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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 9721edb..1dd3d2f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2491,6 +2491,28 @@ namespace OpenSim.Region.Framework.Scenes
2491 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2491 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
2492 } 2492 }
2493 2493
2494 SceneObjectGroup sog;
2495 // position adjust
2496 if (totalPrims > 1) // nothing to do on a single prim
2497 {
2498 if (objlist.Count == 1)
2499 {
2500 // current object position is root position
2501 if(!atRoot)
2502 {
2503 sog = objlist[0];
2504 Quaternion orot;
2505 if (rot == null)
2506 orot = sog.RootPart.GetWorldRotation();
2507 else
2508 orot = rot.Value;
2509 Vector3 off = sog.GetGeometricCenter();
2510 off *= orot;
2511 pos -= off;
2512 }
2513 }
2514 }
2515
2494 for (int i = 0; i < objlist.Count; i++) 2516 for (int i = 0; i < objlist.Count; i++)
2495 { 2517 {
2496 SceneObjectGroup group = objlist[i]; 2518 SceneObjectGroup group = objlist[i];