diff options
9 files changed, 48 insertions, 48 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs index 4abc215..0730f8b 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs | |||
@@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion | |||
260 | { | 260 | { |
261 | if (s.RegionInfo.RegionHandle == regionHandle) | 261 | if (s.RegionInfo.RegionHandle == regionHandle) |
262 | { | 262 | { |
263 | m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject"); | 263 | // m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject"); |
264 | if (isLocalCall) | 264 | if (isLocalCall) |
265 | { | 265 | { |
266 | // We need to make a local copy of the object | 266 | // We need to make a local copy of the object |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f556b35..a11b1f1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2449,8 +2449,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2449 | return; | 2449 | return; |
2450 | } | 2450 | } |
2451 | 2451 | ||
2452 | m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); | 2452 | // m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); |
2453 | Console.WriteLine("HERE X"); | 2453 | // Console.WriteLine("HERE X"); |
2454 | ScenePresence presence; | 2454 | ScenePresence presence; |
2455 | if (TryGetAvatar(remoteClient.AgentId, out presence)) | 2455 | if (TryGetAvatar(remoteClient.AgentId, out presence)) |
2456 | { | 2456 | { |
@@ -2458,12 +2458,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2458 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 2458 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
2459 | item = InventoryService.GetItem(item); | 2459 | item = InventoryService.GetItem(item); |
2460 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2460 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2461 | Console.WriteLine("HERE Y"); | 2461 | // Console.WriteLine("HERE Y"); |
2462 | 2462 | ||
2463 | if (m_AvatarFactory != null) | 2463 | if (m_AvatarFactory != null) |
2464 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 2464 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
2465 | 2465 | ||
2466 | Console.WriteLine("HERE Z"); | 2466 | // Console.WriteLine("HERE Z"); |
2467 | } | 2467 | } |
2468 | } | 2468 | } |
2469 | 2469 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index d8e604f..adc9496 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | { | 124 | { |
125 | if (((SceneObjectGroup)ent).LocalId == primLocalID) | 125 | if (((SceneObjectGroup)ent).LocalId == primLocalID) |
126 | { | 126 | { |
127 | m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name); | 127 | // m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name); |
128 | ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); | 128 | ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); |
129 | return; | 129 | return; |
130 | } | 130 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f8ca047..7089368 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2487,7 +2487,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2487 | /// <returns></returns> | 2487 | /// <returns></returns> |
2488 | public bool IncomingCreateObject(ISceneObject sog) | 2488 | public bool IncomingCreateObject(ISceneObject sog) |
2489 | { | 2489 | { |
2490 | m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 2490 | // m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); |
2491 | SceneObjectGroup newObject; | 2491 | SceneObjectGroup newObject; |
2492 | try | 2492 | try |
2493 | { | 2493 | { |
@@ -2559,7 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2559 | 2559 | ||
2560 | if (sceneObject.IsAttachmentCheckFull()) // Attachment | 2560 | if (sceneObject.IsAttachmentCheckFull()) // Attachment |
2561 | { | 2561 | { |
2562 | m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); | 2562 | // m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); |
2563 | 2563 | ||
2564 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); | 2564 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); |
2565 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); | 2565 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); |
@@ -2572,7 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2572 | // Fix up attachment Parent Local ID | 2572 | // Fix up attachment Parent Local ID |
2573 | ScenePresence sp = GetScenePresence(sceneObject.OwnerID); | 2573 | ScenePresence sp = GetScenePresence(sceneObject.OwnerID); |
2574 | 2574 | ||
2575 | Console.WriteLine("AAAA"); | 2575 | // Console.WriteLine("AAAA"); |
2576 | 2576 | ||
2577 | //uint parentLocalID = 0; | 2577 | //uint parentLocalID = 0; |
2578 | if (sp != null) | 2578 | if (sp != null) |
@@ -2605,11 +2605,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2605 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2605 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2606 | } | 2606 | } |
2607 | 2607 | ||
2608 | Console.WriteLine("BBBB"); | 2608 | // Console.WriteLine("BBBB"); |
2609 | } | 2609 | } |
2610 | else | 2610 | else |
2611 | { | 2611 | { |
2612 | m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); | 2612 | // m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); |
2613 | 2613 | ||
2614 | AddRestoredSceneObject(sceneObject, true, false); | 2614 | AddRestoredSceneObject(sceneObject, true, false); |
2615 | 2615 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 50feb17..67fa13d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -1383,9 +1383,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1383 | // now we have a child agent in this region. Request all interesting data about other (root) agents | 1383 | // now we have a child agent in this region. Request all interesting data about other (root) agents |
1384 | agent.SendInitialFullUpdateToAllClients(); | 1384 | agent.SendInitialFullUpdateToAllClients(); |
1385 | 1385 | ||
1386 | Console.WriteLine("SCS 1"); | 1386 | // Console.WriteLine("SCS 1"); |
1387 | agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); | 1387 | agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); |
1388 | Console.WriteLine("SCS 2"); | 1388 | // Console.WriteLine("SCS 2"); |
1389 | 1389 | ||
1390 | // m_scene.SendKillObject(m_localId); | 1390 | // m_scene.SendKillObject(m_localId); |
1391 | 1391 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index fa3c5eb..bdab696 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -636,13 +636,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
636 | protected internal bool AttachObject( | 636 | protected internal bool AttachObject( |
637 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) | 637 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) |
638 | { | 638 | { |
639 | Console.WriteLine("HERE A"); | 639 | // Console.WriteLine("HERE A"); |
640 | SceneObjectGroup group = GetGroupByPrim(objectLocalID); | 640 | SceneObjectGroup group = GetGroupByPrim(objectLocalID); |
641 | if (group != null) | 641 | if (group != null) |
642 | { | 642 | { |
643 | if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) | 643 | if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) |
644 | { | 644 | { |
645 | Console.WriteLine("HERE -1"); | 645 | // Console.WriteLine("HERE -1"); |
646 | // If the attachment point isn't the same as the one previously used | 646 | // If the attachment point isn't the same as the one previously used |
647 | // set it's offset position = 0 so that it appears on the attachment point | 647 | // set it's offset position = 0 so that it appears on the attachment point |
648 | // and not in a weird location somewhere unknown. | 648 | // and not in a weird location somewhere unknown. |
@@ -681,12 +681,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | itemId = group.GetFromItemID(); | 681 | itemId = group.GetFromItemID(); |
682 | } | 682 | } |
683 | 683 | ||
684 | Console.WriteLine("HERE 0"); | 684 | // Console.WriteLine("HERE 0"); |
685 | m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); | 685 | m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); |
686 | 686 | ||
687 | Console.WriteLine("HERE 1"); | 687 | // Console.WriteLine("HERE 1"); |
688 | group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); | 688 | group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); |
689 | Console.WriteLine("HERE 2"); | 689 | // Console.WriteLine("HERE 2"); |
690 | // In case it is later dropped again, don't let | 690 | // In case it is later dropped again, don't let |
691 | // it get cleaned up | 691 | // it get cleaned up |
692 | // | 692 | // |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ba3fde7..451c6f9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1494,9 +1494,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1494 | 1494 | ||
1495 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1495 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
1496 | { | 1496 | { |
1497 | if (IsAttachment) | 1497 | // if (IsAttachment) |
1498 | m_log.DebugFormat( | 1498 | // m_log.DebugFormat( |
1499 | "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId); | 1499 | // "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId); |
1500 | 1500 | ||
1501 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1501 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); |
1502 | 1502 | ||
@@ -1517,9 +1517,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1517 | /// <param name="part"></param> | 1517 | /// <param name="part"></param> |
1518 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | 1518 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) |
1519 | { | 1519 | { |
1520 | if (IsAttachment) | 1520 | // if (IsAttachment) |
1521 | m_log.DebugFormat( | 1521 | // m_log.DebugFormat( |
1522 | "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); | 1522 | // "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); |
1523 | 1523 | ||
1524 | if (m_rootPart.UUID == part.UUID) | 1524 | if (m_rootPart.UUID == part.UUID) |
1525 | { | 1525 | { |
@@ -1999,8 +1999,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1999 | 1999 | ||
2000 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2000 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
2001 | { | 2001 | { |
2002 | if (IsAttachment) | 2002 | // if (IsAttachment) |
2003 | m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | 2003 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); |
2004 | 2004 | ||
2005 | RootPart.AddFullUpdateToAvatar(presence); | 2005 | RootPart.AddFullUpdateToAvatar(presence); |
2006 | 2006 | ||
@@ -2032,8 +2032,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | /// </summary> | 2032 | /// </summary> |
2033 | public void ScheduleGroupForFullUpdate() | 2033 | public void ScheduleGroupForFullUpdate() |
2034 | { | 2034 | { |
2035 | if (IsAttachment) | 2035 | // if (IsAttachment) |
2036 | m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); | 2036 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); |
2037 | 2037 | ||
2038 | checkAtTargets(); | 2038 | checkAtTargets(); |
2039 | RootPart.ScheduleFullUpdate(); | 2039 | RootPart.ScheduleFullUpdate(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ffbb427..33624a2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1267,8 +1267,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1267 | 1267 | ||
1268 | public void AddFullUpdateToAvatar(ScenePresence presence) | 1268 | public void AddFullUpdateToAvatar(ScenePresence presence) |
1269 | { | 1269 | { |
1270 | if (IsAttachment) | 1270 | // if (IsAttachment) |
1271 | m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); | 1271 | // m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); |
1272 | 1272 | ||
1273 | presence.SceneViewer.QueuePartForUpdate(this); | 1273 | presence.SceneViewer.QueuePartForUpdate(this); |
1274 | } | 1274 | } |
@@ -1293,8 +1293,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1293 | 1293 | ||
1294 | public void AddTerseUpdateToAvatar(ScenePresence presence) | 1294 | public void AddTerseUpdateToAvatar(ScenePresence presence) |
1295 | { | 1295 | { |
1296 | if (IsAttachment) | 1296 | // if (IsAttachment) |
1297 | m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); | 1297 | // m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); |
1298 | 1298 | ||
1299 | presence.SceneViewer.QueuePartForUpdate(this); | 1299 | presence.SceneViewer.QueuePartForUpdate(this); |
1300 | } | 1300 | } |
@@ -2729,8 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2729 | /// </summary> | 2729 | /// </summary> |
2730 | public void ScheduleFullUpdate() | 2730 | public void ScheduleFullUpdate() |
2731 | { | 2731 | { |
2732 | if (IsAttachment) | 2732 | // if (IsAttachment) |
2733 | m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId); | 2733 | // m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId); |
2734 | 2734 | ||
2735 | if (m_parentGroup != null) | 2735 | if (m_parentGroup != null) |
2736 | { | 2736 | { |
@@ -2843,9 +2843,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2843 | /// <param name="remoteClient"></param> | 2843 | /// <param name="remoteClient"></param> |
2844 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | 2844 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) |
2845 | { | 2845 | { |
2846 | if (IsAttachment) | 2846 | // if (IsAttachment) |
2847 | m_log.DebugFormat( | 2847 | // m_log.DebugFormat( |
2848 | "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId); | 2848 | // "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId); |
2849 | 2849 | ||
2850 | m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | 2850 | m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); |
2851 | } | 2851 | } |
@@ -2855,9 +2855,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2855 | /// </summary> | 2855 | /// </summary> |
2856 | public void SendFullUpdateToAllClients() | 2856 | public void SendFullUpdateToAllClients() |
2857 | { | 2857 | { |
2858 | if (IsAttachment) | 2858 | // if (IsAttachment) |
2859 | m_log.DebugFormat( | 2859 | // m_log.DebugFormat( |
2860 | "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId); | 2860 | // "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId); |
2861 | 2861 | ||
2862 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2862 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
2863 | for (int i = 0; i < avatars.Length; i++) | 2863 | for (int i = 0; i < avatars.Length; i++) |
@@ -2870,9 +2870,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2870 | 2870 | ||
2871 | public void SendFullUpdateToAllClientsExcept(UUID agentID) | 2871 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2872 | { | 2872 | { |
2873 | if (IsAttachment) | 2873 | // if (IsAttachment) |
2874 | m_log.DebugFormat( | 2874 | // m_log.DebugFormat( |
2875 | "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID); | 2875 | // "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID); |
2876 | 2876 | ||
2877 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2877 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
2878 | for (int i = 0; i < avatars.Length; i++) | 2878 | for (int i = 0; i < avatars.Length; i++) |
@@ -2980,8 +2980,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2980 | { | 2980 | { |
2981 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes | 2981 | if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes |
2982 | { | 2982 | { |
2983 | if (IsAttachment) | 2983 | // if (IsAttachment) |
2984 | m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId); | 2984 | // m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId); |
2985 | 2985 | ||
2986 | AddFullUpdateToAllAvatars(); | 2986 | AddFullUpdateToAllAvatars(); |
2987 | ClearUpdateSchedule(); | 2987 | ClearUpdateSchedule(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 6f2bef9..23663dd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -63,8 +63,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
63 | /// <param name="part"></param> | 63 | /// <param name="part"></param> |
64 | public void QueuePartForUpdate(SceneObjectPart part) | 64 | public void QueuePartForUpdate(SceneObjectPart part) |
65 | { | 65 | { |
66 | if (part.IsAttachment) | 66 | // if (part.IsAttachment) |
67 | m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId); | 67 | // m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId); |
68 | 68 | ||
69 | lock (m_partsUpdateQueue) | 69 | lock (m_partsUpdateQueue) |
70 | { | 70 | { |