diff options
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8415feb..6414f35 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -6006,6 +6006,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6006 | public LSL_Vector llGroundSlope(LSL_Vector offset) | 6006 | public LSL_Vector llGroundSlope(LSL_Vector offset) |
6007 | { | 6007 | { |
6008 | m_host.AddScriptLPS(1); | 6008 | m_host.AddScriptLPS(1); |
6009 | |||
6009 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. | 6010 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
6010 | LSL_Vector vsn = llGroundNormal(offset); | 6011 | LSL_Vector vsn = llGroundNormal(offset); |
6011 | 6012 | ||
@@ -6016,7 +6017,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6016 | vsl.Normalize(); | 6017 | vsl.Normalize(); |
6017 | //Normalization might be overkill here | 6018 | //Normalization might be overkill here |
6018 | 6019 | ||
6019 | return new LSL_Vector(vsl.X, vsl.Y, vsl.Z); | 6020 | vsn.x = vsl.X; |
6021 | vsn.y = vsl.Y; | ||
6022 | vsn.z = vsl.Z; | ||
6023 | |||
6024 | return vsn; | ||
6020 | } | 6025 | } |
6021 | 6026 | ||
6022 | public LSL_Vector llGroundNormal(LSL_Vector offset) | 6027 | public LSL_Vector llGroundNormal(LSL_Vector offset) |