aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Data/MySQL
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Data/MySQL')
-rw-r--r--OpenSim/Data/MySQL/MySQLAssetData.cs3
-rw-r--r--OpenSim/Data/MySQL/MySQLEstateData.cs24
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs11
-rw-r--r--OpenSim/Data/MySQL/MySQLInventoryData.cs33
-rw-r--r--OpenSim/Data/MySQL/MySQLLegacyRegionData.cs82
-rw-r--r--OpenSim/Data/MySQL/MySQLRegionData.cs10
6 files changed, 70 insertions, 93 deletions
diff --git a/OpenSim/Data/MySQL/MySQLAssetData.cs b/OpenSim/Data/MySQL/MySQLAssetData.cs
index 13f5fa2..ec18c28 100644
--- a/OpenSim/Data/MySQL/MySQLAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLAssetData.cs
@@ -33,6 +33,7 @@ using log4net;
33using MySql.Data.MySqlClient; 33using MySql.Data.MySqlClient;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Data;
36 37
37namespace OpenSim.Data.MySQL 38namespace OpenSim.Data.MySQL
38{ 39{
@@ -320,7 +321,7 @@ namespace OpenSim.Data.MySQL
320 metadata.Type = (sbyte)dbReader["assetType"]; 321 metadata.Type = (sbyte)dbReader["assetType"];
321 metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct. 322 metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
322 metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]); 323 metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
323 metadata.FullID = new UUID((string)dbReader["id"]); 324 metadata.FullID = DBGuid.FromDB(dbReader["id"]);
324 325
325 // Current SHA1s are not stored/computed. 326 // Current SHA1s are not stored/computed.
326 metadata.SHA1 = new byte[] { }; 327 metadata.SHA1 = new byte[] { };
diff --git a/OpenSim/Data/MySQL/MySQLEstateData.cs b/OpenSim/Data/MySQL/MySQLEstateData.cs
index 08e2144..9158f7a 100644
--- a/OpenSim/Data/MySQL/MySQLEstateData.cs
+++ b/OpenSim/Data/MySQL/MySQLEstateData.cs
@@ -34,6 +34,7 @@ using MySql.Data.MySqlClient;
34using OpenMetaverse; 34using OpenMetaverse;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Data;
37 38
38namespace OpenSim.Data.MySQL 39namespace OpenSim.Data.MySQL
39{ 40{
@@ -156,20 +157,13 @@ namespace OpenSim.Data.MySQL
156 157
157 foreach (string name in FieldList) 158 foreach (string name in FieldList)
158 { 159 {
159 if (m_FieldMap[name].GetValue(es) is bool) 160 if (m_FieldMap[name].FieldType == typeof(bool))
160 { 161 {
161 int v = Convert.ToInt32(r[name]); 162 m_FieldMap[name].SetValue(es, Convert.ToInt32(r[name]) != 0);
162 if (v != 0)
163 m_FieldMap[name].SetValue(es, true);
164 else
165 m_FieldMap[name].SetValue(es, false);
166 } 163 }
167 else if (m_FieldMap[name].GetValue(es) is UUID) 164 else if (m_FieldMap[name].FieldType == typeof(UUID))
168 { 165 {
169 UUID uuid = UUID.Zero; 166 m_FieldMap[name].SetValue(es, DBGuid.FromDB(r[name]));
170
171 UUID.TryParse(r[name].ToString(), out uuid);
172 m_FieldMap[name].SetValue(es, uuid);
173 } 167 }
174 else 168 else
175 { 169 {
@@ -385,11 +379,7 @@ namespace OpenSim.Data.MySQL
385 while (r.Read()) 379 while (r.Read())
386 { 380 {
387 // EstateBan eb = new EstateBan(); 381 // EstateBan eb = new EstateBan();
388 382 uuids.Add(DBGuid.FromDB(r["uuid"]));
389 UUID uuid = new UUID();
390 UUID.TryParse(r["uuid"].ToString(), out uuid);
391
392 uuids.Add(uuid);
393 } 383 }
394 } 384 }
395 } 385 }
@@ -490,7 +480,7 @@ namespace OpenSim.Data.MySQL
490 using (IDataReader reader = cmd.ExecuteReader()) 480 using (IDataReader reader = cmd.ExecuteReader())
491 { 481 {
492 while(reader.Read()) 482 while(reader.Read())
493 result.Add(new UUID(reader["RegionID"].ToString())); 483 result.Add(DBGuid.FromDB(reader["RegionID"]));
494 reader.Close(); 484 reader.Close();
495 } 485 }
496 } 486 }
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index 1253e0b..6cbb2ee 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -148,19 +148,16 @@ namespace OpenSim.Data.MySQL
148 148
149 foreach (string name in m_Fields.Keys) 149 foreach (string name in m_Fields.Keys)
150 { 150 {
151 if (m_Fields[name].GetValue(row) is bool) 151 if (m_Fields[name].FieldType == typeof(bool))
152 { 152 {
153 int v = Convert.ToInt32(reader[name]); 153 int v = Convert.ToInt32(reader[name]);
154 m_Fields[name].SetValue(row, v != 0 ? true : false); 154 m_Fields[name].SetValue(row, v != 0 ? true : false);
155 } 155 }
156 else if (m_Fields[name].GetValue(row) is UUID) 156 else if (m_Fields[name].FieldType == typeof(UUID))
157 { 157 {
158 UUID uuid = UUID.Zero; 158 m_Fields[name].SetValue(row, DBGuid.FromDB(reader[name]));
159
160 UUID.TryParse(reader[name].ToString(), out uuid);
161 m_Fields[name].SetValue(row, uuid);
162 } 159 }
163 else if (m_Fields[name].GetValue(row) is int) 160 else if (m_Fields[name].FieldType == typeof(int))
164 { 161 {
165 int v = Convert.ToInt32(reader[name]); 162 int v = Convert.ToInt32(reader[name]);
166 m_Fields[name].SetValue(row, v); 163 m_Fields[name].SetValue(row, v);
diff --git a/OpenSim/Data/MySQL/MySQLInventoryData.cs b/OpenSim/Data/MySQL/MySQLInventoryData.cs
index e0e9b9c..0aea30f 100644
--- a/OpenSim/Data/MySQL/MySQLInventoryData.cs
+++ b/OpenSim/Data/MySQL/MySQLInventoryData.cs
@@ -32,6 +32,7 @@ using log4net;
32using MySql.Data.MySqlClient; 32using MySql.Data.MySqlClient;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Data;
35 36
36namespace OpenSim.Data.MySQL 37namespace OpenSim.Data.MySQL
37{ 38{
@@ -285,31 +286,23 @@ namespace OpenSim.Data.MySQL
285 InventoryItemBase item = new InventoryItemBase(); 286 InventoryItemBase item = new InventoryItemBase();
286 287
287 // TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these. 288 // TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these.
288 if (reader["creatorID"] == null) 289 // ( DBGuid.FromDB() reads db NULLs as well, returns UUID.Zero )
289 { 290 item.CreatorId = reader["creatorID"].ToString();
290 item.CreatorId = UUID.Zero.ToString();
291 }
292 else
293 {
294 item.CreatorId = (string)reader["creatorID"];
295 }
296 291
297 // Be a bit safer in parsing these because the 292 // Be a bit safer in parsing these because the
298 // database doesn't enforce them to be not null, and 293 // database doesn't enforce them to be not null, and
299 // the inventory still works if these are weird in the 294 // the inventory still works if these are weird in the
300 // db 295 // db
301 UUID Owner = UUID.Zero; 296
302 UUID GroupID = UUID.Zero; 297 // (Empty is Ok, but "weird" will throw!)
303 UUID.TryParse((string)reader["avatarID"], out Owner); 298 item.Owner = DBGuid.FromDB(reader["avatarID"]);
304 UUID.TryParse((string)reader["groupID"], out GroupID); 299 item.GroupID = DBGuid.FromDB(reader["groupID"]);
305 item.Owner = Owner;
306 item.GroupID = GroupID;
307 300
308 // Rest of the parsing. If these UUID's fail, we're dead anyway 301 // Rest of the parsing. If these UUID's fail, we're dead anyway
309 item.ID = new UUID((string) reader["inventoryID"]); 302 item.ID = DBGuid.FromDB(reader["inventoryID"]);
310 item.AssetID = new UUID((string) reader["assetID"]); 303 item.AssetID = DBGuid.FromDB(reader["assetID"]);
311 item.AssetType = (int) reader["assetType"]; 304 item.AssetType = (int) reader["assetType"];
312 item.Folder = new UUID((string) reader["parentFolderID"]); 305 item.Folder = DBGuid.FromDB(reader["parentFolderID"]);
313 item.Name = (string)(reader["inventoryName"] ?? String.Empty); 306 item.Name = (string)(reader["inventoryName"] ?? String.Empty);
314 item.Description = (string)(reader["inventoryDescription"] ?? String.Empty); 307 item.Description = (string)(reader["inventoryDescription"] ?? String.Empty);
315 item.NextPermissions = (uint) reader["inventoryNextPermissions"]; 308 item.NextPermissions = (uint) reader["inventoryNextPermissions"];
@@ -382,9 +375,9 @@ namespace OpenSim.Data.MySQL
382 try 375 try
383 { 376 {
384 InventoryFolderBase folder = new InventoryFolderBase(); 377 InventoryFolderBase folder = new InventoryFolderBase();
385 folder.Owner = new UUID((string) reader["agentID"]); 378 folder.Owner = DBGuid.FromDB(reader["agentID"]);
386 folder.ParentID = new UUID((string) reader["parentFolderID"]); 379 folder.ParentID = DBGuid.FromDB(reader["parentFolderID"]);
387 folder.ID = new UUID((string) reader["folderID"]); 380 folder.ID = DBGuid.FromDB(reader["folderID"]);
388 folder.Name = (string) reader["folderName"]; 381 folder.Name = (string) reader["folderName"];
389 folder.Type = (short) reader["type"]; 382 folder.Type = (short) reader["type"];
390 folder.Version = (ushort) ((int) reader["version"]); 383 folder.Version = (ushort) ((int) reader["version"]);
diff --git a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
index 07371e7..bfeae12 100644
--- a/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLLegacyRegionData.cs
@@ -38,6 +38,7 @@ using OpenMetaverse;
38using OpenSim.Framework; 38using OpenSim.Framework;
39using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Data;
41 42
42namespace OpenSim.Data.MySQL 43namespace OpenSim.Data.MySQL
43{ 44{
@@ -269,7 +270,7 @@ namespace OpenSim.Data.MySQL
269 using (IDataReader reader = ExecuteReader(cmd)) 270 using (IDataReader reader = ExecuteReader(cmd))
270 { 271 {
271 while (reader.Read()) 272 while (reader.Read())
272 uuids.Add(new UUID(reader["UUID"].ToString())); 273 uuids.Add(DBGuid.FromDB(reader["UUID"].ToString()));
273 } 274 }
274 275
275 // delete the main prims 276 // delete the main prims
@@ -422,7 +423,7 @@ namespace OpenSim.Data.MySQL
422 else 423 else
423 prim.Shape = BuildShape(reader); 424 prim.Shape = BuildShape(reader);
424 425
425 UUID parentID = new UUID(reader["SceneGroupID"].ToString()); 426 UUID parentID = DBGuid.FromDB(reader["SceneGroupID"].ToString());
426 if (parentID != prim.UUID) 427 if (parentID != prim.UUID)
427 prim.ParentUUID = parentID; 428 prim.ParentUUID = parentID;
428 429
@@ -500,7 +501,7 @@ namespace OpenSim.Data.MySQL
500 { 501 {
501 if (!(itemReader["primID"] is DBNull)) 502 if (!(itemReader["primID"] is DBNull))
502 { 503 {
503 UUID primID = new UUID(itemReader["primID"].ToString()); 504 UUID primID = DBGuid.FromDB(itemReader["primID"].ToString());
504 if (prims.ContainsKey(primID)) 505 if (prims.ContainsKey(primID))
505 primsWithInventory.Add(prims[primID]); 506 primsWithInventory.Add(prims[primID]);
506 } 507 }
@@ -738,7 +739,7 @@ namespace OpenSim.Data.MySQL
738 } 739 }
739 else 740 else
740 { 741 {
741 UUID.TryParse(result["region_id"].ToString(), out nWP.regionID); 742 nWP.regionID = DBGuid.FromDB(result["region_id"]);
742 nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]); 743 nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
743 nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]); 744 nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
744 nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]); 745 nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
@@ -1055,7 +1056,14 @@ namespace OpenSim.Data.MySQL
1055 private SceneObjectPart BuildPrim(IDataReader row) 1056 private SceneObjectPart BuildPrim(IDataReader row)
1056 { 1057 {
1057 SceneObjectPart prim = new SceneObjectPart(); 1058 SceneObjectPart prim = new SceneObjectPart();
1058 prim.UUID = new UUID((string)row["UUID"]); 1059
1060 // depending on the MySQL connector version, CHAR(36) may be already converted to Guid!
1061 prim.UUID = DBGuid.FromDB(row["UUID"]);
1062 prim.CreatorID = DBGuid.FromDB(row["CreatorID"]);
1063 prim.OwnerID = DBGuid.FromDB(row["OwnerID"]);
1064 prim.GroupID = DBGuid.FromDB(row["GroupID"]);
1065 prim.LastOwnerID = DBGuid.FromDB(row["LastOwnerID"]);
1066
1059 // explicit conversion of integers is required, which sort 1067 // explicit conversion of integers is required, which sort
1060 // of sucks. No idea if there is a shortcut here or not. 1068 // of sucks. No idea if there is a shortcut here or not.
1061 prim.CreationDate = (int)row["CreationDate"]; 1069 prim.CreationDate = (int)row["CreationDate"];
@@ -1074,15 +1082,12 @@ namespace OpenSim.Data.MySQL
1074 prim.TouchName = (string)row["TouchName"]; 1082 prim.TouchName = (string)row["TouchName"];
1075 // Permissions 1083 // Permissions
1076 prim.ObjectFlags = (uint)(int)row["ObjectFlags"]; 1084 prim.ObjectFlags = (uint)(int)row["ObjectFlags"];
1077 prim.CreatorID = new UUID((string)row["CreatorID"]);
1078 prim.OwnerID = new UUID((string)row["OwnerID"]);
1079 prim.GroupID = new UUID((string)row["GroupID"]);
1080 prim.LastOwnerID = new UUID((string)row["LastOwnerID"]);
1081 prim.OwnerMask = (uint)(int)row["OwnerMask"]; 1085 prim.OwnerMask = (uint)(int)row["OwnerMask"];
1082 prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"]; 1086 prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
1083 prim.GroupMask = (uint)(int)row["GroupMask"]; 1087 prim.GroupMask = (uint)(int)row["GroupMask"];
1084 prim.EveryoneMask = (uint)(int)row["EveryoneMask"]; 1088 prim.EveryoneMask = (uint)(int)row["EveryoneMask"];
1085 prim.BaseMask = (uint)(int)row["BaseMask"]; 1089 prim.BaseMask = (uint)(int)row["BaseMask"];
1090
1086 // Vectors 1091 // Vectors
1087 prim.OffsetPosition = new Vector3( 1092 prim.OffsetPosition = new Vector3(
1088 (float)(double)row["PositionX"], 1093 (float)(double)row["PositionX"],
@@ -1134,7 +1139,7 @@ namespace OpenSim.Data.MySQL
1134 prim.PayPrice[3] = (int)row["PayButton3"]; 1139 prim.PayPrice[3] = (int)row["PayButton3"];
1135 prim.PayPrice[4] = (int)row["PayButton4"]; 1140 prim.PayPrice[4] = (int)row["PayButton4"];
1136 1141
1137 prim.Sound = new UUID(row["LoopedSound"].ToString()); 1142 prim.Sound = DBGuid.FromDB(row["LoopedSound"].ToString());
1138 prim.SoundGain = (float)(double)row["LoopedSoundGain"]; 1143 prim.SoundGain = (float)(double)row["LoopedSoundGain"];
1139 prim.SoundFlags = 1; // If it's persisted at all, it's looped 1144 prim.SoundFlags = 1; // If it's persisted at all, it's looped
1140 1145
@@ -1161,16 +1166,10 @@ namespace OpenSim.Data.MySQL
1161 (float)(double)row["CameraAtOffsetZ"] 1166 (float)(double)row["CameraAtOffsetZ"]
1162 )); 1167 ));
1163 1168
1164 if ((sbyte)row["ForceMouselook"] != 0) 1169 prim.SetForceMouselook((sbyte)row["ForceMouselook"] != 0);
1165 prim.SetForceMouselook(true);
1166
1167 prim.ScriptAccessPin = (int)row["ScriptAccessPin"]; 1170 prim.ScriptAccessPin = (int)row["ScriptAccessPin"];
1168 1171 prim.AllowedDrop = ((sbyte)row["AllowedDrop"] != 0);
1169 if ((sbyte)row["AllowedDrop"] != 0) 1172 prim.DIE_AT_EDGE = ((sbyte)row["DieAtEdge"] != 0);
1170 prim.AllowedDrop = true;
1171
1172 if ((sbyte)row["DieAtEdge"] != 0)
1173 prim.DIE_AT_EDGE = true;
1174 1173
1175 prim.SalePrice = (int)row["SalePrice"]; 1174 prim.SalePrice = (int)row["SalePrice"];
1176 prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]); 1175 prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]);
@@ -1180,11 +1179,10 @@ namespace OpenSim.Data.MySQL
1180 if (!(row["ClickAction"] is DBNull)) 1179 if (!(row["ClickAction"] is DBNull))
1181 prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]); 1180 prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]);
1182 1181
1183 prim.CollisionSound = new UUID(row["CollisionSound"].ToString()); 1182 prim.CollisionSound = DBGuid.FromDB(row["CollisionSound"]);
1184 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; 1183 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
1185 1184
1186 if ((sbyte)row["PassTouches"] != 0) 1185 prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
1187 prim.PassTouches = true;
1188 prim.LinkNum = (int)row["LinkNumber"]; 1186 prim.LinkNum = (int)row["LinkNumber"];
1189 1187
1190 return prim; 1188 return prim;
@@ -1200,10 +1198,10 @@ namespace OpenSim.Data.MySQL
1200 { 1198 {
1201 TaskInventoryItem taskItem = new TaskInventoryItem(); 1199 TaskInventoryItem taskItem = new TaskInventoryItem();
1202 1200
1203 taskItem.ItemID = new UUID((String)row["itemID"]); 1201 taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
1204 taskItem.ParentPartID = new UUID((String)row["primID"]); 1202 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
1205 taskItem.AssetID = new UUID((String)row["assetID"]); 1203 taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
1206 taskItem.ParentID = new UUID((String)row["parentFolderID"]); 1204 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
1207 1205
1208 taskItem.InvType = Convert.ToInt32(row["invType"]); 1206 taskItem.InvType = Convert.ToInt32(row["invType"]);
1209 taskItem.Type = Convert.ToInt32(row["assetType"]); 1207 taskItem.Type = Convert.ToInt32(row["assetType"]);
@@ -1211,10 +1209,10 @@ namespace OpenSim.Data.MySQL
1211 taskItem.Name = (String)row["name"]; 1209 taskItem.Name = (String)row["name"];
1212 taskItem.Description = (String)row["description"]; 1210 taskItem.Description = (String)row["description"];
1213 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1211 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1214 taskItem.CreatorID = new UUID((String)row["creatorID"]); 1212 taskItem.CreatorID = DBGuid.FromDB(row["creatorID"]);
1215 taskItem.OwnerID = new UUID((String)row["ownerID"]); 1213 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
1216 taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]); 1214 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
1217 taskItem.GroupID = new UUID((String)row["groupID"]); 1215 taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
1218 1216
1219 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1217 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1220 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1218 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
@@ -1230,7 +1228,7 @@ namespace OpenSim.Data.MySQL
1230 { 1228 {
1231 RegionSettings newSettings = new RegionSettings(); 1229 RegionSettings newSettings = new RegionSettings();
1232 1230
1233 newSettings.RegionUUID = new UUID((string) row["regionUUID"]); 1231 newSettings.RegionUUID = DBGuid.FromDB(row["regionUUID"]);
1234 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]); 1232 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
1235 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]); 1233 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
1236 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]); 1234 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
@@ -1244,10 +1242,10 @@ namespace OpenSim.Data.MySQL
1244 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]); 1242 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
1245 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]); 1243 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
1246 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]); 1244 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
1247 newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]); 1245 newSettings.TerrainTexture1 = DBGuid.FromDB(row["terrain_texture_1"]);
1248 newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]); 1246 newSettings.TerrainTexture2 = DBGuid.FromDB(row["terrain_texture_2"]);
1249 newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]); 1247 newSettings.TerrainTexture3 = DBGuid.FromDB(row["terrain_texture_3"]);
1250 newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]); 1248 newSettings.TerrainTexture4 = DBGuid.FromDB(row["terrain_texture_4"]);
1251 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]); 1249 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
1252 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]); 1250 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
1253 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]); 1251 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
@@ -1268,7 +1266,7 @@ namespace OpenSim.Data.MySQL
1268 ); 1266 );
1269 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); 1267 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1270 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); 1268 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1271 newSettings.Covenant = new UUID((String) row["covenant"]); 1269 newSettings.Covenant = DBGuid.FromDB(row["covenant"]);
1272 1270
1273 newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]); 1271 newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
1274 1272
@@ -1277,7 +1275,7 @@ namespace OpenSim.Data.MySQL
1277 else 1275 else
1278 newSettings.LoadedCreationID = (String) row["loaded_creation_id"]; 1276 newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
1279 1277
1280 newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]); 1278 newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
1281 1279
1282 return newSettings; 1280 return newSettings;
1283 } 1281 }
@@ -1291,7 +1289,7 @@ namespace OpenSim.Data.MySQL
1291 { 1289 {
1292 LandData newData = new LandData(); 1290 LandData newData = new LandData();
1293 1291
1294 newData.GlobalID = new UUID((String) row["UUID"]); 1292 newData.GlobalID = DBGuid.FromDB(row["UUID"]);
1295 newData.LocalID = Convert.ToInt32(row["LocalLandID"]); 1293 newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
1296 1294
1297 // Bitmap is a byte[512] 1295 // Bitmap is a byte[512]
@@ -1299,7 +1297,7 @@ namespace OpenSim.Data.MySQL
1299 1297
1300 newData.Name = (String) row["Name"]; 1298 newData.Name = (String) row["Name"];
1301 newData.Description = (String) row["Description"]; 1299 newData.Description = (String) row["Description"];
1302 newData.OwnerID = new UUID((String)row["OwnerUUID"]); 1300 newData.OwnerID = DBGuid.FromDB(row["OwnerUUID"]);
1303 newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]); 1301 newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
1304 newData.Area = Convert.ToInt32(row["Area"]); 1302 newData.Area = Convert.ToInt32(row["Area"]);
1305 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented 1303 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented
@@ -1307,14 +1305,14 @@ namespace OpenSim.Data.MySQL
1307 //Enum libsecondlife.Parcel.ParcelCategory 1305 //Enum libsecondlife.Parcel.ParcelCategory
1308 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]); 1306 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
1309 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]); 1307 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
1310 newData.GroupID = new UUID((String) row["GroupUUID"]); 1308 newData.GroupID = DBGuid.FromDB(row["GroupUUID"]);
1311 newData.SalePrice = Convert.ToInt32(row["SalePrice"]); 1309 newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
1312 newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]); 1310 newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
1313 //Enum. libsecondlife.Parcel.ParcelStatus 1311 //Enum. libsecondlife.Parcel.ParcelStatus
1314 newData.Flags = Convert.ToUInt32(row["LandFlags"]); 1312 newData.Flags = Convert.ToUInt32(row["LandFlags"]);
1315 newData.LandingType = Convert.ToByte(row["LandingType"]); 1313 newData.LandingType = Convert.ToByte(row["LandingType"]);
1316 newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]); 1314 newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
1317 newData.MediaID = new UUID((String) row["MediaTextureUUID"]); 1315 newData.MediaID = DBGuid.FromDB(row["MediaTextureUUID"]);
1318 newData.MediaURL = (String) row["MediaURL"]; 1316 newData.MediaURL = (String) row["MediaURL"];
1319 newData.MusicURL = (String) row["MusicURL"]; 1317 newData.MusicURL = (String) row["MusicURL"];
1320 newData.PassHours = Convert.ToSingle(row["PassHours"]); 1318 newData.PassHours = Convert.ToSingle(row["PassHours"]);
@@ -1358,7 +1356,7 @@ namespace OpenSim.Data.MySQL
1358 private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row) 1356 private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
1359 { 1357 {
1360 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 1358 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1361 entry.AgentID = new UUID((string) row["AccessUUID"]); 1359 entry.AgentID = DBGuid.FromDB(row["AccessUUID"]);
1362 entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]); 1360 entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
1363 entry.Time = new DateTime(); 1361 entry.Time = new DateTime();
1364 return entry; 1362 return entry;
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs
index aa9a104..c7bddac 100644
--- a/OpenSim/Data/MySQL/MySQLRegionData.cs
+++ b/OpenSim/Data/MySQL/MySQLRegionData.cs
@@ -31,6 +31,7 @@ using System.Collections.Generic;
31using System.Data; 31using System.Data;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Data;
34using MySql.Data.MySqlClient; 35using MySql.Data.MySqlClient;
35 36
36namespace OpenSim.Data.MySQL 37namespace OpenSim.Data.MySQL
@@ -143,12 +144,9 @@ namespace OpenSim.Data.MySQL
143 RegionData ret = new RegionData(); 144 RegionData ret = new RegionData();
144 ret.Data = new Dictionary<string, object>(); 145 ret.Data = new Dictionary<string, object>();
145 146
146 UUID regionID; 147 ret.RegionID = DBGuid.FromDB(result["uuid"]);
147 UUID.TryParse(result["uuid"].ToString(), out regionID); 148 ret.ScopeID = DBGuid.FromDB(result["ScopeID"]);
148 ret.RegionID = regionID; 149
149 UUID scope;
150 UUID.TryParse(result["ScopeID"].ToString(), out scope);
151 ret.ScopeID = scope;
152 ret.RegionName = result["regionName"].ToString(); 150 ret.RegionName = result["regionName"].ToString();
153 ret.posX = Convert.ToInt32(result["locX"]); 151 ret.posX = Convert.ToInt32(result["locX"]);
154 ret.posY = Convert.ToInt32(result["locY"]); 152 ret.posY = Convert.ToInt32(result["locY"]);