diff options
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | 1 |
2 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 552c51e..38545bc 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -2009,7 +2009,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2009 | 2009 | ||
2010 | protected void IncomingPacketHandler() | 2010 | protected void IncomingPacketHandler() |
2011 | { | 2011 | { |
2012 | Thread.CurrentThread.Priority = ThreadPriority.Highest; | ||
2013 | IncomingPacket incomingPacket; | 2012 | IncomingPacket incomingPacket; |
2014 | // Set this culture for the thread that incoming packets are received | 2013 | // Set this culture for the thread that incoming packets are received |
2015 | // on to en-US to avoid number parsing issues | 2014 | // on to en-US to avoid number parsing issues |
@@ -2051,8 +2050,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2051 | 2050 | ||
2052 | protected void OutgoingPacketHandler() | 2051 | protected void OutgoingPacketHandler() |
2053 | { | 2052 | { |
2054 | Thread.CurrentThread.Priority = ThreadPriority.Highest; | ||
2055 | |||
2056 | // Set this culture for the thread that outgoing packets are sent | 2053 | // Set this culture for the thread that outgoing packets are sent |
2057 | // on to en-US to avoid number parsing issues | 2054 | // on to en-US to avoid number parsing issues |
2058 | Culture.SetCurrentCulture(); | 2055 | Culture.SetCurrentCulture(); |
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index fde7840..a53e2bc 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | |||
@@ -907,7 +907,6 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
907 | 907 | ||
908 | public void BulletSPluginPhysicsThread() | 908 | public void BulletSPluginPhysicsThread() |
909 | { | 909 | { |
910 | Thread.CurrentThread.Priority = ThreadPriority.Highest; | ||
911 | m_updateWaitEvent = new ManualResetEvent(false); | 910 | m_updateWaitEvent = new ManualResetEvent(false); |
912 | 911 | ||
913 | while (m_initialized) | 912 | while (m_initialized) |