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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs39
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs12
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs20
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs6
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs5
-rw-r--r--OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs20
-rw-r--r--OpenSim/Region/Physics/Manager/PhysicsActor.cs13
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs22
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs4
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs83
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSCharacter.cs21
-rw-r--r--OpenSim/Region/Physics/POSPlugin/POSPrim.cs20
-rw-r--r--OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs44
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs18
14 files changed, 296 insertions, 31 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 69b3ded..fff807a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1727,6 +1727,45 @@ namespace OpenSim.Region.Framework.Scenes
1727 } 1727 }
1728 } 1728 }
1729 1729
1730 public void rotLookAt(Quaternion target, float strength, float damping)
1731 {
1732 SceneObjectPart rootpart = m_rootPart;
1733 if (rootpart != null)
1734 {
1735 if (IsAttachment)
1736 {
1737 /*
1738 ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
1739 if (avatar != null)
1740 {
1741 Rotate the Av?
1742 } */
1743 }
1744 else
1745 {
1746 if (rootpart.PhysActor != null)
1747 {
1748 rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W);
1749 rootpart.PhysActor.APIDStrength = strength;
1750 rootpart.PhysActor.APIDDamping = damping;
1751 rootpart.PhysActor.APIDActive = true;
1752 }
1753 }
1754 }
1755 }
1756 public void stopLookAt()
1757 {
1758 SceneObjectPart rootpart = m_rootPart;
1759 if (rootpart != null)
1760 {
1761 if (rootpart.PhysActor != null)
1762 {
1763 rootpart.PhysActor.APIDActive = false;
1764 }
1765 }
1766
1767 }
1768
1730 /// <summary> 1769 /// <summary>
1731 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. 1770 /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds.
1732 /// </summary> 1771 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 32171a0..5f46f6f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2187,6 +2187,11 @@ if (m_shape != null) {
2187 ParentGroup.HasGroupChanged = true; 2187 ParentGroup.HasGroupChanged = true;
2188 ScheduleFullUpdate(); 2188 ScheduleFullUpdate();
2189 } 2189 }
2190
2191 public void RotLookAt(Quaternion target, float strength, float damping)
2192 {
2193 m_parentGroup.rotLookAt(target, strength, damping);
2194 }
2190 2195
2191 /// <summary> 2196 /// <summary>
2192 /// Schedules this prim for a full update 2197 /// Schedules this prim for a full update
@@ -2662,6 +2667,13 @@ if (m_shape != null) {
2662 SetText(text); 2667 SetText(text);
2663 } 2668 }
2664 2669
2670 public void StopLookAt()
2671 {
2672 m_parentGroup.stopLookAt();
2673
2674 m_parentGroup.ScheduleGroupForTerseUpdate();
2675 }
2676
2665 public void StopMoveToTarget() 2677 public void StopMoveToTarget()
2666 { 2678 {
2667 m_parentGroup.stopMoveToTarget(); 2679 m_parentGroup.stopMoveToTarget();
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
index 8d8b3fe..2b905b6 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsActor.cs
@@ -307,6 +307,26 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
307 set { return; } 307 set { return; }
308 } 308 }
309 309
310 public override Quaternion APIDTarget
311 {
312 set { return; }
313 }
314
315 public override bool APIDActive
316 {
317 set { return; }
318 }
319
320 public override float APIDStrength
321 {
322 set { return; }
323 }
324
325 public override float APIDDamping
326 {
327 set { return; }
328 }
329
310 public override void SubscribeEvents(int ms) 330 public override void SubscribeEvents(int ms)
311 { 331 {
312 } 332 }
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
index 8da9687..d7aed3c 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
@@ -627,6 +627,12 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
627 { 627 {
628 set { return; } 628 set { return; }
629 } 629 }
630
631 public override Quaternion APIDTarget { set { return; } }
632 public override bool APIDActive { set { return; } }
633 public override float APIDStrength { set { return; } }
634 public override float APIDDamping { set { return; } }
635
630 636
631 /// <summary> 637 /// <summary>
632 /// Adds the force supplied to the Target Velocity 638 /// Adds the force supplied to the Target Velocity
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
index f22ea71..977b463 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs
@@ -566,6 +566,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
566 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } } 566 public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
567 public override float PIDHoverTau { set { m_PIDHoverTau = value; } } 567 public override float PIDHoverTau { set { m_PIDHoverTau = value; } }
568 568
569 public override Quaternion APIDTarget { set { return; } }
570 public override bool APIDActive { set { return; } }
571 public override float APIDStrength { set { return; } }
572 public override float APIDDamping { set { return; } }
573
569 574
570 public override void AddForce(PhysicsVector force, bool pushforce) 575 public override void AddForce(PhysicsVector force, bool pushforce)
571 { 576 {
diff --git a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
index abed8df..14b8f39 100644
--- a/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
+++ b/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs
@@ -1236,6 +1236,26 @@ namespace OpenSim.Region.Physics.BulletXPlugin
1236 public override PIDHoverType PIDHoverType { set { return; } } 1236 public override PIDHoverType PIDHoverType { set { return; } }
1237 public override float PIDHoverTau { set { return; } } 1237 public override float PIDHoverTau { set { return; } }
1238 1238
1239 public override OpenMetaverse.Quaternion APIDTarget
1240 {
1241 set { return; }
1242 }
1243
1244 public override bool APIDActive
1245 {
1246 set { return; }
1247 }
1248
1249 public override float APIDStrength
1250 {
1251 set { return; }
1252 }
1253
1254 public override float APIDDamping
1255 {
1256 set { return; }
1257 }
1258
1239 1259
1240 public override void SubscribeEvents(int ms) 1260 public override void SubscribeEvents(int ms)
1241 { 1261 {
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
index 7603131..566746a 100644
--- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs
+++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs
@@ -230,7 +230,12 @@ namespace OpenSim.Region.Physics.Manager
230 public abstract PIDHoverType PIDHoverType { set;} 230 public abstract PIDHoverType PIDHoverType { set;}
231 public abstract float PIDHoverTau { set;} 231 public abstract float PIDHoverTau { set;}
232 232
233 233 // For RotLookAt
234 public abstract Quaternion APIDTarget { set;}
235 public abstract bool APIDActive { set;}
236 public abstract float APIDStrength { set;}
237 public abstract float APIDDamping { set;}
238
234 public abstract void AddForce(PhysicsVector force, bool pushforce); 239 public abstract void AddForce(PhysicsVector force, bool pushforce);
235 public abstract void AddAngularForce(PhysicsVector force, bool pushforce); 240 public abstract void AddAngularForce(PhysicsVector force, bool pushforce);
236 public abstract void SetMomentum(PhysicsVector momentum); 241 public abstract void SetMomentum(PhysicsVector momentum);
@@ -463,6 +468,12 @@ namespace OpenSim.Region.Physics.Manager
463 public override bool PIDHoverActive { set { return; } } 468 public override bool PIDHoverActive { set { return; } }
464 public override PIDHoverType PIDHoverType { set { return; } } 469 public override PIDHoverType PIDHoverType { set { return; } }
465 public override float PIDHoverTau { set { return; } } 470 public override float PIDHoverTau { set { return; } }
471
472 public override Quaternion APIDTarget { set { return; } }
473 public override bool APIDActive { set { return; } }
474 public override float APIDStrength { set { return; } }
475 public override float APIDDamping { set { return; } }
476
466 477
467 public override void SetMomentum(PhysicsVector momentum) 478 public override void SetMomentum(PhysicsVector momentum)
468 { 479 {
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 71ace16..8272083 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1205,6 +1205,28 @@ namespace OpenSim.Region.Physics.OdePlugin
1205 public override bool PIDHoverActive { set { return; } } 1205 public override bool PIDHoverActive { set { return; } }
1206 public override PIDHoverType PIDHoverType { set { return; } } 1206 public override PIDHoverType PIDHoverType { set { return; } }
1207 public override float PIDHoverTau { set { return; } } 1207 public override float PIDHoverTau { set { return; } }
1208
1209 public override Quaternion APIDTarget
1210 {
1211 set { return; }
1212 }
1213
1214 public override bool APIDActive
1215 {
1216 set { return; }
1217 }
1218
1219 public override float APIDStrength
1220 {
1221 set { return; }
1222 }
1223
1224 public override float APIDDamping
1225 {
1226 set { return; }
1227 }
1228
1229
1208 1230
1209 public override void SubscribeEvents(int ms) 1231 public override void SubscribeEvents(int ms)
1210 { 1232 {
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 467eba0..8b57f06 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Physics.OdePlugin
119 private float m_VhoverEfficiency = 0f; 119 private float m_VhoverEfficiency = 0f;
120 private float m_VhoverTimescale = 0f; 120 private float m_VhoverTimescale = 0f;
121 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height 121 private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
122 private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. 122 private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle.
123 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) 123 // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
124 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. 124 // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
125 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. 125 // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
@@ -478,7 +478,7 @@ namespace OpenSim.Region.Physics.OdePlugin
478 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object 478 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
479 m_dir *= rotq; // apply obj rotation to velocity vector 479 m_dir *= rotq; // apply obj rotation to velocity vector
480 480
481 // add Gravity andBuoyancy 481 // add Gravity and Buoyancy
482 // KF: So far I have found no good method to combine a script-requested 482 // KF: So far I have found no good method to combine a script-requested
483 // .Z velocity and gravity. Therefore only 0g will used script-requested 483 // .Z velocity and gravity. Therefore only 0g will used script-requested
484 // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. 484 // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index f59f0ae..e1bf996 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1,15 +1,4 @@
1/* 1/*
2 * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
3 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
4 * ODEPrim.cs contains methods dealing with Prim editing, Prim
5 * characteristics and Kinetic motion.
6 * ODEDynamics.cs contains methods dealing with Prim Physical motion
7 * (dynamics) and the associated settings. Old Linear and angular
8 * motors for dynamic motion have been replace with MoveLinear()
9 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
10 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
11 * switch between 'VEHICLE' parameter use and general dynamics
12 * settings use.
13 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
14 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
15 * 4 *
@@ -34,6 +23,18 @@
34 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
35 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
36 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 *
27 * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
28 * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
29 * ODEPrim.cs contains methods dealing with Prim editing, Prim
30 * characteristics and Kinetic motion.
31 * ODEDynamics.cs contains methods dealing with Prim Physical motion
32 * (dynamics) and the associated settings. Old Linear and angular
33 * motors for dynamic motion have been replace with MoveLinear()
34 * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
35 * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to
36 * switch between 'VEHICLE' parameter use and general dynamics
37 * settings use.
37 */ 38 */
38using System; 39using System;
39using System.Collections.Generic; 40using System.Collections.Generic;
@@ -82,6 +83,14 @@ namespace OpenSim.Region.Physics.OdePlugin
82 private float PID_D = 35f; 83 private float PID_D = 35f;
83 private float PID_G = 25f; 84 private float PID_G = 25f;
84 private bool m_usePID = false; 85 private bool m_usePID = false;
86
87 private Quaternion m_APIDTarget = new Quaternion();
88 private float m_APIDStrength = 0.5f;
89 private float m_APIDDamping = 0.5f;
90
91 private float APID_D = 35f;
92 private float APID_G = 25f;
93 private bool m_useAPID = false;
85 94
86 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau), 95 // KF: These next 7 params apply to llSetHoverHeight(float height, integer water, float tau),
87 // and are for non-VEHICLES only. 96 // and are for non-VEHICLES only.
@@ -93,7 +102,7 @@ namespace OpenSim.Region.Physics.OdePlugin
93 private float m_targetHoverHeight = 0f; 102 private float m_targetHoverHeight = 0f;
94 private float m_groundHeight = 0f; 103 private float m_groundHeight = 0f;
95 private float m_waterHeight = 0f; 104 private float m_waterHeight = 0f;
96 private float m_buoyancy = 0f; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. 105 private float m_buoyancy = 0f; //Set by llSetBuoyancy(), for non-vehicles.
97 106
98 // private float m_tensor = 5f; 107 // private float m_tensor = 5f;
99 private int body_autodisable_frames = 20; 108 private int body_autodisable_frames = 20;
@@ -1586,21 +1595,18 @@ Console.WriteLine(" JointCreateFixed");
1586 //m_log.Info(m_collisionFlags.ToString()); 1595 //m_log.Info(m_collisionFlags.ToString());
1587 1596
1588 1597
1589 //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle. 1598 //KF: m_buoyancy is set by llSetBuoyancy() and is for non-vehicle.
1590 // would come from SceneObjectPart.cs, public void SetBuoyancy(float fvalue) , PhysActor.Buoyancy = fvalue; ??
1591 // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up 1599 // m_buoyancy: (unlimited value) <0=Falls fast; 0=1g; 1=0g; >1 = floats up
1592 // gravityz multiplier = 1 - m_buoyancy 1600 // NB Prims in ODE are no subject to global gravity
1593 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; 1601 fz = _parent_scene.gravityz * (1.0f - m_buoyancy) * m_mass; // force = acceleration * mass
1594 1602
1595 if (m_usePID) 1603 if (m_usePID)
1596 { 1604 {
1597//Console.WriteLine("PID " + m_primName); 1605//Console.WriteLine("PID " + m_primName);
1598 // KF - this is for object move? eg. llSetPos() ? 1606 // KF - this is for object MoveToTarget.
1607
1599 //if (!d.BodyIsEnabled(Body)) 1608 //if (!d.BodyIsEnabled(Body))
1600 //d.BodySetForce(Body, 0f, 0f, 0f); 1609 //d.BodySetForce(Body, 0f, 0f, 0f);
1601 // If we're using the PID controller, then we have no gravity
1602 //fz = (-1 * _parent_scene.gravityz) * m_mass; //KF: ?? Prims have no global gravity,so simply...
1603 fz = 0f;
1604 1610
1605 // no lock; for now it's only called from within Simulate() 1611 // no lock; for now it's only called from within Simulate()
1606 1612
@@ -1744,8 +1750,37 @@ Console.WriteLine(" JointCreateFixed");
1744 // We're flying and colliding with something 1750 // We're flying and colliding with something
1745 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass); 1751 fz = fz + ((_target_velocity.Z - vel.Z) * (PID_D) * m_mass);
1746 } 1752 }
1747 } 1753 } // end m_useHoverPID && !m_usePID
1754
1755 if (m_useAPID)
1756 {
1757 // RotLookAt, apparently overrides all other rotation sources. Inputs:
1758 // Quaternion m_APIDTarget
1759 // float m_APIDStrength // perhaps ratio other forces to lookat force?
1760 // float m_APIDDamping //'seconds to critically damps in'[sic]
1761 // Factors:
1762 // float APID_D
1763 // float APID_G
1764
1765 // get present body rotation
1766 d.Quaternion rot = d.BodyGetQuaternion(Body);
1767 Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W);
1768 Quaternion rot_diff = Quaternion.Inverse(rotq) * m_APIDTarget;
1769 float diff_angle;
1770 Vector3 diff_axis;
1771 rot_diff.GetAxisAngle(out diff_axis, out diff_angle);
1772 diff_axis.Normalize();
1773 PhysicsVector rotforce = new PhysicsVector(diff_axis.X, diff_axis.Y, diff_axis.Z);
1774 float RLAservo = timestep / m_APIDDamping;
1775 rotforce = rotforce * RLAservo * m_mass;
1776 d.BodyAddTorque(Body, rotforce.X, rotforce.Y, rotforce.Z);
1777
1778 // d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
1748 1779
1780
1781
1782 } // end m_useAPID
1783
1749 fx *= m_mass; 1784 fx *= m_mass;
1750 fy *= m_mass; 1785 fy *= m_mass;
1751 //fz *= m_mass; 1786 //fz *= m_mass;
@@ -2778,6 +2813,12 @@ Console.WriteLine(" JointCreateFixed");
2778 } 2813 }
2779 public override bool PIDActive { set { m_usePID = value; } } 2814 public override bool PIDActive { set { m_usePID = value; } }
2780 public override float PIDTau { set { m_PIDTau = value; } } 2815 public override float PIDTau { set { m_PIDTau = value; } }
2816
2817 // For RotLookAt
2818 public override Quaternion APIDTarget { set { m_APIDTarget = value; } }
2819 public override bool APIDActive { set { m_useAPID = value; } }
2820 public override float APIDStrength { set { m_APIDStrength = value; } }
2821 public override float APIDDamping { set { m_APIDDamping = value; } }
2781 2822
2782 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } } 2823 public override float PIDHoverHeight { set { m_PIDHoverHeight = value; ; } }
2783 public override bool PIDHoverActive { set { m_useHoverPID = value; } } 2824 public override bool PIDHoverActive { set { m_useHoverPID = value; } }
diff --git a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
index 35fc616..135f49e 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSCharacter.cs
@@ -307,6 +307,27 @@ namespace OpenSim.Region.Physics.POSPlugin
307 { 307 {
308 set { return; } 308 set { return; }
309 } 309 }
310
311 public override Quaternion APIDTarget
312 {
313 set { return; }
314 }
315
316 public override bool APIDActive
317 {
318 set { return; }
319 }
320
321 public override float APIDStrength
322 {
323 set { return; }
324 }
325
326 public override float APIDDamping
327 {
328 set { return; }
329 }
330
310 331
311 public override void SubscribeEvents(int ms) 332 public override void SubscribeEvents(int ms)
312 { 333 {
diff --git a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
index b50364b..4521dce 100644
--- a/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
+++ b/OpenSim/Region/Physics/POSPlugin/POSPrim.cs
@@ -302,6 +302,26 @@ namespace OpenSim.Region.Physics.POSPlugin
302 { 302 {
303 set { return; } 303 set { return; }
304 } 304 }
305 public override Quaternion APIDTarget
306 {
307 set { return; }
308 }
309
310 public override bool APIDActive
311 {
312 set { return; }
313 }
314
315 public override float APIDStrength
316 {
317 set { return; }
318 }
319
320 public override float APIDDamping
321 {
322 set { return; }
323 }
324
305 325
306 public override void SubscribeEvents(int ms) 326 public override void SubscribeEvents(int ms)
307 { 327 {
diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
index e7d989c..b3bf70b 100644
--- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
+++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs
@@ -500,6 +500,28 @@ namespace OpenSim.Region.Physics.PhysXPlugin
500 public override bool PIDHoverActive { set { return; } } 500 public override bool PIDHoverActive { set { return; } }
501 public override PIDHoverType PIDHoverType { set { return; } } 501 public override PIDHoverType PIDHoverType { set { return; } }
502 public override float PIDHoverTau { set { return; } } 502 public override float PIDHoverTau { set { return; } }
503
504 public override Quaternion APIDTarget
505 {
506 set { return; }
507 }
508
509 public override bool APIDActive
510 {
511 set { return; }
512 }
513
514 public override float APIDStrength
515 {
516 set { return; }
517 }
518
519 public override float APIDDamping
520 {
521 set { return; }
522 }
523
524
503 525
504 public override void SubscribeEvents(int ms) 526 public override void SubscribeEvents(int ms)
505 { 527 {
@@ -782,6 +804,28 @@ namespace OpenSim.Region.Physics.PhysXPlugin
782 public override bool PIDHoverActive { set { return; } } 804 public override bool PIDHoverActive { set { return; } }
783 public override PIDHoverType PIDHoverType { set { return; } } 805 public override PIDHoverType PIDHoverType { set { return; } }
784 public override float PIDHoverTau { set { return; } } 806 public override float PIDHoverTau { set { return; } }
807
808 public override Quaternion APIDTarget
809 {
810 set { return; }
811 }
812
813 public override bool APIDActive
814 {
815 set { return; }
816 }
817
818 public override float APIDStrength
819 {
820 set { return; }
821 }
822
823 public override float APIDDamping
824 {
825 set { return; }
826 }
827
828
785 829
786 public override void SubscribeEvents(int ms) 830 public override void SubscribeEvents(int ms)
787 { 831 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 11f255f..1dc20ff 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2694,11 +2694,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2694 // Orient the object to the angle calculated 2694 // Orient the object to the angle calculated
2695 llSetRot(rot); 2695 llSetRot(rot);
2696 } 2696 }
2697
2698 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2699 {
2700 m_host.AddScriptLPS(1);
2701// NotImplemented("llRotLookAt");
2702 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2703
2704 }
2705
2697 2706
2698 public void llStopLookAt() 2707 public void llStopLookAt()
2699 { 2708 {
2700 m_host.AddScriptLPS(1); 2709 m_host.AddScriptLPS(1);
2701 NotImplemented("llStopLookAt"); 2710// NotImplemented("llStopLookAt");
2711 m_host.StopLookAt();
2702 } 2712 }
2703 2713
2704 public void llSetTimerEvent(double sec) 2714 public void llSetTimerEvent(double sec)
@@ -3042,12 +3052,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3042 m_host.AddScriptLPS(1); 3052 m_host.AddScriptLPS(1);
3043 } 3053 }
3044 3054
3045 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3046 {
3047 m_host.AddScriptLPS(1);
3048 NotImplemented("llRotLookAt");
3049 }
3050
3051 public LSL_Integer llStringLength(string str) 3055 public LSL_Integer llStringLength(string str)
3052 { 3056 {
3053 m_host.AddScriptLPS(1); 3057 m_host.AddScriptLPS(1);