID, UUID assetID)
99 {
100 return m_Items.GetAssetPermissions(principalID, assetID);
101 }
102 }
103
104 public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
105 {
106 public SqliteItemHandler(string c, string t, string m) :
107 base(c, t, m)
108 {
109 }
110
111 public bool MoveItem(string id, string newParent)
112 {
113 SqliteCommand cmd = new SqliteCommand();
114
115 cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
116 cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
117 cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
118
119 return ExecuteNonQuery(cmd) == 0 ? false : true;
120 }
121
122 public XInventoryItem[] GetActiveGestures(UUID principalID)
123 {
124 SqliteCommand cmd = new SqliteCommand();
125 cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
126
127 cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
128 cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
129
130 return DoQuery(cmd);
131 }
132
133 public int GetAssetPermissions(UUID principalID, UUID assetID)
134 {
135 SqliteCommand cmd = new SqliteCommand();
136
137 cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
138 cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
139 cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
140
141 IDataReader reader = ExecuteReader(cmd);
142
143 int perms = 0;
144
145 while (reader.Read())
146 {
147 perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
148 }
149
150 reader.Close();
151 CloseReaderCommand(cmd);
152
153 return perms;
154 }
155 }
156}