diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index 74b9e44..bdbe818 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -129,7 +129,7 @@ namespace OpenSim | |||
129 | m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString()); | 129 | m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString()); |
130 | m_console.WriteLine("Initialising world"); | 130 | m_console.WriteLine("Initialising world"); |
131 | LocalWorld = new World(this._packetServer.ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg); | 131 | LocalWorld = new World(this._packetServer.ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg); |
132 | LocalWorld.LandMap = Cfg.LoadWorld(); | 132 | //LocalWorld.LandMap = Cfg.LoadWorld(); |
133 | LocalWorld.InventoryCache = InventoryCache; | 133 | LocalWorld.InventoryCache = InventoryCache; |
134 | LocalWorld.AssetCache = AssetCache; | 134 | LocalWorld.AssetCache = AssetCache; |
135 | 135 | ||
@@ -139,6 +139,9 @@ namespace OpenSim | |||
139 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); | 139 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); |
140 | this.physManager.LoadPlugins(); | 140 | this.physManager.LoadPlugins(); |
141 | 141 | ||
142 | LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. | ||
143 | LocalWorld.LoadWorldMap(); | ||
144 | |||
142 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 145 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
143 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use | 146 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use |
144 | LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); | 147 | LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); |
@@ -148,7 +151,6 @@ namespace OpenSim | |||
148 | IGridServer gridServer = GridServers.GridServer; | 151 | IGridServer gridServer = GridServers.GridServer; |
149 | gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey); | 152 | gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey); |
150 | 153 | ||
151 | LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. | ||
152 | LocalWorld.LoadPrimsFromStorage(); | 154 | LocalWorld.LoadPrimsFromStorage(); |
153 | 155 | ||
154 | if (m_sandbox) | 156 | if (m_sandbox) |