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Diffstat (limited to 'OpenSim/Data/SQLite/SQLiteAssetData.cs')
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs42
1 files changed, 27 insertions, 15 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 0fc1f25..40e51db 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -44,10 +44,10 @@ namespace OpenSim.Data.SQLite
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private const string SelectAssetSQL = "select * from assets where UUID=:UUID"; 46 private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
47 private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, asset_flags, UUID from assets limit :start, :count"; 47 private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, asset_flags, UUID, CreatorID from assets limit :start, :count";
48 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID"; 48 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
49 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, asset_flags, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Flags, :Data)"; 49 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, asset_flags, CreatorID, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Flags, :CreatorID, :Data)";
50 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, asset_flags=:Flags, Data=:Data where UUID=:UUID"; 50 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, asset_flags=:Flags, CreatorID=:CreatorID, Data=:Data where UUID=:UUID";
51 private const string assetSelect = "select * from assets"; 51 private const string assetSelect = "select * from assets";
52 52
53 private SqliteConnection m_conn; 53 private SqliteConnection m_conn;
@@ -137,6 +137,7 @@ namespace OpenSim.Data.SQLite
137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
139 cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags)); 139 cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
140 cmd.Parameters.Add(new SqliteParameter(":CreatorID", asset.Metadata.CreatorID));
140 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 141 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
141 142
142 cmd.ExecuteNonQuery(); 143 cmd.ExecuteNonQuery();
@@ -156,6 +157,7 @@ namespace OpenSim.Data.SQLite
156 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 157 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
157 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 158 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
158 cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags)); 159 cmd.Parameters.Add(new SqliteParameter(":Flags", asset.Flags));
160 cmd.Parameters.Add(new SqliteParameter(":CreatorID", asset.Metadata.CreatorID));
159 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 161 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
160 162
161 cmd.ExecuteNonQuery(); 163 cmd.ExecuteNonQuery();
@@ -216,7 +218,7 @@ namespace OpenSim.Data.SQLite
216 new UUID((String)row["UUID"]), 218 new UUID((String)row["UUID"]),
217 (String)row["Name"], 219 (String)row["Name"],
218 Convert.ToSByte(row["Type"]), 220 Convert.ToSByte(row["Type"]),
219 UUID.Zero.ToString() 221 (String)row["CreatorID"]
220 ); 222 );
221 223
222 asset.Description = (String) row["Description"]; 224 asset.Description = (String) row["Description"];
@@ -237,6 +239,7 @@ namespace OpenSim.Data.SQLite
237 metadata.Type = Convert.ToSByte(row["Type"]); 239 metadata.Type = Convert.ToSByte(row["Type"]);
238 metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct. 240 metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
239 metadata.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]); 241 metadata.Flags = (AssetFlags)Convert.ToInt32(row["asset_flags"]);
242 metadata.CreatorID = row["CreatorID"].ToString();
240 243
241 // Current SHA1s are not stored/computed. 244 // Current SHA1s are not stored/computed.
242 metadata.SHA1 = new byte[] {}; 245 metadata.SHA1 = new byte[] {};
@@ -321,6 +324,25 @@ namespace OpenSim.Data.SQLite
321 get { return "SQLite Asset storage engine"; } 324 get { return "SQLite Asset storage engine"; }
322 } 325 }
323 326
327 // TODO: (AlexRa): one of these is to be removed eventually (?)
328
329 /// <summary>
330 /// Delete an asset from database
331 /// </summary>
332 /// <param name="uuid"></param>
333 public bool DeleteAsset(UUID uuid)
334 {
335 lock (this)
336 {
337 using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
338 {
339 cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
340 cmd.ExecuteNonQuery();
341 }
342 }
343 return true;
344 }
345
324 public override bool Delete(string id) 346 public override bool Delete(string id)
325 { 347 {
326 UUID assetID; 348 UUID assetID;
@@ -328,17 +350,7 @@ namespace OpenSim.Data.SQLite
328 if (!UUID.TryParse(id, out assetID)) 350 if (!UUID.TryParse(id, out assetID))
329 return false; 351 return false;
330 352
331 lock (this) 353 return DeleteAsset(assetID);
332 {
333 using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
334 {
335 cmd.Parameters.Add(new SqliteParameter(":UUID", assetID.ToString()));
336
337 cmd.ExecuteNonQuery();
338 }
339 }
340
341 return true;
342 } 354 }
343 355
344 #endregion 356 #endregion