diff options
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index e7c2428..0a64d55 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -247,6 +247,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
247 | /// <param name="veclist">Relative offsets for each object</param> | 247 | /// <param name="veclist">Relative offsets for each object</param> |
248 | /// <returns>true = success, false = the scene object asset couldn't be found</returns> | 248 | /// <returns>true = success, false = the scene object asset couldn't be found</returns> |
249 | bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight); | 249 | bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight); |
250 | bool GetRezReadySceneObjects(TaskInventoryItem item, UUID NewOwner, UUID NewGroup, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight); | ||
250 | 251 | ||
251 | /// <summary> | 252 | /// <summary> |
252 | /// Update an existing inventory item. | 253 | /// Update an existing inventory item. |