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-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
index ba6ebfc..8b9e0d3 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
@@ -56,9 +56,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
56 56
57 private static readonly Color[] DEFAULT_TERRAIN_COLOR = new Color[] 57 private static readonly Color[] DEFAULT_TERRAIN_COLOR = new Color[]
58 { 58 {
59// Color.FromArgb(255, 164, 136, 117), 59 Color.FromArgb(255, 164, 136, 117),
60 Color.FromArgb(255, 255, 136, 117),
61
62 Color.FromArgb(255, 65, 87, 47), 60 Color.FromArgb(255, 65, 87, 47),
63 Color.FromArgb(255, 157, 145, 131), 61 Color.FromArgb(255, 157, 145, 131),
64 Color.FromArgb(255, 125, 128, 130) 62 Color.FromArgb(255, 125, 128, 130)
@@ -395,7 +393,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
395 393
396 output.UnlockBits(outputData); 394 output.UnlockBits(outputData);
397 395
398output.Save("terr.png",ImageFormat.Png); 396//output.Save("terr.png",ImageFormat.Png);
399 397
400 #endregion Texture Compositing 398 #endregion Texture Compositing
401 399