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-rw-r--r--OpenSim.RegionServer/world/AvatarUpdate.cs19
1 files changed, 12 insertions, 7 deletions
diff --git a/OpenSim.RegionServer/world/AvatarUpdate.cs b/OpenSim.RegionServer/world/AvatarUpdate.cs
index cfb138a..d315de7 100644
--- a/OpenSim.RegionServer/world/AvatarUpdate.cs
+++ b/OpenSim.RegionServer/world/AvatarUpdate.cs
@@ -109,8 +109,11 @@ namespace OpenSim.world
109 client.OutPacket(objupdate); 109 client.OutPacket(objupdate);
110 if (client.AgentID != ControllingClient.AgentID) 110 if (client.AgentID != ControllingClient.AgentID)
111 { 111 {
112 client.ClientAvatar.SendAppearanceToOtherAgent(this.ControllingClient); 112 //the below line is already in Simclient.cs at line number 245 , directly below the call to this method
113 SendAppearanceToOtherAgent(client); 113 //if there is a problem/bug with that , then lets fix it there rather than duplicating it here
114 //client.ClientAvatar.SendAppearanceToOtherAgent(this.ControllingClient);
115
116 SendAppearanceToOtherAgent(client);
114 } 117 }
115 } 118 }
116 } 119 }
@@ -142,10 +145,12 @@ namespace OpenSim.world
142 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218]; 145 avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
143 avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes(); 146 avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
144 147
145 AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket(); 148 //a wearable update packets should only be sent about the viewers/agents own avatar not for other avatars
149 //but it seems that the following code only created the packets and never actually sent them anyway
150 /*AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
146 aw.AgentData.AgentID = this.ControllingClient.AgentID; 151 aw.AgentData.AgentID = this.ControllingClient.AgentID;
147 aw.AgentData.SessionID = userInfo.SessionID; 152 aw.AgentData.SessionID = userInfo.SessionID;
148 aw.AgentData.SerialNum = (uint)(new Random()).Next(); 153 aw.AgentData.SerialNum = 0; //removed the use of a random number as a random number could be less than the last number, should have a counter variable for this
149 154
150 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13]; 155 aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
151 AgentWearablesUpdatePacket.WearableDataBlock awb; 156 AgentWearablesUpdatePacket.WearableDataBlock awb;
@@ -156,8 +161,8 @@ namespace OpenSim.world
156 awb.AssetID = this.Wearables[i].AssetID; 161 awb.AssetID = this.Wearables[i].AssetID;
157 awb.ItemID = this.Wearables[i].ItemID; 162 awb.ItemID = this.Wearables[i].ItemID;
158 aw.WearableData[i] = awb; 163 aw.WearableData[i] = awb;
159 } 164 }*/
160 165
161 AvatarAppearancePacket.VisualParamBlock avblock = null; 166 AvatarAppearancePacket.VisualParamBlock avblock = null;
162 for (int i = 0; i < 218; i++) 167 for (int i = 0; i < 218; i++)
163 { 168 {