diff options
23 files changed, 706 insertions, 160 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index 3149eaa..3bc557d 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -123,6 +123,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
123 | availableMethods["admin_region_query"] = XmlRpcRegionQueryMethod; | 123 | availableMethods["admin_region_query"] = XmlRpcRegionQueryMethod; |
124 | availableMethods["admin_shutdown"] = XmlRpcShutdownMethod; | 124 | availableMethods["admin_shutdown"] = XmlRpcShutdownMethod; |
125 | availableMethods["admin_broadcast"] = XmlRpcAlertMethod; | 125 | availableMethods["admin_broadcast"] = XmlRpcAlertMethod; |
126 | availableMethods["admin_dialog"] = XmlRpcDialogMethod; | ||
126 | availableMethods["admin_restart"] = XmlRpcRestartMethod; | 127 | availableMethods["admin_restart"] = XmlRpcRestartMethod; |
127 | availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod; | 128 | availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod; |
128 | // User management | 129 | // User management |
@@ -277,6 +278,53 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
277 | m_log.Info("[RADMIN]: Alert request complete"); | 278 | m_log.Info("[RADMIN]: Alert request complete"); |
278 | return response; | 279 | return response; |
279 | } | 280 | } |
281 | public XmlRpcResponse XmlRpcDialogMethod(XmlRpcRequest request, IPEndPoint remoteClient) | ||
282 | { | ||
283 | XmlRpcResponse response = new XmlRpcResponse(); | ||
284 | Hashtable responseData = new Hashtable(); | ||
285 | |||
286 | m_log.Info("[RADMIN]: Dialog request started"); | ||
287 | |||
288 | try | ||
289 | { | ||
290 | Hashtable requestData = (Hashtable)request.Params[0]; | ||
291 | |||
292 | checkStringParameters(request, new string[] { "password", "from", "message" }); | ||
293 | |||
294 | if (m_requiredPassword != String.Empty && | ||
295 | (!requestData.Contains("password") || (string)requestData["password"] != m_requiredPassword)) | ||
296 | throw new Exception("wrong password"); | ||
297 | |||
298 | string message = (string)requestData["message"]; | ||
299 | string fromuuid = (string)requestData["from"]; | ||
300 | m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message); | ||
301 | |||
302 | responseData["accepted"] = true; | ||
303 | responseData["success"] = true; | ||
304 | response.Value = responseData; | ||
305 | |||
306 | m_app.SceneManager.ForEachScene( | ||
307 | delegate(Scene scene) | ||
308 | { | ||
309 | IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>(); | ||
310 | if (dialogModule != null) | ||
311 | dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message); | ||
312 | }); | ||
313 | } | ||
314 | catch (Exception e) | ||
315 | { | ||
316 | m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message); | ||
317 | m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString()); | ||
318 | |||
319 | responseData["accepted"] = false; | ||
320 | responseData["success"] = false; | ||
321 | responseData["error"] = e.Message; | ||
322 | response.Value = responseData; | ||
323 | } | ||
324 | |||
325 | m_log.Info("[RADMIN]: Alert request complete"); | ||
326 | return response; | ||
327 | } | ||
280 | 328 | ||
281 | public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient) | 329 | public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient) |
282 | { | 330 | { |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 07466e2..a8206dc 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -785,6 +785,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
785 | public virtual void SendLayerData(float[] map) | 785 | public virtual void SendLayerData(float[] map) |
786 | { | 786 | { |
787 | Util.FireAndForget(DoSendLayerData, map); | 787 | Util.FireAndForget(DoSendLayerData, map); |
788 | |||
789 | // Send it sync, and async. It's not that much data | ||
790 | // and it improves user experience just so much! | ||
791 | DoSendLayerData(map); | ||
788 | } | 792 | } |
789 | 793 | ||
790 | /// <summary> | 794 | /// <summary> |
@@ -797,16 +801,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
797 | 801 | ||
798 | try | 802 | try |
799 | { | 803 | { |
800 | //for (int y = 0; y < 16; y++) | 804 | for (int y = 0; y < 16; y++) |
801 | //{ | 805 | { |
802 | // for (int x = 0; x < 16; x++) | 806 | for (int x = 0; x < 16; x+=4) |
803 | // { | 807 | { |
804 | // SendLayerData(x, y, map); | 808 | SendLayerPacket(x, y, map); |
805 | // } | 809 | } |
806 | //} | 810 | } |
807 | |||
808 | // Send LayerData in a spiral pattern. Fun! | ||
809 | SendLayerTopRight(map, 0, 0, 15, 15); | ||
810 | } | 811 | } |
811 | catch (Exception e) | 812 | catch (Exception e) |
812 | { | 813 | { |
@@ -814,51 +815,35 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
814 | } | 815 | } |
815 | } | 816 | } |
816 | 817 | ||
817 | private void SendLayerTopRight(float[] map, int x1, int y1, int x2, int y2) | ||
818 | { | ||
819 | // Row | ||
820 | for (int i = x1; i <= x2; i++) | ||
821 | SendLayerData(i, y1, map); | ||
822 | |||
823 | // Column | ||
824 | for (int j = y1 + 1; j <= y2; j++) | ||
825 | SendLayerData(x2, j, map); | ||
826 | |||
827 | if (x2 - x1 > 0) | ||
828 | SendLayerBottomLeft(map, x1, y1 + 1, x2 - 1, y2); | ||
829 | } | ||
830 | |||
831 | void SendLayerBottomLeft(float[] map, int x1, int y1, int x2, int y2) | ||
832 | { | ||
833 | // Row in reverse | ||
834 | for (int i = x2; i >= x1; i--) | ||
835 | SendLayerData(i, y2, map); | ||
836 | |||
837 | // Column in reverse | ||
838 | for (int j = y2 - 1; j >= y1; j--) | ||
839 | SendLayerData(x1, j, map); | ||
840 | |||
841 | if (x2 - x1 > 0) | ||
842 | SendLayerTopRight(map, x1 + 1, y1, x2, y2 - 1); | ||
843 | } | ||
844 | |||
845 | /// <summary> | 818 | /// <summary> |
846 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client | 819 | /// Sends a set of four patches (x, x+1, ..., x+3) to the client |
847 | /// </summary> | 820 | /// </summary> |
848 | /// <param name="map">heightmap</param> | 821 | /// <param name="map">heightmap</param> |
849 | /// <param name="px">X coordinate for patches 0..12</param> | 822 | /// <param name="px">X coordinate for patches 0..12</param> |
850 | /// <param name="py">Y coordinate for patches 0..15</param> | 823 | /// <param name="py">Y coordinate for patches 0..15</param> |
851 | // private void SendLayerPacket(float[] map, int y, int x) | 824 | private void SendLayerPacket(int x, int y, float[] map) |
852 | // { | 825 | { |
853 | // int[] patches = new int[4]; | 826 | int[] patches = new int[4]; |
854 | // patches[0] = x + 0 + y * 16; | 827 | patches[0] = x + 0 + y * 16; |
855 | // patches[1] = x + 1 + y * 16; | 828 | patches[1] = x + 1 + y * 16; |
856 | // patches[2] = x + 2 + y * 16; | 829 | patches[2] = x + 2 + y * 16; |
857 | // patches[3] = x + 3 + y * 16; | 830 | patches[3] = x + 3 + y * 16; |
858 | 831 | ||
859 | // Packet layerpack = LLClientView.TerrainManager.CreateLandPacket(map, patches); | 832 | float[] heightmap = (map.Length == 65536) ? |
860 | // OutPacket(layerpack, ThrottleOutPacketType.Land); | 833 | map : |
861 | // } | 834 | LLHeightFieldMoronize(map); |
835 | |||
836 | try | ||
837 | { | ||
838 | Packet layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); | ||
839 | OutPacket(layerpack, ThrottleOutPacketType.Land); | ||
840 | } | ||
841 | catch | ||
842 | { | ||
843 | for (int px = x ; px < x + 4 ; px++) | ||
844 | SendLayerData(px, y, map); | ||
845 | } | ||
846 | } | ||
862 | 847 | ||
863 | /// <summary> | 848 | /// <summary> |
864 | /// Sends a specified patch to a client | 849 | /// Sends a specified patch to a client |
@@ -3136,7 +3121,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3136 | 3121 | ||
3137 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; | 3122 | objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1]; |
3138 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); | 3123 | objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data); |
3139 | |||
3140 | OutPacket(objupdate, ThrottleOutPacketType.Task); | 3124 | OutPacket(objupdate, ThrottleOutPacketType.Task); |
3141 | } | 3125 | } |
3142 | 3126 | ||
@@ -3187,8 +3171,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3187 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); | 3171 | terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue(); |
3188 | } | 3172 | } |
3189 | 3173 | ||
3190 | // HACK: Using the task category until the tiered reprioritization code is in | 3174 | OutPacket(terse, ThrottleOutPacketType.State); |
3191 | OutPacket(terse, ThrottleOutPacketType.Task); | ||
3192 | } | 3175 | } |
3193 | 3176 | ||
3194 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) | 3177 | public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index c773c05..98bb4f7 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -399,6 +399,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
399 | #region Queue or Send | 399 | #region Queue or Send |
400 | 400 | ||
401 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); | 401 | OutgoingPacket outgoingPacket = new OutgoingPacket(udpClient, buffer, category); |
402 | outgoingPacket.Type = type; | ||
402 | 403 | ||
403 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) | 404 | if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket)) |
404 | SendPacketFinal(outgoingPacket); | 405 | SendPacketFinal(outgoingPacket); |
@@ -510,6 +511,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
510 | byte flags = buffer.Data[0]; | 511 | byte flags = buffer.Data[0]; |
511 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; | 512 | bool isResend = (flags & Helpers.MSG_RESENT) != 0; |
512 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; | 513 | bool isReliable = (flags & Helpers.MSG_RELIABLE) != 0; |
514 | bool sendSynchronous = false; | ||
513 | LLUDPClient udpClient = outgoingPacket.Client; | 515 | LLUDPClient udpClient = outgoingPacket.Client; |
514 | 516 | ||
515 | if (!udpClient.IsConnected) | 517 | if (!udpClient.IsConnected) |
@@ -565,9 +567,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
565 | if (isReliable) | 567 | if (isReliable) |
566 | Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength); | 568 | Interlocked.Add(ref udpClient.UnackedBytes, outgoingPacket.Buffer.DataLength); |
567 | 569 | ||
568 | // Put the UDP payload on the wire | 570 | //Some packet types need to be sent synchonously. |
569 | AsyncBeginSend(buffer); | 571 | //Sorry, i know it's not optimal, but until the LL client |
572 | //manages packets correctly and re-orders them as required, this is necessary. | ||
570 | 573 | ||
574 | |||
575 | // Put the UDP payload on the wire | ||
576 | if (outgoingPacket.Type == PacketType.ImprovedTerseObjectUpdate) | ||
577 | { | ||
578 | SyncBeginPrioritySend(buffer, 2); // highest priority | ||
579 | } | ||
580 | else if (outgoingPacket.Type == PacketType.ObjectUpdate | ||
581 | || outgoingPacket.Type == PacketType.LayerData) | ||
582 | { | ||
583 | SyncBeginPrioritySend(buffer, 1); // medium priority | ||
584 | } | ||
585 | else | ||
586 | { | ||
587 | SyncBeginPrioritySend(buffer, 0); // normal priority | ||
588 | } | ||
589 | |||
590 | //AsyncBeginSend(buffer); | ||
591 | |||
571 | // Keep track of when this packet was sent out (right now) | 592 | // Keep track of when this packet was sent out (right now) |
572 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; | 593 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; |
573 | } | 594 | } |
@@ -842,7 +863,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
842 | 863 | ||
843 | Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length); | 864 | Buffer.BlockCopy(packetData, 0, buffer.Data, 0, length); |
844 | 865 | ||
845 | AsyncBeginSend(buffer); | 866 | SyncBeginPrioritySend(buffer, 1); //Setting this to a medium priority should help minimise resends |
846 | } | 867 | } |
847 | 868 | ||
848 | private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) | 869 | private bool IsClientAuthorized(UseCircuitCodePacket useCircuitCode, out AuthenticateResponse sessionInfo) |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs index d2779ba..de2cd24 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Net; | 29 | using System.Net; |
30 | using System.Net.Sockets; | 30 | using System.Net.Sockets; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using System.Collections.Generic; | ||
32 | using log4net; | 33 | using log4net; |
33 | 34 | ||
34 | namespace OpenMetaverse | 35 | namespace OpenMetaverse |
@@ -52,12 +53,30 @@ namespace OpenMetaverse | |||
52 | /// <summary>Local IP address to bind to in server mode</summary> | 53 | /// <summary>Local IP address to bind to in server mode</summary> |
53 | protected IPAddress m_localBindAddress; | 54 | protected IPAddress m_localBindAddress; |
54 | 55 | ||
56 | /// <summary> | ||
57 | /// Standard queue for our outgoing SyncBeginPrioritySend | ||
58 | /// </summary> | ||
59 | private List<UDPPacketBuffer> m_standardQueue = new List<UDPPacketBuffer>(); | ||
60 | |||
61 | /// <summary> | ||
62 | /// Medium priority queue for our outgoing SyncBeginPrioritySend | ||
63 | /// </summary> | ||
64 | private List<UDPPacketBuffer> m_mediumPriorityQueue = new List<UDPPacketBuffer>(); | ||
65 | |||
66 | /// <summary> | ||
67 | /// Prioritised queue for our outgoing SyncBeginPrioritySend | ||
68 | /// </summary> | ||
69 | private List<UDPPacketBuffer> m_priorityQueue = new List<UDPPacketBuffer>(); | ||
70 | |||
55 | /// <summary>UDP socket, used in either client or server mode</summary> | 71 | /// <summary>UDP socket, used in either client or server mode</summary> |
56 | private Socket m_udpSocket; | 72 | private Socket m_udpSocket; |
57 | 73 | ||
58 | /// <summary>Flag to process packets asynchronously or synchronously</summary> | 74 | /// <summary>Flag to process packets asynchronously or synchronously</summary> |
59 | private bool m_asyncPacketHandling; | 75 | private bool m_asyncPacketHandling; |
60 | 76 | ||
77 | /// <summary>Are we currently sending data asynchronously?</summary> | ||
78 | private volatile bool m_sendingData = false; | ||
79 | |||
61 | /// <summary>The all important shutdown flag</summary> | 80 | /// <summary>The all important shutdown flag</summary> |
62 | private volatile bool m_shutdownFlag = true; | 81 | private volatile bool m_shutdownFlag = true; |
63 | 82 | ||
@@ -246,7 +265,51 @@ namespace OpenMetaverse | |||
246 | } | 265 | } |
247 | } | 266 | } |
248 | 267 | ||
249 | public void AsyncBeginSend(UDPPacketBuffer buf) | 268 | public void SyncBeginPrioritySend(UDPPacketBuffer buf, int Priority) |
269 | { | ||
270 | if (!m_shutdownFlag) | ||
271 | { | ||
272 | if (!m_sendingData) | ||
273 | { | ||
274 | m_sendingData = true; | ||
275 | try | ||
276 | { | ||
277 | AsyncBeginSend(buf); | ||
278 | } | ||
279 | catch (SocketException) { } | ||
280 | catch (ObjectDisposedException) { } | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | if (Priority == 2) | ||
285 | { | ||
286 | lock (m_priorityQueue) | ||
287 | { | ||
288 | m_priorityQueue.Add(buf); | ||
289 | } | ||
290 | } | ||
291 | else | ||
292 | { | ||
293 | if (Priority != 0) | ||
294 | { | ||
295 | lock (m_mediumPriorityQueue) | ||
296 | { | ||
297 | m_mediumPriorityQueue.Add(buf); | ||
298 | } | ||
299 | } | ||
300 | else | ||
301 | { | ||
302 | lock (m_standardQueue) | ||
303 | { | ||
304 | m_standardQueue.Add(buf); | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | |||
312 | private void AsyncBeginSend(UDPPacketBuffer buf) | ||
250 | { | 313 | { |
251 | if (!m_shutdownFlag) | 314 | if (!m_shutdownFlag) |
252 | { | 315 | { |
@@ -270,8 +333,48 @@ namespace OpenMetaverse | |||
270 | { | 333 | { |
271 | try | 334 | try |
272 | { | 335 | { |
273 | // UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; | ||
274 | m_udpSocket.EndSendTo(result); | 336 | m_udpSocket.EndSendTo(result); |
337 | |||
338 | if (m_sendingData) | ||
339 | { | ||
340 | lock (m_priorityQueue) | ||
341 | { | ||
342 | if (m_priorityQueue.Count > 0) | ||
343 | { | ||
344 | UDPPacketBuffer buf = m_priorityQueue[0]; | ||
345 | m_priorityQueue.RemoveAt(0); | ||
346 | AsyncBeginSend(buf); | ||
347 | } | ||
348 | else | ||
349 | { | ||
350 | lock (m_mediumPriorityQueue) | ||
351 | { | ||
352 | if (m_mediumPriorityQueue.Count > 0) | ||
353 | { | ||
354 | UDPPacketBuffer buf = m_mediumPriorityQueue[0]; | ||
355 | m_mediumPriorityQueue.RemoveAt(0); | ||
356 | AsyncBeginSend(buf); | ||
357 | } | ||
358 | else | ||
359 | { | ||
360 | lock (m_standardQueue) | ||
361 | { | ||
362 | if (m_standardQueue.Count > 0) | ||
363 | { | ||
364 | UDPPacketBuffer buf = m_standardQueue[0]; | ||
365 | m_standardQueue.RemoveAt(0); | ||
366 | AsyncBeginSend(buf); | ||
367 | } | ||
368 | else | ||
369 | { | ||
370 | m_sendingData = false; | ||
371 | } | ||
372 | } | ||
373 | } | ||
374 | } | ||
375 | } | ||
376 | } | ||
377 | } | ||
275 | } | 378 | } |
276 | catch (SocketException) { } | 379 | catch (SocketException) { } |
277 | catch (ObjectDisposedException) { } | 380 | catch (ObjectDisposedException) { } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs index 1a1a1cb..7dc42d3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/OutgoingPacket.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenMetaverse.Packets; | ||
31 | 32 | ||
32 | namespace OpenSim.Region.ClientStack.LindenUDP | 33 | namespace OpenSim.Region.ClientStack.LindenUDP |
33 | { | 34 | { |
@@ -52,7 +53,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
52 | public int TickCount; | 53 | public int TickCount; |
53 | /// <summary>Category this packet belongs to</summary> | 54 | /// <summary>Category this packet belongs to</summary> |
54 | public ThrottleOutPacketType Category; | 55 | public ThrottleOutPacketType Category; |
55 | 56 | /// <summary>The type of packet so its delivery method can be determined</summary> | |
57 | public PacketType Type; | ||
56 | /// <summary> | 58 | /// <summary> |
57 | /// Default constructor | 59 | /// Default constructor |
58 | /// </summary> | 60 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index 1614b70..7f9e5af 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -164,19 +164,22 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
164 | List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( | 164 | List<GridInstantMessage>msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( |
165 | "POST", m_RestURL+"/RetrieveMessages/", client.AgentId); | 165 | "POST", m_RestURL+"/RetrieveMessages/", client.AgentId); |
166 | 166 | ||
167 | foreach (GridInstantMessage im in msglist) | 167 | if (msglist != null) |
168 | { | 168 | { |
169 | // client.SendInstantMessage(im); | 169 | foreach (GridInstantMessage im in msglist) |
170 | 170 | { | |
171 | // Send through scene event manager so all modules get a chance | 171 | // client.SendInstantMessage(im); |
172 | // to look at this message before it gets delivered. | 172 | |
173 | // | 173 | // Send through scene event manager so all modules get a chance |
174 | // Needed for proper state management for stored group | 174 | // to look at this message before it gets delivered. |
175 | // invitations | 175 | // |
176 | // | 176 | // Needed for proper state management for stored group |
177 | Scene s = FindScene(client.AgentId); | 177 | // invitations |
178 | if (s != null) | 178 | // |
179 | s.EventManager.TriggerIncomingInstantMessage(im); | 179 | Scene s = FindScene(client.AgentId); |
180 | if (s != null) | ||
181 | s.EventManager.TriggerIncomingInstantMessage(im); | ||
182 | } | ||
180 | } | 183 | } |
181 | } | 184 | } |
182 | 185 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 2e4c260..30a95ce 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
156 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); | 156 | Vector3 left = Vector3.Transform(Vector3.UnitY, rotMatrix); |
157 | 157 | ||
158 | // Check control flags | 158 | // Check control flags |
159 | bool heldForward = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; | 159 | bool heldForward = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_AT_POS || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS); |
160 | bool heldBack = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG; | 160 | bool heldBack = ((controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG || (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG); |
161 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; | 161 | bool heldLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS; |
162 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; | 162 | bool heldRight = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG; |
163 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; | 163 | //bool heldTurnLeft = (controlFlags & AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT) == AgentManager.ControlFlags.AGENT_CONTROL_TURN_LEFT; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f444e51..4ffa1a2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1164,16 +1164,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1164 | // Check if any objects have reached their targets | 1164 | // Check if any objects have reached their targets |
1165 | CheckAtTargets(); | 1165 | CheckAtTargets(); |
1166 | 1166 | ||
1167 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1168 | // Objects queue their updates onto all scene presences | ||
1169 | if (m_frame % m_update_objects == 0) | ||
1170 | m_sceneGraph.UpdateObjectGroups(); | ||
1171 | |||
1172 | // Run through all ScenePresences looking for updates | 1167 | // Run through all ScenePresences looking for updates |
1173 | // Presence updates and queued object updates for each presence are sent to clients | 1168 | // Presence updates and queued object updates for each presence are sent to clients |
1174 | if (m_frame % m_update_presences == 0) | 1169 | if (m_frame % m_update_presences == 0) |
1175 | m_sceneGraph.UpdatePresences(); | 1170 | m_sceneGraph.UpdatePresences(); |
1176 | 1171 | ||
1172 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1173 | // Objects queue their updates onto all scene presences | ||
1174 | if (m_frame % m_update_objects == 0) | ||
1175 | m_sceneGraph.UpdateObjectGroups(); | ||
1176 | |||
1177 | int TempPhysicsMS2 = Environment.TickCount; | 1177 | int TempPhysicsMS2 = Environment.TickCount; |
1178 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1178 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1179 | m_sceneGraph.UpdatePreparePhysics(); | 1179 | m_sceneGraph.UpdatePreparePhysics(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index bcc9b37..ea4f2c7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1734,6 +1734,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
1734 | } | 1734 | } |
1735 | } | 1735 | } |
1736 | 1736 | ||
1737 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
1738 | { | ||
1739 | SceneObjectPart rootpart = m_rootPart; | ||
1740 | if (rootpart != null) | ||
1741 | { | ||
1742 | if (IsAttachment) | ||
1743 | { | ||
1744 | /* | ||
1745 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
1746 | if (avatar != null) | ||
1747 | { | ||
1748 | Rotate the Av? | ||
1749 | } */ | ||
1750 | } | ||
1751 | else | ||
1752 | { | ||
1753 | if (rootpart.PhysActor != null) | ||
1754 | { | ||
1755 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
1756 | rootpart.PhysActor.APIDStrength = strength; | ||
1757 | rootpart.PhysActor.APIDDamping = damping; | ||
1758 | rootpart.PhysActor.APIDActive = true; | ||
1759 | } | ||
1760 | } | ||
1761 | } | ||
1762 | } | ||
1763 | public void stopLookAt() | ||
1764 | { | ||
1765 | SceneObjectPart rootpart = m_rootPart; | ||
1766 | if (rootpart != null) | ||
1767 | { | ||
1768 | if (rootpart.PhysActor != null) | ||
1769 | { | ||
1770 | rootpart.PhysActor.APIDActive = false; | ||
1771 | } | ||
1772 | } | ||
1773 | |||
1774 | } | ||
1775 | |||
1737 | /// <summary> | 1776 | /// <summary> |
1738 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 1777 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1739 | /// </summary> | 1778 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6f1b458..cdec135 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1064,14 +1064,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1064 | } | 1064 | } |
1065 | } | 1065 | } |
1066 | 1066 | ||
1067 | /// <summary> | ||
1068 | /// Clear all pending updates of parts to clients | ||
1069 | /// </summary> | ||
1070 | private void ClearUpdateSchedule() | ||
1071 | { | ||
1072 | m_updateFlag = 0; | ||
1073 | } | ||
1074 | |||
1075 | private void SendObjectPropertiesToClient(UUID AgentID) | 1067 | private void SendObjectPropertiesToClient(UUID AgentID) |
1076 | { | 1068 | { |
1077 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 1069 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -2185,6 +2177,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2185 | ParentGroup.HasGroupChanged = true; | 2177 | ParentGroup.HasGroupChanged = true; |
2186 | ScheduleFullUpdate(); | 2178 | ScheduleFullUpdate(); |
2187 | } | 2179 | } |
2180 | |||
2181 | public void RotLookAt(Quaternion target, float strength, float damping) | ||
2182 | { | ||
2183 | m_parentGroup.rotLookAt(target, strength, damping); | ||
2184 | } | ||
2188 | 2185 | ||
2189 | /// <summary> | 2186 | /// <summary> |
2190 | /// Schedules this prim for a full update | 2187 | /// Schedules this prim for a full update |
@@ -2389,8 +2386,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2389 | { | 2386 | { |
2390 | const float ROTATION_TOLERANCE = 0.01f; | 2387 | const float ROTATION_TOLERANCE = 0.01f; |
2391 | const float VELOCITY_TOLERANCE = 0.001f; | 2388 | const float VELOCITY_TOLERANCE = 0.001f; |
2392 | const float POSITION_TOLERANCE = 0.05f; | 2389 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2393 | const int TIME_MS_TOLERANCE = 3000; | 2390 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2394 | 2391 | ||
2395 | if (m_updateFlag == 1) | 2392 | if (m_updateFlag == 1) |
2396 | { | 2393 | { |
@@ -2404,7 +2401,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) | 2401 | Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE) |
2405 | { | 2402 | { |
2406 | AddTerseUpdateToAllAvatars(); | 2403 | AddTerseUpdateToAllAvatars(); |
2407 | ClearUpdateSchedule(); | 2404 | |
2408 | 2405 | ||
2409 | // This causes the Scene to 'poll' physical objects every couple of frames | 2406 | // This causes the Scene to 'poll' physical objects every couple of frames |
2410 | // bad, so it's been replaced by an event driven method. | 2407 | // bad, so it's been replaced by an event driven method. |
@@ -2422,16 +2419,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2422 | m_lastAngularVelocity = AngularVelocity; | 2419 | m_lastAngularVelocity = AngularVelocity; |
2423 | m_lastTerseSent = Environment.TickCount; | 2420 | m_lastTerseSent = Environment.TickCount; |
2424 | } | 2421 | } |
2422 | //Moved this outside of the if clause so updates don't get blocked.. *sigh* | ||
2423 | m_updateFlag = 0; //Why were we calling a function to do this? Inefficient! *screams* | ||
2425 | } | 2424 | } |
2426 | else | 2425 | else |
2427 | { | 2426 | { |
2428 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2427 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2429 | { | 2428 | { |
2430 | AddFullUpdateToAllAvatars(); | 2429 | AddFullUpdateToAllAvatars(); |
2431 | ClearUpdateSchedule(); | 2430 | m_updateFlag = 0; //Same here |
2432 | } | 2431 | } |
2433 | } | 2432 | } |
2434 | ClearUpdateSchedule(); | 2433 | m_updateFlag = 0; |
2435 | } | 2434 | } |
2436 | 2435 | ||
2437 | /// <summary> | 2436 | /// <summary> |
@@ -2684,6 +2683,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2684 | SetText(text); | 2683 | SetText(text); |
2685 | } | 2684 | } |
2686 | 2685 | ||
2686 | public void StopLookAt() | ||
2687 | { | ||
2688 | m_parentGroup.stopLookAt(); | ||
2689 | |||
2690 | m_parentGroup.ScheduleGroupForTerseUpdate(); | ||
2691 | } | ||
2692 | |||
2687 | public void StopMoveToTarget() | 2693 | public void StopMoveToTarget() |
2688 | { | 2694 | { |
2689 | m_parentGroup.stopMoveToTarget(); | 2695 | m_parentGroup.stopMoveToTarget(); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5604e3d..4e5fee1 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
73 | // { | 73 | // { |
74 | // m_log.Debug("[ScenePresence] Destructor called"); | 74 | // m_log.Debug("[ScenePresence] Destructor called"); |
75 | // } | 75 | // } |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | 78 | ||
79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; | 79 | private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 }; |
@@ -89,7 +89,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 89 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
90 | /// issue #1716 | 90 | /// issue #1716 |
91 | /// </summary> | 91 | /// </summary> |
92 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); | 92 | // private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.1f, 0.0f, 0.3f); |
93 | private static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | ||
93 | 94 | ||
94 | public UUID currentParcelUUID = UUID.Zero; | 95 | public UUID currentParcelUUID = UUID.Zero; |
95 | 96 | ||
@@ -113,7 +114,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
113 | public Vector3 lastKnownAllowedPosition; | 114 | public Vector3 lastKnownAllowedPosition; |
114 | public bool sentMessageAboutRestrictedParcelFlyingDown; | 115 | public bool sentMessageAboutRestrictedParcelFlyingDown; |
115 | public Vector4 CollisionPlane = Vector4.UnitW; | 116 | public Vector4 CollisionPlane = Vector4.UnitW; |
116 | 117 | ||
118 | private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation | ||
117 | private Vector3 m_lastPosition; | 119 | private Vector3 m_lastPosition; |
118 | private Quaternion m_lastRotation; | 120 | private Quaternion m_lastRotation; |
119 | private Vector3 m_lastVelocity; | 121 | private Vector3 m_lastVelocity; |
@@ -144,7 +146,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | private int m_perfMonMS; | 146 | private int m_perfMonMS; |
145 | 147 | ||
146 | private bool m_setAlwaysRun; | 148 | private bool m_setAlwaysRun; |
147 | |||
148 | private bool m_forceFly; | 149 | private bool m_forceFly; |
149 | private bool m_flyDisabled; | 150 | private bool m_flyDisabled; |
150 | 151 | ||
@@ -168,7 +169,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | protected RegionInfo m_regionInfo; | 169 | protected RegionInfo m_regionInfo; |
169 | protected ulong crossingFromRegion; | 170 | protected ulong crossingFromRegion; |
170 | 171 | ||
171 | private readonly Vector3[] Dir_Vectors = new Vector3[6]; | 172 | private readonly Vector3[] Dir_Vectors = new Vector3[9]; |
173 | private bool m_isNudging = false; | ||
172 | 174 | ||
173 | // Position of agent's camera in world (region cordinates) | 175 | // Position of agent's camera in world (region cordinates) |
174 | protected Vector3 m_CameraCenter; | 176 | protected Vector3 m_CameraCenter; |
@@ -232,6 +234,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
232 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, | 234 | DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG, |
233 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, | 235 | DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS, |
234 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, | 236 | DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG, |
237 | DIR_CONTROL_FLAG_FORWARD_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS, | ||
238 | DIR_CONTROL_FLAG_BACK_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG, | ||
235 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG | 239 | DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG |
236 | } | 240 | } |
237 | 241 | ||
@@ -716,21 +720,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
716 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT | 720 | Dir_Vectors[3] = -Vector3.UnitY; //RIGHT |
717 | Dir_Vectors[4] = Vector3.UnitZ; //UP | 721 | Dir_Vectors[4] = Vector3.UnitZ; //UP |
718 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN | 722 | Dir_Vectors[5] = -Vector3.UnitZ; //DOWN |
719 | Dir_Vectors[5] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | 723 | Dir_Vectors[6] = new Vector3(0.5f, 0f, 0f); //FORWARD_NUDGE |
724 | Dir_Vectors[7] = new Vector3(-0.5f, 0f, 0f); //BACK_NUDGE | ||
725 | Dir_Vectors[8] = new Vector3(0f, 0f, -0.5f); //DOWN_Nudge | ||
720 | } | 726 | } |
721 | 727 | ||
722 | private Vector3[] GetWalkDirectionVectors() | 728 | private Vector3[] GetWalkDirectionVectors() |
723 | { | 729 | { |
724 | Vector3[] vector = new Vector3[6]; | 730 | Vector3[] vector = new Vector3[9]; |
725 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD | 731 | vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD |
726 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK | 732 | vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK |
727 | vector[2] = Vector3.UnitY; //LEFT | 733 | vector[2] = Vector3.UnitY; //LEFT |
728 | vector[3] = -Vector3.UnitY; //RIGHT | 734 | vector[3] = -Vector3.UnitY; //RIGHT |
729 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP | 735 | vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP |
730 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN | 736 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN |
731 | vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | 737 | vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE |
738 | vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE | ||
739 | vector[8] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_Nudge | ||
732 | return vector; | 740 | return vector; |
733 | } | 741 | } |
742 | |||
743 | private bool[] GetDirectionIsNudge() | ||
744 | { | ||
745 | bool[] isNudge = new bool[9]; | ||
746 | isNudge[0] = false; //FORWARD | ||
747 | isNudge[1] = false; //BACK | ||
748 | isNudge[2] = false; //LEFT | ||
749 | isNudge[3] = false; //RIGHT | ||
750 | isNudge[4] = false; //UP | ||
751 | isNudge[5] = false; //DOWN | ||
752 | isNudge[6] = true; //FORWARD_NUDGE | ||
753 | isNudge[7] = true; //BACK_NUDGE | ||
754 | isNudge[8] = true; //DOWN_Nudge | ||
755 | return isNudge; | ||
756 | } | ||
757 | |||
734 | 758 | ||
735 | #endregion | 759 | #endregion |
736 | 760 | ||
@@ -1147,7 +1171,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1147 | // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); | 1171 | // // m_log.Debug("DEBUG: HandleAgentUpdate: child agent"); |
1148 | // return; | 1172 | // return; |
1149 | //} | 1173 | //} |
1150 | |||
1151 | m_perfMonMS = Environment.TickCount; | 1174 | m_perfMonMS = Environment.TickCount; |
1152 | 1175 | ||
1153 | ++m_movementUpdateCount; | 1176 | ++m_movementUpdateCount; |
@@ -1229,7 +1252,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); | 1252 | m_scene.PhysicsScene.RaycastWorld(m_pos, Vector3.Normalize(m_CameraCenter - posAdjusted), Vector3.Distance(m_CameraCenter, posAdjusted) + 0.3f, RayCastCameraCallback); |
1230 | } | 1253 | } |
1231 | } | 1254 | } |
1232 | |||
1233 | lock (scriptedcontrols) | 1255 | lock (scriptedcontrols) |
1234 | { | 1256 | { |
1235 | if (scriptedcontrols.Count > 0) | 1257 | if (scriptedcontrols.Count > 0) |
@@ -1261,7 +1283,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1261 | { | 1283 | { |
1262 | return; | 1284 | return; |
1263 | } | 1285 | } |
1264 | |||
1265 | if (m_allowMovement) | 1286 | if (m_allowMovement) |
1266 | { | 1287 | { |
1267 | int i = 0; | 1288 | int i = 0; |
@@ -1289,6 +1310,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1289 | update_rotation = true; | 1310 | update_rotation = true; |
1290 | } | 1311 | } |
1291 | 1312 | ||
1313 | //guilty until proven innocent.. | ||
1314 | bool Nudging = true; | ||
1315 | //Basically, if there is at least one non-nudge control then we don't need | ||
1316 | //to worry about stopping the avatar | ||
1317 | |||
1292 | if (m_parentID == 0) | 1318 | if (m_parentID == 0) |
1293 | { | 1319 | { |
1294 | bool bAllowUpdateMoveToPosition = false; | 1320 | bool bAllowUpdateMoveToPosition = false; |
@@ -1303,6 +1329,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1303 | else | 1329 | else |
1304 | dirVectors = Dir_Vectors; | 1330 | dirVectors = Dir_Vectors; |
1305 | 1331 | ||
1332 | bool[] isNudge = GetDirectionIsNudge(); | ||
1333 | |||
1334 | |||
1335 | |||
1336 | |||
1337 | |||
1306 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) | 1338 | foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS) |
1307 | { | 1339 | { |
1308 | if (((uint)flags & (uint)DCF) != 0) | 1340 | if (((uint)flags & (uint)DCF) != 0) |
@@ -1312,6 +1344,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1312 | try | 1344 | try |
1313 | { | 1345 | { |
1314 | agent_control_v3 += dirVectors[i]; | 1346 | agent_control_v3 += dirVectors[i]; |
1347 | if (isNudge[i] == false) | ||
1348 | { | ||
1349 | Nudging = false; | ||
1350 | } | ||
1315 | } | 1351 | } |
1316 | catch (IndexOutOfRangeException) | 1352 | catch (IndexOutOfRangeException) |
1317 | { | 1353 | { |
@@ -1373,6 +1409,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1373 | // Ignore z component of vector | 1409 | // Ignore z component of vector |
1374 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); | 1410 | Vector3 LocalVectorToTarget2D = new Vector3((float)(LocalVectorToTarget3D.X), (float)(LocalVectorToTarget3D.Y), 0f); |
1375 | LocalVectorToTarget2D.Normalize(); | 1411 | LocalVectorToTarget2D.Normalize(); |
1412 | |||
1413 | //We're not nudging | ||
1414 | Nudging = false; | ||
1376 | agent_control_v3 += LocalVectorToTarget2D; | 1415 | agent_control_v3 += LocalVectorToTarget2D; |
1377 | 1416 | ||
1378 | // update avatar movement flags. the avatar coordinate system is as follows: | 1417 | // update avatar movement flags. the avatar coordinate system is as follows: |
@@ -1455,7 +1494,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1455 | // m_log.DebugFormat( | 1494 | // m_log.DebugFormat( |
1456 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); | 1495 | // "In {0} adding velocity to {1} of {2}", m_scene.RegionInfo.RegionName, Name, agent_control_v3); |
1457 | 1496 | ||
1458 | AddNewMovement(agent_control_v3, q); | 1497 | AddNewMovement(agent_control_v3, q, Nudging); |
1459 | 1498 | ||
1460 | if (update_movementflag) | 1499 | if (update_movementflag) |
1461 | Animator.UpdateMovementAnimations(); | 1500 | Animator.UpdateMovementAnimations(); |
@@ -1538,7 +1577,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1538 | Velocity = Vector3.Zero; | 1577 | Velocity = Vector3.Zero; |
1539 | SendFullUpdateToAllClients(); | 1578 | SendFullUpdateToAllClients(); |
1540 | 1579 | ||
1541 | //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); | 1580 | HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? |
1542 | } | 1581 | } |
1543 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); | 1582 | //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); |
1544 | m_requestedSitTargetUUID = UUID.Zero; | 1583 | m_requestedSitTargetUUID = UUID.Zero; |
@@ -1651,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1651 | bool SitTargetisSet = | 1690 | bool SitTargetisSet = |
1652 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | 1691 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && |
1653 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | 1692 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); |
1654 | 1693 | // this test is probably failing | |
1655 | if (SitTargetisSet && SitTargetUnOccupied) | 1694 | if (SitTargetisSet && SitTargetUnOccupied) |
1656 | { | 1695 | { |
1657 | //switch the target to this prim | 1696 | //switch the target to this prim |
@@ -1678,26 +1717,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1678 | { | 1717 | { |
1679 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client | 1718 | // TODO: determine position to sit at based on scene geometry; don't trust offset from client |
1680 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it | 1719 | // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it |
1681 | 1720 | ||
1721 | // part is the prim to sit on | ||
1722 | // offset is the vector distance from that prim center to the click-spot | ||
1723 | // UUID is the UUID of the Avatar doing the clicking | ||
1724 | |||
1725 | m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation | ||
1726 | |||
1682 | // Is a sit target available? | 1727 | // Is a sit target available? |
1683 | Vector3 avSitOffSet = part.SitTargetPosition; | 1728 | Vector3 avSitOffSet = part.SitTargetPosition; |
1684 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1729 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1685 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); | 1730 | UUID avOnTargetAlready = part.GetAvatarOnSitTarget(); |
1686 | 1731 | ||
1687 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1732 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); |
1688 | bool SitTargetisSet = | 1733 | // bool SitTargetisSet = |
1689 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && | 1734 | // (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 0f && |
1690 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); | 1735 | // avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f)); |
1691 | 1736 | ||
1737 | bool SitTargetisSet = ((Vector3.Zero != avSitOffSet) || (Quaternion.Identity != avSitOrientation)); | ||
1738 | |||
1739 | //Console.WriteLine("SendSitResponse offset=" + offset + " UnOccup=" + SitTargetUnOccupied + | ||
1740 | // " TargSet=" + SitTargetisSet); | ||
1741 | |||
1692 | if (SitTargetisSet && SitTargetUnOccupied) | 1742 | if (SitTargetisSet && SitTargetUnOccupied) |
1693 | { | 1743 | { |
1694 | part.SetAvatarOnSitTarget(UUID); | 1744 | part.SetAvatarOnSitTarget(UUID); |
1695 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); | 1745 | offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); |
1696 | sitOrientation = avSitOrientation; | 1746 | sitOrientation = avSitOrientation; |
1697 | autopilot = false; | 1747 | autopilot = false; // Jump direct to scripted llSitPos() |
1698 | } | 1748 | } |
1699 | 1749 | ||
1700 | pos = part.AbsolutePosition + offset; | 1750 | pos = part.AbsolutePosition + offset; // Region position where clicked |
1701 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) | 1751 | //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1) |
1702 | //{ | 1752 | //{ |
1703 | // offset = pos; | 1753 | // offset = pos; |
@@ -1710,17 +1760,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1710 | m_sitAvatarHeight = m_physicsActor.Size.Z; | 1760 | m_sitAvatarHeight = m_physicsActor.Size.Z; |
1711 | 1761 | ||
1712 | if (autopilot) | 1762 | if (autopilot) |
1713 | { | 1763 | { // its not a scripted sit |
1714 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) | 1764 | if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5) |
1715 | { | 1765 | { |
1716 | autopilot = false; | 1766 | autopilot = false; // close enough |
1717 | 1767 | ||
1718 | RemoveFromPhysicalScene(); | 1768 | RemoveFromPhysicalScene(); |
1719 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight); | 1769 | AbsolutePosition = pos + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to Prim |
1720 | } | 1770 | } // else the autopilot will get us close |
1721 | } | 1771 | } |
1722 | else | 1772 | else |
1723 | { | 1773 | { // its a scripted sit |
1724 | RemoveFromPhysicalScene(); | 1774 | RemoveFromPhysicalScene(); |
1725 | } | 1775 | } |
1726 | } | 1776 | } |
@@ -1823,26 +1873,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
1823 | { | 1873 | { |
1824 | if (part.GetAvatarOnSitTarget() == UUID) | 1874 | if (part.GetAvatarOnSitTarget() == UUID) |
1825 | { | 1875 | { |
1876 | // Scripted sit | ||
1826 | Vector3 sitTargetPos = part.SitTargetPosition; | 1877 | Vector3 sitTargetPos = part.SitTargetPosition; |
1827 | Quaternion sitTargetOrient = part.SitTargetOrientation; | 1878 | Quaternion sitTargetOrient = part.SitTargetOrientation; |
1828 | |||
1829 | //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0); | ||
1830 | //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w); | ||
1831 | |||
1832 | //Quaternion result = (sitTargetOrient * vq) * nq; | ||
1833 | |||
1834 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 1879 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); |
1835 | m_pos += SIT_TARGET_ADJUSTMENT; | 1880 | m_pos += SIT_TARGET_ADJUSTMENT; |
1836 | m_bodyRot = sitTargetOrient; | 1881 | m_bodyRot = sitTargetOrient; |
1837 | //Rotation = sitTargetOrient; | ||
1838 | m_parentPosition = part.AbsolutePosition; | 1882 | m_parentPosition = part.AbsolutePosition; |
1839 | |||
1840 | //SendTerseUpdateToAllClients(); | ||
1841 | } | 1883 | } |
1842 | else | 1884 | else |
1843 | { | 1885 | { |
1844 | m_pos -= part.AbsolutePosition; | 1886 | // Non-scripted sit by Kitto Flora 21Nov09 |
1887 | // Calculate angle of line from prim to Av | ||
1888 | float y_diff = (m_avInitialPos.Y - part.AbsolutePosition.Y); | ||
1889 | float x_diff = ( m_avInitialPos.X - part.AbsolutePosition.X); | ||
1890 | if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0 | ||
1891 | if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0 | ||
1892 | float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff); | ||
1893 | Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); | ||
1894 | // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'. | ||
1895 | // Av sits at world euler <0,0, z>, translated by part rotation | ||
1896 | m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click | ||
1897 | m_pos = new Vector3(0f, 0f, 0.05f) + | ||
1898 | (new Vector3(0.0f, 0f, 0.625f) * partIRot) + | ||
1899 | (new Vector3(0.25f, 0f, 0.0f) * m_bodyRot); // sit at center of prim | ||
1845 | m_parentPosition = part.AbsolutePosition; | 1900 | m_parentPosition = part.AbsolutePosition; |
1901 | //Set up raytrace to find top surface of prim | ||
1902 | Vector3 size = part.Scale; | ||
1903 | float mag = 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z)); | ||
1904 | Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag); | ||
1905 | Vector3 down = new Vector3(0f, 0f, -1f); | ||
1906 | m_scene.PhysicsScene.RaycastWorld( | ||
1907 | start, // Vector3 position, | ||
1908 | down, // Vector3 direction, | ||
1909 | mag, // float length, | ||
1910 | SitAltitudeCallback); // retMethod | ||
1846 | } | 1911 | } |
1847 | } | 1912 | } |
1848 | else | 1913 | else |
@@ -1857,11 +1922,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1857 | 1922 | ||
1858 | Animator.TrySetMovementAnimation(sitAnimation); | 1923 | Animator.TrySetMovementAnimation(sitAnimation); |
1859 | SendFullUpdateToAllClients(); | 1924 | SendFullUpdateToAllClients(); |
1860 | // This may seem stupid, but Our Full updates don't send avatar rotation :P | ||
1861 | // So we're also sending a terse update (which has avatar rotation) | ||
1862 | // [Update] We do now. | ||
1863 | //SendTerseUpdateToAllClients(); | ||
1864 | } | 1925 | } |
1926 | |||
1927 | public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance) | ||
1928 | { | ||
1929 | // Console.WriteLine("[RAYCASTRESULT]: Hit={0}, Point={1}, ID={2}, Dist={3}", hitYN, collisionPoint, localid, distance); | ||
1930 | if(hitYN) | ||
1931 | { | ||
1932 | // m_pos = Av offset from prim center to make look like on center | ||
1933 | // m_parentPosition = Actual center pos of prim | ||
1934 | // collisionPoint = spot on prim where we want to sit | ||
1935 | SceneObjectPart part = m_scene.GetSceneObjectPart(localid); | ||
1936 | Vector3 offset = (collisionPoint - m_parentPosition) * Quaternion.Inverse(part.RotationOffset); | ||
1937 | m_pos += offset; | ||
1938 | // Console.WriteLine("m_pos={0}, offset={1} newsit={2}", m_pos, offset, newsit); | ||
1939 | } | ||
1940 | } | ||
1865 | 1941 | ||
1866 | /// <summary> | 1942 | /// <summary> |
1867 | /// Event handler for the 'Always run' setting on the client | 1943 | /// Event handler for the 'Always run' setting on the client |
@@ -1891,7 +1967,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1891 | /// </summary> | 1967 | /// </summary> |
1892 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> | 1968 | /// <param name="vec">The vector in which to move. This is relative to the rotation argument</param> |
1893 | /// <param name="rotation">The direction in which this avatar should now face. | 1969 | /// <param name="rotation">The direction in which this avatar should now face. |
1894 | public void AddNewMovement(Vector3 vec, Quaternion rotation) | 1970 | public void AddNewMovement(Vector3 vec, Quaternion rotation, bool Nudging) |
1895 | { | 1971 | { |
1896 | if (m_isChildAgent) | 1972 | if (m_isChildAgent) |
1897 | { | 1973 | { |
@@ -1965,7 +2041,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1965 | 2041 | ||
1966 | // TODO: Add the force instead of only setting it to support multiple forces per frame? | 2042 | // TODO: Add the force instead of only setting it to support multiple forces per frame? |
1967 | m_forceToApply = direc; | 2043 | m_forceToApply = direc; |
1968 | 2044 | m_isNudging = Nudging; | |
1969 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); | 2045 | m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); |
1970 | } | 2046 | } |
1971 | 2047 | ||
@@ -1980,7 +2056,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1980 | const float POSITION_TOLERANCE = 0.05f; | 2056 | const float POSITION_TOLERANCE = 0.05f; |
1981 | //const int TIME_MS_TOLERANCE = 3000; | 2057 | //const int TIME_MS_TOLERANCE = 3000; |
1982 | 2058 | ||
1983 | SendPrimUpdates(); | 2059 | |
1984 | 2060 | ||
1985 | if (m_newCoarseLocations) | 2061 | if (m_newCoarseLocations) |
1986 | { | 2062 | { |
@@ -2016,6 +2092,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2016 | CheckForBorderCrossing(); | 2092 | CheckForBorderCrossing(); |
2017 | CheckForSignificantMovement(); // sends update to the modules. | 2093 | CheckForSignificantMovement(); // sends update to the modules. |
2018 | } | 2094 | } |
2095 | |||
2096 | //Sending prim updates AFTER the avatar terse updates are sent | ||
2097 | SendPrimUpdates(); | ||
2019 | } | 2098 | } |
2020 | 2099 | ||
2021 | #endregion | 2100 | #endregion |
@@ -2869,14 +2948,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2869 | { | 2948 | { |
2870 | if (m_forceToApply.HasValue) | 2949 | if (m_forceToApply.HasValue) |
2871 | { | 2950 | { |
2872 | Vector3 force = m_forceToApply.Value; | ||
2873 | 2951 | ||
2952 | Vector3 force = m_forceToApply.Value; | ||
2874 | m_updateflag = true; | 2953 | m_updateflag = true; |
2875 | // movementvector = force; | ||
2876 | Velocity = force; | 2954 | Velocity = force; |
2877 | 2955 | ||
2878 | m_forceToApply = null; | 2956 | m_forceToApply = null; |
2879 | } | 2957 | } |
2958 | else | ||
2959 | { | ||
2960 | if (m_isNudging) | ||
2961 | { | ||
2962 | Vector3 force = Vector3.Zero; | ||
2963 | |||
2964 | m_updateflag = true; | ||
2965 | Velocity = force; | ||
2966 | m_isNudging = false; | ||
2967 | } | ||
2968 | } | ||
2880 | } | 2969 | } |
2881 | 2970 | ||
2882 | public override void SetText(string text, Vector3 color, double alpha) | 2971 | public override void SetText(string text, Vector3 color, double alpha) |
@@ -3585,4 +3674,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
3585 | } | 3674 | } |
3586 | } | 3675 | } |
3587 | } | 3676 | } |
3588 | } \ No newline at end of file | 3677 | } |
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs index 8df997e..f411dd7 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs | |||
@@ -303,6 +303,26 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin | |||
303 | set { return; } | 303 | set { return; } |
304 | } | 304 | } |
305 | 305 | ||
306 | public override Quaternion APIDTarget | ||
307 | { | ||
308 | set { return; } | ||
309 | } | ||
310 | |||
311 | public override bool APIDActive | ||
312 | { | ||
313 | set { return; } | ||
314 | } | ||
315 | |||
316 | public override float APIDStrength | ||
317 | { | ||
318 | set { return; } | ||
319 | } | ||
320 | |||
321 | public override float APIDDamping | ||
322 | { | ||
323 | set { return; } | ||
324 | } | ||
325 | |||
306 | public override void SubscribeEvents(int ms) | 326 | public override void SubscribeEvents(int ms) |
307 | { | 327 | { |
308 | } | 328 | } |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs index 5ed3b14..98681d6 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |||
@@ -619,6 +619,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
619 | { | 619 | { |
620 | set { return; } | 620 | set { return; } |
621 | } | 621 | } |
622 | |||
623 | public override Quaternion APIDTarget { set { return; } } | ||
624 | public override bool APIDActive { set { return; } } | ||
625 | public override float APIDStrength { set { return; } } | ||
626 | public override float APIDDamping { set { return; } } | ||
627 | |||
622 | 628 | ||
623 | /// <summary> | 629 | /// <summary> |
624 | /// Adds the force supplied to the Target Velocity | 630 | /// Adds the force supplied to the Target Velocity |
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 5b542db..d931f126 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | |||
@@ -565,6 +565,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
565 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } | 565 | public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } |
566 | public override float PIDHoverTau { set { m_PIDHoverTau = value; } } | 566 | public override float PIDHoverTau { set { m_PIDHoverTau = value; } } |
567 | 567 | ||
568 | public override Quaternion APIDTarget { set { return; } } | ||
569 | public override bool APIDActive { set { return; } } | ||
570 | public override float APIDStrength { set { return; } } | ||
571 | public override float APIDDamping { set { return; } } | ||
572 | |||
568 | 573 | ||
569 | public override void AddForce(Vector3 force, bool pushforce) | 574 | public override void AddForce(Vector3 force, bool pushforce) |
570 | { | 575 | { |
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs index 1e94ee2..d5d146e 100644 --- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs +++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs | |||
@@ -1238,6 +1238,26 @@ namespace OpenSim.Region.Physics.BulletXPlugin | |||
1238 | public override PIDHoverType PIDHoverType { set { return; } } | 1238 | public override PIDHoverType PIDHoverType { set { return; } } |
1239 | public override float PIDHoverTau { set { return; } } | 1239 | public override float PIDHoverTau { set { return; } } |
1240 | 1240 | ||
1241 | public override OpenMetaverse.Quaternion APIDTarget | ||
1242 | { | ||
1243 | set { return; } | ||
1244 | } | ||
1245 | |||
1246 | public override bool APIDActive | ||
1247 | { | ||
1248 | set { return; } | ||
1249 | } | ||
1250 | |||
1251 | public override float APIDStrength | ||
1252 | { | ||
1253 | set { return; } | ||
1254 | } | ||
1255 | |||
1256 | public override float APIDDamping | ||
1257 | { | ||
1258 | set { return; } | ||
1259 | } | ||
1260 | |||
1241 | 1261 | ||
1242 | public override void SubscribeEvents(int ms) | 1262 | public override void SubscribeEvents(int ms) |
1243 | { | 1263 | { |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index f58129d..b82586f 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -243,7 +243,12 @@ namespace OpenSim.Region.Physics.Manager | |||
243 | public abstract PIDHoverType PIDHoverType { set;} | 243 | public abstract PIDHoverType PIDHoverType { set;} |
244 | public abstract float PIDHoverTau { set;} | 244 | public abstract float PIDHoverTau { set;} |
245 | 245 | ||
246 | 246 | // For RotLookAt | |
247 | public abstract Quaternion APIDTarget { set;} | ||
248 | public abstract bool APIDActive { set;} | ||
249 | public abstract float APIDStrength { set;} | ||
250 | public abstract float APIDDamping { set;} | ||
251 | |||
247 | public abstract void AddForce(Vector3 force, bool pushforce); | 252 | public abstract void AddForce(Vector3 force, bool pushforce); |
248 | public abstract void AddAngularForce(Vector3 force, bool pushforce); | 253 | public abstract void AddAngularForce(Vector3 force, bool pushforce); |
249 | public abstract void SetMomentum(Vector3 momentum); | 254 | public abstract void SetMomentum(Vector3 momentum); |
@@ -476,6 +481,12 @@ namespace OpenSim.Region.Physics.Manager | |||
476 | public override bool PIDHoverActive { set { return; } } | 481 | public override bool PIDHoverActive { set { return; } } |
477 | public override PIDHoverType PIDHoverType { set { return; } } | 482 | public override PIDHoverType PIDHoverType { set { return; } } |
478 | public override float PIDHoverTau { set { return; } } | 483 | public override float PIDHoverTau { set { return; } } |
484 | |||
485 | public override Quaternion APIDTarget { set { return; } } | ||
486 | public override bool APIDActive { set { return; } } | ||
487 | public override float APIDStrength { set { return; } } | ||
488 | public override float APIDDamping { set { return; } } | ||
489 | |||
479 | 490 | ||
480 | public override void SetMomentum(Vector3 momentum) | 491 | public override void SetMomentum(Vector3 momentum) |
481 | { | 492 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 1bc4a25..905d3ba 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1196,6 +1196,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1196 | public override bool PIDHoverActive { set { return; } } | 1196 | public override bool PIDHoverActive { set { return; } } |
1197 | public override PIDHoverType PIDHoverType { set { return; } } | 1197 | public override PIDHoverType PIDHoverType { set { return; } } |
1198 | public override float PIDHoverTau { set { return; } } | 1198 | public override float PIDHoverTau { set { return; } } |
1199 | |||
1200 | public override Quaternion APIDTarget | ||
1201 | { | ||
1202 | set { return; } | ||
1203 | } | ||
1204 | |||
1205 | public override bool APIDActive | ||
1206 | { | ||
1207 | set { return; } | ||
1208 | } | ||
1209 | |||
1210 | public override float APIDStrength | ||
1211 | { | ||
1212 | set { return; } | ||
1213 | } | ||
1214 | |||
1215 | public override float APIDDamping | ||
1216 | { | ||
1217 | set { return; } | ||
1218 | } | ||
1219 | |||
1220 | |||
1199 | 1221 | ||
1200 | public override void SubscribeEvents(int ms) | 1222 | public override void SubscribeEvents(int ms) |
1201 | { | 1223 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 39cdc0f..78b15be 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |||
@@ -23,6 +23,19 @@ | |||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | ||
27 | * Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
28 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
29 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
30 | * characteristics and Kinetic motion. | ||
31 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
32 | * (dynamics) and the associated settings. Old Linear and angular | ||
33 | * motors for dynamic motion have been replace with MoveLinear() | ||
34 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
35 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
36 | * switch between 'VEHICLE' parameter use and general dynamics | ||
37 | * settings use. | ||
38 | * | ||
26 | */ | 39 | */ |
27 | 40 | ||
28 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces | 41 | /* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces |
@@ -120,7 +133,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
120 | // private float m_VhoverEfficiency = 0f; | 133 | // private float m_VhoverEfficiency = 0f; |
121 | private float m_VhoverTimescale = 0f; | 134 | private float m_VhoverTimescale = 0f; |
122 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | 135 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height |
123 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | 136 | private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle. |
124 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | 137 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) |
125 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | 138 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. |
126 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | 139 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. |
@@ -479,7 +492,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
479 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | 492 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object |
480 | m_dir *= rotq; // apply obj rotation to velocity vector | 493 | m_dir *= rotq; // apply obj rotation to velocity vector |
481 | 494 | ||
482 | // add Gravity andBuoyancy | 495 | // add Gravity and Buoyancy |
483 | // KF: So far I have found no good method to combine a script-requested | 496 | // KF: So far I have found no good method to combine a script-requested |
484 | // .Z velocity and gravity. Therefore only 0g will used script-requested | 497 | // .Z velocity and gravity. Therefore only 0g will used script-requested |
485 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. | 498 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. |
@@ -561,6 +574,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
561 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate | 574 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate |
562 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body | 575 | private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body |
563 | */ | 576 | */ |
577 | //if(frcount == 0) Console.WriteLine("MoveAngular "); | ||
564 | 578 | ||
565 | // Get what the body is doing, this includes 'external' influences | 579 | // Get what the body is doing, this includes 'external' influences |
566 | d.Vector3 angularVelocity = d.BodyGetAngularVel(Body); | 580 | d.Vector3 angularVelocity = d.BodyGetAngularVel(Body); |
@@ -636,7 +650,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
636 | // Deflection section tba | 650 | // Deflection section tba |
637 | 651 | ||
638 | // Sum velocities | 652 | // Sum velocities |
639 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection | 653 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // tba: + bank + deflection |
640 | 654 | ||
641 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 655 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) |
642 | { | 656 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 17552d2..b0e9a91 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -21,6 +21,18 @@ | |||
21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | * | ||
25 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
26 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
27 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
28 | * characteristics and Kinetic motion. | ||
29 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
30 | * (dynamics) and the associated settings. Old Linear and angular | ||
31 | * motors for dynamic motion have been replace with MoveLinear() | ||
32 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
33 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
34 | * switch between 'VEHICLE' parameter use and general dynamics | ||
35 | * settings use. | ||
24 | */ | 36 | */ |
25 | 37 | ||
26 | /* | 38 | /* |
@@ -81,7 +93,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
81 | private float m_PIDTau; | 93 | private float m_PIDTau; |
82 | private float PID_D = 35f; | 94 | private float PID_D = 35f; |
83 | private float PID_G = 25f; | 95 | private float PID_G = 25f; |
84 | private bool m_usePID; | 96 | private bool m_usePID = false; |
97 | |||
98 | private Quaternion m_APIDTarget = new Quaternion(); | ||
99 | private float m_APIDStrength = 0.5f; | ||
100 | private float m_APIDDamping = 0.5f; | ||
101 | private bool m_useAPID = false; | ||
85 | 102 | ||
86 | // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), | 103 | // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), |
87 | // and are for non-VEHICLES only. | 104 | // and are for non-VEHICLES only. |
@@ -182,6 +199,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
182 | private ODEDynamics m_vehicle; | 199 | private ODEDynamics m_vehicle; |
183 | 200 | ||
184 | internal int m_material = (int)Material.Wood; | 201 | internal int m_material = (int)Material.Wood; |
202 | |||
203 | private int frcount = 0; // Used to limit dynamics debug output to | ||
204 | |||
185 | 205 | ||
186 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | 206 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, |
187 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) | 207 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) |
@@ -1558,9 +1578,14 @@ Console.WriteLine(" JointCreateFixed"); | |||
1558 | float fy = 0; | 1578 | float fy = 0; |
1559 | float fz = 0; | 1579 | float fz = 0; |
1560 | 1580 | ||
1581 | frcount++; // used to limit debug comment output | ||
1582 | if (frcount > 100) | ||
1583 | frcount = 0; | ||
1561 | 1584 | ||
1562 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. | 1585 | if (IsPhysical && (Body != IntPtr.Zero) && !m_isSelected && !childPrim) // KF: Only move root prims. |
1563 | { | 1586 | { |
1587 | //if(frcount == 0) Console.WriteLine("Move " + m_primName + " VTyp " + m_vehicle.Type + | ||
1588 | // " usePID=" + m_usePID + " seHover=" + m_useHoverPID + " useAPID=" + m_useAPID); | ||
1564 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 1589 | if (m_vehicle.Type != Vehicle.TYPE_NONE) |
1565 | { | 1590 | { |
1566 | // 'VEHICLES' are dealt with in ODEDynamics.cs | 1591 | // 'VEHICLES' are dealt with in ODEDynamics.cs |
@@ -1568,7 +1593,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
1568 | } | 1593 | } |
1569 | else | 1594 | else |
1570 | { | 1595 | { |
1571 | //Console.WriteLine("Move " + m_primName); | ||
1572 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 | 1596 | if(!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 |
1573 | // NON-'VEHICLES' are dealt with here | 1597 | // NON-'VEHICLES' are dealt with here |
1574 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) | 1598 | if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) |
@@ -1590,21 +1614,18 @@ Console.WriteLine(" JointCreateFixed"); | |||
1590 | //m_log.Info(m_collisionFlags.ToString()); | 1614 | //m_log.Info(m_collisionFlags.ToString()); |
1591 | 1615 | ||
1592 | 1616 | ||
1593 | //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. | 1617 | //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle. |
1594 | // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ?? | ||
1595 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up | 1618 | // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up |
1596 | // gravityz multiplier = 1 - m_buoyancy | 1619 | // NB Prims in ODE are no subject to global gravity |
1597 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; | 1620 | fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass |
1598 | 1621 | ||
1599 | if (m_usePID) | 1622 | if (m_usePID) |
1600 | { | 1623 | { |
1601 | //Console.WriteLine("PID " + m_primName); | 1624 | //if(frcount == 0) Console.WriteLine("PID " + m_primName); |
1602 | // KF - this is for object move? eg. llSetPos() ? | 1625 | // KF - this is for object MoveToTarget. |
1626 | |||
1603 | //if (!d.BodyIsEnabled(Body)) | 1627 | //if (!d.BodyIsEnabled(Body)) |
1604 | //d.BodySetForce(Body, 0f, 0f, 0f); | 1628 | //d.BodySetForce(Body, 0f, 0f, 0f); |
1605 | // If we're using the PID controller, then we have no gravity | ||
1606 | //fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply... | ||
1607 | fz = 0f; | ||
1608 | 1629 | ||
1609 | // no lock; for now it's only called from within Simulate() | 1630 | // no lock; for now it's only called from within Simulate() |
1610 | 1631 | ||
@@ -1739,7 +1760,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1739 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); | 1760 | d.BodySetPosition(Body, pos.X, pos.Y, m_targetHoverHeight); |
1740 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); | 1761 | d.BodySetLinearVel(Body, vel.X, vel.Y, 0); |
1741 | d.BodyAddForce(Body, 0, 0, fz); | 1762 | d.BodyAddForce(Body, 0, 0, fz); |
1742 | return; | 1763 | //KF this prevents furthur motions return; |
1743 | } | 1764 | } |
1744 | else | 1765 | else |
1745 | { | 1766 | { |
@@ -1748,8 +1769,46 @@ Console.WriteLine(" JointCreateFixed"); | |||
1748 | // We're flying and colliding with something | 1769 | // We're flying and colliding with something |
1749 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); | 1770 | fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); |
1750 | } | 1771 | } |
1751 | } | 1772 | } // end m_useHoverPID && !m_usePID |
1752 | 1773 | ||
1774 | if (m_useAPID) | ||
1775 | { | ||
1776 | // RotLookAt, apparently overrides all other rotation sources. Inputs: | ||
1777 | // Quaternion m_APIDTarget | ||
1778 | // float m_APIDStrength // From SL experiments, this is the time to get there | ||
1779 | // float m_APIDDamping // From SL experiments, this is damping, 1.0 = damped, 0.1 = wobbly | ||
1780 | // Also in SL the mass of the object has no effect on time to get there. | ||
1781 | // Factors: | ||
1782 | //if(frcount == 0) Console.WriteLine("APID "); | ||
1783 | // get present body rotation | ||
1784 | float limit = 1.0f; | ||
1785 | float scaler = 50f; // adjusts damping time | ||
1786 | float RLAservo = 0f; | ||
1787 | |||
1788 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
1789 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); | ||
1790 | Quaternion rot_diff = Quaternion.Inverse(rotq) * m_APIDTarget; | ||
1791 | float diff_angle; | ||
1792 | Vector3 diff_axis; | ||
1793 | rot_diff.GetAxisAngle(out diff_axis, out diff_angle); | ||
1794 | diff_axis.Normalize(); | ||
1795 | if(diff_angle > 0.01f) // diff_angle is always +ve | ||
1796 | { | ||
1797 | // PhysicsVector rotforce = new PhysicsVector(diff_axis.X, diff_axis.Y, diff_axis.Z); | ||
1798 | Vector3 rotforce = new Vector3(diff_axis.X, diff_axis.Y, diff_axis.Z); | ||
1799 | rotforce = rotforce * rotq; | ||
1800 | if(diff_angle > limit) diff_angle = limit; // cap the rotate rate | ||
1801 | // RLAservo = timestep / m_APIDStrength * m_mass * scaler; | ||
1802 | // rotforce = rotforce * RLAservo * diff_angle ; | ||
1803 | // d.BodyAddRelTorque(Body, rotforce.X, rotforce.Y, rotforce.Z); | ||
1804 | RLAservo = timestep / m_APIDStrength * scaler; | ||
1805 | rotforce = rotforce * RLAservo * diff_angle ; | ||
1806 | d.BodySetAngularVel (Body, rotforce.X, rotforce.Y, rotforce.Z); | ||
1807 | //Console.WriteLine("axis= " + diff_axis + " angle= " + diff_angle + "servo= " + RLAservo); | ||
1808 | } | ||
1809 | //if(frcount == 0) Console.WriteLine("mass= " + m_mass + " servo= " + RLAservo + " angle= " + diff_angle); | ||
1810 | } // end m_useAPID | ||
1811 | |||
1753 | fx *= m_mass; | 1812 | fx *= m_mass; |
1754 | fy *= m_mass; | 1813 | fy *= m_mass; |
1755 | //fz *= m_mass; | 1814 | //fz *= m_mass; |
@@ -2816,6 +2875,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
2816 | } | 2875 | } |
2817 | public override bool PIDActive { set { m_usePID = value; } } | 2876 | public override bool PIDActive { set { m_usePID = value; } } |
2818 | public override float PIDTau { set { m_PIDTau = value; } } | 2877 | public override float PIDTau { set { m_PIDTau = value; } } |
2878 | |||
2879 | // For RotLookAt | ||
2880 | public override Quaternion APIDTarget { set { m_APIDTarget = value; } } | ||
2881 | public override bool APIDActive { set { m_useAPID = value; } } | ||
2882 | public override float APIDStrength { set { m_APIDStrength = value; } } | ||
2883 | public override float APIDDamping { set { m_APIDDamping = value; } } | ||
2819 | 2884 | ||
2820 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } | 2885 | public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } |
2821 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } | 2886 | public override bool PIDHoverActive { set { m_useHoverPID = value; } } |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs index 26cd1dd..566b4e7 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs | |||
@@ -304,6 +304,27 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
304 | { | 304 | { |
305 | set { return; } | 305 | set { return; } |
306 | } | 306 | } |
307 | |||
308 | public override Quaternion APIDTarget | ||
309 | { | ||
310 | set { return; } | ||
311 | } | ||
312 | |||
313 | public override bool APIDActive | ||
314 | { | ||
315 | set { return; } | ||
316 | } | ||
317 | |||
318 | public override float APIDStrength | ||
319 | { | ||
320 | set { return; } | ||
321 | } | ||
322 | |||
323 | public override float APIDDamping | ||
324 | { | ||
325 | set { return; } | ||
326 | } | ||
327 | |||
307 | 328 | ||
308 | public override void SubscribeEvents(int ms) | 329 | public override void SubscribeEvents(int ms) |
309 | { | 330 | { |
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs index 96c3e26..847b634 100644 --- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs +++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs | |||
@@ -299,6 +299,26 @@ namespace OpenSim.Region.Physics.POSPlugin | |||
299 | { | 299 | { |
300 | set { return; } | 300 | set { return; } |
301 | } | 301 | } |
302 | public override Quaternion APIDTarget | ||
303 | { | ||
304 | set { return; } | ||
305 | } | ||
306 | |||
307 | public override bool APIDActive | ||
308 | { | ||
309 | set { return; } | ||
310 | } | ||
311 | |||
312 | public override float APIDStrength | ||
313 | { | ||
314 | set { return; } | ||
315 | } | ||
316 | |||
317 | public override float APIDDamping | ||
318 | { | ||
319 | set { return; } | ||
320 | } | ||
321 | |||
302 | 322 | ||
303 | public override void SubscribeEvents(int ms) | 323 | public override void SubscribeEvents(int ms) |
304 | { | 324 | { |
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 8bdb18d..24eb6b1 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | |||
@@ -498,6 +498,28 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
498 | public override bool PIDHoverActive { set { return; } } | 498 | public override bool PIDHoverActive { set { return; } } |
499 | public override PIDHoverType PIDHoverType { set { return; } } | 499 | public override PIDHoverType PIDHoverType { set { return; } } |
500 | public override float PIDHoverTau { set { return; } } | 500 | public override float PIDHoverTau { set { return; } } |
501 | |||
502 | public override Quaternion APIDTarget | ||
503 | { | ||
504 | set { return; } | ||
505 | } | ||
506 | |||
507 | public override bool APIDActive | ||
508 | { | ||
509 | set { return; } | ||
510 | } | ||
511 | |||
512 | public override float APIDStrength | ||
513 | { | ||
514 | set { return; } | ||
515 | } | ||
516 | |||
517 | public override float APIDDamping | ||
518 | { | ||
519 | set { return; } | ||
520 | } | ||
521 | |||
522 | |||
501 | 523 | ||
502 | public override void SubscribeEvents(int ms) | 524 | public override void SubscribeEvents(int ms) |
503 | { | 525 | { |
@@ -780,6 +802,28 @@ namespace OpenSim.Region.Physics.PhysXPlugin | |||
780 | public override bool PIDHoverActive { set { return; } } | 802 | public override bool PIDHoverActive { set { return; } } |
781 | public override PIDHoverType PIDHoverType { set { return; } } | 803 | public override PIDHoverType PIDHoverType { set { return; } } |
782 | public override float PIDHoverTau { set { return; } } | 804 | public override float PIDHoverTau { set { return; } } |
805 | |||
806 | public override Quaternion APIDTarget | ||
807 | { | ||
808 | set { return; } | ||
809 | } | ||
810 | |||
811 | public override bool APIDActive | ||
812 | { | ||
813 | set { return; } | ||
814 | } | ||
815 | |||
816 | public override float APIDStrength | ||
817 | { | ||
818 | set { return; } | ||
819 | } | ||
820 | |||
821 | public override float APIDDamping | ||
822 | { | ||
823 | set { return; } | ||
824 | } | ||
825 | |||
826 | |||
783 | 827 | ||
784 | public override void SubscribeEvents(int ms) | 828 | public override void SubscribeEvents(int ms) |
785 | { | 829 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9c62775..50b2fb5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2699,11 +2699,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2699 | // Orient the object to the angle calculated | 2699 | // Orient the object to the angle calculated |
2700 | llSetRot(rot); | 2700 | llSetRot(rot); |
2701 | } | 2701 | } |
2702 | |||
2703 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
2704 | { | ||
2705 | m_host.AddScriptLPS(1); | ||
2706 | // NotImplemented("llRotLookAt"); | ||
2707 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
2708 | |||
2709 | } | ||
2710 | |||
2702 | 2711 | ||
2703 | public void llStopLookAt() | 2712 | public void llStopLookAt() |
2704 | { | 2713 | { |
2705 | m_host.AddScriptLPS(1); | 2714 | m_host.AddScriptLPS(1); |
2706 | NotImplemented("llStopLookAt"); | 2715 | // NotImplemented("llStopLookAt"); |
2716 | m_host.StopLookAt(); | ||
2707 | } | 2717 | } |
2708 | 2718 | ||
2709 | public void llSetTimerEvent(double sec) | 2719 | public void llSetTimerEvent(double sec) |
@@ -3047,12 +3057,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3047 | m_host.AddScriptLPS(1); | 3057 | m_host.AddScriptLPS(1); |
3048 | } | 3058 | } |
3049 | 3059 | ||
3050 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3051 | { | ||
3052 | m_host.AddScriptLPS(1); | ||
3053 | NotImplemented("llRotLookAt"); | ||
3054 | } | ||
3055 | |||
3056 | public LSL_Integer llStringLength(string str) | 3060 | public LSL_Integer llStringLength(string str) |
3057 | { | 3061 | { |
3058 | m_host.AddScriptLPS(1); | 3062 | m_host.AddScriptLPS(1); |