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-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index 9c2bd2e..966d0b8 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -138,7 +138,7 @@ namespace OpenSim.Data.SQLite
138 { 138 {
139 assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME); 139 assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
140 m_log.WarnFormat( 140 m_log.WarnFormat(
141 "[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add", 141 "[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
142 asset.Name, asset.ID, asset.Name.Length, assetName.Length); 142 asset.Name, asset.ID, asset.Name.Length, assetName.Length);
143 } 143 }
144 144
@@ -147,7 +147,7 @@ namespace OpenSim.Data.SQLite
147 { 147 {
148 assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC); 148 assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
149 m_log.WarnFormat( 149 m_log.WarnFormat(
150 "[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add", 150 "[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
151 asset.Description, asset.ID, asset.Description.Length, assetDescription.Length); 151 asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
152 } 152 }
153 153