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-rwxr-xr-xOpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
2 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 465a4d0..2f73454 100755
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1710,8 +1710,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1710 m_pendingCache.Remove(endPoint); 1710 m_pendingCache.Remove(endPoint);
1711 } 1711 }
1712 1712
1713 client.CheckViewerCaps();
1714
1715 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); 1713 m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
1716 // Reinject queued packets 1714 // Reinject queued packets
1717 while (queue.Count > 0) 1715 while (queue.Count > 0)
@@ -1727,6 +1725,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1727 // circuit code to the existing child agent. This is not particularly obvious. 1725 // circuit code to the existing child agent. This is not particularly obvious.
1728 SendAckImmediate(endPoint, uccp.Header.Sequence); 1726 SendAckImmediate(endPoint, uccp.Header.Sequence);
1729 1727
1728 client.CheckViewerCaps();
1729
1730 // We only want to send initial data to new clients, not ones which are being converted from child to root. 1730 // We only want to send initial data to new clients, not ones which are being converted from child to root.
1731 if (client != null) 1731 if (client != null)
1732 { 1732 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1c5d23d..e663055 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2180,6 +2180,9 @@ namespace OpenSim.Region.Framework.Scenes
2180 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 2180 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
2181 //m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2181 //m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2182 2182
2183 // recheck to reduce timing issues
2184 ControllingClient.CheckViewerCaps();
2185
2183 bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0; 2186 bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
2184 2187
2185 int delayctnr = Util.EnvironmentTickCount(); 2188 int delayctnr = Util.EnvironmentTickCount();
@@ -4040,6 +4043,9 @@ namespace OpenSim.Region.Framework.Scenes
4040 } 4043 }
4041 } 4044 }
4042 4045
4046 // recheck to reduce timing issues
4047 ControllingClient.CheckViewerCaps();
4048
4043 SendOtherAgentsAvatarFullToMe(); 4049 SendOtherAgentsAvatarFullToMe();
4044 4050
4045 if(m_scene.ObjectsCullingByDistance) 4051 if(m_scene.ObjectsCullingByDistance)