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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces;
36
37namespace OpenSim.Data.Null
38{
39 public class NullEstateStore : IEstateDataStore
40 {
41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43// private string m_connectionString;
44
45// private Dictionary<uint, EstateSettings> m_knownEstates = new Dictionary<uint, EstateSettings>();
46 private EstateSettings m_estate = null;
47
48 private EstateSettings GetEstate()
49 {
50 if (m_estate == null)
51 {
52 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
53 // The estate info is pretty empty so don't try banning anyone.
54 m_estate = new EstateSettings();
55 m_estate.EstateID = 1;
56 m_estate.OnSave += StoreEstateSettings;
57 }
58 return m_estate;
59 }
60
61 protected virtual Assembly Assembly
62 {
63 get { return GetType().Assembly; }
64 }
65
66 public NullEstateStore()
67 {
68 }
69
70 public NullEstateStore(string connectionString)
71 {
72 Initialise(connectionString);
73 }
74
75 public void Initialise(string connectionString)
76 {
77// m_connectionString = connectionString;
78 }
79
80 private string[] FieldList
81 {
82 get { return new string[0]; }
83 }
84
85 public EstateSettings LoadEstateSettings(UUID regionID, bool create)
86 {
87 return GetEstate();
88 }
89
90 public void StoreEstateSettings(EstateSettings es)
91 {
92 m_estate = es;
93 return;
94 }
95
96 public EstateSettings LoadEstateSettings(int estateID)
97 {
98 return GetEstate();
99 }
100
101 public EstateSettings CreateNewEstate()
102 {
103 return new EstateSettings();
104 }
105
106 public List<EstateSettings> LoadEstateSettingsAll()
107 {
108 List<EstateSettings> allEstateSettings = new List<EstateSettings>();
109 allEstateSettings.Add(GetEstate());
110 return allEstateSettings;
111 }
112
113 public List<int> GetEstatesAll()
114 {
115 List<int> result = new List<int>();
116 result.Add((int)GetEstate().EstateID);
117 return result;
118 }
119
120 public List<int> GetEstates(string search)
121 {
122 List<int> result = new List<int>();
123 return result;
124 }
125
126 public bool LinkRegion(UUID regionID, int estateID)
127 {
128 return false;
129 }
130
131 public List<UUID> GetRegions(int estateID)
132 {
133 List<UUID> result = new List<UUID>();
134 return result;
135 }
136
137 public bool DeleteEstate(int estateID)
138 {
139 return false;
140 }
141
142 #region IEstateDataStore Members
143
144
145 public List<int> GetEstatesByOwner(UUID ownerID)
146 {
147 return new List<int>();
148 }
149
150 #endregion
151 }
152}