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-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs29
1 files changed, 16 insertions, 13 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 3096323..0228c3c 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -2539,8 +2539,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2539 try 2539 try
2540 { 2540 {
2541 Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>(); 2541 Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>();
2542 CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance); 2542 CopyInventoryFolders(destination, source, FolderType.Clothing, inventoryMap, avatarAppearance);
2543 CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance); 2543 CopyInventoryFolders(destination, source, FolderType.BodyPart, inventoryMap, avatarAppearance);
2544 2544
2545 AvatarWearable[] wearables = avatarAppearance.Wearables; 2545 AvatarWearable[] wearables = avatarAppearance.Wearables;
2546 2546
@@ -2576,20 +2576,20 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2576 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; 2576 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
2577 2577
2578 // Get Clothing folder of receiver 2578 // Get Clothing folder of receiver
2579 InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing); 2579 InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, FolderType.Clothing);
2580 2580
2581 if (destinationFolder == null) 2581 if (destinationFolder == null)
2582 throw new Exception("Cannot locate folder(s)"); 2582 throw new Exception("Cannot locate folder(s)");
2583 2583
2584 // Missing destination folder? This should *never* be the case 2584 // Missing destination folder? This should *never* be the case
2585 if (destinationFolder.Type != (short)AssetType.Clothing) 2585 if (destinationFolder.Type != (short)FolderType.Clothing)
2586 { 2586 {
2587 destinationFolder = new InventoryFolderBase(); 2587 destinationFolder = new InventoryFolderBase();
2588 2588
2589 destinationFolder.ID = UUID.Random(); 2589 destinationFolder.ID = UUID.Random();
2590 destinationFolder.Name = "Clothing"; 2590 destinationFolder.Name = "Clothing";
2591 destinationFolder.Owner = destination; 2591 destinationFolder.Owner = destination;
2592 destinationFolder.Type = (short)AssetType.Clothing; 2592 destinationFolder.Type = (short)FolderType.Clothing;
2593 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; 2593 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
2594 destinationFolder.Version = 1; 2594 destinationFolder.Version = 1;
2595 inventoryService.AddFolder(destinationFolder); // store base record 2595 inventoryService.AddFolder(destinationFolder); // store base record
@@ -2707,7 +2707,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2707 /// This method is called by establishAppearance to copy inventory folders to make 2707 /// This method is called by establishAppearance to copy inventory folders to make
2708 /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments 2708 /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
2709 /// </summary> 2709 /// </summary>
2710 private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap, 2710 private void CopyInventoryFolders(UUID destination, UUID source, FolderType assetType, Dictionary<UUID, UUID> inventoryMap,
2711 AvatarAppearance avatarAppearance) 2711 AvatarAppearance avatarAppearance)
2712 { 2712 {
2713 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; 2713 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
@@ -2723,9 +2723,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2723 { 2723 {
2724 sourceFolder = new InventoryFolderBase(); 2724 sourceFolder = new InventoryFolderBase();
2725 sourceFolder.ID = UUID.Random(); 2725 sourceFolder.ID = UUID.Random();
2726 if (assetType == AssetType.Clothing) { 2726 if (assetType == FolderType.Clothing)
2727 {
2727 sourceFolder.Name = "Clothing"; 2728 sourceFolder.Name = "Clothing";
2728 } else { 2729 }
2730 else
2731 {
2729 sourceFolder.Name = "Body Parts"; 2732 sourceFolder.Name = "Body Parts";
2730 } 2733 }
2731 sourceFolder.Owner = source; 2734 sourceFolder.Owner = source;
@@ -2741,7 +2744,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2741 { 2744 {
2742 destinationFolder = new InventoryFolderBase(); 2745 destinationFolder = new InventoryFolderBase();
2743 destinationFolder.ID = UUID.Random(); 2746 destinationFolder.ID = UUID.Random();
2744 if (assetType == AssetType.Clothing) 2747 if (assetType == FolderType.Clothing)
2745 { 2748 {
2746 destinationFolder.Name = "Clothing"; 2749 destinationFolder.Name = "Clothing";
2747 } 2750 }
@@ -2980,16 +2983,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
2980 // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory", 2983 // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
2981 // uic.folders.Count, uic.items.Count); 2984 // uic.folders.Count, uic.items.Count);
2982 2985
2983 InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, AssetType.Clothing); 2986 InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, FolderType.Clothing);
2984 2987
2985 // This should *never* be the case 2988 // This should *never* be the case
2986 if (clothingFolder == null || clothingFolder.Type != (short)AssetType.Clothing) 2989 if (clothingFolder == null || clothingFolder.Type != (short)FolderType.Clothing)
2987 { 2990 {
2988 clothingFolder = new InventoryFolderBase(); 2991 clothingFolder = new InventoryFolderBase();
2989 clothingFolder.ID = UUID.Random(); 2992 clothingFolder.ID = UUID.Random();
2990 clothingFolder.Name = "Clothing"; 2993 clothingFolder.Name = "Clothing";
2991 clothingFolder.Owner = ID; 2994 clothingFolder.Owner = ID;
2992 clothingFolder.Type = (short)AssetType.Clothing; 2995 clothingFolder.Type = (short)FolderType.Clothing;
2993 clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID; 2996 clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
2994 clothingFolder.Version = 1; 2997 clothingFolder.Version = 1;
2995 inventoryService.AddFolder(clothingFolder); // store base record 2998 inventoryService.AddFolder(clothingFolder); // store base record
@@ -3035,7 +3038,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
3035 extraFolder.ID = UUID.Random(); 3038 extraFolder.ID = UUID.Random();
3036 extraFolder.Name = outfitName; 3039 extraFolder.Name = outfitName;
3037 extraFolder.Owner = ID; 3040 extraFolder.Owner = ID;
3038 extraFolder.Type = (short)AssetType.Clothing; 3041 extraFolder.Type = (short)FolderType.Clothing;
3039 extraFolder.Version = 1; 3042 extraFolder.Version = 1;
3040 extraFolder.ParentID = clothingFolder.ID; 3043 extraFolder.ParentID = clothingFolder.ID;
3041 inventoryService.AddFolder(extraFolder); 3044 inventoryService.AddFolder(extraFolder);