diff options
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c71d20d..2c20da6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2193,9 +2193,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | } | 2193 | } |
2194 | } | 2194 | } |
2195 | 2195 | ||
2196 | //m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts)); | ||
2197 | |||
2198 | // HG | ||
2199 | if(isHGTP) | 2196 | if(isHGTP) |
2200 | { | 2197 | { |
2201 | // ControllingClient.SendNameReply(m_uuid, Firstname, Lastname); | 2198 | // ControllingClient.SendNameReply(m_uuid, Firstname, Lastname); |
@@ -2244,6 +2241,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2244 | // if not cached we send greys | 2241 | // if not cached we send greys |
2245 | // uncomented if will wait till avatar does baking | 2242 | // uncomented if will wait till avatar does baking |
2246 | //if (cachedbaked) | 2243 | //if (cachedbaked) |
2244 | |||
2247 | { | 2245 | { |
2248 | foreach (ScenePresence p in allpresences) | 2246 | foreach (ScenePresence p in allpresences) |
2249 | { | 2247 | { |
@@ -2257,7 +2255,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2257 | if (haveAnims) | 2255 | if (haveAnims) |
2258 | SendAnimPackToAgentNF(p, animIDs, animseqs, animsobjs); | 2256 | SendAnimPackToAgentNF(p, animIDs, animseqs, animsobjs); |
2259 | } | 2257 | } |
2260 | } // greys if | 2258 | } |
2261 | 2259 | ||
2262 | // attachments | 2260 | // attachments |
2263 | if (IsNPC || IsRealLogin(m_teleportFlags)) | 2261 | if (IsNPC || IsRealLogin(m_teleportFlags)) |
@@ -2305,6 +2303,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2305 | { | 2303 | { |
2306 | if(gotCrossUpdate) | 2304 | if(gotCrossUpdate) |
2307 | { | 2305 | { |
2306 | SendOtherAgentsAvatarFullToMe(); | ||
2307 | |||
2308 | // Create child agents in neighbouring regions | 2308 | // Create child agents in neighbouring regions |
2309 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); | 2309 | IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
2310 | if (m_agentTransfer != null) | 2310 | if (m_agentTransfer != null) |
@@ -2318,11 +2318,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2318 | 2318 | ||
2319 | m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel; | 2319 | m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel; |
2320 | m_childUpdatesBusy = false; // allow them | 2320 | m_childUpdatesBusy = false; // allow them |
2321 | |||
2321 | } | 2322 | } |
2323 | |||
2322 | // send the rest of the world | 2324 | // send the rest of the world |
2323 | if (m_teleportFlags > 0 || m_currentParcelHide) | 2325 | //if (m_teleportFlags > 0 || m_currentParcelHide) |
2324 | //SendInitialDataToMe(); | 2326 | //SendInitialDataToMe(); |
2325 | SendOtherAgentsAvatarFullToMe(); | 2327 | //SendOtherAgentsAvatarFullToMe(); |
2326 | 2328 | ||
2327 | // priority uses avatar position only | 2329 | // priority uses avatar position only |
2328 | // m_reprioritizationLastPosition = AbsolutePosition; | 2330 | // m_reprioritizationLastPosition = AbsolutePosition; |
@@ -4064,10 +4066,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
4064 | ILandChannel landch = m_scene.LandChannel; | 4066 | ILandChannel landch = m_scene.LandChannel; |
4065 | if (landch != null) | 4067 | if (landch != null) |
4066 | landch.sendClientInitialLandInfo(ControllingClient, true); | 4068 | landch.sendClientInitialLandInfo(ControllingClient, true); |
4067 | |||
4068 | SendOtherAgentsAvatarFullToMe(); | ||
4069 | } | 4069 | } |
4070 | 4070 | ||
4071 | SendOtherAgentsAvatarFullToMe(); | ||
4072 | |||
4071 | if (m_scene.ObjectsCullingByDistance) | 4073 | if (m_scene.ObjectsCullingByDistance) |
4072 | { | 4074 | { |
4073 | m_reprioritizationBusy = true; | 4075 | m_reprioritizationBusy = true; |