diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/world/Avatar.cs | 501 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/Entity.cs (renamed from src/world/Entity.cs) | 2 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/Primitive.cs | 485 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/ScriptEngine.cs (renamed from src/world/ScriptEngine.cs) | 0 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/SurfacePatch.cs (renamed from src/world/SurfacePatch.cs) | 0 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/World.cs (renamed from src/world/World.cs) | 47 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/scripting/IScript.cs (renamed from src/world/scripting/IScript.cs) | 0 |
7 files changed, 1013 insertions, 22 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs new file mode 100644 index 0000000..b4a3b82 --- /dev/null +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -0,0 +1,501 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Text; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Physics.Manager; | ||
8 | using Axiom.MathLib; | ||
9 | |||
10 | namespace OpenSim.world | ||
11 | { | ||
12 | public class Avatar : Entity | ||
13 | { | ||
14 | public static bool PhysicsEngineFlying = false; | ||
15 | public string firstname; | ||
16 | public string lastname; | ||
17 | public SimClient ControllingClient; | ||
18 | private PhysicsActor _physActor; | ||
19 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | ||
20 | private bool updateflag = false; | ||
21 | private byte movementflag = 0; | ||
22 | private List<NewForce> forcesList = new List<NewForce>(); | ||
23 | private short _updateCount = 0; | ||
24 | private Axiom.MathLib.Quaternion bodyRot; | ||
25 | |||
26 | public Avatar(SimClient TheClient) | ||
27 | { | ||
28 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | ||
29 | ControllingClient = TheClient; | ||
30 | localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++); | ||
31 | position = new LLVector3(100.0f, 100.0f, 30.0f); | ||
32 | position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1; | ||
33 | } | ||
34 | |||
35 | public PhysicsActor PhysActor | ||
36 | { | ||
37 | set | ||
38 | { | ||
39 | this._physActor = value; | ||
40 | } | ||
41 | } | ||
42 | |||
43 | public override void addForces() | ||
44 | { | ||
45 | lock (this.forcesList) | ||
46 | { | ||
47 | if (this.forcesList.Count > 0) | ||
48 | { | ||
49 | for (int i = 0; i < this.forcesList.Count; i++) | ||
50 | { | ||
51 | NewForce force = this.forcesList[i]; | ||
52 | PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); | ||
53 | this._physActor.Velocity = phyVector; | ||
54 | this.updateflag = true; | ||
55 | this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this | ||
56 | // but as we are setting the velocity (rather than using real forces) at the moment it is okay. | ||
57 | } | ||
58 | for (int i = 0; i < this.forcesList.Count; i++) | ||
59 | { | ||
60 | this.forcesList.RemoveAt(0); | ||
61 | } | ||
62 | } | ||
63 | } | ||
64 | } | ||
65 | |||
66 | public override void update() | ||
67 | { | ||
68 | |||
69 | if (this.updateflag) | ||
70 | { | ||
71 | //need to send movement info | ||
72 | //so create the improvedterseobjectupdate packet | ||
73 | //use CreateTerseBlock() | ||
74 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
75 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
76 | terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME | ||
77 | terse.RegionData.TimeDilation = 64096; | ||
78 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
79 | terse.ObjectData[0] = terseBlock; | ||
80 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
81 | { | ||
82 | client.OutPacket(terse); | ||
83 | } | ||
84 | |||
85 | updateflag = false; | ||
86 | //this._updateCount = 0; | ||
87 | } | ||
88 | else | ||
89 | { | ||
90 | //if((movementflag & 1) !=0) | ||
91 | //{ | ||
92 | _updateCount++; | ||
93 | if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (_updateCount > 0)) | ||
94 | { | ||
95 | //It has been a while since last update was sent so lets send one. | ||
96 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock(); | ||
97 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
98 | terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME | ||
99 | terse.RegionData.TimeDilation = 64096; | ||
100 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
101 | terse.ObjectData[0] = terseBlock; | ||
102 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
103 | { | ||
104 | client.OutPacket(terse); | ||
105 | } | ||
106 | _updateCount = 0; | ||
107 | } | ||
108 | //} | ||
109 | } | ||
110 | } | ||
111 | |||
112 | public static void SetupTemplate(string name) | ||
113 | { | ||
114 | int i = 0; | ||
115 | FileInfo fInfo = new FileInfo(name); | ||
116 | long numBytes = fInfo.Length; | ||
117 | FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read); | ||
118 | BinaryReader br = new BinaryReader(fStream); | ||
119 | byte[] data1 = br.ReadBytes((int)numBytes); | ||
120 | br.Close(); | ||
121 | fStream.Close(); | ||
122 | |||
123 | libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i); | ||
124 | |||
125 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | ||
126 | libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16); | ||
127 | pos.X = 100f; | ||
128 | objdata.ID = 8880000; | ||
129 | objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0"); | ||
130 | libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f); | ||
131 | //objdata.FullID=user.AgentID; | ||
132 | byte[] pb = pos.GetBytes(); | ||
133 | Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length); | ||
134 | |||
135 | Avatar.AvatarTemplate = objdata; | ||
136 | } | ||
137 | |||
138 | public void CompleteMovement(World RegionInfo) | ||
139 | { | ||
140 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet"); | ||
141 | AgentMovementCompletePacket mov = new AgentMovementCompletePacket(); | ||
142 | mov.AgentData.SessionID = this.ControllingClient.SessionID; | ||
143 | mov.AgentData.AgentID = this.ControllingClient.AgentID; | ||
144 | mov.Data.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; | ||
145 | // TODO - dynamicalise this stuff | ||
146 | mov.Data.Timestamp = 1172750370; | ||
147 | mov.Data.Position = new LLVector3(100f, 100f, 23f); | ||
148 | mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0); | ||
149 | |||
150 | ControllingClient.OutPacket(mov); | ||
151 | } | ||
152 | |||
153 | public void SendInitialPosition() | ||
154 | { | ||
155 | |||
156 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
157 | //send a objectupdate packet with information about the clients avatar | ||
158 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
159 | objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; | ||
160 | objupdate.RegionData.TimeDilation = 64096; | ||
161 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
162 | |||
163 | objupdate.ObjectData[0] = AvatarTemplate; | ||
164 | //give this avatar object a local id and assign the user a name | ||
165 | objupdate.ObjectData[0].ID = this.localid; | ||
166 | this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
167 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
168 | |||
169 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z); | ||
170 | |||
171 | byte[] pb = pos2.GetBytes(); | ||
172 | |||
173 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
174 | OpenSimRoot.Instance.LocalWorld._localNumber++; | ||
175 | |||
176 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
177 | { | ||
178 | client.OutPacket(objupdate); | ||
179 | if (client.AgentID != ControllingClient.AgentID) | ||
180 | { | ||
181 | SendAppearanceToOtherAgent(client); | ||
182 | } | ||
183 | } | ||
184 | //this.ControllingClient.OutPacket(objupdate); | ||
185 | } | ||
186 | |||
187 | public void SendInitialAppearance() | ||
188 | { | ||
189 | AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); | ||
190 | aw.AgentData.AgentID = this.ControllingClient.AgentID; | ||
191 | aw.AgentData.SerialNum = 0; | ||
192 | aw.AgentData.SessionID = ControllingClient.SessionID; | ||
193 | |||
194 | aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; | ||
195 | AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
196 | awb.WearableType = (byte)0; | ||
197 | awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
198 | awb.ItemID = LLUUID.Random(); | ||
199 | aw.WearableData[0] = awb; | ||
200 | |||
201 | for (int i = 1; i < 13; i++) | ||
202 | { | ||
203 | awb = new AgentWearablesUpdatePacket.WearableDataBlock(); | ||
204 | awb.WearableType = (byte)i; | ||
205 | awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
206 | awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
207 | aw.WearableData[i] = awb; | ||
208 | } | ||
209 | |||
210 | ControllingClient.OutPacket(aw); | ||
211 | } | ||
212 | |||
213 | public ObjectUpdatePacket CreateUpdatePacket() | ||
214 | { | ||
215 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
216 | //send a objectupdate packet with information about the clients avatar | ||
217 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
218 | objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; | ||
219 | objupdate.RegionData.TimeDilation = 64096; | ||
220 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
221 | |||
222 | objupdate.ObjectData[0] = AvatarTemplate; | ||
223 | //give this avatar object a local id and assign the user a name | ||
224 | objupdate.ObjectData[0].ID = this.localid; | ||
225 | objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | ||
226 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | ||
227 | |||
228 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z); | ||
229 | |||
230 | byte[] pb = pos2.GetBytes(); | ||
231 | |||
232 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length); | ||
233 | return objupdate; | ||
234 | } | ||
235 | |||
236 | public void SendAppearanceToOtherAgent(SimClient userInfo) | ||
237 | { | ||
238 | AvatarAppearancePacket avp = new AvatarAppearancePacket(); | ||
239 | |||
240 | |||
241 | avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; | ||
242 | //avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes); | ||
243 | |||
244 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005")); | ||
245 | avp.ObjectData.TextureEntry = ntex.ToBytes(); | ||
246 | |||
247 | AvatarAppearancePacket.VisualParamBlock avblock = null; | ||
248 | for (int i = 0; i < 218; i++) | ||
249 | { | ||
250 | avblock = new AvatarAppearancePacket.VisualParamBlock(); | ||
251 | avblock.ParamValue = (byte)100; | ||
252 | avp.VisualParam[i] = avblock; | ||
253 | } | ||
254 | |||
255 | avp.Sender.IsTrial = false; | ||
256 | avp.Sender.ID = ControllingClient.AgentID; | ||
257 | userInfo.OutPacket(avp); | ||
258 | |||
259 | } | ||
260 | |||
261 | public void HandleUpdate(AgentUpdatePacket pack) | ||
262 | { | ||
263 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_FLY) != 0) | ||
264 | { | ||
265 | this._physActor.Flying = true; | ||
266 | } | ||
267 | else | ||
268 | { | ||
269 | this._physActor.Flying = false; | ||
270 | } | ||
271 | if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_POS) != 0) | ||
272 | { | ||
273 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
274 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | ||
275 | { | ||
276 | //we should add a new force to the list | ||
277 | // but for now we will deal with velocities | ||
278 | NewForce newVelocity = new NewForce(); | ||
279 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | ||
280 | Axiom.MathLib.Vector3 direc = q * v3; | ||
281 | direc.Normalize(); | ||
282 | |||
283 | //work out velocity for sim physics system | ||
284 | direc = direc * ((0.03f) * 128f); | ||
285 | if (this._physActor.Flying) | ||
286 | direc *= 2; | ||
287 | |||
288 | newVelocity.X = direc.x; | ||
289 | newVelocity.Y = direc.y; | ||
290 | newVelocity.Z = direc.z; | ||
291 | this.forcesList.Add(newVelocity); | ||
292 | movementflag = 1; | ||
293 | this.bodyRot = q; | ||
294 | } | ||
295 | } | ||
296 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying)) | ||
297 | { | ||
298 | if (((movementflag & 2) == 0) && this._physActor.Flying) | ||
299 | { | ||
300 | //we should add a new force to the list | ||
301 | // but for now we will deal with velocities | ||
302 | NewForce newVelocity = new NewForce(); | ||
303 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1); | ||
304 | Axiom.MathLib.Vector3 direc = v3; | ||
305 | direc.Normalize(); | ||
306 | |||
307 | //work out velocity for sim physics system | ||
308 | direc = direc * ((0.03f) * 128f * 2); | ||
309 | newVelocity.X = direc.x; | ||
310 | newVelocity.Y = direc.y; | ||
311 | newVelocity.Z = direc.z; | ||
312 | this.forcesList.Add(newVelocity); | ||
313 | movementflag = 2; | ||
314 | } | ||
315 | } | ||
316 | else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying)) | ||
317 | { | ||
318 | if (((movementflag & 4) == 0) && this._physActor.Flying) | ||
319 | { | ||
320 | //we should add a new force to the list | ||
321 | // but for now we will deal with velocities | ||
322 | NewForce newVelocity = new NewForce(); | ||
323 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1); | ||
324 | //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
325 | Axiom.MathLib.Vector3 direc = v3; | ||
326 | direc.Normalize(); | ||
327 | |||
328 | //work out velocity for sim physics system | ||
329 | direc = direc * ((0.03f) * 128f * 2); | ||
330 | newVelocity.X = direc.x; | ||
331 | newVelocity.Y = direc.y; | ||
332 | newVelocity.Z = direc.z; | ||
333 | this.forcesList.Add(newVelocity); | ||
334 | movementflag = 4; | ||
335 | } | ||
336 | } | ||
337 | else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.AgentUpdateFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
338 | { | ||
339 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z); | ||
340 | if (((movementflag & 8) == 0) || (q != this.bodyRot)) | ||
341 | { | ||
342 | //we should add a new force to the list | ||
343 | // but for now we will deal with velocities | ||
344 | NewForce newVelocity = new NewForce(); | ||
345 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
346 | Axiom.MathLib.Vector3 direc = q * v3; | ||
347 | direc.Normalize(); | ||
348 | |||
349 | //work out velocity for sim physics system | ||
350 | direc = direc * ((0.03f) * 128f); | ||
351 | if (this._physActor.Flying) | ||
352 | direc *= 2; | ||
353 | |||
354 | newVelocity.X = direc.x; | ||
355 | newVelocity.Y = direc.y; | ||
356 | newVelocity.Z = direc.z; | ||
357 | this.forcesList.Add(newVelocity); | ||
358 | movementflag = 8; | ||
359 | this.bodyRot = q; | ||
360 | } | ||
361 | } | ||
362 | else | ||
363 | { | ||
364 | if ((movementflag) != 0) | ||
365 | { | ||
366 | NewForce newVelocity = new NewForce(); | ||
367 | newVelocity.X = 0; | ||
368 | newVelocity.Y = 0; | ||
369 | newVelocity.Z = 0; | ||
370 | this.forcesList.Add(newVelocity); | ||
371 | movementflag = 0; | ||
372 | } | ||
373 | } | ||
374 | } | ||
375 | |||
376 | //should be moved somewhere else | ||
377 | public void SendRegionHandshake(World RegionInfo) | ||
378 | { | ||
379 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet"); | ||
380 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
381 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | ||
382 | |||
383 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | ||
384 | handshake.RegionInfo.BillableFactor = 0; | ||
385 | handshake.RegionInfo.IsEstateManager = false; | ||
386 | handshake.RegionInfo.TerrainHeightRange00 = 60; | ||
387 | handshake.RegionInfo.TerrainHeightRange01 = 60; | ||
388 | handshake.RegionInfo.TerrainHeightRange10 = 60; | ||
389 | handshake.RegionInfo.TerrainHeightRange11 = 60; | ||
390 | handshake.RegionInfo.TerrainStartHeight00 = 10; | ||
391 | handshake.RegionInfo.TerrainStartHeight01 = 10; | ||
392 | handshake.RegionInfo.TerrainStartHeight10 = 10; | ||
393 | handshake.RegionInfo.TerrainStartHeight11 = 10; | ||
394 | handshake.RegionInfo.SimAccess = 13; | ||
395 | handshake.RegionInfo.WaterHeight = 20; | ||
396 | handshake.RegionInfo.RegionFlags = 72458694; | ||
397 | handshake.RegionInfo.SimName = _enc.GetBytes(OpenSimRoot.Instance.Cfg.RegionName + "\0"); | ||
398 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
399 | handshake.RegionInfo.TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); | ||
400 | handshake.RegionInfo.TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); | ||
401 | handshake.RegionInfo.TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||
402 | handshake.RegionInfo.TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
403 | handshake.RegionInfo.TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
404 | handshake.RegionInfo.TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
405 | handshake.RegionInfo.TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
406 | handshake.RegionInfo.TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
407 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); | ||
408 | |||
409 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); | ||
410 | this.ControllingClient.OutPacket(handshake); | ||
411 | } | ||
412 | |||
413 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock() | ||
414 | { | ||
415 | byte[] bytes = new byte[60]; | ||
416 | int i = 0; | ||
417 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
418 | |||
419 | dat.TextureEntry = AvatarTemplate.TextureEntry; | ||
420 | libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z); | ||
421 | |||
422 | uint ID = this.localid; | ||
423 | |||
424 | bytes[i++] = (byte)(ID % 256); | ||
425 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
426 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
427 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
428 | bytes[i++] = 0; | ||
429 | bytes[i++] = 1; | ||
430 | i += 14; | ||
431 | bytes[i++] = 128; | ||
432 | bytes[i++] = 63; | ||
433 | |||
434 | byte[] pb = pos2.GetBytes(); | ||
435 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
436 | i += 12; | ||
437 | ushort InternVelocityX; | ||
438 | ushort InternVelocityY; | ||
439 | ushort InternVelocityZ; | ||
440 | |||
441 | Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z); | ||
442 | internDirec = internDirec / 128.0f; | ||
443 | internDirec.x += 1; | ||
444 | internDirec.y += 1; | ||
445 | internDirec.z += 1; | ||
446 | |||
447 | InternVelocityX = (ushort)(32768 * internDirec.x); | ||
448 | InternVelocityY = (ushort)(32768 * internDirec.y); | ||
449 | InternVelocityZ = (ushort)(32768 * internDirec.z); | ||
450 | |||
451 | ushort ac = 32767; | ||
452 | bytes[i++] = (byte)(InternVelocityX % 256); | ||
453 | bytes[i++] = (byte)((InternVelocityX >> 8) % 256); | ||
454 | bytes[i++] = (byte)(InternVelocityY % 256); | ||
455 | bytes[i++] = (byte)((InternVelocityY >> 8) % 256); | ||
456 | bytes[i++] = (byte)(InternVelocityZ % 256); | ||
457 | bytes[i++] = (byte)((InternVelocityZ >> 8) % 256); | ||
458 | |||
459 | //accel | ||
460 | bytes[i++] = (byte)(ac % 256); | ||
461 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
462 | bytes[i++] = (byte)(ac % 256); | ||
463 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
464 | bytes[i++] = (byte)(ac % 256); | ||
465 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
466 | |||
467 | //rot | ||
468 | bytes[i++] = (byte)(ac % 256); | ||
469 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
470 | bytes[i++] = (byte)(ac % 256); | ||
471 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
472 | bytes[i++] = (byte)(ac % 256); | ||
473 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
474 | bytes[i++] = (byte)(ac % 256); | ||
475 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
476 | |||
477 | //rotation vel | ||
478 | bytes[i++] = (byte)(ac % 256); | ||
479 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
480 | bytes[i++] = (byte)(ac % 256); | ||
481 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
482 | bytes[i++] = (byte)(ac % 256); | ||
483 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
484 | |||
485 | dat.Data = bytes; | ||
486 | return (dat); | ||
487 | } | ||
488 | } | ||
489 | |||
490 | public class NewForce | ||
491 | { | ||
492 | public float X; | ||
493 | public float Y; | ||
494 | public float Z; | ||
495 | |||
496 | public NewForce() | ||
497 | { | ||
498 | |||
499 | } | ||
500 | } | ||
501 | } | ||
diff --git a/src/world/Entity.cs b/OpenSim.RegionServer/world/Entity.cs index ee4b2e4..780f3a0 100644 --- a/src/world/Entity.cs +++ b/OpenSim.RegionServer/world/Entity.cs | |||
@@ -20,7 +20,7 @@ namespace OpenSim.world | |||
20 | public Entity() | 20 | public Entity() |
21 | { | 21 | { |
22 | uuid = new libsecondlife.LLUUID(); | 22 | uuid = new libsecondlife.LLUUID(); |
23 | localid = 8880000 + (OpenSim_Main.local_world._localNumber++); // FIXME - race condition! | 23 | localid = 0; |
24 | position = new LLVector3(); | 24 | position = new LLVector3(); |
25 | velocity = new LLVector3(); | 25 | velocity = new LLVector3(); |
26 | rotation = new Quaternion(); | 26 | rotation = new Quaternion(); |
diff --git a/OpenSim.RegionServer/world/Primitive.cs b/OpenSim.RegionServer/world/Primitive.cs new file mode 100644 index 0000000..b190d81 --- /dev/null +++ b/OpenSim.RegionServer/world/Primitive.cs | |||
@@ -0,0 +1,485 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.types; | ||
5 | using libsecondlife; | ||
6 | using libsecondlife.Packets; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Physics.Manager; | ||
9 | using OpenSim.Framework.Assets; | ||
10 | |||
11 | namespace OpenSim.world | ||
12 | { | ||
13 | public class Primitive : Entity | ||
14 | { | ||
15 | protected float mesh_cutbegin; | ||
16 | protected float mesh_cutend; | ||
17 | protected PrimData primData; | ||
18 | protected bool newPrimFlag = false; | ||
19 | protected bool updateFlag = false; | ||
20 | protected bool dirtyFlag = false; | ||
21 | private ObjectUpdatePacket OurPacket; | ||
22 | private PhysicsActor _physActor; | ||
23 | private bool physicsEnabled = false; | ||
24 | private bool physicstest = false; //just added for testing | ||
25 | |||
26 | public bool PhysicsEnabled | ||
27 | { | ||
28 | get | ||
29 | { | ||
30 | return physicsEnabled; | ||
31 | } | ||
32 | set | ||
33 | { | ||
34 | physicsEnabled = value; | ||
35 | } | ||
36 | } | ||
37 | public bool UpdateFlag | ||
38 | { | ||
39 | get | ||
40 | { | ||
41 | return updateFlag; | ||
42 | } | ||
43 | set | ||
44 | { | ||
45 | updateFlag = value; | ||
46 | } | ||
47 | } | ||
48 | public LLVector3 Scale | ||
49 | { | ||
50 | set | ||
51 | { | ||
52 | this.primData.Scale = value; | ||
53 | this.dirtyFlag = true; | ||
54 | } | ||
55 | get | ||
56 | { | ||
57 | return this.primData.Scale; | ||
58 | } | ||
59 | } | ||
60 | public PhysicsActor PhysActor | ||
61 | { | ||
62 | set | ||
63 | { | ||
64 | this._physActor = value; | ||
65 | } | ||
66 | } | ||
67 | |||
68 | public Primitive() | ||
69 | { | ||
70 | mesh_cutbegin = 0.0f; | ||
71 | mesh_cutend = 1.0f; | ||
72 | } | ||
73 | |||
74 | public override Mesh getMesh() | ||
75 | { | ||
76 | Mesh mesh = new Mesh(); | ||
77 | Triangle tri = new Triangle( | ||
78 | new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f), | ||
79 | new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f), | ||
80 | new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f)); | ||
81 | |||
82 | mesh.AddTri(tri); | ||
83 | mesh += base.getMesh(); | ||
84 | |||
85 | return mesh; | ||
86 | } | ||
87 | |||
88 | public void UpdatePosition(LLVector3 pos) | ||
89 | { | ||
90 | this.position = pos; | ||
91 | if (this._physActor != null) // && this.physicsEnabled) | ||
92 | { | ||
93 | this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); | ||
94 | } | ||
95 | this.updateFlag = true; | ||
96 | } | ||
97 | |||
98 | public override void update() | ||
99 | { | ||
100 | if (this.newPrimFlag) | ||
101 | { | ||
102 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
103 | { | ||
104 | client.OutPacket(OurPacket); | ||
105 | } | ||
106 | this.newPrimFlag = false; | ||
107 | } | ||
108 | else if (this.updateFlag) | ||
109 | { | ||
110 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
111 | terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME | ||
112 | terse.RegionData.TimeDilation = 64096; | ||
113 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
114 | terse.ObjectData[0] = this.CreateImprovedBlock(); | ||
115 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
116 | { | ||
117 | client.OutPacket(terse); | ||
118 | } | ||
119 | this.updateFlag = false; | ||
120 | } | ||
121 | else if (this.dirtyFlag) | ||
122 | { | ||
123 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
124 | { | ||
125 | UpdateClient(client); | ||
126 | } | ||
127 | this.dirtyFlag = false; | ||
128 | } | ||
129 | else | ||
130 | { | ||
131 | if (this._physActor != null && this.physicsEnabled) | ||
132 | { | ||
133 | ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); | ||
134 | terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME | ||
135 | terse.RegionData.TimeDilation = 64096; | ||
136 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; | ||
137 | terse.ObjectData[0] = this.CreateImprovedBlock(); | ||
138 | foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values) | ||
139 | { | ||
140 | client.OutPacket(terse); | ||
141 | } | ||
142 | } | ||
143 | } | ||
144 | |||
145 | if (this.physicstest) | ||
146 | { | ||
147 | LLVector3 pos = this.position; | ||
148 | pos.Z += 0.0001f; | ||
149 | this.UpdatePosition(pos); | ||
150 | this.physicstest = false; | ||
151 | } | ||
152 | } | ||
153 | |||
154 | public void UpdateClient(SimClient RemoteClient) | ||
155 | { | ||
156 | |||
157 | LLVector3 lPos; | ||
158 | if (this._physActor != null && this.physicsEnabled) | ||
159 | { | ||
160 | PhysicsVector pPos = this._physActor.Position; | ||
161 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
162 | } | ||
163 | else | ||
164 | { | ||
165 | lPos = this.position; | ||
166 | } | ||
167 | byte[] pb = lPos.GetBytes(); | ||
168 | Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); | ||
169 | |||
170 | // OurPacket should be update with the follwing in updateShape() rather than having to do it here | ||
171 | OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; | ||
172 | OurPacket.ObjectData[0].PCode = this.primData.PCode; | ||
173 | OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; | ||
174 | OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd; | ||
175 | OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX; | ||
176 | OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY; | ||
177 | OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX; | ||
178 | OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY; | ||
179 | OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew; | ||
180 | OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; | ||
181 | OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; | ||
182 | OurPacket.ObjectData[0].Scale = this.primData.Scale; | ||
183 | OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve; | ||
184 | OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; | ||
185 | OurPacket.ObjectData[0].ParentID = 0; | ||
186 | OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; | ||
187 | //finish off copying rest of shape data | ||
188 | OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; | ||
189 | OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; | ||
190 | OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX; | ||
191 | OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY; | ||
192 | OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist; | ||
193 | OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; | ||
194 | |||
195 | RemoteClient.OutPacket(OurPacket); | ||
196 | } | ||
197 | |||
198 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) | ||
199 | { | ||
200 | this.primData.PathBegin = addPacket.PathBegin; | ||
201 | this.primData.PathEnd = addPacket.PathEnd; | ||
202 | this.primData.PathScaleX = addPacket.PathScaleX; | ||
203 | this.primData.PathScaleY = addPacket.PathScaleY; | ||
204 | this.primData.PathShearX = addPacket.PathShearX; | ||
205 | this.primData.PathShearY = addPacket.PathShearY; | ||
206 | this.primData.PathSkew = addPacket.PathSkew; | ||
207 | this.primData.ProfileBegin = addPacket.ProfileBegin; | ||
208 | this.primData.ProfileEnd = addPacket.ProfileEnd; | ||
209 | this.primData.PathCurve = addPacket.PathCurve; | ||
210 | this.primData.ProfileCurve = addPacket.ProfileCurve; | ||
211 | this.primData.ProfileHollow = addPacket.ProfileHollow; | ||
212 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; | ||
213 | this.primData.PathRevolutions = addPacket.PathRevolutions; | ||
214 | this.primData.PathTaperX = addPacket.PathTaperX; | ||
215 | this.primData.PathTaperY = addPacket.PathTaperY; | ||
216 | this.primData.PathTwist = addPacket.PathTwist; | ||
217 | this.primData.PathTwistBegin = addPacket.PathTwistBegin; | ||
218 | this.dirtyFlag = true; | ||
219 | } | ||
220 | |||
221 | public void UpdateTexture(byte[] tex) | ||
222 | { | ||
223 | this.primData.Texture = this.OurPacket.ObjectData[0].TextureEntry = tex; | ||
224 | this.dirtyFlag = true; | ||
225 | } | ||
226 | |||
227 | public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) | ||
228 | { | ||
229 | if (this._physActor != null) | ||
230 | { | ||
231 | if (this._physActor.Kinematic == pack.AgentData.UsePhysics) | ||
232 | { | ||
233 | this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false | ||
234 | } | ||
235 | this.physicsEnabled = pack.AgentData.UsePhysics; | ||
236 | if (this._physActor.Kinematic == false) | ||
237 | { | ||
238 | LLVector3 pos = this.position; | ||
239 | this.UpdatePosition(pos); | ||
240 | pos.Z += 0.000001f; | ||
241 | this.UpdatePosition(pos); | ||
242 | this.physicstest = true; | ||
243 | } | ||
244 | else | ||
245 | { | ||
246 | PhysicsVector vec = this._physActor.Position; | ||
247 | LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z); | ||
248 | this.position = pos; | ||
249 | this.updateFlag = true; | ||
250 | } | ||
251 | } | ||
252 | } | ||
253 | |||
254 | public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) | ||
255 | { | ||
256 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
257 | objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; | ||
258 | objupdate.RegionData.TimeDilation = 64096; | ||
259 | |||
260 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
261 | PrimData PData = new PrimData(); | ||
262 | this.primData = PData; | ||
263 | objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); | ||
264 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
265 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | ||
266 | objupdate.ObjectData[0].MediaURL = new byte[0]; | ||
267 | objupdate.ObjectData[0].NameValue = new byte[0]; | ||
268 | objupdate.ObjectData[0].Text = new byte[0]; | ||
269 | objupdate.ObjectData[0].TextColor = new byte[4]; | ||
270 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); | ||
271 | objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); | ||
272 | objupdate.ObjectData[0].Material = 3; | ||
273 | objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; | ||
274 | objupdate.ObjectData[0].TextureAnim = new byte[0]; | ||
275 | objupdate.ObjectData[0].Sound = LLUUID.Zero; | ||
276 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
277 | objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); | ||
278 | objupdate.ObjectData[0].State = 0; | ||
279 | objupdate.ObjectData[0].Data = new byte[0]; | ||
280 | PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID; | ||
281 | PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode; | ||
282 | PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin; | ||
283 | PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd; | ||
284 | PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX; | ||
285 | PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY; | ||
286 | PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX; | ||
287 | PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY; | ||
288 | PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew; | ||
289 | PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin; | ||
290 | PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd; | ||
291 | PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale; | ||
292 | PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve; | ||
293 | PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve; | ||
294 | PData.ParentID = objupdate.ObjectData[0].ParentID = 0; | ||
295 | PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow; | ||
296 | |||
297 | PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; | ||
298 | PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions; | ||
299 | PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX; | ||
300 | PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY; | ||
301 | PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist; | ||
302 | PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | ||
303 | |||
304 | objupdate.ObjectData[0].ID = (uint)(localID); | ||
305 | objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000")); | ||
306 | objupdate.ObjectData[0].ObjectData = new byte[60]; | ||
307 | objupdate.ObjectData[0].ObjectData[46] = 128; | ||
308 | objupdate.ObjectData[0].ObjectData[47] = 63; | ||
309 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | ||
310 | //update position | ||
311 | byte[] pb = pos1.GetBytes(); | ||
312 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); | ||
313 | |||
314 | this.newPrimFlag = true; | ||
315 | this.uuid = objupdate.ObjectData[0].FullID; | ||
316 | this.localid = objupdate.ObjectData[0].ID; | ||
317 | this.position = pos1; | ||
318 | this.OurPacket = objupdate; | ||
319 | } | ||
320 | |||
321 | public void CreateFromStorage(PrimData store) | ||
322 | { | ||
323 | //need to clean this up as it shares a lot of code with CreateFromPacket() | ||
324 | ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); | ||
325 | objupdate.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; | ||
326 | objupdate.RegionData.TimeDilation = 64096; | ||
327 | objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; | ||
328 | |||
329 | this.primData = store; | ||
330 | objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); | ||
331 | objupdate.ObjectData[0].PSBlock = new byte[0]; | ||
332 | objupdate.ObjectData[0].ExtraParams = new byte[1]; | ||
333 | objupdate.ObjectData[0].MediaURL = new byte[0]; | ||
334 | objupdate.ObjectData[0].NameValue = new byte[0]; | ||
335 | objupdate.ObjectData[0].Text = new byte[0]; | ||
336 | objupdate.ObjectData[0].TextColor = new byte[4]; | ||
337 | objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); | ||
338 | objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); | ||
339 | objupdate.ObjectData[0].Material = 3; | ||
340 | objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; | ||
341 | objupdate.ObjectData[0].TextureAnim = new byte[0]; | ||
342 | objupdate.ObjectData[0].Sound = LLUUID.Zero; | ||
343 | |||
344 | if (store.Texture == null) | ||
345 | { | ||
346 | LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | ||
347 | objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); | ||
348 | } | ||
349 | else | ||
350 | { | ||
351 | objupdate.ObjectData[0].TextureEntry = store.Texture; | ||
352 | } | ||
353 | |||
354 | objupdate.ObjectData[0].State = 0; | ||
355 | objupdate.ObjectData[0].Data = new byte[0]; | ||
356 | objupdate.ObjectData[0].OwnerID = this.primData.OwnerID; | ||
357 | objupdate.ObjectData[0].PCode = this.primData.PCode; | ||
358 | objupdate.ObjectData[0].PathBegin = this.primData.PathBegin; | ||
359 | objupdate.ObjectData[0].PathEnd = this.primData.PathEnd; | ||
360 | objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX; | ||
361 | objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY; | ||
362 | objupdate.ObjectData[0].PathShearX = this.primData.PathShearX; | ||
363 | objupdate.ObjectData[0].PathShearY = this.primData.PathShearY; | ||
364 | objupdate.ObjectData[0].PathSkew = this.primData.PathSkew; | ||
365 | objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; | ||
366 | objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; | ||
367 | objupdate.ObjectData[0].Scale = this.primData.Scale; | ||
368 | objupdate.ObjectData[0].PathCurve = this.primData.PathCurve; | ||
369 | objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; | ||
370 | objupdate.ObjectData[0].ParentID = 0; | ||
371 | objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; | ||
372 | //finish off copying rest of shape data | ||
373 | objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; | ||
374 | objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; | ||
375 | objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX; | ||
376 | objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY; | ||
377 | objupdate.ObjectData[0].PathTwist = this.primData.PathTwist; | ||
378 | objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; | ||
379 | |||
380 | objupdate.ObjectData[0].ID = (uint)store.LocalID; | ||
381 | objupdate.ObjectData[0].FullID = store.FullID; | ||
382 | |||
383 | objupdate.ObjectData[0].ObjectData = new byte[60]; | ||
384 | objupdate.ObjectData[0].ObjectData[46] = 128; | ||
385 | objupdate.ObjectData[0].ObjectData[47] = 63; | ||
386 | LLVector3 pos1 = store.Position; | ||
387 | //update position | ||
388 | byte[] pb = pos1.GetBytes(); | ||
389 | Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); | ||
390 | |||
391 | this.uuid = objupdate.ObjectData[0].FullID; | ||
392 | this.localid = objupdate.ObjectData[0].ID; | ||
393 | this.position = pos1; | ||
394 | this.OurPacket = objupdate; | ||
395 | |||
396 | } | ||
397 | public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() | ||
398 | { | ||
399 | uint ID = this.localid; | ||
400 | byte[] bytes = new byte[60]; | ||
401 | |||
402 | int i = 0; | ||
403 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); | ||
404 | dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; | ||
405 | |||
406 | bytes[i++] = (byte)(ID % 256); | ||
407 | bytes[i++] = (byte)((ID >> 8) % 256); | ||
408 | bytes[i++] = (byte)((ID >> 16) % 256); | ||
409 | bytes[i++] = (byte)((ID >> 24) % 256); | ||
410 | bytes[i++] = 0; | ||
411 | bytes[i++] = 0; | ||
412 | |||
413 | LLVector3 lPos; | ||
414 | Axiom.MathLib.Quaternion lRot; | ||
415 | if (this._physActor != null && this.physicsEnabled) | ||
416 | { | ||
417 | PhysicsVector pPos = this._physActor.Position; | ||
418 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | ||
419 | lRot = this._physActor.Orientation; | ||
420 | } | ||
421 | else | ||
422 | { | ||
423 | lPos = this.position; | ||
424 | lRot = this.rotation; | ||
425 | } | ||
426 | byte[] pb = lPos.GetBytes(); | ||
427 | Array.Copy(pb, 0, bytes, i, pb.Length); | ||
428 | i += 12; | ||
429 | ushort ac = 32767; | ||
430 | |||
431 | //vel | ||
432 | bytes[i++] = (byte)(ac % 256); | ||
433 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
434 | bytes[i++] = (byte)(ac % 256); | ||
435 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
436 | bytes[i++] = (byte)(ac % 256); | ||
437 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
438 | |||
439 | //accel | ||
440 | bytes[i++] = (byte)(ac % 256); | ||
441 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
442 | bytes[i++] = (byte)(ac % 256); | ||
443 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
444 | bytes[i++] = (byte)(ac % 256); | ||
445 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
446 | |||
447 | ushort rw, rx, ry, rz; | ||
448 | rw = (ushort)(32768 * (lRot.w + 1)); | ||
449 | rx = (ushort)(32768 * (lRot.x + 1)); | ||
450 | ry = (ushort)(32768 * (lRot.y + 1)); | ||
451 | rz = (ushort)(32768 * (lRot.z + 1)); | ||
452 | |||
453 | //rot | ||
454 | bytes[i++] = (byte)(rx % 256); | ||
455 | bytes[i++] = (byte)((rx >> 8) % 256); | ||
456 | bytes[i++] = (byte)(ry % 256); | ||
457 | bytes[i++] = (byte)((ry >> 8) % 256); | ||
458 | bytes[i++] = (byte)(rz % 256); | ||
459 | bytes[i++] = (byte)((rz >> 8) % 256); | ||
460 | bytes[i++] = (byte)(rw % 256); | ||
461 | bytes[i++] = (byte)((rw >> 8) % 256); | ||
462 | |||
463 | //rotation vel | ||
464 | bytes[i++] = (byte)(ac % 256); | ||
465 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
466 | bytes[i++] = (byte)(ac % 256); | ||
467 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
468 | bytes[i++] = (byte)(ac % 256); | ||
469 | bytes[i++] = (byte)((ac >> 8) % 256); | ||
470 | |||
471 | dat.Data = bytes; | ||
472 | return dat; | ||
473 | } | ||
474 | |||
475 | public override void BackUp() | ||
476 | { | ||
477 | this.primData.FullID = this.uuid; | ||
478 | this.primData.LocalID = this.localid; | ||
479 | this.primData.Position = this.position; | ||
480 | this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); | ||
481 | OpenSimRoot.Instance.LocalWorld.localStorage.StorePrim(this.primData); | ||
482 | } | ||
483 | } | ||
484 | |||
485 | } | ||
diff --git a/src/world/ScriptEngine.cs b/OpenSim.RegionServer/world/ScriptEngine.cs index f20a08e..f20a08e 100644 --- a/src/world/ScriptEngine.cs +++ b/OpenSim.RegionServer/world/ScriptEngine.cs | |||
diff --git a/src/world/SurfacePatch.cs b/OpenSim.RegionServer/world/SurfacePatch.cs index 71e4116..71e4116 100644 --- a/src/world/SurfacePatch.cs +++ b/OpenSim.RegionServer/world/SurfacePatch.cs | |||
diff --git a/src/world/World.cs b/OpenSim.RegionServer/world/World.cs index e1c84bc..ba99233 100644 --- a/src/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -5,8 +5,10 @@ using System.Collections.Generic; | |||
5 | using System.Text; | 5 | using System.Text; |
6 | using System.Reflection; | 6 | using System.Reflection; |
7 | using System.IO; | 7 | using System.IO; |
8 | using PhysicsSystem; | 8 | using OpenSim.Physics.Manager; |
9 | using GridInterfaces; | 9 | using OpenSim.Framework.Interfaces; |
10 | using OpenSim.Framework.Assets; | ||
11 | using OpenSim.Framework.Terrain; | ||
10 | 12 | ||
11 | namespace OpenSim.world | 13 | namespace OpenSim.world |
12 | { | 14 | { |
@@ -26,10 +28,10 @@ namespace OpenSim.world | |||
26 | 28 | ||
27 | public World() | 29 | public World() |
28 | { | 30 | { |
29 | ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); | 31 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); |
30 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 32 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
31 | 33 | ||
32 | ServerConsole.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); | 34 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); |
33 | TerrainManager = new TerrainManager(new SecondLife()); | 35 | TerrainManager = new TerrainManager(new SecondLife()); |
34 | Avatar.SetupTemplate("avatar-template.dat"); | 36 | Avatar.SetupTemplate("avatar-template.dat"); |
35 | // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); | 37 | // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); |
@@ -71,7 +73,7 @@ namespace OpenSim.world | |||
71 | 73 | ||
72 | //backup world data | 74 | //backup world data |
73 | this.storageCount++; | 75 | this.storageCount++; |
74 | if(storageCount> 300) //set to how often you want to backup | 76 | if(storageCount> 1200) //set to how often you want to backup |
75 | { | 77 | { |
76 | this.Backup(); | 78 | this.Backup(); |
77 | storageCount =0; | 79 | storageCount =0; |
@@ -112,15 +114,15 @@ namespace OpenSim.world | |||
112 | HeightmapGenHills hills = new HeightmapGenHills(); | 114 | HeightmapGenHills hills = new HeightmapGenHills(); |
113 | this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); | 115 | this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); |
114 | this.phyScene.SetTerrain(this.LandMap); | 116 | this.phyScene.SetTerrain(this.LandMap); |
115 | OpenSim_Main.cfg.SaveMap(); | 117 | OpenSimRoot.Instance.Cfg.SaveMap(this.LandMap); |
116 | 118 | ||
117 | foreach(OpenSimClient client in OpenSim_Main.sim.ClientThreads.Values) { | 119 | foreach(SimClient client in OpenSimRoot.Instance.ClientThreads.Values) { |
118 | this.SendLayerData(client); | 120 | this.SendLayerData(client); |
119 | } | 121 | } |
120 | } | 122 | } |
121 | public void LoadPrimsFromStorage() | 123 | public void LoadPrimsFromStorage() |
122 | { | 124 | { |
123 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); | 125 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); |
124 | this.localStorage.LoadPrimitives(this); | 126 | this.localStorage.LoadPrimitives(this); |
125 | } | 127 | } |
126 | 128 | ||
@@ -130,7 +132,7 @@ namespace OpenSim.world | |||
130 | { | 132 | { |
131 | _primCount = prim.LocalID + 1; | 133 | _primCount = prim.LocalID + 1; |
132 | } | 134 | } |
133 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage"); | 135 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId "+ prim.LocalID+ " ) from storage"); |
134 | Primitive nPrim = new Primitive(); | 136 | Primitive nPrim = new Primitive(); |
135 | nPrim.CreateFromStorage(prim); | 137 | nPrim.CreateFromStorage(prim); |
136 | this.Entities.Add(nPrim.uuid, nPrim); | 138 | this.Entities.Add(nPrim.uuid, nPrim); |
@@ -141,7 +143,7 @@ namespace OpenSim.world | |||
141 | this.localStorage.ShutDown(); | 143 | this.localStorage.ShutDown(); |
142 | } | 144 | } |
143 | 145 | ||
144 | public void SendLayerData(OpenSimClient RemoteClient) { | 146 | public void SendLayerData(SimClient RemoteClient) { |
145 | int[] patches = new int[4]; | 147 | int[] patches = new int[4]; |
146 | 148 | ||
147 | for (int y = 0; y < 16; y++) | 149 | for (int y = 0; y < 16; y++) |
@@ -159,7 +161,7 @@ namespace OpenSim.world | |||
159 | } | 161 | } |
160 | } | 162 | } |
161 | 163 | ||
162 | public void GetInitialPrims(OpenSimClient RemoteClient) | 164 | public void GetInitialPrims(SimClient RemoteClient) |
163 | { | 165 | { |
164 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 166 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
165 | { | 167 | { |
@@ -170,33 +172,36 @@ namespace OpenSim.world | |||
170 | } | 172 | } |
171 | } | 173 | } |
172 | 174 | ||
173 | public void AddViewerAgent(OpenSimClient AgentClient) { | 175 | public void AddViewerAgent(SimClient AgentClient) { |
174 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 176 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
175 | Avatar NewAvatar = new Avatar(AgentClient); | 177 | Avatar NewAvatar = new Avatar(AgentClient); |
176 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); | 178 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); |
177 | ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); | 179 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); |
178 | NewAvatar.SendRegionHandshake(this); | 180 | NewAvatar.SendRegionHandshake(this); |
179 | PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); | 181 | PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); |
180 | NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | 182 | NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); |
181 | this.Entities.Add(AgentClient.AgentID, NewAvatar); | 183 | this.Entities.Add(AgentClient.AgentID, NewAvatar); |
182 | } | 184 | } |
183 | 185 | ||
184 | public void AddNewPrim(ObjectAddPacket addPacket, OpenSimClient AgentClient) | 186 | public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient) |
185 | { | 187 | { |
186 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); | 188 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); |
187 | Primitive prim = new Primitive(); | 189 | Primitive prim = new Primitive(); |
188 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); | 190 | prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); |
189 | PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); | 191 | PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); |
190 | PhysicsVector pSize = new PhysicsVector( 0.25f, 0.25f, 0.25f); | 192 | PhysicsVector pSize = new PhysicsVector( 0.255f, 0.255f, 0.255f); |
191 | //prim.PhysActor = this.phyScene.AddPrim(pVec, pSize ); | 193 | if(OpenSim.world.Avatar.PhysicsEngineFlying) |
194 | { | ||
195 | prim.PhysActor = this.phyScene.AddPrim(pVec, pSize ); | ||
196 | } | ||
192 | //prim.PhysicsEnabled = true; | 197 | //prim.PhysicsEnabled = true; |
193 | this.Entities.Add(prim.uuid, prim); | 198 | this.Entities.Add(prim.uuid, prim); |
194 | this._primCount++; | 199 | this._primCount++; |
195 | } | 200 | } |
196 | 201 | ||
197 | public bool Backup() { | 202 | public bool Backup() { |
198 | /* TODO: Save the current world entities state. */ | 203 | |
199 | ServerConsole.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives"); | 204 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives"); |
200 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | 205 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) |
201 | { | 206 | { |
202 | Entities[UUID].BackUp(); | 207 | Entities[UUID].BackUp(); |
diff --git a/src/world/scripting/IScript.cs b/OpenSim.RegionServer/world/scripting/IScript.cs index 550594d..550594d 100644 --- a/src/world/scripting/IScript.cs +++ b/OpenSim.RegionServer/world/scripting/IScript.cs | |||