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-rw-r--r--OpenSim/Tests/Permissions/DirectTransferTests.cs252
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Threading;
32using Nini.Config;
33using NUnit.Framework;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Scenes;
37using OpenSim.Region.CoreModules.World.Permissions;
38using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
39using OpenSim.Region.CoreModules.Framework.InventoryAccess;
40using OpenSim.Region.Framework.Scenes.Serialization;
41using OpenSim.Services.Interfaces;
42using OpenSim.Tests.Common;
43using PermissionMask = OpenSim.Framework.PermissionMask;
44
45namespace OpenSim.Tests.Permissions
46{
47 /// <summary>
48 /// Basic scene object tests (create, read and delete but not update).
49 /// </summary>
50 [TestFixture]
51 public class DirectTransferTests : OpenSimTestCase
52 {
53 private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
54 protected TestScene m_Scene;
55 private ScenePresence[] m_Avatars = new ScenePresence[3];
56
57 [SetUp]
58 public override void SetUp()
59 {
60 base.SetUp();
61 TestHelpers.EnableLogging();
62
63 IConfigSource config = new IniConfigSource();
64 config.AddConfig("Messaging");
65 config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
66 config.AddConfig("Modules");
67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
68 config.AddConfig("InventoryService");
69 config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
70 config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
71
72 m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
73 // Add modules
74 SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
75
76 // Add 3 avatars
77 for (int i = 0; i < 3; i++)
78 {
79 UUID id = TestHelpers.ParseTail(i+1);
80
81 m_Avatars[i] = AddScenePresence("Bot", "Bot_" + i, id);
82 Assert.That(m_Avatars[i], Is.Not.Null);
83 Assert.That(m_Avatars[i].IsChildAgent, Is.False);
84 Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
85
86 Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i+1));
87 }
88 }
89
90 /// <summary>
91 /// Test adding an object to a scene.
92 /// </summary>
93 [Test]
94 public void TestGiveCBox()
95 {
96 TestHelpers.InMethod();
97
98 // Create a C Box
99 SceneObjectGroup boxC = AddSceneObject("Box C", 10, 1, m_Avatars[0].UUID);
100
101 // field = 16 is NextOwner
102 // set = 1 means add the permission; set = 0 means remove permission
103 m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
104 ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Copy, 1);
105
106 m_Scene.HandleObjectPermissionsUpdate((IClientAPI)m_Avatars[0].ClientView, m_Avatars[0].UUID,
107 ((IClientAPI)(m_Avatars[0].ClientView)).SessionId, 16, boxC.LocalId, (uint)PermissionMask.Transfer, 0);
108 PrintPerms(boxC);
109
110 Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Copy) != 0);
111 Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
112 Assert.True((boxC.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) == 0);
113
114 InventoryItemBase item = TakeCopyToInventory(boxC);
115
116 GiveInventoryItem(item.ID, m_Avatars[0], m_Avatars[1]);
117
118 item = GetItemFromInventory(m_Avatars[1].UUID, "Objects", "Box C");
119
120 // Check the receiver
121 PrintPerms(item);
122 Assert.True((item.BasePermissions & (int)PermissionMask.Copy) != 0);
123 Assert.True((item.BasePermissions & (int)PermissionMask.Modify) == 0);
124 Assert.True((item.BasePermissions & (int)PermissionMask.Transfer) == 0);
125
126 // Rez it and check perms in scene too
127 m_Scene.RezObject(m_Avatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
128 Assert.That(m_Scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
129 SceneObjectGroup copyBoxC = m_Scene.GetSceneObjectGroups().Find(sog => sog.OwnerID == m_Avatars[1].UUID);
130 PrintPerms(copyBoxC);
131 Assert.That(copyBoxC, Is.Not.Null);
132
133 }
134
135 #region Helper Functions
136
137 private void PrintPerms(SceneObjectGroup sog)
138 {
139 Console.WriteLine("SOG " + sog.Name + ": " + String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
140 (PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
141
142 }
143
144 private void PrintPerms(InventoryItemBase item)
145 {
146 Console.WriteLine("Inv " + item.Name + ": " + String.Format(Perms, (PermissionMask)item.BasePermissions,
147 (PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
148
149 }
150
151 private ScenePresence AddScenePresence(string first, string last, UUID id)
152 {
153 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
154 ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
155 Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
156
157 return sp;
158 }
159
160 private SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
161 {
162 TestHelpers.InMethod();
163
164 SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
165 so.Name = name;
166 so.Description = name;
167
168 Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
169 SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
170
171 // If the parts have the same UUID then we will consider them as one and the same
172 Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
173
174 return so;
175 }
176
177 private InventoryItemBase TakeCopyToInventory(SceneObjectGroup sog)
178 {
179 InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, sog.OwnerID, "Objects");
180 Assert.That(objsFolder, Is.Not.Null);
181
182 List<uint> localIds = new List<uint>(); localIds.Add(sog.LocalId);
183 m_Scene.DeRezObjects((IClientAPI)m_Avatars[0].ClientView, localIds, sog.UUID, DeRezAction.TakeCopy, objsFolder.ID);
184 Thread.Sleep(5000);
185
186 List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(sog.OwnerID, objsFolder.ID);
187 InventoryItemBase item = items.Find(i => i.Name == sog.Name);
188 Assert.That(item, Is.Not.Null);
189
190 return item;
191
192 }
193
194 private InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
195 {
196 InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
197 Assert.That(objsFolder, Is.Not.Null);
198 List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
199 InventoryItemBase item = items.Find(i => i.Name == itemName);
200 Assert.That(item, Is.Not.Null);
201
202 return item;
203 }
204
205 private void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
206 {
207 TestClient giverClient = (TestClient)giverSp.ControllingClient;
208 TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
209
210 UUID initialSessionId = TestHelpers.ParseTail(0x10);
211 byte[] giveImBinaryBucket = new byte[17];
212 byte[] itemIdBytes = itemId.GetBytes();
213 Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
214
215 GridInstantMessage giveIm
216 = new GridInstantMessage(
217 m_Scene,
218 giverSp.UUID,
219 giverSp.Name,
220 receiverSp.UUID,
221 (byte)InstantMessageDialog.InventoryOffered,
222 false,
223 "inventory offered msg",
224 initialSessionId,
225 false,
226 Vector3.Zero,
227 giveImBinaryBucket,
228 true);
229
230 giverClient.HandleImprovedInstantMessage(giveIm);
231
232 // These details might not all be correct.
233 GridInstantMessage acceptIm
234 = new GridInstantMessage(
235 m_Scene,
236 receiverSp.UUID,
237 receiverSp.Name,
238 giverSp.UUID,
239 (byte)InstantMessageDialog.InventoryAccepted,
240 false,
241 "inventory accepted msg",
242 initialSessionId,
243 false,
244 Vector3.Zero,
245 null,
246 true);
247
248 receiverClient.HandleImprovedInstantMessage(acceptIm);
249 }
250 #endregion
251 }
252} \ No newline at end of file