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-rw-r--r--OpenSim/Data/Null/NullAvatarData.cs93
1 files changed, 93 insertions, 0 deletions
diff --git a/OpenSim/Data/Null/NullAvatarData.cs b/OpenSim/Data/Null/NullAvatarData.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Data;
34
35namespace OpenSim.Data.Null
36{
37 public class NullAvatarData : IAvatarData
38 {
39 private static Dictionary<UUID, AvatarBaseData> m_DataByUUID = new Dictionary<UUID, AvatarBaseData>();
40
41 public NullAvatarData(string connectionString, string realm)
42 {
43 }
44
45 public AvatarBaseData[] Get(string field, string val)
46 {
47 if (field == "PrincipalID")
48 {
49 UUID id = UUID.Zero;
50 if (UUID.TryParse(val, out id))
51 if (m_DataByUUID.ContainsKey(id))
52 return new AvatarBaseData[] { m_DataByUUID[id] };
53 }
54
55 // Fail
56 return new AvatarBaseData[0];
57 }
58
59 public bool Store(AvatarBaseData data)
60 {
61 m_DataByUUID[data.PrincipalID] = data;
62 return true;
63 }
64
65 public bool Delete(UUID principalID, string name)
66 {
67 if (m_DataByUUID.ContainsKey(principalID) && m_DataByUUID[principalID].Data.ContainsKey(name))
68 {
69 m_DataByUUID[principalID].Data.Remove(name);
70 return true;
71 }
72
73 return false;
74 }
75
76 public bool Delete(string field, string val)
77 {
78 if (field == "PrincipalID")
79 {
80 UUID id = UUID.Zero;
81 if (UUID.TryParse(val, out id))
82 if (m_DataByUUID.ContainsKey(id))
83 {
84 m_DataByUUID.Remove(id);
85 return true;
86 }
87 }
88
89 return false;
90 }
91
92 }
93}