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-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs14
1 files changed, 0 insertions, 14 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
index 62ca8a3..7618c3d 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
@@ -728,20 +728,6 @@ namespace OpenSim.Capabilities.Handlers
728 728
729 itemsToReturn.InsertRange(0, links); 729 itemsToReturn.InsertRange(0, links);
730 730
731 foreach (InventoryItemBase link in linkedFolderContents.Items)
732 {
733 // Take care of genuinely broken links where the target doesn't exist
734 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
735 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
736 // rather than having to keep track of every folder requested in the recursion.
737 if (link != null && link.AssetType == (int)AssetType.Link)
738 {
739 //m_log.DebugFormat(
740 // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3} ({4} {5})",
741 // link.Name, (AssetType)link.AssetType, linkedFolderContents.FolderID, contents.FolderID, link.ID, link.AssetID);
742 itemIDs.Add(link.AssetID);
743 }
744 }
745 } 731 }
746 } 732 }
747 733