diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 56e7e93..5191236 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2053,9 +2053,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2053 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); | 2053 | //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); |
2054 | 2054 | ||
2055 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child | 2055 | //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child |
2056 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2056 | Quaternion roffset = Quaternion.Identity; |
2057 | if (SitTargetisSet) | ||
2058 | { | ||
2059 | roffset = part.RotationOffset; | ||
2060 | } | ||
2061 | ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * roffset) + part.OffsetPosition), sitOrientation / part.RotationOffset, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | ||
2057 | 2062 | ||
2058 | m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target | ||
2059 | // This calls HandleAgentSit twice, once from here, and the client calls | 2063 | // This calls HandleAgentSit twice, once from here, and the client calls |
2060 | // HandleAgentSit itself after it gets to the location | 2064 | // HandleAgentSit itself after it gets to the location |
2061 | // It doesn't get to the location until we've moved them there though | 2065 | // It doesn't get to the location until we've moved them there though |
@@ -2441,7 +2445,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos); | |||
2441 | } | 2445 | } |
2442 | 2446 | ||
2443 | m_linkedPrim = part.UUID; | 2447 | m_linkedPrim = part.UUID; |
2444 | 2448 | m_offsetRotation = m_offsetRotation / part.RotationOffset; | |
2445 | Velocity = Vector3.Zero; | 2449 | Velocity = Vector3.Zero; |
2446 | RemoveFromPhysicalScene(); | 2450 | RemoveFromPhysicalScene(); |
2447 | Animator.TrySetMovementAnimation(sitAnimation); | 2451 | Animator.TrySetMovementAnimation(sitAnimation); |