diff options
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 35 |
1 files changed, 28 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 5bac4c6..87255aa 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -60,6 +60,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
60 | public AgentCircuitData acd1; | 60 | public AgentCircuitData acd1; |
61 | public SceneObjectGroup sog1, sog2; | 61 | public SceneObjectGroup sog1, sog2; |
62 | 62 | ||
63 | private AttachmentsModule m_attMod; | ||
64 | |||
63 | [SetUp] | 65 | [SetUp] |
64 | public void Init() | 66 | public void Init() |
65 | { | 67 | { |
@@ -71,7 +73,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
71 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | 73 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
72 | 74 | ||
73 | scene = SceneHelpers.SetupScene(); | 75 | scene = SceneHelpers.SetupScene(); |
74 | SceneHelpers.SetupSceneModules(scene, config, new AttachmentsModule(), new BasicInventoryAccessModule()); | 76 | m_attMod = new AttachmentsModule(); |
77 | SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule()); | ||
75 | 78 | ||
76 | agent1 = UUID.Random(); | 79 | agent1 = UUID.Random(); |
77 | random = new Random(); | 80 | random = new Random(); |
@@ -86,18 +89,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
86 | // threads. Possibly, later tests should be rewritten not to worry about such things. | 89 | // threads. Possibly, later tests should be rewritten not to worry about such things. |
87 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | 90 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
88 | } | 91 | } |
89 | 92 | ||
90 | [Test] | 93 | [Test] |
91 | public void TestAddAttachments() | 94 | public void TestAddAttachment() |
92 | { | 95 | { |
93 | TestHelpers.InMethod(); | 96 | TestHelpers.InMethod(); |
97 | // log4net.Config.XmlConfigurator.Configure(); | ||
94 | 98 | ||
95 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, agent1); | 99 | UUID userId = TestHelpers.ParseTail(0x1); |
96 | presence.AddAttachment(sog1); | 100 | UUID attItemId = TestHelpers.ParseTail(0x2); |
97 | presence.AddAttachment(sog2); | 101 | UUID attAssetId = TestHelpers.ParseTail(0x3); |
102 | string attName = "att"; | ||
98 | 103 | ||
104 | UserAccountHelpers.CreateUserWithInventory(scene, userId); | ||
105 | ScenePresence presence = SceneHelpers.AddScenePresence(scene, userId); | ||
106 | InventoryItemBase attItem | ||
107 | = UserInventoryHelpers.CreateInventoryItem( | ||
108 | scene, attName, attItemId, attAssetId, userId, InventoryType.Object); | ||
109 | |||
110 | m_attMod.RezSingleAttachmentFromInventory( | ||
111 | presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | ||
112 | |||
113 | // Check status on scene presence | ||
99 | Assert.That(presence.HasAttachments(), Is.True); | 114 | Assert.That(presence.HasAttachments(), Is.True); |
100 | Assert.That(presence.ValidateAttachments(), Is.True); | 115 | List<SceneObjectGroup> attachments = presence.Attachments; |
116 | Assert.That(attachments.Count, Is.EqualTo(1)); | ||
117 | Assert.That(attachments[0].Name, Is.EqualTo(attName)); | ||
118 | Assert.That(attachments[0].GetAttachmentPoint(), Is.EqualTo((byte)AttachmentPoint.Chest)); | ||
119 | |||
120 | // Check item status | ||
121 | Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest)); | ||
101 | } | 122 | } |
102 | 123 | ||
103 | [Test] | 124 | [Test] |