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-rw-r--r--OpenSim/Data/Null/NullSimulationData.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
index 339e7f4..5ea8bfa 100644
--- a/OpenSim/Data/Null/NullSimulationData.cs
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -133,6 +133,7 @@ namespace OpenSim.Data.Null
133 } 133 }
134 134
135 Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>(); 135 Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
136 Dictionary<UUID, TerrainData> m_bakedterrains = new Dictionary<UUID, TerrainData>();
136 public void StoreTerrain(TerrainData ter, UUID regionID) 137 public void StoreTerrain(TerrainData ter, UUID regionID)
137 { 138 {
138 if (m_terrains.ContainsKey(regionID)) 139 if (m_terrains.ContainsKey(regionID))
@@ -140,6 +141,13 @@ namespace OpenSim.Data.Null
140 m_terrains.Add(regionID, ter); 141 m_terrains.Add(regionID, ter);
141 } 142 }
142 143
144 public void StoreBakedTerrain(TerrainData ter, UUID regionID)
145 {
146 if (m_bakedterrains.ContainsKey(regionID))
147 m_bakedterrains.Remove(regionID);
148 m_bakedterrains.Add(regionID, ter);
149 }
150
143 // Legacy. Just don't do this. 151 // Legacy. Just don't do this.
144 public void StoreTerrain(double[,] ter, UUID regionID) 152 public void StoreTerrain(double[,] ter, UUID regionID)
145 { 153 {