diff options
Diffstat (limited to '')
-rw-r--r-- | Controller.cs | 228 |
1 files changed, 109 insertions, 119 deletions
diff --git a/Controller.cs b/Controller.cs index 3ace638..6282ce3 100644 --- a/Controller.cs +++ b/Controller.cs | |||
@@ -43,47 +43,46 @@ namespace OpenSim | |||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Description of MainForm. | 44 | /// Description of MainForm. |
45 | /// </summary> | 45 | /// </summary> |
46 | public partial class Controller : ServerCallback { | 46 | public partial class Controller : ServerCallback |
47 | 47 | { | |
48 | |||
49 | 48 | ||
50 | [STAThread] | 49 | [STAThread] |
51 | public static void Main( string[] args ) { | 50 | public static void Main( string[] args ) |
51 | { | ||
52 | Controller c = new Controller(); | 52 | Controller c = new Controller(); |
53 | while( true ) // fuckin' a | 53 | while( true ) // fuckin' a |
54 | System.Threading.Thread.Sleep( 1000 ); | 54 | System.Threading.Thread.Sleep( 1000 ); |
55 | |||
56 | } | 55 | } |
57 | public Server server; | 56 | |
58 | public Logon _login; | 57 | private Server _server; |
59 | private AgentManager Agent_Manager; | 58 | private Logon _login; |
60 | private PrimManager Prim_Manager; | 59 | private AgentManager _agentManager; |
61 | private AssetManagement Asset_Manager; | 60 | private PrimManager _primManager; |
62 | private GridManager Grid_Manager; | 61 | private AssetManagement _assetManager; |
63 | private InventoryManager Inventory_Manager; | 62 | private GridManager _gridManager; |
64 | private LoginManager Login_Manager; //built in login server | 63 | private InventoryManager _inventoryManager; |
64 | private LoginManager _loginManager; //built in login server | ||
65 | private ulong time; //ticks | 65 | private ulong time; //ticks |
66 | private Timer timer1 = new Timer(); | 66 | private Timer timer1 = new Timer(); |
67 | 67 | ||
68 | 68 | ||
69 | public Controller() { | 69 | public Controller() { |
70 | _login=new Logon(); // should create a list for these. | 70 | _login = new Logon(); // should create a list for these. |
71 | server = new Server( this ); | 71 | _server = new Server( this ); |
72 | Agent_Manager = new AgentManager( this.server ); | 72 | _agentManager = new AgentManager( this._server ); |
73 | Prim_Manager = new PrimManager( this.server ); | 73 | _primManager = new PrimManager( this._server ); |
74 | Asset_Manager = new AssetManagement( this.server ); | 74 | _inventoryManager = new InventoryManager(this._server); |
75 | Prim_Manager.Agent_Manager = Agent_Manager; | 75 | _assetManager = new AssetManagement(this._server, _inventoryManager ); |
76 | Agent_Manager.Prim_Manager = Prim_Manager; | 76 | _primManager.AgentManagement = _agentManager; |
77 | Agent_Manager.Asset_Manager=Asset_Manager; | 77 | _agentManager.Prim_Manager = _primManager; |
78 | Inventory_Manager=new InventoryManager(this.server); | 78 | _agentManager.assetManager = _assetManager; |
79 | Asset_Manager.InventoryManager=Inventory_Manager; | 79 | _gridManager = new GridManager(this._server, _agentManager); |
80 | Grid_Manager=new GridManager(this.server,Agent_Manager); | ||
81 | 80 | ||
82 | if(Globals.Instance.LoginSever) | 81 | if(Globals.Instance.LoginSever) |
83 | { | 82 | { |
84 | Console.WriteLine("Starting login Server"); | 83 | Console.WriteLine("Starting login Server"); |
85 | Login_Manager = new LoginManager(_login); // startup | 84 | _loginManager = new LoginManager(_login); // startup |
86 | Login_Manager.Startup(); // login server | 85 | _loginManager.Startup(); // login server |
87 | } | 86 | } |
88 | 87 | ||
89 | timer1.Enabled = true; | 88 | timer1.Enabled = true; |
@@ -92,169 +91,162 @@ namespace OpenSim | |||
92 | 91 | ||
93 | 92 | ||
94 | } | 93 | } |
95 | public void MainCallback( Packet pack, User_Agent_info User_info ) { | 94 | public void MainCallback( Packet pack, UserAgentInfo userInfo ) |
95 | { | ||
96 | 96 | ||
97 | /*if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) { | 97 | /*if( ( pack.Type != PacketType.StartPingCheck ) && ( pack.Type != PacketType.AgentUpdate ) ) { |
98 | //Log packet? | 98 | //Log packet? |
99 | // System.Console.WriteLine(pack.Type); | 99 | //System.Console.WriteLine(pack.Type); |
100 | //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type; | 100 | //this.richTextBox1.Text = this.richTextBox1.Text + "\n " + pack.Type; |
101 | }*/ | 101 | }*/ |
102 | 102 | ||
103 | //should replace with a switch | 103 | //should replace with a switch |
104 | if( pack.Type == PacketType.AgentSetAppearance ) { | 104 | if( pack.Type == PacketType.AgentSetAppearance ) { |
105 | //System.Console.WriteLine(pack); | 105 | |
106 | //this.richTextBox1.Text=this.richTextBox1.Text+"\n "+pack.Type; | ||
107 | |||
108 | } | 106 | } |
109 | else if( pack.Type == PacketType.FetchInventory) | 107 | else if( pack.Type == PacketType.FetchInventory) |
110 | { | 108 | { |
111 | FetchInventoryPacket FetchInventory=(FetchInventoryPacket)pack; | 109 | FetchInventoryPacket FetchInventory = (FetchInventoryPacket)pack; |
112 | Inventory_Manager.FetchInventory(User_info,FetchInventory); | 110 | _inventoryManager.FetchInventory(userInfo, FetchInventory); |
113 | } | 111 | } |
114 | else if( pack.Type == PacketType.FetchInventoryDescendents) | 112 | else if( pack.Type == PacketType.FetchInventoryDescendents) |
115 | { | 113 | { |
116 | FetchInventoryDescendentsPacket Fetch=(FetchInventoryDescendentsPacket)pack; | 114 | FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)pack; |
117 | Inventory_Manager.FetchInventoryDescendents(User_info,Fetch); | 115 | _inventoryManager.FetchInventoryDescendents(userInfo, Fetch); |
118 | } | 116 | } |
119 | else if(pack.Type== PacketType.MapBlockRequest) | 117 | else if(pack.Type == PacketType.MapBlockRequest) |
120 | { | 118 | { |
121 | //int MinX, MinY, MaxX, MaxY; | ||
122 | MapBlockRequestPacket MapRequest=(MapBlockRequestPacket)pack; | 119 | MapBlockRequestPacket MapRequest=(MapBlockRequestPacket)pack; |
123 | this.Grid_Manager.RequestMapBlock(User_info,MapRequest.PositionData.MinX,MapRequest.PositionData.MinY,MapRequest.PositionData.MaxX,MapRequest.PositionData.MaxY); | 120 | this._gridManager.RequestMapBlock(userInfo, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY); |
124 | 121 | ||
125 | } | 122 | } |
126 | else if(pack.Type== PacketType.CloseCircuit) | 123 | else if(pack.Type == PacketType.CloseCircuit) |
127 | { | 124 | { |
128 | this.Agent_Manager.RemoveAgent(User_info); | 125 | this._agentManager.RemoveAgent(userInfo); |
129 | } | 126 | } |
130 | else if(pack.Type== PacketType.MapLayerRequest) | 127 | else if(pack.Type == PacketType.MapLayerRequest) |
131 | { | 128 | { |
132 | this.Grid_Manager.RequestMapLayer(User_info); | 129 | this._gridManager.RequestMapLayer(userInfo); |
133 | |||
134 | } | 130 | } |
135 | else if((pack.Type== PacketType.TeleportRequest ) ||(pack.Type== PacketType.TeleportLocationRequest)) | 131 | else if((pack.Type == PacketType.TeleportRequest ) || (pack.Type == PacketType.TeleportLocationRequest)) |
136 | { | 132 | { |
137 | TeleportLocationRequestPacket Request=(TeleportLocationRequestPacket)pack; | 133 | TeleportLocationRequestPacket Request = (TeleportLocationRequestPacket)pack; |
138 | 134 | this._gridManager.RequestTeleport(userInfo,Request); | |
139 | this.Grid_Manager.RequestTeleport(User_info,Request); | ||
140 | 135 | ||
141 | } | 136 | } |
142 | else if( pack.Type == PacketType.TransferRequest ) { | 137 | else if( pack.Type == PacketType.TransferRequest ) { |
143 | TransferRequestPacket tran = (TransferRequestPacket)pack; | 138 | TransferRequestPacket transfer = (TransferRequestPacket)pack; |
144 | LLUUID id = new LLUUID( tran.TransferInfo.Params, 0 ); | 139 | LLUUID id = new LLUUID( transfer.TransferInfo.Params, 0 ); |
145 | Asset_Manager.AddAssetRequest( User_info, id, tran ); | 140 | _assetManager.AddAssetRequest( userInfo, id, transfer ); |
146 | |||
147 | } | 141 | } |
148 | else if( ( pack.Type == PacketType.StartPingCheck ) ) { | 142 | else if( ( pack.Type == PacketType.StartPingCheck ) ) { |
149 | //reply to pingcheck | 143 | //reply to pingcheck |
150 | libsecondlife.Packets.StartPingCheckPacket startp = (libsecondlife.Packets.StartPingCheckPacket)pack; | 144 | libsecondlife.Packets.StartPingCheckPacket startping = (libsecondlife.Packets.StartPingCheckPacket)pack; |
151 | libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket(); | 145 | libsecondlife.Packets.CompletePingCheckPacket endping = new CompletePingCheckPacket(); |
152 | endping.PingID.PingID = startp.PingID.PingID; | 146 | endping.PingID.PingID = startping.PingID.PingID; |
153 | server.SendPacket( endping, true, User_info ); | 147 | _server.SendPacket(endping, true, userInfo ); |
154 | } | 148 | } |
155 | else if( pack.Type == PacketType.CompleteAgentMovement ) | 149 | else if( pack.Type == PacketType.CompleteAgentMovement ) |
156 | { | 150 | { |
157 | // new client | 151 | _agentManager.AgentJoin(userInfo ); |
158 | Agent_Manager.AgentJoin( User_info ); | ||
159 | } | 152 | } |
160 | else if( pack.Type == PacketType.RequestImage ) | 153 | else if( pack.Type == PacketType.RequestImage ) |
161 | { | 154 | { |
162 | RequestImagePacket image_req = (RequestImagePacket)pack; | 155 | RequestImagePacket imageRequest = (RequestImagePacket)pack; |
163 | for( int i = 0; i < image_req.RequestImage.Length; i++ ) | 156 | for( int i = 0; i < imageRequest.RequestImage.Length; i++ ) |
164 | { | 157 | { |
165 | this.Asset_Manager.AddTextureRequest( User_info, image_req.RequestImage[ i ].Image ); | 158 | this._assetManager.AddTextureRequest(userInfo, imageRequest.RequestImage[i].Image); |
166 | } | 159 | } |
167 | } | 160 | } |
168 | else if( pack.Type == PacketType.RegionHandshakeReply ) { | 161 | else if( pack.Type == PacketType.RegionHandshakeReply ) { |
169 | //recieved regionhandshake so can now start sending info | 162 | //recieved regionhandshake so can now start sending info |
170 | Agent_Manager.SendInitialData( User_info ); | 163 | _agentManager.SendInitialData(userInfo ); |
171 | //this.setuptemplates("objectupate164.dat",User_info,false); | 164 | } |
172 | } | ||
173 | else if( pack.Type == PacketType.ObjectAdd ) | 165 | else if( pack.Type == PacketType.ObjectAdd ) |
174 | { | 166 | { |
175 | ObjectAddPacket ad = (ObjectAddPacket)pack; | 167 | ObjectAddPacket ad = (ObjectAddPacket)pack; |
176 | Prim_Manager.CreatePrim( User_info, ad.ObjectData.RayEnd, ad ); | 168 | _primManager.CreatePrim(userInfo, ad.ObjectData.RayEnd, ad ); |
177 | //this.send_prim(User_info,ad.ObjectData.RayEnd, ad); | ||
178 | } | 169 | } |
179 | else if( pack.Type == PacketType.ObjectPosition ) { | 170 | else if( pack.Type == PacketType.ObjectPosition ) { |
180 | //System.Console.WriteLine(pack.ToString()); | 171 | //System.Console.WriteLine(pack.ToString()); |
181 | } | 172 | } |
182 | else if( pack.Type == PacketType.MultipleObjectUpdate ) { | 173 | else if( pack.Type == PacketType.MultipleObjectUpdate ) |
183 | //System.Console.WriteLine(pack.ToString()); | 174 | { |
184 | MultipleObjectUpdatePacket mupd = (MultipleObjectUpdatePacket)pack; | 175 | MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)pack; |
185 | 176 | ||
186 | for( int i = 0; i < mupd.ObjectData.Length; i++ ) | 177 | for( int i = 0; i < multipleupdate.ObjectData.Length; i++ ) |
187 | { | 178 | { |
188 | if( mupd.ObjectData[ i ].Type == 9 ) //change position | 179 | if( multipleupdate.ObjectData[ i ].Type == 9 ) //change position |
189 | { | 180 | { |
190 | libsecondlife.LLVector3 pos = new LLVector3( mupd.ObjectData[ i ].Data, 0 ); | 181 | libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[ i ].Data, 0 ); |
191 | // libsecondlife.LLQuaternion rot=new LLQuaternion(mupd.ObjectData[i].Data,12,true); | 182 | _primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[ i ].ObjectLocalID ,false ,libsecondlife.LLQuaternion.Identity); |
192 | Prim_Manager.UpdatePrimPosition( User_info, pos, mupd.ObjectData[ i ].ObjectLocalID ,false ,libsecondlife.LLQuaternion.Identity); | ||
193 | //should update stored position of the prim | 183 | //should update stored position of the prim |
194 | } | 184 | } |
195 | else if( mupd.ObjectData[ i ].Type == 10 ) | 185 | else if(multipleupdate.ObjectData[i].Type == 10 )//rotation |
196 | { | 186 | { |
197 | //System.Console.WriteLine(mupd.ObjectData[ i ].Type); | ||
198 | //System.Console.WriteLine(mupd); | ||
199 | libsecondlife.LLVector3 pos = new LLVector3(100,100,22); | 187 | libsecondlife.LLVector3 pos = new LLVector3(100,100,22); |
200 | libsecondlife.LLQuaternion rot=new LLQuaternion(mupd.ObjectData[i].Data,0,true); | 188 | libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); |
201 | Prim_Manager.UpdatePrimPosition( User_info, pos, mupd.ObjectData[ i ].ObjectLocalID ,true ,rot); | 189 | _primManager.UpdatePrimPosition(userInfo, pos, multipleupdate.ObjectData[ i ].ObjectLocalID, true ,rot); |
202 | |||
203 | } | 190 | } |
204 | } | 191 | } |
205 | } | 192 | } |
206 | else if( pack.Type == PacketType.AgentWearablesRequest ) | 193 | else if( pack.Type == PacketType.AgentWearablesRequest ) |
207 | { | 194 | { |
208 | Agent_Manager.SendIntialAvatarAppearance( User_info ); | 195 | _agentManager.SendIntialAvatarAppearance(userInfo ); |
209 | } | 196 | } |
210 | else if( pack.Type == PacketType.AgentUpdate ) | 197 | else if(pack.Type == PacketType.AgentUpdate) |
211 | { | 198 | { |
212 | AgentUpdatePacket ag = (AgentUpdatePacket)pack; | 199 | // System.Console.WriteLine("agent update"); |
213 | uint mask = ag.AgentData.ControlFlags & ( 1 ); | 200 | AgentUpdatePacket agent = (AgentUpdatePacket)pack; |
214 | AvatarData m_av = Agent_Manager.GetAgent( User_info.AgentID ); | 201 | uint mask = agent.AgentData.ControlFlags & ( 1 ); |
215 | if( m_av != null ) | 202 | AvatarData avatar = _agentManager.GetAgent(userInfo.AgentID ); |
216 | { | 203 | if(avatar != null ) |
217 | if( m_av.Started ) | 204 | { |
205 | if(avatar.Started ) | ||
218 | { | 206 | { |
219 | if( mask == ( 1 ) ) | 207 | if( mask == ( 1 ) ) |
220 | { | 208 | { |
221 | if( !m_av.Walk ) | 209 | if(!avatar.Walk) |
222 | { | 210 | { |
223 | //start walking | 211 | //start walking |
224 | Agent_Manager.SendMoveCommand( User_info, false, m_av.Position.X, m_av.Position.Y, m_av.Position.Z, 0, ag.AgentData.BodyRotation ); | 212 | _agentManager.SendMoveCommand(userInfo, false, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation ); |
225 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3( 1, 0, 0 ); | 213 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3( 1, 0, 0 ); |
226 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion( ag.AgentData.BodyRotation.W, ag.AgentData.BodyRotation.X, ag.AgentData.BodyRotation.Y, ag.AgentData.BodyRotation.Z ); | 214 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion( agent.AgentData.BodyRotation.W, agent.AgentData.BodyRotation.X, agent.AgentData.BodyRotation.Y, agent.AgentData.BodyRotation.Z ); |
227 | Axiom.MathLib.Vector3 direc = q * v3; | 215 | Axiom.MathLib.Vector3 direc = q * v3; |
228 | direc.Normalize(); | 216 | direc.Normalize(); |
229 | direc = direc * ( ( 0.03f ) * 128f ); | 217 | direc = direc * ( ( 0.03f ) * 128f ); |
230 | 218 | ||
231 | m_av.Velocity.X = direc.x; | 219 | avatar.Velocity.X = direc.x; |
232 | m_av.Velocity.Y = direc.y; | 220 | avatar.Velocity.Y = direc.y; |
233 | m_av.Velocity.Z = direc.z; | 221 | avatar.Velocity.Z = direc.z; |
234 | m_av.Walk = true; | 222 | avatar.Walk = true; |
235 | } | 223 | } |
236 | } | 224 | } |
237 | else | 225 | else |
238 | { | 226 | { |
239 | if( m_av.Walk ) | 227 | if(avatar.Walk) |
240 | { | 228 | { |
241 | //walking but key not pressed so need to stop | 229 | //walking but key not pressed so need to stop |
242 | Agent_Manager.SendMoveCommand( User_info, true, m_av.Position.X, m_av.Position.Y, m_av.Position.Z, 0, ag.AgentData.BodyRotation ); | 230 | _agentManager.SendMoveCommand(userInfo, true, avatar.Position.X, avatar.Position.Y, avatar.Position.Z, 0, agent.AgentData.BodyRotation ); |
243 | m_av.Walk = false; | 231 | avatar.Walk = false; |
244 | m_av.Velocity.X = 0; | 232 | avatar.Velocity.X = 0; |
245 | m_av.Velocity.Y = 0; | 233 | avatar.Velocity.Y = 0; |
246 | m_av.Velocity.Z = 0; | 234 | avatar.Velocity.Z = 0; |
247 | } | 235 | } |
248 | } | 236 | } |
249 | } | 237 | } |
250 | } | 238 | } |
239 | else | ||
240 | { | ||
241 | |||
242 | } | ||
251 | } | 243 | } |
252 | else if( pack.Type == PacketType.ChatFromViewer ) | 244 | else if( pack.Type == PacketType.ChatFromViewer ) |
253 | { | 245 | { |
254 | ChatFromViewerPacket chat = (ChatFromViewerPacket)pack; | 246 | ChatFromViewerPacket chat = (ChatFromViewerPacket)pack; |
255 | System.Text.Encoding enc = System.Text.Encoding.ASCII; | 247 | System.Text.Encoding enc = System.Text.Encoding.ASCII; |
256 | 248 | ||
257 | string myString = enc.GetString( chat.ChatData.Message ); | 249 | string myString = enc.GetString(chat.ChatData.Message ); |
258 | if( myString != "" ) { | 250 | if( myString != "" ) { |
259 | string[] comp = new string[ 10 ]; | 251 | string[] comp = new string[ 10 ]; |
260 | string delimStr = " , "; | 252 | string delimStr = " , "; |
@@ -271,34 +263,32 @@ namespace OpenSim | |||
271 | } | 263 | } |
272 | else | 264 | else |
273 | { | 265 | { |
274 | Agent_Manager.SendChatMessage( User_info, line ); | 266 | _agentManager.SendChatMessage(userInfo, line ); |
275 | |||
276 | } | 267 | } |
277 | } | 268 | } |
278 | } | 269 | } |
279 | } | 270 | } |
280 | public void NewUserCallback( User_Agent_info UserInfo ) | 271 | public void NewUserCallback(UserAgentInfo userInfo ) |
281 | { | 272 | { |
282 | Console.WriteLine( "new user - {0} - has joined [session {1}]", UserInfo.AgentID.ToString(), UserInfo.SessionID.ToString() +"curcuit used"+UserInfo.circuitCode); | 273 | Console.WriteLine( "new user - {0} - has joined [session {1}]", userInfo.AgentID.ToString(), userInfo.SessionID.ToString() +"curcuit used"+userInfo.circuitCode); |
283 | string first,last; | 274 | string first,last; |
284 | LLUUID Base,Inventory; | 275 | LLUUID Base,Inventory; |
285 | lock(_login) | 276 | lock(_login) |
286 | { | 277 | { |
287 | first=_login.first; | 278 | first=_login.First; |
288 | last=_login.last; | 279 | last=_login.Last; |
289 | Base=_login.BaseFolder; | 280 | Base=_login.BaseFolder; |
290 | Inventory=_login.InventoryFolder; | 281 | Inventory=_login.InventoryFolder; |
291 | |||
292 | //should get agentid and sessionid so they can be checked. | 282 | //should get agentid and sessionid so they can be checked. |
293 | } | 283 | } |
294 | Agent_Manager.NewAgent( UserInfo ,first,last,Base,Inventory); | 284 | _agentManager.NewAgent(userInfo, first, last, Base, Inventory); |
295 | //now because of the lack of Global account management (User server etc) | 285 | //now because of the lack of Global account management (User server etc) |
296 | //we need to reset the names back to default incase a teleport happens | 286 | //we need to reset the names back to default incase a teleport happens |
297 | //which will not have a Login name set, so they will use default names | 287 | //which will not have a Login name set, so they will use default names |
298 | lock(_login) | 288 | lock(_login) |
299 | { | 289 | { |
300 | _login.first="Test"; | 290 | _login.First="Test"; |
301 | _login.last="User"; | 291 | _login.Last="User"; |
302 | } | 292 | } |
303 | } | 293 | } |
304 | 294 | ||
@@ -308,14 +298,14 @@ namespace OpenSim | |||
308 | 298 | ||
309 | void Timer1Tick( object sender, System.EventArgs e ) { | 299 | void Timer1Tick( object sender, System.EventArgs e ) { |
310 | this.time++; | 300 | this.time++; |
311 | Agent_Manager.UpdatePositions(); | 301 | _agentManager.UpdatePositions(); |
312 | this.Asset_Manager.DoWork( time ); | 302 | this._assetManager.DoWork( time ); |
313 | } | 303 | } |
314 | } | 304 | } |
315 | public class Logon | 305 | public class Logon |
316 | { | 306 | { |
317 | public string first="Test"; | 307 | public string First = "Test"; |
318 | public string last="User"; | 308 | public string Last = "User"; |
319 | public LLUUID Agent; | 309 | public LLUUID Agent; |
320 | public LLUUID Session; | 310 | public LLUUID Session; |
321 | public LLUUID InventoryFolder; | 311 | public LLUUID InventoryFolder; |