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-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs48
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs47
2 files changed, 49 insertions, 46 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 15f1004..5f8d8f1 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -1395,6 +1395,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1395 Util.FireAndForget(DoSendCloudData, cloudDensity, "LLClientView.SendCloudData"); 1395 Util.FireAndForget(DoSendCloudData, cloudDensity, "LLClientView.SendCloudData");
1396 } 1396 }
1397 1397
1398 // wind caching
1399 private static int lastWindVersion = 0;
1400 private static List<LayerDataPacket> lastWindPackets = new List<LayerDataPacket>();
1401
1402
1398 /// <summary> 1403 /// <summary>
1399 /// Send wind layer information to the client. 1404 /// Send wind layer information to the client.
1400 /// </summary> 1405 /// </summary>
@@ -1403,22 +1408,41 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1403 public virtual void SendWindData(int version, Vector2[] windSpeeds) 1408 public virtual void SendWindData(int version, Vector2[] windSpeeds)
1404 { 1409 {
1405// Vector2[] windSpeeds = (Vector2[])o; 1410// Vector2[] windSpeeds = (Vector2[])o;
1406 TerrainPatch[] patches = new TerrainPatch[2]; 1411
1407 patches[0] = new TerrainPatch { Data = new float[16 * 16] }; 1412 bool isNewData;
1408 patches[1] = new TerrainPatch { Data = new float[16 * 16] }; 1413 lock(lastWindPackets)
1414 isNewData = lastWindVersion != version;
1409 1415
1410 for (int x = 0; x < 16 * 16; x++) 1416 if(isNewData)
1411 { 1417 {
1412 patches[0].Data[x] = windSpeeds[x].X; 1418 TerrainPatch[] patches = new TerrainPatch[2];
1413 patches[1].Data[x] = windSpeeds[x].Y; 1419 patches[0] = new TerrainPatch { Data = new float[16 * 16] };
1414 } 1420 patches[1] = new TerrainPatch { Data = new float[16 * 16] };
1415 1421
1416 // neither we or viewers have extended wind 1422 for (int x = 0; x < 16 * 16; x++)
1417 byte layerType = (byte)TerrainPatch.LayerType.Wind; 1423 {
1424 patches[0].Data[x] = windSpeeds[x].X;
1425 patches[1].Data[x] = windSpeeds[x].Y;
1426 }
1418 1427
1419 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLayerDataPacketStandardSize(patches, layerType); 1428 // neither we or viewers have extended wind
1420 layerpack.Header.Zerocoded = true; 1429 byte layerType = (byte)TerrainPatch.LayerType.Wind;
1421 OutPacket(layerpack, ThrottleOutPacketType.Wind); 1430
1431 LayerDataPacket layerpack =
1432 OpenSimTerrainCompressor.CreateLayerDataPacketStandardSize(
1433 patches, layerType);
1434 layerpack.Header.Zerocoded = true;
1435 lock(lastWindPackets)
1436 {
1437 lastWindPackets.Clear();
1438 lastWindPackets.Add(layerpack);
1439 lastWindVersion = version;
1440 }
1441 }
1442
1443 lock(lastWindPackets)
1444 foreach(LayerDataPacket pkt in lastWindPackets)
1445 OutPacket(pkt, ThrottleOutPacketType.Wind);
1422 } 1446 }
1423 1447
1424 /// <summary> 1448 /// <summary>
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index f1de0bc..bc92582 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -46,7 +46,8 @@ namespace OpenSim.Region.CoreModules
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private uint m_frame = 0; 48 private uint m_frame = 0;
49 private uint m_frameLastUpdateClientArray = 0; 49 private int m_dataVersion = 0;
50 private int m_regionID = 0;
50 private int m_frameUpdateRate = 150; 51 private int m_frameUpdateRate = 150;
51 //private Random m_rndnums = new Random(Environment.TickCount); 52 //private Random m_rndnums = new Random(Environment.TickCount);
52 private Scene m_scene = null; 53 private Scene m_scene = null;
@@ -97,7 +98,6 @@ namespace OpenSim.Region.CoreModules
97 98
98 m_scene = scene; 99 m_scene = scene;
99 m_frame = 0; 100 m_frame = 0;
100
101 // Register all the Wind Model Plug-ins 101 // Register all the Wind Model Plug-ins
102 foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false)) 102 foreach (IWindModelPlugin windPlugin in AddinManager.GetExtensionObjects("/OpenSim/WindModule", false))
103 { 103 {
@@ -119,7 +119,6 @@ namespace OpenSim.Region.CoreModules
119 } 119 }
120 } 120 }
121 121
122
123 // if the plug-in wasn't found, default to no wind. 122 // if the plug-in wasn't found, default to no wind.
124 if (m_activeWindPlugin == null) 123 if (m_activeWindPlugin == null)
125 { 124 {
@@ -155,14 +154,14 @@ namespace OpenSim.Region.CoreModules
155 154
156 // Register event handlers for when Avatars enter the region, and frame ticks 155 // Register event handlers for when Avatars enter the region, and frame ticks
157 m_scene.EventManager.OnFrame += WindUpdate; 156 m_scene.EventManager.OnFrame += WindUpdate;
158// m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion;
159 157
160 // Register the wind module 158 // Register the wind module
161 m_scene.RegisterModuleInterface<IWindModule>(this); 159 m_scene.RegisterModuleInterface<IWindModule>(this);
162 160
163 // Generate initial wind values 161 // Generate initial wind values
164 GenWind(); 162 GenWind();
165 163 // hopefully this will not be the same for all regions on same instance
164 m_dataVersion = (int)m_scene.AllocateLocalId();
166 // Mark Module Ready for duty 165 // Mark Module Ready for duty
167 m_ready = true; 166 m_ready = true;
168 } 167 }
@@ -425,13 +424,11 @@ namespace OpenSim.Region.CoreModules
425 { 424 {
426 try 425 try
427 { 426 {
428 if(GenWind()) 427 GenWind();
429 windSpeeds = m_activeWindPlugin.WindLLClientArray(); 428 m_scene.ForEachRootClient(delegate(IClientAPI client)
430 429 {
431 m_scene.ForEachRootClient(delegate(IClientAPI client) 430 client.SendWindData(m_dataVersion, windSpeeds);
432 { 431 });
433 client.SendWindData(0, windSpeeds);
434 });
435 432
436 } 433 }
437 finally 434 finally
@@ -441,26 +438,7 @@ namespace OpenSim.Region.CoreModules
441 }, 438 },
442 null, "WindModuleUpdate"); 439 null, "WindModuleUpdate");
443 } 440 }
444/*
445 private void SendWindAllClients()
446 {
447 if (!m_ready || m_scene.GetRootAgentCount() == 0)
448 return;
449 441
450 // Ask wind plugin to generate a LL wind array to be cached locally
451 // Try not to update this too often, as it may involve array copies
452 if (m_frame >= (m_frameLastUpdateClientArray + m_frameUpdateRate))
453 {
454 windSpeeds = m_activeWindPlugin.WindLLClientArray();
455 m_frameLastUpdateClientArray = m_frame;
456 }
457
458 m_scene.ForEachRootClient(delegate(IClientAPI client)
459 {
460 client.SendWindData(windSpeeds);
461 });
462 }
463*/
464 /// <summary> 442 /// <summary>
465 /// Calculate new wind 443 /// Calculate new wind
466 /// returns false if no change 444 /// returns false if no change
@@ -468,10 +446,11 @@ namespace OpenSim.Region.CoreModules
468 446
469 private bool GenWind() 447 private bool GenWind()
470 { 448 {
471 if (m_activeWindPlugin != null) 449 if (m_activeWindPlugin != null && m_activeWindPlugin.WindUpdate(m_frame))
472 { 450 {
473 // Tell Wind Plugin to update it's wind data 451 windSpeeds = m_activeWindPlugin.WindLLClientArray();
474 return m_activeWindPlugin.WindUpdate(m_frame); 452 m_dataVersion++;
453 return true;
475 } 454 }
476 return false; 455 return false;
477 } 456 }