diff options
20 files changed, 979 insertions, 490 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 1638541..2183fb6 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -40,6 +40,13 @@ namespace OpenSim.Framework | |||
40 | /// </summary> | 40 | /// </summary> |
41 | public class AvatarAppearance | 41 | public class AvatarAppearance |
42 | { | 42 | { |
43 | // SL box diferent to size | ||
44 | const float AVBOXAJUST = 0.2f; | ||
45 | // constrains for ubitode physics | ||
46 | const float AVBOXMINX = 0.2f; | ||
47 | const float AVBOXMINY = 0.3f; | ||
48 | const float AVBOXMINZ = 1.2f; | ||
49 | |||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 51 | ||
45 | // this is viewer capabilities and weared things dependent | 52 | // this is viewer capabilities and weared things dependent |
@@ -55,6 +62,10 @@ namespace OpenSim.Framework | |||
55 | protected AvatarWearable[] m_wearables; | 62 | protected AvatarWearable[] m_wearables; |
56 | protected Dictionary<int, List<AvatarAttachment>> m_attachments; | 63 | protected Dictionary<int, List<AvatarAttachment>> m_attachments; |
57 | protected float m_avatarHeight = 0; | 64 | protected float m_avatarHeight = 0; |
65 | protected Vector3 m_avatarSize = new Vector3(0.45f, 0.6f, 1.9f); // sl Z cloud value | ||
66 | protected Vector3 m_avatarBoxSize = new Vector3(0.45f, 0.6f, 1.9f); | ||
67 | protected float m_avatarFeetOffset = 0; | ||
68 | protected float m_avatarAnimOffset = 0; | ||
58 | 69 | ||
59 | public virtual int Serial | 70 | public virtual int Serial |
60 | { | 71 | { |
@@ -68,6 +79,21 @@ namespace OpenSim.Framework | |||
68 | set { m_visualparams = value; } | 79 | set { m_visualparams = value; } |
69 | } | 80 | } |
70 | 81 | ||
82 | public virtual Vector3 AvatarSize | ||
83 | { | ||
84 | get { return m_avatarSize; } | ||
85 | } | ||
86 | |||
87 | public virtual Vector3 AvatarBoxSize | ||
88 | { | ||
89 | get { return m_avatarBoxSize; } | ||
90 | } | ||
91 | |||
92 | public virtual float AvatarFeetOffset | ||
93 | { | ||
94 | get { return m_avatarFeetOffset + m_avatarAnimOffset; } | ||
95 | } | ||
96 | |||
71 | public virtual Primitive.TextureEntry Texture | 97 | public virtual Primitive.TextureEntry Texture |
72 | { | 98 | { |
73 | get { return m_texture; } | 99 | get { return m_texture; } |
@@ -98,7 +124,8 @@ namespace OpenSim.Framework | |||
98 | SetDefaultWearables(); | 124 | SetDefaultWearables(); |
99 | SetDefaultTexture(); | 125 | SetDefaultTexture(); |
100 | SetDefaultParams(); | 126 | SetDefaultParams(); |
101 | SetHeight(); | 127 | // SetHeight(); |
128 | SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
102 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 129 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
103 | } | 130 | } |
104 | 131 | ||
@@ -107,7 +134,7 @@ namespace OpenSim.Framework | |||
107 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); | 134 | // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); |
108 | 135 | ||
109 | Unpack(map); | 136 | Unpack(map); |
110 | SetHeight(); | 137 | // SetHeight(); done in Unpack |
111 | } | 138 | } |
112 | 139 | ||
113 | public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) | 140 | public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) |
@@ -131,7 +158,9 @@ namespace OpenSim.Framework | |||
131 | else | 158 | else |
132 | SetDefaultParams(); | 159 | SetDefaultParams(); |
133 | 160 | ||
134 | SetHeight(); | 161 | // SetHeight(); |
162 | if(m_avatarHeight == 0) | ||
163 | SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
135 | 164 | ||
136 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 165 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
137 | } | 166 | } |
@@ -150,7 +179,8 @@ namespace OpenSim.Framework | |||
150 | SetDefaultWearables(); | 179 | SetDefaultWearables(); |
151 | SetDefaultTexture(); | 180 | SetDefaultTexture(); |
152 | SetDefaultParams(); | 181 | SetDefaultParams(); |
153 | SetHeight(); | 182 | // SetHeight(); |
183 | SetSize(new Vector3(0.45f, 0.6f, 1.9f)); | ||
154 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 184 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
155 | 185 | ||
156 | return; | 186 | return; |
@@ -179,7 +209,8 @@ namespace OpenSim.Framework | |||
179 | if (appearance.VisualParams != null) | 209 | if (appearance.VisualParams != null) |
180 | m_visualparams = (byte[])appearance.VisualParams.Clone(); | 210 | m_visualparams = (byte[])appearance.VisualParams.Clone(); |
181 | 211 | ||
182 | m_avatarHeight = appearance.m_avatarHeight; | 212 | // m_avatarHeight = appearance.m_avatarHeight; |
213 | SetSize(appearance.AvatarSize); | ||
183 | 214 | ||
184 | // Copy the attachment, force append mode since that ensures consistency | 215 | // Copy the attachment, force append mode since that ensures consistency |
185 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 216 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
@@ -346,8 +377,8 @@ namespace OpenSim.Framework | |||
346 | } | 377 | } |
347 | } | 378 | } |
348 | // Reset the height if the visual parameters actually changed | 379 | // Reset the height if the visual parameters actually changed |
349 | if (changed) | 380 | // if (changed) |
350 | SetHeight(); | 381 | // SetHeight(); |
351 | 382 | ||
352 | return changed; | 383 | return changed; |
353 | } | 384 | } |
@@ -363,6 +394,7 @@ namespace OpenSim.Framework | |||
363 | /// </summary> | 394 | /// </summary> |
364 | public virtual void SetHeight() | 395 | public virtual void SetHeight() |
365 | { | 396 | { |
397 | /* | ||
366 | // Start with shortest possible female avatar height | 398 | // Start with shortest possible female avatar height |
367 | m_avatarHeight = 1.14597f; | 399 | m_avatarHeight = 1.14597f; |
368 | // Add offset for male avatars | 400 | // Add offset for male avatars |
@@ -375,6 +407,35 @@ namespace OpenSim.Framework | |||
375 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f | 407 | + 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f |
376 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f | 408 | + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f |
377 | + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; | 409 | + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; |
410 | */ | ||
411 | } | ||
412 | |||
413 | public void SetSize(Vector3 avSize) | ||
414 | { | ||
415 | if (avSize.X > 32f) | ||
416 | avSize.X = 32f; | ||
417 | else if (avSize.X < 0.1f) | ||
418 | avSize.X = 0.1f; | ||
419 | |||
420 | if (avSize.Y > 32f) | ||
421 | avSize.Y = 32f; | ||
422 | else if (avSize.Y < 0.1f) | ||
423 | avSize.Y = 0.1f; | ||
424 | if (avSize.Z > 32f) | ||
425 | avSize.Z = 32f; | ||
426 | else if (avSize.Z < 0.1f) | ||
427 | avSize.Z = 0.1f; | ||
428 | |||
429 | m_avatarSize = avSize; | ||
430 | m_avatarBoxSize = avSize; | ||
431 | m_avatarBoxSize.Z += AVBOXAJUST; | ||
432 | if (m_avatarBoxSize.X < AVBOXMINX) | ||
433 | m_avatarBoxSize.X = AVBOXMINX; | ||
434 | if (m_avatarBoxSize.Y < AVBOXMINY) | ||
435 | m_avatarBoxSize.Y = AVBOXMINY; | ||
436 | if (m_avatarBoxSize.Z < AVBOXMINZ) | ||
437 | m_avatarBoxSize.Z = AVBOXMINZ; | ||
438 | m_avatarHeight = m_avatarSize.Z; | ||
378 | } | 439 | } |
379 | 440 | ||
380 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) | 441 | public virtual void SetWearable(int wearableId, AvatarWearable wearable) |
@@ -649,7 +710,8 @@ namespace OpenSim.Framework | |||
649 | if ((data != null) && (data["serial"] != null)) | 710 | if ((data != null) && (data["serial"] != null)) |
650 | m_serial = data["serial"].AsInteger(); | 711 | m_serial = data["serial"].AsInteger(); |
651 | if ((data != null) && (data["height"] != null)) | 712 | if ((data != null) && (data["height"] != null)) |
652 | m_avatarHeight = (float)data["height"].AsReal(); | 713 | // m_avatarHeight = (float)data["height"].AsReal(); |
714 | SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal())); | ||
653 | 715 | ||
654 | try | 716 | try |
655 | { | 717 | { |
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index f686c60..c9b67de 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Framework | |||
64 | 64 | ||
65 | public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); | 65 | public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); |
66 | 66 | ||
67 | public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams); | 67 | public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize); |
68 | 68 | ||
69 | public delegate void StartAnim(IClientAPI remoteClient, UUID animID); | 69 | public delegate void StartAnim(IClientAPI remoteClient, UUID animID); |
70 | 70 | ||
diff --git a/OpenSim/Framework/IImprovedAssetCache.cs b/OpenSim/Framework/IImprovedAssetCache.cs index 251215a..a0b8b55 100644 --- a/OpenSim/Framework/IImprovedAssetCache.cs +++ b/OpenSim/Framework/IImprovedAssetCache.cs | |||
@@ -33,6 +33,7 @@ namespace OpenSim.Framework | |||
33 | { | 33 | { |
34 | void Cache(AssetBase asset); | 34 | void Cache(AssetBase asset); |
35 | AssetBase Get(string id); | 35 | AssetBase Get(string id); |
36 | bool Check(string id); | ||
36 | void Expire(string id); | 37 | void Expire(string id); |
37 | void Clear(); | 38 | void Clear(); |
38 | } | 39 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 8e0b72f..4860da0 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -331,6 +331,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
331 | private Prioritizer m_prioritizer; | 331 | private Prioritizer m_prioritizer; |
332 | private bool m_disableFacelights = false; | 332 | private bool m_disableFacelights = false; |
333 | 333 | ||
334 | private bool m_VelocityInterpolate = false; | ||
334 | private const uint MaxTransferBytesPerPacket = 600; | 335 | private const uint MaxTransferBytesPerPacket = 600; |
335 | 336 | ||
336 | 337 | ||
@@ -4971,7 +4972,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4971 | // in that direction, even though we don't model this on the server. Implementing this in the future | 4972 | // in that direction, even though we don't model this on the server. Implementing this in the future |
4972 | // may improve movement smoothness. | 4973 | // may improve movement smoothness. |
4973 | // acceleration = new Vector3(1, 0, 0); | 4974 | // acceleration = new Vector3(1, 0, 0); |
4974 | 4975 | ||
4975 | angularVelocity = Vector3.Zero; | 4976 | angularVelocity = Vector3.Zero; |
4976 | 4977 | ||
4977 | if (sendTexture) | 4978 | if (sendTexture) |
@@ -5121,7 +5122,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5121 | update.PCode = (byte)PCode.Avatar; | 5122 | update.PCode = (byte)PCode.Avatar; |
5122 | update.ProfileCurve = 1; | 5123 | update.ProfileCurve = 1; |
5123 | update.PSBlock = Utils.EmptyBytes; | 5124 | update.PSBlock = Utils.EmptyBytes; |
5124 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5125 | update.Scale = data.Appearance.AvatarSize; |
5126 | // update.Scale.Z -= 0.2f; | ||
5127 | |||
5125 | update.Text = Utils.EmptyBytes; | 5128 | update.Text = Utils.EmptyBytes; |
5126 | update.TextColor = new byte[4]; | 5129 | update.TextColor = new byte[4]; |
5127 | 5130 | ||
@@ -5309,8 +5312,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5309 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | 5312 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs |
5310 | // for each AgentUpdate packet. | 5313 | // for each AgentUpdate packet. |
5311 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5314 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5312 | 5315 | ||
5313 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5316 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5317 | AddLocalPacketHandler(PacketType.VelocityInterpolateOff, HandleVelocityInterpolateOff, false); | ||
5318 | AddLocalPacketHandler(PacketType.VelocityInterpolateOn, HandleVelocityInterpolateOn, false); | ||
5314 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5319 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5315 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5320 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
5316 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); | 5321 | AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false); |
@@ -5828,6 +5833,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5828 | return true; | 5833 | return true; |
5829 | } | 5834 | } |
5830 | 5835 | ||
5836 | private bool HandleVelocityInterpolateOff(IClientAPI sender, Packet Pack) | ||
5837 | { | ||
5838 | VelocityInterpolateOffPacket p = (VelocityInterpolateOffPacket)Pack; | ||
5839 | if (p.AgentData.SessionID != SessionId || | ||
5840 | p.AgentData.AgentID != AgentId) | ||
5841 | return true; | ||
5842 | |||
5843 | m_VelocityInterpolate = false; | ||
5844 | return true; | ||
5845 | } | ||
5846 | |||
5847 | private bool HandleVelocityInterpolateOn(IClientAPI sender, Packet Pack) | ||
5848 | { | ||
5849 | VelocityInterpolateOnPacket p = (VelocityInterpolateOnPacket)Pack; | ||
5850 | if (p.AgentData.SessionID != SessionId || | ||
5851 | p.AgentData.AgentID != AgentId) | ||
5852 | return true; | ||
5853 | |||
5854 | m_VelocityInterpolate = true; | ||
5855 | return true; | ||
5856 | } | ||
5857 | |||
5858 | |||
5831 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) | 5859 | private bool HandleAvatarPropertiesRequest(IClientAPI sender, Packet Pack) |
5832 | { | 5860 | { |
5833 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; | 5861 | AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack; |
@@ -6248,6 +6276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6248 | // Temporarily protect ourselves from the mantis #951 failure. | 6276 | // Temporarily protect ourselves from the mantis #951 failure. |
6249 | // However, we could do this for several other handlers where a failure isn't terminal | 6277 | // However, we could do this for several other handlers where a failure isn't terminal |
6250 | // for the client session anyway, in order to protect ourselves against bad code in plugins | 6278 | // for the client session anyway, in order to protect ourselves against bad code in plugins |
6279 | Vector3 avSize = appear.AgentData.Size; | ||
6251 | try | 6280 | try |
6252 | { | 6281 | { |
6253 | byte[] visualparams = new byte[appear.VisualParam.Length]; | 6282 | byte[] visualparams = new byte[appear.VisualParam.Length]; |
@@ -6258,7 +6287,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6258 | if (appear.ObjectData.TextureEntry.Length > 1) | 6287 | if (appear.ObjectData.TextureEntry.Length > 1) |
6259 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); | 6288 | te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); |
6260 | 6289 | ||
6261 | handlerSetAppearance(sender, te, visualparams); | 6290 | handlerSetAppearance(sender, te, visualparams,avSize); |
6262 | } | 6291 | } |
6263 | catch (Exception e) | 6292 | catch (Exception e) |
6264 | { | 6293 | { |
@@ -11667,14 +11696,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11667 | cachedresp.WearableData = | 11696 | cachedresp.WearableData = |
11668 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; | 11697 | new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length]; |
11669 | 11698 | ||
11670 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | 11699 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); |
11700 | if (cache == null) | ||
11671 | { | 11701 | { |
11672 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 11702 | for (int i = 0; i < cachedtex.WearableData.Length; i++) |
11673 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 11703 | { |
11674 | cachedresp.WearableData[i].TextureID = UUID.Zero; | 11704 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
11675 | cachedresp.WearableData[i].HostName = new byte[0]; | 11705 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; |
11706 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11707 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11708 | } | ||
11709 | } | ||
11710 | else | ||
11711 | { | ||
11712 | for (int i = 0; i < cachedtex.WearableData.Length; i++) | ||
11713 | { | ||
11714 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
11715 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
11716 | if(cache.Check(cachedtex.WearableData[i].ID.ToString())) | ||
11717 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11718 | else | ||
11719 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
11720 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
11721 | } | ||
11676 | } | 11722 | } |
11677 | |||
11678 | cachedresp.Header.Zerocoded = true; | 11723 | cachedresp.Header.Zerocoded = true; |
11679 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 11724 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
11680 | 11725 | ||
diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index e40caec..f43305f 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | |||
@@ -194,6 +194,12 @@ namespace OpenSim.Region.CoreModules.Asset | |||
194 | 194 | ||
195 | #region IImprovedAssetCache Members | 195 | #region IImprovedAssetCache Members |
196 | 196 | ||
197 | |||
198 | public bool Check(string id) | ||
199 | { | ||
200 | return false; | ||
201 | } | ||
202 | |||
197 | /// <summary> | 203 | /// <summary> |
198 | /// Cache asset. | 204 | /// Cache asset. |
199 | /// </summary> | 205 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs index 9742a5c..58ce61a 100644 --- a/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CoreAssetCache.cs | |||
@@ -112,6 +112,10 @@ namespace OpenSim.Region.CoreModules.Asset | |||
112 | //////////////////////////////////////////////////////////// | 112 | //////////////////////////////////////////////////////////// |
113 | // IImprovedAssetCache | 113 | // IImprovedAssetCache |
114 | // | 114 | // |
115 | public bool Check(string id) | ||
116 | { | ||
117 | return false; | ||
118 | } | ||
115 | 119 | ||
116 | public void Cache(AssetBase asset) | 120 | public void Cache(AssetBase asset) |
117 | { | 121 | { |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index b1bb56b..a0f1e8c 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -348,6 +348,17 @@ namespace OpenSim.Region.CoreModules.Asset | |||
348 | return asset; | 348 | return asset; |
349 | } | 349 | } |
350 | 350 | ||
351 | private bool CheckFromMemoryCache(string id) | ||
352 | { | ||
353 | AssetBase asset = null; | ||
354 | |||
355 | if (m_MemoryCache.TryGetValue(id, out asset)) | ||
356 | return true; | ||
357 | |||
358 | return false; | ||
359 | } | ||
360 | |||
361 | |||
351 | /// <summary> | 362 | /// <summary> |
352 | /// Try to get an asset from the file cache. | 363 | /// Try to get an asset from the file cache. |
353 | /// </summary> | 364 | /// </summary> |
@@ -420,6 +431,50 @@ namespace OpenSim.Region.CoreModules.Asset | |||
420 | return asset; | 431 | return asset; |
421 | } | 432 | } |
422 | 433 | ||
434 | private bool CheckFromFileCache(string id) | ||
435 | { | ||
436 | bool found = false; | ||
437 | |||
438 | string filename = GetFileName(id); | ||
439 | if (File.Exists(filename)) | ||
440 | { | ||
441 | // actually check if we can open it, and so update expire | ||
442 | FileStream stream = null; | ||
443 | try | ||
444 | { | ||
445 | stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); | ||
446 | if (stream != null) | ||
447 | { | ||
448 | found = true; | ||
449 | stream.Close(); | ||
450 | } | ||
451 | |||
452 | } | ||
453 | catch (System.Runtime.Serialization.SerializationException e) | ||
454 | { | ||
455 | found = false; | ||
456 | m_log.ErrorFormat( | ||
457 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", | ||
458 | filename, id, e.Message, e.StackTrace); | ||
459 | |||
460 | // If there was a problem deserializing the asset, the asset may | ||
461 | // either be corrupted OR was serialized under an old format | ||
462 | // {different version of AssetBase} -- we should attempt to | ||
463 | // delete it and re-cache | ||
464 | File.Delete(filename); | ||
465 | } | ||
466 | catch (Exception e) | ||
467 | { | ||
468 | found = false; | ||
469 | m_log.ErrorFormat( | ||
470 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", | ||
471 | filename, id, e.Message, e.StackTrace); | ||
472 | } | ||
473 | } | ||
474 | |||
475 | return found; | ||
476 | } | ||
477 | |||
423 | public AssetBase Get(string id) | 478 | public AssetBase Get(string id) |
424 | { | 479 | { |
425 | m_Requests++; | 480 | m_Requests++; |
@@ -456,11 +511,26 @@ namespace OpenSim.Region.CoreModules.Asset | |||
456 | return asset; | 511 | return asset; |
457 | } | 512 | } |
458 | 513 | ||
514 | public bool Check(string id) | ||
515 | { | ||
516 | if (m_MemoryCacheEnabled && CheckFromMemoryCache(id)) | ||
517 | return true; | ||
518 | |||
519 | if (m_FileCacheEnabled && CheckFromFileCache(id)) | ||
520 | return true; | ||
521 | return false; | ||
522 | } | ||
523 | |||
459 | public AssetBase GetCached(string id) | 524 | public AssetBase GetCached(string id) |
460 | { | 525 | { |
461 | return Get(id); | 526 | return Get(id); |
462 | } | 527 | } |
463 | 528 | ||
529 | public AssetBase CheckCached(string id) | ||
530 | { | ||
531 | return Get(id); | ||
532 | } | ||
533 | |||
464 | public void Expire(string id) | 534 | public void Expire(string id) |
465 | { | 535 | { |
466 | if (m_LogLevel >= 2) | 536 | if (m_LogLevel >= 2) |
@@ -941,6 +1011,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
941 | return asset.Data; | 1011 | return asset.Data; |
942 | } | 1012 | } |
943 | 1013 | ||
1014 | public bool CheckData(string id) | ||
1015 | { | ||
1016 | return Check(id); ; | ||
1017 | } | ||
1018 | |||
944 | public bool Get(string id, object sender, AssetRetrieved handler) | 1019 | public bool Get(string id, object sender, AssetRetrieved handler) |
945 | { | 1020 | { |
946 | AssetBase asset = Get(id); | 1021 | AssetBase asset = Get(id); |
diff --git a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs index 9592ca0..ce9b546 100644 --- a/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs | |||
@@ -115,6 +115,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
115 | // IImprovedAssetCache | 115 | // IImprovedAssetCache |
116 | // | 116 | // |
117 | 117 | ||
118 | public bool Check(string id) | ||
119 | { | ||
120 | return false; | ||
121 | } | ||
122 | |||
118 | public void Cache(AssetBase asset) | 123 | public void Cache(AssetBase asset) |
119 | { | 124 | { |
120 | if (asset != null) | 125 | if (asset != null) |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 8496005..3532b1d 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -145,6 +145,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
145 | SetAppearance(sp, appearance.Texture, appearance.VisualParams); | 145 | SetAppearance(sp, appearance.Texture, appearance.VisualParams); |
146 | } | 146 | } |
147 | 147 | ||
148 | |||
149 | public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) | ||
150 | { | ||
151 | float oldoff = sp.Appearance.AvatarFeetOffset; | ||
152 | Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
153 | |||
154 | SetAppearance(sp, textureEntry, visualParams); | ||
155 | sp.Appearance.SetSize(avSize); | ||
156 | |||
157 | float off = sp.Appearance.AvatarFeetOffset; | ||
158 | Vector3 box = sp.Appearance.AvatarBoxSize; | ||
159 | if (oldoff != off || oldbox != box) | ||
160 | ((ScenePresence)sp).SetSize(box, off); | ||
161 | } | ||
162 | |||
148 | /// <summary> | 163 | /// <summary> |
149 | /// Set appearance data (texture asset IDs and slider settings) | 164 | /// Set appearance data (texture asset IDs and slider settings) |
150 | /// </summary> | 165 | /// </summary> |
@@ -174,12 +189,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
174 | // m_log.DebugFormat( | 189 | // m_log.DebugFormat( |
175 | // "[AVFACTORY]: Setting visual params for {0} to {1}", | 190 | // "[AVFACTORY]: Setting visual params for {0} to {1}", |
176 | // client.Name, string.Join(", ", visualParamsStrings)); | 191 | // client.Name, string.Join(", ", visualParamsStrings)); |
177 | 192 | /* | |
178 | float oldHeight = sp.Appearance.AvatarHeight; | 193 | float oldHeight = sp.Appearance.AvatarHeight; |
179 | changed = sp.Appearance.SetVisualParams(visualParams); | 194 | changed = sp.Appearance.SetVisualParams(visualParams); |
180 | 195 | ||
181 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) | 196 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) |
182 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); | 197 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); |
198 | */ | ||
199 | // float oldoff = sp.Appearance.AvatarFeetOffset; | ||
200 | // Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
201 | changed = sp.Appearance.SetVisualParams(visualParams); | ||
202 | // float off = sp.Appearance.AvatarFeetOffset; | ||
203 | // Vector3 box = sp.Appearance.AvatarBoxSize; | ||
204 | // if(oldoff != off || oldbox != box) | ||
205 | // ((ScenePresence)sp).SetSize(box,off); | ||
206 | |||
183 | } | 207 | } |
184 | 208 | ||
185 | // Process the baked texture array | 209 | // Process the baked texture array |
@@ -337,6 +361,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
337 | public bool ValidateBakedTextureCache(IScenePresence sp) | 361 | public bool ValidateBakedTextureCache(IScenePresence sp) |
338 | { | 362 | { |
339 | bool defonly = true; // are we only using default textures | 363 | bool defonly = true; // are we only using default textures |
364 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | ||
340 | 365 | ||
341 | // Process the texture entry | 366 | // Process the texture entry |
342 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | 367 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) |
@@ -361,8 +386,16 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
361 | 386 | ||
362 | defonly = false; // found a non-default texture reference | 387 | defonly = false; // found a non-default texture reference |
363 | 388 | ||
364 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | 389 | if (cache != null) |
365 | return false; | 390 | { |
391 | if (!cache.Check(face.TextureID.ToString())) | ||
392 | return false; | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | ||
397 | return false; | ||
398 | } | ||
366 | } | 399 | } |
367 | 400 | ||
368 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 401 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); |
@@ -374,6 +407,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
374 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) | 407 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) |
375 | { | 408 | { |
376 | int texturesRebaked = 0; | 409 | int texturesRebaked = 0; |
410 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | ||
377 | 411 | ||
378 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | 412 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) |
379 | { | 413 | { |
@@ -397,21 +431,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
397 | 431 | ||
398 | if (missingTexturesOnly) | 432 | if (missingTexturesOnly) |
399 | { | 433 | { |
400 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) | 434 | if (cache != null) |
401 | { | 435 | { |
402 | continue; | 436 | if (cache.Check(face.TextureID.ToString())) |
437 | continue; | ||
438 | else | ||
439 | { | ||
440 | m_log.DebugFormat( | ||
441 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | ||
442 | face.TextureID, idx, sp.Name); | ||
443 | } | ||
403 | } | 444 | } |
404 | else | 445 | else |
405 | { | 446 | { |
406 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the | 447 | if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) |
407 | // grid asset service (which means that they are not available to the new region and so have | 448 | { |
408 | // to be re-requested from the client). | 449 | continue; |
409 | // | 450 | } |
410 | // The only available core OpenSimulator behaviour right now | 451 | |
411 | // is not to store these textures, temporarily or otherwise. | 452 | else |
412 | m_log.DebugFormat( | 453 | { |
413 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | 454 | // On inter-simulator teleports, this occurs if baked textures are not being stored by the |
414 | face.TextureID, idx, sp.Name); | 455 | // grid asset service (which means that they are not available to the new region and so have |
456 | // to be re-requested from the client). | ||
457 | // | ||
458 | // The only available core OpenSimulator behaviour right now | ||
459 | // is not to store these textures, temporarily or otherwise. | ||
460 | m_log.DebugFormat( | ||
461 | "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", | ||
462 | face.TextureID, idx, sp.Name); | ||
463 | } | ||
415 | } | 464 | } |
416 | } | 465 | } |
417 | else | 466 | else |
@@ -611,12 +660,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
611 | /// <param name="client"></param> | 660 | /// <param name="client"></param> |
612 | /// <param name="texture"></param> | 661 | /// <param name="texture"></param> |
613 | /// <param name="visualParam"></param> | 662 | /// <param name="visualParam"></param> |
614 | private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) | 663 | private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) |
615 | { | 664 | { |
616 | // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); | 665 | // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); |
617 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 666 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
618 | if (sp != null) | 667 | if (sp != null) |
619 | SetAppearance(sp, textureEntry, visualParams); | 668 | SetAppearance(sp, textureEntry, visualParams,avSize); |
620 | else | 669 | else |
621 | m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); | 670 | m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); |
622 | } | 671 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index bacc9c9..e026ffd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -140,6 +140,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
140 | private Vector3 m_lastPosition; | 140 | private Vector3 m_lastPosition; |
141 | private Quaternion m_lastRotation; | 141 | private Quaternion m_lastRotation; |
142 | private Vector3 m_lastVelocity; | 142 | private Vector3 m_lastVelocity; |
143 | private Vector3 m_lastSize = new Vector3(0.45f,0.6f,1.9f); | ||
144 | |||
143 | 145 | ||
144 | private Vector3? m_forceToApply; | 146 | private Vector3? m_forceToApply; |
145 | private int m_userFlags; | 147 | private int m_userFlags; |
@@ -562,7 +564,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
562 | // Scene.RegionInfo.RegionName, Name, m_velocity); | 564 | // Scene.RegionInfo.RegionName, Name, m_velocity); |
563 | } | 565 | } |
564 | } | 566 | } |
567 | /* | ||
568 | public override Vector3 AngularVelocity | ||
569 | { | ||
570 | get | ||
571 | { | ||
572 | if (PhysicsActor != null) | ||
573 | { | ||
574 | m_rotationalvelocity = PhysicsActor.RotationalVelocity; | ||
575 | |||
576 | // m_log.DebugFormat( | ||
577 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | ||
578 | // m_velocity, Name, Scene.RegionInfo.RegionName); | ||
579 | } | ||
565 | 580 | ||
581 | return m_rotationalvelocity; | ||
582 | } | ||
583 | } | ||
584 | */ | ||
566 | private Quaternion m_bodyRot = Quaternion.Identity; | 585 | private Quaternion m_bodyRot = Quaternion.Identity; |
567 | 586 | ||
568 | public Quaternion Rotation | 587 | public Quaternion Rotation |
@@ -1260,6 +1279,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1260 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); | 1279 | PhysicsActor.Size = new Vector3(0.45f, 0.6f, height); |
1261 | } | 1280 | } |
1262 | 1281 | ||
1282 | public void SetSize(Vector3 size, float feetoffset) | ||
1283 | { | ||
1284 | if (PhysicsActor != null && !IsChildAgent) | ||
1285 | PhysicsActor.setAvatarSize(size, feetoffset); | ||
1286 | |||
1287 | } | ||
1288 | |||
1263 | /// <summary> | 1289 | /// <summary> |
1264 | /// Complete Avatar's movement into the region. | 1290 | /// Complete Avatar's movement into the region. |
1265 | /// </summary> | 1291 | /// </summary> |
@@ -2566,9 +2592,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2566 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to | 2592 | // NOTE: Velocity is not the same as m_velocity. Velocity will attempt to |
2567 | // grab the latest PhysicsActor velocity, whereas m_velocity is often | 2593 | // grab the latest PhysicsActor velocity, whereas m_velocity is often |
2568 | // storing a requested force instead of an actual traveling velocity | 2594 | // storing a requested force instead of an actual traveling velocity |
2595 | if (Appearance.AvatarSize != m_lastSize) | ||
2596 | { | ||
2597 | m_lastSize = Appearance.AvatarSize; | ||
2598 | SendAvatarDataToAllAgents(); | ||
2599 | } | ||
2569 | 2600 | ||
2570 | // Throw away duplicate or insignificant updates | 2601 | else if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || |
2571 | if (!Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) || | ||
2572 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || | 2602 | !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) || |
2573 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) | 2603 | !m_pos.ApproxEquals(m_lastPosition, POSITION_TOLERANCE)) |
2574 | { | 2604 | { |
@@ -2866,6 +2896,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2866 | 2896 | ||
2867 | avatar.ControllingClient.SendAppearance( | 2897 | avatar.ControllingClient.SendAppearance( |
2868 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); | 2898 | UUID, Appearance.VisualParams, Appearance.Texture.GetBytes()); |
2899 | |||
2900 | |||
2869 | } | 2901 | } |
2870 | 2902 | ||
2871 | #endregion | 2903 | #endregion |
@@ -3438,15 +3470,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | } | 3470 | } |
3439 | 3471 | ||
3440 | if (Appearance.AvatarHeight == 0) | 3472 | if (Appearance.AvatarHeight == 0) |
3441 | Appearance.SetHeight(); | 3473 | // Appearance.SetHeight(); |
3474 | Appearance.SetSize(new Vector3(0.45f,0.6f,1.9f)); | ||
3442 | 3475 | ||
3443 | PhysicsScene scene = m_scene.PhysicsScene; | 3476 | PhysicsScene scene = m_scene.PhysicsScene; |
3444 | 3477 | ||
3445 | Vector3 pVec = AbsolutePosition; | 3478 | Vector3 pVec = AbsolutePosition; |
3446 | 3479 | ||
3480 | /* | ||
3447 | PhysicsActor = scene.AddAvatar( | 3481 | PhysicsActor = scene.AddAvatar( |
3448 | LocalId, Firstname + "." + Lastname, pVec, | 3482 | LocalId, Firstname + "." + Lastname, pVec, |
3449 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); | 3483 | new Vector3(0.45f, 0.6f, Appearance.AvatarHeight), isFlying); |
3484 | */ | ||
3485 | |||
3486 | PhysicsActor = scene.AddAvatar( | ||
3487 | LocalId, Firstname + "." + Lastname, pVec, | ||
3488 | Appearance.AvatarBoxSize,Appearance.AvatarFeetOffset, isFlying); | ||
3450 | 3489 | ||
3451 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | 3490 | //PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; |
3452 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | 3491 | PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; |
@@ -3465,6 +3504,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3465 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); | 3504 | ControllingClient.SendAgentAlertMessage("Physics is having a problem with your avatar. You may not be able to move until you relog.", true); |
3466 | } | 3505 | } |
3467 | 3506 | ||
3507 | |||
3468 | /// <summary> | 3508 | /// <summary> |
3469 | /// Event called by the physics plugin to tell the avatar about a collision. | 3509 | /// Event called by the physics plugin to tell the avatar about a collision. |
3470 | /// </summary> | 3510 | /// </summary> |
@@ -3494,7 +3534,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3494 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3534 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3495 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3535 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3496 | 3536 | ||
3497 | CollisionPlane = Vector4.UnitW; | ||
3498 | 3537 | ||
3499 | // // No collisions at all means we may be flying. Update always | 3538 | // // No collisions at all means we may be flying. Update always |
3500 | // // to make falling work | 3539 | // // to make falling work |
@@ -3506,6 +3545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3506 | 3545 | ||
3507 | if (coldata.Count != 0) | 3546 | if (coldata.Count != 0) |
3508 | { | 3547 | { |
3548 | /* | ||
3509 | switch (Animator.CurrentMovementAnimation) | 3549 | switch (Animator.CurrentMovementAnimation) |
3510 | { | 3550 | { |
3511 | case "STAND": | 3551 | case "STAND": |
@@ -3514,24 +3554,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
3514 | case "CROUCH": | 3554 | case "CROUCH": |
3515 | case "CROUCHWALK": | 3555 | case "CROUCHWALK": |
3516 | { | 3556 | { |
3557 | */ | ||
3517 | ContactPoint lowest; | 3558 | ContactPoint lowest; |
3518 | lowest.SurfaceNormal = Vector3.Zero; | 3559 | lowest.SurfaceNormal = Vector3.Zero; |
3519 | lowest.Position = Vector3.Zero; | 3560 | lowest.Position = Vector3.Zero; |
3520 | lowest.Position.Z = Single.NaN; | 3561 | lowest.Position.Z = float.MaxValue; |
3521 | 3562 | ||
3522 | foreach (ContactPoint contact in coldata.Values) | 3563 | foreach (ContactPoint contact in coldata.Values) |
3523 | { | 3564 | { |
3524 | if (Single.IsNaN(lowest.Position.Z) || contact.Position.Z < lowest.Position.Z) | 3565 | |
3566 | if (contact.CharacterFeet && contact.Position.Z < lowest.Position.Z) | ||
3525 | { | 3567 | { |
3526 | lowest = contact; | 3568 | lowest = contact; |
3527 | } | 3569 | } |
3528 | } | 3570 | } |
3529 | 3571 | ||
3530 | CollisionPlane = new Vector4(-lowest.SurfaceNormal, -Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | 3572 | if (lowest.Position.Z != float.MaxValue) |
3573 | { | ||
3574 | lowest.SurfaceNormal = -lowest.SurfaceNormal; | ||
3575 | CollisionPlane = new Vector4(lowest.SurfaceNormal, Vector3.Dot(lowest.Position, lowest.SurfaceNormal)); | ||
3576 | } | ||
3577 | else | ||
3578 | CollisionPlane = Vector4.UnitW; | ||
3579 | /* | ||
3531 | } | 3580 | } |
3532 | break; | 3581 | break; |
3533 | } | 3582 | } |
3583 | */ | ||
3534 | } | 3584 | } |
3585 | else | ||
3586 | CollisionPlane = Vector4.UnitW; | ||
3535 | 3587 | ||
3536 | RaiseCollisionScriptEvents(coldata); | 3588 | RaiseCollisionScriptEvents(coldata); |
3537 | 3589 | ||
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index a31ccac..1b4ed1e 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -911,7 +911,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
911 | // Mimicking LLClientView which gets always set appearance from client. | 911 | // Mimicking LLClientView which gets always set appearance from client. |
912 | AvatarAppearance appearance; | 912 | AvatarAppearance appearance; |
913 | m_scene.GetAvatarAppearance(this, out appearance); | 913 | m_scene.GetAvatarAppearance(this, out appearance); |
914 | OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); | 914 | OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize); |
915 | } | 915 | } |
916 | 916 | ||
917 | public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) | 917 | public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 5af6373..e39cee7 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Physics.Manager | |||
61 | public Vector3 SurfaceNormal; | 61 | public Vector3 SurfaceNormal; |
62 | public float PenetrationDepth; | 62 | public float PenetrationDepth; |
63 | public float RelativeSpeed; | 63 | public float RelativeSpeed; |
64 | public bool CharacterFeet; | ||
64 | 65 | ||
65 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) | 66 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) |
66 | { | 67 | { |
@@ -68,6 +69,16 @@ namespace OpenSim.Region.Physics.Manager | |||
68 | SurfaceNormal = surfaceNormal; | 69 | SurfaceNormal = surfaceNormal; |
69 | PenetrationDepth = penetrationDepth; | 70 | PenetrationDepth = penetrationDepth; |
70 | RelativeSpeed = 0f; // for now let this one be set explicity | 71 | RelativeSpeed = 0f; // for now let this one be set explicity |
72 | CharacterFeet = true; // keep other plugins work as before | ||
73 | } | ||
74 | |||
75 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet) | ||
76 | { | ||
77 | Position = position; | ||
78 | SurfaceNormal = surfaceNormal; | ||
79 | PenetrationDepth = penetrationDepth; | ||
80 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
81 | CharacterFeet = feet; // keep other plugins work as before | ||
71 | } | 82 | } |
72 | } | 83 | } |
73 | 84 | ||
@@ -173,6 +184,11 @@ namespace OpenSim.Region.Physics.Manager | |||
173 | 184 | ||
174 | public abstract Vector3 Size { get; set; } | 185 | public abstract Vector3 Size { get; set; } |
175 | 186 | ||
187 | public virtual void setAvatarSize(Vector3 size, float feetOffset) | ||
188 | { | ||
189 | Size = size; | ||
190 | } | ||
191 | |||
176 | public virtual bool Phantom { get; set; } | 192 | public virtual bool Phantom { get; set; } |
177 | 193 | ||
178 | public virtual bool IsVolumeDtc | 194 | public virtual bool IsVolumeDtc |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index ce269fa..cdffa6b 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -127,8 +127,10 @@ namespace OpenSim.Region.Physics.Manager | |||
127 | /// <param name="size"></param> | 127 | /// <param name="size"></param> |
128 | /// <param name="isFlying"></param> | 128 | /// <param name="isFlying"></param> |
129 | /// <returns></returns> | 129 | /// <returns></returns> |
130 | public abstract PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying); | 130 | public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
131 | 131 | { | |
132 | return null; | ||
133 | } | ||
132 | /// <summary> | 134 | /// <summary> |
133 | /// Add an avatar | 135 | /// Add an avatar |
134 | /// </summary> | 136 | /// </summary> |
@@ -145,6 +147,12 @@ namespace OpenSim.Region.Physics.Manager | |||
145 | return ret; | 147 | return ret; |
146 | } | 148 | } |
147 | 149 | ||
150 | public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) | ||
151 | { | ||
152 | PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying); | ||
153 | return ret; | ||
154 | } | ||
155 | |||
148 | /// <summary> | 156 | /// <summary> |
149 | /// Remove an avatar. | 157 | /// Remove an avatar. |
150 | /// </summary> | 158 | /// </summary> |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 3d5be3e..bb04ea7 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -74,31 +74,31 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
74 | 74 | ||
75 | private Vector3 _position; | 75 | private Vector3 _position; |
76 | private Vector3 _zeroPosition; | 76 | private Vector3 _zeroPosition; |
77 | private bool _zeroFlag = false; | ||
78 | private Vector3 _velocity; | 77 | private Vector3 _velocity; |
79 | private Vector3 _target_velocity; | 78 | private Vector3 _target_velocity; |
80 | private Vector3 _acceleration; | 79 | private Vector3 _acceleration; |
81 | private Vector3 m_rotationalVelocity; | 80 | private Vector3 m_rotationalVelocity; |
82 | private Vector3 m_size; | 81 | private Vector3 m_size; |
83 | private Quaternion m_orientation; | 82 | private Quaternion m_orientation; |
83 | private Quaternion m_orientation2D; | ||
84 | private float m_mass = 80f; | 84 | private float m_mass = 80f; |
85 | public float m_density = 60f; | 85 | public float m_density = 60f; |
86 | private bool m_pidControllerActive = true; | 86 | private bool m_pidControllerActive = true; |
87 | public float PID_D = 800.0f; | ||
88 | public float PID_P = 900.0f; | ||
89 | //private static float POSTURE_SERVO = 10000.0f; | ||
90 | 87 | ||
88 | const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80)) | ||
89 | const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80)) | ||
90 | public float PID_D; | ||
91 | public float PID_P; | ||
91 | 92 | ||
92 | private float m_invElipSizeX; | 93 | private float timeStep; |
93 | private float m_invElipSizeY; | 94 | private float invtimeStep; |
94 | 95 | ||
96 | private float m_feetOffset = 0; | ||
95 | private float feetOff = 0; | 97 | private float feetOff = 0; |
96 | private float feetSZ = 0.5f; | 98 | private float feetSZ = 0.5f; |
97 | const float feetScale = 0.9f; | 99 | const float feetScale = 0.8f; |
98 | const float invFeetScale = 1.0f / 0.9f; | ||
99 | const float sizeZAdjust = 0.15f; | ||
100 | private float boneOff = 0; | 100 | private float boneOff = 0; |
101 | 101 | private float m_lastVelocitySqr = 0; | |
102 | 102 | ||
103 | public float walkDivisor = 1.3f; | 103 | public float walkDivisor = 1.3f; |
104 | public float runDivisor = 0.8f; | 104 | public float runDivisor = 0.8f; |
@@ -107,6 +107,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
107 | private bool m_iscollidingGround = false; | 107 | private bool m_iscollidingGround = false; |
108 | private bool m_iscollidingObj = false; | 108 | private bool m_iscollidingObj = false; |
109 | private bool m_alwaysRun = false; | 109 | private bool m_alwaysRun = false; |
110 | |||
111 | private bool _zeroFlag = false; | ||
112 | |||
110 | private int m_requestedUpdateFrequency = 0; | 113 | private int m_requestedUpdateFrequency = 0; |
111 | private uint m_localID = 0; | 114 | private uint m_localID = 0; |
112 | public bool m_returnCollisions = false; | 115 | public bool m_returnCollisions = false; |
@@ -124,6 +127,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
124 | int m_colliderfilter = 0; | 127 | int m_colliderfilter = 0; |
125 | int m_colliderGroundfilter = 0; | 128 | int m_colliderGroundfilter = 0; |
126 | int m_colliderObjectfilter = 0; | 129 | int m_colliderObjectfilter = 0; |
130 | bool m_collisionException = false; | ||
127 | 131 | ||
128 | // Default we're a Character | 132 | // Default we're a Character |
129 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); | 133 | private CollisionCategories m_collisionCategories = (CollisionCategories.Character); |
@@ -136,10 +140,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
136 | // we do land collisions not ode | CollisionCategories.Land); | 140 | // we do land collisions not ode | CollisionCategories.Land); |
137 | public IntPtr Body = IntPtr.Zero; | 141 | public IntPtr Body = IntPtr.Zero; |
138 | private OdeScene _parent_scene; | 142 | private OdeScene _parent_scene; |
139 | public IntPtr topbox = IntPtr.Zero; | 143 | private IntPtr topbox = IntPtr.Zero; |
140 | public IntPtr midbox = IntPtr.Zero; | 144 | private IntPtr midbox = IntPtr.Zero; |
141 | public IntPtr feetbox = IntPtr.Zero; | 145 | private IntPtr feetbox = IntPtr.Zero; |
142 | public IntPtr bonebox = IntPtr.Zero; | 146 | private IntPtr bbox = IntPtr.Zero; |
147 | public IntPtr collider = IntPtr.Zero; | ||
143 | 148 | ||
144 | public IntPtr Amotor = IntPtr.Zero; | 149 | public IntPtr Amotor = IntPtr.Zero; |
145 | 150 | ||
@@ -147,6 +152,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
147 | 152 | ||
148 | 153 | ||
149 | 154 | ||
155 | |||
150 | public int m_eventsubscription = 0; | 156 | public int m_eventsubscription = 0; |
151 | private int m_cureventsubscription = 0; | 157 | private int m_cureventsubscription = 0; |
152 | private CollisionEventUpdate CollisionEventsThisFrame = null; | 158 | private CollisionEventUpdate CollisionEventsThisFrame = null; |
@@ -160,9 +166,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
160 | 166 | ||
161 | 167 | ||
162 | 168 | ||
163 | public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pid_d, float pid_p, float density, float walk_divisor, float rundivisor) | 169 | public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor) |
164 | { | 170 | { |
165 | m_uuid = UUID.Random(); | 171 | m_uuid = UUID.Random(); |
172 | m_localID = localID; | ||
173 | |||
174 | timeStep = parent_scene.ODE_STEPSIZE; | ||
175 | invtimeStep = 1 / timeStep; | ||
166 | 176 | ||
167 | if (pos.IsFinite()) | 177 | if (pos.IsFinite()) |
168 | { | 178 | { |
@@ -184,8 +194,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
184 | 194 | ||
185 | _parent_scene = parent_scene; | 195 | _parent_scene = parent_scene; |
186 | 196 | ||
187 | PID_D = pid_d; | ||
188 | PID_P = pid_p; | ||
189 | 197 | ||
190 | m_size.X = pSize.X; | 198 | m_size.X = pSize.X; |
191 | m_size.Y = pSize.Y; | 199 | m_size.Y = pSize.Y; |
@@ -198,12 +206,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
198 | if(m_size.Z <0.01f) | 206 | if(m_size.Z <0.01f) |
199 | m_size.Z = 0.01f; | 207 | m_size.Z = 0.01f; |
200 | 208 | ||
209 | m_feetOffset = pfeetOffset; | ||
201 | m_orientation = Quaternion.Identity; | 210 | m_orientation = Quaternion.Identity; |
211 | m_orientation2D = Quaternion.Identity; | ||
202 | m_density = density; | 212 | m_density = density; |
203 | 213 | ||
204 | // force lower density for testing | 214 | // force lower density for testing |
205 | m_density = 3.0f; | 215 | m_density = 3.0f; |
206 | 216 | ||
217 | m_density *= 1.4f; // scale to have mass similar to capsule | ||
218 | |||
207 | mu = parent_scene.AvatarFriction; | 219 | mu = parent_scene.AvatarFriction; |
208 | 220 | ||
209 | walkDivisor = walk_divisor; | 221 | walkDivisor = walk_divisor; |
@@ -211,6 +223,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
211 | 223 | ||
212 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default | 224 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default |
213 | 225 | ||
226 | PID_D = basePID_D * m_mass * invtimeStep; | ||
227 | PID_P = basePID_P * m_mass * invtimeStep; | ||
228 | |||
214 | m_isPhysical = false; // current status: no ODE information exists | 229 | m_isPhysical = false; // current status: no ODE information exists |
215 | 230 | ||
216 | Name = avName; | 231 | Name = avName; |
@@ -292,7 +307,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
292 | set | 307 | set |
293 | { | 308 | { |
294 | flying = value; | 309 | flying = value; |
295 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); | 310 | // m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying); |
296 | } | 311 | } |
297 | } | 312 | } |
298 | 313 | ||
@@ -336,25 +351,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
336 | get { return m_iscollidingGround; } | 351 | get { return m_iscollidingGround; } |
337 | set | 352 | set |
338 | { | 353 | { |
339 | /* we now control this | 354 | /* we now control this |
340 | if (value) | 355 | if (value) |
341 | { | 356 | { |
342 | m_colliderGroundfilter += 2; | 357 | m_colliderGroundfilter += 2; |
343 | if (m_colliderGroundfilter > 2) | 358 | if (m_colliderGroundfilter > 2) |
344 | m_colliderGroundfilter = 2; | 359 | m_colliderGroundfilter = 2; |
345 | } | 360 | } |
346 | else | 361 | else |
347 | { | 362 | { |
348 | m_colliderGroundfilter--; | 363 | m_colliderGroundfilter--; |
349 | if (m_colliderGroundfilter < 0) | 364 | if (m_colliderGroundfilter < 0) |
350 | m_colliderGroundfilter = 0; | 365 | m_colliderGroundfilter = 0; |
351 | } | 366 | } |
352 | 367 | ||
353 | if (m_colliderGroundfilter == 0) | 368 | if (m_colliderGroundfilter == 0) |
354 | m_iscollidingGround = false; | 369 | m_iscollidingGround = false; |
355 | else | 370 | else |
356 | m_iscollidingGround = true; | 371 | m_iscollidingGround = true; |
357 | */ | 372 | */ |
358 | } | 373 | } |
359 | 374 | ||
360 | } | 375 | } |
@@ -386,7 +401,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
386 | else | 401 | else |
387 | m_iscollidingObj = true; | 402 | m_iscollidingObj = true; |
388 | 403 | ||
389 | // m_iscollidingObj = value; | 404 | // m_iscollidingObj = value; |
390 | 405 | ||
391 | if (m_iscollidingObj) | 406 | if (m_iscollidingObj) |
392 | m_pidControllerActive = false; | 407 | m_pidControllerActive = false; |
@@ -475,6 +490,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
475 | } | 490 | } |
476 | } | 491 | } |
477 | 492 | ||
493 | public override void setAvatarSize(Vector3 size, float feetOffset) | ||
494 | { | ||
495 | if (size.IsFinite()) | ||
496 | { | ||
497 | if (size.X < 0.01f) | ||
498 | size.X = 0.01f; | ||
499 | if (size.Y < 0.01f) | ||
500 | size.Y = 0.01f; | ||
501 | if (size.Z < 0.01f) | ||
502 | size.Z = 0.01f; | ||
503 | |||
504 | strAvatarSize st = new strAvatarSize(); | ||
505 | st.size = size; | ||
506 | st.offset = feetOffset; | ||
507 | AddChange(changes.AvatarSize, st); | ||
508 | } | ||
509 | else | ||
510 | { | ||
511 | m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character"); | ||
512 | } | ||
513 | |||
514 | } | ||
478 | /// <summary> | 515 | /// <summary> |
479 | /// This creates the Avatar's physical Surrogate at the position supplied | 516 | /// This creates the Avatar's physical Surrogate at the position supplied |
480 | /// </summary> | 517 | /// </summary> |
@@ -491,7 +528,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
491 | { | 528 | { |
492 | get | 529 | get |
493 | { | 530 | { |
494 | return m_density * m_size.X * m_size.Y * m_size.Z; | 531 | return m_mass; |
495 | } | 532 | } |
496 | } | 533 | } |
497 | public override void link(PhysicsActor obj) | 534 | public override void link(PhysicsActor obj) |
@@ -612,9 +649,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
612 | get { return m_orientation; } | 649 | get { return m_orientation; } |
613 | set | 650 | set |
614 | { | 651 | { |
615 | // fakeori = value; | 652 | // fakeori = value; |
616 | // givefakeori++; | 653 | // givefakeori++; |
617 | |||
618 | value.Normalize(); | 654 | value.Normalize(); |
619 | AddChange(changes.Orientation, value); | 655 | AddChange(changes.Orientation, value); |
620 | } | 656 | } |
@@ -668,33 +704,72 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
668 | AddChange(changes.Momentum, momentum); | 704 | AddChange(changes.Momentum, momentum); |
669 | } | 705 | } |
670 | 706 | ||
707 | private void ajustCollider() | ||
708 | { | ||
709 | float vq = _velocity.LengthSquared(); | ||
710 | if (m_lastVelocitySqr != vq) | ||
711 | { | ||
712 | m_lastVelocitySqr = vq; | ||
713 | if (vq > 100.0f) | ||
714 | { | ||
715 | Vector3 off = _velocity; | ||
716 | float t = 0.5f * timeStep; | ||
717 | off = off * t; | ||
718 | d.GeomSetOffsetPosition(bbox, off.X, off.Y, off.Z); | ||
719 | off.X = 2.0f * (m_size.X + Math.Abs(off.X)); | ||
720 | off.Y = 2.0f * (m_size.Y + Math.Abs(off.Y)); | ||
721 | off.Z = m_size.Z + 2.0f * Math.Abs(off.Z); | ||
722 | d.GeomBoxSetLengths(bbox, off.X, off.Y, off.Z); | ||
723 | |||
724 | d.GeomSetCategoryBits(bbox, (uint)m_collisionCategories); | ||
725 | d.GeomSetCollideBits(bbox, (uint)m_collisionFlags); | ||
726 | d.GeomSetCategoryBits(topbox, 0); | ||
727 | d.GeomSetCollideBits(topbox, 0); | ||
728 | d.GeomSetCategoryBits(midbox, 0); | ||
729 | d.GeomSetCollideBits(midbox, 0); | ||
730 | d.GeomSetCategoryBits(feetbox, 0); | ||
731 | d.GeomSetCollideBits(feetbox, 0); | ||
732 | } | ||
733 | else | ||
734 | { | ||
735 | d.GeomSetCategoryBits(bbox, 0); | ||
736 | d.GeomSetCollideBits(bbox, 0); | ||
737 | d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories); | ||
738 | d.GeomSetCollideBits(topbox, (uint)m_collisionFlags); | ||
739 | d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories); | ||
740 | d.GeomSetCollideBits(midbox, (uint)m_collisionFlags); | ||
741 | d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories); | ||
742 | d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags); | ||
743 | } | ||
744 | } | ||
745 | } | ||
746 | |||
671 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) | 747 | private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ) |
672 | { | 748 | { |
673 | // sizes one day should came from visual parameters | 749 | // sizes one day should came from visual parameters |
674 | float sz = m_size.Z + sizeZAdjust; | 750 | float sx = m_size.X; |
675 | 751 | float sy = m_size.Y; | |
676 | m_invElipSizeX = 1.0f / m_size.X; | 752 | float sz = m_size.Z; |
677 | m_invElipSizeY = 1.0f / m_size.Y; | 753 | |
678 | 754 | float topsx = sx * 0.9f; | |
679 | float topsx = m_size.X; | 755 | float midsx = sx; |
680 | float midsx = m_size.X; | 756 | float feetsx = sx * feetScale; |
681 | float feetsx = m_size.X * feetScale; | 757 | float bonesx = sx * 0.2f; |
682 | float bonesx = feetsx * 0.2f; | 758 | |
683 | 759 | float topsy = sy * 0.4f; | |
684 | float topsy = m_size.Y * 0.5f; | 760 | float midsy = sy; |
685 | float midsy = m_size.Y; | 761 | float feetsy = sy * feetScale * 0.8f; |
686 | float feetsy = m_size.Y * feetScale; | ||
687 | float bonesy = feetsy * 0.2f; | 762 | float bonesy = feetsy * 0.2f; |
688 | 763 | ||
689 | float topsz = sz * 0.15f; | 764 | float topsz = sz * 0.15f; |
690 | float feetsz = sz * 0.3f; | 765 | float feetsz = sz * 0.45f; |
691 | if (feetsz > 0.6f) | 766 | if (feetsz > 0.6f) |
692 | feetsz = 0.6f; | 767 | feetsz = 0.6f; |
693 | 768 | ||
694 | float midsz = sz - topsz - feetsz; | 769 | float midsz = sz - topsz - feetsz; |
695 | float bonesz = sz; | 770 | float bonesz = sz; |
696 | 771 | ||
697 | float bot = -sz * 0.5f; | 772 | float bot = -sz * 0.5f + m_feetOffset; |
698 | 773 | ||
699 | boneOff = bot + 0.3f; | 774 | boneOff = bot + 0.3f; |
700 | 775 | ||
@@ -708,47 +783,37 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
708 | bot += midsz; | 783 | bot += midsz; |
709 | float topz = bot + topsz * 0.5f; | 784 | float topz = bot + topsz * 0.5f; |
710 | 785 | ||
711 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 786 | _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace); |
712 | |||
713 | feetbox = d.CreateBox(_parent_scene.ActiveSpace, feetsx, feetsy, feetsz); | ||
714 | d.GeomSetCategoryBits(feetbox, (uint)m_collisionCategories); | ||
715 | d.GeomSetCollideBits(feetbox, (uint)m_collisionFlags); | ||
716 | |||
717 | midbox = d.CreateBox(_parent_scene.ActiveSpace, midsx, midsy, midsz); | ||
718 | d.GeomSetCategoryBits(midbox, (uint)m_collisionCategories); | ||
719 | d.GeomSetCollideBits(midbox, (uint)m_collisionFlags); | ||
720 | |||
721 | topbox = d.CreateBox(_parent_scene.ActiveSpace, topsx, topsy, topsz); | ||
722 | d.GeomSetCategoryBits(topbox, (uint)m_collisionCategories); | ||
723 | d.GeomSetCollideBits(topbox, (uint)m_collisionFlags); | ||
724 | 787 | ||
725 | bonebox = d.CreateBox(_parent_scene.ActiveSpace, bonesx, bonesy, bonesz); | 788 | collider = d.HashSpaceCreate(_parent_scene.CharsSpace); |
726 | d.GeomSetCategoryBits(bonebox, (uint)m_collisionCategories); | 789 | d.HashSpaceSetLevels(collider, -4, 3); |
727 | d.GeomSetCollideBits(bonebox, (uint)m_collisionFlags); | 790 | d.SpaceSetSublevel(collider, 3); |
791 | d.SpaceSetCleanup(collider, false); | ||
792 | d.GeomSetCategoryBits(collider, (uint)m_collisionCategories); | ||
793 | d.GeomSetCollideBits(collider, (uint)m_collisionFlags); | ||
728 | 794 | ||
729 | d.MassSetBox(out ShellMass, m_density, m_size.X , m_size.Y, m_size.Z); | 795 | feetbox = d.CreateBox(collider, feetsx, feetsy, feetsz); |
796 | midbox = d.CreateBox(collider, midsx, midsy, midsz); | ||
797 | topbox = d.CreateBox(collider, topsx, topsy, topsz); | ||
798 | bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z); | ||
730 | 799 | ||
731 | m_mass = ShellMass.mass; // update mass | 800 | m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass |
732 | 801 | ||
733 | // rescale PID parameters | 802 | d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z); |
734 | PID_D = _parent_scene.avPIDD; | ||
735 | PID_P = _parent_scene.avPIDP; | ||
736 | 803 | ||
737 | // rescale PID parameters so that this aren't affected by mass | 804 | PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE; |
738 | // and so don't get unstable for some masses | 805 | PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE; |
739 | // also scale by ode time step so you don't need to refix them | ||
740 | |||
741 | PID_D /= 50 * 80; //scale to original mass of around 80 and 50 ODE fps | ||
742 | PID_D *= m_mass / _parent_scene.ODE_STEPSIZE; | ||
743 | PID_P /= 50 * 80; | ||
744 | PID_P *= m_mass / _parent_scene.ODE_STEPSIZE; | ||
745 | 806 | ||
746 | Body = d.BodyCreate(_parent_scene.world); | 807 | Body = d.BodyCreate(_parent_scene.world); |
747 | 808 | ||
748 | _zeroFlag = false; | 809 | _zeroFlag = false; |
810 | m_collisionException = false; | ||
749 | m_pidControllerActive = true; | 811 | m_pidControllerActive = true; |
750 | m_freemove = false; | 812 | m_freemove = false; |
751 | 813 | ||
814 | _velocity = Vector3.Zero; | ||
815 | m_lastVelocitySqr = 0; | ||
816 | |||
752 | d.BodySetAutoDisableFlag(Body, false); | 817 | d.BodySetAutoDisableFlag(Body, false); |
753 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); | 818 | d.BodySetPosition(Body, npositionX, npositionY, npositionZ); |
754 | 819 | ||
@@ -760,12 +825,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
760 | d.GeomSetBody(feetbox, Body); | 825 | d.GeomSetBody(feetbox, Body); |
761 | d.GeomSetBody(midbox, Body); | 826 | d.GeomSetBody(midbox, Body); |
762 | d.GeomSetBody(topbox, Body); | 827 | d.GeomSetBody(topbox, Body); |
763 | d.GeomSetBody(bonebox, Body); | 828 | d.GeomSetBody(bbox, Body); |
764 | 829 | ||
765 | d.GeomSetOffsetPosition(feetbox, 0, 0, feetz); | 830 | d.GeomSetOffsetPosition(feetbox, 0, 0, feetz); |
766 | d.GeomSetOffsetPosition(midbox, 0, 0, midz); | 831 | d.GeomSetOffsetPosition(midbox, 0, 0, midz); |
767 | d.GeomSetOffsetPosition(topbox, 0, 0, topz); | 832 | d.GeomSetOffsetPosition(topbox, 0, 0, topz); |
768 | 833 | ||
834 | ajustCollider(); | ||
835 | |||
836 | |||
769 | // The purpose of the AMotor here is to keep the avatar's physical | 837 | // The purpose of the AMotor here is to keep the avatar's physical |
770 | // surrogate from rotating while moving | 838 | // surrogate from rotating while moving |
771 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); | 839 | Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero); |
@@ -828,142 +896,212 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
828 | if (topbox != IntPtr.Zero) | 896 | if (topbox != IntPtr.Zero) |
829 | { | 897 | { |
830 | _parent_scene.actor_name_map.Remove(topbox); | 898 | _parent_scene.actor_name_map.Remove(topbox); |
831 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 899 | _parent_scene.waitForSpaceUnlock(collider); |
832 | d.GeomDestroy(topbox); | 900 | d.GeomDestroy(topbox); |
833 | topbox = IntPtr.Zero; | 901 | topbox = IntPtr.Zero; |
834 | } | 902 | } |
835 | if (midbox != IntPtr.Zero) | 903 | if (midbox != IntPtr.Zero) |
836 | { | 904 | { |
837 | _parent_scene.actor_name_map.Remove(midbox); | 905 | _parent_scene.actor_name_map.Remove(midbox); |
838 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 906 | _parent_scene.waitForSpaceUnlock(collider); |
839 | d.GeomDestroy(midbox); | 907 | d.GeomDestroy(midbox); |
840 | midbox = IntPtr.Zero; | 908 | midbox = IntPtr.Zero; |
841 | } | 909 | } |
842 | if (feetbox != IntPtr.Zero) | 910 | if (feetbox != IntPtr.Zero) |
843 | { | 911 | { |
844 | _parent_scene.actor_name_map.Remove(feetbox); | 912 | _parent_scene.actor_name_map.Remove(feetbox); |
845 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 913 | _parent_scene.waitForSpaceUnlock(collider); |
846 | d.GeomDestroy(feetbox); | 914 | d.GeomDestroy(feetbox); |
847 | feetbox = IntPtr.Zero; | 915 | feetbox = IntPtr.Zero; |
848 | } | 916 | } |
849 | 917 | ||
850 | if (bonebox != IntPtr.Zero) | 918 | if (bbox != IntPtr.Zero) |
919 | { | ||
920 | _parent_scene.actor_name_map.Remove(bbox); | ||
921 | _parent_scene.waitForSpaceUnlock(collider); | ||
922 | d.GeomDestroy(bbox); | ||
923 | bbox = IntPtr.Zero; | ||
924 | } | ||
925 | |||
926 | if (collider != IntPtr.Zero) | ||
851 | { | 927 | { |
852 | _parent_scene.actor_name_map.Remove(bonebox); | 928 | d.SpaceDestroy(collider); |
853 | _parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace); | 929 | collider = IntPtr.Zero; |
854 | d.GeomDestroy(bonebox); | ||
855 | bonebox = IntPtr.Zero; | ||
856 | } | 930 | } |
857 | 931 | ||
858 | } | 932 | } |
859 | 933 | ||
860 | public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact) | 934 | //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z |
935 | public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot) | ||
861 | { | 936 | { |
937 | float sin = 2.0f * rot.Z * rot.W; | ||
938 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
939 | float tx = x; | ||
862 | 940 | ||
863 | if (me == bonebox) // inner bone | 941 | x = tx * cos - y * sin; |
864 | { | 942 | y = tx * sin + y * cos; |
865 | if (contact.pos.Z - _position.Z < boneOff) | 943 | } |
866 | IsColliding = true; | 944 | public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) |
867 | return true; | 945 | { |
868 | } | 946 | float tx = x; |
947 | x = tx * cos - y * sin; | ||
948 | y = tx * sin + y * cos; | ||
949 | } | ||
950 | public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos) | ||
951 | { | ||
952 | float tx = x; | ||
953 | x = tx * cos + y * sin; | ||
954 | y = -tx * sin + y * cos; | ||
955 | } | ||
869 | 956 | ||
870 | if (me == topbox) // keep a box head | 957 | public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot) |
871 | return true; | 958 | { |
959 | float sin = - 2.0f * rot.Z * rot.W; | ||
960 | float cos = rot.W * rot.W - rot.Z * rot.Z; | ||
961 | float tx = x; | ||
872 | 962 | ||
873 | // rotate elipsoide assuming only rotation around Z | 963 | x = tx * cos - y * sin; |
874 | float ca = m_orientation.W * m_orientation.W - m_orientation.Z * m_orientation.Z; | 964 | y = tx * sin + y * cos; |
875 | float sa = 2 * m_orientation.W * m_orientation.Z; | 965 | } |
876 | 966 | ||
877 | float isx; | ||
878 | float isy; | ||
879 | 967 | ||
880 | if (me == feetbox) // feet have narrow bounds | 968 | public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision) |
881 | { | 969 | { |
970 | feetcollision = false; | ||
971 | if (m_collisionException) | ||
972 | return false; | ||
882 | 973 | ||
883 | isx = m_invElipSizeX * invFeetScale; | 974 | Vector3 offset; |
884 | isy = m_invElipSizeY * invFeetScale; | 975 | |
885 | } | 976 | if (me == bbox) // if moving fast |
886 | else | ||
887 | { | 977 | { |
888 | isx = m_invElipSizeX; | 978 | // force a full inelastic collision |
889 | isy = m_invElipSizeY; | 979 | m_collisionException = true; |
980 | |||
981 | offset = m_size * m_orientation2D; | ||
982 | |||
983 | offset.X = (float)Math.Abs(offset.X) * 0.5f + contact.depth; | ||
984 | offset.Y = (float)Math.Abs(offset.Y) * 0.5f + contact.depth; | ||
985 | offset.Z = (float)Math.Abs(offset.Z) * 0.5f + contact.depth; | ||
986 | |||
987 | if (reverse) | ||
988 | { | ||
989 | offset.X *= -contact.normal.X; | ||
990 | offset.Y *= -contact.normal.Y; | ||
991 | offset.Z *= -contact.normal.Z; | ||
992 | } | ||
993 | else | ||
994 | { | ||
995 | offset.X *= contact.normal.X; | ||
996 | offset.Y *= contact.normal.Y; | ||
997 | offset.Z *= contact.normal.Z; | ||
998 | } | ||
999 | |||
1000 | offset.X += contact.pos.X; | ||
1001 | offset.Y += contact.pos.Y; | ||
1002 | offset.Z += contact.pos.Z; | ||
1003 | |||
1004 | _position = offset; | ||
1005 | return false; | ||
890 | } | 1006 | } |
891 | 1007 | ||
892 | float a = isx * ca - isy * sa; | 1008 | offset.X = contact.pos.X - _position.X; |
893 | float b = isx * sa + isy * ca; | 1009 | offset.Y = contact.pos.Y - _position.Y; |
894 | 1010 | ||
895 | float offx = contact.pos.X - _position.X; | 1011 | if (me == topbox) |
896 | float er = offx * a; | 1012 | { |
897 | er *= er; | 1013 | offset.Z = contact.pos.Z - _position.Z; |
898 | 1014 | ||
899 | float offy = contact.pos.Y - _position.Y; | 1015 | offset.Normalize(); |
900 | float ty = offy * b; | 1016 | |
901 | er += ty * ty; | 1017 | if (reverse) |
1018 | { | ||
1019 | contact.normal.X = offset.X; | ||
1020 | contact.normal.Y = offset.Y; | ||
1021 | contact.normal.Z = offset.Z; | ||
1022 | } | ||
1023 | else | ||
1024 | { | ||
1025 | contact.normal.X = -offset.X; | ||
1026 | contact.normal.Y = -offset.Y; | ||
1027 | contact.normal.Z = -offset.Z; | ||
1028 | } | ||
1029 | return true; | ||
1030 | } | ||
902 | 1031 | ||
903 | if (me == midbox) | 1032 | if (me == midbox) |
904 | { | 1033 | { |
905 | if (er > 4.0f) // no collision | 1034 | if (Math.Abs(contact.normal.Z) > 0.95f) |
906 | return false; | 1035 | offset.Z = contact.pos.Z - _position.Z; |
907 | if (er < 0.2f) | 1036 | else |
908 | return true; | 1037 | offset.Z = contact.normal.Z; |
909 | 1038 | ||
910 | float t = offx * offx + offy * offy; | 1039 | offset.Normalize(); |
911 | t = (float)Math.Sqrt(t); | ||
912 | t = 1 / t; | ||
913 | offx *= t; | ||
914 | offy *= t; | ||
915 | 1040 | ||
916 | if (reverse) | 1041 | if (reverse) |
917 | { | 1042 | { |
918 | contact.normal.X = offx; | 1043 | contact.normal.X = offset.X; |
919 | contact.normal.Y = offy; | 1044 | contact.normal.Y = offset.Y; |
1045 | contact.normal.Z = offset.Z; | ||
920 | } | 1046 | } |
921 | else | 1047 | else |
922 | { | 1048 | { |
923 | contact.normal.X = -offx; | 1049 | contact.normal.X = -offset.X; |
924 | contact.normal.Y = -offy; | 1050 | contact.normal.Y = -offset.Y; |
1051 | contact.normal.Z = -offset.Z; | ||
925 | } | 1052 | } |
926 | 1053 | ||
927 | contact.normal.Z = 0; | ||
928 | return true; | 1054 | return true; |
929 | } | 1055 | } |
930 | 1056 | ||
931 | else if (me == feetbox) | 1057 | else if (me == feetbox) |
932 | { | 1058 | { |
933 | float c = feetSZ * 2; | ||
934 | float h = contact.pos.Z - _position.Z; | 1059 | float h = contact.pos.Z - _position.Z; |
935 | float offz = h - feetOff; // distance from top of feetbox | ||
936 | 1060 | ||
937 | float tz = offz / c; | 1061 | if (Math.Abs(contact.normal.Z) > 0.95f) |
938 | er += tz * tz; | 1062 | { |
1063 | if (contact.normal.Z > 0) | ||
1064 | contact.normal.Z = 1.0f; | ||
1065 | else | ||
1066 | contact.normal.Z = -1.0f; | ||
1067 | contact.normal.X = 0.0f; | ||
1068 | contact.normal.Y = 0.0f; | ||
1069 | feetcollision = true; | ||
1070 | if (h < boneOff) | ||
1071 | IsColliding = true; | ||
1072 | return true; | ||
1073 | } | ||
1074 | |||
1075 | offset.Z = h - feetOff; // distance from top of feetbox | ||
939 | 1076 | ||
940 | if (er > 4.0f) // no collision | 1077 | if (offset.Z > 0) |
941 | return false; | 1078 | return false; |
942 | 1079 | ||
943 | if (er > 0.2f) | 1080 | if (offset.Z > -0.01) |
944 | { | 1081 | { |
945 | float t = offx * offx + offy * offy + offz * offz; | 1082 | offset.X = 0; |
946 | t = (float)Math.Sqrt(t); | 1083 | offset.Y = 0; |
947 | t = 1 / t; | 1084 | offset.Z = -1.0f; |
948 | offx *= t; | 1085 | } |
949 | offy *= t; | 1086 | else |
950 | offz *= t; | 1087 | { |
951 | 1088 | offset.Normalize(); | |
952 | if (reverse) | ||
953 | { | ||
954 | contact.normal.X = offx; | ||
955 | contact.normal.Y = offy; | ||
956 | contact.normal.Z = offz; | ||
957 | } | ||
958 | else | ||
959 | { | ||
960 | contact.normal.X = -offx; | ||
961 | contact.normal.Y = -offy; | ||
962 | contact.normal.Z = -offz; | ||
963 | } | ||
964 | } | 1089 | } |
965 | 1090 | ||
966 | if(h < boneOff) | 1091 | if (reverse) |
1092 | { | ||
1093 | contact.normal.X = offset.X; | ||
1094 | contact.normal.Y = offset.Y; | ||
1095 | contact.normal.Z = offset.Z; | ||
1096 | } | ||
1097 | else | ||
1098 | { | ||
1099 | contact.normal.X = -offset.X; | ||
1100 | contact.normal.Y = -offset.Y; | ||
1101 | contact.normal.Z = -offset.Z; | ||
1102 | } | ||
1103 | feetcollision = true; | ||
1104 | if (h < boneOff) | ||
967 | IsColliding = true; | 1105 | IsColliding = true; |
968 | } | 1106 | } |
969 | else | 1107 | else |
@@ -977,11 +1115,28 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
977 | /// This is the avatar's movement control + PID Controller | 1115 | /// This is the avatar's movement control + PID Controller |
978 | /// </summary> | 1116 | /// </summary> |
979 | /// <param name="timeStep"></param> | 1117 | /// <param name="timeStep"></param> |
980 | public void Move(float timeStep, List<OdeCharacter> defects) | 1118 | public void Move(List<OdeCharacter> defects) |
981 | { | 1119 | { |
982 | if (Body == IntPtr.Zero) | 1120 | if (Body == IntPtr.Zero) |
983 | return; | 1121 | return; |
984 | 1122 | ||
1123 | if (m_collisionException) | ||
1124 | { | ||
1125 | d.BodySetPosition(Body,_position.X, _position.Y, _position.Z); | ||
1126 | d.BodySetLinearVel(Body, 0, 0, 0); | ||
1127 | |||
1128 | float v = _velocity.Length(); | ||
1129 | if (v != 0) | ||
1130 | { | ||
1131 | v = 5.0f / v; | ||
1132 | _velocity = _velocity * v; | ||
1133 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | ||
1134 | } | ||
1135 | ajustCollider(); | ||
1136 | m_collisionException = false; | ||
1137 | return; | ||
1138 | } | ||
1139 | |||
985 | d.Vector3 dtmp = d.BodyGetPosition(Body); | 1140 | d.Vector3 dtmp = d.BodyGetPosition(Body); |
986 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); | 1141 | Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z); |
987 | 1142 | ||
@@ -989,10 +1144,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
989 | // so force it back to identity | 1144 | // so force it back to identity |
990 | 1145 | ||
991 | d.Quaternion qtmp; | 1146 | d.Quaternion qtmp; |
992 | qtmp.W = m_orientation.W; | 1147 | qtmp.W = m_orientation2D.W; |
993 | qtmp.X = m_orientation.X; | 1148 | qtmp.X = m_orientation2D.X; |
994 | qtmp.Y = m_orientation.Y; | 1149 | qtmp.Y = m_orientation2D.Y; |
995 | qtmp.Z = m_orientation.Z; | 1150 | qtmp.Z = m_orientation2D.Z; |
996 | d.BodySetQuaternion(Body, ref qtmp); | 1151 | d.BodySetQuaternion(Body, ref qtmp); |
997 | 1152 | ||
998 | if (m_pidControllerActive == false) | 1153 | if (m_pidControllerActive == false) |
@@ -1055,9 +1210,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1055 | 1210 | ||
1056 | //****************************************** | 1211 | //****************************************** |
1057 | // colide with land | 1212 | // colide with land |
1213 | |||
1058 | d.AABB aabb; | 1214 | d.AABB aabb; |
1059 | d.GeomGetAABB(feetbox, out aabb); | 1215 | d.GeomGetAABB(feetbox, out aabb); |
1060 | float chrminZ = aabb.MinZ - 0.04f; // move up a bit | 1216 | float chrminZ = aabb.MinZ; ; // move up a bit |
1061 | Vector3 posch = localpos; | 1217 | Vector3 posch = localpos; |
1062 | 1218 | ||
1063 | float ftmp; | 1219 | float ftmp; |
@@ -1100,11 +1256,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1100 | contact.PenetrationDepth = depth; | 1256 | contact.PenetrationDepth = depth; |
1101 | contact.Position.X = localpos.X; | 1257 | contact.Position.X = localpos.X; |
1102 | contact.Position.Y = localpos.Y; | 1258 | contact.Position.Y = localpos.Y; |
1103 | contact.Position.Z = chrminZ; | 1259 | contact.Position.Z = terrainheight; |
1104 | contact.SurfaceNormal.X = 0f; | 1260 | contact.SurfaceNormal.X = 0.0f; |
1105 | contact.SurfaceNormal.Y = 0f; | 1261 | contact.SurfaceNormal.Y = 0.0f; |
1106 | contact.SurfaceNormal.Z = -1f; | 1262 | contact.SurfaceNormal.Z = -1f; |
1107 | contact.RelativeSpeed = -vel.Z; | 1263 | contact.RelativeSpeed = -vel.Z; |
1264 | contact.CharacterFeet = true; | ||
1108 | AddCollisionEvent(0, contact); | 1265 | AddCollisionEvent(0, contact); |
1109 | 1266 | ||
1110 | vec.Z *= 0.5f; | 1267 | vec.Z *= 0.5f; |
@@ -1123,6 +1280,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1123 | m_iscollidingGround = false; | 1280 | m_iscollidingGround = false; |
1124 | } | 1281 | } |
1125 | 1282 | ||
1283 | |||
1126 | //****************************************** | 1284 | //****************************************** |
1127 | 1285 | ||
1128 | bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f); | 1286 | bool tviszero = (_target_velocity.X == 0.0f && _target_velocity.Y == 0.0f && _target_velocity.Z == 0.0f); |
@@ -1258,21 +1416,58 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1258 | } | 1416 | } |
1259 | 1417 | ||
1260 | // update our local ideia of position velocity and aceleration | 1418 | // update our local ideia of position velocity and aceleration |
1419 | // _position = localpos; | ||
1261 | _position = localpos; | 1420 | _position = localpos; |
1421 | |||
1262 | if (_zeroFlag) | 1422 | if (_zeroFlag) |
1263 | { | 1423 | { |
1264 | _velocity = Vector3.Zero; | 1424 | _velocity = Vector3.Zero; |
1265 | _acceleration = Vector3.Zero; | 1425 | _acceleration = Vector3.Zero; |
1426 | m_rotationalVelocity = Vector3.Zero; | ||
1266 | } | 1427 | } |
1267 | else | 1428 | else |
1268 | { | 1429 | { |
1269 | _acceleration = _velocity; // previus velocity | 1430 | Vector3 a =_velocity; // previus velocity |
1270 | _velocity = vel; | 1431 | SetSmooth(ref _velocity, ref vel, 2); |
1271 | _acceleration = (vel - _acceleration) / timeStep; | 1432 | a = (_velocity - a) * invtimeStep; |
1433 | SetSmooth(ref _acceleration, ref a, 2); | ||
1434 | |||
1435 | dtmp = d.BodyGetAngularVel(Body); | ||
1436 | m_rotationalVelocity.X = 0f; | ||
1437 | m_rotationalVelocity.Y = 0f; | ||
1438 | m_rotationalVelocity.Z = dtmp.Z; | ||
1439 | Math.Round(m_rotationalVelocity.Z,3); | ||
1272 | } | 1440 | } |
1273 | 1441 | ajustCollider(); | |
1442 | } | ||
1443 | |||
1444 | public void round(ref Vector3 v, int digits) | ||
1445 | { | ||
1446 | v.X = (float)Math.Round(v.X, digits); | ||
1447 | v.Y = (float)Math.Round(v.Y, digits); | ||
1448 | v.Z = (float)Math.Round(v.Z, digits); | ||
1449 | } | ||
1450 | |||
1451 | public void SetSmooth(ref Vector3 dst, ref Vector3 value) | ||
1452 | { | ||
1453 | dst.X = 0.1f * dst.X + 0.9f * value.X; | ||
1454 | dst.Y = 0.1f * dst.Y + 0.9f * value.Y; | ||
1455 | dst.Z = 0.1f * dst.Z + 0.9f * value.Z; | ||
1456 | } | ||
1457 | |||
1458 | public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits) | ||
1459 | { | ||
1460 | dst.X = 0.4f * dst.X + 0.6f * value.X; | ||
1461 | dst.X = (float)Math.Round(dst.X, rounddigits); | ||
1462 | |||
1463 | dst.Y = 0.4f * dst.Y + 0.6f * value.Y; | ||
1464 | dst.Y = (float)Math.Round(dst.Y, rounddigits); | ||
1465 | |||
1466 | dst.Z = 0.4f * dst.Z + 0.6f * value.Z; | ||
1467 | dst.Z = (float)Math.Round(dst.Z, rounddigits); | ||
1274 | } | 1468 | } |
1275 | 1469 | ||
1470 | |||
1276 | /// <summary> | 1471 | /// <summary> |
1277 | /// Updates the reported position and velocity. | 1472 | /// Updates the reported position and velocity. |
1278 | /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording | 1473 | /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording |
@@ -1399,10 +1594,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1399 | 1594 | ||
1400 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); | 1595 | AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); |
1401 | 1596 | ||
1402 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; | 1597 | _parent_scene.actor_name_map[collider] = (PhysicsActor)this; |
1403 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; | ||
1404 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; | 1598 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; |
1405 | _parent_scene.actor_name_map[bonebox] = (PhysicsActor)this; | 1599 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; |
1600 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; | ||
1601 | _parent_scene.actor_name_map[bbox] = (PhysicsActor)this; | ||
1406 | _parent_scene.AddCharacter(this); | 1602 | _parent_scene.AddCharacter(this); |
1407 | } | 1603 | } |
1408 | else | 1604 | else |
@@ -1431,6 +1627,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1431 | { | 1627 | { |
1432 | } | 1628 | } |
1433 | 1629 | ||
1630 | private void changeAvatarSize(strAvatarSize st) | ||
1631 | { | ||
1632 | m_feetOffset = st.offset; | ||
1633 | changeSize(st.size); | ||
1634 | } | ||
1635 | |||
1434 | private void changeSize(Vector3 pSize) | 1636 | private void changeSize(Vector3 pSize) |
1435 | { | 1637 | { |
1436 | if (pSize.IsFinite()) | 1638 | if (pSize.IsFinite()) |
@@ -1449,13 +1651,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1449 | _position.Z + (m_size.Z - oldsz) * 0.5f); | 1651 | _position.Z + (m_size.Z - oldsz) * 0.5f); |
1450 | 1652 | ||
1451 | Velocity = Vector3.Zero; | 1653 | Velocity = Vector3.Zero; |
1654 | |||
1452 | 1655 | ||
1453 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; | 1656 | _parent_scene.actor_name_map[collider] = (PhysicsActor)this; |
1454 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; | ||
1455 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; | 1657 | _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; |
1456 | _parent_scene.actor_name_map[bonebox] = (PhysicsActor)this; | 1658 | _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; |
1659 | _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; | ||
1660 | _parent_scene.actor_name_map[bbox] = (PhysicsActor)this; | ||
1457 | } | 1661 | } |
1458 | m_freemove = false; | 1662 | m_freemove = false; |
1663 | m_collisionException = false; | ||
1459 | m_pidControllerActive = true; | 1664 | m_pidControllerActive = true; |
1460 | } | 1665 | } |
1461 | else | 1666 | else |
@@ -1475,14 +1680,36 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1475 | 1680 | ||
1476 | private void changeOrientation(Quaternion newOri) | 1681 | private void changeOrientation(Quaternion newOri) |
1477 | { | 1682 | { |
1478 | d.Quaternion myrot = new d.Quaternion(); | 1683 | if (m_orientation != newOri) |
1479 | myrot.X = newOri.X; | 1684 | { |
1480 | myrot.Y = newOri.Y; | 1685 | m_orientation = newOri; // keep a copy for core use |
1481 | myrot.Z = newOri.Z; | 1686 | // but only use rotations around Z |
1482 | myrot.W = newOri.W; | 1687 | |
1483 | float t = d.JointGetAMotorAngle(Amotor, 2); | 1688 | m_orientation2D.W = newOri.W; |
1484 | d.BodySetQuaternion(Body,ref myrot); | 1689 | m_orientation2D.Z = newOri.Z; |
1485 | m_orientation = newOri; | 1690 | |
1691 | float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z; | ||
1692 | if (t > 0) | ||
1693 | { | ||
1694 | t = 1.0f / (float)Math.Sqrt(t); | ||
1695 | m_orientation2D.W *= t; | ||
1696 | m_orientation2D.Z *= t; | ||
1697 | } | ||
1698 | else | ||
1699 | { | ||
1700 | m_orientation2D.W = 1.0f; | ||
1701 | m_orientation2D.Z = 0f; | ||
1702 | } | ||
1703 | m_orientation2D.Y = 0f; | ||
1704 | m_orientation2D.X = 0f; | ||
1705 | |||
1706 | d.Quaternion myrot = new d.Quaternion(); | ||
1707 | myrot.X = m_orientation2D.X; | ||
1708 | myrot.Y = m_orientation2D.Y; | ||
1709 | myrot.Z = m_orientation2D.Z; | ||
1710 | myrot.W = m_orientation2D.W; | ||
1711 | d.BodySetQuaternion(Body, ref myrot); | ||
1712 | } | ||
1486 | } | 1713 | } |
1487 | 1714 | ||
1488 | private void changeVelocity(Vector3 newVel) | 1715 | private void changeVelocity(Vector3 newVel) |
@@ -1564,6 +1791,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1564 | 1791 | ||
1565 | if (Body != IntPtr.Zero) | 1792 | if (Body != IntPtr.Zero) |
1566 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); | 1793 | d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z); |
1794 | ajustCollider(); | ||
1567 | } | 1795 | } |
1568 | 1796 | ||
1569 | private void donullchange() | 1797 | private void donullchange() |
@@ -1572,7 +1800,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1572 | 1800 | ||
1573 | public bool DoAChange(changes what, object arg) | 1801 | public bool DoAChange(changes what, object arg) |
1574 | { | 1802 | { |
1575 | if (topbox == IntPtr.Zero && what != changes.Add && what != changes.Remove) | 1803 | if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove) |
1576 | { | 1804 | { |
1577 | return false; | 1805 | return false; |
1578 | } | 1806 | } |
@@ -1638,6 +1866,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1638 | changeSize((Vector3)arg); | 1866 | changeSize((Vector3)arg); |
1639 | break; | 1867 | break; |
1640 | 1868 | ||
1869 | case changes.AvatarSize: | ||
1870 | changeAvatarSize((strAvatarSize)arg); | ||
1871 | break; | ||
1872 | |||
1641 | case changes.Momentum: | 1873 | case changes.Momentum: |
1642 | changeMomentum((Vector3)arg); | 1874 | changeMomentum((Vector3)arg); |
1643 | break; | 1875 | break; |
@@ -1685,5 +1917,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1685 | { | 1917 | { |
1686 | _parent_scene.AddChange((PhysicsActor)this, what, arg); | 1918 | _parent_scene.AddChange((PhysicsActor)this, what, arg); |
1687 | } | 1919 | } |
1920 | |||
1921 | private struct strAvatarSize | ||
1922 | { | ||
1923 | public Vector3 size; | ||
1924 | public float offset; | ||
1925 | } | ||
1926 | |||
1688 | } | 1927 | } |
1689 | } | 1928 | } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index dc247a9..faa9488 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
84 | 84 | ||
85 | private Vector3 _position; | 85 | private Vector3 _position; |
86 | private Vector3 _velocity; | 86 | private Vector3 _velocity; |
87 | private Vector3 _torque; | 87 | private Vector3 m_torque; |
88 | private Vector3 m_lastVelocity; | 88 | private Vector3 m_lastVelocity; |
89 | private Vector3 m_lastposition; | 89 | private Vector3 m_lastposition; |
90 | private Vector3 m_rotationalVelocity; | 90 | private Vector3 m_rotationalVelocity; |
@@ -597,7 +597,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
597 | if (!IsPhysical || Body == IntPtr.Zero) | 597 | if (!IsPhysical || Body == IntPtr.Zero) |
598 | return Vector3.Zero; | 598 | return Vector3.Zero; |
599 | 599 | ||
600 | return _torque; | 600 | return m_torque; |
601 | } | 601 | } |
602 | 602 | ||
603 | set | 603 | set |
@@ -2425,10 +2425,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2425 | { | 2425 | { |
2426 | if (!childPrim) | 2426 | if (!childPrim) |
2427 | { | 2427 | { |
2428 | m_force = Vector3.Zero; | 2428 | // m_force = Vector3.Zero; |
2429 | m_forceacc = Vector3.Zero; | 2429 | m_forceacc = Vector3.Zero; |
2430 | m_angularForceacc = Vector3.Zero; | 2430 | m_angularForceacc = Vector3.Zero; |
2431 | _torque = Vector3.Zero; | 2431 | // m_torque = Vector3.Zero; |
2432 | _velocity = Vector3.Zero; | 2432 | _velocity = Vector3.Zero; |
2433 | _acceleration = Vector3.Zero; | 2433 | _acceleration = Vector3.Zero; |
2434 | m_rotationalVelocity = Vector3.Zero; | 2434 | m_rotationalVelocity = Vector3.Zero; |
@@ -2521,7 +2521,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2521 | prm.m_collisionCategories = m_collisionCategories; | 2521 | prm.m_collisionCategories = m_collisionCategories; |
2522 | prm.m_collisionFlags = m_collisionFlags; | 2522 | prm.m_collisionFlags = m_collisionFlags; |
2523 | 2523 | ||
2524 | if (prm.prim_geom != null) | 2524 | if (prm.prim_geom != IntPtr.Zero) |
2525 | { | 2525 | { |
2526 | 2526 | ||
2527 | if (prm.m_NoColide) | 2527 | if (prm.m_NoColide) |
@@ -2542,7 +2542,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2542 | // ((OdePrim)_parent).ChildSelectedChange(true); | 2542 | // ((OdePrim)_parent).ChildSelectedChange(true); |
2543 | 2543 | ||
2544 | 2544 | ||
2545 | if (prim_geom != null) | 2545 | if (prim_geom != IntPtr.Zero) |
2546 | { | 2546 | { |
2547 | if (m_NoColide) | 2547 | if (m_NoColide) |
2548 | { | 2548 | { |
@@ -2968,7 +2968,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2968 | d.BodyEnable(Body); | 2968 | d.BodyEnable(Body); |
2969 | 2969 | ||
2970 | } | 2970 | } |
2971 | _torque = newtorque; | 2971 | m_torque = newtorque; |
2972 | } | 2972 | } |
2973 | } | 2973 | } |
2974 | 2974 | ||
@@ -3364,7 +3364,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3364 | 3364 | ||
3365 | Vector3 trq; | 3365 | Vector3 trq; |
3366 | 3366 | ||
3367 | trq = _torque; | 3367 | trq = m_torque; |
3368 | trq += m_angularForceacc; | 3368 | trq += m_angularForceacc; |
3369 | m_angularForceacc = Vector3.Zero; | 3369 | m_angularForceacc = Vector3.Zero; |
3370 | if (trq.X != 0 || trq.Y != 0 || trq.Z != 0) | 3370 | if (trq.X != 0 || trq.Y != 0 || trq.Z != 0) |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs index 799a324..561ab1c 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODERayCastRequestManager.cs | |||
@@ -324,7 +324,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
324 | { | 324 | { |
325 | // Collide tests | 325 | // Collide tests |
326 | if ((CurrentRayFilter & FilterActiveSpace) != 0) | 326 | if ((CurrentRayFilter & FilterActiveSpace) != 0) |
327 | { | ||
327 | d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); | 328 | d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback); |
329 | d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback); | ||
330 | } | ||
328 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) | 331 | if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount)) |
329 | d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); | 332 | d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback); |
330 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) | 333 | if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount)) |
@@ -552,7 +555,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
552 | break; | 555 | break; |
553 | 556 | ||
554 | default: | 557 | default: |
555 | return; | ||
556 | break; | 558 | break; |
557 | } | 559 | } |
558 | } | 560 | } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 003a91c..15eb01f 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -147,6 +147,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
147 | PIDHoverActive, | 147 | PIDHoverActive, |
148 | 148 | ||
149 | Size, | 149 | Size, |
150 | AvatarSize, | ||
150 | Shape, | 151 | Shape, |
151 | PhysRepData, | 152 | PhysRepData, |
152 | AddPhysRep, | 153 | AddPhysRep, |
@@ -177,7 +178,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
177 | public changes what; | 178 | public changes what; |
178 | public Object arg; | 179 | public Object arg; |
179 | } | 180 | } |
180 | 181 | ||
182 | |||
183 | |||
181 | public class OdeScene : PhysicsScene | 184 | public class OdeScene : PhysicsScene |
182 | { | 185 | { |
183 | private readonly ILog m_log; | 186 | private readonly ILog m_log; |
@@ -224,9 +227,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
224 | // private IntPtr WaterHeightmapData = IntPtr.Zero; | 227 | // private IntPtr WaterHeightmapData = IntPtr.Zero; |
225 | // private GCHandle WaterMapHandler = new GCHandle(); | 228 | // private GCHandle WaterMapHandler = new GCHandle(); |
226 | 229 | ||
227 | public float avPIDD = 2200f; // make it visible | ||
228 | public float avPIDP = 900f; // make it visible | ||
229 | private float avCapRadius = 0.37f; | ||
230 | private float avDensity = 3f; | 230 | private float avDensity = 3f; |
231 | private float avMovementDivisorWalk = 1.3f; | 231 | private float avMovementDivisorWalk = 1.3f; |
232 | private float avMovementDivisorRun = 0.8f; | 232 | private float avMovementDivisorRun = 0.8f; |
@@ -299,9 +299,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
299 | 299 | ||
300 | public IntPtr TopSpace; // the global space | 300 | public IntPtr TopSpace; // the global space |
301 | public IntPtr ActiveSpace; // space for active prims | 301 | public IntPtr ActiveSpace; // space for active prims |
302 | public IntPtr CharsSpace; // space for active prims | ||
302 | public IntPtr StaticSpace; // space for the static things around | 303 | public IntPtr StaticSpace; // space for the static things around |
303 | public IntPtr GroundSpace; // space for ground | 304 | public IntPtr GroundSpace; // space for ground |
304 | 305 | ||
306 | public IntPtr SharedRay; | ||
307 | |||
305 | // some speedup variables | 308 | // some speedup variables |
306 | private int spaceGridMaxX; | 309 | private int spaceGridMaxX; |
307 | private int spaceGridMaxY; | 310 | private int spaceGridMaxY; |
@@ -372,21 +375,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
372 | 375 | ||
373 | // now the major subspaces | 376 | // now the major subspaces |
374 | ActiveSpace = d.HashSpaceCreate(TopSpace); | 377 | ActiveSpace = d.HashSpaceCreate(TopSpace); |
378 | CharsSpace = d.HashSpaceCreate(TopSpace); | ||
375 | StaticSpace = d.HashSpaceCreate(TopSpace); | 379 | StaticSpace = d.HashSpaceCreate(TopSpace); |
376 | GroundSpace = d.HashSpaceCreate(TopSpace); | 380 | GroundSpace = d.HashSpaceCreate(TopSpace); |
377 | } | 381 | } |
378 | catch | 382 | catch |
379 | { | 383 | { |
380 | // i must RtC#FM | 384 | // i must RtC#FM |
385 | // i did! | ||
381 | } | 386 | } |
382 | 387 | ||
383 | d.HashSpaceSetLevels(TopSpace, -2, 8); | 388 | d.HashSpaceSetLevels(TopSpace, -2, 8); |
384 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); | 389 | d.HashSpaceSetLevels(ActiveSpace, -2, 8); |
390 | d.HashSpaceSetLevels(CharsSpace, -4, 3); | ||
385 | d.HashSpaceSetLevels(StaticSpace, -2, 8); | 391 | d.HashSpaceSetLevels(StaticSpace, -2, 8); |
386 | d.HashSpaceSetLevels(GroundSpace, 0, 8); | 392 | d.HashSpaceSetLevels(GroundSpace, 0, 8); |
387 | 393 | ||
388 | // demote to second level | 394 | // demote to second level |
389 | d.SpaceSetSublevel(ActiveSpace, 1); | 395 | d.SpaceSetSublevel(ActiveSpace, 1); |
396 | d.SpaceSetSublevel(CharsSpace, 1); | ||
390 | d.SpaceSetSublevel(StaticSpace, 1); | 397 | d.SpaceSetSublevel(StaticSpace, 1); |
391 | d.SpaceSetSublevel(GroundSpace, 1); | 398 | d.SpaceSetSublevel(GroundSpace, 1); |
392 | 399 | ||
@@ -396,11 +403,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
396 | CollisionCategories.Phantom | | 403 | CollisionCategories.Phantom | |
397 | CollisionCategories.VolumeDtc | 404 | CollisionCategories.VolumeDtc |
398 | )); | 405 | )); |
399 | d.GeomSetCollideBits(ActiveSpace, 0); | 406 | d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space | |
407 | CollisionCategories.Geom | | ||
408 | CollisionCategories.Character | | ||
409 | CollisionCategories.Phantom | | ||
410 | CollisionCategories.VolumeDtc | ||
411 | )); | ||
412 | d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space | | ||
413 | CollisionCategories.Geom | | ||
414 | CollisionCategories.Character | | ||
415 | CollisionCategories.Phantom | | ||
416 | CollisionCategories.VolumeDtc | ||
417 | )); | ||
418 | d.GeomSetCollideBits(CharsSpace, 0); | ||
419 | |||
400 | d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | | 420 | d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space | |
401 | CollisionCategories.Geom | | 421 | CollisionCategories.Geom | |
402 | CollisionCategories.Land | | 422 | // CollisionCategories.Land | |
403 | CollisionCategories.Water | | 423 | // CollisionCategories.Water | |
404 | CollisionCategories.Phantom | | 424 | CollisionCategories.Phantom | |
405 | CollisionCategories.VolumeDtc | 425 | CollisionCategories.VolumeDtc |
406 | )); | 426 | )); |
@@ -412,6 +432,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
412 | contactgroup = d.JointGroupCreate(0); | 432 | contactgroup = d.JointGroupCreate(0); |
413 | //contactgroup | 433 | //contactgroup |
414 | 434 | ||
435 | SharedRay = d.CreateRay(TopSpace, 1.0f); | ||
436 | |||
415 | d.WorldSetAutoDisableFlag(world, false); | 437 | d.WorldSetAutoDisableFlag(world, false); |
416 | } | 438 | } |
417 | } | 439 | } |
@@ -468,7 +490,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
468 | avDensity = physicsconfig.GetFloat("av_density", avDensity); | 490 | avDensity = physicsconfig.GetFloat("av_density", avDensity); |
469 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk); | 491 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk); |
470 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun); | 492 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun); |
471 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", avCapRadius); | ||
472 | 493 | ||
473 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); | 494 | contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision); |
474 | 495 | ||
@@ -494,7 +515,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
494 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); | 515 | odetimestepMS = (int)(1000.0f * ODE_STEPSIZE +0.5f); |
495 | 516 | ||
496 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); | 517 | ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf); |
497 | GlobalContactsArray = GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); | 518 | GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf); |
498 | 519 | ||
499 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; | 520 | m_materialContactsData[(int)Material.Stone].mu = 0.8f; |
500 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; | 521 | m_materialContactsData[(int)Material.Stone].bounce = 0.4f; |
@@ -718,35 +739,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
718 | 739 | ||
719 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 740 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
720 | return; | 741 | return; |
721 | /* | 742 | /* |
722 | // debug | 743 | // debug |
723 | PhysicsActor dp2; | 744 | PhysicsActor dp2; |
724 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) | 745 | if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass) |
725 | { | 746 | { |
726 | d.AABB aabb; | 747 | d.AABB aabb; |
727 | d.GeomGetAABB(g2, out aabb); | 748 | d.GeomGetAABB(g2, out aabb); |
728 | float x = aabb.MaxX - aabb.MinX; | 749 | float x = aabb.MaxX - aabb.MinX; |
729 | float y = aabb.MaxY - aabb.MinY; | 750 | float y = aabb.MaxY - aabb.MinY; |
730 | float z = aabb.MaxZ - aabb.MinZ; | 751 | float z = aabb.MaxZ - aabb.MinZ; |
731 | if (x > 60.0f || y > 60.0f || z > 60.0f) | 752 | if (x > 60.0f || y > 60.0f || z > 60.0f) |
732 | { | 753 | { |
733 | if (!actor_name_map.TryGetValue(g2, out dp2)) | 754 | if (!actor_name_map.TryGetValue(g2, out dp2)) |
734 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2"); | 755 | m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2"); |
735 | else | 756 | else |
736 | m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})", | 757 | m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})", |
737 | dp2.Name, dp2.Size, x, y, z, | 758 | dp2.Name, dp2.Size, x, y, z, |
738 | dp2.Position.ToString(), | 759 | dp2.Position.ToString(), |
739 | dp2.Orientation.ToString(), | 760 | dp2.Orientation.ToString(), |
740 | dp2.Orientation.Length()); | 761 | dp2.Orientation.Length()); |
741 | return; | 762 | return; |
742 | } | 763 | } |
743 | } | 764 | } |
744 | // | 765 | // |
745 | */ | 766 | */ |
746 | 767 | ||
747 | 768 | ||
748 | if(d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || | 769 | if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc || |
749 | d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc) | 770 | d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc) |
750 | { | 771 | { |
751 | int cflags; | 772 | int cflags; |
752 | unchecked | 773 | unchecked |
@@ -761,7 +782,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
761 | catch (SEHException) | 782 | catch (SEHException) |
762 | { | 783 | { |
763 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); | 784 | m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim."); |
764 | // ode.drelease(world); | 785 | // ode.drelease(world); |
765 | base.TriggerPhysicsBasedRestart(); | 786 | base.TriggerPhysicsBasedRestart(); |
766 | } | 787 | } |
767 | catch (Exception e) | 788 | catch (Exception e) |
@@ -801,26 +822,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
801 | 822 | ||
802 | // get first contact | 823 | // get first contact |
803 | d.ContactGeom curContact = new d.ContactGeom(); | 824 | d.ContactGeom curContact = new d.ContactGeom(); |
825 | |||
804 | if (!GetCurContactGeom(0, ref curContact)) | 826 | if (!GetCurContactGeom(0, ref curContact)) |
805 | return; | 827 | return; |
806 | // for now it's the one with max depth | 828 | |
807 | ContactPoint maxDepthContact = new ContactPoint( | ||
808 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
809 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
810 | curContact.depth | ||
811 | ); | ||
812 | // do volume detection case | 829 | // do volume detection case |
813 | if ( | 830 | if ((p1.IsVolumeDtc || p2.IsVolumeDtc)) |
814 | (p1.IsVolumeDtc || p2.IsVolumeDtc)) | ||
815 | { | 831 | { |
832 | ContactPoint maxDepthContact = new ContactPoint( | ||
833 | new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z), | ||
834 | new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z), | ||
835 | curContact.depth, false | ||
836 | ); | ||
837 | |||
816 | collision_accounting_events(p1, p2, maxDepthContact); | 838 | collision_accounting_events(p1, p2, maxDepthContact); |
817 | return; | 839 | return; |
818 | } | 840 | } |
819 | 841 | ||
820 | // big messy collision analises | 842 | // big messy collision analises |
821 | 843 | ||
822 | Vector3 normoverride = Vector3.Zero; //damm c# | ||
823 | |||
824 | float mu = 0; | 844 | float mu = 0; |
825 | float bounce = 0; | 845 | float bounce = 0; |
826 | float cfm = 0.0001f; | 846 | float cfm = 0.0001f; |
@@ -831,36 +851,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
831 | ContactData contactdata1 = new ContactData(0, 0, false); | 851 | ContactData contactdata1 = new ContactData(0, 0, false); |
832 | ContactData contactdata2 = new ContactData(0, 0, false); | 852 | ContactData contactdata2 = new ContactData(0, 0, false); |
833 | 853 | ||
834 | bool dop1foot = false; | 854 | bool dop1ava = false; |
835 | bool dop2foot = false; | 855 | bool dop2ava = false; |
836 | bool ignore = false; | 856 | bool ignore = false; |
837 | bool AvanormOverride = false; | ||
838 | 857 | ||
839 | switch (p1.PhysicsActorType) | 858 | switch (p1.PhysicsActorType) |
840 | { | 859 | { |
841 | case (int)ActorTypes.Agent: | 860 | case (int)ActorTypes.Agent: |
842 | { | 861 | { |
843 | dop1foot = true; | 862 | dop1ava = true; |
844 | |||
845 | AvanormOverride = true; | ||
846 | Vector3 tmp = p2.Position - p1.Position; | ||
847 | normoverride = p2.Velocity - p1.Velocity; | ||
848 | mu = normoverride.LengthSquared(); | ||
849 | |||
850 | if (mu > 1e-6) | ||
851 | { | ||
852 | mu = 1.0f / (float)Math.Sqrt(mu); | ||
853 | normoverride *= mu; | ||
854 | mu = Vector3.Dot(tmp, normoverride); | ||
855 | if (mu > 0) | ||
856 | normoverride *= -1; | ||
857 | } | ||
858 | else | ||
859 | { | ||
860 | tmp.Normalize(); | ||
861 | normoverride = -tmp; | ||
862 | } | ||
863 | |||
864 | switch (p2.PhysicsActorType) | 863 | switch (p2.PhysicsActorType) |
865 | { | 864 | { |
866 | case (int)ActorTypes.Agent: | 865 | case (int)ActorTypes.Agent: |
@@ -871,7 +870,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
871 | case (int)ActorTypes.Prim: | 870 | case (int)ActorTypes.Prim: |
872 | if (p2.Velocity.LengthSquared() > 0.0f) | 871 | if (p2.Velocity.LengthSquared() > 0.0f) |
873 | p2.CollidingObj = true; | 872 | p2.CollidingObj = true; |
874 | dop1foot = true; | ||
875 | break; | 873 | break; |
876 | 874 | ||
877 | default: | 875 | default: |
@@ -886,33 +884,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
886 | { | 884 | { |
887 | case (int)ActorTypes.Agent: | 885 | case (int)ActorTypes.Agent: |
888 | 886 | ||
887 | dop2ava = true; | ||
889 | 888 | ||
890 | dop2foot = true; | ||
891 | |||
892 | AvanormOverride = true; | ||
893 | |||
894 | Vector3 tmp = p2.Position - p1.Position; | ||
895 | normoverride = p2.Velocity - p1.Velocity; | ||
896 | mu = normoverride.LengthSquared(); | ||
897 | if (mu > 1e-6) | ||
898 | { | ||
899 | mu = 1.0f / (float)Math.Sqrt(mu); | ||
900 | normoverride *= mu; | ||
901 | mu = Vector3.Dot(tmp, normoverride); | ||
902 | if (mu > 0) | ||
903 | normoverride *= -1; | ||
904 | } | ||
905 | else | ||
906 | { | ||
907 | tmp.Normalize(); | ||
908 | normoverride = -tmp; | ||
909 | } | ||
910 | |||
911 | bounce = 0; | ||
912 | mu = 0; | ||
913 | cfm = 0.0001f; | ||
914 | |||
915 | dop2foot = true; | ||
916 | if (p1.Velocity.LengthSquared() > 0.0f) | 889 | if (p1.Velocity.LengthSquared() > 0.0f) |
917 | p1.CollidingObj = true; | 890 | p1.CollidingObj = true; |
918 | break; | 891 | break; |
@@ -1017,166 +990,78 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1017 | default: | 990 | default: |
1018 | break; | 991 | break; |
1019 | } | 992 | } |
993 | |||
1020 | if (ignore) | 994 | if (ignore) |
1021 | return; | 995 | return; |
1022 | 996 | ||
1023 | IntPtr Joint; | ||
1024 | 997 | ||
1025 | int i = 0; | 998 | d.ContactGeom maxContact = curContact; |
999 | // if (IgnoreNegSides && curContact.side1 < 0) | ||
1000 | // maxContact.depth = float.MinValue; | ||
1001 | |||
1002 | d.ContactGeom minContact = curContact; | ||
1003 | // if (IgnoreNegSides && curContact.side1 < 0) | ||
1004 | // minContact.depth = float.MaxValue; | ||
1005 | |||
1006 | IntPtr Joint; | ||
1007 | bool FeetCollision = false; | ||
1026 | int ncontacts = 0; | 1008 | int ncontacts = 0; |
1027 | while(true) | ||
1028 | { | ||
1029 | 1009 | ||
1030 | if (IgnoreNegSides && curContact.side1 < 0) | ||
1031 | { | ||
1032 | if (++i >= count) | ||
1033 | break; | ||
1034 | 1010 | ||
1035 | if (!GetCurContactGeom(i, ref curContact)) | 1011 | int i = 0; |
1036 | break; | ||
1037 | } | ||
1038 | else | ||
1039 | 1012 | ||
1013 | while (true) | ||
1040 | { | 1014 | { |
1041 | if(dop1foot) | 1015 | if (m_global_contactcount >= maxContactsbeforedeath) |
1016 | break; | ||
1017 | |||
1018 | // if (!(IgnoreNegSides && curContact.side1 < 0)) | ||
1042 | { | 1019 | { |
1043 | if (!(((OdeCharacter)p1).Collide(g1,false, ref curContact))) | 1020 | bool noskip = true; |
1021 | if (dop1ava) | ||
1044 | { | 1022 | { |
1045 | if (++i >= count) | 1023 | if (!(((OdeCharacter)p1).Collide(g1,false, ref curContact, ref FeetCollision))) |
1046 | break; | 1024 | |
1047 | else | 1025 | noskip = false; |
1048 | continue; | ||
1049 | } | 1026 | } |
1050 | } | 1027 | else if (dop2ava) |
1051 | else if(dop2foot) | ||
1052 | { | ||
1053 | if(!(((OdeCharacter) p2).Collide(g2,true,ref curContact))) | ||
1054 | { | 1028 | { |
1055 | if (++i >= count) | 1029 | if (!(((OdeCharacter)p2).Collide(g2,true, ref curContact, ref FeetCollision))) |
1056 | break; | 1030 | noskip = false; |
1057 | else | ||
1058 | continue; | ||
1059 | } | 1031 | } |
1060 | } | ||
1061 | 1032 | ||
1062 | /* | 1033 | if (noskip) |
1063 | if (AvanormOverride) | ||
1064 | { | ||
1065 | if (curContact.depth > 0.3f) | ||
1066 | { | 1034 | { |
1067 | if (dop1foot && (p1.Position.Z - curContact.pos.Z) > (p1.Size.Z - avCapRadius) * 0.5f) | 1035 | m_global_contactcount++; |
1068 | p1.IsColliding = true; | 1036 | ncontacts++; |
1069 | if (dop2foot && (p2.Position.Z - curContact.pos.Z) > (p2.Size.Z - avCapRadius) * 0.5f) | ||
1070 | p2.IsColliding = true; | ||
1071 | curContact.normal.X = normoverride.X; | ||
1072 | curContact.normal.Y = normoverride.Y; | ||
1073 | curContact.normal.Z = normoverride.Z; | ||
1074 | } | ||
1075 | 1037 | ||
1076 | else | 1038 | Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale); |
1077 | { | 1039 | d.JointAttach(Joint, b1, b2); |
1078 | if (dop1foot) | ||
1079 | { | ||
1080 | float sz = p1.Size.Z; | ||
1081 | Vector3 vtmp = p1.Position; | ||
1082 | float ppos = curContact.pos.Z - vtmp.Z + (sz - avCapRadius) * 0.5f; | ||
1083 | if (ppos > 0f) | ||
1084 | { | ||
1085 | if (!p1.Flying) | ||
1086 | { | ||
1087 | d.AABB aabb; | ||
1088 | d.GeomGetAABB(g2, out aabb); | ||
1089 | float tmp = vtmp.Z - sz * .18f; | ||
1090 | |||
1091 | if (aabb.MaxZ < tmp) | ||
1092 | { | ||
1093 | vtmp.X = curContact.pos.X - vtmp.X; | ||
1094 | vtmp.Y = curContact.pos.Y - vtmp.Y; | ||
1095 | vtmp.Z = -0.2f; | ||
1096 | vtmp.Normalize(); | ||
1097 | curContact.normal.X = vtmp.X; | ||
1098 | curContact.normal.Y = vtmp.Y; | ||
1099 | curContact.normal.Z = vtmp.Z; | ||
1100 | } | ||
1101 | } | ||
1102 | } | ||
1103 | else | ||
1104 | p1.IsColliding = true; | ||
1105 | 1040 | ||
1106 | } | 1041 | if (curContact.depth > maxContact.depth) |
1042 | maxContact = curContact; | ||
1107 | 1043 | ||
1108 | if (dop2foot) | 1044 | if (curContact.depth < minContact.depth) |
1109 | { | 1045 | minContact = curContact; |
1110 | float sz = p2.Size.Z; | ||
1111 | Vector3 vtmp = p2.Position; | ||
1112 | vtmp.Z -= sz * 0.5f; | ||
1113 | vtmp.Z += 0.5f; | ||
1114 | float ppos = vtmp.Z - curContact.pos.Z; | ||
1115 | if (ppos > 0f) | ||
1116 | { | ||
1117 | if (!p2.Flying) | ||
1118 | { | ||
1119 | float tmp = vtmp.Z - sz * .18f; | ||
1120 | vtmp.X = curContact.pos.X - vtmp.X; | ||
1121 | vtmp.Y = curContact.pos.Y - vtmp.Y; | ||
1122 | vtmp.Z = curContact.pos.Z - vtmp.Z; | ||
1123 | vtmp.Normalize(); | ||
1124 | curContact.normal.X = vtmp.X; | ||
1125 | curContact.normal.Y = vtmp.Y; | ||
1126 | curContact.normal.Z = vtmp.Z; | ||
1127 | } | ||
1128 | } | ||
1129 | // else | ||
1130 | p2.IsColliding = true; | ||
1131 | |||
1132 | } | ||
1133 | } | 1046 | } |
1134 | } | 1047 | } |
1135 | */ | ||
1136 | ncontacts++; | ||
1137 | Joint = CreateContacJoint(ref curContact, mu, bounce, cfm, erpscale, dscale); | ||
1138 | d.JointAttach(Joint, b1, b2); | ||
1139 | |||
1140 | if (++m_global_contactcount >= maxContactsbeforedeath) | ||
1141 | break; | ||
1142 | 1048 | ||
1143 | if (++i >= count) | 1049 | if (++i >= count) |
1144 | break; | 1050 | break; |
1145 | 1051 | ||
1146 | if (!GetCurContactGeom(i, ref curContact)) | 1052 | if (!GetCurContactGeom(i, ref curContact)) |
1147 | break; | 1053 | break; |
1148 | |||
1149 | if (curContact.depth > maxDepthContact.PenetrationDepth) | ||
1150 | { | ||
1151 | maxDepthContact.Position.X = curContact.pos.X; | ||
1152 | maxDepthContact.Position.Y = curContact.pos.Y; | ||
1153 | maxDepthContact.Position.Z = curContact.pos.Z; | ||
1154 | maxDepthContact.SurfaceNormal.X = curContact.normal.X; | ||
1155 | maxDepthContact.SurfaceNormal.Y = curContact.normal.Y; | ||
1156 | maxDepthContact.SurfaceNormal.Z = curContact.normal.Z; | ||
1157 | maxDepthContact.PenetrationDepth = curContact.depth; | ||
1158 | } | ||
1159 | } | 1054 | } |
1160 | } | ||
1161 | 1055 | ||
1162 | if(ncontacts > 0) | 1056 | if (ncontacts > 0) |
1163 | collision_accounting_events(p1, p2, maxDepthContact); | ||
1164 | |||
1165 | /* | ||
1166 | if (notskipedcount > geomContactPointsStartthrottle) | ||
1167 | { | 1057 | { |
1168 | // If there are more then 3 contact points, it's likely | 1058 | ContactPoint maxDepthContact = new ContactPoint( |
1169 | // that we've got a pile of objects, so ... | 1059 | new Vector3(maxContact.pos.X, maxContact.pos.Y, maxContact.pos.Z), |
1170 | // We don't want to send out hundreds of terse updates over and over again | 1060 | new Vector3(minContact.normal.X, minContact.normal.Y, minContact.normal.Z), |
1171 | // so lets throttle them and send them again after it's somewhat sorted out. | 1061 | maxContact.depth, FeetCollision |
1172 | this needs checking so out for now | 1062 | ); |
1173 | if (b1 != IntPtr.Zero) | 1063 | collision_accounting_events(p1, p2, maxDepthContact); |
1174 | p1.ThrottleUpdates = true; | ||
1175 | if (b2 != IntPtr.Zero) | ||
1176 | p2.ThrottleUpdates = true; | ||
1177 | |||
1178 | } | 1064 | } |
1179 | */ | ||
1180 | } | 1065 | } |
1181 | 1066 | ||
1182 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) | 1067 | private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact) |
@@ -1267,10 +1152,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1267 | // chr.CollidingGround = false; not done here | 1152 | // chr.CollidingGround = false; not done here |
1268 | chr.CollidingObj = false; | 1153 | chr.CollidingObj = false; |
1269 | // do colisions with static space | 1154 | // do colisions with static space |
1270 | d.SpaceCollide2(StaticSpace, chr.topbox, IntPtr.Zero, nearCallback); | 1155 | d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback); |
1271 | d.SpaceCollide2(StaticSpace, chr.midbox, IntPtr.Zero, nearCallback); | 1156 | |
1272 | d.SpaceCollide2(StaticSpace, chr.feetbox, IntPtr.Zero, nearCallback); | 1157 | // chars with chars |
1273 | d.SpaceCollide2(StaticSpace, chr.bonebox, IntPtr.Zero, nearCallback); | 1158 | d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback); |
1274 | // no coll with gnd | 1159 | // no coll with gnd |
1275 | } | 1160 | } |
1276 | } | 1161 | } |
@@ -1312,16 +1197,25 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1312 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); | 1197 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); |
1313 | } | 1198 | } |
1314 | } | 1199 | } |
1315 | // finally colide active things amoung them | 1200 | // colide active amoung them |
1316 | try | 1201 | try |
1317 | { | 1202 | { |
1318 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); | 1203 | d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback); |
1319 | } | 1204 | } |
1320 | catch (AccessViolationException) | 1205 | catch (AccessViolationException) |
1321 | { | 1206 | { |
1207 | m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space"); | ||
1208 | } | ||
1209 | // and with chars | ||
1210 | try | ||
1211 | { | ||
1212 | d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback); | ||
1213 | } | ||
1214 | catch (AccessViolationException) | ||
1215 | { | ||
1322 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); | 1216 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); |
1323 | } | 1217 | } |
1324 | // _perloopContact.Clear(); | 1218 | // _perloopContact.Clear(); |
1325 | } | 1219 | } |
1326 | 1220 | ||
1327 | #endregion | 1221 | #endregion |
@@ -1357,13 +1251,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1357 | 1251 | ||
1358 | #region Add/Remove Entities | 1252 | #region Add/Remove Entities |
1359 | 1253 | ||
1360 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | 1254 | public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) |
1361 | { | 1255 | { |
1362 | Vector3 pos; | 1256 | Vector3 pos; |
1363 | pos.X = position.X; | 1257 | pos.X = position.X; |
1364 | pos.Y = position.Y; | 1258 | pos.Y = position.Y; |
1365 | pos.Z = position.Z; | 1259 | pos.Z = position.Z; |
1366 | OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, avPIDD, avPIDP, avDensity, avMovementDivisorWalk, avMovementDivisorRun); | 1260 | OdeCharacter newAv = new OdeCharacter(localID,avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun); |
1367 | newAv.Flying = isFlying; | 1261 | newAv.Flying = isFlying; |
1368 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | 1262 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; |
1369 | 1263 | ||
@@ -1806,7 +1700,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1806 | foreach (OdeCharacter actor in _characters) | 1700 | foreach (OdeCharacter actor in _characters) |
1807 | { | 1701 | { |
1808 | if (actor != null) | 1702 | if (actor != null) |
1809 | actor.Move(ODE_STEPSIZE, defects); | 1703 | actor.Move(defects); |
1810 | } | 1704 | } |
1811 | if (defects.Count != 0) | 1705 | if (defects.Count != 0) |
1812 | { | 1706 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 94fd940..6879ebb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -317,8 +317,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
317 | comms.DeleteListener(itemID); | 317 | comms.DeleteListener(itemID); |
318 | 318 | ||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | 319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); |
320 | xmlrpc.DeleteChannels(itemID); | 320 | if (xmlrpc != null) |
321 | xmlrpc.CancelSRDRequests(itemID); | 321 | { |
322 | xmlrpc.DeleteChannels(itemID); | ||
323 | xmlrpc.CancelSRDRequests(itemID); | ||
324 | } | ||
322 | 325 | ||
323 | // Remove Sensors | 326 | // Remove Sensors |
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | 327 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6b63d94..7ff30ca 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3013,7 +3013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3013 | } | 3013 | } |
3014 | 3014 | ||
3015 | bool result = money.ObjectGiveMoney( | 3015 | bool result = money.ObjectGiveMoney( |
3016 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, UUID.Zero); | 3016 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
3017 | 3017 | ||
3018 | if (result) | 3018 | if (result) |
3019 | return 1; | 3019 | return 1; |
@@ -6384,7 +6384,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6384 | } | 6384 | } |
6385 | else | 6385 | else |
6386 | { | 6386 | { |
6387 | agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); | 6387 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6388 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6389 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
6388 | } | 6390 | } |
6389 | return agentSize; | 6391 | return agentSize; |
6390 | } | 6392 | } |
@@ -8591,8 +8593,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8591 | // and standing avatar since server 1.36 | 8593 | // and standing avatar since server 1.36 |
8592 | LSL_Vector lower; | 8594 | LSL_Vector lower; |
8593 | LSL_Vector upper; | 8595 | LSL_Vector upper; |
8596 | |||
8597 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8598 | |||
8594 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8599 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID |
8595 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8600 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
8601 | /* | ||
8596 | { | 8602 | { |
8597 | // This is for ground sitting avatars | 8603 | // This is for ground sitting avatars |
8598 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | 8604 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
@@ -8610,6 +8616,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8610 | // Adjust to the documented error offsets (see LSL Wiki) | 8616 | // Adjust to the documented error offsets (see LSL Wiki) |
8611 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | 8617 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); |
8612 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | 8618 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); |
8619 | */ | ||
8620 | { | ||
8621 | // This is for ground sitting avatars TODO! | ||
8622 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); | ||
8623 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
8624 | } | ||
8625 | else | ||
8626 | { | ||
8627 | // This is for standing/flying avatars | ||
8628 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); | ||
8629 | upper = new LSL_Vector(box.X, box.Y, box.Z); | ||
8630 | } | ||
8613 | 8631 | ||
8614 | if (lower.x > upper.x) | 8632 | if (lower.x > upper.x) |
8615 | lower.x = upper.x; | 8633 | lower.x = upper.x; |
@@ -12529,7 +12547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12529 | } | 12547 | } |
12530 | 12548 | ||
12531 | bool result = money.ObjectGiveMoney( | 12549 | bool result = money.ObjectGiveMoney( |
12532 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn); | 12550 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
12533 | 12551 | ||
12534 | if (result) | 12552 | if (result) |
12535 | { | 12553 | { |
@@ -12931,7 +12949,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12931 | 12949 | ||
12932 | case (int)ScriptBaseClass.PRIM_SIZE: | 12950 | case (int)ScriptBaseClass.PRIM_SIZE: |
12933 | // as in llGetAgentSize above | 12951 | // as in llGetAgentSize above |
12934 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | 12952 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); |
12953 | Vector3 s = avatar.Appearance.AvatarSize; | ||
12954 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
12955 | |||
12935 | break; | 12956 | break; |
12936 | 12957 | ||
12937 | case (int)ScriptBaseClass.PRIM_ROTATION: | 12958 | case (int)ScriptBaseClass.PRIM_ROTATION: |
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index 0caa521..c0130f1 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs | |||
@@ -201,7 +201,13 @@ namespace OpenSim.Services.Interfaces | |||
201 | appearance.Serial = Int32.Parse(Data["Serial"]); | 201 | appearance.Serial = Int32.Parse(Data["Serial"]); |
202 | 202 | ||
203 | if (Data.ContainsKey("AvatarHeight")) | 203 | if (Data.ContainsKey("AvatarHeight")) |
204 | appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); | 204 | { |
205 | float h = float.Parse(Data["AvatarHeight"]); | ||
206 | if( h == 0f) | ||
207 | h = 1.9f; | ||
208 | appearance.SetSize(new Vector3(0.45f, 0.6f, h )); | ||
209 | // appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); | ||
210 | } | ||
205 | 211 | ||
206 | // Legacy Wearables | 212 | // Legacy Wearables |
207 | if (Data.ContainsKey("BodyItem")) | 213 | if (Data.ContainsKey("BodyItem")) |
@@ -339,6 +345,7 @@ namespace OpenSim.Services.Interfaces | |||
339 | appearance.Wearables[AvatarWearable.EYES].Wear( | 345 | appearance.Wearables[AvatarWearable.EYES].Wear( |
340 | AvatarWearable.DefaultWearables[ | 346 | AvatarWearable.DefaultWearables[ |
341 | AvatarWearable.EYES][0]); | 347 | AvatarWearable.EYES][0]); |
348 | |||
342 | } | 349 | } |
343 | catch | 350 | catch |
344 | { | 351 | { |