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-rw-r--r--OpenSim.RegionServer/AuthenticateSessionsBase.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
index f784f54..91bc54d 100644
--- a/OpenSim.RegionServer/AuthenticateSessionsBase.cs
+++ b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
@@ -81,8 +81,29 @@ namespace OpenSim
81 this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname; 81 this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
82 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname; 82 this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
83 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos; 83 this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
84 // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
85
86 }
87
88 }
89
90 public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
91 {
92 if (this.AgentCircuits.ContainsKey(circuitcode))
93 {
94 this.AgentCircuits[circuitcode].child = childstatus;
95
96 }
97 }
98
99 public bool GetAgentChildStatus(uint circuitcode)
100 {
101 if (this.AgentCircuits.ContainsKey(circuitcode))
102 {
103 return this.AgentCircuits[circuitcode].child;
104
84 } 105 }
85 106 return false;
86 } 107 }
87 } 108 }
88} 109}