diff options
4 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs index e95d1bb..6df5b9f 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs | |||
@@ -36,10 +36,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
36 | { | 36 | { |
37 | static public bool Debug = true; | 37 | static public bool Debug = true; |
38 | 38 | ||
39 | public delegate void SendToDebugEventDelegate(string Message); | 39 | //public delegate void SendToDebugEventDelegate(string Message); |
40 | public delegate void SendToLogEventDelegate(string Message); | 40 | //public delegate void SendToLogEventDelegate(string Message); |
41 | static public event SendToDebugEventDelegate SendToDebugEvent; | 41 | //static public event SendToDebugEventDelegate SendToDebugEvent; |
42 | static public event SendToLogEventDelegate SendToLogEvent; | 42 | //static public event SendToLogEventDelegate SendToLogEvent; |
43 | 43 | ||
44 | static public void SendToDebug(string Message) | 44 | static public void SendToDebug(string Message) |
45 | { | 45 | { |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs index bbdafad..3536bf3 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs | |||
@@ -70,6 +70,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
70 | //public void llSay(UInt32 channelID, string text) | 70 | //public void llSay(UInt32 channelID, string text) |
71 | public void llSay(object channelID, object text) | 71 | public void llSay(object channelID, object text) |
72 | { | 72 | { |
73 | //TODO: DO SOMETHING USEFUL HERE | ||
73 | Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); | 74 | Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); |
74 | Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\""); | 75 | Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\""); |
75 | } | 76 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 5a1b2b6..a69e27c 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -44,8 +44,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
44 | // TODO: HOOK EVENTS UP TO SERVER! | 44 | // TODO: HOOK EVENTS UP TO SERVER! |
45 | Common.SendToDebug("EventManager Start"); | 45 | Common.SendToDebug("EventManager Start"); |
46 | 46 | ||
47 | // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager | ||
48 | |||
47 | // Hook up a test event to our test form | 49 | // Hook up a test event to our test form |
48 | Common.SendToDebug("EventManager Hooking up dummy-event: touch_start"); | 50 | Common.SendToDebug("EventManager Hooking up dummy-event: touch_start"); |
51 | // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER | ||
49 | //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); | 52 | //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); |
50 | } | 53 | } |
51 | 54 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs index 321fd91..bc735c9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngineInterface.cs | |||
@@ -29,7 +29,7 @@ | |||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | //TODO: WHERE TO PLACE THIS? | |
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
34 | { | 34 | { |
35 | interface ScriptEngineInterface | 35 | interface ScriptEngineInterface |