diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs | 172 |
1 files changed, 86 insertions, 86 deletions
diff --git a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs index 89fb47b..e85e4dd 100644 --- a/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs +++ b/OpenSim/ApplicationPlugins/ScriptEngine/RegionScriptEnginePlugin.cs | |||
@@ -1,86 +1,86 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Text; | 29 | using System.Text; |
30 | using Nini.Config; | 30 | using Nini.Config; |
31 | using OpenSim.Region.Environment.Interfaces; | 31 | using OpenSim.Region.Environment.Interfaces; |
32 | using OpenSim.Region.Environment.Scenes; | 32 | using OpenSim.Region.Environment.Scenes; |
33 | 33 | ||
34 | namespace OpenSim.ApplicationPlugins.ScriptEngine | 34 | namespace OpenSim.ApplicationPlugins.ScriptEngine |
35 | { | 35 | { |
36 | public class RegionScriptEnginePlugin : IRegionModule | 36 | public class RegionScriptEnginePlugin : IRegionModule |
37 | { | 37 | { |
38 | // This is a region module. | 38 | // This is a region module. |
39 | // This means: Every time a new region is created, a new instance of this module is also created. | 39 | // This means: Every time a new region is created, a new instance of this module is also created. |
40 | // This module is responsible for starting the script engine for this region. | 40 | // This module is responsible for starting the script engine for this region. |
41 | 41 | ||
42 | private string tempScriptEngineName = "DotNetEngine"; | 42 | private string tempScriptEngineName = "DotNetEngine"; |
43 | public RegionScriptEngineBase scriptEngine; | 43 | public RegionScriptEngineBase scriptEngine; |
44 | public void Initialise(Scene scene, IConfigSource source) | 44 | public void Initialise(Scene scene, IConfigSource source) |
45 | { | 45 | { |
46 | return; | 46 | return; |
47 | // New region is being created | 47 | // New region is being created |
48 | // Create a new script engine | 48 | // Create a new script engine |
49 | try | 49 | try |
50 | { | 50 | { |
51 | lock (ComponentRegistry.scriptEngines) | 51 | lock (ComponentRegistry.scriptEngines) |
52 | { | 52 | { |
53 | scriptEngine = | 53 | scriptEngine = |
54 | Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as | 54 | Activator.CreateInstance(ComponentRegistry.scriptEngines[tempScriptEngineName]) as |
55 | RegionScriptEngineBase; | 55 | RegionScriptEngineBase; |
56 | } | 56 | } |
57 | scriptEngine.Initialize(scene, source); | 57 | scriptEngine.Initialize(scene, source); |
58 | } | 58 | } |
59 | catch (Exception ex) | 59 | catch (Exception ex) |
60 | { | 60 | { |
61 | scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString()); | 61 | scriptEngine.m_log.Error("[ScriptEngine]: Unable to load engine \"" + tempScriptEngineName + "\": " + ex.ToString()); |
62 | } | 62 | } |
63 | } | 63 | } |
64 | 64 | ||
65 | public void PostInitialise() | 65 | public void PostInitialise() |
66 | { | 66 | { |
67 | // Nothing | 67 | // Nothing |
68 | } | 68 | } |
69 | 69 | ||
70 | public void Close() | 70 | public void Close() |
71 | { | 71 | { |
72 | if (scriptEngine != null) | 72 | if (scriptEngine != null) |
73 | scriptEngine.Close(); | 73 | scriptEngine.Close(); |
74 | } | 74 | } |
75 | 75 | ||
76 | public string Name | 76 | public string Name |
77 | { | 77 | { |
78 | get { return "ScriptEngine Region Loader"; } | 78 | get { return "ScriptEngine Region Loader"; } |
79 | } | 79 | } |
80 | 80 | ||
81 | public bool IsSharedModule | 81 | public bool IsSharedModule |
82 | { | 82 | { |
83 | get { return true; } | 83 | get { return true; } |
84 | } | 84 | } |
85 | } | 85 | } |
86 | } | 86 | } |