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-rw-r--r--OpenSim/Data/IEstateDataStore.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Data/IEstateDataStore.cs b/OpenSim/Data/IEstateDataStore.cs
index f9070ea..6b30db2 100644
--- a/OpenSim/Data/IEstateDataStore.cs
+++ b/OpenSim/Data/IEstateDataStore.cs
@@ -46,14 +46,14 @@ namespace OpenSim.Data
46 /// <param name="create">If true, then an estate is created if one is not found.</param> 46 /// <param name="create">If true, then an estate is created if one is not found.</param>
47 /// <returns></returns> 47 /// <returns></returns>
48 EstateSettings LoadEstateSettings(UUID regionID, bool create); 48 EstateSettings LoadEstateSettings(UUID regionID, bool create);
49 49
50 /// <summary> 50 /// <summary>
51 /// Load estate settings for an estate ID. 51 /// Load estate settings for an estate ID.
52 /// </summary> 52 /// </summary>
53 /// <param name="estateID"></param> 53 /// <param name="estateID"></param>
54 /// <returns></returns> 54 /// <returns></returns>
55 EstateSettings LoadEstateSettings(int estateID); 55 EstateSettings LoadEstateSettings(int estateID);
56 56
57 /// <summary> 57 /// <summary>
58 /// Create a new estate. 58 /// Create a new estate.
59 /// </summary> 59 /// </summary>
@@ -67,7 +67,7 @@ namespace OpenSim.Data
67 /// </summary> 67 /// </summary>
68 /// <returns>An empty list if no estates were found.</returns> 68 /// <returns>An empty list if no estates were found.</returns>
69 List<EstateSettings> LoadEstateSettingsAll(); 69 List<EstateSettings> LoadEstateSettingsAll();
70 70
71 /// <summary> 71 /// <summary>
72 /// Store estate settings. 72 /// Store estate settings.
73 /// </summary> 73 /// </summary>
@@ -75,7 +75,7 @@ namespace OpenSim.Data
75 /// This is also called by EstateSettings.Save()</remarks> 75 /// This is also called by EstateSettings.Save()</remarks>
76 /// <param name="es"></param> 76 /// <param name="es"></param>
77 void StoreEstateSettings(EstateSettings es); 77 void StoreEstateSettings(EstateSettings es);
78 78
79 /// <summary> 79 /// <summary>
80 /// Get estate IDs. 80 /// Get estate IDs.
81 /// </summary> 81 /// </summary>
@@ -88,13 +88,13 @@ namespace OpenSim.Data
88 /// </summary> 88 /// </summary>
89 /// <returns>An empty list if no estates were found.</returns> 89 /// <returns>An empty list if no estates were found.</returns>
90 List<int> GetEstatesByOwner(UUID ownerID); 90 List<int> GetEstatesByOwner(UUID ownerID);
91 91
92 /// <summary> 92 /// <summary>
93 /// Get the IDs of all estates. 93 /// Get the IDs of all estates.
94 /// </summary> 94 /// </summary>
95 /// <returns>An empty list if no estates were found.</returns> 95 /// <returns>An empty list if no estates were found.</returns>
96 List<int> GetEstatesAll(); 96 List<int> GetEstatesAll();
97 97
98 /// <summary> 98 /// <summary>
99 /// Link a region to an estate. 99 /// Link a region to an estate.
100 /// </summary> 100 /// </summary>
@@ -102,14 +102,14 @@ namespace OpenSim.Data
102 /// <param name="estateID"></param> 102 /// <param name="estateID"></param>
103 /// <returns>true if the link succeeded, false otherwise</returns> 103 /// <returns>true if the link succeeded, false otherwise</returns>
104 bool LinkRegion(UUID regionID, int estateID); 104 bool LinkRegion(UUID regionID, int estateID);
105 105
106 /// <summary> 106 /// <summary>
107 /// Get the UUIDs of all the regions in an estate. 107 /// Get the UUIDs of all the regions in an estate.
108 /// </summary> 108 /// </summary>
109 /// <param name="estateID"></param> 109 /// <param name="estateID"></param>
110 /// <returns></returns> 110 /// <returns></returns>
111 List<UUID> GetRegions(int estateID); 111 List<UUID> GetRegions(int estateID);
112 112
113 /// <summary> 113 /// <summary>
114 /// Delete an estate 114 /// Delete an estate
115 /// </summary> 115 /// </summary>