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-rw-r--r--OpenSim/Data/MySQL/MySQLSimulationData.cs274
1 files changed, 201 insertions, 73 deletions
diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs
index d562783..01b9299 100644
--- a/OpenSim/Data/MySQL/MySQLSimulationData.cs
+++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Data.MySQL
66 Initialise(connectionString); 66 Initialise(connectionString);
67 } 67 }
68 68
69 public void Initialise(string connectionString) 69 public virtual void Initialise(string connectionString)
70 { 70 {
71 m_connectionString = connectionString; 71 m_connectionString = connectionString;
72 72
@@ -113,14 +113,16 @@ namespace OpenSim.Data.MySQL
113 113
114 public void Dispose() {} 114 public void Dispose() {}
115 115
116 public void StoreObject(SceneObjectGroup obj, UUID regionUUID) 116 public virtual void StoreObject(SceneObjectGroup obj, UUID regionUUID)
117 { 117 {
118 uint flags = obj.RootPart.GetEffectiveObjectFlags(); 118 uint flags = obj.RootPart.GetEffectiveObjectFlags();
119 119
120 // Eligibility check 120 // Eligibility check
121 // 121 //
122 if ((flags & (uint)PrimFlags.Temporary) != 0) 122 // PrimFlags.Temporary is not used in OpenSim code and cannot
123 return; 123 // be guaranteed to always be clear. Don't check it.
124// if ((flags & (uint)PrimFlags.Temporary) != 0)
125// return;
124 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) 126 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
125 return; 127 return;
126 128
@@ -135,7 +137,7 @@ namespace OpenSim.Data.MySQL
135 foreach (SceneObjectPart prim in obj.Parts) 137 foreach (SceneObjectPart prim in obj.Parts)
136 { 138 {
137 cmd.Parameters.Clear(); 139 cmd.Parameters.Clear();
138 140
139 cmd.CommandText = "replace into prims (" + 141 cmd.CommandText = "replace into prims (" +
140 "UUID, CreationDate, " + 142 "UUID, CreationDate, " +
141 "Name, Text, Description, " + 143 "Name, Text, Description, " +
@@ -171,7 +173,11 @@ namespace OpenSim.Data.MySQL
171 "ParticleSystem, ClickAction, Material, " + 173 "ParticleSystem, ClickAction, Material, " +
172 "CollisionSound, CollisionSoundVolume, " + 174 "CollisionSound, CollisionSoundVolume, " +
173 "PassTouches, " + 175 "PassTouches, " +
174 "LinkNumber, MediaURL) values (" + "?UUID, " + 176 "PassCollisions, " +
177 "LinkNumber, MediaURL, KeyframeMotion, " +
178 "PhysicsShapeType, Density, GravityModifier, " +
179 "Friction, Restitution, Vehicle " +
180 ") values (" + "?UUID, " +
175 "?CreationDate, ?Name, ?Text, " + 181 "?CreationDate, ?Name, ?Text, " +
176 "?Description, ?SitName, ?TouchName, " + 182 "?Description, ?SitName, ?TouchName, " +
177 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " + 183 "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
@@ -202,14 +208,17 @@ namespace OpenSim.Data.MySQL
202 "?SaleType, ?ColorR, ?ColorG, " + 208 "?SaleType, ?ColorR, ?ColorG, " +
203 "?ColorB, ?ColorA, ?ParticleSystem, " + 209 "?ColorB, ?ColorA, ?ParticleSystem, " +
204 "?ClickAction, ?Material, ?CollisionSound, " + 210 "?ClickAction, ?Material, ?CollisionSound, " +
205 "?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL)"; 211 "?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
206 212 "?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
213 "?PhysicsShapeType, ?Density, ?GravityModifier, " +
214 "?Friction, ?Restitution, ?Vehicle)";
215
207 FillPrimCommand(cmd, prim, obj.UUID, regionUUID); 216 FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
208 217
209 ExecuteNonQuery(cmd); 218 ExecuteNonQuery(cmd);
210 219
211 cmd.Parameters.Clear(); 220 cmd.Parameters.Clear();
212 221
213 cmd.CommandText = "replace into primshapes (" + 222 cmd.CommandText = "replace into primshapes (" +
214 "UUID, Shape, ScaleX, ScaleY, " + 223 "UUID, Shape, ScaleX, ScaleY, " +
215 "ScaleZ, PCode, PathBegin, PathEnd, " + 224 "ScaleZ, PCode, PathBegin, PathEnd, " +
@@ -231,9 +240,9 @@ namespace OpenSim.Data.MySQL
231 "?ProfileEnd, ?ProfileCurve, " + 240 "?ProfileEnd, ?ProfileCurve, " +
232 "?ProfileHollow, ?Texture, ?ExtraParams, " + 241 "?ProfileHollow, ?Texture, ?ExtraParams, " +
233 "?State, ?Media)"; 242 "?State, ?Media)";
234 243
235 FillShapeCommand(cmd, prim); 244 FillShapeCommand(cmd, prim);
236 245
237 ExecuteNonQuery(cmd); 246 ExecuteNonQuery(cmd);
238 } 247 }
239 } 248 }
@@ -241,7 +250,7 @@ namespace OpenSim.Data.MySQL
241 } 250 }
242 } 251 }
243 252
244 public void RemoveObject(UUID obj, UUID regionUUID) 253 public virtual void RemoveObject(UUID obj, UUID regionUUID)
245 { 254 {
246// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID); 255// m_log.DebugFormat("[REGION DB]: Deleting scene object {0} from {1} in database", obj, regionUUID);
247 256
@@ -390,7 +399,7 @@ namespace OpenSim.Data.MySQL
390 } 399 }
391 } 400 }
392 401
393 public List<SceneObjectGroup> LoadObjects(UUID regionID) 402 public virtual List<SceneObjectGroup> LoadObjects(UUID regionID)
394 { 403 {
395 const int ROWS_PER_QUERY = 5000; 404 const int ROWS_PER_QUERY = 5000;
396 405
@@ -446,7 +455,11 @@ namespace OpenSim.Data.MySQL
446 foreach (SceneObjectPart prim in prims.Values) 455 foreach (SceneObjectPart prim in prims.Values)
447 { 456 {
448 if (prim.ParentUUID == UUID.Zero) 457 if (prim.ParentUUID == UUID.Zero)
458 {
449 objects[prim.UUID] = new SceneObjectGroup(prim); 459 objects[prim.UUID] = new SceneObjectGroup(prim);
460 if (prim.KeyframeMotion != null)
461 prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]);
462 }
450 } 463 }
451 464
452 // Add all of the children objects to the SOGs 465 // Add all of the children objects to the SOGs
@@ -559,36 +572,51 @@ namespace OpenSim.Data.MySQL
559 } 572 }
560 } 573 }
561 574
562 public void StoreTerrain(double[,] ter, UUID regionID) 575 public virtual void StoreTerrain(double[,] ter, UUID regionID)
563 { 576 {
564 m_log.Info("[REGION DB]: Storing terrain"); 577 Util.FireAndForget(delegate(object x)
565
566 lock (m_dbLock)
567 { 578 {
568 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 579 double[,] oldTerrain = LoadTerrain(regionID);
569 {
570 dbcon.Open();
571 580
572 using (MySqlCommand cmd = dbcon.CreateCommand()) 581 m_log.Info("[REGION DB]: Storing terrain");
582
583 lock (m_dbLock)
584 {
585 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
573 { 586 {
574 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID"; 587 dbcon.Open();
575 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
576 588
577 ExecuteNonQuery(cmd); 589 using (MySqlCommand cmd = dbcon.CreateCommand())
590 {
591 cmd.CommandText = "delete from terrain where RegionUUID = ?RegionUUID";
592 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
578 593
579 cmd.CommandText = "insert into terrain (RegionUUID, " + 594 using (MySqlCommand cmd2 = dbcon.CreateCommand())
580 "Revision, Heightfield) values (?RegionUUID, " + 595 {
581 "1, ?Heightfield)"; 596 try
597 {
598 cmd2.CommandText = "insert into terrain (RegionUUID, " +
599 "Revision, Heightfield) values (?RegionUUID, " +
600 "1, ?Heightfield)";
582 601
583 cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter)); 602 cmd2.Parameters.AddWithValue("RegionUUID", regionID.ToString());
603 cmd2.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter, oldTerrain));
584 604
585 ExecuteNonQuery(cmd); 605 ExecuteNonQuery(cmd);
606 ExecuteNonQuery(cmd2);
607 }
608 catch (Exception e)
609 {
610 m_log.ErrorFormat(e.ToString());
611 }
612 }
613 }
586 } 614 }
587 } 615 }
588 } 616 });
589 } 617 }
590 618
591 public double[,] LoadTerrain(UUID regionID) 619 public virtual double[,] LoadTerrain(UUID regionID)
592 { 620 {
593 double[,] terrain = null; 621 double[,] terrain = null;
594 622
@@ -638,7 +666,7 @@ namespace OpenSim.Data.MySQL
638 return terrain; 666 return terrain;
639 } 667 }
640 668
641 public void RemoveLandObject(UUID globalID) 669 public virtual void RemoveLandObject(UUID globalID)
642 { 670 {
643 lock (m_dbLock) 671 lock (m_dbLock)
644 { 672 {
@@ -657,7 +685,7 @@ namespace OpenSim.Data.MySQL
657 } 685 }
658 } 686 }
659 687
660 public void StoreLandObject(ILandObject parcel) 688 public virtual void StoreLandObject(ILandObject parcel)
661 { 689 {
662 lock (m_dbLock) 690 lock (m_dbLock)
663 { 691 {
@@ -714,7 +742,7 @@ namespace OpenSim.Data.MySQL
714 } 742 }
715 } 743 }
716 744
717 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) 745 public virtual RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
718 { 746 {
719 RegionLightShareData nWP = new RegionLightShareData(); 747 RegionLightShareData nWP = new RegionLightShareData();
720 nWP.OnSave += StoreRegionWindlightSettings; 748 nWP.OnSave += StoreRegionWindlightSettings;
@@ -738,7 +766,7 @@ namespace OpenSim.Data.MySQL
738 { 766 {
739 //No result, so store our default windlight profile and return it 767 //No result, so store our default windlight profile and return it
740 nWP.regionID = regionUUID; 768 nWP.regionID = regionUUID;
741 StoreRegionWindlightSettings(nWP); 769// StoreRegionWindlightSettings(nWP);
742 return nWP; 770 return nWP;
743 } 771 }
744 else 772 else
@@ -815,7 +843,7 @@ namespace OpenSim.Data.MySQL
815 return nWP; 843 return nWP;
816 } 844 }
817 845
818 public RegionSettings LoadRegionSettings(UUID regionUUID) 846 public virtual RegionSettings LoadRegionSettings(UUID regionUUID)
819 { 847 {
820 RegionSettings rs = null; 848 RegionSettings rs = null;
821 849
@@ -855,7 +883,7 @@ namespace OpenSim.Data.MySQL
855 return rs; 883 return rs;
856 } 884 }
857 885
858 public void StoreRegionWindlightSettings(RegionLightShareData wl) 886 public virtual void StoreRegionWindlightSettings(RegionLightShareData wl)
859 { 887 {
860 lock (m_dbLock) 888 lock (m_dbLock)
861 { 889 {
@@ -961,7 +989,7 @@ namespace OpenSim.Data.MySQL
961 } 989 }
962 } 990 }
963 991
964 public void RemoveRegionWindlightSettings(UUID regionID) 992 public virtual void RemoveRegionWindlightSettings(UUID regionID)
965 { 993 {
966 lock (m_dbLock) 994 lock (m_dbLock)
967 { 995 {
@@ -1050,7 +1078,7 @@ namespace OpenSim.Data.MySQL
1050 } 1078 }
1051 #endregion 1079 #endregion
1052 1080
1053 public void StoreRegionSettings(RegionSettings rs) 1081 public virtual void StoreRegionSettings(RegionSettings rs)
1054 { 1082 {
1055 lock (m_dbLock) 1083 lock (m_dbLock)
1056 { 1084 {
@@ -1077,7 +1105,7 @@ namespace OpenSim.Data.MySQL
1077 "use_estate_sun, fixed_sun, sun_position, " + 1105 "use_estate_sun, fixed_sun, sun_position, " +
1078 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " + 1106 "covenant, covenant_datetime, Sandbox, sunvectorx, sunvectory, " +
1079 "sunvectorz, loaded_creation_datetime, " + 1107 "sunvectorz, loaded_creation_datetime, " +
1080 "loaded_creation_id, map_tile_ID, " + 1108 "loaded_creation_id, map_tile_ID, block_search, casino, " +
1081 "TelehubObject, parcel_tile_ID) " + 1109 "TelehubObject, parcel_tile_ID) " +
1082 "values (?RegionUUID, ?BlockTerraform, " + 1110 "values (?RegionUUID, ?BlockTerraform, " +
1083 "?BlockFly, ?AllowDamage, ?RestrictPushing, " + 1111 "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
@@ -1094,7 +1122,8 @@ namespace OpenSim.Data.MySQL
1094 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " + 1122 "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " +
1095 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + 1123 "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
1096 "?LoadedCreationDateTime, ?LoadedCreationID, " + 1124 "?LoadedCreationDateTime, ?LoadedCreationID, " +
1097 "?TerrainImageID, ?TelehubObject, ?ParcelImageID) "; 1125 "?TerrainImageID, ?block_search, ?casino, " +
1126 "?TelehubObject, ?ParcelImageID)";
1098 1127
1099 FillRegionSettingsCommand(cmd, rs); 1128 FillRegionSettingsCommand(cmd, rs);
1100 1129
@@ -1105,7 +1134,7 @@ namespace OpenSim.Data.MySQL
1105 SaveSpawnPoints(rs); 1134 SaveSpawnPoints(rs);
1106 } 1135 }
1107 1136
1108 public List<LandData> LoadLandObjects(UUID regionUUID) 1137 public virtual List<LandData> LoadLandObjects(UUID regionUUID)
1109 { 1138 {
1110 List<LandData> landData = new List<LandData>(); 1139 List<LandData> landData = new List<LandData>();
1111 1140
@@ -1287,11 +1316,40 @@ namespace OpenSim.Data.MySQL
1287 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"]; 1316 prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
1288 1317
1289 prim.PassTouches = ((sbyte)row["PassTouches"] != 0); 1318 prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
1319 prim.PassCollisions = ((sbyte)row["PassCollisions"] != 0);
1290 prim.LinkNum = (int)row["LinkNumber"]; 1320 prim.LinkNum = (int)row["LinkNumber"];
1291 1321
1292 if (!(row["MediaURL"] is System.DBNull)) 1322 if (!(row["MediaURL"] is System.DBNull))
1293 prim.MediaUrl = (string)row["MediaURL"]; 1323 prim.MediaUrl = (string)row["MediaURL"];
1294 1324
1325 if (!(row["KeyframeMotion"] is DBNull))
1326 {
1327 Byte[] data = (byte[])row["KeyframeMotion"];
1328 if (data.Length > 0)
1329 prim.KeyframeMotion = KeyframeMotion.FromData(null, data);
1330 else
1331 prim.KeyframeMotion = null;
1332 }
1333 else
1334 {
1335 prim.KeyframeMotion = null;
1336 }
1337
1338 prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString());
1339 prim.Density = (float)(double)row["Density"];
1340 prim.GravityModifier = (float)(double)row["GravityModifier"];
1341 prim.Friction = (float)(double)row["Friction"];
1342 prim.Bounciness = (float)(double)row["Restitution"];
1343
1344 SOPVehicle vehicle = null;
1345
1346 if (row["Vehicle"].ToString() != String.Empty)
1347 {
1348 vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
1349 if (vehicle != null)
1350 prim.VehicleParams = vehicle;
1351 }
1352
1295 return prim; 1353 return prim;
1296 } 1354 }
1297 1355
@@ -1302,32 +1360,40 @@ namespace OpenSim.Data.MySQL
1302 /// <returns></returns> 1360 /// <returns></returns>
1303 private static TaskInventoryItem BuildItem(IDataReader row) 1361 private static TaskInventoryItem BuildItem(IDataReader row)
1304 { 1362 {
1305 TaskInventoryItem taskItem = new TaskInventoryItem(); 1363 try
1306 1364 {
1307 taskItem.ItemID = DBGuid.FromDB(row["itemID"]); 1365 TaskInventoryItem taskItem = new TaskInventoryItem();
1308 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]); 1366
1309 taskItem.AssetID = DBGuid.FromDB(row["assetID"]); 1367 taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
1310 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]); 1368 taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
1311 1369 taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
1312 taskItem.InvType = Convert.ToInt32(row["invType"]); 1370 taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
1313 taskItem.Type = Convert.ToInt32(row["assetType"]); 1371
1314 1372 taskItem.InvType = Convert.ToInt32(row["invType"]);
1315 taskItem.Name = (String)row["name"]; 1373 taskItem.Type = Convert.ToInt32(row["assetType"]);
1316 taskItem.Description = (String)row["description"]; 1374
1317 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]); 1375 taskItem.Name = (String)row["name"];
1318 taskItem.CreatorIdentification = (String)row["creatorID"]; 1376 taskItem.Description = (String)row["description"];
1319 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]); 1377 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1320 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]); 1378 taskItem.CreatorIdentification = (String)row["creatorID"];
1321 taskItem.GroupID = DBGuid.FromDB(row["groupID"]); 1379 taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
1322 1380 taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
1323 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]); 1381 taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
1324 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]); 1382
1325 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]); 1383 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1326 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]); 1384 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1327 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]); 1385 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1328 taskItem.Flags = Convert.ToUInt32(row["flags"]); 1386 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1329 1387 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1330 return taskItem; 1388 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1389
1390 return taskItem;
1391 }
1392 catch
1393 {
1394 m_log.ErrorFormat("[MYSQL DB]: Error reading task inventory: itemID was {0}, primID was {1}", row["itemID"].ToString(), row["primID"].ToString());
1395 throw;
1396 }
1331 } 1397 }
1332 1398
1333 private static RegionSettings BuildRegionSettings(IDataReader row) 1399 private static RegionSettings BuildRegionSettings(IDataReader row)
@@ -1385,6 +1451,9 @@ namespace OpenSim.Data.MySQL
1385 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]); 1451 newSettings.ParcelImageID = DBGuid.FromDB(row["parcel_tile_ID"]);
1386 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]); 1452 newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
1387 1453
1454 newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
1455 newSettings.Casino = Convert.ToBoolean(row["casino"]);
1456
1388 return newSettings; 1457 return newSettings;
1389 } 1458 }
1390 1459
@@ -1482,7 +1551,7 @@ namespace OpenSim.Data.MySQL
1482 /// </summary> 1551 /// </summary>
1483 /// <param name="val"></param> 1552 /// <param name="val"></param>
1484 /// <returns></returns> 1553 /// <returns></returns>
1485 private static Array SerializeTerrain(double[,] val) 1554 private static Array SerializeTerrain(double[,] val, double[,] oldTerrain)
1486 { 1555 {
1487 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double)); 1556 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1488 BinaryWriter bw = new BinaryWriter(str); 1557 BinaryWriter bw = new BinaryWriter(str);
@@ -1491,7 +1560,11 @@ namespace OpenSim.Data.MySQL
1491 for (int x = 0; x < (int)Constants.RegionSize; x++) 1560 for (int x = 0; x < (int)Constants.RegionSize; x++)
1492 for (int y = 0; y < (int)Constants.RegionSize; y++) 1561 for (int y = 0; y < (int)Constants.RegionSize; y++)
1493 { 1562 {
1494 double height = val[x, y]; 1563 double height = 20.0;
1564 if (oldTerrain != null)
1565 height = oldTerrain[x, y];
1566 if (!double.IsNaN(val[x, y]))
1567 height = val[x, y];
1495 if (height == 0.0) 1568 if (height == 0.0)
1496 height = double.Epsilon; 1569 height = double.Epsilon;
1497 1570
@@ -1635,8 +1708,29 @@ namespace OpenSim.Data.MySQL
1635 else 1708 else
1636 cmd.Parameters.AddWithValue("PassTouches", 0); 1709 cmd.Parameters.AddWithValue("PassTouches", 0);
1637 1710
1711 if (prim.PassCollisions)
1712 cmd.Parameters.AddWithValue("PassCollisions", 1);
1713 else
1714 cmd.Parameters.AddWithValue("PassCollisions", 0);
1715
1638 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum); 1716 cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
1639 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl); 1717 cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl);
1718
1719 if (prim.KeyframeMotion != null)
1720 cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
1721 else
1722 cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
1723
1724 cmd.Parameters.AddWithValue("PhysicsShapeType", prim.PhysicsShapeType);
1725 cmd.Parameters.AddWithValue("Density", (double)prim.Density);
1726 cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
1727 cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
1728 cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
1729
1730 if (prim.VehicleParams != null)
1731 cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
1732 else
1733 cmd.Parameters.AddWithValue("Vehicle", String.Empty);
1640 } 1734 }
1641 1735
1642 /// <summary> 1736 /// <summary>
@@ -1715,6 +1809,9 @@ namespace OpenSim.Data.MySQL
1715 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime); 1809 cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
1716 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID); 1810 cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
1717 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID); 1811 cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID);
1812 cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
1813 cmd.Parameters.AddWithValue("casino", settings.Casino);
1814
1718 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID); 1815 cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID);
1719 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject); 1816 cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
1720 } 1817 }
@@ -1875,7 +1972,7 @@ namespace OpenSim.Data.MySQL
1875 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml()); 1972 cmd.Parameters.AddWithValue("Media", null == s.Media ? null : s.Media.ToXml());
1876 } 1973 }
1877 1974
1878 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) 1975 public virtual void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1879 { 1976 {
1880 lock (m_dbLock) 1977 lock (m_dbLock)
1881 { 1978 {
@@ -1919,6 +2016,37 @@ namespace OpenSim.Data.MySQL
1919 } 2016 }
1920 } 2017 }
1921 2018
2019 public UUID[] GetObjectIDs(UUID regionID)
2020 {
2021 List<UUID> uuids = new List<UUID>();
2022
2023 lock (m_dbLock)
2024 {
2025 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
2026 {
2027 dbcon.Open();
2028
2029 using (MySqlCommand cmd = dbcon.CreateCommand())
2030 {
2031 cmd.CommandText = "select UUID from prims where RegionUUID = ?RegionUUID and SceneGroupID = UUID";
2032 cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
2033
2034 using (IDataReader reader = ExecuteReader(cmd))
2035 {
2036 while (reader.Read())
2037 {
2038 UUID id = new UUID(reader["UUID"].ToString());
2039
2040 uuids.Add(id);
2041 }
2042 }
2043 }
2044 }
2045 }
2046
2047 return uuids.ToArray();
2048 }
2049
1922 private void LoadSpawnPoints(RegionSettings rs) 2050 private void LoadSpawnPoints(RegionSettings rs)
1923 { 2051 {
1924 rs.ClearSpawnPoints(); 2052 rs.ClearSpawnPoints();