diff options
-rw-r--r-- | OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs index 49b4364..dab29d0 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs | |||
@@ -112,8 +112,21 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
112 | 112 | ||
113 | public Bitmap CreateMapTile() | 113 | public Bitmap CreateMapTile() |
114 | { | 114 | { |
115 | Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); | ||
116 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); | ||
117 | return CreateMapTile(viewport); | ||
118 | } | ||
119 | |||
120 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height) | ||
121 | { | ||
122 | Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height); | ||
123 | return CreateMapTile(viewport); | ||
124 | } | ||
125 | |||
126 | public Bitmap CreateMapTile(Viewport viewport) | ||
127 | { | ||
115 | bool drawPrimVolume = true; | 128 | bool drawPrimVolume = true; |
116 | bool textureTerrain = true; | 129 | bool textureTerrain = false; //true; |
117 | 130 | ||
118 | try | 131 | try |
119 | { | 132 | { |
@@ -128,9 +141,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
128 | 141 | ||
129 | m_colors.Clear(); | 142 | m_colors.Clear(); |
130 | 143 | ||
131 | Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); | ||
132 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); | ||
133 | |||
134 | int width = viewport.Width; | 144 | int width = viewport.Width; |
135 | int height = viewport.Height; | 145 | int height = viewport.Height; |
136 | 146 | ||