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-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index e7c2428..0a64d55 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -247,6 +247,7 @@ namespace OpenSim.Region.Framework.Interfaces
247 /// <param name="veclist">Relative offsets for each object</param> 247 /// <param name="veclist">Relative offsets for each object</param>
248 /// <returns>true = success, false = the scene object asset couldn't be found</returns> 248 /// <returns>true = success, false = the scene object asset couldn't be found</returns>
249 bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight); 249 bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
250 bool GetRezReadySceneObjects(TaskInventoryItem item, UUID NewOwner, UUID NewGroup, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
250 251
251 /// <summary> 252 /// <summary>
252 /// Update an existing inventory item. 253 /// Update an existing inventory item.