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-rw-r--r--OpenSim.RegionServer/SimClient.cs28
1 files changed, 18 insertions, 10 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index 9649e14..f8affb9 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -426,6 +426,8 @@ namespace OpenSim
426 break; 426 break;
427 case PacketType.ModifyLand: 427 case PacketType.ModifyLand:
428 ModifyLandPacket modify = (ModifyLandPacket)Pack; 428 ModifyLandPacket modify = (ModifyLandPacket)Pack;
429 //Console.WriteLine("terraform: number of parcel data blocks" + modify.ParcelData.Length);
430
429 switch (modify.ModifyBlock.Action) 431 switch (modify.ModifyBlock.Action)
430 { 432 {
431 case 1: 433 case 1:
@@ -433,11 +435,14 @@ namespace OpenSim
433 { 435 {
434 int mody = (int) modify.ParcelData[0].North; 436 int mody = (int) modify.ParcelData[0].North;
435 int modx = (int) modify.ParcelData[0].West; 437 int modx = (int) modify.ParcelData[0].West;
436 this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.1f; 438 // Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
437 this.m_world.LandMap[(mody * 256) + modx] += 0.2f; 439 // Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
438 this.m_world.LandMap[(mody * 256) + modx + 1] += 0.1f; 440
439 this.m_world.LandMap[((mody+1) * 256) + modx] += 0.1f; 441 this.m_world.LandMap[(mody * 256) + modx -1 ] += 0.05f;
440 this.m_world.LandMap[((mody -1) * 256) + modx] += 0.1f; 442 this.m_world.LandMap[(mody * 256) + modx] += 0.1f;
443 this.m_world.LandMap[(mody * 256) + modx + 1] += 0.05f;
444 this.m_world.LandMap[((mody+1) * 256) + modx] += 0.05f;
445 this.m_world.LandMap[((mody -1) * 256) + modx] += 0.05f;
441 m_world.RegenerateTerrain(true, modx, mody); 446 m_world.RegenerateTerrain(true, modx, mody);
442 } 447 }
443 break; 448 break;
@@ -446,11 +451,14 @@ namespace OpenSim
446 { 451 {
447 int mody = (int)modify.ParcelData[0].North; 452 int mody = (int)modify.ParcelData[0].North;
448 int modx = (int)modify.ParcelData[0].West; 453 int modx = (int)modify.ParcelData[0].West;
449 this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.1f; 454 // Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString());
450 this.m_world.LandMap[(mody * 256) + modx] -= 0.2f; 455 // Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString());
451 this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.1f; 456
452 this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.1f; 457 this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.05f;
453 this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.1f; 458 this.m_world.LandMap[(mody * 256) + modx] -= 0.1f;
459 this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.05f;
460 this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.05f;
461 this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.05f;
454 m_world.RegenerateTerrain(true, modx, mody); 462 m_world.RegenerateTerrain(true, modx, mody);
455 } 463 }
456 break; 464 break;