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-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs10
1 files changed, 3 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index bd9d580..c913ec2 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -91,14 +91,10 @@ namespace OpenSim.Region.Framework.Scenes
91 return 0; 91 return 0;
92 92
93 uint priority; 93 uint priority;
94
95
96 // HACK
97 return GetPriorityByBestAvatarResponsiveness(client, entity);
98
99 94
100 switch (m_scene.UpdatePrioritizationScheme) 95 switch (m_scene.UpdatePrioritizationScheme)
101 { 96 {
97/*
102 case UpdatePrioritizationSchemes.Time: 98 case UpdatePrioritizationSchemes.Time:
103 priority = GetPriorityByTime(client, entity); 99 priority = GetPriorityByTime(client, entity);
104 break; 100 break;
@@ -111,11 +107,11 @@ namespace OpenSim.Region.Framework.Scenes
111 case UpdatePrioritizationSchemes.FrontBack: 107 case UpdatePrioritizationSchemes.FrontBack:
112 priority = GetPriorityByFrontBack(client, entity); 108 priority = GetPriorityByFrontBack(client, entity);
113 break; 109 break;
110*/
114 case UpdatePrioritizationSchemes.BestAvatarResponsiveness: 111 case UpdatePrioritizationSchemes.BestAvatarResponsiveness:
112 default:
115 priority = GetPriorityByBestAvatarResponsiveness(client, entity); 113 priority = GetPriorityByBestAvatarResponsiveness(client, entity);
116 break; 114 break;
117 default:
118 throw new InvalidOperationException("UpdatePrioritizationScheme not defined.");
119 } 115 }
120 116
121 return priority; 117 return priority;