diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityBase.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 36 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 |
3 files changed, 1 insertions, 44 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 680a4a3..664be01 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -37,7 +37,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
37 | { | 37 | { |
38 | public abstract class EntityBase : ISceneEntity | 38 | public abstract class EntityBase : ISceneEntity |
39 | { | 39 | { |
40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 40 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | 41 | ||
42 | /// <summary> | 42 | /// <summary> |
43 | /// The scene to which this entity belongs | 43 | /// The scene to which this entity belongs |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5652231..2c24c0f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -206,7 +206,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private bool m_firstHeartbeat = true; | 206 | private bool m_firstHeartbeat = true; |
207 | 207 | ||
208 | private object m_deleting_scene_object = new object(); | 208 | private object m_deleting_scene_object = new object(); |
209 | private object m_cleaningAttachments = new object(); | ||
210 | 209 | ||
211 | private bool m_cleaningTemps = false; | 210 | private bool m_cleaningTemps = false; |
212 | 211 | ||
@@ -5081,41 +5080,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
5081 | } | 5080 | } |
5082 | } | 5081 | } |
5083 | 5082 | ||
5084 | // public void CleanDroppedAttachments() | ||
5085 | // { | ||
5086 | // List<SceneObjectGroup> objectsToDelete = | ||
5087 | // new List<SceneObjectGroup>(); | ||
5088 | // | ||
5089 | // lock (m_cleaningAttachments) | ||
5090 | // { | ||
5091 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5092 | // { | ||
5093 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5094 | // { | ||
5095 | // UUID agentID = grp.OwnerID; | ||
5096 | // if (agentID == UUID.Zero) | ||
5097 | // { | ||
5098 | // objectsToDelete.Add(grp); | ||
5099 | // return; | ||
5100 | // } | ||
5101 | // | ||
5102 | // ScenePresence sp = GetScenePresence(agentID); | ||
5103 | // if (sp == null) | ||
5104 | // { | ||
5105 | // objectsToDelete.Add(grp); | ||
5106 | // return; | ||
5107 | // } | ||
5108 | // } | ||
5109 | // }); | ||
5110 | // } | ||
5111 | // | ||
5112 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5113 | // { | ||
5114 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5115 | // DeleteSceneObject(grp, true); | ||
5116 | // } | ||
5117 | // } | ||
5118 | |||
5119 | // This method is called across the simulation connector to | 5083 | // This method is called across the simulation connector to |
5120 | // determine if a given agent is allowed in this region | 5084 | // determine if a given agent is allowed in this region |
5121 | // AS A ROOT AGENT. Returning false here will prevent them | 5085 | // AS A ROOT AGENT. Returning false here will prevent them |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1c7102b..93a25b5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -159,8 +159,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
159 | private Vector3 m_lastChildAgentUpdatePosition; | 159 | private Vector3 m_lastChildAgentUpdatePosition; |
160 | private Vector3 m_lastChildAgentUpdateCamPosition; | 160 | private Vector3 m_lastChildAgentUpdateCamPosition; |
161 | 161 | ||
162 | private int m_perfMonMS; | ||
163 | |||
164 | private const int LAND_VELOCITYMAG_MAX = 12; | 162 | private const int LAND_VELOCITYMAG_MAX = 12; |
165 | 163 | ||
166 | public bool IsRestrictedToRegion; | 164 | public bool IsRestrictedToRegion; |
@@ -1285,8 +1283,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1285 | // return; | 1283 | // return; |
1286 | //} | 1284 | //} |
1287 | 1285 | ||
1288 | // m_perfMonMS = Util.EnvironmentTickCount(); | ||
1289 | |||
1290 | ++m_movementUpdateCount; | 1286 | ++m_movementUpdateCount; |
1291 | if (m_movementUpdateCount < 1) | 1287 | if (m_movementUpdateCount < 1) |
1292 | m_movementUpdateCount = 1; | 1288 | m_movementUpdateCount = 1; |
@@ -1573,9 +1569,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1573 | } | 1569 | } |
1574 | 1570 | ||
1575 | m_scene.EventManager.TriggerOnClientMovement(this); | 1571 | m_scene.EventManager.TriggerOnClientMovement(this); |
1576 | |||
1577 | // It doesn't make sense to add this to frame stats as this update is processed indepedently of the scene loop | ||
1578 | // m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); | ||
1579 | } | 1572 | } |
1580 | 1573 | ||
1581 | /// <summary> | 1574 | /// <summary> |