diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 28b5b46..398d394 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -208,7 +208,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
208 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 208 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
209 | // private int m_updateCount = 0; //KF: Update Anims for a while | 209 | // private int m_updateCount = 0; //KF: Update Anims for a while |
210 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 210 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
211 | private List<uint> m_lastColliders = new List<uint>(); | ||
212 | 211 | ||
213 | private TeleportFlags m_teleportFlags; | 212 | private TeleportFlags m_teleportFlags; |
214 | public TeleportFlags TeleportFlags | 213 | public TeleportFlags TeleportFlags |
@@ -271,8 +270,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | //private int m_moveToPositionStateStatus; | 270 | //private int m_moveToPositionStateStatus; |
272 | //***************************************************** | 271 | //***************************************************** |
273 | 272 | ||
274 | private object m_collisionEventLock = new Object(); | ||
275 | |||
276 | private int m_movementAnimationUpdateCounter = 0; | 273 | private int m_movementAnimationUpdateCounter = 0; |
277 | 274 | ||
278 | public Vector3 PrevSitOffset { get; set; } | 275 | public Vector3 PrevSitOffset { get; set; } |