diff options
Diffstat (limited to 'OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs')
-rw-r--r-- | OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index cd23efb..67ba016 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -659,8 +659,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
659 | 659 | ||
660 | foreach (ILandObject parcel in parcels) | 660 | foreach (ILandObject parcel in parcels) |
661 | { | 661 | { |
662 | parcel.landData.Flags |= (uint) Parcel.ParcelFlags.AllowVoiceChat; | 662 | parcel.landData.Flags |= (uint) ParcelFlags.AllowVoiceChat; |
663 | parcel.landData.Flags |= (uint) Parcel.ParcelFlags.UseEstateVoiceChan; | 663 | parcel.landData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan; |
664 | ((Scene)newscene).LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData); | 664 | ((Scene)newscene).LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData); |
665 | } | 665 | } |
666 | } | 666 | } |
@@ -911,13 +911,13 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
911 | { | 911 | { |
912 | if (enableVoice) | 912 | if (enableVoice) |
913 | { | 913 | { |
914 | parcel.landData.Flags |= (uint)Parcel.ParcelFlags.AllowVoiceChat; | 914 | parcel.landData.Flags |= (uint)ParcelFlags.AllowVoiceChat; |
915 | parcel.landData.Flags |= (uint)Parcel.ParcelFlags.UseEstateVoiceChan; | 915 | parcel.landData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan; |
916 | } | 916 | } |
917 | else | 917 | else |
918 | { | 918 | { |
919 | parcel.landData.Flags &= ~(uint)Parcel.ParcelFlags.AllowVoiceChat; | 919 | parcel.landData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat; |
920 | parcel.landData.Flags &= ~(uint)Parcel.ParcelFlags.UseEstateVoiceChan; | 920 | parcel.landData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan; |
921 | } | 921 | } |
922 | scene.LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData); | 922 | scene.LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData); |
923 | } | 923 | } |