diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 |
2 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index d57a8e5..3291be4 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -342,6 +342,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
342 | m_log.Error( | 342 | m_log.Error( |
343 | "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); | 343 | "[VECTORRENDERMODULE]: OpenJpeg Encode Failed. Empty byte data returned!"); |
344 | } | 344 | } |
345 | |||
345 | m_textureManager.ReturnData(id, imageJ2000); | 346 | m_textureManager.ReturnData(id, imageJ2000); |
346 | } | 347 | } |
347 | 348 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8d84557..dd797fc 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -4144,9 +4144,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
4144 | ScheduleFullUpdate(); | 4144 | ScheduleFullUpdate(); |
4145 | } | 4145 | } |
4146 | 4146 | ||
4147 | // Added to handle bug in libsecondlife's TextureEntry.ToBytes() | 4147 | /// <summary> |
4148 | // not handling RGBA properly. Cycles through, and "fixes" the color | 4148 | /// Update the textures on the part. |
4149 | // info | 4149 | /// </summary> |
4150 | /// Added to handle bug in libsecondlife's TextureEntry.ToBytes() | ||
4151 | /// not handling RGBA properly. Cycles through, and "fixes" the color | ||
4152 | /// info | ||
4153 | /// <param name="tex"></param> | ||
4150 | public void UpdateTexture(Primitive.TextureEntry tex) | 4154 | public void UpdateTexture(Primitive.TextureEntry tex) |
4151 | { | 4155 | { |
4152 | //Color4 tmpcolor; | 4156 | //Color4 tmpcolor; |