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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs22
1 files changed, 4 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9e5314d..0a1a226 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2672,20 +2672,16 @@ namespace OpenSim.Region.Framework.Scenes
2672 } 2672 }
2673 else 2673 else
2674 { 2674 {
2675 NonPhysicalGrabMovement(pos); 2675 //NonPhysicalGrabMovement(pos);
2676 } 2676 }
2677 } 2677 }
2678 else 2678 else
2679 { 2679 {
2680 NonPhysicalGrabMovement(pos); 2680 //NonPhysicalGrabMovement(pos);
2681 } 2681 }
2682 } 2682 }
2683 } 2683 }
2684 2684
2685 /// <summary>
2686 /// Apply possition for grabbing non-physical linksets (ctrl+drag)
2687 /// </summary>
2688 /// <param name="pos">New Position</param>
2689 public void NonPhysicalGrabMovement(Vector3 pos) 2685 public void NonPhysicalGrabMovement(Vector3 pos)
2690 { 2686 {
2691 AbsolutePosition = pos; 2687 AbsolutePosition = pos;
@@ -2785,27 +2781,17 @@ namespace OpenSim.Region.Framework.Scenes
2785 } 2781 }
2786 else 2782 else
2787 { 2783 {
2788 NonPhysicalSpinMovement(newOrientation); 2784 //NonPhysicalSpinMovement(pos);
2789 } 2785 }
2790 } 2786 }
2791 else 2787 else
2792 { 2788 {
2793 NonPhysicalSpinMovement(newOrientation); 2789 //NonPhysicalSpinMovement(pos);
2794 } 2790 }
2795 } 2791 }
2796 } 2792 }
2797 2793
2798 /// <summary> 2794 /// <summary>
2799 /// Apply rotation for spinning non-physical linksets (ctrl+shift+drag)
2800 /// </summary>
2801 /// <param name="newOrientation">New Rotation</param>
2802 private void NonPhysicalSpinMovement(Quaternion newOrientation)
2803 {
2804 UpdateGroupRotationR(newOrientation);
2805 m_rootPart.SendTerseUpdateToAllClients();
2806 }
2807
2808 /// <summary>
2809 /// Set the name of a prim 2795 /// Set the name of a prim
2810 /// </summary> 2796 /// </summary>
2811 /// <param name="name"></param> 2797 /// <param name="name"></param>